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BLOG.PLAYSTATION.COMThe making of hand-crafted pixel-art platformer Bionic Bay, out April 17 on PS5Hello fellow precision platform junkies! I’m Juhana, the Creative Director of Bionic Bay – my most ambitious project yet. Bionic Bay is a precision-puzzle platformer set in an ancient bio-mechanical world, hand-crafted pixel by pixel to create a high-fidelity, atmospheric environment. Bionic Bay started as a chance meeting between me (Mureena) and Psychoflow studio, on a Reddit post showcasing their swap mechanic. We soon began to collaborate, merging their technical expertise with my experience in level design and art direction from previous titles such as Badland 1 and 2. Creating Bionic Bay: One pixel at a time The humble swap mechanic remains a central gameplay mechanic, but Bionic Bay has seen incredible growth since we started. We knew early on that the biggest hurdle would be to create environments which provided a challenge without becoming frustrating. In addition, this balanced challenge would be hosted within intricately detailed and hand-crafted pixel-art environments, taking significant time to create. We approached these development challenges with a simple two-part solution. Firstly, I would focus on level design and art, and Psychoflow would work on the technical solution to make sure our mechanics looked great and worked well. Perhaps more important, we agreed that we would all regularly jump in and play each level, experiencing it just as a player would. We have carried this on all the way to release, and this has helped us to ensure great balance, and that we understand the player journey through Bionic Bay. We all love a precision platformer, but we also wanted to make sure that Bionic Bay provides a unique and worthwhile experience, and that comes down to the game’s core mechanics. This began with the swap feature which first brought Mureena and Psychoflow together – allowing players to switch places with objects within each level. This was soon joined by more tools, with each undergoing regular playthrough testing: ChronoLag, our time dilation technology which allows players to slow down time for a short period. As well as allowing players to navigate through fast-moving areas, it’s also a great way of getting speed boosts to help you get faster times in our ghost data racing mode. Power Fist, providing the opportunity to launch objects across the environment. As well as clearing space in the solo story, used in conjunction with ChronoLag has led to some imaginative puzzle solving to speed up your journey Gravity Manipulation, allowing players to bend the very forces of reality. This can help to clear paths, or help find new paths. It’s important to be careful, however, as this new gravitational direction will also affect loose objects on the level which can lead to… unintended cessation of all life signs. Of course, players will be introduced to these mechanics as you progress through Bionic Bay’s ancient bio-mechanical world. Some you’ll be able to use together, and players will often need to combine these tools (as well as quick thinking and precise controls) in order to overcome the challenges you’ll face. As well as using these within our narrative single-player adventure, players can also find our dedicated online challenge mode with Bionic Bay Online. Bionic Bay Online allows players to compete for the fastest time on a course, racing against other players’ data ghosts – something which should speak to those of us racing on PlayStation in the late 90’s and early 2000’s. To compete in Bionic Bay Online, players will need to use all of the tools at your disposal, and find creative solutions to take the top spot on the leaderboard. We will also be adding special post-launch content for Bionic Bay, including dedicated time challenge levels to allow you to showcase your skills to the world. A legendary PlayStation collaboration We are ecstatic to announce that Bionic Bay also has a collaboration with one of our biggest fans – PlayStation legend Shuhei Yoshida. We’ll be implementing a special level just for Shu within the online challenge mode following Bionic Bay’s launch on April 17. If you take part and beat Shu’s score, you can even unlock our Shu skin, allowing you to customize the look of your scientist for our online leaderboards. As well as Shu’s own player skin, we’re also bringing you a Deluxe edition of Bionic Bay – with our Classic Monster skin pack. This includes eight costumes inspired by vintage horror (a personal favourite genre of mine), with an alien, a werewolf and more. The Classic Monster pack allows players to unleash a little frightful charm and really sink your fangs into the online leaderboards. The bio-mechanical world of Bionic Bay opens up on PlayStation 5 this Thursday – April 17, and is available to wishlist now!0 Kommentare 0 Anteile 10 AnsichtenPlease log in to like, share and comment!
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BLOG.PLAYSTATION.COMHow Bloom & Rage: Lost Records Tape 2 takes a dark and supernatural turn on April 15The first episode of Don’t Nod’s narrative adventure, Lost Records: Bloom & Rage, ended with a hell of a cliffhanger: a massive discovery of something unknown, possibly malevolent, and a devastating revelation about one of the story’s central figures. As the second episode, or tape, of this player-choice-driven, nostalgia-powered story aims to draw things to their conclusion when Lost Records: Bloom & Rage Tape 2 launches April 15 day one into the PlayStation Plus Game Catalog, players have been left wondering what to expect. To dig deeper into the game’s ambitions and get some further insight on what to expect from Swann, Nora, Autumn, and Kat’s next escapade, we sat down for a chat with Michel Koch, Creative Director at Don’t Nod’s Montreal studio. You Oughta Know Koch was eager to tell us how this experience would differ from the first. “The first Tape, ‘Bloom’, is the nice and sunny part of the beginning of the summer, of you meeting and bonding with those girls. The second half is called ‘Rage’, which is mostly the aftermath of the cliffhanger at the end of Tape 1. We wanted Tape 1 to let the player find their own space within the group of friends, getting a feeling of a summer where you meet friends, but also giving hints of weird things. They’re finding the clearing. They’re finding the abyss. It’s a very natural story of four girls having a fun summer together before Swann moves away.” “But Tape 2 will focus more on this weirder part of the story. We know what happened at the end of the summer. We still don’t know why, but we know that they promise not to see each other again. We know about the weird box, we know about Kat, but we don’t know the consequences of this revelation. How do you continue to have a normal summer with your friends? And, of course, the continuation of what’s happening with those weird things they found in the forest. Those supernatural elements will be more important. Personally, I love trying to blend supernatural things and surrealism revolving around the story of our characters. You can create a darker, weirder mood while still focusing on the characters and then adding the characters. We create this vibe, and it will get stronger and play a huge part of the story’s resolution.” The pacing in this follow-up will be more brisk, as well. “Tape 2 definitely picks up the pace,” he continues. “We saw what happened with Kat and the end of the concert, and Tape 2 will start the next day with Swann having to face kind of the guilt, even if it’s not our fault, of putting friends in danger. We’ll advance through the month of August up to the end events. So yes, it’s faster paced, with higher stakes.” Koch also emphasized that players will see more of how their choices in tape one affect the overall narrative. “We had a lot of choices. Who you are talking to, who you are getting closest to, all those interpersonal relationships with the girls, and so on. What was the choice you made during the ritual? What did you do at the abyss? How did you react to Corey and Dylan in the times you were with them? Are you behaving in a more violent or unlawful way, or are you sometimes taking the route to be cautious? A lot of those will change the course of what’s happening in Tape 2.” Girls on Film One of the most interesting features of tape one was the camcorder, which protagonist Swann carries with her everywhere to chronicle her life in Velvet Cove, Michigan. Players could tape objects of interest as in-game collectibles or just film whatever and edit it together to make mini-movies. However, the camcorder becomes a crucial plot and gameplay element at several points. We asked Koch about the role the camcorder will play in Tape 2. “We are expanding it a bit. We wanted to give you a tool that’s Swann’s ‘weapon’ or ‘shield.’ She’s filming people, but she’s also hiding behind the camcorder. We wanted to make it fun in a way that’s engaging like it was to film things in the 90s. We wanted to use these mechanics to link a lot of other mechanics of the game. So, in Tape 2, there will be a few more exotic moments: unlocking a puzzle or finding a solution to a clue or something you have to do. There is a twist with the camcorder and your videos that I don’t want to spoil, that hopefully will resonate with players. It will be the way you film the game that will be important at a point story-wise, and hopefully, there will be a strong connection between those pictures and your own journey.” Will Tape 2 also include more puzzles than the handful seen in the first half? Koch says yes. “There are puzzles that I really like in Tape 2. One is more like a narrative puzzle that’s still a blend of interaction, moving around, and dialogue. I think it’s very interesting because it uses all our narrative design elements, dialog options, and your knowledge about the characters to unlock situations, not just by finding objects but also by really knowing someone and using your main tools of dialogue and the camcorder.” Tonight, Tonight What about the other half of the narrative, the friends reuniting in a bar again 27 years later? “That part will still take place mostly in the bar,” says Koch. “We still need to finish remembering the past. We need to open the box, which will be an important scene. We have four different main endings at the end of the present-day portion, with variations on those endings based on your choices. During those endings, we will get out of the bar. You might discover a bit more of how the town is today, 27 years later.” The bar, he explains, is what the game’s whole concept was built around originally. “Our pitch was a story where we were trying to convey the feeling of meeting again with old friends you haven’t seen for a long time, having a discussion with them, where you would be remembering your past and seeing if you can reconnect with them today. I thought of having a moment in a bar, in a restaurant, or a room where you start to connect again, and sometimes you reconnect perfectly. Sometimes, it’s iffy, and you don’t know if you can still be friends. That was the interesting part for me, the narrative aspect. Within these walls, you’re forced to talk. You’re facing each other, so you are obliged to remember the past.” We asked Koch if he had any closing comments for fans. “I would say to the players, thanks for playing Tape 1, and I hope that Tape 2 will fulfill their hope of where the game goes. I also hope that Tape 2 will surprise them where the game goes, and that they enjoy seeing how relationship choice and morality choices they made in tape one play out. What will happen in Tape 2 will surprise, but also hopefully satisfy them, and they will love the end of the journey. For new players, I hope that they will love the characters, interacting with those girls, and engaging with this story, with us, with the summer.”0 Kommentare 0 Anteile 11 Ansichten
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BLOG.PLAYSTATION.COM(For Southeast Asia) Marathon developer interview: Bungie shares more on its extraction FPS actionThis weekend Bungie revealed Marathon’s sci-fi-fueled gameplay to the world. The studio, celebrated for its sublime first-person gunplay and ever-expanding gameplay, is venturing into the extraction-shooter genre when the game launches on September 24. The Marathon premise is simple and enticing: load up your Runner with valuable gear, compete with other players to secure more loot, and risk it all trying to extract with all the goods. I had the opportunity to catch up with Marathon Game Director Joe Ziegler hot off the heels of this reveal, diving deeper into the details around Bungie’s next game. We cover lots of ground, including Bungie’s approach to a new genre, tapping into the power of PS5, the game’s bold art style, and more. Play Video Tim Turi: Congratulations on the big gameplay reveal! How are you and the team feeling following the event? Joe Ziegler: It’s pretty exciting. The term I’ve been using a lot is “nerve-cited.” It’s a labor of love we’ve been working on for a few years now, and that definitely comes with the passion that we’ve poured into it, iterating with our audiences, and this desire to produce something amazing to play and to see. Having it touch real players’ hands for the first time is thrilling, because we do this to excite and entertain them in amazing ways, but also nerve wracking. You know, you question a lot of decisions you made. You’re really hoping that all the things that you’ve thought of are really what players care about. And we feel like we’re there, but we’re really excited to see what players have to say. During the development of Marathon, were there specific moments or experiences that made the Bungie team realize it was onto something special? So many of them are these unpredictable moments. Moments where you thought one thing was going to happen, but another thing happened. In our game, you’re traveling to this mysterious world where danger could lurk around every corner. Sometimes you turn a corner and you’re face to face with the United Earth Space Council (UESC), these really brutal and dangerous opponents inside of our game. Or sometimes you’re just traversing across the map and bullets are whizzing by from another crew that has seen you. And some of those moments get extremely exciting, because you don’t think you’re going to make it out of it, and you turn the tables, or you just barely eke by, and you find your way out to the exfil. When you get out, you’re just shaking with an awesome intensity that you’re going to remember for a long time. What’s the backstory behind the name “Marathon?” In the original (1994) game, “Marathon” is the name of the colony ship sent out from Earth by the UESC. They sent it past the reaches of our solar system to establish the first colony on a system called Tau Ceti. And so the UESC Marathon is kind of a weird ship built into an asteroid-like moon, and then sent out to make the long journey. …if you were to make me guess, I’d assume that “Marathon” refers to the fact that it was a 500-year journey, and was an appropriate name for a very, very long commitment of travel. We’re using the Marathon name [for this new 2025 game] because of the legacy of the IP. We’re taking a lot of those familiar IP elements, the UESC Marathon ship as well, and bringing it to light in modern day. We’re reinterpreting a lot of things, but there are a lot of familiar elements as well, such as the ship and Tau Ceti, that I think fans from the past will really enjoy seeing. Bungie is famous for its pitch-perfect gunplay. How do you go about being true to that legacy while making Marathon’s FPS action feel like its own thing? A lot of it comes from the nature of the game and the types of decisions that you want players to be making and how you want them to make those decisions. This game is very much about survival. And in survival-style games, a lot of the pressure is on you to manage resources, be adaptive, and be situationally aware. What we’re doing with our gunplay and our systems is we’re taking a lot of that familiar action base that players really enjoy, and we’re adding intense survival layers on top. For example, you don’t regenerate health automatically very quickly, but you have consumables that help you heal. Part of that is to create moments where you make decisions to either go into battle or fall back. You have to think about the resources that you’re carrying. View and download image Download the image close Close Download this image Do you have a message for any players curious about extraction shooters, but are a little nervous or intimidated by the risk/reward? I will definitely say that this game is challenging and intense, but it’s very rewarding. As you learn it you’ll feel yourself developing survival skills that you may not have experienced before, that begin to make you feel masterful. We have also designed this game to feel really natural on controllers as well. There are a lot of PC extraction shooters where mouse and keyboard are a little bit more common, and so in designing for that what we’re trying to do is get the interface and gameplay finickiness out so you can play it naturally. We want you to be able to focus on adapting and learning those survival skills to pull off memorable runs. Obviously players are risking their valuable loadouts in a given match. Can you tell us about any persistent progression elements? We want to make sure the players feel like they get something for their time spent in every match. Some of that is going to be experience-based. For example, leveling your runner level in any given