• 0 Commentaires ·0 Parts ·20 Vue
  • Labinquiry
    www.behance.net
    Branding, logotipo, sistema visual e identidad de marca para plataforma de aprendizaje enfocada a profesorado de secundaria e universidad, donde puedan compartir conocimiento y maneras de ensear.
    0 Commentaires ·0 Parts ·14 Vue
  • The Boys Star Jack Quaid Wants To Be In BioShock Movie, Currently Obsessed With FromSoft Games
    www.gamespot.com
    A BioShock movie is in the works at Netflix, and The Boys actor Jack Quaid has said he would "love" to be in it. In a Reddit AMA to promote his new movie, Novocaine, Quaid said BioShock is one of his favorite video games ever, adding that the franchise has "such a rich lore" that would lend itself to a TV show or a movie adaptation.Netflix announced a BioShock movie years ago, but we haven't heard much about it since. A report from 2024 said the movie was undergoing a big shift, with producer Roy Lee saying the movie has been "reconfigured" to become a "more personal film" due to budget cuts at Netflix."The new regime has lowered the budgets," Lee said, as reported by Variety. "So we're doing a much smaller version It's going to be a more personal point of view, as opposed to a grander, big project."Continue Reading at GameSpot
    0 Commentaires ·0 Parts ·4 Vue
  • The Last Of Us Season 2 Will Introduce One Of The Creepiest Infected Enemies From The Games
    www.gamespot.com
    Ahead of its release next month on HBO Max, The Last of Us actor Pedro Pascal has begun speaking more about the second season of the show. Adapted from the critically acclaimed sequel, The Last of Us season two is set five years after the first series and the fallout from its season finale. With bigger stakes and strained relationships, Pedro Pascal--who plays Joel--explained in an interview that everything established in the first season of the post-apocalyptic show is being amplified for its return to TV."It's definitely a bigger, far more ambitious, and risk-taking season," Pascal said to Empire. "And, if it can even be imagined, further tests our strength against a world we're already afraid to be in." While you can expect plenty of drama between the cast as they find themselves in intense situations, the monsters of The Last of Us won't be taking a backseat to all of this squabbling. Showrunner Craig Mazin added that viewers will get to see more Cordyceps-infected people in season two, including the infamous stalkers who harassed players in the video game.Continue Reading at GameSpot
    0 Commentaires ·0 Parts ·4 Vue
  • Metro Developer Teases Future of the Franchise
    gamerant.com
    Celebrating Metros 15th anniversary, developer 4A Games has shared with fans some of the future plans for the franchise, revealing that the next game will feature an even darker story. The developer expressed its gratitude for all the support the Metro franchise has received over the past 15 years and teased some intriguing details about the next entry, along with the studios plans moving forward.
    0 Commentaires ·0 Parts ·4 Vue
  • Jujutsu Kaisen: Kenjaku's Womb Profusion, Explained
    gamerant.com
    Domain Expansions in Jujutsu Kaisen serve as a reflection of their user's soul, embodying their ideology, abilities, and personality. From Gojo Satorus overwhelming Unlimited Void to Sukunas precise and deadly Malevolent Shrine, Domain Expansions add layers of complexity to the battles in the series.
