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  • BLOG.PLAYSTATION.COM
    PlayStation Store: April 2025’s top downloads
    It’s time to see which PS5, PS4, PS VR2, and free-to-play games topped the PlayStation Store download charts last month. April saw a lot of action among the top spots. The Elder Scrolls IV: Oblivion Remastered and Forza Horizon 5 broke into the top three for the U.S. and EU PS5 charts, while Wanderer: The Fragments of Fate dominated the PS VR2 charts across the board.  Check out the full listings below. What titles are you playing this month? PS5 Games US/CanadaEUThe Elder Scrolls IV: Oblivion RemasteredForza Horizon 5MinecraftThe Elder Scrolls IV: Oblivion RemasteredForza Horizon 5MinecraftMLB The Show 25Clair Obscur: Expedition 33NBA 2K25EA SPORTS FC 25Clair Obscur: Expedition 33Grand Theft Auto VCall of Duty: Black Ops 6Assassin’s Creed ShadowsGrand Theft Auto VIndiana Jones and the Great CircleAssassin’s Creed ShadowsSplit FictionDevil May Cry 5 Special EditionCall of Duty: Black Ops 6Indiana Jones and the Great CircleDays Gone RemasteredDays Gone RemasteredDevil May Cry 5 Special EditionSplit FictionNBA 2K25EA SPORTS FC 25Hogwarts LegacyEA SPORTS College Football 25Cyberpunk 2077WWE 2K25It Takes TwoEA SPORTS Madden NFL 25Lords of the FallenMortal Kombat 1The First Berserker: KhazanPGA TOUR 2K25Mortal Kombat 11Hogwarts LegacyMortal Kombat 1 *Naming of products may differ between regions *Upgrades not included PS4 Games US/CanadaEURed Dead Redemption 2Red Dead Redemption 2Devil May Cry HD CollectionMinecraftMinecraftA Way OutA Way OutDevil May Cry HD CollectionDevil May Cry 4EA SPORTS FC 25Mortal Kombat XUnravel TwotheHunter: Call of the WildNeed for Speed HeatBatman: Arkham KnightGrand Theft Auto VNeed for Speed HeatKingdom Come: DeliveranceNBA 2K25Mortal Kombat XGrand Theft Auto VBattlefield 1Middle-earth: Shadow of WarBatman: Arkham KnightCall of Duty: Black Ops 6Gang BeastsGang BeastsMafia TrilogyUnravel TwoDying LightKingdom Come: DeliverancetheHunter: Call of the WildMafia TrilogyMiddle-earth: Shadow of WarDying LightDevil May Cry 4Battlefield 1Watch Dogs 2Stardew ValleyHogwarts Legacy *Naming of products may differ between regions  PS VR2 Games* US/CanadaEUWanderer: The Fragments of FateWanderer: The Fragments of FateBeat SaberCreed: Rise to Glory – Championship EditionCreed: Rise to Glory – Championship EditionBeat SaberAlien: Rogue IncursionFlight Simulator Delivery 2025 VRMetro AwakeningMetro AwakeningArizona Sunshine 2Alien: Rogue IncursionAmong Us 3D: VRArizona Sunshine 2Flight Simulator Delivery 2025 VRAmong Us 3D: VRPavlovKill It With Fire VRKill It With Fire VRPavlov *PlayStation Store purchases only. Game upgrades or games bundled with hardware not included Free to Play (PS5 + PS4) US/CanadaEUFortniteFortniteCall of Duty: WarzoneCall of Duty: WarzoneRobloxRobloxMarvel RivalsRocket LeagueRocket LeagueeFootballFragPunkAsphalt Legends UniteApex LegendsStumble GuysAsphalt Legends UniteMarvel RivalsFall GuysFall GuyseFootballThe Sims 4
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  • BLOG.PLAYSTATION.COM
    Share of the Week: Days Gone Remastered
    Last week, we asked to set off on the broken road of Days Gone Remastered and share epic moments of survival using #PSshare #PSBlog. Here are this week’s highlights: calisarah1998 shares Deacon standing in the middle of a desolate street itsRyanUnicomb shares a look up at Deacon’s motorcycle and the night sky tulippooh3 shares Deacon walking through a sundrenched field EmperorHal shares a profile portrait of Boozer and his head tattoo Holden88805 shares a look the back of Deacon’s vest and weapons r0gues_fr0ntier shares a look at a Freaker through a broken car window Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? THEME: Days Gone Remastered – DeaconSUBMIT BY: 11:59 PM PT on May 7, 2025  Next week, we’re sticking by Deacon’s side in Days Gone Remastered. Share portraits of Deacon using #PSshare #PSBlog for a chance to be featured.
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  • BLOG.PLAYSTATION.COM
    The Midnight Walk: A stroll through the brand-new creepy narrative adventure
    As the May 8 release date for the PS5 and PS VR2 title The Midnight Walk creeps ever closer, we grow more and more excited to experience this unique dark first-person adventure. Making its debut at State of Play late last year, the game showcased an incredible hand-crafted “cozy horror” world filled with deformed antiques, charming little freaks, and plenty of nightmare fuel. With the clock due to strike midnight very soon, we wanted to get another look at what the game will offer–and savor more of the game’s gorgeous stop-motion inspired visuals in the process. We sat down with its creator, Swedish studio Moonhood for a walk through a new section of the game.   Play Video Close your eyes to sense the world around you You begin The Midnight Walk  as The Burnt One, awakening in a makeshift grave you must extract yourself from. As you move down the winding road ahead and get your bearings, you learn a bit about how the world works: using matches to light fires and candles, sneaking about to escape the notice of threats, and finding and using items.  One of the most unique actions is closing your eyes to focus on hearing sounds you couldn’t sense normally–and sometimes change the environment when you open them again. On the flat screen version of the game, a button press and hold will increase the volume of important objects and dangers around you. The DualSense controller vibrates to indicate how close you are to an important object.  After your brief introductory trek, you’ll meet one of the other main figures: Potboy, a being with a stubby little body and a big, malformed head crowned by toasty fire. A touch from a lit match awakens him from his stasis, and he immediately flees in panic, hiding away in a large container. You’ll need to find and feed him some coal to earn his trust, and soon, you’re inseparable–well, you would be, if there weren’t so many creatures lurking in this dark world that feed upon light and fire and see Potboy as either a threat or a treat. You’re going to have to help each other out on your journey to the far-off Moon Mountain, which stands like a faraway monolith guiding you in the distance. Meet a cast of brazier buddies The lively, jauntily animated Pothead, being small and nimble, can squeeze into places and interact with the environment in ways the Burnt One can’t–but you’ll need to help guide him to the right spots. His flame can not only set objects alight, it also transforms parts of the landscape. Some elements, like flora, rebloom in vibrant life in response to the flame, while other obstacles dissipate or retract in apparent fear of the fire.  Much of the puzzle-solving will come from using Potboy in tandem with items or the environment in creative ways: one puzzle we were shown involved lighting a candle to lure a hungry foe away from Potboy so that he could hit some switches without fear of becoming dinner. Eventually, you’ll meet Pothead’s friend Housy, a living abode that moves about on insect-like legs.  Housy tags along on your journey and serves as a home base and collectible trove–and he looks fantastically freaky creeping along behind you. You can retreat to the safety of Housy’s insides at any time after your meeting, but you will have to go back outside eventually. While much of The Midnight Walk pacing is relaxed, allowing you to fully savor this world’s murky, off-kilter atmosphere, you’ll still find plenty of sudden surprises that demand a rapid response. Be it a gang of crooked creatures chasing you and Potboy down a narrow path or the Molgrim — a huge cone-shaped, snaggle-toothed beast with a horrifying wail and an insatiable hunger — you’ll need to make some quick decisions to fight or flee. Sometimes discretion is the better part of valor: hiding in a closet might throw a monster off your track, or sometimes just running for dear life is all you need. At other times you’ll need to make use of some tools–like the matchlock, that shoots matches at faraway candles and other contraptions. No matter what, you’ll always need to be alert, because danger is omnipresent and can strike when you least expect.  Let the night envelop you Every moment in The Midnight Walk is full of intrigue. As you wander through dimly-lit, gnarled environments, you find yourself surrounded by objects that feel like an uneasy mix of the natural and the artificial, the direct result of the numerous real-life models and objects that the team at Moonhood have painstakingly scanned into the game and animated. “Shellphones” found throughout tell a story of a world that was once crafted and curated, now left seemingly to rot away. Even the characters that seem friendly–or, at least, not murderously aggressive– to you and Pothead have something “off” about them, like the citizens of Nobodyville whose bodies have long since been banished, leaving them as craniums with a distrust of limbed “Somebodys.” While the game looks incredible on a normal setup, PS VR2 fully immerses you in the strange beauty of this world. Looking around and interacting with the environment is far more intuitive and immersive: for example, instead of using a button to close your eyes, you’ll be able to actually close your eyes to make use of hypersensory hearing or environment-altering power. This mechanic isn’t just used for listening. Finding “eye symbols” hidden across the world and “meditating” on them causes the environment – and sometimes monsters – to change… Binaural sound makes every creak, flame, and roar feel more vibrant and powerful while letting you enjoy the beauty of the tense, haunting soundtrack. The developers at MoonHood were eager to tell us about how impressive the scenes we saw were on PS VR2, and we’re inclined to take their word for it. So get your matches and candles ready–you’re about to take the walk of your life. 
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  • BLOG.PLAYSTATION.COM
    Players’ Choice: Vote for April 2025’s best new game
    Last month, we had breakout runaway hits, indie darlings, and a few surprises. Which game spoke to you the most?  Some of the big new releases included Blue Prince, Clair Obscur: Expedition 33, Forever Skies, and The Elder Scrolls IV: Oblivion Remastered. How does it work? At the end of every month, PlayStation Blog will open a poll where you can vote for the best new game released that month. After the polls close we will tally your votes, and announce the winner on our social channels and PlayStation.Blog. What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? Note: re-released games don’t qualify, but remakes do. We define remakes as ambitious, larger-scale rebuilds such as Resident Evil 4 (2023) and Final Fantasy VII Remake. How are nominees decided? The PlayStation Blog editorial team will gather a list of that month’s most noteworthy releases and use it to seed the poll.
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  • BLOG.PLAYSTATION.COM
    Play the Fortnite BR Star Wars Season: Galactic Battle May 2
    Hello there, PlayStation fans! That’s no moon over the Battle Royale Island — it’s a whole Star Wars Season! Also, the celebration is just getting started in LEGO Fortnite Brick Life. Over in LEGO Fortnite Odyssey, explore and battle for galactic supremacy. The fun continues in Rocket League with the new 2v2 Car Wars LTM. There’s a lot to unpack, but don’t worry — these are the updates you’re looking for! Let’s dive in with what’s happening across Epic Games, starting with Fortnite Battle Royale.  A shadow emerges in Battle Royale Imperial Star Destroyers exit hyperspace in formation around the Death Star, which looms with its superlaser array fixed on the BR map. Heroes from across eras are ready to strike back against the assault led by Emperor Palpatine from the shadows, and the Island’s fate hangs in the balance. Draw your lightsaber and ready your blaster May 2 in Fortnite: Galactic Battle! New places to see, returning weapons to loot Play Video Driving back the Imperial invasion will take every blaster and ship at your disposal and these new locations will help you do just that! The First Order Base, Outpost Enclave, Resistance Base, and Vader Samuari’s Solitude are all primed and ready for exploration (and looting!). Just be mindful, you never know who you’ll run into. The preferred weapon of Force users everywhere An elegant weapon for a more civilized age, the use of a lightsaber is the mark of a Jedi, though it’s also used by their sworn enemies, the Sith. Lightsabers are exceptionally handy for deflecting blaster bolts, and wielding one will allow you to sprint faster, jump twice as high, and have immunity to fall damage. You’ll have to prove yourself to earn one, though… Or just loot it off another player. How to prove yourself? Train with hologramic followers of both the light and dark sides to unlock their respective lightsaber and Force Ability. Force Push, Force Lightning, and Force Saber Throw are the Force Abilities you can learn day one, with more becoming learnable later in the Season! So anyway, start blasting As far as non-lightsaber weapons go, it’s blasters-only on day one, with the exception of the Thermal Imploder that’ll cause a blast in its own way. You’ve got your DL-44 Blaster Pistol, ACP Scatter Blaster, E-11 Blaster, and several more. Be careful about holding down the trigger, as these babies are prone to overheating! Looking to dogfight for your next Victory Royale? Pilot the Imperial TIE fighter equipped with high-powered blasters or the nimble X-wing and take to the skies! Weekly updates May 8 – The pull of the Force Sensing a disturbance in the Force, Leia and Luke will arrive on the Island alongside renowned smuggler Han Solo to offer you strategic services! Also, train with hologram Mace Windu to earn a Purple Lightsaber and be taught Force Pull. Pull in just about anything and anyone nearby with this Force Ability. Rumor has it that Sith Lord Darth Maul will also appear as a hologram, offering Red Lightsabers and teaching Force Throw, which allows you to throw nearby objects as projectiles…   May 15 – Chew on this Chewbacca arrives and he’s bringing his Wookiee Bowcaster to the loot pool to aid the rebels. You’ll also find the new, powerful CA-87 Jawa Scatter Blaster in Chests around the Island! May 22 – Mandalorian Rising Mandalorians will intervene this week. Recruit a Heavy, Scout, Supply, or Medic Mandalorian to your team, and gain further advantage over your opponents with the unvaulted Mandalorian Jetpack!  Also, keep an eye out for signature Mandalorian weapons: the Amban Sniper Rifle and the new dual-wield WESTAR-34 Blaster Pistols.  May 29 – Star Destroyer bombardment Be the first to reach the control room of a Star Destroyer which spawns every match. Assume control of its turbolaser to lay waste from above! June 7 – The final showdown: Death Star sabotage Mobilize and take the fight to Emperor Palpatine in a live, in-game narrative event on June 7. Never tell me the odds. Get the Star Wars Battle Pass The Star Wars Battle Pass is full of treasures from across the known galaxy. The Star Wars Battle Pass has both free and premium rewards that can be claimed by earning XP in any Fortnite experience. Here are the Outfits in the Pass, available as premium rewards: Apprentice Evie: Force-sensitive vigilante spreading peace across the Galaxy. (Automatically unlocked after purchasing the Pass or accessing it through Fortnite Crew!) Poe Dameron: The finest pilot in the Resistance. Wookiee Team Leader: Growl it out. Emperor Palpatine: Leader of the Empire. Ruler of the galaxy. Kaleesh cyborg and General of the Separatist droid army, General Grievous will be a premium Outfit in the Star Wars Battle Pass later in May. Unlock Grievous by completing objectives that’ll come online further in the Season! The Pass will be available to progress in from May 2 until the Galactic Battle ends on June 7, 2025 Eastern Time. More fun begins in LEGO Fortnite Celebrate the most intergalactic time of year in LEGO Fortnite Brick Life’s Star Wars Festival, where you can grab a bite in the Durrr Burger Cantina, score goals in Death Star Soccer Ball, hang out with a Porg, and even acquire your very own Lightsaber Bench. This gathering for Star Wars fans everywhere will be going on from May 2 until June 8, 2025 Eastern Time. In a galaxy just next door, LEGO Fortnite Odyssey is launching a public matchmaking test on May 15 called Rapid Survival — an eight-player public world survival experience on the existing Star Wars Island.  Load in with a pre-determined loadout that includes a Lightsaber, Macrobinoculars, a plethora of building materials, and more to aid in your journey. Even though PvP combat is on, you can also choose to team up against the Star Wars enemies!  Heads-up: Rapid Survival will be open at specific four-hour windows from May 15 until May 26 Eastern Time.  First Order LEGO Pass The ruthless Captain Phasma Outfit is front and center as a premium reward in the First Order LEGO Pass, available starting May 2! There’s even more precious cargo you can unlock like the premium First Order Base Build, First Order AT-AT Build, Lil’ Treadspeeder Emote, and a lot more.  The First Order LEGO Pass will be available to progress in until June 8 Eastern Time, with free and premium rewards unlockable by earning XP in any Fortnite experience. Captain Phasma is automatically unlocked after purchasing the Pass or accessing it through Fortnite Crew! Shift into Hyperspace as Star Wars and Rocket League cross over once again Leading the charge in Rocket League is Car Wars, a brand new Limited Time Mode that’ll require you to channel your inner TIE pilot for any hope of victory! Also, look forward to Star Wars Challenges rewarding imperial items like the Stormtrooper Octane Decal and TIE Fighter Topper. Rocket League x Star Wars runs from May 2 at 12 PM ET to May 16, 2025, at 12 PM ET! Dark Side of the Force = Unnatural Abilities in LTMs Car Wars (May 2 at 12 PM ET – May 14 at 12 PM ET) The 2v2 Car Wars takes place at the Force Field Arena, a Star Wars-inspired twist on the Arena used for Rocket Labs’ Loophole. Target the thermal exhaust ports at each end of the Arena to score and use the lightsaber-fied Spike Rush mutator to hit your mark. G-Force Frenzy (May 2 at 12 PM ET to May 7 at 12 PM ET) Debuting in last year’s Mandalorian Mayhem event, G-Force Frenzy returns this year! This is a 3v3 mode that lets you unleash unlimited boost, cranked to five times standard power. Navigate the arena faster than the Millennium Falcon on the Kessel Run! Swear allegiance to the Empire with new Challenges Ten new items are yours to earn by completing Star Wars Challenges! Claim  antagonistic accessories like the Stormtrooper Octane Decal, Stormtrooper Helmet Topper, TIE Fighter Topper, Force Lightning Boost, and more.
