• Colon Cancer: Signs and 4 Ways to Reduce Your Risk
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    Colon cancer isn't the same as stomach or gastric cancer. These are the signs you should pay attention to.
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  • Wearing an Apple Watch? Here Are 9 Useful Health Features You May Not Know About
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    How well do you really know your Apple Watch? These are nine features you may not be using right now.
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  • How to Tame Impatience
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    OpinionMarch 26, 20255 min readPatience is a Process, Not a VirtueImpatience is an emotion we can all learn to tameBy Kate Sweeny Cars came to a standstill in Beijing on October 2, 2010. The snarl was one of several in China that year, making international headlines. STR/AFP via Getty ImagesYou had to be really unlucky to be on the China National Highway 110 on August 14, 2010. One of the longest traffic jams on record ensued, ensnaring thousands of vehicles over more than 100 kilometers and lasting more than 10 days. The unluckiest drivers were stuck for five full days. As the days dragged out, vendors popped up along the highway to keep people fed and hydratedoften for a high fee.Would sitting in traffic for five days make you impatient? I strongly suspect that even the calmest, most zen among us would answer with a resounding yes! Patience fails everyone at some point or another. It probably takes a lot less than a multiday traffic jam to send most of us into a spiral of impatience and defeat.And yet philosophers, religious scholars and poets alike tout patience as a virtue, imbuing the term with moral righteousness. Does that make it immoral to fidget in a long meeting, grumble and groan in line or want to hit the fast-forward button when someone drones on and on? To say that patience is a virtue implies that you either have it or dont and that having it is always a good thing.On supporting science journalismIf you're enjoying this article, consider supporting our award-winning journalism by subscribing. By purchasing a subscription you are helping to ensure the future of impactful stories about the discoveries and ideas shaping our world today.As a behavioral scientist, I think about patience differently. Sure, some people find it easier than others to calmly endure various insults to the value of their time. But Im not that interested in identifying saints and sinners, winners and losers in the human lottery of personality. To me, its far more interesting and useful to think about patience as something we do rather than something we havea process rather than a virtue. In recent research, Ive explored what we might learn by reframing patience as a process.Consider first what it means to be impatient. We all know the feeling: fingers drumming the table, leg bouncing, nearly jumping out of our seat with the desire to end whatever seemingly endless suffering the world has seen fit to dole out that day. In psychology, we call those tics psychomotor agitation.But why does this frustrating feeling arise? Most emotion researchers take whats known as a functionalist perspective, in which emotions motivate us to do specific things that are good for our survival. The prolific Dutch psychologist Marcel Zeelenberg coined the phrase feeling is for doing to get at this idea. In the case of impatience, our mind and body are trying to tell us to get moving, to find a way to bring the objectionable delay to an end. It motivates us to find a way around the traffic or to cut short a co-workers question that turned into a monologue. It can even be the engine that drives social change when pointed toward injustice or structural inequality.Of course, just because we evolved to feel impatient doesnt mean it always helps us. In cases where were truly stuck and have no way to accelerate progress, impatience is like the annoying child in the backseat asking, every few minutes, Are we there yet? It can even steer us away from our goals. In negotiations, for example, impatience is a recipe for failure, leading to impulsive decisions and subpar outcomes.In a series of recent studies with more than 1,400 participants, my colleagues and I presented people with a series of familiar but hypothetical scenarios to investigate why some situations trigger teeth-grinding impatience while others barely perturb people. For example, we asked them to imagine having to wait in a doctors office, sit in traffic on the way to a concert or endure a seemingly endless conversation with an annoying colleague. The participants then answered questions about how they were feeling.Across the various scenarios, a few factors seemed to clearly ramp up impatience. People were more impatient when the thing they imagined waiting for was very appealingand when the wait itself was unappealing. Being delayed for something you dread, such as an unpleasant work event, is easier than a similar delay for a much-anticipated performance by your favorite band. And if you have a comfortable car and a good audiobook cued up, thats easier than being stuck on the freeway in the summer with no air-conditioning and a broken stereo systemno matter where youre going. We also found that people were more impatient when someone was to blame for the delay. Traffic linked to a morning rush hour doesnt feel as bad as a backup caused by a reckless driver (or worse, by lookie-loos slowing down to see the accident).In follow-up studies that are still unpublished, we tested one particular predictor of patience, namely how a delay compares with an affected persons expectations. We figured that the length of a delay wouldnt matter as much as whether the person saw it coming. Are you going on a 10-hour road trip? No problem. Are you stuck in a 10-hour traffic jam? No fun at all. In one experiment, we