season. Some of that will be related to upgrades provided by factions. As you gather materials or get currencies, you’ll be able to increase some of your overall character stats. So you might get a little bit more stamina, or you might be able to loot boxes a little bit faster. Some of it will also increase the options that you have to purchase from an in-game item store called the Black Market. You can use the currency you collect in game to purchase different weapons, implants, and upgrades based on what you unlock inside of that upgrade tree. So as you play the game you’ll see a lot of your options grow. What ways is Bungie taking advantage of PlayStation 5 technology for Marathon? We definitely have haptic support for [DualSense wireless controllers], which is pretty fun when you get into some of those gunfights and you feel feedback on your fingertips. We’re also supporting the Tempest 3D Audio engine, so you’re going to hear a lot of immersive audio. In addition, a lot of the rendering technology on the PS5, and especially on the PS5 Pro, is really awesome. So we’re planning some awesome usage of PSSR (PlayStation Spectral Super Resolution), and some additional support in upscaling and resolution. So if you have a PS5 or PS5 Pro you’ll be pleasantly surprised by how we deliver on the console. Play Video Marathon’s art style is not quite like anything else out there right now. Can you walk us through what makes it so striking and unique? Our aesthetic is hugely inspired by graphic design and a lot of modern product design trappings. But I think what really sets us apart is whenever I look at a [Marathon] image, I go, “I think I understand it,” or “I think I don’t… but I really like it.” There’s something really enticing about visuals that look so bold and graphic like something you’d see in print but also pulled onto the screen and mixed with this technological sci-fi shaping. That, and also put against a very organic background and the contrast of all these things really pops. It’s a mixture that I don’t think we’ve seen a lot of before, and we’re really excited by it, because it creates all those visual contrasts and conflicts that go together to help the tone of the game, which is really about paranoia. It’s about intensity. It’s about not knowing the truth you know, seeking to find it, and constantly being wrapped into a rabbit hole of information. You don’t know what’s true or false. So all those things kind of come together really nicely through the art style as well. Is there anything else you’d like to make sure the PlayStation audience takes away from this big reveal? If you’re a person who really enjoys getting into survival experiences. If you’re a person who really enjoys testing your mettle with other players inside of that space trying to do the same. And if you’re a player who really, just wants to go on a thrilling ride that you never know the outcome of… I think this is going to be a game for you. Especially because we’ve focused so much on making this an experience that translates across platforms really well. I’m especially excited to see PlayStation players come in and experience the genre and our offering inside of it. We’ve poured a lot of passion and love into [Marathon], and we’ve played it a lot, and we played a lot for fun too. So we’re excited to have them join our community, show us what’s good, and show us how good they can be. Marathon launches September 24 on PS5, Steam, and Xbox Series X|S.0 Kommentare 0 Anteile 21 Ansichten
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BLOG.PLAYSTATION.COM(For Southeast Asia) Marathon launches September 24 on PS5, Steam, and Xbox Series X|S, gameplay revealedWhat happened to the ghost colony on Tau Ceti IV and the infamous Marathon ship that started it all? Decades after the original Marathon trilogy, the Bungie development team is ready to dive back into the world of Tau Ceti IV in their upcoming team-based extraction shooter, Marathon. The game launches on PS5, Steam, and Xbox Series X|S on September 24.Today we’ll be covering some of the highlights from the live Marathon Gameplay Reveal Showcase. For all the details, you can watch the livestream here. Play Video A deadly competition In Marathon, players work together in crews of three to scavenge the remnants of the lost colony on Tau Ceti IV. In their search for the powerful weapons and equipment left behind, they’ll face AI security forces, otherworldly threats, and rival Runner teams competing for loot.Death is part of the journey—it’s a cutthroat world, and it’s not possible to survive every expedition. But every time you make it out alive, you get to keep everything you scavenged, which means you’ll grow in power and fill your vault across matches.You’re only ever one run away from your next big score.For your first look at gameplay, check out the Gameplay Reveal Trailer debuted in today’s livestream. Play Video Enjoy your new shell At the heart of Marathon are Runners.Runners are cybernetic mercenaries who’ve given up their human form for biosynthetic shells. They’ve sacrificed a piece of their humanity for a slice of immortality that allows their consciousness to be transferred upon death.In Marathon, you’ll choose from a roster of Runners with unique abilities, stats, and styles. While each Runner brings their own flare, they’re also a foundation for you to customize your playstyle. To do so, you’ll collect implants and other equipment during your runs that you can use to augment your Runner and dial them into how you want to play.“For example, Glitch is all about agility, movement, and going fast. You can lean into this style harder by stacking implants and upgrades that reduce heat build-up and allow you to keep running, jumping, and sliding longer before having to cool down,” says Kevin Yanes, Senior Design Lead.“There are also rare items that can really push the boundaries like Prestige Cores. Glitch has one that will upgrade her double jump to a triple jump, giving you a lot of maneuverability in the air.” Combined with Bungie’s best-in-class gunplay and a wide range of weapons to loot, you can flex your Runner into multiple different playstyles.Learn more about Runners (and more) in the new Gameplay Overview Trailer. Play Video Returning to Tau Ceti The original Marathon series released in the 1990s established a foundation for experiential storytelling that’s become a hallmark for Bungie games. “The interweaving of narratives, events, and characters in the original trilogy delivered a world of discovery, wonder, and misdirection,” says Narrative Leader Jonathan Goff.Players were challenged to engage with the stories they encountered on their own terms, either as passive observers or active investigators into computer terminal tidbits and other environmental clues.“We’re embracing this approach to expand and explore what’s known about the worlds of Marathon through a new lens—the eyes of Runners, who are stepping into the world of Tau Ceti IV and Marathon to uncover the secrets hidden in the wake of the original trilogy’s events,” says Goff.How and where Marathon overlaps, and sometimes clashes, with the original games is a story that’ll unfold over time. And just like those classic games, the truths, lies, and consequences of Tau Ceti’s mysteries will be placed in the hands of players to own, consider, and debate.“At the end of the day, our goal with Marathon is not to tell a story, but to build worlds in which stories can and will unfold,” says Goff.Experience the world of Tau Ceti for yourself in the cinematic short debuted as a final surprise in today’s showcase. Written and directed by the award-winning Alberto Mielgo, director of the “The Witness” and “Jibaro” in Love, Death & Robots. Play Video Shape the future of Marathon Bungie has been working with players and creators since early in Marathon’s development—the earliest Bungie has ever invited players into a game. Even before entering production, players were testing early prototypes and providing feedback that shaped the next builds. Hearing player’s thoughts early and often has made Marathon better in ways big and small.“When we first started playtesting, maps acted more like a persistent world,” says Game Director Joe Ziegler. “So you could drop in and out of the same map server instance multiple times. But we heard this made matches feel unfair and unpredictable, like someone could just be camping spawns forever, or the loot you were going for could’ve already been taken.”“After hearing this feedback, we moved to the design we have today, where each match is a fresh start for everyone. This consistent starting point means you and your teammates can better strategize before each run, and then you can race enemy teams to fight for the loot you’re looking for,” says Ziegler.With Marathon now revealed, it’s time to expand playtests so Bungie can continue development alongside players’ feedback.“We’re beyond excited to invite more players into Marathon and to hear what they think,” says Ziegler. “Plus we have so much more to share in the weeks and months ahead. The journey is really just getting started.”You can sign up for your chance to play in this month’s Closed Alpha Test by joining the community Discord.Marathon launches September 24 on PS5, Steam, and Xbox Series X|S.0 Kommentare 0 Anteile 23 Ansichten
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BLOG.PLAYSTATION.COMPS5 price to rise in Europe, Australia and New ZealandWith a backdrop of a challenging economic environment, including high inflation and fluctuating exchange rates, SIE has made the tough decision to raise the recommended retail price (RRP) of the PlayStation 5 console in select markets in Europe, Middle East and Africa (EMEA), Australia and New Zealand. The updated PS5 RRPs are effective starting April 14, as follows*: EuropePS5 Digital Edition – €499.99 (No pricing changes for the standard PS5 with Ultra HD Blu-ray disc drive) UKPS5 Digital Edition – £429.99 (No pricing changes for the standard PS5 with Ultra HD Blu-ray disc drive) AustraliaStandard PS5 with Ultra HD Blu-ray disc drive – AUD $829.95 PS5 Digital Edition – AUD $749.95New Zealand Standard PS5 with Ultra HD Blu-ray disc drive – NZD $949.95 PS5 Digital Edition – NZD $859.95 PS5 Pro RRPs remain unchanged. Additionally, the Disc Drive for PS5 will be getting an RRP decrease effective starting April 14, as follows: Europe€79.99UK £69.99AustraliaAUD $124.95New Zealand NZD $139.95 * Select markets in EMEA not listed above may also receive RRP increases. Please check with your local retailer and direct.playstation.com where available.0 Kommentare 0 Anteile 19 Ansichten
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BLOG.PLAYSTATION.COMMarathon launches September 23 on PS5, Steam, and Xbox Series X|S, gameplay revealedWhat happened to the ghost colony on Tau Ceti IV and the infamous Marathon ship that started it all? Decades after the original Marathon trilogy, the Bungie development team is ready to dive back into the world of Tau Ceti IV in their upcoming team-based extraction shooter, Marathon. The game launches on PS5, Steam, and Xbox Series X|S on September 23.Today we’ll be covering some of the highlights from the live Marathon Gameplay Reveal Showcase. For all the details, you can watch the livestream here. Play Video A deadly competition In Marathon, players work together in crews of three to scavenge the remnants of the lost colony on Tau Ceti IV. In their search for the powerful weapons and equipment left behind, they’ll face AI security forces, otherworldly threats, and rival Runner teams competing for loot.Death is part of the journey—it’s a cutthroat world, and it’s not possible to survive every expedition. But every time you make it out alive, you get to keep everything you scavenged, which means you’ll grow in power and fill your vault across matches.You’re only ever one run away from your next big score.For your first look at gameplay, check out the Gameplay Reveal Trailer debuted in today’s livestream. Play Video Enjoy your new shell At the heart of Marathon are Runners.Runners are cybernetic mercenaries who’ve given up their human form for biosynthetic shells. They’ve sacrificed a piece of their humanity for a slice of immortality that allows their consciousness to be transferred upon death.In Marathon, you’ll choose from a roster of Runners with unique abilities, stats, and styles. While each Runner brings their own flare, they’re also a foundation for you to customize your playstyle. To do so, you’ll collect implants and other equipment during your runs that you can use to augment your Runner and dial them into how you want to play.“For example, Glitch is all about agility, movement, and going fast. You can lean into this style harder by stacking implants and upgrades that reduce heat build-up and allow you to keep running, jumping, and sliding longer before having to cool down,” says Kevin Yanes, Senior Design Lead.“There are also rare items that can really push the boundaries like Prestige Cores. Glitch has one that will upgrade her double jump to a triple jump, giving you a lot of maneuverability in the air.” Combined with Bungie’s best-in-class gunplay and a wide range of weapons to loot, you can flex your Runner into multiple different playstyles.Learn more about Runners (and more) in the new Gameplay Overview Trailer. Play Video Returning to Tau Ceti The original Marathon series released in the 1990s established a foundation for experiential storytelling that’s become a hallmark for Bungie games. “The interweaving of narratives, events, and characters in the original trilogy delivered a world of discovery, wonder, and misdirection,” says Narrative Leader Jonathan Goff.Players were challenged to engage with the stories they encountered on their own terms, either as passive observers or active investigators into computer terminal tidbits and other environmental clues.“We’re embracing this approach to expand and explore what’s known about the worlds of Marathon through a new lens—the eyes of Runners, who are stepping into the world of Tau Ceti IV and Marathon to uncover the secrets hidden in the wake of the original trilogy’s events,” says Goff.How and where Marathon overlaps, and sometimes clashes, with the original games is a story that’ll unfold over time. And just like those classic games, the truths, lies, and consequences of Tau Ceti’s mysteries will be placed in the hands of players to own, consider, and debate.“At the end of the day, our goal with Marathon is not to tell a story, but to build worlds in which stories can and will unfold,” says Goff.Experience the world of Tau Ceti for yourself in the cinematic short debuted as a final surprise in today’s showcase. Written and directed by the award-winning Alberto Mielgo, director of the “The Witness” and “Jibaro” in Love, Death & Robots. Play Video Shape the future of Marathon Bungie has been working with players and creators since early in Marathon’s development—the earliest Bungie has ever invited players into a game. Even before entering production, players were testing early prototypes and providing feedback that shaped the next builds. Hearing player’s thoughts early and often has made Marathon better in ways big and small.“When we first started playtesting, maps acted more like a persistent world,” says Game Director Joe Ziegler. “So you could drop in and out of the same map server instance multiple times. But we heard this made matches feel unfair and unpredictable, like someone could just be camping spawns forever, or the loot you were going for could’ve already been taken.”“After hearing this feedback, we moved to the design we have today, where each match is a fresh start for everyone. This consistent starting point means you and your teammates can better strategize before each run, and then you can race enemy teams to fight for the loot you’re looking for,” says Ziegler.With Marathon now revealed, it’s time to expand playtests so Bungie can continue development alongside players’ feedback.“We’re beyond excited to invite more players into Marathon and to hear what they think,” says Ziegler. “Plus we have so much more to share in the weeks and months ahead. The journey is really just getting started.”You can sign up for your chance to play in this month’s Closed Alpha Test by joining the community Discord.Marathon launches September 23 on PS5, Steam, and Xbox Series X|S.0 Kommentare 0 Anteile 35 Ansichten