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  • BLOG.PLAYSTATION.COM
    Borderlands 4: revealing Vault Hunter skills, new planet Kairos, and more
    Wreak havoc across the dangerous new planet Kairos when Borderlands 4 launches on September 12, 2025. I’m Graeme Timmins, Creative Director at Gearbox Entertainment—and today, the team and I are thrilled to give you our deepest ever look at some explosive, carnage-filled gameplay, all running on PlayStation 5 Pro. We’re showing off two of our four new Vault Hunters and some of their Action Skills, intense looter shooter gameplay with details on all kinds of new gear, the deadly regions you’ll explore on the all-new planet Kairos, and much more. Following the cataclysm seen in our teaser trailer and the contentious clash of our First Look trailer, the tyrannical Timekeeper is here to admonish us as we meet our four new Vault Hunters in this pulse-pounding Gameplay Trailer: Play Video Ever since Gearbox created the looter shooter genre nearly 16 years ago, we’ve continued to refine the formula, delivering more loot and action with every entry. I’ve worked on every mainline Borderlands game since starting out as Lead Level Designer on the original Borderlands, and my Gameplay Deep Dive co-op buddy Anthony Nicholson, Senior Project Producer on Borderlands 4, has been with the series since Borderlands 2. With Borderlands 4, we truly believe that this team is creating the best, most ambitious Borderlands game to date. This all-new adventure is the perfect entry point for new players—and for existing players, you’ll find the awesome gameplay you know and love cranked up to 11, with new movement abilities, our biggest and baddest enemies yet, a vast new planet to explore, and of course, billions of guns to loot.  Play Video Wreak havoc as a Vault Hunter The Borderlands games are set in an unforgiving sci-fi universe, where life is cheap and guns are plentiful. You play as a Vault Hunter, a badass mercenary on the hunt for alien Vaults, wielding wild guns and devastating abilities. In the Gameplay Deep Dive, we’re showing off two of our four all-new Vault Hunters: Vex the Siren, who uses supernatural phase energy to empower herself and can conjure deadly minions, and Rafa the Exo-Soldier, a former Tediore trooper who wears an experimental exo-suit capable of digistructing an arsenal of weapons. Personally, I’m a huge fan of Vex’s spectral feline familiar Trouble, who can absolutely maul any enemies that try to attack my flank during a shootout. Each Vault Hunter class in Borderlands 4 offers a unique playstyle that empowers you to choose from three signature abilities that serve as your Action Skills. We’re delivering our most advanced skill tree system yet, letting you enhance your Action Skills with special augments and capstone abilities. You can choose from three branching paths of passive abilities that enable an incredibly wide variety of distinctly powerful builds.  View and download image Download the image close Close Download this image Each Vault Hunter also has a unique Trait that shapes their playstyle; for instance, Vex’s Trait makes her Action Skills attune to the element of the weapon she currently has equipped, incentivizing an arsenal of elemental weapons to shock, burn, or freeze enemies based on the situation. One of our guiding design principles for our Vault Hunters is that playing as them should make you feel like an unstoppable force on the battlefield, that unleashes Action Skills to control the flow of combat and blast through enemies with an arsenal of outrageous weaponry. You can also flex even more skill expression during battle with a wide range of new movement abilities, including gliding, dashing, double-jumping, and point-grappling. View and download image Download the image close Close Download this image Welcome to Kairos In Borderlands 4, we’re dropping you into the middle of Kairos, an all-new planet rife with warring factions, deadly fauna, and desperate inhabitants. For thousands of years, the oppressive Timekeeper kept the planet hidden, controlling its inhabitants with cybernetic implants called Bolts and an army of synthetic soldiers known as The Order. But six years before the events of Borderlands 4, a rogue moon suddenly teleported into Kairos’ orbit, shattering the planet’s protective veil and plunging the world into chaos. Now the denizens of Kairos have started rising up, with some even ripping their Bolts right out of their skulls. That’s the situation our four Vault Hunters have crash-landed into: a planet with a population primed to explode, and you’re the spark. In your quest to ignite a revolution against the Timekeeper, you’ll meet unique factions that you’ll need to recruit to your cause, including a slew of new characters and some returning faces that’ll be instantly familiar to Borderlands fans. We’re delighted to be bringing back fan-favorite characters like Claptrap, Moxxi, and Zane—but we’re also so excited for you to meet some of the charming allies and loathsome adversaries that await you on Kairos. To help you get around Kairos’ sprawling, seamlessly connected spaces, you can now summon a personalized Digirunner vehicle at will and jet-boost your way towards the horizon. We’ve built a world that exudes craftsmanship and encourages you to explore it at your own pace—with the option for guidance provided by your ECHO-4 robot buddy—as you take on new enemies, encounter world events, and discover hidden treasures. From Order patrols to world bosses, there’s always something to shoot and loot as you explore Kairos. You’ll also come across short gameplay experiences and new activities that auto-grant a tracked mission whenever you discover them—like Silos, which house old, decommissioned Order tech that you can hijack for the Crimson Resistance with the help of ECHO-4.  Once you’ve reclaimed a Silo, it will reveal the approximate location of a Vault Key Fragment. Collect enough fragments and you’ll unlock a hidden Vault—a high level dungeon with challenging combat and serious loot. Reclaimed Silos can also be used as Fast Travel points, or you can zipline up their hacked communications balloon to start gliding through the air towards your next objective. Wreaking havoc across Kairos is awesome alone and even better with friends—which is why we’ve made it easier than ever to jump into co-op multiplayer, whether through 2-player splitscreen or via our improved lobby system with drop-in/drop-out action for up to 4 players online, with full crossplay at launch.* Borderlands 4 is designed for co-op from the ground up, with instanced loot for each player, dynamic level scaling, individual difficulty settings, and the option to Fast Travel directly to other players to keep the party together and having fun through the whole campaign. View and download image Download the image close Close Download this image Gearing up for a fight In the new gameplay footage, you can watch us go on the offensive across the Terminus Range, where one of the Timekeeper’s generals, Vile Lictor, has been conducting nefarious experiments. We’re breaking into his secret blacksite with the help of Amara, an allied Siren and former Vault Hunter. You can also see the destructive power of some deadly weapons from our eight unique manufacturers: Order, Ripper, Daedalus, Tediore, Maliwan, Jakobs, Vladof, and Torgue, each boasting their own devastating strengths. Longtime Borderlands fans will notice that the first three of these manufacturers are brand new, with fresh characteristics:  Order guns focus on precision with high-powered bursts Ripper guns charge up to go fully automatic Daedalus guns are easy-to-use and incorporate multiple ammo types   Tediore guns are reloaded by tossing them as grenades Maliwan guns specialize in elemental damage to burn, freeze, and shock Jakobs guns can fire bullets as fast as you can shoot with ricochets on critical hits Vladof guns have a high rate of fire and huge magazines Torgue guns have heavy-duty explosive rounds that can switch to sticky projectiles. With the new Licensed Parts system, you can find guns that incorporate the behaviors and abilities from multiple manufacturers into a single weapon, fueling our wildest loot variety yet. In addition, Borderlands 4 reworks our approach to the iconic Legendary guns that have unique effects you won’t find on any other piece of gear. In Borderlands 3, Legendaries dropped too often, devaluing them and making other loot feel less special overall. In our new system, not only do all guns feel great, but now Legendary drops will truly be special events. We’ve added the magic back to our loot chase, and we know you’ll love grinding all the great gear on Kairos. Farming coveted gear is much more intuitive now that you can replay entire missions or use Moxxi’s Big Encore Machine to fight bosses whenever you’d like. Speaking of bosses, Borderlands 4 makes them bigger and better than ever—like Vile Lictor himself, a monstrosity you can glimpse at the end of the Gameplay Deep Dive. These boss fights will put all your new skills, gear, and abilities to the ultimate test, requiring that you think quickly and adapt to whatever each boss throws at you. There are also new gear slots to specialize your builds even further: Ordnance, a shared slot for Grenades and Heavy Weapons like rocket launchers, recharges on a cooldown to keep you locked and loaded during especially tough encounters  Enhancements, which replace the Artifact slot seen in Borderlands 3, augment your weapons based on their manufacturer, rewarding you with extra firepower when you optimize your gear loadout Repkits add utility by letting you heal yourself or activate temporary buffs to help turn the tide of an intense battle We’re incredibly excited to unveil more Borderlands 4 when we host our first hands-on event this June, with tons to show off ahead of the full launch on September 12. Wishlist Borderlands 4 now and stay tuned as we reveal more in the coming months! *Online play requires an Internet connection, a SHiFT Account, and a PlayStation Plus subscription. Terms apply.
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  • BLOG.PLAYSTATION.COM
    PlayStation Plus Monthly Games for May: Ark: Survival Ascended, Balatro, Warhammer 40,000: Boltgun
    Tame dinosaurs to survive an island paradise, mix and match card decks to win big and head to the far-future for some retro shooting action with May’s PlayStation Plus Monthly Games lineup. Ark: Survival Ascended, Balatro and Warhammer 40,000: Boltgun will be available to PlayStation Plus members from May 6.  View and download image Download the image close Close Download this image Ark: Survival Ascended | PS5 Are you ready to form a tribe, tame and breed hundreds of species of dinosaurs and other primeval creatures, explore, craft, build, and fight your way to the top of the food-chain? Your new world awaits in this survival sim, reimagined from the ground-up with Unreal Engine 5, with high-end graphic features, advanced physics systems and quality of life revamps in every area. Ark: Survival Ascended includes access to all of Ark’s worlds, including Scorched Earth, Aberration, Extinction, Ark Genesis Part 1, Ark Genesis Part 2, and more. The game supports public online multiplayer for up to 70 players, private-session multiplayer for up to 8 players, and local split-screen for 2 players. View and download image Download the image close Close Download this image Balatro | PS5, PS4  In this poker-inspired roguelike deck builder, it’s all creating powerful synergies and winning big. Play illegal poker hands, discover game-changing jokers and trigger outrageous combos in this roguelike strategy experience. Combine valid poker hands with unique joker cards in order to create varied synergies and builds. Earn enough chips to beat devious blinds, all while uncovering hidden bonus hands and decks as you progress. You’re going to need every edge you can get in order to reach the boss blind, beat the final ante and secure victory. View and download image Download the image close Close Download this image Warhammer 40,000: Boltgun | PS5, PS4  Load up your Boltgun and plunge into battle headfirst! Experience a perfect blend of Warhammer 40,000, classic, frenetic FPS gameplay and the stylish visuals of your favourite 90’s retro shooters. Play a battle-hardened Space Marine on a perilous mission across the galaxy, as they battle against the Chaos Space Marines and daemons of Chaos. In glorious boomer shooter style, unleash your devastating Space Marine arsenal as you blast through an explosion of sprites, pixels and blood. Run, jump and charge across huge levels to shoot, shred and slice the worst heretics across the galaxy! All three games will be available to PlayStation Plus members on May 6 until June 2. View and download image Download the image close Close Download this image Last chance to download April’s games PlayStation Plus members have until May 5 to add RoboCop: Rogue City, The Texas Chain Saw Massacre and Digimon Story: Cyber Sleuth – Hacker’s Memory to their game library. 
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  • BLOG.PLAYSTATION.COM
    Smash Drums hits PS VR2 May 15 with exclusive features
    Get ready to light up the stage like never before – Smash Drums is launching on PlayStation VR2 on May 15, and it’s more than just an upgrade. We’ve fine-tuned the experience to take full advantage of PS VR2’s power — from razor-sharp visuals with eye-tracked foveated rendering and native 120fps gameplay, to immersive headset haptics and adaptive triggers that bring the action to life. Hang on to your sticks. Here’s what’s new. Play Video Feel the upgrade: Visuals like never before PS VR2 takes Smash Drums’ visuals to the next level. We’ve enhanced environments with richer detail and better textures, while real-time lighting and shadows bring each performance to life. New effects like heat haze above the flames crank up the spectacle, making every session an explosive ride. Thanks to eye-tracked foveated rendering, visuals stay razor-sharp where you’re looking, allowing for more environmental detail and smoother performance. And with native 120fps in Performance mode, this is the cleanest, most responsive version of Smash Drums yet. Enhanced Performance on PS5 Pro Smash Drums shines on all PS5 consoles, but if you’re rocking a PS5 Pro, you’re in for an extra level of intensity. The Fidelity graphics mode delivers enhanced resolution and visual effects — all while running at a smooth 120fps, compared to 90fps on the base PS5. Lights, camera, destruction: social mode PS5 brings the power to not only rock harder, but look cooler doing it. Our new dynamic Social Mode features smooth first-person camera movement and cinematic third-person angles that turn every performance into a full-blown visual show on your TV. It’s also designed for sharing — capture gameplay that looks amazing straight out of the headset. Whether you’re chasing high scores or just vibing to the beat, you can tailor what shows up on screen: display the song title at the start, hide the interface, overlay your score and leaderboard rank, or disable the dynamic camera angles for a steady shot. Feel the rhythm, literally Smash Drums has always been about energy, chaos, and letting loose — and on PS VR2, the physical feedback takes things up a notch. Headset haptics let you feel the chaos when stage debris crashes into you, adding an extra layer of presence. And when you spin your sticks using the adaptive triggers, it’s not just a visual — it buzzes through your fingers, pulsing with every rotation. It’s magical. Turn it up: Your Smash Drums soundtrack The Standard Edition of Smash Drums features 58 rock tracks spanning punk, metal, and classic rock — delivering hours of explosive gameplay right out of the gate. Looking to expand your setlist with more iconic hits? The Premium Edition includes all currently released song packs, featuring licensed tracks from legendary artists. Each pack adds five songs, and if you’re not ready to go Premium, you can pick and choose individual packs to upgrade your Standard Edition at your own pace. Join the mayhem Legions of players already love Smash Drums on other platforms, making it a VR drumming classic and the #1 top seller in this category. The PS VR2 edition takes the experience to the next level. Whether you’re chasing leaderboard glory, vibing to the music at your own pace, or going for the Platinum Trophy, Smash Drums on PS VR2 is the loudest, hardest-hitting version yet. Wishlist now and join the mayhem when we launch on May 15. The stage is yours. Light it up.
