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  • Endless Legend 2 is a fantasy 4X where players are at the mercy of shifting seasons and monstrous tides
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    Endless Legend 2 is a fantasy 4X where players are at the mercy of shifting seasons and monstrous tidesComing to PC early access soon.Image credit: Amplitude Studios/Eurogamer News by Matt Wales News Reporter Published on Jan. 23, 2025 Amplitude Studios, the developer behind historical 4X Humankind and the Endless series of games, has announced it's revisiting its other 4X title - the fantasy themed Endless Legend - for a fully fledged sequel launching into PC early access soon.Endless Legend 2 aims to take the critically acclaimed turn-based, hex-based strategy action of the 2014 original and push it to "new heights". Core to these ambitions is a new seasons and tidefalls system promising to "dramatically transform" Endless Legend 2's doomed ocean world of Saiadha as a game of exploration, expansion, and domination unfolds."As the water goes down, the environment itself becomes both an obstacle and a chance for discovery," the developer explains. "Players will have to adapt to these constant shifts, confront ancient threats, and uncover the secrets buried deep within Saiadha. Each cataclysm brings new dangers, but also unique opportunities."Endless Legend 2 reveal trailer.Watch on YouTubeEndless Legend 2 will initially feature four unique factions as part of its early access release, each promising their own "distinct philosophies, strengths, and play styles" and offering asymmetric styles of play. Amplitude says two additional factions are set to join upon its full release.There's no launch date for Endless Legend 2 just yet, but Amplitude is currently targeting "early 2025". Fans of the studio eager to join in its test phase prior to its early access arrival can sign up to Amplitude's Insider programme via its website.Endless Legend 2 marks Amplitude's first release since splitting from former owner Sega last year. "This decision allows us to be more agile in our approach while continuing to shape the vision that we've had from the beginning," studio director Romain de Waubert de Genlis said at the time, "empowering us to push boundaries and be closer than ever to our community."
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  • Doom: The Dark Ages gets release date confirmed, will make you feel like an "iron tank" rather than the "fighter jet" acrobatics of Doom Eternal
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    Doom: The Dark Ages gets release date confirmed, will make you feel like an "iron tank" rather than the "fighter jet" acrobatics of Doom EternalBeefier melee and revamped Glory Kills, too.Image credit: Bethesda News by Katharine Castle Managing Editor Published on Jan. 23, 2025 Bethesda and id Software revealed an extensive new gameplay deep dive for Doom: The Dark Ages as part of the Xbox Developer Direct tonight, confirming the game's leaked release date of May 15th 2025 in the process.Set in a sci-fi fantasy medieval war against the demons of hell and acting as a prequel to Doom (2016), the Doom Slayer now has a hefty Shield Saw at his disposal alongside a multitude of new guns and weapons to play with, and tonight we got a glimpse of just how dramatically that shield will affect the game's overall combat flow.DOOM: The Dark Ages | Developer_Direct 2025 (4K) | Coming May 15, 2025. Watch on YouTube"In Doom Eternal you felt like a fighter jet," game director Hugo Martin said. "In Doom: The Dark Ages, you'll be an iron tank. Heavy, strong, but still fast." The more grounded combat system will strike a finer balance between enemy projectiles and player movement than previous games, Martin continued, and classic Doom fans will be pleased to hear that all adds up to make "strafing to aim viable again".In a Q&A for press ahead of tonight's showcase, Martin told Eurogamer "the shield is your multi-tool, you know, it's your Swiss army knife," and its lock-on mechanic is a big part of this. In addition to strafing, it will also let you rocket you across the arena to shield bash enemies - or traverse large chasms as we saw in the showcase trailer."You just feel like a pinball, like you're this wrecking machine" he added, and at one point even likened it to web-slinging from Spider-Man. That's where the speed element comes from, it seems, but as we saw in the trailer, the shield can also block and deflect incoming fire, be thrown like Kratos' axe, and even be used to parry demon melee attacks - all from a single, contextual button press.Don't worry if the word 'parry' makes you break out in a sweat, though, as the showcase revealed there will be extensive difficulty modifiers that players can adjust on the fly to tweak settings such as parry windows, game speed, daze duration and more. Image credit: id SoftwareThe Doom Slayer will have new melee options of his own to follow up those defensive manoeuvres, including an iron flail, an electrified gauntlet, and a spiked mace. Again, these will all be available on one input, and have their own combos and upgrade paths.In the press Q&A, Martin revealed this streamlining of the controls was an important goal for Doom: The Dark Ages. This was partly to make it feel intuitive, as "you shouldn't be fighting the controls, you should be fighting the bad guys", he