told participants that a tedious taskessentially staring at a blank screenwould last either one, three or five minutes. In all cases, it actually took three minutes, but participants who expected just 60 seconds of aggravation felt far more impatient than those who knew they were in for a longer ordeal. And other studies that are currently underway are beginning to confirm that these experiences of impatience have all the qualities of an emotion, just like sadness, boredom, guilt or anger.If impatience is an emotion, what is patience? In my view, patience is simply our best response to impatience. In technical terms, its a form of emotion regulationa tactic to change how we feel, usually with the goal of feeling and doing better. When we take a deep breath instead of snapping at our spouse or remind ourselves that the scary movie isnt real, thats emotion regulation.Patience works the same way. When we start to feel impatient at the hassle or hardship or hanger-on, we can let that feeling rageor we can regulate it. Are you facing a long delay at the airport? Shift your focus toward the new book you brought along. Are you waiting weeks to find out if you got that job? Dive into your favorite hobby to distract yourself for a few hours. Are you at your wits end after a long day of childcare? Give yourself a grown-up time-out until youre ready to reengage with patience.What Ive just describedimpatience as an emotion and patience as a process that soothes the emotionoffers a new way for all of us, including scientists, to think about these concepts. Theres still a lot we dont know about patience, including why some people seem to find it easier than others and how we can get better at it. Fortunately, those are simpler questions to answer when we reduce the challenge from virtue acquisition to emotion regulation.Ultimately, it may seem like a stark contrast from poetic descriptions of virtue, but Ill take practical wisdom over virtue any day.Are you a scientist who specializes in neuroscience, cognitive science or psychology? And have you read a recent peer-reviewed paper that you would like to write about for Mind Matters? Please send suggestions to Scientific Americans Mind Matters editor Daisy Yuhas at dyuhas@sciam.com.This is an opinion and analysis article, and the views expressed by the author or authors are not necessarily those of Scientific American.
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  • Artificial Nap Could Provide Benefits of SleepWithout Sleeping
    www.scientificamerican.com
    March 26, 20252 min readArtificial Nap Could Provide Benefits of SleepWithout SleepingDesynchronizing monkeys brain with electricity caused a performance boostBy Simon Makin edited by Sarah Lewin Frasier Thomas FuchsWhat if we could obtain the memory, learning and perception benefits of power naps without actually sleeping?A recent study in Science suggests that at least some of our primate cousins can. Researchers showed that brief naps (without rapid eye movement, or REM, sleep) improved macaques performance on a visual-perception task. The scientists then reproduced this boost by electrically stimulating the brains of awake monkeys in a way that mimicked sleeping brain activityinducing a kind of artificial nap. The process, if effective in humans, might one day help boost cognition and treat sleep disorders.The team first trained five monkeys on a task evaluating image orientations and tested them twice, with a 30-minute gap in which they either had non-REM sleep or merely rested. The monkeys that slept performed significantly better on the second test. The researchers recorded thousands of neurons activity in three brain regions: two visual areas and one associated with decision-making. In the monkeys that slept between tests, this activity was, oddly, less synchronized during the second task than the first.On supporting science journalismIf you're enjoying this article, consider supporting our award-winning journalism by subscribing. By purchasing a subscription you are helping to ensure the future of impactful stories about the discoveries and ideas shaping our world today.Sleep is a synchronizing phenomenon in which neurons go up and down together, but the level of synchrony after sleep is reduced compared with before, says the studys senior author, Valentin Dragoi, a systems neuroscientist at Rice University. This is surprising. The size of this desynchronizing effect correlated with performance increases, suggesting that neurons firing more independently of one another may drive the improvement.Low-frequency delta brain waves are known to be involved in memory maintenance. These waves dominated the monkeys sleeping brain activity, and the team wondered whether they were behind the performance boost. To test it, the researchers conducted the experiment againbut instead of letting the monkeys sleep, they stimulated a visual brain region using a low-frequency electrical signal that mimicked delta waves. This stimulation also led to both reduced neural synchrony and better performance.These findings imply that brain stimulation could deliver some of the benefits of naps without sleep. The results in primates strongly suggest artificial nap effects will translate to humans, says Sara Mednick, a neuroscientist at the University of California, Irvine, who studies the relation between napping and performance; evidence already exists that electrical stimulation during sleep can benefit humans memory. This work demonstrates that stimulating [when awake] at the delta frequency can mimic sleep benefits, Mednick says.The researchers used electrodes placed in the monkeys brains for stimulation, but they plan to test noninvasive techniques in people with sleep disorders in the near future, Dragoi says. They also plan to study other senses, cognitive functions and brain regions, he adds. Are different areas most effective for particular tasks? No one knows.