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    Watch the Borderlands 4 gameplay deep dive State of Play on April 30
    Get ready for a deep dive on Borderlands 4! During this special State of Play, I’ll be joined by other members of the Gearbox team to share the nitty-gritty details of how you’ll wreak havoc across Kairos and take down the Timekeeper. Catch the show live on PlayStation’s Twitch and YouTube channels on April 30 at 2pm PT / 5pm ET / 10pm BST / 11pm CEST. Back at February’s State of Play, we unveiled the game’s Launch Date Trailer, which showcased a taste of the explosive action, fearsome enemies, and powerful loot. Since then, we’ve announced that Borderlands 4’s launch has moved up to September 12, 2025, meaning you’ll get to enjoy the looter shooter action even earlier! In this upcoming State of Play, strap in with me and Anthony Nicholson, Senior Project Producer, for over 20 minutes of developer-guided gameplay, including missions, killer weapons, exciting Action Skills, new and returning characters, and more.  While you wait, check out the game’s key art, which we just revealed today, and remember to wishlist Borderlands 4 at PlayStation Store. We’ll see you on April 30. View and download image Download the image close Close Download this image
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    Share of the Week: Nature
    Last week, we asked you head to the great outdoors (inside your favorite games) and share nature-filled moments using #PSshare #PSBlog. Here are this week’s highlights: Mur4dQ shares Astro Bot and a cow napping in a meadow PattyGnand shares the girls of Lost Records: Bloom & Rage dangling their legs over a lakeside overlook  Amianan_NiRaGuB shares the Shadow-cursed lands of Baldur’s Gate 3 cenrice shares riding alongside a reflective mountainside in Neva CamisGui shares a plant-like tortoise in God of War Ragnarök dlazdagaming shares the northern lights shining in Snowrunner Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? THEME: Days Gone RemasteredSUBMIT BY: 11:59 PM PT on April 30, 2025  Next week, we’re riding the broken road in Days Gone Remastered. Share epic moments from Deacon’s journey using the game’s new Photo Mode feature using #PSshare #PSBlog for a chance to be featured.
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    Official PlayStation Podcast Episode 513: Doomed Days
    Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or download here Hey, everybody! Sid, Brett, and Tim are back this week to discuss the release date reveal and new trailer for Ghost of Yōtei. This episode also includes interviews with Doom: The Dark Ages Director Hugo Martin and Days Gone Remastered Creative and Product Lead Kevin McAllister. Stuff We Talked About Next week’s release highlights: Days Gone Remastered (out today) | PS5 Forza Horizon 5 | PS5 Despelote | PS5, PS4 Days Gone Remastered — New accessibility options revealed Onimusha 2 Samurai’s Destiny remaster — Developer Q&A with Capcom Ghost of Yōtei — October 2 release date, new trailer revealed F1 25 — Dev interview and new Braking Point story mode trailer Doom: The Dark Ages — New Cosmic Realm details revealed The Last of Us Complete — Now available on PS5 The Cast View and download image Download the image close Close Download this image Sid Shuman – Senior Director of Content Communications, SIE View and download image Download the image close Close Download this image Tim Turi – Content Communications Manager, SIE View and download image Download the image close Close Download this image Brett Elston – Manager, Content Communications, SIE Thanks to Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]
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    Revealing Cosmic Realm gameplay from Doom: The Dark Ages, out May 15
    Hello from id Software! This is Hugo Martin, game director on Doom: The Dark Ages, releasing May 15 on PlayStation 5—it’s right around the corner, I can’t believe it. If you’ve been following along, you already know that Doom: The Dark Ages is a premium single-player campaign featuring three core pillars of engagement: story, combat, and exploration. I’m guessing you’re reading this because you want to hear something new, something about the game no one else has heard about. Well, I’ve got a good one for you. Play Video We think Doom: The Dark Ages is the best Doom game we’ve ever made (but that’ll be for you to decide). We gave this everything we had, left no feature unpolished: we have 22 levels of incredible FPS single-player combat; tons of gameplay innovations like the Shield Saw, flail, and new crazy guns; and an awesome roller coaster ride of an action story to carry you through to the finish. AND—we have huge worlds for you to explore. One of them is totally unique for a Doom game, a space we’ve never been to but a world we’ve wanted to incorporate into the Doom universe for a while: the Cosmic Realm. You will bear witness to the cyclopean architecture of this Lovecraftian dimension as you explore its darkest secrets and battle its most insane enemies. An unholy union between Hell and the Cosmic Realm has been formed. You’re going to have to experience the story to find out why—but this partnership has given birth to a new host of adversaries for the Slayer to confront. Enemies like the Cosmic Baron. A twin-bladed brute, he attacks with relentless pressure, and at range he releases a flurry of psionic attacks that can block your projectiles and rip through your precious health. But fear not, because embedded in his attacks are parry windows that a skilled Doom Slayer should be able to exploit, should he or she be brave enough to stand and fight him. All the strongest foes in Doom: The Dark Ages require this kind of aggression. You’ll weave your way through a maze of projectiles, just like in classic Doom, to then go toe-to-toe with the biggest demons we’ve ever created. After you’ve dispatched the Cosmic Baron, be careful, because rising above the dark horizon you’ll find the powerful Cacodemon, a hybrid between the two dimensions and newly designed for this game. This floating mass of telepathic terror will immobilize you with his advanced shield attacks and cripple you with his tentacle strikes, should you allow him to get close. But—you can counter these enemies’ assaults with a new weapon, an ancient tool from dimensions beyond our own: the Reaver Chainshot, a brutal ballistic iron mace of death. Fire it quickly to unleash a light attack to a single foe, or hold down the trigger to charge its Chaos Sphere and unleash vicious long-range melee strikes, turning your enemies’ insides into demonic pulp. This weapon is unlike anything we’ve ever had in an id game; it brings the Doom: The Dark Ages’ fantastic melee combat to a whole new merciless level of bone-breaking destruction. The sound, the design, the visuals, this weapon is amazing and you’re gonna love using it in battle. There are so many more secrets to reveal and legends to forge here in this new world we’ve crafted for you. I think you’ll find your time in the Cosmic Realm to be full of intrigue and bloody, bone-crunching mayhem. And it will look amazing on your PlayStation 5, featuring cutting-edge, ludicrous mode graphics powered by the all-new idTech 8. The innovations in this latest version of idTech allow us to have more content visible on-screen than ever before—bigger spaces with longer views; more enemies to fight; more destruction; better feedback; a better overall gaming experience. We have fully dynamic lighting powered through raytracing, which has allowed us to iterate faster during development and empowered our team to make better art more efficiently. idTech 8 is a purpose-built engine with performance that’s buttery-smooth at 60 fps on PlayStation—this game will play every bit as good as it looks. And there’s plenty more to talk about, but we wanted to give Sony fans something special as we head into launch. We cannot wait to share this experience with you. It is the biggest and most complete, epic game we have ever made at id and it plays fantastic on PlayStation 5 and PlayStation 5 Pro. There will be more to explore, weapons and abilities to unlock, and demons to crush in Doom: The Dark Ages when it releases on May 15. (You can also start slaying as early as May 13 if you purchase the Premium Edition!*) From all of us at id—thank you so much for your time and continued support. *Actual playtime depends on purchase date and applicable time zone differences, subject to possible outages.
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    EA Sports F1 25: details on massively revamped My Team mode and more, launching May 30
    The buzz of excitement is ramping up into a full roar as EA Sports F1 25 gets ready for lights out on May 30. And with it comes a whole paddock of improvements, tweaks, and new features to ensure unfamiliar racers and track veterans alike all feel at home. I recently had an opportunity to talk with the developers at EA Codemasters about the upcoming racing game’s newest gameplay features. “We’re never short of feedback,” says EA Codemasters’ Creative Director Gavin Cooper. “We listen to the community and that informs a lot of our features this year.” The wealth of voices offering reactions over the figurative team radio don’t just include the official forums and other close sources, but also Esports drivers and content creators who had the opportunity to get their hands on  F1 25, early during its development. The result is a game which has aimed to sharpen up everything from its car handling, to a glossier TV-style presentation, and enhanced real driver voice over. “Hearing the real drivers’ voices as you’re playing really brings a degree of authenticity to the experience,” says Gavin. “We’ve got almost double the number of voice lines in F1 25 that we had in F1 24, and you experience them in more context, too.” So not only can you hear directly from some of the principals, you’ll also have back and forth exchanges between the real drivers and the in-game race engineers, offering the sort of camaraderie – and tension – of the real thing. Gavin is also keen to point out that for fans who were frustrated with the samey engine noises in the comprehensive My Team mode, that bugbear has been addressed. “You’re now able to attach the correct audio to the different engine suppliers – so depending on which supplier you pick, it’ll actually make your car sound different. That’s something I know people have wanted for a long time.” Your very own dream team On the subject of My Team, the popular mode has received a significant boost, designed to get fans’ hearts racing. This time, rather than being the owner-driver, you’re now the team owner having to manage a pair of drivers. “We know being an owner-driver is not authentic to the sport,” says Gavin. “But now having to manage two drivers opens up a lot of interesting decisions for the player. Previously whenever we’ve asked you to prioritise one driver over the other it wasn’t an interesting choice – you’d naturally choose yourself. Now you have to think about who’s the most important in things like contract negotiation and upgrades.” While you’ll choose who to control on the track itself during race weekends, managing two different personalities and egos offers more complexity to juggle, on top of running the detailed Engineering, Personnel and Corporate facilities, which can also spill out into how your team, competitors and prospects perceive you. Even when added to the expanded R&D and sponsor systems which interact with perks, upgrades, and relationships, and increased control over Driver Icons to allow AI teams to recruit iconic drivers, it’s still only a selection of the additions you’ll have at your racing gloved fingertips. Braking Point drives the narrative experience forward Fans of Braking Point, F1’s massive story mode series, aren’t left on the starting grid, either. “We’re always looking for ways to increase the players’ impact on the narrative,” says Gavin. So now when key events happen, you have the option to choose from the two Konnersport drivers available in that scenario, resulting in various ripple effects which can not only impact some of the race objectives, but also the end of the story itself. Implementing this expansion and various branching narratives was no small task for the development team. “We’re keeping track of the core narrative, which is supported by various other threads, subplots, and other little storylines that we deliver through the secondary narrative, like phone calls, social media and news posts,” explains Gavin. “And those different threads might be more relevant to one driver but can come back and intersect with the main story. So it’s making sure you’re still getting something that feels specific to that driver and the storylines that you’re engaging with, and still have a coherent overall narrative that everyone can enjoy. It’s difficult, but it’s been a really fun process as well.” And when you finish Braking Point? Well, there’s a special bonus that will allow you to bring your Konnersport team directly into the Career Mode, for the first time in the series. It’s just one of the many ways F1 25 has stepped up a gear to give you a variety of flexibility in how you want to race. “There’s a whole matrix of possibilities you can pursue in the game,” says Gavin.  “You can play as an official driver, or a custom driver, but there’s also kinda an 11th team, via Konnersport or Apex. Do you still play as a custom driver on an official team, or go for an official driver? And that’s all before you even get into bringing Icons into My Team, too.” View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image Immersive details at every turn As in-depth as many of the existing modes go, the development team haven’t forgotten about the fun little extras, either. In-depth customisation means a better decal editor, there’s the ability to change driver number fonts and colours, and LIDAR scanning has provided millions of referenced data points for a more authentic look and feel for five tracks (Bahrain, Miami, Melbourne, Suzuka, and Imola), including safety barriers, fan areas, and even accurate vegetation. And now you can also race around Silverstone, Zandvoort, and Austria in reverse track layouts in Grand Prix, Time Trial, Multiplayer, and from the second season of the Career modes. “It’s the feature that seems to catch people out the most,” smiles Gavin. “You think you know those courses, but when you actually get to play them they really do feel like brand new tracks. There’s a lot of nuance, you’re not just driving them backwards. It really spins people’s heads out a little, having a very different experience in a familiar location.” With F1 25 taking pole year in, year out, it’s no secret that creating these games is arguably as complicated as mapping out a real-life racing campaign, with the development team split into those who work specifically on the ‘even’ year iterations of the series, and those who work on the ‘odd’ years. “We started a central team that works on the stuff that we do every year, so things like handling, AI and so on,” Gavin explains. “They still work on yearly cadence. But having that split team model is really valuable, it lets us set up all of these big features every year. It’s tricky because we overlap, and are essentially working in the game’s build at the same time, but fundamentally a lot of it comes down to good process, good communication, and the right people in the right place.” It’s a method which, like the best F1 teams, relies on the keenest of teamwork – but comes together every year when it matters. You’ll be able to experience it all for yourself when EA Sports F1 25 launches on PS5 on May 30.
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    RoboCop: Rogue City – Unfinished Business coming to PS5 July 17
    It’s time to settle some Unfinished Business. This standalone game picks up where RoboCop Rogue City left off. Though it’s not required to play (or own) RoboCop Rogue City before getting into Unfinished Business, you’re more than welcome to. Play Video Unfinished Business starts with a group of mercenaries tearing into the Metro West precinct, leaving after stealing components from RoboCop’s medical chair and making off for OCP’s latest project, the OmniTower. Welcome to the OmniTower The OmniTower is a massive housing complex designed to house residents evicted from their homes in Old Detroit to make way for Delta City. This tower is also a potential power source that, when combined with those stolen components, could give the mercenaries access to all OCP’s technology, including RoboCop. Pulling this plan off will take time, so they’ve seized control of the tower, turning each floor into a dangerous maze of enemies, traps, and bullets. One that you’ll need to contend with.   As you ascend the tower, ghosts from Alex Murphy’s past will come back to haunt him. The leader of the mercenaries is a former colleague of Murphy. These two have the same goal, protecting Old Detroit, but their motives differ. A change in gameplay It’s the appearance of this old friend that triggers something within Murphy, causing him to remember events from his past. As seen in the classic films, these moments are core for the development of RoboCop’s character, and we wanted to capture that in Unfinished Business. During a flashback sequence, you’ll play Alex Murphy when he was a beat cop in Old Detroit. Playing as RoboCop can make you feel like a walking tank, powerful and indestructible. That’s a far cry from when you’re playing as Alex Murphy, after all, taking one too many bullets got him turned into RoboCop in the first place. You’ll need to be careful, taking advantage of the terrain and keeping cover between you and your opponents as you fulfill your duties to the precinct. But wait, there’s more! While tackling the OmniTower, you will be aided by Miranda Hale, a former OCP scientist who worked on the RoboCop project before being ousted so Bob Morton could take the credit. For a while, Miranda worked alongside the mercenaries. But disagreements in their approach caused her to sever ties with them. Regretting what she’d done, she teams up with RoboCop to atone for her mistakes.  In addition to RoboCop and Alex Murphy, you will have the opportunity to play as Miranda and others throughout the story of Unfinished Business. These vignettes will delve deeper into the story, giving you a better understanding of how far people are willing to go for their ideals and how if RoboCop ends up coming for you, then perhaps you’ve gone too far. A love letter to the series We’re huge fans of RoboCop; the opportunity to tell these stories, work with Peter Weller, and to add to the universe of RoboCop is an indescribable honor. Beyond that, we’ve been constantly floored by the amazing response from fans across the world. We wouldn’t be able to create this standalone without your support and hope you enjoy your experience tackling the OmniTower.RoboCop: Rogue City – Unfinished Business will be coming to PlayStation 5 July 17 and you can download the game now as a April 2025 PlayStation Plus Monthly Game. Also, we’re happy to note that Peter Weller will again reprise his role for this standalone!