said, but also so players can "master the control scheme faster, then we can ask more of you sooner."Martin also told Eurogamer that many of The Dark Ages' new weapons were designed to be "more brutalistic" to fit the medieval setting, and that he wanted players to think of them "like torture devices". There's no flamethrower this time, either, so the path to clawing back ammo will be done entirely through the new melee weapons."It's a loop that's made up of three core abilities that the player has, which is guns, shield and melee, and you're basically going to be using one or all of those three non-stop throughout the game. And each of those will give you the resources you need to stay in the fight". Image credit: id SoftwareGlory Kills have also been revamped for The Dark Ages. They're now un-synced and can be executed from any angle without locking you into a short, close-up death sequence. "For 10 years now, we've been trying to solve the problem of what happens when there are multiple demons staggered at the same time," Martin said during the Q&A."By the time you've played one synced glory kill, you turn to the other one and he's already out of his stagger state. The answer [was] it never worked to just leave them in the stagger state longer, that just feels weird." Martin also cited that moving between multiple staggered enemies felt "jarring", which didn't gel with their overarching goal of making The Dark Ages feel "fluid and constantly in control".As a result, the studio lent more on the "physics part" of the engine, so players "could move through [enemies] like Leonidas in the Hot Gates in that scene in 300," which Martin says was "a big source of inspiration" for the new Glory Kill system. Making them un-synced also solved "the problem of repetition" and recycled animation sequences, as seen in Doom (2016) and Doom Eternal, he said. Now, "you basically perform combos," Martin explained, "and you feel like you're in total control".On top of the new crop of weapons, The Dark Ages will also let players pilot a "30 storey" Atlan mech to punch giant titans, and fly around on a cybernetic dragon, which breathes fire and has its own mounted gatling gun. Image credit: id Software"They're these pace breakers that happen throughout the game and are woven into the story," executive producer Marty Stratton told Eurogamer. They have their own missions, suite of abilities and mini-bosses to fight. With the dragon, in particular, you'll also using it to explore certain levels, as well as getting on and off it at specific points, with Stratton giving an example of using it to land on a hell galleon, say, then fighting your way through it from the inside before needing to escape again.Levels won't all be linear romps to the finish line, either. In one mission, for example, Martin likens it to a "Doom sandbox", calling it the "largest play space ever in a Doom game" as you bomb around a medieval battlefield pursuing objectives at your own pace. Whether that's representative of a more general open world-style approach remains to be seen, of course. Martin did reveal in the Q&A that "exploration is a huge part of the game", but it's more of "an expanded linear experience" than true open world.Still, together with the mech and dragon sequences, it looks like id Software is pulling out all the stops here when it comes to scale and spectacle, and we'll no doubt find out more when Doom: The Dark Ages releases on PC, PS5, Xbox Series X/S and Game Pass on 15th May.
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  • Doom: The Dark Ages won't have multiplayer, but will have the "most expansive, most epic campaign ever"
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    Doom: The Dark Ages won't have multiplayer, but will have the "most expansive, most epic campaign ever"Just another manic demon-day.Image credit: id Software News by Victoria Kennedy News Reporter Published on Jan. 23, 2025 If you were hoping to jump into Doom: The Dark Ages with your pals for a spot of multiplayer, I am sorry to say you won't be able to.During a Q&A tied in with this evening's Xbox Direct which ws atteneded by Eurogamer, Doom: The Dark Ages' executive producer Marty Stratton said the upcoming release will be a "strictly campaign" affair.Doom: The Dark Ages. Watch on YouTube"We made that decision early so we could really just go all in on the campaign. It's our largest, most expansive, most epic campaign ever, and we're just really happy with the decision," Stratton said."It's been awesome to have the team focused just on polishing and finishing the campaign."Doom: The Dark Ages' game director Hugo Martin added: "That's why we were able to put the dragon and the Atlan [mech] in. I mean, these are things we wanted to do in the game for, like, multiple games now, but couldn't, because we had a multiplayer component - which we loved - but really, it was meant to just focus on the single player campaign and just level up that experience for players."We don't have too much longer to wait until we can get our hands on Doom: The Dark Ages. Tonight, the developer confirmed a 15th May release date. Image credit: id SoftwareDoom: The Dark Ages will serve as a prequel to 2016's Doom and Doom Eternal, and tells the "epic cinematic origin story of the Doom Slayer's rage".For more on this evening's show, be sure to check out our in depth Doom: The Dark Ages coverage here.