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  • The Witcher 4 won't be out until after 2026, so could it be a next generation game?
    www.eurogamer.net
    The Witcher 4 won't be out until after 2026, so could it be a next generation game?CDPR confirms it's not using generative AI.Image credit: CD Projekt Red News by Ed Nightingale Deputy News Editor Published on March 26, 2025 CD Projekt Red doesn't plan to release The Witcher 4 by the end of 2026, perhaps hinting it could be a next generation game.In its latest financial call, the company discussed its profit forecast for the next few years up to 2028, for which it expects a significant increase."Even though we do not plan to release The Witcher 4 by the end of 2026, we are still driven by this financial goal," the company said.The Witcher 4 Cinematic Reveal Trailer Behind the scenesWatch on YouTubeThe Witcher 4 was first revealed at last year's The Game Awards, though no release window was provided leaving fans to speculate. Though 2025 was very unlikely, some had hoped for a 2026 release. Now we know it will be 2027 at the earliest.This is also in-line with journalist Jason Schreier, who responded on ResetEra that both The Witcher 4 and Naughty Dog's Intergalactic won't be out next year.Does this mean The Witcher 4 will be a next generation game? Sony is no doubt already planning its PlayStation 6 console, while Xbox is reportedly targeting 2027 for its next console.Or perhaps the game could be a cross-generation release, though that didn't work out well for Cyberpunk 2077.Eurogamer previously spoke with CDPR's vice president of technology, Charles Tremblay, about a potential PC-only launch for The Witcher 4, with consoles following."It's something we discussed, actually," he said, "but we're not 100 percent sure. Maybe - so it's hard to say if we want to go this way at this stage. I would assume that as long as I understand, like, the strategy we want to do - I'm just trying not to say too much, bear with me - most likely, the launch, we will not have a PC-only launch, for example. I don't think this is a strategy we want to adopt right now. That being said, will it mean that we will have - let's say there were 20 platforms available - we'll have 20 at launch? Maybe not. But at least PC only, and then scattered, it's not necessarily the approach we want to go forward, for sure."From the same financial call, joint CEO Michał Nowakowski discussed not using generative AI in The Witcher 4 due to the legalities of ownership."I think we mentioned before that last year, we set up a team that's investigating the potential use of AI solutions in our future products, including development of our own customised AI models," he said. "And we have several research projects underway. However, they are really not necessarily focusing on generative AI."Gen AI, to be honest, is quite tricky when it comes to legal IP ownership and so on, and many other aspects. So when it comes to implementation of any gen AI in the actual games, we really have nothing happening when it comes to Witcher 4 or any projects in the near future."CD Projekt Red also confirmed a partnership with Saudi-backed mobile developer Scopely to create a game within one of CDPR's franchises.
