• Expect lots of meat-covered alleys in PHASE ZERO, an upcoming survival horror inspired by 90s classics. Demo is coming soon. Wishlist: https://80.lv/a...
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    Expect lots of meat-covered alleys in PHASE ZERO, an upcoming survival horror inspired by 90s classics.Demo is coming soon. Wishlist: https://80.lv/articles/expect-lots-of-meat-covered-alleys-in-this-upcoming-survival-horror-inspired-by-90s-classics/@SPINAStudio
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  • Check out Liminal City: Axiom of Maria Chapter One, an upcoming 3D action-adventure game where you can hack the enemies to force them into self-destru...
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    Check out Liminal City: Axiom of Maria Chapter One, an upcoming 3D action-adventure game where you can hack the enemies to force them into self-destruction.Its demo is coming soon. Wishlist: https://80.lv/articles/an-upcoming-3d-action-game-where-you-can-hack-the-enemies-into-self-destruction/@StudioGanzheit
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  • RT Xeo : Blade Runner concept art by Syd Mead
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    RTXeo Blade Runner concept art by Syd Mead
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  • RT Gleb Alexandrov: Re @Sreliata @SMOUSE_CG Two of the three modules (of the Underwater Caustics asset) do work in Eevee, in fact!
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    RTGleb AlexandrovRe @Sreliata @SMOUSE_CG Two of the three modules (of the Underwater Caustics asset) do work in Eevee, in fact!
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  • RT INDUSTRIA 2: the combat in INDUSTRIA 2 is getting fuuuun!
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    RTINDUSTRIA 2the combat in INDUSTRIA 2 is getting fuuuun!
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  • Former GTA 6 Dev On Exploration Anxiety In Open World Games
    cgshares.com
    Rockstar GamesOpen-world games have their unique attractiveness: they grant you the freedom to explore the environment at your own pace without having to follow a specific order. However, as the map grows more expansive, some trends also appear: players get lost or tired in the process. What should be done?Cameron Williams, who previously worked on Grand Theft Auto 6, Call of Duty, and Red Dead Redemption, is now a Senior Mission Designer at Rockstar Games co-founder Dan Housers new studio, Absurd Ventures. In a GDC panel (via PC Gamer), Williams discussed the issue that players experience when confronted with vast open worlds filled with too many choices.Players just dont explore, right? His presentation started with this question. There might be a few different reasons, Whether thats because you have a super action-oriented game or because they just simply arent compelled. Or, [your game has] a huge time investment and its hard for players to pick up and put down, which is an increasing challenge, especially with the sort of evolving ecosystem of free-to-play and live service games that are kind of eating everyones time and attention.Williams used the phrase open world fatigue to describe this phenomenon. In this situation, players step into exploration anxiety and often ask themselves questions like, Okay, how far away is the next thing? I really gotta run all the way across the map? And whats my gain?Some games use landmarks to help players be aware of the direction and, by reaching them, give a goal to reach them. However, not balancing the amount of landmarks well might result in what he called analysis paralysis, making it hard for players to decide where to go next.He described a specific type of player as beeliners, who prefer to move directly from the main objective to the next while ignoring the optional content. We want to avoid creating a possibility space so large that players simply just dont know what to choose, he said. Currently, Williams is working on an unannounced title with an original IP at the new studio.Do you sometimes feel reluctant to explore big maps in the open world and look for better solutions? Share your thoughts with us. Also, dont forget to join our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Former GTA 6 Dev On Exploration Anxiety In Open World Games appeared first on CG SHARES.
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  • The Witcher 3D: Geralts Armor Recreated in Marvelous Designer & Substance 3D
    cgshares.com
    Senior 3D Artist Andrew Kuzmin has transformed The Witcher 3 into The Witcher 3D, showcasing an impressive digital recreation of Geralt of Rivias armor as seen in the franchises latest installment.According to the artist, the outfit was created following Vadim Meshcherekovs tutorial using Marvelous Designer and Substance 3D Painter and built on the Unreal Skeleton. Andrew also noted that rigging and skinning were done separately in Blender to ensure the armor is fully supported and playable in Unreal Engine 5.You can see more of Andrews works by clicking this link. And if you also would like to try your hand at Geralts armor, be sure to check out Vadim Meshcherekovs comprehensive tutorial on The Witchers Manticore armor set. The course contains chapters dedicated to modeling, sculpting, UV mapping, baking, texturing, and rendering, with a total of 20 hours of video content. The list of required software includes:Marvlous Designer / Clo3DZBrushMayaMarmoset ToolbagSubstance 3D PainterDont forget to join our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post The Witcher 3D: Geralts Armor Recreated in Marvelous Designer & Substance 3D appeared first on CG SHARES.