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  • Everything announced during the Xbox Developer Direct 2025
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    Everything announced during the Xbox Developer Direct 2025Ninja Gaiden 4! Release dates! More!Image credit: Xbox/Eurogamer News by Matt Wales News Reporter Published on Jan. 23, 2025 It's already shaping up to be a massive year in gaming, and Microsoft has now offered a closer look at its 2025 line-up in the latest edition of its Xbox Developer Direct. Over the course of its hour-long run-time, the publisher shared deeper dives, release date news, and even a couple of notable surprises for some of the titles coming this year - including the reveal of Ninja Gaiden 4 (alongside a Ninja Gaiden 2 spruce-up), a release date for Doom: The Dark Ages, and more. For the full run-down of everything feature in today's showcase, read on below.Ninja Gaiden 4 announcedNinja Gaiden 4 annoucement trailer.Watch on YouTubeIf you've been wondering what Bayonetta studio Platinum Games has been up to recently, here's your answer. It's partnered with developer Team Ninja to create Ninja Gaiden 4, a new mainline entry in the classic action series. Ninja Gaiden 4 features a new Master Ninja protagonist, Yakumo, in a futuristic Tokyo that's been devastated by the Dark Dragon's Rain of Darkrot. Original series protagonist Ryu Hayabusa is also said to play a "pivotal role", and the two characters' paths will eventually cross as the story unfolds. And it's not too far away either, releasing for Xbox Series X/S, PC, PS5, and Game Pass in "fall 2025".Ninja Gaiden 2 Black surprise releasesNinja Gaiden 2 Black release trailer.Watch on YouTubeAnd that's not all the Ninja Gaiden news. Team Ninja has also announced it's bringing a familiar favourite back with a new lick of paint. Ninja Gaiden 2 Black, which first released on Xbox 360 in the halcyon days of 2008, is getting a 'significant revamp' courtesy of Unreal Engine 5. The studio is calling Ninja Gaiden 2 Black the "definitive edition" of the classic hack-and-slasher, and it's out today on console, PC, and Game Pass.South of Midnight release dateSouth of Midnight story trailer.Watch on YouTubeCompulsion Games' third-person action game South of Midnight, which unfolds in a "folklorish" version of the Deep South, returned in Microsoft's latest Developer Direct for a fresh showing - this time packing in giant alligators, chattering catfish, and a peek at some of the action players will experience in its "darkly magical world". And if all that takes your fancy, you don't have long to wait; South of Midnight now has a release date and is arriving on Xbox Series X/S and PC on 8th April.Clair Obscur: Expedition 33 release dateClair Obscur: Expedition 33 release date trailer.Watch on YouTubeThis turn-based RPG set in a fantasy version of late 19th century Belle poque France is certainly striking. It promises what developer Sandfall Interactive is calling a "reactive turn-based" battle system - combining real-time offence and defense elements, alongside a cinematic battle camera - as players explore its "beautiful, immersive world" as the titular expedition unfolds. It's a quest that sees players embarking on a journey to stop the Paintress, who once a year paints a number on her monolith, causing everyone that age to fade away. Clair Obscur: Expedition 33 unquestionably has a lot of character, and it'll be releasing on 24th April for Xbox Series X/S, PS5, PC, and Game Pass.Doom: The Dark Ages release dateDoom: The Dark Ages gameplay.Watch on YouTubeIt feels like it's been a while since we last heard from id Software and Doom: The Dark Ages, but it's back with plenty more to show. id is calling this newest entry in the legendary FPS series its "most ambitious game yet", and it all unfolds in a "cinematic sci-fi fantasy world" embroiled in a medieval war against Hell. It's a prequel to Doom 2016, if you weren't already aware, and id says this means it's had the opportunity to "reimagine every aspect" of the experience. Doom: The Dark Ages' Developer Direct showing featured an extended look at its overhauled combat - which promises "some of the most ridiculously powerful weapons [id] has ever created - plus a 30-storey mech, fire-breathing dragon, and more. Better yet, Doom: The Dark Ages finally has a release date, and is launching for Xbox Series X/S, PS5, PC, and Game Pass on 15th May.