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  • How Metaphor: ReFantazio's UI escaped the shadow of Persona
    www.eurogamer.net
    How Metaphor: ReFantazio's UI escaped the shadow of PersonaFunction and style convey a timeless sense of cool.Image credit: Atlus News by Ed Nightingale Deputy News Editor Published on March 26, 2025 RPG maker Atlus has become celebrated for the unique UI designs in its games, from the Persona series to the more recent fantasy epic Metaphor: ReFantazio.I spoke with Metaphor's UI designer Koji Ise at this year's Game Developers Conference (GDC) to discuss the creation of the game's UI and how it conveys a sense of "cool"."There are various ways of interpreting cool," said Ise. "But if we're simply looking at the aesthetics, it should be pretty simple and easy for designers to create that. The important part is to tie [the UI] in with the tone of the game and weave that into the game narrative. Being able to tie all that together with the game itself is what I consider to be something that's cool."I think a game that achieves that is a game that has designs that are just unique to that title alone, something that other titles cannot achieve," he added. "I think that sort of design is what I would consider to be cool."To see this content please enable targeting cookies. Metaphor: ReFantazio ReviewWatch on YouTubeUI is hugely important in setting the tone of a game as it appears across a game during gameplay, in menus, and more. "I think it is a powerful tool to control the overall kind of impression that the game gives off," said Ise.He continued: "UI has the power to become the face of a game as well as move the player's emotions. That's why we as a team put in so much cost, resources and passion to create all these fleshed out UIs."A big challenge with Metaphor in particular, though, was standing out from the shadow of the Persona games, which very much established the stylish UI designs of Atlus's games."I first started out by really trying to identify what Metaphor as a game was trying to convey and what specific unique traits the game had," said Ise. "And by really honing into those elements and being creative in how to express that through the UI, I believe we were able to pull the appeal of Metaphor to the forefront[and] create something that was uniquely Metaphor."Ise added the team was "very conscious of Persona" during development. "It was an established and big presence for us and it felt like we were in its shadows. But the director at one point pulled me aside and told me 'hey, don't focus on that too much, focus on what you want to do on this title alone'. And that really gave me [a chance to] step back and look at Metaphor as it is and focus on what expressions we want to make for this game specifically."One of those elements was the use of Da Vinci's classic Vitruvian Man for the menu of the game's class system, known as Archetypes."That's actually a representation of a formula for the ideal king," said Ise, referencing the game's core plot. "Because the game adopts medieval painting styles, we were looking at various artwork from that era, which is when we found the Vitruvian Man, which we thought fit that theme because it has the ideal proportions of a human being." The Archetype Tree uses the Vitruvian Man for its design | Image credit: Atlus / EurogamerAt Atlus, UI is a core part of the development process from the very beginning and this allowed the design to morph and evolve from the early conceptualisation stage to its final form along with the game as a whole.As such, Ise showed me some early UI designs to represent the winding road of its development.The earliest design focused on the game's fantasy setting, using parchment paper and other elements to represent the travel motif. "This was a design that was created when the theme of the journey itself with your companions was at the forefront, so that's why that's clearly expressed in this design," said Ise. The travel motif is reflected in the fantasy items | Image credit: AtlusThe next design was more retro, with minimalist white borders around menu elements but rearranged in a modern style. This was to tie back to the roots of RPGs for a classic feel. The white boxes here reflect classic RPGs | Image credit: AtlusThe third design was focused on the theme of anxiety and depicted the face of the protagonist falling downwards into his emotions. "This was created when one of the ideas of anxiety came into the picture," said Ise. "This is an emotion that people in the fantasy world and also in the real world share, it's mutual between those two worlds." The falling character in this design represents anxiety | Image credit: AtlusTo me, the blend of medieval fantasy and modern style lends the UI a timeless feel. "Yes that was very intentional and was something we were aiming for because the game is in a fantasy setting and we were referencing a lot of medieval designs," said Ise, though he felt this alone was too old fashioned and "wouldn't be catchy for the modern player".He was then inspired by a poster in an art museum promoting medieval artwork but with pop art fonts and designs. "It felt like they were talking directly to us as modern people," he said, ultimately influencing that blend of a painterly style enveloped in modern animation and typography. Two further concepts for the UI design | Image credit: AtlusA key element of any UI, though, is balancing style with usability and clarity. "Striking that balance was, to be honest, the most difficult part of creating the UI for this game," Ise admitted."If we lean too much into the visuals, then it's difficult to use. But if we lean too much into the functional or usability side, then we start to lose the Atlus touch. So we put in a lot of effort and thought to make sure that we were taking both and making sure that it is a great balance to meet the needs of both.""Persona veteran Atlus flexes its expertise with a fresh take on high fantasy," reads our Metaphor: ReFantazio review. "What it lacks in subtlety, it makes up for in grandeur and heart."