    0 Commentaires ·0 Parts ·4 Vue
  • Scope Creep Is Not An Enemy, You're Just Incompetent and Inexperienced
    gamedev.net
    Summary:In this article I challenge the notion of scope creep, saying that those that warn about it are incompetent and inexperienced morons that have no idea what they are doing and causing harm by stifling innovation, making people needlessly demotivated and misinformed about what they should do.I suggest to people make their dream games as their first game right away and to do something I call Scope Maximization, where the game designer is actually encouraged to embrace s
    0 Commentaires ·0 Parts ·3 Vue
  • Hitman World of Assassination PS VR2 interview
    blog.playstation.com
    Agent 47 is about to become much more dangerous. With Hitman World of Assassination lining up its PS VR2 shot on March 27, Senior Game Designer Eskil Mohl and Lead & Senior Technical Designer Toke Krainert understood the assignment and delivered some essential intel on the game.Play VideoWhat are some of the cool things players can do now in the game via VR?Eskil: We now have an incredible amount of new interactions. Theres a scene where you get a safe combination and you can visibly read it in your hand. The tactile sensation of actually looking at a note like this feels amazing. Every little set piece in the game before was a button press, and now you actually reach out and touch stuff. We were initially afraid they wouldnt hold up visually and audibly, so we were nicely surprised. Another one is that you can look away or use your arm to hide your eyes from flashbang grenades.Toke: There are so many ways of playing the game, and I think it just gets better in VR. It opens up that toolbox even more.Eskil:The other day Toke had one thing in his left hand, and another in his right, and he threw them up and caught them. And he suggested hed try juggling three things he was like, technically its possible, right?How has combat been changed by putting the game into VR?Eskil: Its significantly improved. Now you can use an items and weapons wheel instead of pausing the game. And with the weapons you feel way more badass. Before putting it in VR, entering combat was almost a fail state because of how often youd die, but now its a lot of fun.You can holster your gun on your back, and you also need to manually eject the magazine, use your other hand to grab a new one, insert it and then ready the weapon. It took a long time to implement, but its so rewarding.Was there a temptation to keep all of the game in first-person?Eskil: Absolutely. For instance, in a scene where youre stirring soup, we created a first-person prototype, and it felt clunky and a little disorientating. And in other places you couldnt really get that useful overview of the area youre in, especially when it comes to knowing where the enemies are. So certain scenes should feel more like a safe spot where you can get a strategic advantage, and it actually felt better in third-person.Did you feel like you had to make more things interactive, given players were now seeing the game world differently?Eskil: Yeah. When youre in first-person it changes your perception of the game and tactility of what youre interacting with. But when balancing the game we couldnt make everything interactive.Toke: We inherited things from the original version of the game, and when I used to be a Level Designer wed dress locations with items and try to find a good balance of things to pick up. But not all of them, because then you are just littered with props. And if we made everything interactive in VR you would also just have a whole room full of little toy blocks you can throw around. It would be a bit silly!Did you have to tweak the difficulty balance given the players are now using more tactile and intuitive controls?Eskil: It was a huge worry for me. Now you can dual wield anything, and things like the quick throw feature make you way more lethal and agile.Toke: But while you have more freedom, you also have more responsibility for the execution of actions that were previously automated. So aiming requires more deliberate motions, reloading takes time, and you have to keep track of where the items are, physically.Eskil: Yeah, so that is probably part of why it levelled itself out, in a way.Play VideoWere there specific points during development where you felt an Eureka moment in the transition to VR?Toke: In the beginning, when we were still figuring out the degree of fidelity in the game, we were prying a crowbar in a door for the first time and it cracked open. Suddenly it felt physical. Like, oh, now its a VR game. That became an indicator for how we did all those other world interactions.Eskil: Yeah, that was a really nice moment. And when we were originally using keys in the game, we initially just had the player hold the key to the door and it would spring open. Then Toke took it to the next level and said we could actually have it so you could put the key in the lock and turn it to open the door. It felt amazing.Have any of your favorite missions changed because of how you experienced it in VR?Toke: For me, its probably the train level. Its very linear. Players had mixed feelings about it and so did I, even though I worked on it, but now that you can play with all of these amazing weapons in VR, its just turned into a playground. Youre given one cool weapon after the next, and things to throw around, with a lot of armoured enemies coming at you, so you really have to practice those mechanics. Its really fun now.Eskil: Its the sort of level which isnt a typical Hitman level. Its a bit too action gamey but now in VR, it rocks. I had the same feeling in the Colorado section of the game. Players often rate it close to the bottom in popularity. But going gun blazing is so much fun.Hitman World of Assassination launches on PS VR2 March 27.