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    (For Southeast Asia) Ghost of Yōtei comes to PlayStation 5 on October 2
    We are so excited to announce that Ghost of Yōtei comes to PS5 on October 2, 2025!  It’s been nearly five years since we shipped Ghost of Tsushima, and in that time we’ve been hard at work making Ghost of Yōtei something special. While the stories are unrelated, it’s important to us to make this a worthy follow-up to Jin’s journey, and we can’t wait for you to experience Atsu’s quest for vengeance later this year. Play Video Alongside today’s news, we’ve also released our latest trailer for Ghost of Yōtei, “The Onryō’s List.” Sixteen years ago in the heart of Ezo (called Hokkaido in present day), a gang of outlaws known as the Yōtei Six took everything from Atsu. They killed her family and left her for dead, pinned to a burning ginkgo tree outside her home. But Atsu survived. She learned to fight, to kill, and to hunt, and after years away she has returned to her home with a list of six names: The Snake, The Oni, The Kitsune, The Spider, The Dragon, and Lord Saito.  One by one, she’s hunting them down to avenge her family, armed with the same katana used to pin her to that burning tree all those years ago. But while Atsu’s story begins with vengeance, she’ll find there’s more to her journey than just revenge. As she explores Ezo, Atsu will meet unlikely allies and forge connections that help give her a new sense of purpose.  View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image We hope the brief looks in today’s trailer give you a taste of what you can expect from Ghost of Yōtei. Beyond your first look at the Yōtei Six, you’ll spot some of the gorgeous scenery of Ezo as well as a handful of Atsu’s new weapons, a few of her allies, and even a new gameplay mechanic that will allow you to glimpse Atsu’s past and understand everything that was taken from her.  But we’ve only scratched the surface. In Ghost of Yōtei, we’ve built upon and evolved the way you explore the open world, offering even more freedom and variety than in Ghost of Tsushima. You’ll choose which leads to follow as you pick which Yōtei Six member you want to hunt down first. Atsu can also track other dangerous targets and claim bounties, or seek out weapon sensei to learn new skills. Ezo is wild, and as deadly as it is beautiful. As you trek across the open world you’ll find unexpected dangers and peaceful reprieves (including some returning activities from Tsushima), and you’ll be able to build a campfire anywhere in the open world for a rest under the stars. We want you to have the freedom to explore Ezo however you decide to, and we can’t wait to share more. View and download image Download the image close Close Download this image Today we can also reveal that pre-orders for Ghost of Yōtei begin next week, and you’ll be able to choose between multiple different editions. View and download image Download the image close Close Download this image First, if you pre-order any edition of Ghost of Yōtei you’ll receive a unique in-game mask, as well as a set of seven PSN avatars featuring concept art of Atsu and each member of the Yōtei Six at launch1. Pre-orders on PlayStation Store will receive the avatars immediately.  The standard edition (digital/disc) of Ghost of Yōtei will be SGD 97.90 / MYR 299 / IDR 1,029,000 / THB 2,290 / PHP 3,490 / VND 1,799,000 MSRP and will be available at retail or at PlayStation Store. View and download image Download the image close Close Download this image At PlayStation Store, you’ll also be able to pre-order the Ghost of Yōtei Digital Deluxe Edition for SGD 107 / MYR 339 / 1,169,000 / THB 2,690 MSRP. The Digital Deluxe Edition includes a digital copy of Ghost of Yōtei plus in-game bonuses including The Snake’s armor set, as well as an alternate dye for your starting armor. You’ll also receive a unique horse color and unique saddle dye, plus an in-game Charm, gold Sword Kit, and an early unlock of Traveler’s Maps, which allow you to find statues throughout the world to upgrade your skills.  View and download image Download the image close Close Download this image Finally, we are thrilled to reveal the Ghost of Yōtei Collector’s Edition. This packed edition includes all of the pre-order bonuses, all in-game items from the Digital Deluxe Edition, and a digital copy of the game2, as well as a replica display edition of Atsu’s Ghost mask. The mask is built to-scale with Jin’s mask from our Ghost of Tsushima Collector’s Edition. If you have both, they look great next to each other on a shelf! The mask measures 6.8 x 5 x 5.9 inches and is made of resin, plus includes its own display stand.  Also included is a replica of Atsu’s sash, complete with the names of all six members of the Yōtei Six (but you’ll have to cross them off yourself). The sash measures 71 inches long and is made of a cotton blend, a perfect cosplay accessory or wall decoration.  There’s also a replica of the Tsuba from Atsu’s katana, forged by her father in the image of two twin wolves. This Tsuba measures roughly 3 x 3 inches and also includes its own display stand.  In addition to all of the above, the Ghost of Yōtei Collector’s Edition also includes a pouch of coins and instructions to play Zeni Hajiki, a game of skill you’ll play throughout Ghost of Yōtei. There’s also a foldable papercraft ginkgo tree along with a wolf at its base, and a set of four 5 x 7-inch art cards featuring the sash, the wolf, Atsu’s Ghost mask, and our key art.  Pricing for Ghost of Yōtei Collector’s Edition in Southeast Asia will be announced on later date. We think this is the best Collector’s Edition we’ve ever produced, and we can’t wait for you to get your hands on it on October 2.  While pre-orders don’t open until May 2, you can wishlist Ghost of Yōtei right now at PlayStation Store and sign up to receive notifications as we release more information in the months to come.  We are so proud of Ghost of Yōtei and have many more exciting things we can’t wait to show you as we approach our release date. We are incredibly appreciative of all the support for Ghost of Tsushima and grateful for everyone who played, and hope you’ll look forward to following the wind once again on October 2.  1 Available via voucher code for Collector’s Edition and physical Standard Edition. Internet connection and an account for PlayStation Network required to redeem. 2 Digital items available via voucher code. Internet connection and an account for PlayStation™Network required to redeem.
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    Game Week Sale comes to PlayStation Store April 23
    Game Week Sale is live now! For a limited time*, you can enjoy price reductions across a selection of titles, including Dragon Ball Sparking Zero Deluxe Edition (20% off), EA Sports FC 25 (70% off), Dynasty Warriors: Origins (20% off) and many more. Head to PlayStation Store to discover your regional discount.  *Game Week Sale is live on PlayStation Store from April 23 at 00:00 AM JST and finishes May 7 at 11:59 PM JST. 
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    Ghost of Yōtei comes to PlayStation 5 on October 2
    We are so excited to announce that Ghost of Yōtei comes to PS5 on October 2, 2025!  It’s been nearly five years since we shipped Ghost of Tsushima, and in that time we’ve been hard at work making Ghost of Yōtei something special. While the stories are unrelated, it’s important to us to make this a worthy follow-up to Jin’s journey, and we can’t wait for you to experience Atsu’s quest for vengeance later this year. Play Video Alongside today’s news, we’ve also released our latest trailer for Ghost of Yōtei, “The Onryō’s List.” Sixteen years ago in the heart of Ezo (called Hokkaido in present day), a gang of outlaws known as the Yōtei Six took everything from Atsu. They killed her family and left her for dead, pinned to a burning ginkgo tree outside her home. But Atsu survived. She learned to fight, to kill, and to hunt, and after years away she has returned to her home with a list of six names: The Snake, The Oni, The Kitsune, The Spider, The Dragon, and Lord Saito.  One by one, she’s hunting them down to avenge her family, armed with the same katana used to pin her to that burning tree all those years ago. But while Atsu’s story begins with vengeance, she’ll find there’s more to her journey than just revenge. As she explores Ezo, Atsu will meet unlikely allies and forge connections that help give her a new sense of purpose.  View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image We hope the brief looks in today’s trailer give you a taste of what you can expect from Ghost of Yōtei. Beyond your first look at the Yōtei Six, you’ll spot some of the gorgeous scenery of Ezo as well as a handful of Atsu’s new weapons, a few of her allies, and even a new gameplay mechanic that will allow you to glimpse Atsu’s past and understand everything that was taken from her.  But we’ve only scratched the surface. In Ghost of Yōtei, we’ve built upon and evolved the way you explore the open world, offering even more freedom and variety than in Ghost of Tsushima. You’ll choose which leads to follow as you pick which Yōtei Six member you want to hunt down first. Atsu can also track other dangerous targets and claim bounties, or seek out weapon sensei to learn new skills. Ezo is wild, and as deadly as it is beautiful. As you trek across the open world you’ll find unexpected dangers and peaceful reprieves (including some returning activities from Tsushima), and you’ll be able to build a campfire anywhere in the open world for a rest under the stars. We want you to have the freedom to explore Ezo however you decide to, and we can’t wait to share more. View and download image Download the image close Close Download this image Today we can also reveal that pre-orders for Ghost of Yōtei begin next week, on May 2 at 10:00 AM in your local timezone (10:00 AM ET for those in the US), and you’ll be able to choose between multiple different editions, including our amazing Collector’s Edition. View and download image Download the image close Close Download this image First, if you pre-order any edition of Ghost of Yōtei you’ll receive a unique in-game mask, as well as a set of seven PSN avatars featuring concept art of Atsu and each member of the Yōtei Six at launch1. Pre-orders on PlayStation Store will receive the avatars immediately.  The standard edition of Ghost of Yōtei will be $69.99 USD / £69.99 / €79.99 / ¥8,980 MSRP and will be available at retail or at PlayStation Store. View and download image Download the image close Close Download this image At PlayStation Store, you’ll also be able to pre-order the Ghost of Yōtei Digital Deluxe Edition for $79.99 / £79.99 / €89.99 / ¥9,980 MSRP. The Digital Deluxe Edition includes a digital copy of Ghost of Yōtei plus in-game bonuses including The Snake’s armor set, as well as an alternate dye for your starting armor. You’ll also receive a unique horse color and unique saddle dye, plus an in-game Charm, gold Sword Kit, and an early unlock of Traveler’s Maps, which allow you to find statues throughout the world to upgrade your skills.  View and download image Download the image close Close Download this image Finally, we are thrilled to reveal the Ghost of Yōtei Collector’s Edition2, which will be available for pre-order at direct.playstation.com in parts of the world where it is available, or at select retailers in other regions. Collector’s Edition pricing will be announced at a later date. This packed edition includes all of the pre-order bonuses, all in-game items from the Digital Deluxe Edition, and a digital copy of the game3, as well as a replica display edition of Atsu’s Ghost mask. The mask is built to-scale with Jin’s mask from our Ghost of Tsushima Collector’s Edition. If you have both, they look great next to each other on a shelf! The mask measures 6.8 x 5 x 5.9 inches and is made of resin, plus includes its own display stand.  Also included is a replica of Atsu’s sash, complete with the names of all six members of the Yōtei Six (but you’ll have to cross them off yourself). The sash measures 71 inches long and is made of a cotton blend, a perfect cosplay accessory or wall decoration.  There’s also a replica of the Tsuba from Atsu’s katana, forged by her father in the image of two twin wolves. This Tsuba measures roughly 3 x 3 inches and also includes its own display stand.  In addition to all of the above, the Ghost of Yōtei Collector’s Edition also includes a pouch of coins and instructions to play Zeni Hajiki, a game of skill you’ll play throughout Ghost of Yōtei. There’s also a foldable papercraft ginkgo tree along with a wolf at its base, and a set of four 5 x 7-inch art cards featuring the sash, the wolf, Atsu’s Ghost mask, and our key art.  We think this is the best Collector’s Edition we’ve ever produced, and we can’t wait for you to get your hands on it on October 2.  While pre-orders don’t open until May 2, you can wishlist Ghost of Yōtei right now at PlayStation Store and sign up to receive notifications as we release more information in the months to come.  We are so proud of Ghost of Yōtei and have many more exciting things we can’t wait to show you as we approach our release date. We are incredibly appreciative of all the support for Ghost of Tsushima and grateful for everyone who played, and hope you’ll look forward to following the wind once again on October 2.  1 Available via voucher code for Collector’s Edition and physical Standard Edition. Internet connection and an account for PlayStation Network required to redeem. 2 Starting May 2 at 10:00 AM ET in the U.S., and 10:00 AM local time in the U.K., France, Germany, Austria, Spain, Portugal, Italy, Netherlands, Belgium, and Luxembourg, players will be able to pre-order the Ghost of Yōtei exclusively through direct.playstation.com in limited quantities. Must be signed-in to purchase.    3 Digital items available via voucher code. Internet connection and an account for PlayStation™Network required to redeem.
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  • BLOG.PLAYSTATION.COM
    New PS5 System Software update features audio focus and the return of the classic console UI customizations
    We continue to work behind the scenes to bring new enhancements to the PS5 experience, and today we are excited to announce two key additions based on player feedback – audio focus  and the return of the classic console designs for the PS5 UI. The PS5 system update will roll out globally in a phased approach, starting April 24. Here are details of the new features: Audio Focus Audio focus increases immersion by providing presets to amplify soft sounds to meet your hearing preferences, ensuring a clearer audio experience when using headphones or headsets. This feature supports broader accessibility in audio experiences. Play Video When the audio focus setting is turned on, you can choose from a range of preset options which makes it easier to distinguish sounds like in-game character dialogue, subtle sound effects such as footsteps and rustling grass, as well as voices in party chats for a more immersive gaming experience. ●  To enable audio focus, go to [Settings] > [Sound] > [Volume] > [Audio Focus]. This feature can also be accessed from the Control Center, so you can easily adjust the settings during gameplay. ●  You can choose from four preset focus type options for which sounds to boost: Boost Low Pitch:  Amplify low-frequency sounds like roaring engines and rumbling noises. Boost Voices: Amplify voice chats, character voices, and other middle-frequency sounds. Boost High Pitch: Amplify high-frequency sounds like footsteps and metallic noises. Boost Quiet Sounds: Amplify low-volume sounds in a wide range of frequencies. ●  You can set the level of support for each preset type from three different levels (Weak, Medium, Strong). ●  Additionally, you can also choose to adjust the level of support for the preset for Left / Right channels separately to meet your specific preferences. ●  The audio focus feature is available when using headphones connected via USB or analog jack. It is not supported for HDMI connections through TV, AV receivers or soundbars. View and download image Download the image close Close Download this image View and download image "PS5 UI screenshots showing audio focus settings menu" Download “PS5 UI screenshots showing audio focus settings menu” close Close Download this image Classic console designs for the PS5 UI returns During our 30th anniversary celebrations, we surprised our fans with a limited time selection of nostalgic customization features for the PS5 System UI to honor the four PlayStation consoles that paved the way for PS5: PlayStation, PlayStation 2, PlayStation 3, and PlayStation 4. Due to the overwhelmingly positive response from our community, we’re happy to bring back the look and feel of the four console designs for players to customize the home screen on PS5! View and download image "Classic console designs main menu customization" Download “Classic console designs main menu customization” close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image This feature will be called the Appearance, and can be accessed under the Settings menu. View and download image "Appearance and Sound settings menu" Download “Appearance and Sound settings menu” close Close Download this image We’re excited to bring the update to you and would love to hear your thoughts on them. Which features are you looking forward to seeing? Share your comments below!
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  • BLOG.PLAYSTATION.COM
    SUPER ROBOT WARS Y is set to release on 28 August 2025!
