I am a 3d technical artist with a background of photography, cinematography, set design and lighting. I am introverted and verbally challenged due to my Autism, but I always strive to improve myself, my work and my technical abilities by challenging the very things that discomfort me.
I am the CEO of my own company called "Photini By Design Ltd" which is dedicated in house 3d animation studio. We tailor our services towards online based 3d animated advertisement solutions, and strive to bring satisfaction to our clients and their customers.
I believe 3d technical abilities should be accessible to everyone, and that is why I provide free online training through my YouTube channel.
My ethos in life is simple "Never look down on someone unless you are helping them up"
I am the CEO of my own company called "Photini By Design Ltd" which is dedicated in house 3d animation studio. We tailor our services towards online based 3d animated advertisement solutions, and strive to bring satisfaction to our clients and their customers.
I believe 3d technical abilities should be accessible to everyone, and that is why I provide free online training through my YouTube channel.
My ethos in life is simple "Never look down on someone unless you are helping them up"
التحديثات الأخيرة
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Hey folks!
I've just finished redeveloping this procedural rainy window material and made it into a tutorial. It's based on an old material I made 3-4 years ago for a sci-fi project. I hope you find it is useful.
Stay sharp, have a great day and level up
"Rainy Window - Blender Tutorial"
https://youtu.be/h7J24KuZ7J4?si=fhK6y3X4MX8tUkuwHey folks! I've just finished redeveloping this procedural rainy window material and made it into a tutorial. It's based on an old material I made 3-4 years ago for a sci-fi project. I hope you find it is useful. Stay sharp, have a great day and level up 🙂 "Rainy Window - Blender Tutorial" https://youtu.be/h7J24KuZ7J4?si=fhK6y3X4MX8tUkuw0 التعليقات 0 المشاركات 114 مشاهدة 1الرجاء تسجيل الدخول , للأعجاب والمشاركة والتعليق على هذا! -
Hey folks...
I've just finished making this procedural portal material blender tutorial!
Stay sharp, have a great day and level up!
https://www.youtube.com/watch?v=levxPlvJpsA0 التعليقات 0 المشاركات 274 مشاهدة 3 -
Nebula Volume Material
Blender + CyclesNebula Volume Material Blender + Cycles -
In this episode I will show you how to make a procedural nebula sky shader node group for cycles and eevee. You will then learn how to render out the nebula sky into a 360 degree environment texture which can then be used for both eevee and cycles.
https://www.youtube.com/watch?v=vw-_EHjsqPU&tIn this episode I will show you how to make a procedural nebula sky shader node group for cycles and eevee. You will then learn how to render out the nebula sky into a 360 degree environment texture which can then be used for both eevee and cycles. https://www.youtube.com/watch?v=vw-_EHjsqPU&t0 التعليقات 0 المشاركات 1كيلو بايت مشاهدة 2 -
In this episode, I'll guide you through the process of creating these procedural sea anemones in Blender using geometry nodes.
https://www.youtube.com/watch?v=0oNr_g4Dg_Q&tIn this episode, I'll guide you through the process of creating these procedural sea anemones in Blender using geometry nodes. https://www.youtube.com/watch?v=0oNr_g4Dg_Q&t -
Blender Volumetric Nebula Shader
Inspired by "Samuel Krug" shadow computation node concept which I adapted and modified to build this nebula shader.
I also added an automation feature, and when enabled each frame will return a different result in form, star count and complimentary colour palettes.Blender Volumetric Nebula Shader Inspired by "Samuel Krug" shadow computation node concept which I adapted and modified to build this nebula shader. I also added an automation feature, and when enabled each frame will return a different result in form, star count and complimentary colour palettes. -
#Blender
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A shipping container home concept I designed and rendered in Blender.A shipping container home concept I designed and rendered in Blender.
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An old project I made while going through 9 weeks of radical radiotherapy to my brain. It was a tough project to take on while battling through acute radiation sickness. But I persisted through until the job was done.
#Blender #b3d #3D #3dArtistAn old project I made while going through 9 weeks of radical radiotherapy to my brain. It was a tough project to take on while battling through acute radiation sickness. But I persisted through until the job was done. #Blender #b3d #3D #3dArtistMedical Equipment
Linear Accelerator (LINAC)
Radio Therapy Administration -
Some renders from a sci-fi project I made in Blender :-) #3D #Blender #b3d
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My historical reconstruction of a Japanese Imperial Army Type-96 150mm Howitzer #Blender #3D #b3d
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