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BLOG.PLAYSTATION.COMMarathon developer interview: Bungie shares more on its extraction FPS actionThis weekend Bungie revealed Marathon’s sci-fi-fueled gameplay to the world. The studio, celebrated for its sublime first-person gunplay and ever-expanding gameplay, is venturing into the extraction-shooter genre when the game launches on September 23. The Marathon premise is simple and enticing: load up your Runner with valuable gear, compete with other players to secure more loot, and risk it all trying to extract with all the goods. I had the opportunity to catch up with Marathon Game Director Joe Ziegler hot off the heels of this reveal, diving deeper into the details around Bungie’s next game. We cover lots of ground, including Bungie’s approach to a new genre, tapping into the power of PS5, the game’s bold art style, and more. Play Video Tim Turi: Congratulations on the big gameplay reveal! How are you and the team feeling following the event? Joe Ziegler: It’s pretty exciting. The term I’ve been using a lot is “nerve-cited.” It’s a labor of love we’ve been working on for a few years now, and that definitely comes with the passion that we’ve poured into it, iterating with our audiences, and this desire to produce something amazing to play and to see. Having it touch real players’ hands for the first time is thrilling, because we do this to excite and entertain them in amazing ways, but also nerve wracking. You know, you question a lot of decisions you made. You’re really hoping that all the things that you’ve thought of are really what players care about. And we feel like we’re there, but we’re really excited to see what players have to say. During the development of Marathon, were there specific moments or experiences that made the Bungie team realize it was onto something special? So many of them are these unpredictable moments. Moments where you thought one thing was going to happen, but another thing happened. In our game, you’re traveling to this mysterious world where danger could lurk around every corner. Sometimes you turn a corner and you’re face to face with the United Earth Space Council (UESC), these really brutal and dangerous opponents inside of our game. Or sometimes you’re just traversing across the map and bullets are whizzing by from another crew that has seen you. And some of those moments get extremely exciting, because you don’t think you’re going to make it out of it, and you turn the tables, or you just barely eke by, and you find your way out to the exfil. When you get out, you’re just shaking with an awesome intensity that you’re going to remember for a long time. What’s the backstory behind the name “Marathon?” In the original (1994) game, “Marathon” is the name of the colony ship sent out from Earth by the UESC. They sent it past the reaches of our solar system to establish the first colony on a system called Tau Ceti. And so the UESC Marathon is kind of a weird ship built into an asteroid-like moon, and then sent out to make the long journey. …if you were to make me guess, I’d assume that “Marathon” refers to the fact that it was a 500-year journey, and was an appropriate name for a very, very long commitment of travel. We’re using the Marathon name [for this new 2025 game] because of the legacy of the IP. We’re taking a lot of those familiar IP elements, the UESC Marathon ship as well, and bringing it to light in modern day. We’re reinterpreting a lot of things, but there are a lot of familiar elements as well, such as the ship and Tau Ceti, that I think fans from the past will really enjoy seeing. Bungie is famous for its pitch-perfect gunplay. How do you go about being true to that legacy while making Marathon’s FPS action feel like its own thing? A lot of it comes from the nature of the game and the types of decisions that you want players to be making and how you want them to make those decisions. This game is very much about survival. And in survival-style games, a lot of the pressure is on you to manage resources, be adaptive, and be situationally aware. What we’re doing with our gunplay and our systems is we’re taking a lot of that familiar action base that players really enjoy, and we’re adding intense survival layers on top. For example, you don’t regenerate health automatically very quickly, but you have consumables that help you heal. Part of that is to create moments where you make decisions to either go into battle or fall back. You have to think about the resources that you’re carrying. View and download image Download the image close Close Download this image Do you have a message for any players curious about extraction shooters, but are a little nervous or intimidated by the risk/reward? I will definitely say that this game is challenging and intense, but it’s very rewarding. As you learn it you’ll feel yourself developing survival skills that you may not have experienced before, that begin to make you feel masterful. We have also designed this game to feel really natural on controllers as well. There are a lot of PC extraction shooters where mouse and keyboard are a little bit more common, and so in designing for that what we’re trying to do is get the interface and gameplay finickiness out so you can play it naturally. We want you to be able to focus on adapting and learning those survival skills to pull off memorable runs. Obviously players are risking their valuable loadouts in a given match. Can you tell us about any persistent progression elements? We want to make sure the players feel like they get something for their time spent in every match. Some of that is going to be experience-based. For example, leveling your runner level in any given season. Some of that will be related to upgrades provided by factions. As you gather materials or get currencies, you’ll be able to increase some of your overall character stats. So you might get a little bit more stamina, or you might be able to loot boxes a little bit faster. Some of it will also increase the options that you have to purchase from an in-game item store called the Black Market. You can use the currency you collect in game to purchase different weapons, implants, and upgrades based on what you unlock inside of that upgrade tree. So as you play the game you’ll see a lot of your options grow. What ways is Bungie taking advantage of PlayStation 5 technology for Marathon? We definitely have haptic support for [DualSense wireless controllers], which is pretty fun when you get into some of those gunfights and you feel feedback on your fingertips. We’re also supporting the Tempest 3D Audio engine, so you’re going to hear a lot of immersive audio. In addition, a lot of the rendering technology on the PS5, and especially on the PS5 Pro, is really awesome. So we’re planning some awesome usage of PSSR (PlayStation Spectral Super Resolution), and some additional support in upscaling and resolution. So if you have a PS5 or PS5 Pro you’ll be pleasantly surprised by how we deliver on the console. Play Video [EMBED Gameplay Reveal Trailer] Marathon’s art style is not quite like anything else out there right now. Can you walk us through what makes it so striking and unique? Our aesthetic is hugely inspired by graphic design and a lot of modern product design trappings. But I think what really sets us apart is whenever I look at a [Marathon] image, I go, “I think I understand it,” or “I think I don’t… but I really like it.” There’s something really enticing about visuals that look so bold and graphic like something you’d see in print but also pulled onto the screen and mixed with this technological sci-fi shaping. That, and also put against a very organic background and the contrast of all these things really pops. It’s a mixture that I don’t think we’ve seen a lot of before, and we’re really excited by it, because it creates all those visual contrasts and conflicts that go together to help the tone of the game, which is really about paranoia. It’s about intensity. It’s about not knowing the truth you know, seeking to find it, and constantly being wrapped into a rabbit hole of information. You don’t know what’s true or false. So all those things kind of come together really nicely through the art style as well. Is there anything else you’d like to make sure the PlayStation audience takes away from this big reveal? If you’re a person who really enjoys getting into survival experiences. If you’re a person who really enjoys testing your mettle with other players inside of that space trying to do the same. And if you’re a player who really, just wants to go on a thrilling ride that you never know the outcome of… I think this is going to be a game for you. Especially because we’ve focused so much on making this an experience that translates across platforms really well. I’m especially excited to see PlayStation players come in and experience the genre and our offering inside of it. We’ve poured a lot of passion and love into [Marathon], and we’ve played it a lot, and we played a lot for fun too. So we’re excited to have them join our community, show us what’s good, and show us how good they can be. Marathon launches September 23 on PS5, Steam, and Xbox Series X|S.0 Kommentare 0 Anteile 26 Ansichten
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BLOG.PLAYSTATION.COMIndiana Jones and the Great Circle Comes to PS5 on April 17 with PS5 Pro enhancementsIndiana Jones and the Great Circle is coming to PlayStation 5 consoles next week! Set between “Raiders of the Lost Ark” and “The Last Crusade”, Indiana Jones and The Great Circle is a first-person, single-player adventure that will take you all over the world, uncovering clues and solving an ancient mystery. Your journey will take you from the hallowed halls of the Vatican and the arid deserts of Egypt to the lush and sunken temples of Sukhothai and the frigid peaks of the Himalayas. Play Video Indiana Jones and the Great Circle is set to launch on PlayStation 5 on April 17 (or up to 2 days early if you pre-order the Premium Edition), showcasing advanced features that leverage the console’s capabilities. “We’re so excited to bring Indiana Jones and the Great Circle to PlayStation players,” says Production Director John Jennings. “Each platform introduces something unique to the experience, and we’ve worked hard to ensure our use of the PlayStation 5’s suite of features directly benefits you and the game. We look forward to hearing your Indy stories!” DualSense controller features Indiana Jones and the Great Circle throws you right into the action with the DualSense controller’s immersion-enhancing features, including haptic feedback and adaptive triggers. Whether you’re in combat, traversing through your environment with the help of your whip, or using tools like your camera and lighter, you’ll feel every action in the palms of your hands. Additionally, the lightbar is connected to game actions to give you visual feedback about Indy’s current status. For example, when you enter combat, the LED light around the touchpad will turn yellow, or pulse yellow if the NPCs are searching for you. If your health gets low, the light will pulse red until you heal up. Using a consumable to restore health like food or a bandage will turn the light green for a few seconds. Performance enhancements The game benefits from frictionless loading, selective installation that prioritizes your system language (other languages can be installed separately), and SSD optimization, ensuring a seamless experience with faster streaming and loading. The Great Circle also takes advantage of the PlayStation 5’s advanced CPU and GPU capabilities to achieve stable 60 FPS with high quality resolution. Visual and audio immersion Indiana Jones and the Great Circle makes extensive use of the PlayStation 5’s ray-tracing capabilities both on the base model and the PlayStation 5 Pro console. The global illumination system allows for greater detail and quality as well as more realistic and dynamic lighting throughout the world. Audio immersion is enhanced by 3D audio and HD rumble during cinematic scenes and gameplay, letting you feel like you’re right in the scene as Indy himself. Community Game Help Need a little help progressing in the game? Who better to lend a hand than your fellow players. Indiana Jones and the Great Circle supports Community Game Help, allowing you to access tips from other players on specific game sections. Activities have been set up for all objectives in the game (including sub-steps in each mission), so you’ll never feel like you’re alone on your adventure. Play Video PlayStation 5 Pro enhanced Make your journey around the world even more striking with Indiana Jones and the Great Circle on PlayStation 5 Pro. The optimized console performance on the PS5 Pro ensures you achieve higher and more consistent frame rates, making every moment of your adventure unforgettable. Experience next-level realism and image clarity with native 4K resolution and advanced ray tracing. “Playing Indiana Jones and the Great Circle at a native 4K resolution really is the best way to appreciate the level of detail the team at MachineGames has poured into every corner of the world,” says Jennings. “You could spend hours just walking around the different environments admiring every little thing, from each artifact in Marshall College’s impressive collection to the verdant beauty of Sukhothai’s jungles.” Learn more about Community Game Help here.0 Kommentare 0 Anteile 40 Ansichten
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BLOG.PLAYSTATION.COMAssassin’s Creed Shadows: Ubisoft deep dives into PS5 Pro updatesHello everyone! We just released Title Update 1.0.2 which added some key improvements to the PS5 Pro version of Assassin’s Creed Shadows, including the addition of PSSR support and the inclusion of ray traced reflections for Balanced mode. To celebrate, we wanted to give you deeper insight into the work done to bring this version – the best console version of Shadows – to life. Pushing our rendering vision As gamers, we are always excited to see new hardware. As developers, we are even more excited, and the PS5 Pro was no exception. As soon as we were briefed on the new capabilities of the console, we were excited to take advantage of it; the PS5 Pro allowed us to push our rendering vision to its full potential across all modes – Quality, Balanced and Performance. First, let’s recap the three core technological improvements. The PS5 Pro has three compared to a standard PS5: It has a faster GPU. It has new ray tracing capabilities (BVH8 support). It has PlayStation Spectral Super Resolution. Play Video Leveraging the improved GPU and ray tracing capabilities Early in the conception phase of AC Shadows, we decided to revolutionize our lighting pipeline by moving from a pre-baked global illumination1 system with limited in-game flexibility to a runtime, ray traced, one. There are several image quality benefits to this, and it allows for much more dynamism within the world, as lighting can always adapt to what happens in-game. Quality is also increased, and subtle, yet important, lighting details emerge when using ray traced global illumination (RTGI). While the PS5 allowed us to realistically target 30 and 40 FPS with its native ray tracing support, it did not entirely make it possible at 60 FPS given everything else happening on the GPU: simulations, geometry rasterization & shading, character deformation & hair rendering, etc. Play Video However, with the announcement of the PS5 Pro last year, we knew we had all the ingredients to build the ultimate console version of AC Shadows. By itself, the PS5 Pro’s faster GPU helps performance without much effort from developers, but the game changing technology is the improved ray tracing capabilities of the PS5 Pro that BVH82 (BVH stands for ‘bounding volume hierarchy’, more below) offered over BVH4. With our implementation of BVH8 support on PS5 Pro, we were able to speed up GPU tasks involving hardware ray tracing usage by about 300%. Those 2 critical upgrades, the faster GPU and support for BVH8 made it possible for us to realistically target a stable 60 FPS while showcasing our new generation ray traced lighting engine. What is global illumination? In game rendering, global illumination (GI) refers to a set of techniques used to simulate the way light interacts with surfaces in a 3D environment. Rather than just illuminating objects with direct light from a light source (like the sun or a lamp), GI accounts for indirect lighting, which is light that bounces off surfaces and contributes to the overall lighting of a scene. Think of the following scenario: If you place a red box close to a white wall in a well-lit room, the red color will “bleed” onto the nearby wall. What is a BVH ? A BVH, or bounding volume hierarchy, is an acceleration structure that is core to the use of hardware ray tracing in 3D graphics. Think of it as boxes within boxes. If you need to trace a ray, determining which big boxes intersect the ray first, then testing recursively is what makes ray tracing possible with performance matching the requirements of modern games.Typically, BVH have 4 big boxes (BVH4) meaning that each box can contain 4 other boxes. With BVH8, we have 8 boxes per box, which allows for faster traversal of the BVH when doing ray tracing GPU tasks as the tree is shallower, each node having twice as many children. Something unique to console players on PS5 Pro: ray traced reflections Ray traced global illumination at 60 FPS in an open world is a nice feat alone. However, Given AC Shadows’ delay, we had time to assess how we could push things further, and we became confident that we could implement ray traced reflections1 in time for launch. Play Video Using ray tracing reflections solves many issues encountered with classical techniques such as SSLR and cube maps. While some games on PS5 Pro had opted for a single 60 FPS mode, our approach was: if a choice between playing 30, 40 and 60 FPS was good for PS5 players, why not replicate that for PS5 Pro players, if meaningful improvements could be offered in each mode? With ray traced reflections, we believe that a significant uplift in photorealistic rendering is achieved. Again, this was possible because of the faster GPU as well as the 300% speed up in ray tracing capabilities that we were able to achieve by leveraging BVH8. At launch, we offered ray traced reflections only when playing in Quality mode, but we are happy to report that title update 1.0.2 brings ray traced reflections to the PS5 Pro Balanced mode, an improvement many of you have requested. Once again, Balanced mode offers a great compromise between quality & performance, for players with supporting TVs. Play Video In short, PS5 Pro brings: Ray traced global illumination in Performance Mode, (versus the pre-baked global illumination on the standard PS5.) Ray traced reflections in Quality and Balanced Mode (complimentary with the ray traced