Giochi
    Postmortem: Developing a Game With a Distinct Indonesian Identity
    Dimas Novan D told us about the history and development process behind A Space for the Unbound, talked about promoting the game and working with the community, and shared some advice on how to get noticed.         Introduction Hello, I'm Dimas Novan D, currently a Supervising Artist at Mojiken Studio and Toge Productions. My recent role is Director for A Space for the Unbound, released in January 2023....
    By GameSpot 2024-03-21 10:10:51 0 6K
    Giochi
    Hideo Kojima Reveals More Details on the Upcoming Death Stranding 2 On the Beach
    Real-time natural disasters, a new vessel for navigating locations, a new character that will assist you along the way, and more. A few days ago, Kojima Productions released a video where renowned developer and Game Director Hideo Kojima talked about the upcoming game, Death Stranding 2: On the Beach.  Unveiled at Sony's Play of State 2024, the game is slated for release in 2025. As the game is still far from its launch, let's take a look at the recent details about...
    By CGShares 2024-02-13 09:41:34 0 8K
    Giochi
    Mickey Mouse Taught How to Shoot Dinosaurs in ARK Survival Ascended
    ARK: Survival Ascended developer Studio Wildcard has recently shared a hilarious trailer for its 2023 action-adventure survival game, which employed the duo of Disney's iconic rodents to demonstrate the title's new Custom Cosmetics system and ARK Dev Kit. Image Credit: Studio Wildcard In case you somehow missed the news, on January 1, 2024, the earliest versions of Mickey and Minnie Mouse entered the public domain according to US copyright law. This...
    By CGShares 2024-02-13 09:24:16 0 7K
    Giochi
    Immortals of Aveum Developer: Making AAA Single-Player Shooter Was Awful Idea
    We all know the tale of Immortals of Aveum, a magic shooter by Ascendant Studios that never received the love it hoped for from players. What went wrong? Everyone has different ideas: the studio's CEO, Bret Robbins, believes the game launched at an unfortunate time oversaturated with other releases, like Baldur's Gate 3 and Armored Core 6. A former developer who's worked on the title offers another reason: Immortals of Aveum's genre didn't fit the market and was too...
    By CGShares 2024-02-13 09:09:13 0 7K
    Giochi
    Cinematic Post Processing Tips & Tricks in UE4: Part 2
        Alec Tucker Cinematic Environment Artist @ Epic Games Follow  Cinematic Post Processing Tips & Tricks in UE4: Part 2     Please be sure to read Part 1 of the blog post, found here. VIGNETTING Vignettes are a staple for achieving a believable cinematic look, and luckily there are several options to choose from. First option is a custom Post Process Material I created to have more control over opacity and softness of vignettes in...
    By Unreal Engine 2024-01-26 21:38:11 0 9K
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    Tutorial - Adjusting Texture Sizes by Sharpness in Unreal
    6 days ago Hauke Thießen Technical Artist @ Limbic Entertainment Follow This article describes how to implement a system to adjust texture sizes in Unreal based on the sharpness of the source texture file. Blurry textures without much detail are reduced in size by this system. The Problem Very often when working on games you'll come across something like this:   A simple gradient texture using a resolution of 1024px * 1024px. While this texture contains...
    By Unreal Engine 2024-01-26 21:31:45 0 8K
    Giochi
    Games Artist Article : CITROEN BX 1982
    Introduction Hello, my name is Thibaut Reimel, I am a Material and Environment artist working at Ubisoft. This project started when a good friend of mine, François Larrieu, and I started talking on our breaks about vehicle workflows, he showed me a cool modeling technique and I also have been interested by Naughty Dog’s vehicle workflow. In addition, I always found that midpoly weighted normals combined with several other non-destructive techniques were always a really elegant...
    By Imad Hamouda 2024-01-26 08:09:18 0 9K
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Art
Japanese Liminal Spaces Imagined in Blender
Here's a collection of realistic eerie environments created by Taira Kakeru. Taira Kakeru, a...
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