    0 Commentaires ·0 Parts ·2 Vue
  • A Batman villain is now an apartment building
    www.polygon.com
    Writer Dan Watters and artist Hayden Shermans Batman: Dark Patterns is a miniseries showcasing four spooky mysteries. Every three issues forms a new arc pitting a young Batman against some new weirdness in Gotham City. This week, to kick off the series second arc, the weirdness is thus: Mr. Scarface, of the villain duo Scarface and the Ventriloquist, became an apartment building.In one issue, Watters and Sherman set up an homage to Gareth Evans lauded action movie The Raid: Redemption, as Batman steps in to rescue a police officer held hostage somewhere in Bledin Towers 215 apartments. Scarfaces disembodied voice rings from every wall, and his masked gang scrawls his visage on the facade. The mystery: Where, and who, is Scarfaces ventriloquist? Its a bananas twist on an old, often overlooked villain, and a fabulous setup for action. This penultimate page reveal of Scarfaces plan was the cleverest thing I saw in comics this week.My editor, Tasha, however, had some entirely reasonable questions, in the spirit of our dialogue explaining the mysteries of Venom: The Last Dance.Tasha: Can we start with the New gody, Gatman! thing? Why cant this, um, I guess evil building pronounce Bs?Susana: Yeah thats a traditional comics characteristic of Scarface and the Ventriloquist. Scarface cant pronounce B sounds, because ventriloquists arent supposed to move their lips during their arts. Its a little silly for my tastes, but I suppose if Im out here stanning for the dresses like a bat guy, I dont have a leg to stand on.Tasha: So its not because buildings have inflexible lips?Susana: Correct. Most buildings dont have lips at all. Tasha: So I originally saw this panel out of context, which made it seem a lot weirder reading the comic (and your note about this above) its clearer that Scarfaces latest acolytes drew that face on the building, and it didnt just manifest. But what do you think is going on here? Has there been a supernatural element to Scarface in the past, or do you think theres just a guy with a megaphone hiding back there somewhere (and still not pronouncing his Bs even though no ones watching him onstage)?Susana: What might be surprising for folks who know about Scarface and the Ventriloquist from, say, Batman: The Animated Series is that its pretty common for comics writers to play around with the idea that Scarface might not be the violent alternate personality of ventriloquist Arnold Wesker, and their relationship could be a spooky haunted-doll-type situation. I think Watters and Sherman are definitely playing with that uncertainty here. In a world as strange as Batmans, it wouldnt be impossible for a building to be possessed by a malignant spirit.But Watters and Sherman also establish earlier in the comic that the acoustics of Bledin Towers are really confusing, as in many ill-conceived concrete structures. Residents say sound bounces erratically through its hallways and stair shafts, making it difficult to tell where noises are coming from. Its a situation where the Ventriloquist could very well be using an entire building to throw his voice.Tasha: Am I reading this right visually? Did the inhabitants of this apartment building really shove a sofa halfway off a balcony to visually represent Scarface having a cigar?Susana: YES. It rules. You see the couch in earlier panels, just sitting around like litter in the hallways. Its a great detail.Tasha: Was the previous Dark Matters arc this weird?Susana: Oh, yes. It was about a serial killer called the Wounded Man, who could feel no pain but had embedded dozens of nails, pieces of rebar, and other sharp objects in his body, just close enough to his vital organs and arteries that it was nearly impossible to touch him much less fight him or capture him without killing him. Which, you know, Batman has a solemn oath against.Tasha: The bigger picture this initial issue sets up is of a run-down housing project thats about to be torn down and replaced with condos, and a group of abandoned and likely to be displaced residents who dont want to leave. It feels like theres going to be a significant class warfare arc to this story. Is that typical for Scarface? For this team or this series so far?Susana: Youve hit the nail on the head (of the Wounded Man). Just last issue, the Wounded Mans powers and crimes turned out to stem from a Gotham suburb illegally built on top of a chemical dumping site that poisoned everyone who lived there. With this first issue of its second story, it really seems like long-term systemic abuse is the throughline Watters and Sherman are playing with the way in which citizens of Gotham City are molded by the systems that make it such a hard place to live, not just the costumed serial killers.And they turned Scarface into a building. I love it. Issues 1-4 of Batman: Dark Patterns are out now, with issue 5 hitting on April 9.