global illumination present on standard PS5.) What are reflections? Reflections refer to how the light reflects on surfaces that are shiny, metallic, etc. While reflections are mostly noticed on those types of surfaces, they affect most pixels on screen in a very subtle way that grounds the image. Usually, this is done using information on screen, with a technique called screen space local reflections (SSLR) or by using older techniques such as cube maps, which are pre-baked offline or dynamically rendered in-game with lots of latency and a lower resolution, because of memory & storage constraints. Ray traced reflection solves the main problem with SSLR, which is that it can’t reflect what is outside of the screen and has a much higher level of fidelity than cube maps. Supporting PSSR With all we’ve discussed so far, we’ve only covered two out of three key improvements that the PS5 Pro brings. What’s left is a piece of PS5 Pro technology called PlayStation Spectral Super Resolution, a.k.a. PSSR. First, let’s explain what PSSR is. PSSR is an AI-driven upscaler, meaning it takes an image rendered at lower resolution, say 1080p, and upscales it up to 2160p, approximating 3 out of 4 pixels in other words (upscaling isn’t anything new; we’ve been using a technique called Temporal Anti-Aliasing, or TAA (TAAU), for upscaling since Assassin’s Creed Origins.) The benefits of upscaling are great: lowering the render resolution results in higher framerate. The tradeoff is one of image clarity, and sometimes visual artefacts. TAA is an analytical technique, meaning that it is based on math & statistics, broadly speaking. Play Video Upscaling combined with dynamic resolution scaling (DRS), a technique where the render resolution changes depending on how well the GPU performed in the AI, allows us to maximize the visual fidelity of the game by lowering the pre-upscaled resolution in more demanding scenarios. Without DRS, we would need to calibrate our budgets for the worst scenario, even if those occur only in specific circumstances and once in the entire game. Therefore, a good DRS implementation paired with a great upscaler offers the best of both worlds: higher framerate and more visual fidelity. AI upscalers are typically trained with reference footage in the target resolution. Contrary to an analytical upscaler, they can work with lower pre-upscaling resolutions better, as their model encodes behaviors which are hard, if impossible, to reproduce analytically. With the delay in AC Shadows, we had valuable opportunities to explore early implementations of PSSR in other PS5 Pro enhanced titles, and to conduct our own in-depth analysis on AC Shadows. We found that PSSR provided a superior experience vs. TAA overall, and was definitely something that could benefit players. Recognizing this, we reached out to Sony Interactive Entertainment (SIE) for further collaboration. Sony worked closely with us, providing updated model parameters that were needed to perfect our implementation in the latest PS5 Pro firmware, which was just released. When compared to TAA, PSSR brings a more stable image with notably less shimmering artefacts, that brings up the image quality. Play Video With this firmware being out now, we’re happy to say that official PSSR support is now available in AC Shadows through our new title update, as both the improvements made at the system software level and our work in-engine will now seamlessly work together. Players that have already played the game on PS5 Pro will need to activate the option in the video tab of the options menu, but all new players will by default play with PSSR activated. As always, we’re committed to improving our implementation in upcoming title updates as this technology continues to evolve. Conclusion With ray traced global illumination in Performance mode (60 FPS), ray traced reflections coming to the Balanced mode (40 FPS mode) as well as Quality Mode (30 FPS) and PSSR now available in all modes, we’re very satisfied with our PS5 Pro version and believe it is the ultimate console experience for AC Shadows, one that rivals ultra-high-end PC gaming. We’ve fully leveraged all the 3 core technology pillars of the PS5 Pro, and combined, these really support our technological vision and have us really excited for the future! We hope you enjoyed this technical deep dive into the making of the PS5 Pro version of Assassin’s Creed. Thanks Nicolas Lopez, Technical Architect and Sebastien Daigneault, Project Lead Programmer – Rendering for helping contribute to this article..0 Kommentare 0 Anteile 40 Ansichten
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BLOG.PLAYSTATION.COMShare of the Week: HeightsLast week, we asked you to climb to great heights and share images from above in the game of your choice using #PSshare #PSBlog. Here are this week’s highlights: call_me_xavii shares Aloy taking a hot air balloon ride in Horizon Forbidden West PattyGnand shares the four girls sitting on a lookout ledge in Lost Records: Bloom & Rage secondcapture shares Wander raising a sword atop the head of a colossus in Shadow of the Colossus deogovakin shares their ship zooming through space in No Man’s Sky wingsforsmiles shares Cal being flown over lava in Star Wars Jedi Survivor xenobitz shares the player dropping into Fortnite Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? THEME: The Last of Us CompleteSUBMIT BY: 11:59 PM PT on April 16, 2025 Next week, we’re joining Joel, Ellie, and Abby on their complete journey. Share epic moments from The Last of Us Complete using #PSshare #PSBlog for a chance to be featured.0 Kommentare 0 Anteile 38 Ansichten
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BLOG.PLAYSTATION.COMOfficial PlayStation Podcast Episode 512: True BlueEmail us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or download here Hey, everybody! Sid, Kristen, Tim, and I are back this week to discuss Days Gone Remastered and the new hit indie game Blue Prince. We also get Tim’s top five most-played PlayStation games and discover what new titles everyone has been checking out. Stuff We Talked About Next week’s release highlights: Darkest Dungeon II | PS5, PS4 Flintlock: The Siege of Dawn | PS5 EA Sports College Football 25 | PS5 Marathon — Gameplay Reveal Showcase on April 12 Blue Prince — Behind-the-scenes with the devs PlayStation Portal — Cloud Game Streaming Beta features Days Gone Remastered — New Horde Assault mode deep dive Bloom & Rage Lost Records — Creative Director interview all about Tape 2 The Last of Us Complete — Now available on PS5 Indiana Jones and the Great Circle — PS5 Pro features deep dive Assassin’s Creed Shadows — PS5 Pro features detailed by Bethesda PlayStation Plus Game Catalog April Extra and Premium Hogwarts Legacy | PS4, PS5 Blue Prince | PS5 Lost Records: Bloom & Rage – Tape 2 | PS5 EA Sports PGA Tour | PS5 Battlefield 1 | PS4 PlateUp! | PS4, PS5 Premium Alone in the Dark 2 | PS4, PS5 War of the Monsters | PS4, PS5 The Cast View and download image Download the image close Close Download this image Sid Shuman – Senior Director of Content Communications, SIE View and download image Download the image close Close Download this image Kristen Zitani – Senior Content Communications Specialist, SIE View and download image Download the image close Close Download this image O’Dell Harmon Jr. – Content Communications Specialist, SIE View and download image Download the image close Close Download this image Tim Turi – Content Communications Manager, SIE Thanks to Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]0 Kommentare 0 Anteile 41 Ansichten
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BLOG.PLAYSTATION.COMLEGO Horizon Adventures soundtrack launches on streaming platforms todayWhether you’re dancing as Aloy, Varl, Teersa or Erend through a post-post-apocalyptic world made of LEGO bricks, you need a soundtrack that can keep up. Today we’re celebrating the launch of the official LEGO Horizon Adventures soundtrack, a collection of tracks that reimagines Aloy’s journey in a whole new light. To kick things off, we’re debuting a special music video for post-post-apocalyptic dance party by mxmtoon, a synth-powered anthem that perfectly captures the game’s playful energy and mxmtoon’s passion for both music and gaming. Play Video Dancing through a LEGO World For mxmtoon, the collaboration was personal, playful, and packed with nostalgia. “The very first moment that I started writing ‘post-post-apocalyptic dance party’, I was sitting in my grandma’s living room in Florida. I was just so excited to have the opportunity to write a song that felt inspired by a character that I’ve grown to love and it just felt really natural,” she says. Her love for both LEGO bricks and games, and the Horizon series helped guide the tone of the track from the very first note. “My inspiration behind creating and writing this song is definitely because I grew up loving and playing a bunch of the LEGO games, and I love music. It felt like the perfect opportunity to express both of those interests and loves into one project.” That blend of influences helped shape not only the sound of the track, but the storytelling within it, referencing nods related to the lore and unique setting of Horizon. “There were so many elements of the Horizon series that were incredibly influential to me when I was writing this song because you’re provided this really rich landscape of lore and world-building through the canvas of Horizon Zero Dawn which was a world I was really familiar with as a fan of the game. It was really fun to involve those pieces of lore and vocabulary into moments of the song, whether you’re talking about the Focus or you’re talking about the landscape of a post-post-apocalyptic world. So it felt really fun just to be like, naturally a nerd about the game and involve all the elements and bits that I loved learning about while I was playing into writing the song.” The whole process also stirred up a bit of nostalgia for mxmtoon. “It was like being 15 again, writing a piece of music that I was just excited to make, about something I wasn’t quite sure what it would be yet, but eventually turned into a project I’m so proud to be a part of.” Diving deeper into the soundtrack While mxmtoon brings the pop, the rest of the musical world of LEGO Horizon Adventures is shaped by composer Homay Schmitz, whose score strikes the perfect balance between adventurous and whimsical. “Right from the start the idea was to keep it light and upbeat rather than going too epic for most of it,” says Homay. “The game has such a playful and lighthearted charm to it, we wanted to reflect that in the overall tone throughout the score. When you go through the game you have all these different environments that change from folkier stomps and claps to slightly funky synth pop to something that has hints of a western desert blues and over to orchestral metal but the through thread was always to keep it fun, bright and adventurous or something you could potentially groove to.” The game’s visual design also played a key role in shaping the sound. “The very first time I saw gameplay I thought how stunning and detailed everything looked,” Homay points out. “Especially the movement of each of the LEGO elements and the way the waterfall moves. It created a very specific style and there was such a warmth and friendliness about it all.” Working within the LEGO version of the Horizon universe meant embracing both its emotional roots and its reimagined, light-hearted tone. Homay explains: “Some themes from the original game were carried over to create a sense of familiarity and tie the two worlds together. For example, ‘Aloy’s Theme’, written by Joris De Man, was a choice that made sense to keep for the main character, which is instantly recognisable and was peppered throughout the game. It just had to be infused with LEGO DNA to transform its beautifully haunting quality into something more sprightly.” That playful twist did not mean abandoning the essence of Horizon. Homay wove familiar motifs into the score in clever, unexpected ways. “One detail I personally found really exciting, though maybe more subtle, was having access to a few of the original game’s sound sources. These included a combination of tuned and untuned percussion put together by composers The Flight, which we were able to incorporate into the new score. Having played Horizon and listened to its soundtrack, I recognised those sounds immediately. It felt really special to use elements from such a beloved game in LEGO form—another way of bridging the two worlds.” Fans might have noticed one more Easter Egg while playing the game, says Homay: “‘In The Flood’ from Horizon Forbidden West was played back by a baby mobile as a lullaby and appears in one of the cut scenes!” Homay had to get creative while composing some of her favorite pieces on the soundtrack: “If I had to pick a couple it would be ‘Jewel Tones’ and ‘Melodies on the Mesa’. One of which made good use of Boomwhackers, which serve as percussion instruments and are basically tuned plastic tubes, and material wise, fits nicely into the LEGO world. I have also not worked with them before so that was a fun palette to explore!” Whether it’s Aloy soaring through a LEGO version of Mother’s Heart or battling a Sawtooth made of LEGO bricks, the music punctuates each moment with personality and punch. “Finding the right tone for the first combat cue was both enjoyable but maybe also slightly challenging,” Homay recalls. “I had to strike the right balance between fun and intensity to make it drive enough for the fight but without ever sounding too threatening or too dark in any way. Once that was established though, it set a good marker for the other following combat cues to safely go to battle without it ever getting too intense or unsettling.” Speaking of epic battle tracks, Homay mentions the cue she worked on with composer Harry Brokensha: “The orchestral rock metal mix for the final boss. There are a fair few different genres that can be found overall in the game, which were all fun to work on but I really loved what Harry did with this track, which is probably the most dramatic cue amongst them all but still has all the fun elements it needs in it!” Homay looks back with fondness on the collaboration with the development teams and the response of the community. “From start to finish, it was an absolute delight to work with such an incredible team! We collaborated closely on the music and had regular catch-ups to discuss the LEGO Horizon world, its themes, and the styles within it.” We are all super excited for the Horizon community to get to enjoy the soundtrack anywhere they go! The official LEGO Horizon Adventures soundtrack is now available on all major streaming platforms—so whether you’re reliving your favorite in-game moments or vibing out to ‘post-post-apocalyptic dance party’, there’s something here for every fan. Stream the full soundtrack here today!0 Kommentare 0 Anteile 38 Ansichten
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BLOG.PLAYSTATION.COM(For Southeast Asia) The Last of Us Complete hits PS5 todayHere at Naughty Dog, we have some exciting news to share with The Last of Us fans, whether you’ve been with us since its debut in 2013 or are just wanting to jump into the games now. We wanted to celebrate our studio, the series, and you, the fans, by making it easier than ever to experience this story. We’re proud to introduce The Last of Us Complete. Check out our announce trailer below: Play Video Available today on the PlayStation 5 console, The Last of Us Complete allows players to experience both The Last of Us Part I and The Last of Us Part II Remastered in one package. The Last of Us Complete makes it easier than ever to experience the full story on PS5, whether you’ve played both entries, just one, or have yet to immerse yourself in the world of Joel, Ellie, Abby, and all of our characters. The Last of Us Complete digital download is available now The complete experiences of Part I and Part II Remastered are the definitive ways to play each of these games. Our team rebuilt The Last of Us Part I from the ground up specifically with PlayStation 5 in mind, offering full DualSense support, 3D audio, and more. The Last of Us Part II Remastered allows you to not only experience an enhanced edition of the sequel, but also dive behind-the-scenes with hours of commentary, and additions like Lost Levels, the roguelike No Return mode, Guitar Free Play, and more. From our entire studio, thank you so much for your incredible support for The Last of Us and Naughty Dog over the years. This is such an exciting moment for both the franchise and our teams. We are so humbled by your personal stories of what the series has meant to you, have marveled at your incredible Photo Mode shots, and inspired to keep pushing ourselves forward to create more stories and worlds you’ll love. **3D Audio via built-in TV speakers or analogue/USB headphones.0 Kommentare 0 Anteile 50 Ansichten