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  • Warner Bros. Games boss David Haddad departs following rocky period for publisher
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    Warner Bros. Games boss David Haddad departs following rocky period for publisherA year after Suicide Squad's $200m flop.Image credit: Rocksteady News by Matt Wales News Reporter Published on Jan. 23, 2025 Warner Bros. Interactive Entertainment president David Haddad is stepping down after 12 years in the role, with his departure following a rocky period for Warner's game division that's been marked by a number of high-profile flops.As reported by Variety, Haddad will stay on with the company for the next three months, while Warner seeks his replacement. "David has thoughtfully and purposefully chosen a time when our release schedule is lighter," Warner's global streaming and games president JB Perrette wrote, "which will help minimise disruption to our ongoing projects and strategic plans and allow this team to smoothly prepare for its next record-breaking title."News of Haddad's departure comes almost exactly a year after the disastrous release of developer Rocksteady's Suicide Squad, which was enough of a flop to that it resulted in a $200m loss for Warner Bros. Free-to-play platform fighter MultiVersus also failed to find an audience despite almost a year of downtime for extensive retooling, resulting in a further $100m hit for the publisher.To see this content please enable targeting cookies. Newscast: Switch 2 and Mario Kart 9 revealed - but questions remain.Watch on YouTubeAnd while 2023's Hogwarts Legacy was a significant financial win for Warner Bros., last year's Harry Potter: Quidditch Champions failed to replicate that success, with the publisher later admitting the title had "underperformed".As to what's next for Warner Bros. Games, the publisher has yet to share much in the way of its future plans. The only game currently left on its announced slate is Monolith Productions' open-world Wonder Woman title - which Warner Bros. has denied is a live service title, despite a job listing sighted in 2023, and despite company CEO David Zaslav's previous ambitions to transform its biggest gaming franchises from traditional console and PC releases into "always on" live service games.
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  • Epic unveils bold plan to pay penalties levied by Apple to tempt developers onto its mobile store
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    Epic unveils bold plan to pay penalties levied by Apple to tempt developers onto its mobile store"It's uneconomical and will cause us to lose a lot of money, [but] we feel like we have to break the logjam." News by Tom Phillips Editor-in-Chief Published on Jan. 23, 2025 Epic Games has announced a fresh push to convince app developers to launch their games on the company's fledgling mobile store, which company boss Tim Sweeney has admitted will be costly.The Epic Games Store for mobile will today add its first swathe of third-party games, beyond the company's core offering of Fortnite, Fall Guys and Rocket League Sideswipe.19 titles have made today's line-up on Android - including Bloons TD 6 and Dungeon of the Endless: Apogee, which are the first titles to be offered in the store's previously-confirmed free games program. 16 of these will also be available via the Epic Games Store on iOS, where it is offered within the European Union. More will be added weekly, typically on Tuesdays.Initially, Epic Games will offer free titles on a monthly basis, with its initial duo available until 20th February. A weekly schedule of free games will then kick in later this year. To see this content please enable targeting cookies. Nintendo Switch 2 and Mario Kart 9 have been revealed - but questions remain.Watch on YouTubeEpic Games has clearly found it difficult to tempt mobile developers to its storefront, which was originally set to welcome third-party games last year and reach 100m installs by the end of 2024 - something it fell short of, only reaching around 30m instead. The company admits that none of the 100 highest-grossing app developers are yet willing to also distribute their game on the storefront - something it blames on Apple's controversial Core Technology Fee (CTF) policy.Epic to pay developers to counter Apple's "insidious design"What is the CTF policy? In a nutshell, iOS developers who want to launch games outside Apple's official App Store must pay a 0.50 fee for every install of its games - even via the App Store itself - after the company's first 1m installs. It's a policy Epic Games and others have criticised as prohibitive of any real competition for the App Store, as no major app developer will want to penalise itself for launching elsewhere.Today, Epic Games has announced it will cover the CTF for games that are