Luke Hayne
Luke Hayne

@PhotiniByDesign

I am a 3d technical artist with a background of photography, cinematography, set design and lighting. I am introverted and verbally challenged due to my Autism, but I always strive to improve myself, my work and my technical abilities by challenging the very things that discomfort me.

I am the CEO of my own company called "Photini By Design Ltd" which is dedicated in house 3d animation studio. We tailor our services towards online based 3d animated advertisement solutions, and strive to bring satisfaction to our clients and their customers.

I believe 3d technical abilities should be accessible to everyone, and that is why I provide free online training through my YouTube channel.

My ethos in life is simple "Never look down on someone unless you are helping them up"
16 Entradas
22 Fotos
7 Videos
Male
01/01/1990
Actualizaciones Recientes
  • Hover Bug

    A project I made in blender around 8 uears ago, it is based on an old sketch I made way back in school 30 uears ago...
    Hover Bug A project I made in blender around 8 uears ago, it is based on an old sketch I made way back in school 30 uears ago...
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  • Hey folks, I hope the new celebrations have been good for you, I wish you the very best throughout 2025.

    I thought this blender tutorial might interest you. This tutorial focuses on creating an interactive ripple effect using a simple geometry node system in combination with the shader editor. It can be used in both cycles and eevee, the proximity ripple mask is good for various different use cases.

    Stay sharp, have a great day and level up!

    https://youtu.be/nI9uKa4p0u0?si=CIEuU6-W3mH6N1DF
    Hey folks, I hope the new celebrations have been good for you, I wish you the very best throughout 2025. I thought this blender tutorial might interest you. This tutorial focuses on creating an interactive ripple effect using a simple geometry node system in combination with the shader editor. It can be used in both cycles and eevee, the proximity ripple mask is good for various different use cases. Stay sharp, have a great day and level up! https://youtu.be/nI9uKa4p0u0?si=CIEuU6-W3mH6N1DF
    0 Commentarios ·0 Acciones ·5 Plays
  • Hey folks!

    I've just finished redeveloping this procedural rainy window material and made it into a tutorial. It's based on an old material I made 3-4 years ago for a sci-fi project. I hope you find it is useful.

    Stay sharp, have a great day and level up

    "Rainy Window - Blender Tutorial"

    https://youtu.be/h7J24KuZ7J4?si=fhK6y3X4MX8tUkuw
    Hey folks! I've just finished redeveloping this procedural rainy window material and made it into a tutorial. It's based on an old material I made 3-4 years ago for a sci-fi project. I hope you find it is useful. Stay sharp, have a great day and level up 🙂 "Rainy Window - Blender Tutorial" https://youtu.be/h7J24KuZ7J4?si=fhK6y3X4MX8tUkuw
    0 Commentarios ·0 Acciones ·5 Plays
  • Nebula Volume Material
    Blender + Cycles
    Nebula Volume Material Blender + Cycles
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  • In this episode I will show you how to make a procedural nebula sky shader node group for cycles and eevee. You will then learn how to render out the nebula sky into a 360 degree environment texture which can then be used for both eevee and cycles.

    https://www.youtube.com/watch?v=vw-_EHjsqPU&t
    In this episode I will show you how to make a procedural nebula sky shader node group for cycles and eevee. You will then learn how to render out the nebula sky into a 360 degree environment texture which can then be used for both eevee and cycles. https://www.youtube.com/watch?v=vw-_EHjsqPU&t
    0 Commentarios ·0 Acciones ·2 Plays
  • In this episode, I'll guide you through the process of creating these procedural sea anemones in Blender using geometry nodes.

    https://www.youtube.com/watch?v=0oNr_g4Dg_Q&t
    In this episode, I'll guide you through the process of creating these procedural sea anemones in Blender using geometry nodes. https://www.youtube.com/watch?v=0oNr_g4Dg_Q&t
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    2
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  • Blender Volumetric Nebula Shader

    Inspired by "Samuel Krug" shadow computation node concept which I adapted and modified to build this nebula shader.

    I also added an automation feature, and when enabled each frame will return a different result in form, star count and complimentary colour palettes.
    Blender Volumetric Nebula Shader Inspired by "Samuel Krug" shadow computation node concept which I adapted and modified to build this nebula shader. I also added an automation feature, and when enabled each frame will return a different result in form, star count and complimentary colour palettes.
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    · 1 Commentarios ·0 Acciones ·53 Plays
  • #Blender
    #Blender
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    · 1 Commentarios ·0 Acciones ·109 Plays
  • Love
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  • Some renders from a sci-fi project I made in Blender :-)

    #3D #Blender #b3d
    Some renders from a sci-fi project I made in Blender :-) #3D #Blender #b3d
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  • My historical reconstruction of a Japanese Imperial Army Type-96 150mm Howitzer

    #Blender #3D #b3d
    My historical reconstruction of a Japanese Imperial Army Type-96 150mm Howitzer #Blender #3D #b3d
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  • Yay
    1
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