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BLOG.PLAYSTATION.COMDuskfade’s nostalgic take on action platforming is coming to PS5Hi PlayStation players! I’m excited to introduce you to Duskfade, an all-new 3D action-platformer coming to PlayStation 5 in 2026. Duskfade is a brand-new action-platformer that fuses the nostalgia of classic PlayStation titles like Jak and Daxter and the original Ratchet & Clank games, with modern gameplay and a deeply heartfelt story. You play as Zirian, a young workshop apprentice, as he embarks on an adventure to restore time itself to a world enshrouded by eternal night, discovering vibrant locations on a wondrous adventure set within a stunning clockpunk world. The game is being developed by the talented team at Weird Beluga Studio, a group of passionate action-platformer fans who want Duskfade to rekindle that magical, timeless feeling of those classic, fan favorite titles. Check out the brand new trailer below – and welcome to the world of Duskfade. Play Video A nostalgic yet fresh take on action-platforming Duskfade is the kind of project that really excites us here at Fireshine Games: it’s a heartfelt tribute to the golden age of 3D action-platformers, packed with tight, fluid gameplay, stunning world design, and a deeply emotional story that hits hard in all the right ways. Every movement, fight, and environment has been carefully crafted to feel tactile, electric, and full of momentum, whether rail-grinding through crystal caves or fending off clockwork foes. Players will jump, dash, grapple, and glide through gorgeous levels that rekindle the magic of classic action-platformers, and we can’t wait to bring this dream game to players around the world next year. Here are some comments directly from the development team to help you get a better understanding of their vision for Duskfade: “Our game takes inspiration from Jak and Daxter and Ratchet & Clank, with movement that has been designed to feel agile and fast. Flow is a core focus, and we want players to feel like Zirian is gliding through the world, chaining actions seamlessly and covering large distances without losing momentum.” – Tomás Manzano Sobrido, Lead Programmer “The combat in Duskfade takes cues from games like Ratchet & Clank and Kingdom Hearts, with additional mechanics inspired by contemporary action games, like a responsive dodge roll, layered in to add depth and keep the action feeling fresh and dynamic” – Esteban Marin Illana, Game Designer A story of loss, love, and moving forward Beneath the vibrant visuals and explosive combat lies something far more personal. Duskfade tells the story of siblings Zirian and Allira, who find themselves pulled into a mysterious reality shaped by memory, grief, and the echoes of their past. It’s a game about navigating loss – inspired by real-life experiences from the development team – and learning how to hold onto what matters while moving forward. “Losing a loved one always leaves a deep wound, especially when they were your guide and role model. That’s what happened to me with the Ioss of my grandfather. However, it gave me the strength and the inspiration to write this story.” – Ricardo Chorques Mesa, Narrative Designer How a group of friends turned a passion into Duskfade Weird Beluga’s story started in 2019 when five university friends entered the PlayStation Talents competition with a passion project and walked away with awards for Best Game and Best Art. With the momentum and support that came from PlayStation Talents and Sony Interactive Entertainment Spain, they made a big decision: they dropped out of university, founded Weird Beluga Studio, and got to work. Just two years later, in 2021, they released their debut title, Clid the Snail on PS4 and PS5, a full-circle moment for a team that grew up playing on PS1, PS2, and PS3. That early backing from PlayStation didn’t just launch their first game, it helped shape their entire journey. Today, three of the team’s original five developers, Tomás Manzano Sobrido, Diego Redondo González, and Ricardo Chorques Mesa, are still driving the studio forward. We at Fireshine Games are thrilled to be partnering with them to bring Duskfade to life. Emotional resonance and representation in gaming With Duskfade, Weird Beluga is setting out to create something that goes beyond being a fun action-platformer. The game is also part of a growing wave of indie games that embrace emotional storytelling, personal themes, and inclusive perspectives. Whether you’ve experienced grief yourself or simply want a game that connects on a deeper level, Duskfade hopes to offer something meaningful and universal to every player beneath its spectacle. “We’re aiming for a striking contrast in our game: a colorful, innocent visual style inspired by classic games, paired with a deep, emotional narrative. Beneath the vibrant world lies a story that explores serious real-world themes, adding weight and meaning to the adventure.” – Diego Redondo González, Lead Artist Duskfade is more than a passion project – it’s a heartfelt tribute to classic action-platformer favorites wrapped up in an emotional narrative. Stay tuned for more updates and a deeper look at what makes the game such a special journey soon, and we can’t wait for you to experience Duskfade for yourself when it launches on PS5 next year.0 Kommentare 0 Anteile 39 Ansichten
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BLOG.PLAYSTATION.COMAn old foe returns with The Elder Scrolls Online’s new 2025 adventureDuring the recent 2025 ESO Direct livestream, The Elder Scrolls Online team unveiled an exciting year of adventures, stories, and improvements. This included the new 2025 Content Pass and Premium Edition, the Seasons of the Worm Cult zone and storyline, a unique kind of in-game event, and base-game additions. Want to know more? ESO’s Game Director Rich Lambert and Executive Producer Susan Kath are here to expand a little on what was revealed during the big show. Play Video A sequel 10 years in the making “For this year, we knew we wanted a story that celebrated 10 years of the game being live,” says Lambert. “We’ve always been interested in doing a sequel to the original launch game and figured this was the perfect opportunity. As we started in on the process, one piece of player feedback kept coming up—players wanted something different. So, we took that to heart this year.” Because of this feedback, the Seasons of the Worm Cult continues ESO’s base game story and returns Tamriel original bad guys to the fore: the Order of the Black Worm. In addition to the returning foe and storyline, Seasons of the Worm Cult introduces Solstice, a new zone divided by an arcane barrier known as the Writhing Wall. The wall itself is the focus of a new in-game event in Q3/4, which will take place between Seasons of the Worm Cult Part 1 and 2 and open the way to the second half of the zone and the conclusion of the larger storyline. “This is a new server-wide event—the shattering of the Writhing Wall—that will see players’ collaborative actions determine the outcome of the conflict,” explains Kath. “Solstice and the wall are all part of the 2025 Content Pass, but if you don’t have access and still want to help in the war effort, there will be special activities that everyone can participate in from mainland Tamriel as well.” Introducing 2025 Content Pass and 2025 Premium Edition Also announced during the ESO Direct was the 2025 Content Pass and 2025 Premium Edition. For the first time in the game’s history, you can acquire an entire year of adventures in one. “We’ve talked recently about our plans to move away from the yearly Chapter release model, and this year is where we’ll start that evolution,” says Kath. “In the past, because of the lead time and resources necessary to create Chapters, it’s been difficult to allocate time to experimental updates, because we had to have every little detail planned far in advance.” Now, the team has more flexibility to introduce emergent content such as the recent Cyrodiil Champions test, which saw players help the development team collect valuable PvP data and feedback on a unique Alliance War campaign. The 2025 Content Pass (and Premium Edition) includes a ton of adventures and challenges for you to discover, including Seasons of the Worm Cult Part 1 and 2 (zone and storyline), two dungeon packs, and access to the Writhing Wall event—everything coming in 2025 in one. “Another benefit for players this year is that it means there’s always something exciting around the corner, rather than a big release in June that you can play through and then find you’re waiting a year for the next big release,” explains Kath. “With all that in mind, this year is a transition year for us, and you’ll see even more changes coming in 2026.” Big base-game additions In addition to all the new adventures, the Update 46 base-game patch introduces a host of free updates for all ESO players, including the powerful Subclassing system. “Subclassing is something I’m very excited about,” says Lambert. “It gives you even more freedom and flexibility in how you play your character, without having to reroll a new one and lose all the time and progress you have put in over the years.” A major shakeup to the way you manage your character builds, Subclassing allows you to replace two different class skill lines to create your ideal hybrid playstyle. Arriving alongside Subclassing is the new Hero’s Return system—helping you get back into the game after a prolonged absence. “With all of these changes, we want to make it as easy as possible for past players to hop back in and check it all out, and that’s at the core of Hero’s Return, updating tutorials, and refreshing the early game zones,” says Kath. “We’re also looking to the ESO community for more insight and feedback into what they really want us to be working on next.” Your pass for adventure Big changes are on the horizon for The Elder Scrolls Online, and the above are just some of the new adventures and changes coming in 2025. Don’t forget, you can purchase the 2025 Content Pass or Premium Edition right now on the PlayStation Store and get immediate access to the Fallen Banners dungeon pack, with the Seasons of the Worm Cult Part 1 arriving June 18 on PS5 and PS4—we’ll see you in Tamriel!0 Kommentare 0 Anteile 36 Ansichten
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BLOG.PLAYSTATION.COMThe Last of Us Complete hits PS5 today, physical Collector’s Edition coming JulyHere at Naughty Dog, we have some exciting news to share with The Last of Us fans, whether you’ve been with us since its debut in 2013 or are just wanting to jump into the games now. We wanted to celebrate our studio, the series, and you, the fans, by making it easier than ever to experience this story. We’re proud to introduce The Last of Us Complete. Check out our announce trailer below: Play Video Available today on the PlayStation 5 console, The Last of Us Complete allows players to experience both The Last of Us Part I and The Last of Us Part II Remastered in one package. The Last of Us Complete makes it easier than ever to experience the full story on PS5, whether you’ve played both entries, just one, or have yet to immerse yourself in the world of Joel, Ellie, Abby, and all of our characters. The Last of Us Complete digital download is available now, but we’ve also created a special physical version. The Last of Us Complete: Collector’s Edition is also now available for pre-order exclusively at direct.playstation.com and will be available on July 10.* The Last of Us Complete’s physical release is housed in a beautiful collector’s box featuring new artwork capturing the humanity at the heart of our story through a beautiful, intricate design. Included is a Steelbook Case with this artwork, which stores physical discs with new, minimal designs for both The Last of Us Part I and Part II Remastered. The complete experiences of Part I and Part II Remastered are the definitive ways to play each of these games. Our team rebuilt The Last of Us Part I from the ground up specifically with PlayStation 5 in mind, offering full DualSense support, 3D audio, and more. The Last of Us Part II Remastered allows you to not only experience an enhanced edition of the sequel, but also dive behind-the-scenes with hours of commentary, and additions like Lost Levels, the roguelike No Return mode, Guitar Free Play, and more. Additionally, we’re proud to include a set of lithographs from a host of talented artists. Our team hand-picked artists who we felt could offer beautiful takes on these characters that mean so much to both our studio and to all of you. They make for wonderful pieces to display, representing the heart, humanity, and beauty at the core of our series. From our entire studio, thank you so much for your incredible support for The Last of Us and Naughty Dog over the years. This is such an exciting moment for both the franchise and our teams. We are so humbled by your personal stories of what the series has meant to you, have marveled at your incredible Photo Mode shots, and inspired to keep pushing ourselves forward to create more stories and worlds you’ll love. *direct.playstation.com purchase information: Starting April 10, 2025 at 10am PT in the U.S., and 6pm local time in the U.K and Portugal., 7pm France, Germany, Austria, Spain, Italy, Netherlands, Belgium, and Luxembourg, players will be able to pre-order The Last of Us Complete: Collector’s Edition exclusively through direct.playstation.com in limited quantities. When ordering directly from PlayStation, enjoy free launch day delivery for eligible pre-orders – visit direct.playstation.com for more details. **3D Audio via built-in TV speakers or analogue/USB headphones.0 Kommentare 0 Anteile 41 Ansichten
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BLOG.PLAYSTATION.COM(For Southeast Asia) PlayStation Plus Game Catalog for April: Hogwarts Legacy, Blue Prince, the second episode of Lost Records: Bloom & Rage and moreHave you been eagerly awaiting your acceptance letter to Hogwarts? This month, you can finally step into the magical world of the wizarding school and its spellbinding surroundings with Hogwarts Legacy. Or, you could investigate a mysterious shifting manor filled with puzzles in Blue Prince, continue the nostalgic narrative adventure of Lost Records: Bloom & Rage with Tape 2, or golf your heart away in EA Sports PGA Tour. There’s plenty to choose from in April’s PlayStation Plus Game Catalog lineup*. Lost Records: Bloom & Rage Tape 2 and Blue Prince are both releasing day one into Game Catalog, with Blue Prince available to play April 10, and Bloom & Rage Tape 2 available April 15. EA Sports PGA Tour will also be playable April 11, while all other titles will be playable from April 15.Meanwhile, PlayStation Plus Deluxe welcomes survival horror Alone in the Dark 2 from the original PlayStation and PS2’s kaiju-filled fighting brawler War of the Monsters. PlayStation Plus Extra and Deluxe | Game Catalog View and download image Download the image close Close Download this image Hogwarts Legacy | PS4, PS5 Hogwarts Legacy is an immersive, open-world action RPG set in the world first introduced in the Harry Potter books. Embark on a journey through familiar and new locations as you explore and discover magical beasts, customize your character and craft potions, master spell casting, upgrade talents and become the wizard you want to be. Experience Hogwarts in the 1800s. Your character is a student who holds the key to an ancient secret that threatens to tear the wizarding world apart. Discover the feeling of living at Hogwarts as you make allies, battle Dark Wizards and ultimately decide the fate of the wizarding world. Your legacy is what you make of it. View and download image Download the image close Close Download this image Blue Prince | PS5 Welcome to Mt. Holly, the mysterious manor with shifting rooms. In Blue Prince, you embark on a genre-defying experience, filled with a unique mix of mystery, strategy, and puzzles that weave together to create an unpredictable journey. As the heir of Mt. Holly, you have been tasked to explore its shifting halls in search of Room 46. Yet as your journey takes you further into the mansion’s depths, you start to discover that there is more lurking under the surface than a missing room. Investigate a past woven with the threads of blackmail, political intrigue, and the mysterious disappearance of a local children’s book author. The deeper you venture, the more you realize that the past is closer than it appears. View and download image Download the image close Close Download this image Lost Records: Bloom & Rage – Tape 2 | PS5 Dontnod’s latest narrative adventure takes you to a picturesque corner of Michigan in 1995, where lies the seemingly sleepy little town of Velvet Cove. Between dense woodlands and serene lakes, it’s a place where beauty meets the bizarre. The first episode, titled Bloom, was included in the Game Catalog in February. This new episode, titled Rage, continues and concludes the sisterhood’s adventure. As the story unfolds, the bonds forged through their growing friendship, their punk band, and the unexplained event that forever changed their lives are put to the ultimate test. Navigate between dual timelines – 1995 and 2022 – to uncover the life-changing secrets they discovered back then and understand why they’re reuniting now, after all these years. Together, they must confront the fateful memories that have eluded them for the past 27 years. View and download image Download the image close Close Download this image EA Sports PGA Tour | PS5 The exclusive home of the Majors, EA Sports PGA Tour features Pure Strike for superior golf gameplay and unrivaled access to the world’s most exclusive golf courses. As your golf game improves, so does your path to becoming a Major champion. Create and customize a golfer, develop your skill set with new Shot Types, gain deeper course knowledge as you play, and learn to attack every hole like a pro. The tee is yours at 30 courses, including some of the world’s most exclusive, designed in stunning quality with Frostbite so you can enjoy more of golf’s finer details than ever before. View and download image Download the image close Close Download this image Battlefield 1 | PS4 Experience the dawn of all-out war in Battlefield 1. Fight your way through epic battles ranging