offered as part of its store's free games program, for the program's first 12 months. "It's uneconomical and will cause us to lose a lot of money, [but] we feel like we have to break the logjam there," Epic Games boss Tim Sweeney said in a roundtable interview attended by Eurogamer. "[The CTF] is an absolutely insidious design, deviously constructed and deviously defended, and its the most critical thing the European regulators will need to overturn.""We might run into serious financial problems after a couple more decades of this"Asked whether Epic Games had the financial clout to continue the fight long-term, Sweeney said the company was in it for the long-haul."We might run into serious financial problems after a couple more decades of this, but we're determined to fight this out," he said. "I expect large parts of this struggle will go on over the rest of decade, and we're fully committed to it and breaking through. "The word for spending more money than you're making intentionally when you have a great business underneath is investment, and that's is what we see this as. It's an investment in Epic's future, both our future developer as a game developer ourselves - we see a much greater opportunity for Fortnite's future if iOS is open, and competition is allowed on iOS and Android, but we also see opportunities for all developers, and because we have businesses serving all developers such as Unreal Engine and Epic Games Store and our online services."Apple and Google's "paywall" sees money going to "fuck all"Either you have an ability to freely do business using fair market policies, or you're stuck behind Apple and Google's "paywall", Sweeney continued."Most of the profit your business produces will go to Apple and Google, who'll use it for fuck all - share buybacks and dividends rather than investment in hiring or technology or making the world a better place."This includes Fortnite's big rival Roblox, which pays huge amounts to Apple and Google - something Sweeney says was "frustrating" and "sad" to see. In response to a question from Eurogamer on Epic Game Store's 30m installs to date, Sweeney said the company could have hit its 100m target if Apple and Google's "friction" had not gotten in the way."We could have had 60m users, we were denied that, and we're pissed""30m installs would obviously have been 60m if 50 percent of users hadn't been scared away by the scare screens and friction that Apple and Google uses," Sweeney said. "We could have had 60m users, we were denied that, and we're pissed. "But it's not just 60m, because there are network effects. If a number of users are in an ecosystem there's incentive for their friends to come in and interact with their friends. If we'd have 60m users come in instead of 30, each of those would have brought friends, and if those friends hadn't dropped off at a 50 percent rate due to the scare screens, then we might have 100m. I think it would have been easy for us to get to 100m users.""Apple and Google are making this really hard," Epic Game Store boss Steve Allison added. "We had a goal of 100m installs of our first version of the store - with our first-party games - by the end of [last] year. We knew that was going to be a challenge, and where we ended up was around 30m. The friction is real and that number confirms that, absent this friction, we would have hit 100m by the end of the year."The Core Technology Fees on the iOS side and the rate of drop off on installs for the store are issues for some of these companies and they have got to get better before we get them to join," Allison continued. "But regardless, many of them will join us and some will wait before we make progress in these areas, and we're working really hard to do that."Allison said Epic Games is not yet ready to share its new targets, but wanted to see the results of the free games program before discussing more. CMA investigationThe timing of today's announcement is interesting, coming hot on the heels of this morning's confirmation by the UK's Competition and Markets Authority (CMA) that it is launching a fresh investigation into Apple and Google using last year's Digital Markets, Competition and Consumer Act. Epic Games first launched the mobile version of its store last year, as the latest salvo in its long-running battle against Apple and Google which it says hold an unfair monopoly over the distribution of apps and games within their own ecosystems. The CMA will now investigate whether either Apple or Google should be labelled as having Strategic Market Status, a designation that would allow the authority to "guide the behaviour" of each firm, "tackling conduct that could undermine fair competition, or exploit people and businesses".Lastly, today also brings a couple of new features to the Epic Games Store on mobile, including Epic Account login and an auto-update feature.