    The release date for “Super Robot Wars Y,” the latest in the “Super Robot Wars” series for console, has been set for Thursday, August 28! All included titles have been revealed, along with key visuals and new systems. The newly released trailer features a wealth of up-to-date information, including battle animations of the included titles, original characters for this game, and the opening theme song “Hangeki Fight Back!” by JAM Project. All titles and key visuals have been newly revealed! This title will feature new appearances by SSSS.DYNAZENON, Godzilla Singular Point, and Mobile Suit Gundam the Witch from Mercury Season 1 among many others. Macross Delta: Passionate Walküre and Getter Robo Arc are also included for the first time in the console series. In addition, it also includes titles familiar from past series such as Reideen the Brave, COMBATTLER V, and Aura Battler Dunbine, as well as titles from a wide range of generations such as Majestic Prince and Code Geass Lelouch of the Re;surrection Featured Series in SUPER ROBOT WARS Y include: Reideen the Brave COMBATTLER V Aura Battler Dunbine New Story of AURA BATTLER Dunbine Heavy Metal L-Gaim Mobile Suit Z Gundam Mobile Suit Gundam Char’s Counterattack M-MSV Mobile Fighter G Gundam Mobile Suit Gundam Wing: Endless Waltz Mobile Suit Gundam SEED Destiny Mobile Suit Gundam the Witch from Mercury Season 1 Mazinkaiser VS the Great General of Darkness Getter Robo Arc Majestic Prince MACROSS Delta Macross Delta: Passionate Walküre Code Geass: Lelouch of the Rebellion III Glorification Code Geass Lelouch of the Re;surrection Godzilla Singular Point SSSS.DYNAZENON View and download image Download the image close Close Download this image The key visual is a new illustration, featuring a background represented as a torrent of light, inspired by the “Y” in the title. View and download image Download the image close Close Download this image Details of the original characters are revealed! One of the main characters is Cross Tsukinowa, the Head of a NINJA group “Special Stealth Forces Haze”.He puts the mission first and doesn’t allow his feelings to interfere with the job. The character is voiced by Kazumasa Fukagawa. The unit he flies is the Lunedrache, a ninja-motif unit with a distinctive scarf. View and download image Download the image close Close Download this image Another original character is Forte Tsukinowa, a member of the NINJA group “Special Stealth Forces Haze,” she may be inexperienced and somewhat immature for her age, but her positive attitude helps her overcome challenges she regularly faces. She is voiced by Aya Yamane. The unit she flies is the Lunedrache II. View and download image Download the image close Close Download this image The last characters to introduce are A. Advent and Echika Y. Franburnett, the mainstays of this story. A. Advent is a massive 3-kilometer-long ship with a city in the dome of its deck.  Characters from different titles, each with their own unique backgrounds, gather here and travel around the world. Echika Y. Franburnett is the legal owner of the Mobile Fortification A. Advent. She approaches everything she does with utmost seriousness, but she can sometimes be clumsy when communicating with others. At the beginning of the story, Echika Y. Franburnett’s late father suddenly entrusted her with A. Advent on her 14th birthday. Without any explanation, she was given this powerful vessel. Although confused, she struggles to use its power for the right reasons. The character is voiced by Manaka Iwami. View and download image Download the image close Close Download this image Introducing the new system and training element: Assist Link! Assist Link is a new system in the game designed to enhance the fun of the Super Robot Series. It allows players to focus resources on their favorite units and titles, making them play a major role in battles. Unlike past series where only combat personnel like pilots and units could be enhanced, Assist Link lets users give attention to non-fighting characters such as heroines and sub-characters. These non-pilot characters support battles as sidekicks, using “Assist Commands” on the tactical map to provide various advantages. Assist Crew members can be trained and ranked up by clearing missions and using Assist Commands, with new effects added or existing ones powered up. The more you use Assist Link, the more it grows, with the maximum rank being RANK 4. At RANK 4, graphics change and players can enjoy a special conversation called “Assist Talk”. View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image View and download image Download the image close Close Download this image We believe Super Robot Wars offers a unique opportunity to discover and deepen the love for new robot animation works. We are committed to creating Super Robot Wars Y to ensure this culture thrives in the future. More information will be shared soon, so stay tuned for updates. Meanwhile, pre-orders are now available in our digital store! 
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  • BLOG.PLAYSTATION.COM
    Big Games, Big Deals promotion comes to PlayStation Store April 23
    Big games deserve big deals, and that’s exactly the focus of PlayStation Store’s new promotion, which launches tomorrow, April 23! For a limited time*, you can enjoy price reductions across a selection of titles, including Dynasty Warriors: Origins (20% off), Final Fantasy VII Rebirth (30% off) and many more. Browse a selection of games on offer below, then when the promotion goes live, head to PlayStation Store to discover your regional discount.  Browse a selection of games on offer below, then when the promotion goes live, head to PlayStation Store to discover your regional discount.  13 Sentinels: Aegis Rim 8-Bit Adventures 2 Full Game Ace Attorney Investigations Collection Actraiser Renaissance AEW: Fight Forever AFL 23 Age of Mythology: Retold AK-xolotl Alan Wake 2 Alex Kidd in Miracle World DX Aliens: Dark Descent Amnesia: Collection Amnesia: Rebirth Among Us Animal Shelter Anomaly Agent AO Tennis 2 Apollo Justice: Ace Attorney Trilogy Arcade Game Series: Ms. Pac-Man Arcade Game Series: Pac-Man Arcade Paradise Arcade Paradise VR Assassin’s Creed III Remastered Assassin’s Creed IV: Black Flag Assassin’s Creed Rogue Remastered Assassin’s Creed Unity Assassin’s Creed: The Ezio Collection Asterix & Obelix XXL 3: The Crystal Menhir Atelier Ryza 2: Lost Legends & the Secret Fairy Atelier Ryza 3: Alchemist of the End & the Secret Key Atelier Ryza: Ever Darkness & the Secret Hideout Batman: Arkham VR Battlestar Galactica Deadlock Bear and Breakfast Bee Simulator Beneath Oresa Besiege Beyond Good and Evil Remaster Beyond the Ice Palace 2 Biomutant Blair Witch BlazBlue: Central Fiction Bloodstained: Ritual of the Night Bloons TD 6 Bo: Path of the Teal Lotus Boti: Byteland Overclocked Brigandine: The Legend of Runersia Bus Simulator Call of Duty: Modern Warfare Call of Duty: Modern Warfare Remastered Car Mechanic Simulator Car Mechanic Simulator 2021 Car Mechanic Simulator VR Card-en-Ciel Carnivores: Dinosaur Hunt Castle Crashers Remastered Chernobyl Again Circuit Superstars Cloudpunk Cobra Kai 2: Dojos Rising Code Vein Commandos 3 – HD Remaster Construction Simulator Construction Simulator 2: Console Edition Construction Simulator 3: Console Edition Contra: Operation Galuga Control: Ultimate Edition Crash Team Racing Nitro-Fueled Cry Babies Magic Tears: The Big Game Crysis 2 Remastered Crysis 3 Remastered Crysis Remastered cyubeVR Darkest Dungeon II Darksiders Genesis Darksiders II – Deathinitive Edition Darksiders III Darksiders Warmastered Edition Daymare: 1994 Sandcastle PS5 Daymare: 1998 Dead Island 2 Main Game Dead Rising 2 Dead Rising 2: Off the Record Dead Rising Deluxe Remaster Death’s Gambit: Afterlife Deliver Us Mars DEMON SLAYER : KIMETSU NO YAIBA THE HINOKAMI CHRONICLES Destroy All Humans! Destroy All Humans! 2 Destroy All Humans! 2 – Single Player Deus Ex: Mankind Divided Digging A Hole 2025 Disciples: Liberation PS5 Disco Elysium – The Final Cut Disgaea 1 Complete Dishonored® Definitive Edition Doki Doki Literature Club Plus! DOOM 3 DOOM 3: VR Edition Double Dragon & Kunio-kun: Retro Brawler Bundle Dragon Quest Builders Dragon’s Dogma: Dark Arisen Dragon’s Lair Trilogy Dreams Dying Light: The Following – Enhanced Edition Dynasty Warriors 8: Empires Dynasty Warriors 8: Xtreme Legends Complete Edition Dynasty Warriors 9 DYNASTY WARRIORS 9 Empires DYNASTY WARRIORS: ORIGINS ELEX 2 Elite Dangerous ENDER LILIES: Quietus of the Knights ENDER MAGNOLIA EXOcars main game Exoprimal_PS5 Fallout 4 Family Feud® Far Cry 4 Far Cry 5 Farming Simulator 25 Fate/Samurai Remnant FIA European Truck Racing Championship FINAL FANTASY CRYSTAL CHRONICLES Remastered Edition Final Fantasy Type-0 HD Final Fantasy VII Remake Final Fantasy VIII Remastered Final Fantasy X/X-2 HD Remaster Final Vendetta Fist of the North Star: Lost Paradise Five Nights at Freddy’s VR: Help Wanted Five Nights at Freddy’s: Help Wanted 2 Food Truck Simulator G.I. JOE: WRATH OF COBRA Gal Guardians: Demon Purge Galaxy Kart Gang Beasts Garden Life: A Cozy Simulator Gear.Club Unlimited 2 Ultimate Edition Ghost Trick: Phantom Detective Ghostbusters: The Video Game Remastered Ghostrunner PS5 Ghosts ‘n Goblins Resurrection GigaBash God Eater 3 Gone Home Gori: Cuddly Carnage Greedfall Green Hell GRID Legends GrimGrimoire OnceMore Guacamelee! Super Turbo Championship Edition Guilty Gear Xrd REV 2 Hajwala HAJWALA 2 Handball 17 Harvest Moon: The Winds of Anthos Heavy Rain High On Life Home Safety Hotline Horizon Forbidden West Hubris Human: Fall Flat Hunt: Showdown 1896 Hypermarket Simulator In Stars and Time Infernax Infinity Strash: DRAGON QUEST The Adventure of Dai Injustice: Gods Among Us – Ultimate Edition Inside Jagged Alliance 3 Jeopardy! Journey Jumanji: The Video Game Jurassic World Evolution Kill la Kill – IF Kingdom Hearts HD 1.5 + 2.5 Remix Kingdom Hearts HD 2.8 Final Chapter Prologue KINGDOM HEARTS Melody of Memory Kingdoms and Castles Kingdoms of Amalur: Re-Reckoning KONOSUBA -God’s blessing on this wonderful world! Labyrinth of Galleria Langrisser I & II Layers of Fear LEGO DC Super-Villains LEGO Marvel Super Heroes LEGO The Incredibles Life is Strange: Double Exposure Like a Dragon: Infinite Wealth LIMBO Little Nightmares Madden NFL 25 Martha Is Dead Mass Effect™ Legendary Edition Medieval Dynasty Mega Man 11 Mega Man Legacy Collection Mega Man Legacy Collection 2 Mega Man X Legacy Collection Mega Man X Legacy Collection 2 Mega Man Zero/ZX Legacy Collection METAL SLUG ATTACK RELOADED Main Game Metal Slug Tactics Metal Slug XX Middle-earth: Shadow of Mordor – Game of the Year Edition Might & Magic: Clash of Heroes Mika and the Witch’s Mountain MLB® The Show™ 25 Monochrome Mobius: Rights and Wrongs Forgotten Monster Energy Supercross: The Official Video Game Monster Hunter Stories Monster Hunter Stories 2: Wings of Ruin Monster Hunter: World Monster Jam Steel Titans 2 Monster Prom 2: Monster Camp XXL Monster Prom 3: Monster Roadtrip XXL Monster Train Moorhuhn Kart 2 Morbid: The Lords of Ire Mortal Kombat 11 Mortal Shell Motorcycle Mechanic Simulator 2021 PS5 Mousetrap – Full Game Mutant Football League MX vs ATV All Out MXGP 24: The Official Game MXGP Pro My Hero One’s Justice Naruto Shippuden: Ultimate Ninja Storm 2 Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst Naruto Shippuden: Ultimate Ninja Storm 4 Naruto: Ultimate Ninja Storm Need for Speed™ Hot Pursuit Remastered Neighbours back From Hell Nexomon: Extinction NHL 25 NHRA Championship Drag Racing: Speed For All Ni no Kuni II: Revenant Kingdom Nickelodeon Kart Racers 2: Grand Prix Nickelodeon: All-Star Brawl NieR Replicant ver.1.22474487139… Night of the Dead Simulator Nikoderiko Nioh Remastered – The Complete Edition Nobody Saves the World MDID Okami HD One Lonely Outpost One Piece: World Seeker Onimusha: Warlords Operation: Tango Outcast – A New Beginning Outlast 2 OUTRIDERS Overcooked! 2 Overpass 2 Palworld PAW Patrol World Persona 3: Dancing in Moonlight Persona 4 Arena Ultimax Persona 5 Tactica Persona 5: Dancing in Starlight Pets & Stuff PGA Tour 23 (PS5) Phasmophobia Phoenix Wright: Ace Attorney Trilogy Pillars of Eternity: Complete Edition Planet Coaster 2 Planet Coaster: Console Edition Planet Zoo Plants vs. Zombies: Garden Warfare 2 Police Shootout Port Royale 4 Potion Permit Powerwash Simulator Predator: Hunting Grounds Pumpkin Jack Quake – PS5 Rabbids Party of Legends Railway Empire Rain World Ratchet & Clank: Rift Apart Ravenswatch Red Matter 2 Resident Evil Resident Evil 0 Resident Evil 2 Resident Evil 4 Resident Evil 5 Resident Evil 6 Resident Evil 7: Biohazard Resident Evil Code: Veronica X Resident Evil Village RetroMania Wrestling Rewind or Die RiMS Racing Rise of the Tomb Raider: 20 Year Celebration Risen Risk: Urban Assault RollerCoaster Tycoon 3 Complete Edition ROMANCE OF THE THREE KINGDOMS 8 REMAKE Romancing SaGa 2: Revenge of the Seven ROUNDS R-Type Final 3 Evolved Rugby 22 SaGa Emerald Beyond Saints Row Salt and Sacrifice Standard Salt and Sanctuary Samurai Shodown Samurai Warriors 4 Samurai Warriors 4 Empires Samurai Warriors 4-II SCHiM Scorn Shadow Gambit: The Cursed Crew – Base Game Shadow Man Remastered Shave & Stuff Sherlock Holmes Chapter One PS5 Shin Megami Tensei III Nocturne HD Remaster Ship Graveyard Simulator 2 Ship of Fools Skater XL Skull & Bones Sky Oceans: Wings For Hire Slay the Princess – The Pristine Cut Slay the Spire Smalland: Survive the Wilds Smurfs Kart Sniper Elite 4 Sniper Elite 5 Sniper Elite V2 Remastered Sniper Elite VR Snooker 19 Soma SONG OF HORROR SOUTH PARK: SNOW DAY! Space Engineers Spirit of the North: Enhanced Edition SpongeBob SquarePants: The Cosmic Shake Sprawl STAR OCEAN THE DIVINE FORCE STAR OCEAN THE SECOND STORY R Star Ocean: First Departure R Star Wars Jedi: Fallen Order Star Wars Jedi: Survivor Stardew Valley Stay Out of the House Stilt Streets of Rage 4 Sudden Strike 4 Sugardew Island SunnySide Super Mega Baseball 4 Super Monkey Ball: Banana Blitz HD Super Woden GP II SUPERHOT SUPERHOT VR SUPERHOT: MIND CONTROL DELETE Surviving Mars Sword and Fairy 7 SWORD ART ONLINE Last Recollection Sword Art Online Re: Hollow Fragment Syberia – The World Before Tactics Ogre: Reborn Tales of Symphonia Tales of Vesperia: Definitive Edition Taxi Chaos That Time I Got Reincarnated as a Slime ISEKAI Chronicles The Beast Inside The Bridge Curse 2: The Extrication The Bridge Curse: Road to Salvation The Callisto Protocol The Case of the Golden Idol The Dark Pictures Anthology: House of Ashes The Devil Within: Satgat The DioField Chronicle The Disney Afternoon Collection The Escapists The Great Ace Attorney Chronicles The Jackbox Naughty Pack The Jackbox Party Pack The Jackbox Party Pack 3 The Jackbox Party Pack 6 The Jackbox Party Pack 7 The Jackbox Party Pack 8 The Jackbox Party Pack 9 The Karate Kid: Street Rumble THE KING OF FIGHTERS 2002 UNLIMITED MATCH THE KING OF FIGHTERS ’98 ULTIMATE MATCH FINAL EDITION The King of Fighters Collection: The Orochi Saga THE KING OF FIGHTERS XV The Last Faith The Last Stand: Aftermath The LEGO Movie Videogame The LEGO Ninjago Movie Video Game The Medium The Settlers : New Allies The Seven Deadly Sins: Knights of Britannia The Survivalists The Wolf Among Us – The Complete First Season THEATRHYTHM FINAL BAR LINE They Are Billions Thief Simulator Thief Simulator 2 Thief Simulator VR Thunder Ray Thymesia Ticket to Ride® TimeSplitters TimeSplitters 2 TimeSplitters: Future Perfect Titan Quest To the Moon Tom Clancy’s The Division Tomb Raider: Definitive Edition Tony Hawk’s™ Pro Skater™ 1 + 2 Tormented Souls Tour De France 2023 TrackMania Turbo Trials of Mana Tribe: Primitive Builder Tricky Towers Trine 5 Trivial Pursuit Live! 2 Truck Driver Truck Driver: The American Dream TT Isle of Man: Ride on the Edge UFC® 5 Ultimate General: Gettysburg Ultimate Marvel vs. Capcom 3 UNCHARTED: Legacy of Thieves Collection UNDER NIGHT IN-BIRTH II Sys:Celes Until Dawn Untitled Goose Game Unturned Valkyria Chronicles 4 VALKYRIE PROFILE: LENNETH Vengeance Hunters VISAGE Visions of Mana Waltz of the Wizard Wanted: Dead Warhammer 40,000: Battlesector Warhammer: Chaosbane Slayer Edition Warriors All-Stars Warriors Orochi 3 Ultimate WARRIORS: Abyss Watch Dogs We Were Here Forever Weedcraft Inc Werewolf: The Apocalypse – Earthblood White Day 2: The Flower That Tells Lies – Complete Edition White Day: A Labyrinth Named School Wonder Boy: The Dragon’s Trap World of Outlaws: Dirt Racing World of Outlaws: Dirt Racing 24 WRC 2023 WRC 7 FIA World Rally Championship WRC 9 FIA World Rally Championship WRC Generations – The FIA WRC Official Game Wreckfest PlayStation®5 Version WW2 Rebuilder Yakuza: Like a Dragon Ys IX: Monstrom Nox Ys Origin Ys VIII: Lacrimosa of DANA Zombie Army 4: Dead War Zombie Army Trilogy Zombieland: Headshot Fever Reloaded *Big Games, Big Deals promotion is live on PlayStation Store from April 23 at 00:00 AM PDT/BST/JST and finishes May 7 at 11:59 PM PDT/BST/JST. 
