Hello. I am Zoltán Záhorszki. I graduated from the Török Pál School of Fine Arts as a sculptor, and I have been working in the world of CG art since 1997. Since 2018, I have been a freelance animator. I started my career with character modeling and animation at a Hungarian game development company. With the emergence of ZBrush, I shifted more towards animation, as I noticed that others were using ZBrush technology more effectively and quickly than me. Therefore, I dedicated all my talent to animation, and from then on, I worked solely as an animator for game development or film companies. I have worked at several Hungarian companies as a senior animator, but I never stayed with any of them for more than four years. This may be due to my restlessness or the fact that I work with the less-known Layered Animation Method, which you can learn about in the description of my workflow on my website. Nevertheless, I maintain good relationships with all the companies, and I continue to collaborate with them to this day. As a freelancer, I have expanded my network of domestic and international partners. I have met many friends and colleagues in the industry, with whom we form teams to undertake complex projects, such as creating trailers or promotional films.
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