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  • Xbox Developer Direct live report January 2025 - we're promised a mystery reveal
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    Microsoft's Xbox portfolio of games is under the spotlight this evening as it airs a new Developer Direct at 6pm UK time. We'll be covering everything live as it happens, right here, as well as talking with you about the things that do. Why not join us? Crack some jokes! We like jokes.But what is going to happen? We know a few things. We know the tasty-looking Doom: The Dark Ages will be a central focus and that we're probably going to get a release date for it - reportedly 15th May - and we know we're getting a better look at Southern American folklore action adventure South of Midnight, which I think looks great. A release date more specific than 2025 would be welcome.The other named game on the slate for tonight is promising turn-based role-playing game Clair Obscur: Expedition 33, which Ed has been keeping a close - and interested - eye on, and which again, we could use a more specific release date for. Those are the named games. But we're also promised a look at a fourth game that's, as yet, a bit of a mystery. Could it be a game like Avowed or Fable, or are we going to see something completely new? Maybe it's time to wheel out the Elder Scrolls 4: Oblivion remake that's been speculated about.That's the general shape of things but there could be other surprises too. Join us just before 6pm UK time as we prepare to find out.Watch on YouTube14:57 pmUTCOneAyedPirate says: I'm calling FF7 Remake and Rebirth, both out now on Xbox. Either that or it's a remaster of SHOGOWhether or not its those games, you make a good point: the platform holders love a shadow drop. What may be suddenly releaased tonight, I wonder? Robert Purchese14:55 pmUTCFTJT says: Mystery fourth game's not going to be anything huge - so an old, dormant-ish Japanese IP that's not tethered to Sony or Ninty, and isn't going to be a big multiplat announcement, but is still going to have a *bit* of sizzle to it. Sure, it's probably Ninja Gaiden. But if it's Phantasy Star, I get bragging rightsFTJT is calling it! Mark it down on your bingo cards. Robert Purchese14:02 pmUTCjohndoree says: NintendogsXbogs? Robert Purchese14:02 pmUTCCarl Sheen says: The secret game is rumoured to be a new entry in a succesful Japanese franchise.Ninja Gaiden?And also been rumblings of more than 1 suprise in the presentation as well.Could it be? Granny's Gaiden. Robert Purchese
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  • Palworld developer discusses game's "ending", says it's been "mapped out for quite some time"
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    Palworld developer discusses game's "ending", says it's been "mapped out for quite some time"Rooby Tuesday.Image credit: Pocketpair News by Victoria Kennedy News Reporter Published on Jan. 23, 2025 Palworld recently celebrated its first anniversary, and to mark the occasion developer Pocketpair outlined its plans for the game's second year, with a roadmap that includes co-op crossplay and an "ending scenario".But, why add an 'ending' now? Could it be because of Nintendo's impending legal action against the game? Well, Pocketpair community manager John "Bucky" Buckley tells Eurogamer this 'ending' has actually been "mapped out for quite some time" - and even though it is on its way, it certainly doesn't mean this is 'the end' of Palworld.Let's play Palworld. Watch on YouTube"The World Tree, where the 'ending' takes place, has been visible since day one," Bucky tells me. "Many players suspected their journey would end there, and we've been asked repeatedly about when the World Tree will become available so we're pretty excited to finally be opening the area up for players!"Bucky admits "ending" may not actually be the best way to phrase things, but says he "can't think of a better one" right now."While the World Tree will mark the conclusion of this particular journey, it's by no means the end of Palworld," he assures.As for what else is still to come in Palworld, Bucky promises "exciting things" in the pipeline. "We might have announced the Terraria collaboration a bit prematurely," he admits, "but everyone, including Re-Logic, was so excited that we thought it'd be fun to share early!"Pocketpair remains "really excited about the direction [its] headed", Bucky continued, including Pocketpair's newly-announced publishing division "which aims to fund and support developers in creating cool games". Image credit: PocketpairOf course, Palworld's first year has not been without its challenges."There were so many challenges, to be honest," he tells me. "Pre-launch, we started gaining traction online, which was new for us and brought its own difficulties. Post-launch, we faced server problems, bug reporting issues, countless accusations... It was a lot to handle."While those issues haven't entirely gone away, they've definitely become more manageable."Those accusations mostly came with a Pokmon-flavoured edge to them. Before the game was released in early access last January, many dubbed it 'Pokmon with guns' due to the familiar designs of some Palworld creatures and some in-game mechanics. Nintendo announced it was suing Pocketpair for infringement of "multiple" patents back in September, and it was later confirmed the lawsuit is targeting three patents in particular. As part of an update in December, Pocketpair subsequently removed the ability to summon creatures by throwing Pokball-style Pal Spheres. Image credit: PocketpairSo, what has the team learned from the last 12 months? After all, no one - even Bucky - expected Palworld to take off quite as much as it did. As a reminder, Palworld became the first big mega-hit of 2024, surpassing 2m concurrent players on Steam last January. It was only the second game to ever achieve this, the other being PUBG."As a company, we've learned how to structure our processes better," Bucky tells me. "People often forget that Pocketpair is quite a small team. The methods we've used for our previous games worked well, but Palworld put a spotlight on both our weaknesses and strengths. This year really brought the team together and made us more effective in our workflows."But, for Bucky personally, he now appreciates the "importance of asking for advice and help as soon as possible" adding: "There are so many incredibly knowledgeable people in this industry."If you're playing Palworld, but feeling a bit overwhelmed by it all right now, be sure to check out our guides. Here's one on Palworld Breeding Combos and how to breed Pals to get you started.