from tight urban combat in a besieged French city to the heavily defended mountain forts in the Italian Alps or frantic combats in the deserts of Arabia. Discover a world at war through an adventure-filled campaign, or join in epic multiplayer battles with up to 64 players, and adapt your tactics to the earth-shattering destruction and dynamic weather. Fight as infantry, lead horse charges or take control of amazing vehicles on land, air and sea, from tanks and biplanes to the gigantic Behemoths – some of the largest vehicles in Battlefield history. View and download image Download the image close Close Download this image PlateUp! | PS4, PS5 PlateUp! combines chaotic kitchen and restaurant management with strategic planning and development to create a delightful roguelite dish unlike any other. Up to four players build and run a restaurant from scratch, choosing dishes, buying and placing appliances – some of which can be daisy-chained together to create ambitious automatic kitchens – cooking food and serving customers. Players have free rein to design their restaurant which will expand and develop between shifts – with additional content and challenges unlocked through progression. Equip your restaurant to handle the most fickle of customers and deliver them what they need, right when they need it. PlayStation Plus Deluxe View and download image Download the image close Close Download this image Alone in the Dark 2 | PS4, PS5 The sequel to the critically acclaimed Alone in the Dark has Edward Carnby dive into another mystery. View and download image Download the image close Close Download this image War of the Monsters | PS4, PS5 Giant monsters have stormed the planet, and they’re fighting each other for supremacy. In War of the Monsters, choose your own mutant brute (or armored robot, or giant lava beast) then battle it out across 13 destructible battlegrounds. This PlayStation 2 classic from 2003 looks stunning in HD and features full trophy support – including an all-important platinum. Because this title does not support PlayStation 2 peripherals, there may be times where the game plays differently to the original, or where some features may not be available. *PlayStation Plus Game Catalog and PlayStation Plus Deluxe lineups may differ by region. Please check PlayStation Store on release day. Like many businesses around the world, we continue to be impacted by global market conditions and will be adjusting our local prices for PlayStation Plus. This price adjustment will enable us to continue bringing high-quality games and value-added benefits to your PlayStation Plus subscription service. Starting on April 16, 2025, PlayStation Plus subscription prices will change to the following in Singapore, Malaysia, Thailand and Indonesia PlayStation Plus Essential 1 Month Subscription: SGD 10.90 | RM 35 | THB 270 | Rp 126,000 3-Month Subscription: SGD 28.90 | RM 95 | THB 720 | Rp 331,000 12-Month Subscription: SGD 88.90 | RM 285 | THB 2,200 | Rp 1,010,000 PlayStation Plus Extra 1 Month Subscription: SGD 15.90 | RM 55 | THB 410 | Rp 189,000 3-Month Subscription: SGD 44.90 | RM 155 | THB 1,170 | Rp 536,000 12-Month Subscription: SGD 142.90 | RM 490 | THB 3,720 | Rp 1,710,000 PlayStation Plus Deluxe 1 Month Subscription: SGD 18.90 | RM 65 | THB 480 | Rp 221,000 3-Month Subscription: SGD 53.90 | RM 185 | THB 1,380 | Rp 632,000 12-Month Subscription: SGD 169.90 | RM 575 | THB 4,350 | Rp 1,990,000 For current subscribers, the price change will not take effect until your next billing date that occurs on or after June 24. However, any membership changes you make on or after April 16, such as upgrades, downgrades or adding additional time, will reflect the new prices. You can change or cancel your subscription at any time. For more information: https://www.playstation.com/support/subscriptions/cancel-playstation-plus/.0 Kommentare 0 Anteile 40 Ansichten
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BLOG.PLAYSTATION.COMDays Gone Remastered: a closer look at the Horde Assault mode’s survival-arcade actionDays Gone Remastered comes to PlayStation 5 on April 25. Experience the definitive version of Days Gone with new modes, features, and technical enhancements to leverage the PS5 and PS5 Pro consoles. The new game modes including Horde Assault, Permadeath, and Speedrun also arrive on PC via the Broken Road DLC. Whether you’re visiting Days Gone for the first time or jumping back on the Drifter bike, there’s plenty of content to explore and new things to discover. If you haven’t already, be sure to read our Days Gone Remastered announcement blog for more details on all the new content and features. Introducing one of our most expansive new additions to Days Gone Remastered, Horde Assault – a survival arcade mode. Before we dive in, watch the gameplay trailer for the new mode below. Play Video What is Horde Assault mode? Horde Assault offers fresh and unexpected gameplay designed to challenge your skills as you try to achieve a high score, while surviving as long as possible against increased horde sizes and various other enemies, like Breakers, Reachers, and Rager bears, oh my! Fight your way through a brutal, ever-changing landscape where enemies escalate in difficulty the longer you survive. Horde Assault was built from the promise of “This World Comes For You,” showcasing the core gameplay of the Days Gone open world in a unique way. Horde Assault is your playground for a truly endless game mode, go show them Freakers who’s boss. Begin Horde Assault by dropping into Cascade with only a sidearm weapon at your disposal. Fight your way through the initial assault of Freakers to reach your Drifter bike, a valuable tool to traverse the open region. Seek out Supply Boxes scattered around the map to obtain powerful weapons to greatly increase your chance at survival. With more than 20 available weapons to use, including a new flamethrower not offered in Story mode, finding a Supply Box could be life or death when encountering the next horde. What weapons drop from each Supply Box is random and will reset upon each new start. While you’re out there fighting for your life (literally) refill your resources and earn additional XP by completing Side Jobs. These mini objectives are critical for keeping you in the fight. Running out of ammo with up to 800 Freakers chasing you, is not ideal. We did say there are increased hordes… Of course, we couldn’t make it that easy for you. Should you make it to 30 minutes of survival time in any map, you will be treated to the Ultimate Horde. A never-ending horde fight in a relentless approach to hunt you down. We’ll stop explaining it any further and let you experience it firsthand. Survive Move up in level to earn in-mode rewards with never-before-playable characters, new patch cosmetics, and unique Injectors on offer to greatly impact your gameplay experience. Speaking of Injectors, players of Days Gone will already be familiar with the benefits of Injectors from the main story. This idea carries over to Horde Assault, but now with a big uplift to drastically change gameplay in the form of modifiers. During your journey to Legendary Survivor, you can earn a total of 24 unique Injectors – 12 Positive and 12 Negative. Positive Injectors provide a positive boost to your score but increase the challenge. Negative Injectors provide a penalty to your score but increases your chance of survival with gameplay benefits. We don’t want to spoil the full list, but let’s spotlight a couple Injectors to give you a sneak peek what they have to offer. Exploding Freakers – Upon death Freakers will explode. You need any advantage you can get when facing increased horde sizes and this Injector is a unique way to trim its numbers. Wanted – Start at maximum heat level. In Horde Assault, the longer you survive the more difficult your survival chances become. With this Injector, that escalation difficulty system begins immediately proving to be a real challenge that only the strongest will survive. During your time with Horde Assault, you will progress through a Reward path. The Reward path consists of 35 levels to achieve with each level earning you a reward including Injectors, character skins, and patch cosmetics. With the inclusion of Rewards, an additional six never-before-playable characters from Days Gone joins the roster including O’Brian, Lisa, fan-favorite Skizzo, and more. Patches make a return from players who are familiar with the Challenges we released in 2019. This time, the patches serve as purely cosmetic on Deacon’s cut to show off to your friends. That Enhanced Photo Mode will come in handy here. Once you earn the patches, they will carry over to the story as well. In addition to the Reward path, there are bonus rewards in the Reputation Phase, beating the target score in all four regions. We don’t want to reveal this right away, but one of the rewards is a highly requested item our players have been asking for. Hint: It has to do with your bike. Horde Assault is treated as end game content, though it is playable as soon as you boot up Days Gone Remastered. We encourage newcomers to get a handle on the combat and mechanics first by visiting the story, but nothing is stopping you from jumping right into the action to encounter the uniqueness of Days Gone, the hordes. Horde Assault will offer an additional 10 hours of gameplay packed on top of a content filled package that we hope will bring you plenty of enjoyment in the world of Days Gone. When and where can you play Horde Assault Horde Assault is available April 25, 2025 on PS5 with Days Gone Remastered as well as on PC with the Broken Road DLC. Days Gone Remastered is available to pre-order today on PlayStation Store. For players that have purchased Days Gone on PlayStation 4, you can upgrade to Days Gone Remastered including all new content and features for $10 USD. * Add Days Gone Broken Road DLC to your wishlist today on Steam and Epic Games Store. We can’t wait for you to experience all the new content and features or relive the epic story of Deacon St. John once again. *Price shown in U.S. currency and may vary by country. Check PS Store at launch for local pricing. Owners of the PS4 disc copies must insert them into their PS5 every time they want to download or play the PS5 digital version. PS4 game disc owners who buy the PS5 Digital Edition disc-free console will not be able to get the PS5 version for the discounted price. PS4 game redemptions via PlayStation Plus are not eligible for upgrade.0 Kommentare 0 Anteile 54 Ansichten
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BLOG.PLAYSTATION.COMPlayStation Plus Game Catalog for April: Hogwarts Legacy, Blue Prince, the second episode of Lost Records: Bloom & Rage and moreHave you been eagerly awaiting your acceptance letter to Hogwarts? This month, you can finally step into the magical world of the wizarding school and its spellbinding surroundings with Hogwarts Legacy. Or, you could investigate a mysterious shifting manor filled with puzzles in Blue Prince, continue the nostalgic narrative adventure of Lost Records: Bloom & Rage with Tape 2, or golf your heart away in EA Sports PGA Tour. There’s plenty to choose from in April’s PlayStation Plus Game Catalog lineup*. Lost Records: Bloom & Rage Tape 2 and Blue Prince are both releasing day one into Game Catalog, with Blue Prince available to play April 10, and Bloom & Rage Tape 2 available April 15. EA Sports PGA Tour will also be playable April 10, while all other titles will be playable from April 15.Meanwhile, PlayStation Plus Premium welcomes survival horror Alone in the Dark 2 from the original PlayStation and PS2’s kaiju-filled fighting brawler War of the Monsters. PlayStation Plus Extra and Premium | Game Catalog View and download image Download the image close Close Download this image Hogwarts Legacy | PS4, PS5 Hogwarts Legacy is an immersive, open-world action RPG set in the world first introduced in the Harry Potter books. Embark on a journey through familiar and new locations as you explore and discover magical beasts, customize your character and craft potions, master spell casting, upgrade talents and become the wizard you want to be. Experience Hogwarts in the 1800s. Your character is a student who holds the key to an ancient secret that threatens to tear the wizarding world apart. Discover the feeling of living at Hogwarts as you make allies, battle Dark Wizards and ultimately decide the fate of the wizarding world. Your legacy is what you make of it. View and download image Download the image close Close Download this image Blue Prince | PS5 Welcome to Mt. Holly, the mysterious manor with shifting rooms. In Blue Prince, you embark on a genre-defying experience, filled with a unique mix of mystery, strategy, and puzzles that weave together to create an unpredictable journey. As the heir of Mt. Holly, you have been tasked to explore its shifting halls in search of Room 46. Yet as your journey takes you further into the mansion’s depths, you start to discover that there is more lurking under the surface than a missing room. Investigate a past woven with the threads of blackmail, political intrigue, and the mysterious disappearance of a local children’s book author. The deeper you venture, the more you realize that the past is closer than it appears. View and download image Download the image close Close Download this image Lost Records: Bloom & Rage – Tape 2 | PS5 Dontnod’s latest narrative adventure takes you to a picturesque corner of Michigan in 1995, where lies the seemingly sleepy little town of Velvet Cove. Between dense woodlands and serene lakes, it’s a place where beauty meets the bizarre. The first episode, titled Bloom, was included in the Game Catalog in February. This new episode, titled Rage, continues and concludes the sisterhood’s adventure. As the story unfolds, the bonds forged through their growing friendship, their punk band, and the unexplained event that forever changed their lives are put to the ultimate test. Navigate between dual timelines – 1995 and 2022 – to uncover the life-changing secrets they discovered back then and understand why they’re reuniting now, after all these years. Together, they must confront the fateful memories that have eluded them for the past 27 years. View and download image Download the image close Close Download this image EA Sports PGA Tour | PS5 The exclusive home of the Majors, EA Sports PGA Tour features Pure Strike for superior golf gameplay and unrivaled access to the world’s most exclusive golf courses. As your golf game improves, so does your path to becoming a Major champion. Create and customize a golfer, develop your skill set with new Shot Types, gain deeper course knowledge as you play, and learn to attack every hole like a pro. The tee is yours at 30 courses, including some of the world’s most exclusive, designed in stunning quality with Frostbite so you can enjoy more of golf’s finer details than ever before. View and download image Download the image close Close Download this image Battlefield 1 | PS4 Experience the dawn of all-out war in Battlefield 1. Fight your way through epic battles ranging from tight urban combat in a besieged French city to the heavily defended mountain forts in the Italian Alps or frantic combats in the deserts of Arabia. Discover a world at war through an adventure-filled campaign, or join in epic multiplayer battles with up to 64 players, and adapt your tactics to the earth-shattering destruction and dynamic weather. Fight as infantry, lead horse charges or take control of amazing vehicles on land, air and sea, from tanks and biplanes to the gigantic Behemoths – some of the largest vehicles in Battlefield history. View and download image Download the image close Close Download this image PlateUp! | PS4, PS5 PlateUp! combines chaotic kitchen and restaurant management with strategic planning and development to create a delightful roguelite dish unlike any other. Up to four players build and run a restaurant from scratch, choosing dishes, buying and placing appliances – some of which can be daisy-chained together to create ambitious automatic kitchens – cooking food and serving customers. Players have free rein to design their restaurant which will expand and develop between shifts – with additional content and challenges unlocked through progression. Equip your restaurant to handle the most fickle of customers and deliver them what they need, right when they need it. PlayStation Plus Premium View and download image Download the image close Close Download this image Alone in the Dark 2 | PS4, PS5 The sequel to the critically acclaimed Alone in the Dark has Edward Carnby dive into another mystery. This classic survival horror-game, initially released in 1993 on the original PlayStation, is playable on PS5 for the first time. View and download image Download the image close Close Download this image War of the Monsters | PS4, PS5 Giant monsters have stormed the planet, and they’re fighting each other for supremacy. In War of the Monsters, choose your own mutant brute (or armored robot, or giant lava beast) then battle it out across 13 destructible battlegrounds. This PlayStation 2 classic from 2003 looks stunning in HD and features full trophy support – including an all-important platinum. Because this title does not support PlayStation 2 peripherals, there may be times where the game plays differently to the original, or where some features may not be available. *PlayStation Plus Game Catalog and PlayStation Plus Premium/Deluxe lineups may differ by region. Please check PlayStation Store on release day.0 Kommentare 0 Anteile 49 Ansichten