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  • InZoi devs claim Sims 4 rival runs fine on Steam Deck ahead of early access launch
    www.videogamer.com
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games hereInZoi has become one the most anticipated games of the year because of its extensive character creator demo that was released in 2024. Many see the game as a potential rival to The Sims 4, and it is coming out very soon on PC only in early access format. Naturally, many fans are wondering if they will be able to play the game on the go, and, although not officially verified for Valves handheld platform, the devs have claimed ahead of early access launch that InZoi runs fine on Steam Deck.Can you play on InZoi on Steam Deck?Earlier on February 28th, 2025, the developers conducted an AMA with fans on the official InZoi Discord. Fans had the opportunity to submit questions, although the developers were not willing to accept questions about everything such as microtransactions and a post-launch early access roadmap.What the developers did answer is whether the game is compatible with Steam Deck. In response to whether the game is compatible with Valves handheld platform, the official response on Discord was, Yes, but it has not been officially optimized with Valve.In addition, the response claimed, The game runs fine, but you may need to adjust settings.Image credit: InZoi DiscordWhether it actually runs well on Valves handheld platform remains to be seen as early access doesnt launch until March 27th/28th pending on your region. You can play the demo for free, but that is admittedly just a character creator and build studio.We are very excited for InZoi to come out, and so are many others seeing as the game has topped Steam s most wanted games chart. Again, the game has been heavily compared to The Sims 4, and its something fans of The Sims 4 are eyeing with curiosity and excitement as its another life simulation game where you get to play God, only this time there is even more customization and the graphics are aiming for ultra realism.Again, InZoi early access launches on March 27th/28th, and it costs $39.99. It will eventually join consoles, but it will land on PS5 and Xbox until early access ends.In other Steam Deck news, users can soon get an overwhelmingly positive RPG and more for free.Related TopicsinZoi Subscribe to our newsletters!By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.Share
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  • Marvel Rivals fans finally decrypt latest mystery, and the results are wild
    www.videogamer.com
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games hereMarvel Rivals continues to delight its growing player base with the Galactas Cosmic Adventure event, which debuted on March 7, 2025. This limited-time event, which runs until April 11, involves players rolling dice on a cosmic board to receive rare rewards such as the coveted Mrs. Barnes Black Widow skin, Units, sprays, and nameplates.By accomplishing challenges in the chaotic Clone Rumble mode, players can gather Galactas Power Cosmic30 of which grant a dice rollto traverse the board and grab up to 24 unique items. The events board game-inspired structure has kept fans interested, providing a refreshing twist on the games live-service model while keeping the promise of free heroes and maps for everybody.The latest patch notes, which will be released on March 27, 2025, tease an interesting addition: a secret April Fools Easter egg present. This hidden surprise will only be available to individuals who have claimed all of Galactas Cosmic Adventure rewards from April 1 to April 4. The community is rife with speculation as it could be a new skin, a quirky emote, or perhaps a hint to Season 2 content. On the other hand, most fans have already decrypted it and its something beyond you can imagine.Marvel Rivals Easter egg fuels speculation about Twerking Venom emoteAs Marvel Rivals Season 1 nears its close, the new patch is generating excitementand some hilaritywith the hint of a Twerking Venom emote, which will be released as an April Fools Easter egg reward on April 1, 2025.Fans believe that NetEase is finally bringing the iconic Venom Twerk Emote. Image by VideoGamer.The hint appeared in the March 27 patch notes, which featured a silhouette of Venom with exaggeratedly big glutes, fueling suspicion. This isnt just a random jest, as its a reference to a long-running community joke that has circulated since the games inception, with gamers asking for a lighthearted Venom dance based on his caked up appearance. While some feel its a clever April Fools prank, others believe its a true addition to Venoms armory, especially after his recent improvements confirmed him as a meta-relevant Vanguard.Fans are joking on social media about Venom shaking it mid-match, possibly in a Symbiote Bond team-up with Spider-Man or Peni Parker. One such fan wrote, They finally gave the people what they want! Another chimed in, As a Venom main, I am thrilled.Whether real or a troll, the emote fits Marvel Rivals style of combining Marvels renowned charm with playful flair. Check out more content coming with the update, including hero fixes that improve gameplay.Marvel RivalsPlatform(s):macOS, PC, PlayStation 5, Xbox Series S, Xbox Series XGenre(s):Fighting, ShooterSubscribe to our newsletters!By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.Share