    0 Commentaires ·0 Parts ·6 Vue
  • The RTX 5080 is a great GPU that you probably cant get right now
    www.polygon.com
    Its a strange time to be reviewing an Nvidia graphics card. The company sent me a GeForce RTX 5080 a month and a half ago, and in that time, Ive played a lot of games and watched a lot of GPU benchmark comparison videos. But also in that time, Nvidias longtime competitor AMD (which has historically been the underdog of the two) released its new line of cards, including the Radeon RX 9070 XT, which is shockingly comparable to the RTX 5080 while being significantly cheaper (the 9070 XT retails for $599, while the RTX 5080 costs $999). I figured, maybe by the time I post something, youd be able to buy either GPU.Heres the thing, though you cant. Almost as soon as Nvidias new cards hit the market in February, they sold out in less than an hour. The AMD cards are also in extraordinarily short supply. More troubling, both the Nvidia and AMD GPUs have ended up selling for significantly more than their retail price, either because of enterprising resellers, or because retailers can and do take advantage of the fact that people are always willing to pay quite a bit more for these cards than the list prices. But even if you were willing to pay several thousand dollars for one of these cards, you still might not be able to get one for months or longer, its hard to say right now. Not that many of these cards exist in the world at this time, seemingly. [Ed note: This is not a new problem.]I dont have a 9070 XT to which I can compare the RTX 5080, and if youre reading this and you care about that comparison, youve probably already decided which one you prefer and what you hope to get. You might be the kind of person who has also been watching comparative benchmark videos and is willing to wait however long it takes to purchase the best-performing card on the market.Or you might be somebody more like me, who purchases whats available and affordable when Im in a position to upgrade. I actually bought an RTX 4070 Ti Super last fall with my own money. At that time, rumors suggested that Nvidia would release new cards in early 2025, but I was worried about President Trumps impending tariffs, and I guessed that the 50-series cards wouldnt actually be available to purchase for a long time after their debut anyway. Its why I actually bought all of the parts for a brand-new PC build alongside my new GPU. (Also, at that time I didnt know Nvidia was going to send me an RTX 5080 to review. One cannot and should not count on such things, even in our line of work.) This PC, for readers reference, contains an AMD Ryzen 7 9800X3D 4.7 GHz 8-core processor, a Gigabyte X670 AORUS Elite AX motherboard, 64 GB of RAM, and a 1600 W power supply. I have two 1440p monitors and, unfortunately for testing purposes, no 4K displays.I am now capable of playing STALKER 2 on my PC. And it even looks good!In addition to feeling desperate to upgrade my PC before Trump took office, lest I make an already expensive upgrade even pricier, I just wanted to play STALKER 2, which didnt run at all on my previous PC (the one that contained the RTX 3070 I reviewed in 2020, a card thats slightly below the recommended STALKER 2 system requirements). Im not saying that STALKER 2 ran poorly on my previous machine. It did not run at all. It wouldnt even load. Now, the PC version of STALKER 2 wasnt exactly optimized for success at launch, but I kept on trying after multiple updates, and it didnt go well. It seemed like an ill portent. Plus, the RTX 3070 was by far the newest component in my PC at that time.I was planning to circle back to the RTX 3070 as my comparison point for this RTX 5080 review because I figured the differences between it and my RTX 4070 Ti Super would be somewhat negligible, or at least, not very exciting to write about. Instead, Ive ended up realizing that my RTX 4070 Ti Super by far the most expensive item in my new PC build was not actually that great.I hate to even admit this because Im still kind of pissed off about it, but here we go. I had actually realized this problem long before the RTX 5080 arrived on my doorstep. Most games looked good on my new PC build, but Indiana Jones and the Great Circle and let me use a technical term here looked like dogshit. I could have, and would have, spent more time trying to figure out where the bottlenecking was happening, or why the frame rate in the game would plummet any time I tried to actually turn up the graphics settings at all to take some nice screenshots of what should have been a very