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  • art of rally developer reveals cosy co-op off-roading experience over the hill
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    art of rally developer reveals cosy co-op off-roading experience over the hillTorque to the hand.Image credit: Funselektor News by Victoria Kennedy News Reporter Published on Jan. 23, 2025 Funselektor, the developer behind art of rally, has revealed a co-op off-road exploration game titled: over the hill."Explore the world in the golden age of offroading. Drive iconic vehicles from the 60s to 80s by yourself or with friends through challenging trails and beautiful scenery," reads the official blurb. Tow ropes may be required to get your fellow car enthusiasts out of a tight spot, if the announcement trailer (below) is anything to go by. It all looks a bit like a cosy take on a Top Gear challenges of old, obviously with a lot less yelling of "Poweeeer!" by the hosts, mixed with some Pacific Drive elements.over the hill Announcement Trailer. Watch on YouTubeThe game's biomes have all been inspired by real locations, and while they can be explored with your friends by your side, you can also take to the road (or track) on your own if you just fancy a quiet drive to clear your head. Weather will change around you as the sun sets and night comes, with the developer promising a "dynamic, immersive experience" on over the hill's release. There will also be hidden objectives and challenges dotted around, so something to keep an eye out for."After having developed several games about motorsport, we wanted to go off-track by offering players a vast world to lose themselves at a slower pace," said Funselektor founder Dune Casu."In a way, this game is similar to the experience I've had journeying across North America in my trusty camper van. There's something special about being in the wilderness in the middle of nowhere, from the peace, the sounds of nature and less distraction from the civilized world. I hope this game can really drive that feeling home."If this all sounds like your thing, you can add over the hill to your wishlist on Steam. Image credit: FunselektorAs for Funselektor's previous game art of rally, we called it a "blast" on its release in 2020."It's as graceful and poised as Michle Mouton holding a Quattro S2 at an impossible angle, and as stylish as any driving game I've played. There might be more complex takes than art of rally on the discipline out there, but none of them is as quick to get to the appeal of off-roading as this," reads Eurogamer's art of rally review.
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  • Nvidia GeForce RTX 5090 review: the new fastest gaming GPU
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    Nvidia GeForce RTX 5090 review: the new fastest gaming GPUThe Founders Edition delivers exceptional performance in an impossibly small form factor.Image credit: Nvidia/Digital Foundry Review by Richard Leadbetter Technology Editor, Digital Foundry Additional contributions byWill JuddPublished on Jan. 23, 2025 Page 1 of 8 Next page Nvidia's RTX 50-series "Blackwell" graphics cards arrive with this, the RTX 5090. At $2000/1940, this is an extremely expensive proposition, but it makes some alluring promises in return: best-ever gaming performance from the GB202 GPU, 32GB of high-speed GDDR7 memory for games or content creation, and DLSS 4 with multi frame generation to max out almost any monitor's maximum refresh rate in supported games. Does it deliver? To find out, we've tested the RTX 5090 Founders Edition in our new suite of challenging titles, looking at RT and raster performance across a range of resolutions and in some of the most demanding scenes we've identified from our tech reviews of PC games, many with custom benchmark runs exclusive to Digital Foundry. Before we get into the benchmark results, let's cover off the physical design of the card itself, our performance expectations based on its specs and how we'll be testing it. Here's the video review of the RTX 5090. Watch on YouTubeIt's immediately apparent that this Nvidia Founders Edition model is by far the most compact flagship card we've seen from Team Green in years, with a two-slot design that actually fits into small form factor PCs despite drawing a rated 575W. That magic trick is achieved through a centralised PCB and two flow-through fans, which draw air straight through two impressively dense fin stacks and out the other side. It's an astonishing piece of industrial