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  • BLOG.PLAYSTATION.COM
    Onimusha 2: Samurai’s Destiny remastered: Interview with director Motohide Eshiro
    With franchise revival Onimusha: Way of the Sword in active development, there’s been a resurgence of interest in the PlayStation 2 Onimusha series. While a remaster of the original Onimusha: Warlords has been available for quite some time, it was only recently that Capcom announced that Onimusha 2: Samurai’s Destiny would also be getting a remaster, due out on May 23. Fans of the series rejoiced at the news, and for good reason. Onimusha 2 is a fan favorite, with a unique style and gameplay elements that make it a true standout among the series. We had the opportunity to interview Motohide Eshiro, the original game director and longtime Capcom veteran, about what players old and new can expect from Onimusha 2’s remaster. Play Video Making friends and influencing people What did the team learn from the original Onimusha remaster? We learned that we could make the controls more comfortable. Onimusha 2 originally only had ‘tank controls.’ We carried over the revised controls from the previous remaster to Onimusha 2 smoothly. Would these modernized controls affect the difficulty? No, it’s more about minimizing frustration. Classic fans can choose tank controls if they prefer, but modern players can more easily get into the game this way. As far as combat goes, we faithfully carried over the Issen critical system from the original game. It won’t be any easier to perform critical attacks, since we think the critical system was really finely balanced in the original game. Can you elaborate on one of the game’s defining features: the ally system? It’s one of the defining elements of Onimusha 2. You can give gifts to other characters and form relationships with them. In return, they’ll help out Jubei in battles. Sometimes, you can control these characters, as well. Was anything altered for this system in the remaster? Like Issen, I think the ally system was well-balanced, so I didn’t have to make any tweaks or drastic changes. We considered adding a gauge over the characters’ heads to indicate your relationship status, but that wouldn’t express the depth of the characters. So you need to judge, through their reaction, the facial expressions, the comments they give you, how they feel about the gift. Heaven or Hell? What are your thoughts on the new optional Hell difficulty where any hit means instant death? It’s definitely not for all players. This is something like a challenge from the developers, especially for those players who brag about their skills. We really want players to experience epic sword battles full of tension. I haven’t been able to complete this mode yet, but we figured that if even one person in the world can complete this game, that will be OK. Another team member has been able to complete this new hell mode, so we know it’s not impossible. So I hope that players, especially those who have confidence in their skills, will play it. Even if you don’t, you can progress a little at a time by frequently saving. Of course, if you complete it, that’ll be amazing! Can you tell us about the additions of mini-games like The Man in Black, Team Oni, and Puzzle Phantom Realm? Team Oni is a game where you go through stages, not just with Jubei but with your allies, and you can switch between them. It’s crucial to switch in allies and use items strategically. Puzzle Phantom Realm is a sequence of puzzles to solve. You’ll encounter puzzle sections in the normal game, but this is just back-to-back puzzles, testing your solving skills. Lastly, there’s ‘The Man in Black.’ Jubei has a special outfit where he’s dressed in black, head to toe. Instead of battling enemies, the goal is to collect films at various locations. These all have a different vibe from the main game, and are fun in distinct ways. Enduring Legacies Onimusha 2 involved many big names in Japanese entertainment in its creation: longtime TV and game scriptwriter Noboru Sugimura, famed artist and special effects director Keita Amemiya, and the likeness of legendary actor Yusaku Matsuda. How did this ensemble come together? We wanted the world to be a blend of Japanese and Western taste. Sugimura really had a deep knowledge and respect for the era of Japanese history this game takes place. He came up with so many great ideas for the ally characters. When Sugimura and I were discussing what kind of character design we wanted, he came up with the idea of having Keita Amemiya as the main artist of the game. He made really distinctive and compelling character designs, shaping the visuals of Onimusha 2. You’ll be able to see a lot of his work in the new Gallery mode. When we were finalizing the base model for Jubei, Miyuki Matsuda, the widow of Yusaku Matsuda, came to the Capcom office to guide the team. She was hands-on in guiding us on how to tweak the face model, so it would look just like Matsuda. I felt all the passion and love Miyuki still had toward Yusaku. That was really something memorable. Any final thoughts about the game? Onimusha 2 was the first title I directed, and I’m glad I could return to the remaster as a director again. We hope new players will enjoy all the quality-of-life features, which make it easier to get into this game. I hope you enjoy it, even if you haven’t played an Onimusha game before. Onimusha 2 Samurai’s Destiny launches on PlayStation May 23.
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  • BLOG.PLAYSTATION.COM
    Days Gone Remastered accessibility features detailed
    With the launch of Days Gone Remastered for PlayStation 5 just around the corner, we’re excited to spotlight our expanded suite of accessibility features. Taking the foundation of our baseline list from Days Gone in 2019, we made it a priority to evolve and improve accessibility to make the player’s experience more accessible and customizable when hitting the Broken Road on April 25. Let’s dive right in!  Visual features   Subtitle customization is now vaster than ever before in Days Gone. We added a total of 11 subtitle colors for you to choose based on your preference, which can also be used for the speaker’s name. Want to mix and match? No problem! Choose the subtitle text to be one color and the speaker’s name to be another color. On top of color customization, we also expanded the options for subtitle background. Originally, this could only be toggled on or off. Now, you can select between default (transparent), darkened, light, and black.   One of the biggest accessibility expansions coming to Days Gone Remastered is a fully customizable High Contrast Mode. This pairs with our High Contrast HUD that was implemented in the original game to assist with easier navigation and visibility. With High Contrast Mode, you can quickly apply predefined settings with two preset options – Primary and Secondary. However, you can also customize it to your preferences by setting the hero, friendly NPC, enemy, and interactable colors based on the 11 total color choices you also have with the subtitle settings. These contrast options are designed to increase visibility for the player during gameplay.   Subtitles and High Contrast Mode, along with other commonly used settings, can be accessible to select before even entering the game with our new Initial Setup screen as you boot up Days Gone Remastered for the first time. Further adjustments can be made in the Accessibility tab via the Options selection on the main menu, which also received an uplift providing real-time preview panels to display your chosen settings without going in-game.  Audio features   Including a fully revised and improved audio mix in Days Gone Remastered, two new audio accessibility options make their debut in Days Gone for the first time – UI Narration and Collectible Audio Cues.   UI Narration activates audio descriptions for the user interface reading out key information to aid players in navigating on-screen items such as all menu options and in-game Touchpad options including Inventory, Skills, and Storylines. This setting will be set to ‘ON’ as default when booting up Days Gone Remastered for the first time and can be toggled ‘OFF’ if you prefer from the Initial Setup screen.   With 240 collectibles scattered across the sprawling Pacific Northwest open world, we’ve added the option to turn Collectible Audio Cues on to sound notifications to help locate collectible objects more easily. Whether you’re playing through the Story or cleaning up open world activities, this distinct sound will help you track down those hard-to-find collectibles. In addition, you will feel increased haptic feedback through your DualSense controller mimicking the sound as you get closer to the collectible.  Gameplay features   Fighting hordes, riding your Drifter bike, and sneaking through ambush camps calls for more accessibility features for you to enjoy the game at your own pace and in your own way. Take on the brutal and dynamic world of Days Gone with Customized Controls! The power is now in your hands to customize your playstyle any way you like with fully remappable controls with your DualSense controller. This is also compatible with the fully functional PlayStation Access controller.  Another exciting feature coming to Days Gone Remastered is Game Speed. Game Speed determines the speed of gameplay ranging from 100% to 75%, 50%, and 25%. Game Speed is ideal for players who might feel overwhelmed in certain situations or have difficulty with various inputs in high pressure moments, specifically fighting off hordes of Freakers. Hordes are a pillar in Days Gone gameplay and with our new Horde Assault mode arriving in the remaster, we wanted to make this unique combat experience more accessible to our players.  Additional features coming to Days Gone Remastered include Recenter Camera on Attack, Haptic vibration intensity sliders, Field of View, and Persistent Center Dot. We also made a quality-of-life change to our auto-complete QTE feature. Before, it was only usable on Easy difficulty. Now, you can turn on this setting in any difficulty from Easy to Survival II.  Most new accessibility features are coming to Days Gone on PC as well.*  At Bend Studio, we strive to create experiences that leave a lasting impact on our players. The pursuit of allowing players of all abilities to share our joy of play together inspires our work every day. We hope you enjoy the definitive version of our open world epic, and we can’t wait to see you hop on the Drifter bike and experience all Days Gone Remastered has to offer on April 25, 2025.  *Update to version higher than Build ID 10034136 via Patch 1.08 required. UI Narration is not supported for Broken Road DLC on PC. Compatible controller required for haptic feedback and customized controls. For DualSense controller, wired connection required to experience the full range of in-game controller features. 
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  • BLOG.PLAYSTATION.COM
    Fatal Fury: City of the Wolves combo showcase
    Hi everyone, I’m Yasuyuki Oda, the producer of Fatal Fury: City of the Wolves. The dev team and I wanted to bring you an overview of how you can utilize the REV System to your advantage to tackle even your most formidable foes and opponents. We’ll also cover some flashy combos you can pull off and our roadmap for the Season 1 Pass DLC characters as well. Now without further ado, let’s get you all trained up and ready to jump into the world of Fatal Fury!  Use the REV System to get a leg up on the competition The key to snatching victory from the jaws of defeat is proper utilization of the REV System. REV Arts allow you to power up your special moves, whereas REV Accel is a great way to create flashy combos and pressure your opponent. The REV System can also be used defensively by using the REV Guard button (R1) to help keep your opponent at bay and increase your chance of securing the win. REV Guard can be performed by pressing just one button so it’s a good strategy to use when you think your opponent is going to go in for a cross-up. Some moves this works well against are Kain’s Schwarzes Rondo setups or attacks made after B. Jenet breaks her Gulf Tomahawk. REV Guard also allows you to input other actions while it’s being pressed, so you can hold down the button and use your grab to break out of an opponent’s oncoming grab attempt or use a hop to strategically maneuver your way out of a sticky situation. Try to make it a habit of holding REV Guard on wakeup to help protect yourself in battle.  The REV System can allow you to create a wide variety of different sick combos What better way to introduce some of the coolest combos in the game than our flagship returning characters, Mai Shiranui, Rock Howard, and Terry Bogard! Follow each character’s step-by-step guide to perform high-level combos you can use against your friends or online against opponents from all around the globe.  Mai Shiranui (Close) Neutral HK > Feint > (Close) Neutral HP > HP Hana Arashi (braking) > REV Ryuuenbu ~ REV Sayo Chidori > HK Hissatsu Shinobi Bachi (braking) > REV Hissatsu Shinobi Bachi ~ REV Hana Arashi (braking) > Kagerou no Mai  Play Video Rock Howard (Close) Neutral HK > →+Feint > ↓HP > REV Hard Edge ~ REV Rage Run Type: Layup > HP Rising Tackle (braking) > HP Reppuu Ken > REV Rising Tackle ~ REV Shippuu Ken > Raging Storm Play Video Terry Bogard (Close) Neutral HP・→ HP > →+Feint > (Far) Neutral HP > REV Burning Knuckle > REV Crack Shoot > HK Power Dunk (braking) > REV Power Charge > REV Burning Wave > REV Power Dunk > (perform in air right before landing) REV Blow > Cosmic Strike Geyser  Play Video Season Pass 1 includes 5 additional characters To start off the Season 1 Pass, Terry Bogard’s brother, Andy Bogard, makes his triumphant return, utilizing a combination of Koppo and ninjutsu to take down his opponents. Hokutomaru shares some moves with Andy so anyone looking to play the younger of the Bogard brothers can start out training with Hokutomaru to get ready for when Andy will become playable later this year.  Joe Higashi is a Muay Thai master and is well known for being both friendly yet hot blooded in the heat of battle. Joe, Terry, and Andy make up the legendary group of three friends that represent the Fatal Fury series, so when Joe returns this Fall, it will be a momentous occasion for fans of this legendary fighting game series.  One of the major antagonists from the Art of Fighting series, the big boss man himself, Mr. Big, also makes his devious return. He utilizes bojutsu and street fighting techniques to take on the other fighters of South Town.   Last but not least, we are proud to have two characters from the Street Fighter series make their appearance in the world of Fatal Fury as guest characters: Ken and Chun-Li. Look forward to when worlds collide in this legendary collaboration. Fatal Fury: City of the Wolves releases on April 24, 2025 on both PS4 and PS5, but you can preorder the game digitally right now and get up to 3 days of early access. This is the ultimate Fatal Fury title, so we hope both newcomers and hardcore fans alike will hit the streets of South Town to take on both friends and new opponents online and offline. Make sure to use the tips, tricks, and combos we outlined here to REV IT UP and UNLEASH YOUR FURY against any opponent that dares to challenge you. 