pretty video game. Even on normal settings, it still tended to look shimmery and grainy and just plain wrong.Im now gratified to learn that Im not alone in this experience. Googling RTX 4070 Ti Super Indiana Jones and the Great Circle looks bad will yield tons of different forum threads on Steam, Reddit, and elsewhere from people having the same problems that I ran into. After a lot of tweaking with settings, I managed to find a sweet spot where the game looked pretty good and the frame rate wasnt suffering, but I felt confused and disappointed that it didnt look way better and that this much effort was required to feel content with the results. After all, I had just upgraded my entire PC, and Great Circle was the first major AAA, graphically intensive game that was released after my big upgrade. It felt bad.I now feel extremely spoiled by how good my games have looked and performed in 1440p with the RTX 5080. As soon as I plugged it in and installed the new Nvidia drivers, Great Circle looked incredible, no tweaks required. With every setting maxed out, I was still able to average 120-125 frames per second in the game, even in wide-open areas with lots of moving assets on screen (with Nvidias DLSS Frame Generation technology on the 4x setting). STALKER 2 fared even better, averaging 160 fps on all Epic settings and only dropping to 120 fps when I ran into those massive anomaly areas with tons of stuff floating around in the air.Perhaps the most satisfying point of comparison for me was Cyberpunk 2077. This is a game with a lot of shiny, reflective surfaces, and I had a blast taking pictures of them all. I compared them to some of my old screenshots when I first played the game, on my previous PC with the RTX 3070 (which was a brand-new card for me when that game was first released), and its fun to see the improvements. Cyberpunk 2077 has gotten a big makeover (including DLSS 4 support and path tracing) since it was first released, and now, my PC has, too, and I get to reap the benefits.A direct comparison of the puddle outside of El Coyote Cojo in Cyberpunk 2077, with my RTX 3070 on the left and my RTX 5080 on the right.A screenshot comparison of Vs first meeting with Evelyn in Cyberpunk 2077, with my RTX 3070 on the left and my RTX 5080 on the right.All of this said, would I have attempted to purchase an RTX 5080 on my own, had I not been sent one by Nvidia last month? I actually think I might have, but not for a long time probably a year from now, or longer, once the card actually becomes widely available and affordable. By that point, my personal frustrations with the RTX 4070 Ti Super itself not a particularly big jump in power compared to the RTX 4070 Ti and the RTX 4070 Super (yes, those are actually two other cards with extremely similar names) might have motivated me to resell and trade up my GPU. Or perhaps in the intervening time, I would have troubleshooted whatever weird, unlikely bottleneck was happening with my GPU on Great Circle. I have the personal privilege, currently, of not having to figure that out anymore, because I have an RTX 5080 that makes everything look fantastic right out of the box with no work on my part at all. Even if I decide to upgrade to 4K monitors down the line, Im not too concerned about whether the RTX 5080 can keep up.For a regular person whos looking to purchase a GPU right this second, I dont know that I can recommend the RTX 5080 because you literally cant buy it right now. I mean, you can certainly try, and if youre as anxious about impending tariffs as I am, then maybe you should, despite the resale markup youll probably face. Even Nvidias 40-series cards are currently selling for hefty price tags, and it might be a while before even those cards get cheaper. They probably wont until the 50-series cards are more widely available, assuming that ever happens.This is part of why the entire competition between the Nvidia RTX 5080 and AMD RX 9070 XT is a theoretical one, at least for the moment. Unless youre willing to pay top dollar for a wallet-gouging resale on the exact new card you want, youre probably going to do what I did last fall, which was to purchase a decently new card that happened to be available at a bearable price during the time period that I was making said purchase. If that somehow ends up being an RTX 5080, I can promise you itll make AAA games look fantastic for the next couple of years. Also, I hope youre surviving whatever is happening to you in the far future where that RTX 5080 was available to buy at a bearable price.
    0 Commentaires ·0 Parts ·15 Vue