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BLOG.PLAYSTATION.COMPlayStation Portal remote player system update releases today with Cloud Game Streaming Beta UX enhancementsToday, we have an announcement for our fellow gamers on PlayStation Portal remote player. As we continue to improve user experience based on community feedback, we are releasing a new system software update for PS Portal starting later today, which will add a few new features to improve your gaming experience while using Cloud Game Streaming Beta. As a reminder – Cloud Streaming (Beta) is an option for PlayStation Plus Premium members to play games via cloud streaming on PS Portal, allowing select PS5 games in the PlayStation Plus Catalog* to be streamed directly from our servers, even without a PS5 console. Since Cloud Streaming (Beta) on PS Portal is still an experimental offering, the features available during the beta period may change over time and may not reflect the final experience. For more details, visit here. Without further ado, here are the new features added in this update: Sort You can now sort games in the Cloud Streaming (Beta) catalog screen. There will be a new sort icon added to the top left corner, allowing you to sort games by: Recently added to PS Plus (default), Name, and Release date. Capture gameplay The Create button on your PS Portal will now be enabled during a Cloud Streaming (Beta) session. Here is what you can do: Press once: Display the create menu Press and hold: Take a screenshot Press twice: Start/finish recording a video clip** Images and videos captured during a streaming session will be automatically uploaded to the cloud server, which can be accessed from the PlayStation App by selecting [Library] > [Captures]. Your captures will be stored for 14 days after they were created. Queue You can now wait for your turn to play when the streaming server is full. The estimated wait time will be displayed on screen, and the game session will automatically start as soon as it’s your turn. Pause During a Cloud Streaming (Beta) game session, gameplay will now pause in the following situations: Gameplay will pause when you open the PS Portal quick menu. You can open the quick menu by pressing the PS button, swiping left from the top right corner of your screen, or tapping the quick menu icon from the status bar. When you press the power button once, PS Portal will be put into rest mode and the game will be paused. You can un-pause and get back to your game play by pressing the power button again. If PS Portal remains in rest mode for more than 15 seconds, the cloud streaming session will be disconnected. Gameplay will also pause when a system error message is displayed at the bottom of the screen. Note that the pause feature will not be supported in some cases, such as during an online multiplay session. Notification of inactivity You will now receive a system notification when your streaming session is about to close due to inactivity of over 10 minutes. User feedback screen We have added a user feedback screen at the end of the streaming sessions to rate the quality of your streaming experience. This will help us identify what went well or could be improved, as we continue to enhance the quality of our service. Thanks to the support and feedback from our player as we continue to add new features to further enhance the PS Portal experience, including support for select public Wi-Fi networks, which we launched last year. We hope you enjoy the new beta features – your feedback is essential for us to evolve the streaming game experience even further, and we look forward to hearing what you think! *Includes select PS5 games in the PlayStation Plus Game Catalog and Classics Catalog. Titles available in the PlayStation Plus Catalog vary over time, region/country and plan. See https://www.playstation.com/Plus for details and updates on PlayStation Plus offerings. PlayStation Plus is an ongoing subscription subject to a recurring subscription fee taken automatically (at the then-current PS Store price) at the frequency you choose at purchase until cancellation. Terms apply: play.st/psplus-usageterms **Video clips up to 1920×1080 in resolution and up to 3 minutes in duration are supported.0 Kommentare 0 Anteile 56 Ansichten
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BLOG.PLAYSTATION.COMA tour of Blue Prince’s shifting rooms, available April 10 with PlayStation Plus Game CatalogIf you have ever found yourself in an unfamiliar room, staring at a closed door and wondering what lies beyond it, then you are already familiar with the mysterious driving force of Blue Prince. Will this door lead to a twisting passageway? A quiet bedroom? Or a grand ballroom? My name is Tonda Ros, an indie developer with a love for atmospheric games, and for the last eight years, I have been working on a game about a large manor and its many mysterious doors. Blue Prince was formed from big ideas from very different worlds. It has elements of mystery, strategy and discovery, merging the world of a first-person puzzle adventure with the drafting mechanics of a tabletop card game. It also launches April 10 as a day one PlayStation Plus Game Catalog title.But how exactly does the game work? Floor plan drafting When my own journey began almost a decade ago, I had one simple idea: “Every door is a choice.” In a way, these five words sum up the entirety of Blue Prince. The estate of Mount Holly is not an ordinary house. This is a manor of shifting rooms and ever-changing expectations. And in this house, each door you open can lead to one of three different rooms. The choice is up to you. Do you want a storeroom to gain useful tools? A library to search for more clues? Or perhaps simply a long hallway, to grant yourself even more doors to continue your exploration? As you make your decision and open the door, you are instantly met with the room of your choosing. Constructing a shifting house Ironically, the process of creating this game is a lot like playing Blue Prince. Both the player and I are attempting to construct a shifting house of many rooms. A mansion that is full of challenges that we cannot foresee at the onset of our adventure. And to create this house, we build rooms, one at a time – door by door, blueprint by blueprint. The rooms we choose to draft are of course, entirely up to us. As we create, we are also able to explore, traveling from room to room in search of answers and clues. Where the player’s adventure begins to differ, however, is at the end of each in-game day. When you awake tomorrow, you will find the house you have been exploring will have a completely different layout. You will find doors that lead to new rooms. You will find different items, different clues and different puzzles. You will make new discoveries, and each day you will learn more and more about the strange rules that govern this mysterious house. Shifting puzzles Designing puzzles for a game taking place in an ever-changing mansion was a bit of a challenge. One player might find a puzzle in the mansion, and the very next room they draft might contain a clue for it.. For another, it may be dozens of rooms before they discover the secret. The beauty, of course, is this is actually what makes the experience special. The rooms you draft, the items you find, and the order in which you make discoveries all contribute to an adventure that will be wildly different from every other playthrough. Additionally, there is no puzzle in the game that must be solved. Like most things on the estate, there are always alternate avenues of progression to find and various solutions to the challenges you face. If you can’t figure something out in the game, don’t be afraid to move on. Exploring the manor will eventually lead you to the answers you are looking for, as most challenges in the game cannot be solved without finding more information and clues in other areas of the estate. After eight years of development, I am finally at the end of my journey, and I am eager to hand over the keys to you so you can start your own. If you will allow me one final word of advice: the less you know about this game going in, the better. In this article, I have only given you a broad sense of the basic mechanics of my game and how I approached designing them. I will leave the evolution of these mechanics and the story of Mount Holly for you to discover yourself. But don’t worry, you won’t have to wait long. The doors of Blue Prince open April 10.0 Kommentare 0 Anteile 63 Ansichten
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BLOG.PLAYSTATION.COMPlayStation Store: March 2025s top downloadsIts time to see which PS5, PS4, PS VR2, and free-to-play games topped the download charts last month.March was a good month for sports and action-adventure games on PS5. Assassins Creed Shadows and Split Fiction both found success on the US and EU charts, while MLB The Show 25 took top billing on the US charts.Check out the full listings below. What titles are you playing this month?PS5 GamesUS/CanadaEUMLB The Show 25Assassins Creed ShadowsAssassins Creed ShadowsSplit FictionSplit FictionEA SPORTS FC 25Monster Hunter WildsMonster Hunter WildsWWE 2K25MinecraftEA SPORTS Madden NFL 25Tom Clancys Rainbow Six SiegeNBA 2K25WWE 2K25EA SPORTS FC 25Grand Theft Auto VCall of Duty: Black Ops 6Call of Duty: Black Ops 6EA SPORTS College Football 25Gran Turismo 7Tom Clancys Rainbow Six SiegeThe First Berserker: KhazanMinecraftPhasmophobiaGrand Theft Auto VDeadsidePGA TOUR 2K25Hogwarts LegacyPhasmophobiaKingdom Come: Deliverance IIBLEACH Rebirth of SoulsMortal Kombat 11The First Berserker: KhazanNBA 2K25Mortal Kombat 1Mortal Kombat 1DeadsideThe Witcher 3: Wild HuntGran Turismo 7The Crew Motorfest*Naming of products may differ between regions*Upgrades not includedPS4 GamesUS/CanadaEURed Dead Redemption 2Red Dead Redemption 2A Way OutA Way OutThe ForestEA SPORTS FC 25MinecraftThe ForestBattlefield 4Battlefield 4Stardew ValleyUnravel TwoNeed for Speed HeatNeed for Speed HeatEA SPORTS Madden NFL 25MinecraftCall of Duty: Black Ops IIIGrand Theft Auto VMiddle-earth: Shadow of WarBattlefield 1Overcooked! 2Assassins Creed OdysseyGrand Theft Auto VGod of WarMortal Kombat XKingdom Come: DeliveranceCall of Duty: Black Ops 6Assassins Creed OriginsUnravel TwoMiddle-earth: Shadow of WarInjustice 2Overcooked! 2God of WarStardew ValleyTom Clancys Rainbow Six SiegeBatman: Arkham KnightEA SPORTS FC 25Call of Duty: Modern Warfare 2 Campaign RemasteredBatman: Return to ArkhamMortal Kombat X*Naming of products may differ between regionsPS VR2 Games*US/CanadaEUBeat SaberFlight Simulator Delivery 2025 VRAmong Us VRBeat SaberAlien: Rogue IncursionAlien: Rogue IncursionFlight Simulator Delivery 2025 VRMetro AwakeningPavlovAmong Us VRSwordsman VRHorizon Call of the MountainCreed: Rise to Glory Championship EditionSwordsman VRInto the RadiusPavlovMetro AwakeningEXOcarsDrunkn Bar FightCreed: Rise to Glory Championship Edition*PlayStation Store purchases only. Game upgrades or games bundled with hardware not includedFree to Play (PS5 + PS4)US/CanadaEUFortniteFortniteMarvel RivalsRobloxRobloxRocket LeagueRocket LeagueMarvel RivalsCall of Duty: WarzoneCall of Duty: WarzoneWar Robots: FrontierseFootballAsphalt Legends UniteWar Robots: FrontiersApex LegendsAsphalt Legends UniteFall GuysStumble GuysThe Sims 4The Sims 40 Kommentare 0 Anteile 89 Ansichten
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BLOG.PLAYSTATION.COMShare of the Week: Assassins Creed Shadows LandscapesLast week, we asked you share the epic landscapes of feudal Japan in Assassins Creed Shadows using #PSshare #PSBlog. Here are this weeks highlights:irmarie_diaz shares Naoe riding a horse through agricultural fields in the fall.visualcam9 shares Naoe wandering through cherry blossomsRivalsUniverse shares sunlight streaming through a bamboo forestDexM_ds shares Naoe perched atop an icy winter landscapeTakaSanGames shares a castle surrounded by cherry blossomstim14009498 shares Naoe atop a roof overlooking a settlement in fallSearch #PSshare #PSBlog on Twitter or Instagram to see more entries to this weeks theme. Want to be featured in the next Share of the Week?THEME: HeightsSUBMIT BY: 11:59 PM PT on April 9, 2025Next week, look down below. Share breathtaking moments taken from great heights in the game of your choice using #PSshare #PSBlog for a chance to be featured.0 Kommentare 0 Anteile 88 Ansichten
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BLOG.PLAYSTATION.COMSci-fi shooter/smasher Harpagun slams onto PS VR2 April 10What is it? Whats the formula, the secret ingredient to make a VR game bring pure excitement and adrenaline to the players? How can we make them smile and go wow after they take off the headset? For us devs at Something Random working on Harpagun, it all comes down to a few simple elements. Lets take it from the top.Play VideoMovement that matters: Speed, control, and immersionAction games are all about movement. An issue mostly already solved in flat screen games but still problematic in VR. Some forms of locomotion allow for precision but are pretty slow and unresponsive. Others let you zoom around the locations, but can be uncomfortable. Those that are, are limiting or take you out of the illusion of being there.In Harpagun we needed a system with a clear set of goals: comfort, simplicity, responsiveness, speed and immersion. In a proper arcade game players have to be able to react in a blink of an eye, immediately focus on whats the most important, change their position to avoid danger or get a better shot at an enemy.We managed to achieve that with our pylon and anchor system. Players move between sets of points with their eyes anchored to points of interest such as a path forward or center of the combat area. The movement is smooth but fast enough to be comfortable while allowing for total control of the battlefield.Grab, smash, throw: The power of the Magnetic RayThe first thing everyone wants to do in VR is to grab something and throw it. Sadly it requires the player to come very close to an object and can sometimes be very finicky and actually ruin the illusion of presence due to the limitations of the medium (mass of objects, pressure on hands etc.). But you need to do it. You need that interaction with the world and enemies, thats what VR is for. So how can we have a cookie and eat a cookie? Use a Magnetic ray of course. (not for the cookie, for the interactions).Distance grabbing is a well-known concept in VR at this point so the challenge here was to make it as juicy and essential to the gameplay as possible. You can use it on enemies and each will react differently. Some may be squashed on the ground, others reveal their weak point or may part with parts of their bodies. The ray can also grab projectiles, move around elements of the environment from as small as tin cans to as big as fridges and tractors. Of course all of them can then be used to smash some more enemies.Juice it up: Impact, chaos, and a soundtrack that slapsIt wouldnt be much fun if you zoomed around and squashed grey boxes in grey locations now, would it? You need juice, a lot of it. Animations that show personality and intent. Hit reactions give you a sense of impact and power of weapons. Splashes and explosions telling you that an enemy turned into a pile of marmalade under a falling sentry turret. Add to that audio and music. A proper squeak of an alien jumping on your face, followed by a thud of a tv set hitting it and a splat when it, well, splats all over the place. In terms of music for Harpagun we settled with a mix of army marches, jazz, balkan beats and a touch of slavic folk. Hey, stop, dont close this page I assure you, it all works the soundtrack slaps.A quirky universe to unravelTwo important elements of the experience a what? and where? If you want players to continue playing beyond the first few minutes you need to give them a reason. Places to discover, people to meet, quest to complete. Going too over the board wouldnt serve an action game though. Who wants to read lengthy lore snippets when there are enemies to unalive? You might want to make it a bit simpler, something like a team of space junkers wanting to strip an abandoned planet from natural resources loses contact with an expedition member and sends a deck hand on the planet to check it out. Seems basic enough.Now lets add to it alien plant-mushroom-creatures, Slavic retro-futurism, dark humour, incompetent crew helping the hero, some happy-go-lucky attitude and voila. A world full of quirky characters and colorful locations is ready and waiting to be discovered. Smacznego.Stir it up and serve hot! Smacznego!Pretty simple, isnt it? Just follow those few steps for three years working hard, putting effort and love into what youre doing. Then, hopefully, youll end up with an action game that VR enthusiasts enjoy and cherish as much as you do.Incidentally weve just made a thing like that its called Harpagun and youll be able to play it as soon as April 10 on PlayStation VR2. Give it a go and tell us if any of our theories are actually true. See You Space Junker!0 Kommentare 0 Anteile 70 Ansichten
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BLOG.PLAYSTATION.COMPlayers Choice: Vote for March 2025s best new gameLast month we saw quite a few adventure games spring into action. What game from last months lineup was a fresh start? Some of the big new releases included Assassins Creed Shadows, MLB The Show 25, Hitman World of Assassination (PS VR2), and Split Fiction.How does it work? At the end of every month, PlayStation Blog will open a poll where you can vote for the best new game released that month. After the polls close we will tally your votes, and announce the winner on our social channels and PlayStation.Blog.What is the voting criteria? Thats up to you! If you were only able to recommend one new release to a friend that month, which would it be? Note: re-released games dont qualify, but remakes do. We define remakes as ambitious, larger-scale rebuilds such as Resident Evil 4 (2023) and Final Fantasy VII Remake.How are nominees decided? The PlayStation Blog editorial team will gather a list of that months most noteworthy releases and use it to seed the poll.0 Kommentare 0 Anteile 90 Ansichten