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  • BLOG.PLAYSTATION.COM
    PlayStation 5 Pro Teardown: An inside look at the most advanced PlayStation console to date
    PlayStation 5 Pro console — the most innovative PlayStation console to date — elevates gaming experiences to the next level with features like upgraded GPU, advanced ray tracing, and PlayStation Spectral Super Resolution (PSSR) – an AI-driven upscaling that delivers super sharp image clarity with high framerate gameplay. Today we’re providing a closer look at the console’s internal architecture, as Sony Interactive Entertainment engineers Shinya Tsuchida, PS5 Pro Mechanical Design Lead and Shinya Hiromitsu, PS5 Pro Electrical Design Lead, provide a deep-dive into the console’s innovative technology and design philosophy. *In this article, we refer to the PlayStation 5 model released in 2020 as the “original PS5,” the PS5 released in 2023 as the “current PS5,” and the PS5 Pro released in 2024 as the “PS5 Pro.” *Do not try this at home. Risk of fires, and exposure to electric shock or other injuries. Disassembling your console will invalidate your manufacturer’s guarantee.  Name: Shinya Tsuchida (PS5 Pro Mechanical Design Lead) (Right of photo)Name: Shinya Hiromitsu (PS5 Pro Electrical Design Lead) (Left of photo) An exterior design featuring three distinct horizontal lines  Tsuchida: Before we begin the teardown, I’ll start by going over the PS5 Pro’s exterior design. PS5 Pro is a high performing console, so it requires more air to cool it down. The distinctive three slits are new airflow paths that were not present in the original PS5, or the current PS5. This design was conceived through extensive discussions between the engineers and designers, and we refer to them as ‘blades’ within the engineering team. The slits enhance airflow while also acting as a design element. Exterior design comparison between the original PS5 (left), the current PS5 (center) and PS5 Pro (right). PS5 Pro is slightly smaller in size compared to the original PS5. While the look of the PS5 Pro is consistent with the rest of the PS5 family of products, it features three distinct blades that contribute to improved ventilation. ‘Louvers’ between the main unit and cover help to make the console quieter Tsuchida: Inside the PS5 Pro, there is a structure called a “louver” that sits between the main unit and cover, which looks like a series of slats or fins. While it’s part of the design, it also prevents some of the fan noise from escaping the console towards the front direction. Since most users will play games while facing the front of the console, we intentionally designed the system to make it harder for players to hear the fan. Rear changes for more efficient airflow Tsuchida: Next, let’s take a look at the back of the console. We place importance on the types and arrangement of the input/output ports. Since the power button is something everyone uses, there’s been a shared understanding among our successive design teams that it’s better to have it positioned at the bottom rather than the top when the console is placed vertically. On the other hand, the positions of the HDMI, LAN, and USB ports are placed slightly higher compared to the current PS5. This is because the PS5 Pro’s mainboard features a high-density circuit design, and the port placement has been adjusted to accommodate the change. The vent (exhaust vent) surface is also larger compared to other PS5 models, and air is taken in and exhausted from the rear and bottom surfaces. The size of the intake and exhaust vents is important for better ventilation, and we knew from preliminary research that they needed to be larger than the current PS5, so we decided on the size after discussing with the design team. The teardown begins Tsuchida: Let’s start the teardown. On the top side, just like in previous PS5 models, a dust catcher is provided for cleaning purposes. On the bottom side, there is an M.2 SSD slot, a disc drive connector, and a hatch for inserting a coin cell battery. Tsuchida:The screw holding the battery is intentionally designed to stay attached to the battery cover, preventing it from being lost or accidentally swallowed—a thoughtful safety feature. A new fan that quietly increases air flow  Tsuchida: After disconnecting the fan cables, we can now remove the blades and inner shell. I’m also removing the fan itself. Like I mentioned earlier, the PS5 Pro requires more air for cooling, and the fan is designed to generate airflow more efficiently. The overall size of the fan is larger than the current PS5 model’s as well. Comparison of the PS5 Pro’s fan (left) and the current PS5 model’s fan (right) Tsuchida: The two fans have the same number of blades, but our teams re-designed the blade shape for further optimization. If you look closely, you can see that there are even smaller blades in between each blade. Generally speaking, if a fan has good airflow efficiency, it’s considered better and higher performing. However, we designed our fans to be more than that — we wanted our fans to produce more air “quietly.” It may be generally acceptable for fans to be louder as long as it’s creating more airflow, but this isn’t the case for game consoles as it can disrupt the gameplay experience. I think this specific design philosophy is unique to PlayStation consoles. Screws to suppress electromagnetic noise Tsuchida: Now let’s remove the metal shield located further inside the cabinet. The shield is secured to the mainboard with a large number of screws—and there’s a reason for that. Most components on the mainboard generate electromagnetic noise. Since this noise can interfere with nearby electronic devices, such as smartphones, and potentially disrupt their operation, we must suppress the amount of electromagnetic emissions to be kept below a certain threshold. The screws securing the shield are strategically placed to reduce electromagnetic interference. An evolved motherboard that achieves heightened gameplay Tsuchida: Once we remove the top and bottom shields, you’ll reach the PS5 Pro’s motherboard. One characteristic of PS5 consoles is that they leverage liquid metal with excellent thermal conductivity for the TIM (Thermal Interface Material) of its main processor. Before we get into details, I’ll provide some explanation using a board before the liquid metal is applied.  PS5 Pro’s motherboard is larger than that of the current PS5. The current PS5 model’s board is curved where the fan sits, but the PS5 Pro has a larger board due to the increased number of circuits required to achieve PS5 Pro’s enhanced performance, which changed the position of the fan. As I mentioned earlier, you’ll notice the location of the input and output ports on the back of the unit is different as well. The top side of PS5 Pro’s motherboard. The top side of current PS5 model’s motherboard. Hiromitsu: The SoC (System-on-a-Chip) is the large chip you see on the center of the board. This chip handles the rendering of high-resolution, high-frame-rate graphics, including the PlayStation Spectral Super Resolution (PSSR), which uses AI-enhanced resolution for ultra-high-definition gameplay. To maximize the performance of the SoC, the power delivery lines have also been enhanced compared to the current PS5. In addition, PS5 Pro’s board has more layers compared to the current PS5. If you look closely at the surface of the current PS5 model’s motherboard, you can see the traces that connect the SoC and RAM. However, on the PS5 Pro’s board, the traces are barely visible on the surface. This is because the PS5 Pro’s motherboard was designed with additional internal layers, which allows signal traces to be routed more efficiently through the inner layers achieving even faster memory performance. Now let’s compare the back side of the motherboards. The main visible difference is that the number of RAMs placed around the SoC has increased from eight to nine. All PS5 consoles up to the current PS5 were equipped with eight chips of high-speed GDDR6 memory, which handled high-speed rendering for games as well as low-speed processing for the rest of the OS. In the PS5 Pro, we added a ninth DDR5 memory which is dedicated to the slower processing, while the remaining eight GDDR6 memories handle all the high-speed rendering required for gameplay. The GDDR6 RAMs themselves have also been improved and are faster than those equipped on the previous PS5 models as well.  The back side of PS5 Pro’s motherboard. A ninth DDR5 memory chip was added to the upper right corner (circled in red in the photo), in addition to the eight GDDR6 laid out in a circle. The back side of the current PS5 model’s motherboard. The innovative use of liquid metal became an integral piece of technology that has been carried over to successive PS5 models.  Tsuchida: Using liquid metal as the TIM in the original PS5 was quite challenging at the time. Since liquid metal has far superior cooling capabilities compared to conventional TIMs, we adopted it after conducting various tests to ensure its safety. We spent quite some time conducting research on insulation when we were designing the original PS5. The basic structure remains the same in the PS5 Pro, but we made some improvements by adding fine grooves where the liquid metal is applied, so that the cooling effect is more stable. When we were doing research for the original PS5, we anticipated that semiconductors would continue to advance and become much denser, so we believed liquid metal technology would become crucial. It turns out we were right, and it was integral when designing the PS5 Pro. For more stable cooling, grooves have been added where the liquid metal is applied. Developing a larger power supply unit with higher output Hiromitsu: This is the power supply unit. The PS5 Pro outputs about 48W more compared to the current PS5 and is also larger in size. The curved power supply units are meticulously designed for each PS5 iteration, so that it fits perfectly into the chassis. Fun fact, the unit has “Sony Interactive Entertainment” engraved near the bottom, so it’s easy to tell which side is the top or bottom. This obviously isn’t immediately visible to the consumer, but it is a small detail that indicates the correct orientation when the console is placed vertically. A perfectly placed heat sink Tsuchida:The heat pipes are made of copper. The silver components of the heat sink are made of aluminum to dissipate heat, and the rest of the gray parts are made of steel. PS5 Pro’s heat sink has more heat pipes, as the console requires a more powerful heat sink to support its high performance. The heat pipes are located next to the SoC, and the fins that transfer heat from the heat pipes are divided into two sections. A heat sink’s cooling capabilities vary greatly depending on its placement, so we put a lot of effort into finding the perfect layout. Adopting Wi-Fi 7 for even faster connectivity Hiromitsu: On the top side of the mainboard, you’ll find the Wi-Fi 7 module. Wi-Fi 7 is a new standard released in 2024, and we chose to adopt it for the PS5 Pro based on its high performance and future potential. During the development of the PS5 Pro, Wi-Fi 7 had not yet been officially released, which made the validation process quite challenging. But we were glad we were able to become early adopters for a gaming console when we got it certified in time for launch in regions that supported Wi-Fi 7. The white section visible at the bottom right of the top side of the board is the Wi-Fi 7 module. An antenna is also located just beneath it. And that’s a wrap! We hope you enjoyed getting an inside look at the internal architecture of the PS5 Pro. Each component works together in harmony to realize the console’s innovative features, like stunning graphics and smooth gameplay.
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    Share of the Week: The Last of Us Complete
    Last week, we asked you embark on Joel, Ellie, and Abby’s full journey in The Last of Us Complete using #PSshare #PSBlog. Here are this week’s highlights: Wulfsychic shares Joel walking away from the guitar, in focus in the foreground ​​ FranTGP shares a detailed shot of Ellie’s iconic tshirt PattyGnand shares Ellie making funny faces at Joel in the mirror ipecarts shares older Ellie staring down heavily at a gun in her hand ​​ tloupix shares Abby in the Bomber skin grimacing theluizlewiss shares a side profile portrait of Joel Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? THEME: NatureSUBMIT BY: 11:59 PM PT on April 23, 2025  Next week, we’re feeling earthy. Share plants, trees, and all things nature from the game of your choice using #PSShare #PSBlog for a chance to be featured.
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  • BLOG.PLAYSTATION.COM
    Bringing Stadium to Overwatch 2 on April 22
    Overwatch 2 is on the verge of releasing the biggest new way to play since Overwatch was first announced in 2014. Stadium is the new best-of-7 mode where you’ll upgrade your Hero over multiple rounds with more powerful abilities to transform what it means to play Overwatch.  On a team of five, you’ll earn Stadium Cash each round based on how well you do through eliminations, healing, damage mitigation, and more, using that Cash to buy Items between rounds that will improve things like survivability or damage done. You’ll also be able to select all-new abilities, like Moira having three-orbs or Reinhardt converting his shield into a healing barrier. It’ll take strategy and adaptation to excel when Stadium launches on April 22.   To talk about how Stadium’s unique new abilities and Hero builds came together, we talked with Senior Game Designer, Dylan Snyder!  How did your team approach building Stadium compared to the core version of Overwatch 2?  Snyder: Stadium is the Overwatch team trying to push player fantasy, play expression, and strategic gameplay to their limits within the core Overwatch that you know and love. We have long wanted to have a test ground for some bigger-than-reality ideas for these heroes. But the core gameplay of Overwatch 2 really focuses on competitive integrity, so we approach Stadium as kind of a place to go nuts to let loose a little bit and that’s Stadium.   What are the different types of upgrades players can make to their Heroes?  Snyder: A huge component of Stadium is the Armory; it’s where you start every match, and it’s where you return when in your spawn room between rounds. We wanted an easy to read yet fun way to spend Stadium Cash on your Heroes. In the Armory, you can buy Items that offer a range from simple Stat boosts to your damage or healing output, to ones that punch up specific abilities. Then there are Powers that are unlocked before rounds 1, 3, 5, and 7, and they are incredibly cool ways to play with really strong new abilities. You want to shoot Ana’s Nano Boost ultimate at your teammates through walls? Because with the right Items and Powers, you can shoot Ana’s Nano Boost ultimate at your teammates through walls.    What are some of the popular Builds and abilities on the dev team?  Snyder: There are so many. One of the really fun things we’ve seen in playtests has been the huge number of ways people find to play their favorite Heroes. A few people on the team have latched onto a really fun Double Helix build for Soldier: 76, which can be devastating against opponents that haven’t focused much on upgrading their survivability. But one of my personal favorite builds is focused on Ana’s Nano Boost; you can boost your entire team through walls. This has proven clutch for me personally in matches where I am killed while in overtime but still able to support my team before getting fully back to the fight.   Are there any builds or abilities that surprised you?  Snyder: A build that I’ve come to love that I didn’t ever expect to is for Junker Queen. I am not a Junker Queen main and have probably played her the least of any Hero live, but for whatever reason, she is my favorite Tank to play in Stadium. Specifically, because I can swing the axe so much more often, and I can turn it into a leaping strike. Nothing feels better than surprising a Juno or Mercy mid-air by hopping up to meet them with a Carnage swing; it never gets old. And you can spec into everything causing wounds, keeping you alive! It’s wonderful. It’s like the version of Junker Queen that was made for me, who is terrible at staying alive in fights. And that’s all I ever wanted, to not die in embarrassing fashion in front of lots of people, but I didn’t know until Stadium.  What are some starting tips for players?  Snyder: Use the suggested Example builds! And have fun testing things out in the Practice Range. Knowing what your Hero can do will make countering the other team, and building synergy with your teammates, that much easier.  Are there any abilities or Items that didn’t make into Stadium that you hope to add in the future?  Snyder: Nothing I can go into detail just yet! In the course of developing Stadium, we have quite a backlog of really exciting and promising ideas that we just weren’t able to implement ahead of Season 16. We’re pretty focused on developing a strong, solid foundation to set ourselves up for future Seasons with more Heroes, modes, maps, and abilities, and we feel that we’re in a really good place. And so some conversations are happening about some of those earlier ideas that didn’t quite make it. That can add even more variety to the round to round experience that players have in Stadium.  Stadium launches when Season 16 goes live, on April 22! With initial Heroes, more will be added every Season so stay tuned for more updates and details! Thank you.