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  • Jayne Mansfield at Home: 15 Photos of the Bombshells Pink Palace and More
    www.architecturaldigest.com
    From the age of six, Jayne Mansfield knew she wanted to be a movie star. The working mans Monroe, as she later came to be known, was 21 when she moved to Los Angeles in 1954 alongside her husband and their three-year-old daughter. She immediately got to work making her superstar aspirations a realitya scheme that gained more traction with each passing day. Half of the time the dishes werent washed and the kitchen was dirty, for each morning I started out in full pursuit of my dream, she said, according to biographer May Mann. Mansfield secured her first studio contract less than a year after her arrival in Tinseltown; within three years, she had won a Golden Globe for her starring role in the musical comedy The Girl Cant Help It.The actors bombshell image was instrumental in her rise to famethough at first, studio producers didnt bite. If I couldnt go through them, I figured Id just have to go around, she told the Saturday Evening Post of the powers that be in 1957. Then, right at that moment, I made the greatest discovery of my life. I discovered publicity. The Dallas-raised starlet bleached her naturally brunette hair, played up a comedic dumb blonde persona (despite her purported genius-level IQ), and was photographed as often as possible. Everything in Mansfields life, including her trademark feminine interior design style, aligned with a carefully constructed identity. Pink was her signature color, and she embraced an extravagantly girlish style when it came to the home: Faux fur, hearts, cherubs, and stuffed animals were incorporated in excess throughout the actors longtime SoCal dwelling she dubbed the Pink Palace, where she resided beginning in 1958.Read on for a look at the larger-than-life star in her equally showstopping abodes.Photo: Earl Leaf/Michael Ochs Archives/Getty Images1/15Puppy loveThe Pennsylvania native poses in bed at her Beverly Hills home with one of her numerous Chihuahuas in this April 1955 photo. A midcentury-modern curtain with an atomic-inspired print hangs to the right. Just a few months earlier, Mansfield was signed with Warner Bros. Picturesher first studio contract. That same year, the rising star separated from her then husband, Paul Mansfield, who was reportedly fed up with her pursuit of fame.Photo: CBS via Getty Images2/15Mansfields MadnessThe Playboy model poses with her first home in 1956, the same year she was signed to 20th Century Fox. The small wood-sided dwelling on Wanda Park Drive in Beverly Hills was dubbed Mansfields Madness. According to biographer Eve Golden, the house cost $18,000.Photo: CBS via Getty Images3/15In the doghouseMansfield poses with her dogs outside of her home in 1956. That year, she met and promptly fell in love with Mickey Hargitay, a Hungarian bodybuilder and Mr. Universe 1955, who had worked as a carpenter and plumber in a former life. Over the course of their relationship, Hargitay hand-built Mansfields dream home. Mickey has fixed my present home up so much that it looks like a different place, she told a gossip columnist that year, according to Golden. He put in plants, flowers and shrubbery, he built me a brick patio and doghouse for my five dogs. We are painting it pink like the main house.Photo: CBS via Getty Images4/15Beverly Hills bombshellIn this 1956 snapshot, the Too Hot to Handle star signs a photo of herself in a living area of Mansfields Madness, which was lined with frames displaying her various awards and magazine covers. The two-bedroom home was furnished in Modern Sears, according to Golden. Press frequently had to contend with Mansfields horde of pets, some of which were not housebroken. It became a part-time photo studio and animal shelter, the biographer wrote.Hulton Archive/Getty Images5/15The Pink PalaceIn January 1958, Mansfield and Hargitay wed at the all-glass Wayfarers Chapel in Palos Verdes, California. The newlyweds moved into a $76,000 Mediterranean-style mansion at 10100 Sunset Boulevard in Holmby Hills that they named the Pink Palace. They painted the white stucco exterior in a rosy hue mixed with light-catching quartz grains. Hargitay built the 40-foot-wide, heart-shaped backyard pool pictured in the background here.Photo: Richard C. Miller/Donaldson Collection/Getty Images6/15Jaynes aestheticOther than the swimming pool, Mansfields primary bathroom was one of the Pink Palaces most iconic features. It was lined floor-to-ceiling with pink shag carpet, though its standout design detail was without a doubt the heart-shaped pink marble bathtub lined with gold leaf tiles and adorned with gilded swan-shaped fixtures.Photo: Richard C. Miller/Donaldson Collection/Getty Images7/15Tiger denMansfield poses in the Pink Palaces den, which featured thick white shag carpet, a tiger skin rug, a copper ceiling, and a petrified driftwood fireplace. She hired set decorator Glenn Holse to decorate the dwelling. I cant picture anything more cozy than a fireplace in every [room], Mansfield said during a 1960 tour.Photo: Bettmann/Contributor/Getty Images8/15In the nurseryIn 1958, Mansfield and Hargitay welcomed their first child