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  • How To Get Pets For Your Assassin's Creed Shadows Hideout
    www.gamespot.com
    Wondering about how to get pets in Assassin's Creed Shadows? The countryside of Japan is filled with all sorts of creatures great and small. Some of these critters can even go and frolic in your personal hideout. Our guide has all the tips that you need to befriend various animals in the game.How to get pets in Assassin's Creed ShadowsThere are three ways to acquire animal companions for your hideout:Complete certain quests and choose the right decisions.Pet animals that you encounter.Buy them from the microtransactions store. Animal companions from questsYou can get pets in Assassin's Creed Shadows by completing certain quests. A good example early in the campaign is a preorder-exclusive side quest called Thrown to the Dogs, which takes place near the city of Osaka. If you head to the location, you'll see a stray dog waiting at the grave of their owner Ichiro. From there, you can follow them to learn about what truly happened to its master. After reading the letter, you can have the dog, Tsuki-maru, head to your hideout. Animal companions in the wildThe most common method of acquiring critters in the game requires you to pet them once you get close enough. Here are some important tidbits:You can find domesticated animals in towns, though there are a few in the wilderness. If you love cats--because we all know that cats are awesome!--you could visit the Cat Island in Lake Biwa to find various felines.Some animals are skittish and would run away if you startled them. As such, it's better to approach them stealthily and then press the "Pet" button prompt once it appears.The first time you pet a particular breed of animal, they will be registered to your hideout as a pet option.You won't be able to get duplicates--i.e. you can't get multiple calico cats even if you pet a dozen of them in towns. Animal companions from Sumi-e paintingsSome animals in the wild can become pets if you manage to complete the Sumi-e Painting activity. The objective is to look for paintbrush icons on the world map/minimap. These denote the locations of creatures that are scampering in an area. You should then sneak up on these critters while holding down the aim button.Once the process is done, your character will paint the animal. In some cases, you might just get a codex entry, though there are instances when you'd receive that creature as a pet as well. Animal companions from the storeYou can also get Assassin's Creed Shadows pets by buying them from the store. However, these are microtransactions that cost Helix Credits (the game's currency bought with real-life currency), so we don't recommend going this route.Still, if you're really interested in these adorable creatures, you can find them in the store's Hideout Packs tab:Eikyo: Adds the Eikyo AkitaSakura: Adds the Sakura FoxFour Seasons: Adds the Summer Deer, Autumn Boar, Winter Akita, and Spring Bobtail.Note that there's an "Access Standalone" button when you select an animal on your screen. This allows you to purchase a single pet for a lower price instead of the entire bundle. How to add animals to your hideoutOnce you've obtained a single animal companion in the game, simply head over to your hideout:Hold the "Improve Hideout" button prompt.Press the "Build" button.Go to the "Animals" tab (the last one on the right).Select a pet and place it anywhere in a valid area.This is how you get pets for your hideout in Assassin's Creed Shadows. Since we're already discussing animal companions, why not talk about human companions as well? You can learn more about Yasuke and Naoe's buddies in our recruitable allies guide and romance options guide.Do you need more help as you continue your adventure throughout Sengoku Jidai era Japan? We've got you covered, so just take a look at our Assassin's Creed Shadows guides hub.
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  • How GameStop And Used Games Inspired Shadow Of Mordor's Nemesis System
    www.gamespot.com
    Earlier this year, Warner Bros. closed down Monolith, the developer behind 2014's Middle-earth: Shadow of Mordor and its 2017 sequel, Middle-earth: Shadow of War. Those LOTR games were beloved by fans in part because of Monolith's innovative Nemesis system, an AI procedural program that allowed NPCs to remember their previous encounters with the players' character and evolve accordingly. And according to former Warner Bros. Games vice president Laura Fryer, the development of the Nemesis system was inspired in part by falling sales for Batman: Arkham Asylum.Fryer recently shared a video on her YouTube channel [via PC Gamer] where she went into detail about her relationship with Monolith while she was employed by Warner Bros. Games. As Fryer recalls, WB was alarmed by the way sales fell from Arkham Asylum's peak, and company executives believed that millions in sales were lost when used copies of the game were sold on the secondary market including stores like GameStop. "It all started when Rocksteady shipped Arkham Asylum in 2009," said Fryer. "It was selling great. Then suddenly sales dropped off. They could see this because the data from their game analytics revealed that more people were playing than were paying. The theory was that people would play through the game and then return the game disc to a retailer and get paid, which was very common at the time. This was great for gamers because they could buy the game and then sell it back to a company like GameStop and buy something else. It was great for GameStop because then they sold that used game for a discount and they pocketed the money. For game developers though, it was a disaster because they weren't getting paid for every game--they were only getting paid for the first copy sold. They lost millions of dollars."Continue Reading at GameSpot
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