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    Ninja Gaiden: Ragebound unveils a second playable protagonist
    Hello everyone! On behalf of The Game Kitchen, in collaboration with Dotemu, Koei Tecmo Games, and Team Ninja, we’re incredibly excited to reveal a brand-new addition to Ninja Gaiden: Ragebound: a second, fully original playable character from the Hayabusa Clan’s long-standing rivals: the legendary Black Spider Clan. In this post, we’d like to take you behind the scenes of how this idea came to life, what you can expect from this new character, and some gameplay details we’re especially thrilled to share. Play Video When we first began designing new characters for Ninja Gaiden: Ragebound, one question sparked our imagination: Wouldn’t it be amazing to play as a member of an enemy faction? It’s something we always dream of in our favorite franchises, those rare moments when a game lets you get to step into the shoes of someone from the other side. The Black Spider Clan, a central presence in the 3D Ninja Gaiden installments, has always intrigued us with its fierce style and unforgettable characters. So we asked ourselves: Why not bring them back in a whole new way? That’s how the idea of Kumori was born. Verify your age to view this content. Verify your age to view this content. Verify your age to view this content. Verify your age to view this content. Kumori is a proud kunoichi of the Black Spider Clan and serves as a compelling counterpart to Kenji, the game’s other protagonist. While Kenji is still learning under the guidance of his master, Ryu Hayabusa, Kumori has already earned her place as the top fighter in her clan. Following a near-collapse of the Black Spider Clan, she carries the burden of rebuilding and protecting their future. Ruthless and pragmatic, Kumori fights without restraint and embraces modern weaponry, enemy techniques, and even demonic powers to fulfill her mission. She follows no traditional code, only the path that leads to victory. Unlike Kenji, who fights with a katana and focuses on close-range combat, Kumori wields kunai, granting her high range, rapid attack speed, and the ability to strike from nearly any position or surface. Her agility and adaptability make her an exceptional fighter, especially when engaging enemies in hard-to-reach areas or chaotic encounters. Verify your age to view this content. Verify your age to view this content. Despite their differences, Kenji and Kumori share common values: they are both driven by loyalty, honor, and a fierce sense of duty to their clans. Though they come from opposing sides, they represent a new generation of warriors shaped by legacy but not bound by the past. Their paths intertwine in a pivotal moment when they face a powerful demonic threat, trapping both in the demon world. Faced with annihilation, they make an unthinkable choice: to merge their strength, knowing full well their clans would never accept such an alliance. This unholy alliance is both a blessing and a curse: a necessary bond that will forever alter their destinies. Verify your age to view this content. Verify your age to view this content. As fused warriors, players gain access to the best of both characters, combining their weapons, abilities, and a new energy source: Ki. As players harvest Ki from enemies, Kumori’s spirit can summon powerful Spider Weapons, such as a Kama or a Chakram, capable of slicing through walls and enemies alike, unlocking new ranges, and delivering massive damage. Their combined rage also fuels devastating attacks. Every time an enemy is defeated with a Hypercharged attack, their fury grows. Once their rage reaches a peak, players can unleash a screen-clearing attack, a spectacular display of vengeance and power. True to the spirit of Ninja Gaiden, the gameplay remains fast, fluid, and relentless. All weapons and techniques are seamlessly integrated and there’s no need to stop to switch characters. Combat flows naturally, keeping the adrenaline high and the action nonstop. Equipping your characters also plays a crucial role. Players can collect Golden Scarabs to unlock new upgrades, talismans, and techniques. Kenji’s talismans focus on passive enhancements, such as boosting melee damage, improving defenses, or enhancing Hypercharge effects. Kumori, on the other hand, brings a unique twist with her Shadow Arts, unlocking new Spider Weapons and powerful Ragebound Arts tailored to different playstyles and tactical approaches. Verify your age to view this content. Verify your age to view this content. Since Kumori’s physical body remains trapped in the demon world, only her spirit travels with Kenji, but through Demonic Altars, she can temporarily return to her corporeal form. These moments allow her to interact with an alternate demonic dimension, revealing hidden paths invisible to human eyes. However, her time in this state is limited, forcing players to think fast, solve puzzling situations, and overcome intense challenges before time runs out. These segments offer thrilling platforming sequences, strategic combat scenarios, and unique exploration opportunities that are designed to add to the game’s rhythm and depth. We hope you’ve enjoyed this first look at Kumori. We can’t wait for you to experience both the path of the Hayabusa Ninja and the path of the Black Spider Ninja in this exciting new chapter of the Ninja Gaiden legacy. Ninja Gaiden: Ragebound will be available for PlayStation 5 and PlayStation 4 Summer 2025.
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  • BLOG.PLAYSTATION.COM
    Cozy adventure Palia opens its doors May 13 on PS5
    Welcome home, PlayStation 5 players! I’m excited to share some news about our cozy fantasy life-sim adventure, Palia. First and foremost, we’re bringing Palia’s enchanting world to the PS5 on May 13 – complete with all the bells and whistles that only Sony’s hardware can deliver. I have a lot to share with you, so let’s get right into it! Play Video Palia has more than 6 million players, which means that some of you are already familiar with our game. For those who aren’t, Palia is a stress-free refuge where you and your friends can unwind together and explore a gorgeous fantasy world at your own pace. It’s filled with crafting opportunities, customization options, and plenty of exploration to keep you busy for years to come. We know that self-expression is one of the cool things that makes us human, and we’ve extended that into our little corner of the virtual world. Every Palia resident can design and decorate their own home to perfectly suit their individual tastes. Want to live in a cozy cabin and bask in the glow of a crackling fireplace? Go for it! Or maybe you’re looking for something a little more stately. How about an upscale Tudor Revival-inspired mansion (la di dah!)? Or maybe all you need is a place to store your loot and you couldn’t give a rip about aesthetics. I’m not here to judge, you absolute monster (jk, hehe! We’re all about letting you put your unique stamp on the world – and in the lives of our cast of charming (and romanceable!) Villagers. The PlayStation 5 launch is timed around Palia’s most ambitious updates to date, the long-awaited Elderwood expansion. This drop provides all players a massive new location to explore, Elderwood. What a coincidence! This ancient overgrown forest is brimming with magical essence, some of which has been spreading in the shadows beneath its leafy canopy. You’ll be able to investigate the mysteries behind this stunning new Adventure Zone through an engaging line of story quests that will have you exploring the deepest cave to the tallest tree. During your adventures, you’ll face a variety of fierce(ish) new magical creatures… this is a cozy game after all! Don’t worry, though: You’ll be able to harness the power of the all-new Relic system, which grants buffs for your entire party. At Singularity 6, we’ve been fans of the PlayStation 5’s DualSense controller from the moment we first held one. Our team has worked hard to fully integrate the DualSense’s one-of-a-kind suite of cool features in Palia, and we think you’ll love what we’ve been able to do with it. The Light Bar changes color based on what skill is currently in use, such as fishing, hunting, mining, and more. It also flashes gold when you make a Guild Store purchase or sale with in-game gold – ka-ching! Adaptive Triggers are tied to in-game skills, providing real-time feedback while hunting, choppin’ down trees, and performing other in-game skills. When you hook a shark on your fishing line (yes, we have sharks), you’ll definitely know! These features are all incorporated on PlayStation Portal, too, in case you want to tuck in and get really cozy. Palia was designed with online multiplayer and community in mind, and we fully support cross-play multiplayer across PlayStation 5, PC, and additional consoles. The Elderwood Expansion is a particularly exciting moment for our community because everyone will be experiencing it together for the first time on May 13. While this is the first time all you people have the chance to kick back and relax with  Palia on PlayStation 5, we’ve been busy delivering monthly game updates and seasonal content to keep the game fresh since we first released it in late 2023. It truly is a great time to join our friendly and helpful community and carve out your own little cozy space in Palia’s charming world.
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  • BLOG.PLAYSTATION.COM
    Details on Days Gone Remastered’s Speedrun, Permadeath modes and more
    Welcome–or welcome back–to Days Gone,  Bend Studio’s sprawling open-world adventure-survival epic. In this PlayStation 5 remaster launching April 25, you’ll once again be able to enjoy Deacon St. John’s journey across the gorgeous natural beauty of the Oregon wilderness–provided you can deal with the mind-boggling amount of mutant Freaker monstrosities that want to shred you into tiny little chunks. We reached out to Kevin McAllister, Creative and Product Lead at Bend Studio, for some additional details about the anticipated remaster, including its notable new additions. So grab your survival gear, gas up your bike, and read on to hear about how Days Gone is better than ever on the PlayStation 5. Play Video Back in the days We first asked how Bend Studio feels about revisiting their flagship game, “Days Gone is a special game for us,” says McAllister. “It’s a special game to our players, too. We got the opportunity to remaster a game that we released originally on the PS4 in 2019 and ported to the PC in 2021. Six years after the original, technology has improved–we have the power of the PS5 now. There was a lot more we could do to showcase the game’s potential.” We then asked about how the PlayStation 5’s capabilities are enhancing the Days Gone experience. “The graphical improvements we’ve made–you’ll see the difference,” McAllister explains. “There’s increased lighting, increased shadow quality ,increased fog depth. For example, night time is now darker; the moon is more natural-looking. The blue sky is more natural, too–Days Gone is a very realistic-looking game. And we’ve taken that to a new level with the PS5.” Sounds like a great fit for the remaster’s new-and-improved Photo Mode, with more lighting options and instant day-and-night switches for beautiful environmental photography. McAllister continues: “Gameplay-wise, right off the top of my head is increased horde sizes. That’s very specific to our new gameplay mode, Horde Assault. And these hordes, they get big. Like, how big? So, for example, the biggest horde in the story is the old sawmill horde, which is a mission that has 500 Freakers. In Horde Assault, we have hordes that range up to 800 Freakers. They cover the screen, that’s for sure.” Crowd control McAllister bringing up these huge hordes felt like the perfect time to ask him to dig deeper into the remaster’s new Horde Assault mode. “It’s our new survival arcade mode, a fresh, unique take on the core Days Gone gameplay loop. We took everything you had in the story mode, built upon that, and took the challenges that we released post-launch and evolved the concept. So, now you have these big open regions, you’re facing a bunch of hordes, and they’re coming from different angles on you. You’re seeing hordes at totally new locations than what you saw in the story, and the hordes at familiar locations are even bigger. Play Video “Horde Assault gives you all the tools at your disposal from the start. New players can jump in and play it right away, and they can experience the core, open world gameplay of Days Gone, but now you’re having the maxed out motorcycle with you, and some new weapons, too. There’s also human enemies alongside evolved Freakers like breakers, reachers, and screamers. It’s a lot more chaotic, but it’s the true Days Gone gameplay experience. It’s a really cool and fun mode, and I think fans are really going to enjoy it.” Another new mode coming to the remaster is a Speedrun mode. “Speedrun mode is separated from the other modes,” he explains. “When you go into speedrun mode, you can play it on any of the difficulties. There’s an always-on-screen timer that will pause during cinematics.  Each time you go through, it records your time next to that difficulty. At the very end of your speed run, you get a special graphic showing your detailed stats to share.” We asked McAllister about the thought process behind this addition. “With Days Gone, there are players that have tried and done speed runs, but it wasn’t a big thing. So giving new players who may not have tried the game before a speed running mode–maybe that’s exactly what they wanted. Now they’re able to jump in, have fun, and use their expertise to finish the game as quickly as possible. I respect those players, because that’s something I can’t do, and it’s really impressive to see.” High-stakes survival Another major addition–and perhaps the most intimidating–is permadeath mode, which is exactly what it sounds like: If Deacon dies, the run’s over, no saving. Harsh, but also very fitting for Days Gone’s world. According to McAllister, the players are to thank for helping the team cook this up. “Permadeath mode was implemented because of community feedback. It’s actually something we wanted as far back as 2019, so this was the perfect opportunity to add it. We’ve seen players create videos doing things like trying to go through a whole run taking no damage at all, only using the very weak boot knife. Well, what’s the ultimate challenge? Deathless. So now, you’re really getting that true survival experience. I think players are going to dig it.” “You can play the mode on any difficulty, and there’s two settings to choose from. If you choose whole game, wherever you die in the story, you have to start from the very beginning–your save file gets deleted. If you choose per act, so say, if you die at the old saw mill horde again, you only return to that beginning of the act. That’s going to save you hours of gameplay in this mode. But for the players who do play the whole game: we salute you. We also think trees are going to be the biggest cause of death in this mode. I may be speaking from experience,” he laughs. Finally, what sort of advice does McAllister have for people who want to take on this challenge? “You must be more cautious this time around,” he points out. “Scavenge supplies every chance you get and be more methodical with your approach. When you’re going through an ambush camp, you want to make sure you’re prepared before you leave, because you can run into a horde or a bear. If you don’t have the ammo, the run’s over. Also, there’s an early point in the story where you have to make a decision on which camp to give a stash to. Choose Tucker’s camp–you have access to better weapons quicker, which makes a huge difference in the early game.” Days Gone Remastered will be available for PlayStation 5 on April 25.
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  • BLOG.PLAYSTATION.COM
    The making of hand-crafted pixel-art platformer Bionic Bay, out April 17 on PS5
    Hello fellow precision platform junkies! I’m Juhana, the Creative Director of Bionic Bay – my most ambitious project yet. Bionic Bay is a precision-puzzle platformer set in an ancient bio-mechanical world, hand-crafted pixel by pixel to create a high-fidelity, atmospheric environment. Bionic Bay started as a chance meeting between me (Mureena) and Psychoflow studio, on a Reddit post showcasing their swap mechanic. We soon began to collaborate, merging their technical expertise with my experience in level design and art direction from previous titles such as Badland 1 and 2. Creating Bionic Bay: One pixel at a time The humble swap mechanic remains a central gameplay mechanic, but Bionic Bay has seen incredible growth since we started. We knew early on that the biggest hurdle would be to create environments which provided a challenge without becoming frustrating. In addition, this balanced challenge would be hosted within intricately detailed and hand-crafted pixel-art environments, taking significant time to create. We approached these development challenges with a simple two-part solution. Firstly, I would focus on level design and art, and Psychoflow would work on the technical solution to make sure our mechanics looked great and worked well. Perhaps more important, we agreed that we would all regularly jump in and play each level, experiencing it just as a player would. We have carried this on all the way to release, and this has helped us to ensure great balance, and that we understand the player journey through Bionic Bay. We all love a precision platformer, but we also wanted to make sure that Bionic Bay provides a unique and worthwhile experience, and that comes down to the game’s core mechanics. This began with the swap feature which first brought Mureena and Psychoflow together – allowing players to switch places with objects within each level.  This was soon joined by more tools, with each undergoing regular playthrough testing: ChronoLag, our time dilation technology which allows players to slow down time for a short period. As well as allowing players to navigate through fast-moving areas, it’s also a great way of getting speed boosts to help you get faster times in our ghost data racing mode. Power Fist, providing the opportunity to launch objects across the environment. As well as clearing space in the solo story, used in conjunction with ChronoLag has led to some imaginative puzzle solving to speed up your journey Gravity Manipulation, allowing players to bend the very forces of reality. This can help to clear paths, or help find new paths. It’s important to be careful, however, as this new gravitational direction will also affect loose objects on the level which can lead to… unintended cessation of all life signs. Of course, players will be introduced to these mechanics as you progress through Bionic Bay’s ancient bio-mechanical world. Some you’ll be able to use together, and players will often need to combine these tools (as well as quick thinking and precise controls) in order to overcome the challenges you’ll face. As well as using these within our narrative single-player adventure, players can also find our dedicated online challenge mode with Bionic Bay Online. Bionic Bay Online allows players to compete for the fastest time on a course, racing against other players’ data ghosts – something which should speak to those of us racing on PlayStation in the late 90’s and early 2000’s. To compete in Bionic Bay Online, players will need to use all of the tools at your disposal, and find creative solutions to take the top spot on the leaderboard. We will also be adding special post-launch content for Bionic Bay, including dedicated time challenge levels to allow you to showcase your skills to the world. A legendary PlayStation collaboration We are ecstatic to announce that Bionic Bay also has a collaboration with one of our biggest fans – PlayStation legend Shuhei Yoshida. We’ll be implementing a special level just for Shu within the online challenge mode following Bionic Bay’s launch on April 17. If you take part and beat Shu’s score, you can even unlock our Shu skin, allowing you to customize the look of your scientist for our online leaderboards. As well as Shu’s own player skin, we’re also bringing you a Deluxe edition of Bionic Bay – with our Classic Monster skin pack. This includes eight costumes inspired by vintage horror (a personal favourite genre of mine), with an alien, a werewolf and more. The Classic Monster pack allows players to unleash a little frightful charm and really sink your fangs into the online leaderboards. The bio-mechanical world of Bionic Bay opens up on PlayStation 5 this Thursday – April 17, and is available to wishlist now!
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