together, Miklos. The actor shows off his nursery ahead of his arrival in this photo. The sweet space had a frilly bassinet lined with tulle and bows, a fairy-tale forest scene painted along the walls, and a crib full of stuffed animals.Photo: Silver Screen Collection/Getty Images9/15A new addition to the familyIn 1960, Mansfield welcomed her second son, Zoltan. The family poses inside the nursery with the newborn in this snapshot. Four years later, they would welcome Mariska, who would later become a television icon for her portrayal of Law & Order: SVUs Olivia Benson. We take our children everywhere we go, Mansfield once said in an interview. I dont believe in having them and then leaving them to someone else to bring up.Photo: CBS Photo Archive/Getty Images10/15Think pinkMansfield shows off her pink-swathed bathroom again in this 1960 photo. In exchange for product endorsements and promotional appearances, the star received an estimated $150,000 worth of free merchandise to furnish the houseincluding the pink shag that lined this bathroom, one of 11 inside the fanciful abode.Photo: Bettmann/Contributor/Getty Images11/15A swimming pool for sweetheartsMansfield poses in front of the homes finished pool in 1961. Gold mosaic along the bottom of the pool spells out the words I love you Jaynie. Two heart-shaped islands support fountains, while a smaller heart-shaped kiddie pool sits at the top of the heart. According to Golden, Hargitay also built a bathhouse nearby, complete with a fireplace inscribed with the message, My love for you flames forever.Photo: Bettmann/Getty Images12/15Down to businessIn this 1961 photo, Mansfield sits in her office, which was lined with cherry-red tufted leather. The actor continued to make appearances at promotional events alongside her film career and charged a reported $10,000 per ribbon-cutting appearance. She has found a way to capitalize on fame which may create an entirely new kind of star, the Associated Press wrote that year. Theres not much to the part, but the pay is spectacular.Photo: Bettmann/Contributor/Getty Images13/15Hall of fameMansfields collection of framed magazine covers featuring her image is displayed in this 1961 picture. I feel that a star owes it to her public to bring the public into her life, she said in 1960. The fans feel that they kind of own you, and if you kept your life a complete secret, it wouldnt be fair to them. But my private lifeand when I say private life, I mean private lifeis always very private.Photo: Vittoriano Rastelli/Getty Images14/15The grand fireplaceIn 1967, Mansfield poses with stuffed animals in the living room of the Pink Palace. Two curved purple sofas were situated in front of a huge hearth, which the starlet once joked was a walk-in fireplace. A white marble fountain with the couples initials in mosaic was also found in the shag-lined space. All my life, Ive dreamed of a place full of cupids and angels and hearts, Mansfield once reportedly said. Its too bad the drops of water from the fountain in the living room arent heart-shaped.Photo: Vittoriano Rastelli/Getty Images15/15Posed at the pianoMansfield poses with her Steinway piano, which was adorned with cherubs. Two Juliet balconies also graced the living room, which featured soaring beamed ceilings. Just a month after this 1967 photo was taken, Mansfield met her untimely death in a car crash at the age of 34. Though her career was short, it left an indelible mark on celebrity culture and American pop culture. Daily Variety editor Joe Schoenfeld wrote that Mansfield won what our culture instructed her to achieve. And dont sell her achievement short.
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  • Inside Cooper Hewitt's Off-Site StorageHome to More Than 215,000 Works of Design
    www.architecturaldigest.com
    Born in Barcelona to a filmmaker father and lawyer mother, Nicanor trained as an architectural historian and theorist before pursuing museum studiesa path that led her to past positions at the Guggenheim, V&A, Norman Foster Foundation, and Rice University. I thought I would be an architect, but I was also very interested in cultural diplomacy, she recalls. I was also interested in larger systems of cities and how cities work and how those stories are told. The transition to the world of design and the decorative arts has been a pivot. From the larger scale you can think of the smaller scale, she notes. Im an architectural historian. But I am also a generalist. I thrive in the immensity of what we have.Nicanor on a ladder beside a 1999 Slice Chair by Matthias Bengtsson.Photo: Jeremy LiebmanVintage staircase models.Photo: Jeremy LiebmanIf expanding access to Cooper Hewitts collection is now a top priority, so too is collecting new ideas. We want to bring people together and provide forums for exchange, Nicanor explains, speaking to dual ambitions of growing public programs and improving the visitor experience. We are thinking about how people encounter the space, and how that continuesand happens simultaneously online. Above all else, she hopes the museum emphasizes the important role design plays in our everyday lives. Design is not neutral. It imposes feelings and actions, shaping our decisions.Just one object, Nicanor emphasizes, can tell many different stories.
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