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BLOG.PLAYSTATION.COMOfficial PlayStation Podcast Episode 511: High FiveEmail us at PSPodcast@sony.com!Subscribe via Apple Podcasts, Spotify, or download hereHey, everybody! Sid, Kristen, Brett, and I are back this week to discuss the new take on Pac-Man Shadow Labyrinth, the wonders of hand-tracking in PlayStation VR2, what its like to learn how to walk in Baby Steps, and their most played games on PlayStation.Stuff We Talked AboutNext weeks release highlights:Koira | PS5Croc: Legend Of The Gobbos Remastered | PS5, PS4The Last of Us Part II Remastered | PCShadow Labyrinth Release Date (July 18 for PS5)Into Black (PS VR2) Announcement Blog (coming soon)Masters of Light (PS VR2) Hand-tracking updateBaby Steps Hands-on reportOur top five most-played games on PlayStationPlayStation Plus Monthly Games AprilRoboCop: Rogue City | PS5The Texas Chain Saw Massacre | PS5, PS4Digimon Story: Cyber Sleuth Hackers Memory | PS4The CastView and download imageDownload the imagecloseCloseDownload this imageSid Shuman Senior Director of Content Communications, SIEView and download imageDownload the imagecloseCloseDownload this imageKristen Zitani Senior Content Communications Specialist, SIEView and download imageDownload the imagecloseCloseDownload this imageBrett Elston Manager, Content Communications, SIEView and download imageDownload the imagecloseCloseDownload this imageODell Harmon Jr. Content Communications Specialist, SIEThanks to Dormiln for our rad theme song and show music.[Editors note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]0 Kommentare 0 Anteile 107 Ansichten
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BLOG.PLAYSTATION.COMShare of the Week: Assassins Creed ShadowsLast week, we asked you to take a leap into Assassins Creed Shadows and share epic moments of dual protagonists Naoe and Yasuke using #PSshare #PSBlog. Here are this weeks highlights:TakaSanGames shares Naoe in traditional Assassin white, in front of the Hidden Ones symbolEvo_Pixel shares Yasuke striking with his katana in the raindomo_vp shares Naoe framed by candlelightYuric83 shares Yasuke in ornamental armor emerging from shadowscalisarah1998 shares Naoe approaching a large red gateMilz_VP shares Yasuke wearing a samurai mask in the morning fogSearch #PSshare #PSBlog on Twitter or Instagram to see more entries to this weeks theme. Want to be featured in the next Share of the Week?View and download imageDownload the imagecloseCloseDownload this imageTHEME: Assassins Creed Shadows LandscapesSUBMIT BY: 11:59 PM PT on April 2, 2025Next week, were focusing on the beautiful environments of Assassins Creed Shadows. Share landscapes across the seasons of Japan using #PSshare #PSBlog for a chance to be featured.0 Kommentare 0 Anteile 104 Ansichten
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BLOG.PLAYSTATION.COMMasters of Light: Hand Tracking update available now on PS VR2The wait is over! Masters of Light is now one of the first games to introduce full hand tracking on PlayStation VR2, pushing the boundaries of immersive gameplay like never before. As the creator of Masters of Light and co-founder of Coven, Im beyond excited to bring this revolutionary update to PlayStation fans.Learn specific gestures to teleport, block meteors and fight!Harness magic with your own handsImagine stepping into the world of Masters of Light and casting spells with nothing but your handsno controllers needed. This is the power of PS VR2s new hand tracking technology, allowing you to unleash beams of light, summon shields, and control energy like a true celestial warrior. Every flick of your wrist, every precise movement, translates into real-time spellcasting, making battles feel more intuitive, immersive, and exhilarating than ever.Masters of Light features high energy first person combat where focus, timing and strategy are keys to victory.A new standard for immersionWhen we first envisioned Masters of Light, our goal was to make players feel truly empowered. From the very beginning, we built our combat system around fluid, natural gesturesinspired by self defense moves. Now, thanks to PlayStation VR2s advanced tracking capabilities, players can experience the game as we originally imagined: with pure hand movement, free from controllers.Frantic hand tracking moves will keep you physically engaged in the fights. You WILL break a sweat!The evolution of Hand Tracking in VRAt Coven, weve been developing hand-tracking games for years, pushing the technology forward with every project. Bringing this feature to PS VR2 was an incredible challenge, but also a dream come true. This would have not been possible without the support of our incredible porting team, VR Monkey. Here is what they have to say:Implementing the hand tracking in two and a half months was a challenge, since officially Unity hasnt added PS VR2s hand tracking support. So one of our developers (Thanks Eric Gregory) created an in-house plugin that took advantage of Sonys new state of the art tracking system to make hand tracking run at 60 frames per second (currently the highest available on the market).After that, we could harness the powerful gesture detection system of the PlayStation 5 to recreate all of the games powers and interactions in a weeks work.Weve refined the system to make sure every motion is responsive, every action feels powerful, and every battle is a seamless blend of strategy and skill.New enemies and superpowers are unlocked as players progress in the game, climaxing in insane battles that will leave you breathless.Play your wayWith this new update, Masters of Light now offers multiple control options:Hand tracking mode No controllers, just pure hand movements for spellcasting and navigation.PS VR2 Sense controller mode Experience the game with the precision and feedback of adaptive triggers and haptics.Whether you prefer the tactile power of controllers or the freedom of true hand-tracked gameplay, the choice is yours.Use the shockwave gesture to push away all the enemies at once. Reactivate ancient crystals with your inner light to open Gates to other constellations.A galactic battle awaitsIf you havent joined the fight yet, now is the perfect time. Step into the role of The Wanderer, a being of light battling against the encroaching darkness. Travel across stunning cosmic landscapes, uncover ancient secrets, and challenge the black holes core in a fight to save the galaxy. With 36 action-packed levels, leaderboards, and the intense Grand Master difficulty mode, theres always a new challenge to conquer.Hidden in the 36 levels are ancient ruins that can be reactivated by the player to unlock pieces of the lore.Join the revolutionHand tracking on PS VR2 marks a huge leap forward for virtual reality, and were honored to be among the first to bring it to PlayStation fans. Whether youre a longtime VR player or diving in for the first time, Masters of Light delivers an experience thats intuitive, thrilling, and truly next-gen.Are you ready to wield the power of light with your own hands? Masters of Light is available now on PlayStation VR2download the update and step into a new era of VR gaming today!Play Video0 Kommentare 0 Anteile 99 Ansichten
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BLOG.PLAYSTATION.COMBaby Steps: hands-on reportBaby Steps was first revealed to the world in June 2023, and upon first viewing it, I didnt know what to think. Surprises are few and far between when you have been gaming for over 30 years, but the reveal trailer left me with perplexing emotions. I was in a mental tug-of-war between, Ive never quite seen something quite like this and, Does this concept really have a leg to stand on? Well, after about an hour of playing the game, I was ten toes down.The game starts with a snippet of exposition. Youre a grown man named Nate living at home, and without warning, youre thrown into the game world. Youre taught how to walk and tasked with making it out of a cave that serves as the tutorial area, and then you take the first steps into the open world, with one goal in mind: make it to the mountain in the far off distance.To the ends of the earthThis wasnt a mountain separated by cut-scenes and different hub areas, but a specific geographical goal I would have to advance to in real-time, creeping closer with every step. This realization swept me off my feet.It started on a much smaller course, Said Bennett Foddy, one of the creators of Baby Steps. But just as a test, I made a level that was 100 meters wide, and it was immediately clear to us that that was going to make for much more interesting gameplay, involving strategic route-finding as well as tactical foot placement. And surely it wouldnt be that hard to make an open-world game!Step-by-stepOnce the shock of the worlds scope wore off, I instantly bypassed the direct route for something more interesting that caught my eye and headed for what appeared to be a carousel in the distance. Since there is no map or waypoints here, where you go depends on you as the player. With campfires in the distance serving as markers for the true direction you should head toward. As I walked through mud, puddles, sticks, and stones, the DualSense controller features began to shine, as every texture was met with the appropriate sensation and the oddly satisfying crunch of the earth and other material under my feet.Theres a cutting-edge experimental music system that works in sync with the walking sim, Foddy said. I think weve woven a pretty thought-provoking story from Nates situation as well. And the game is packed full of other surprises.Since I breezed through the earlier tutorial and started making tracks through a bizarre, seemingly desolate carnival, I spied a mysterious object atop the carousel, which led me to my first challenge: conquering mediumto medium-high ledges and slippery surfaces.The object called me like a moth to a flame, and I spent some time figuring out how to raise my knees high enough for a step big enough to clear the ledge and how wide of a step to take to complete the motion without falling over. Though it was only a minute or two, I felt like I had conquered a tough boss battle. What awaited me at the top of the spiral slope? A hat.A simple hat, yes, but one that held surprises, that Ill let you discover for yourself. Baby Steps has dozens upon dozens of collectibles to find, and the purpose they serve is part of the journey. Though none of them will help you walk better thats always in your hands (or rather, feet).But dont worrythe devs assured me the game is something to enjoy for players of all skill levels. Thats the beauty of the open world. If you fail or fall, you can always head toward another point of interest or stumble upon the unexpected.I have had a pretty good time in the past putting out difficult games and not turning too many players away, Foddy said. But weve tried pretty hard to make a game that looks hard but plays pretty chill. Probably weve made it too easy.Break a legThere are no checkpoints, you cant die, and no fast travel. The only change is your ability to walk up straight and the terrain. While there is a story and a definitive end to the narrative, you can explore and see what you can find after the credits roll.Like many open-world games, how much youre willing to learn about the world and Nate will depend on the player. I saw Nate as nothing more than a vehicle to experience the world, but after a few discoveries and a cryptic note or two, my desire to find out the who, what, where, when, and why of his strange predicament became my first priority.While my time was brief, it was still enough to meet a handful of supporting characters, some of whom can be completely missed. There was always a new thread to follow and the proverbial/literal mountain to climb. I asked the team if Nates journey had some grander subtext, or if he was just a guy with an objective to complete.Everyone has days where theyre feeling a little awkward, said Foddy. A little clumsy, maybe a little lost and confused. I think we can all relate a little. But as for his glutes, thats a power I could only dream of having.I didnt expect to be so enamored with a game where every step you take can be challenging, but I was. I was willing to spend ten minutes or an hour to get that item slightly out of reach or to find out what that out-of-place structure was in the distance. While I have no idea whats out there in Baby Steps, Im looking forward to seeing where my feet will take me.0 Kommentare 0 Anteile 100 Ansichten
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BLOG.PLAYSTATION.COMInto Black announced for PS VR2Picture yourself stranded alone on an alien planet. With no-one around to help, and no-one coming to the rescue, your only salvation lies in the endless darkness of a sprawling cave system. Would you dare face the dangers that lurk in the dark?Welcome to the world of Into Black, a VR action/exploration game about a deep space scavenger trying to repair his ship and escape a mysterious alien planet. You scour the caves for resources to upgrade your gear and rebuild your ship, all while fighting off hordes of deadly alien creatures.And while the game features a fully voice-acted story campaign, playable solo or in co-op with up to 3 friends, as well as a standalone battle royale mode, the true heart of Into Black is the sense of exploration as you navigate the darkness and uncover wonders and dangers beyond reckoning.PS VR2 owners will soon get to experience this sense of exploration first hand, but rest assured, this is no mere port. By utilising the power of the PS VR2 hardware, weve been able to reshape the world of Into Black into something truly next level.Let there be lightAs the name implies, so much of Into Black is about the interplay of light and dark as they explore the underground expanse, so much so that one of the first items we give players is a torch. That exploration is now much more vivid and alive with the use of real-time shadows.Sweep your torch over a prowling insectoid grunt, and see its spider-like silhouette thrown up against the cave wall behind it. Observe inadvertent puppet shows as your co-op crewmates dash around, each with their own torch throwing its own shadows. The immersive feel of shadows stretching out and parallaxing along the ground as you pass by cave openings, swinging your torch side to side as you look for valuable resources, is second to none.And of course, the other side of this equation is the darkness itself. New HDR lighting and volumetric effects, as well as the deeper blacks of the PS VR2 OLEDs, adds a richer sense of foreboding to the depths of the caves, and makes exploring them a true journey into the unknown.The Devil is in the detailsBut what is the point of ultra-realistic lighting if theres nothing to see when lit? Thats why the world of Into Black has also been given a full visual overhaul.Weve rebuilt the cave environments with a much higher geometric density, giving them gorgeous new depth and complexity, especially when seen in tandem with the improved lighting. Weve also enhanced the textures and detail maps, to give increased fidelity to the visuals.We also wanted to enhance the feeling of life in the caves, so we used some of the new processing power to dramatically increase the amount of atmospheric flora and fauna in the caves. Whether it be unidentified airborne creatures circling high overhead amongst the stalactites, fields of grass, or swarms of alien fish swimming through massive coral structures, the caves you are exploring are not only full of danger and treasure, but also life.Combine all this with higher resolution, eye-tracked foveation, and a smooth 90Hz refresh rate, and you have the cleanest, most striking version of Into Black yet.Once more, with feelingSure, visuals are great and all, but theres more to a game than just how it looks. All new headset haptics, and, most importantly, adaptive triggers of the Playstation VR Sense controllers offer a whole slew of new immersive capabilities for Into Black.Feel the impact of every pickaxe swing, and the kick of the shotgun blast. Get rocked by a swipe from a colossal rock golem, or by the errant throw of a buddys grenade. We all know the magic of VR is in the immersion, and with so many tactile feedback options now at our disposal, that feeling of being there is deeper than ever before.A little about usAs a veteran VR studio, The Binary Mill takes pride and joy in bringing fun and exciting experiences such as Rush, Mini Motor Racing X and Gun Club VR to enthusiasts of all types. Our previous game, the award-winning Resist (available on PS VR2 April 10) will also give PS VR2 players the ability to swing through a dystopian city and battle for the fate of humanity like never before.With Into Black we wanted to allow our players to feel the thrill of discovery. And with Into Black on PS VR2, we feel like weve truly delivered on that promise, and we hope youll join us on this journey into the unknown.You can wishlist Into Black today and be ready to descend into the depths when it launches on PlayStation VR2 soon!0 Kommentare 0 Anteile 98 Ansichten
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