design. Third-party cards from Nvidia's partners are expected to tread more familiar ground, with the more customary triple-fan, triple-fan designs, so the Founders Edition model could be even harder to find than usual. (We've rounded up the UK and US RTX 5090 retailers with listings for bookmarking purposes if needed.) Either way, you can expect hefty power delivery, with the FE card requiring a 600W 12V-2x6 power cable, which can be attached directly from compatible ATX 3.0+ PSUs or connected to four 8-pin PCIe cables using the adapter provided. This is angled on the FE card, to prevent undue strain on the cable, while the revised connector ought to prevent the charring we experienced on one RTX 4090 FE unit. As well as the usual HDMI 2.1 port, there are three DisplayPort 2.1 ports, allowing for compatible 4K 240Hz HDR displays to be connected without the need for DSC (display stream compression). NvidiaRTX 5090RTX 5080RTX 5070 TiRTX 5070GPUGB202GB203GB203GB205Cores217601075289606144Boost clock2.41GHz2.62GHz2.45GHz2.51GHzTensor core TOPS335218011406988RT core TFLOPS31817113394Memory32GB GDDR716GB GDDR716GB GDDR712GB GDDR7Memory bus width512-bit256-bit256-bit192-bitMemory bandwidth1792GB/s960GB/s896GB/s672GB/sTotal Graphics Power575W360W300W250WPSU recommendation1000W850W750W650WPower connector600W PCIe 5.0 (4x 8-pin)450W PCIe 5.0 (3x 8-pin)300W PCIe 5.0 (2x 8-pin)300W PCIe 5.0 (2x 8-pin)Price$1999/1939$999/979$749/729$549/539Release DateJanuary 30thJanuary 30thFebruaryFebruaryIn terms of specs, we're looking at 21,760 CUDA cores, rated boost clocks of 2.41GHz and 1792GB/s of memory bandwidth, with that 32GB of GDDR7 attached via a super-wide 512-bit bus. That translates into fairly substantial gains versus the RTX 4090 FE, which has "only" 16,384 CUDA cores and a 384-bit memory interface good for 1018GB/s of bandwidth, though that card did run at even higher boost clocks of 2.52GHz. That means a 33 percent increase in GPU cores, a 77 improvement in memory bandwidth and a 28 percent increase in power consumption. Most of Nvidia's marketing materials regarding the 5090 versus the 4090 have focused on comparisons with multi frame generation versus single frame generation, so it'll be fascinating to see how the two flagship cards card in true apples-to-apples tests. We'd expect something in the range of 25 to 35 percent should be possible, looking at the spec differences, but there are plenty of complications that could shift the results one way or another. For all of our results, we're using a top-end system based around the fastest gaming CPU, the AMD Ryzen 7 9800X3D, to shift the burden to the graphics card as much as possible. We also have 32GB of Trident Z5 Neo DDR5-6000 CL30 memory, a high-end Asus ROG Crosshair X870E Hero motherboard and a 1000W Corsair PSU. With all that said, let's get into the benchmarks. Nvidia GeForce RTX 5090 AnalysisTo see this content please enable targeting cookies. Page 1 of 8 Next page
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  • Resident Evil 2 Remake marks another mobile flop for Capcom
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    After the reported flop of Resident Evil 7 on iPhone last year, we wondered whether Capcom's Resident Evil 2 Remake would face a similar fate - and it seems this is indeed the case. Read more
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  • UK set to pile pressure on Apple and Google app store dominance, as fresh investigation launched
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    UK set to pile pressure on Apple and Google app store dominance, as fresh investigation launchedCampaign group says excessive profits cost UK users 4bn a year.Image credit: Adobe / Apple / Google / Eurogamer News by Tom Phillips Editor-in-Chief Published on Jan. 23, 2025 The UK's Competition and Markets Authority (CMA) is investigating further action against mobile giants Apple and Google, as part of a fresh push to potentially limit their app store dominance.Today, the CMA launched its new investigation and announced its first step: a consultation on whether to designate the two companies as having key Stategic Market Status (SMS). This label would grant the authority fresh powers to intervene in how Apple and Google's mobile operating systems and app stores are run, using powers granted by last year's Digital Markets, Competition and Consumer Act.For now, the CMA has begun an "invitation to comment" phase, which lasts until 12th February. This involves seeking responses from individuals, groups and businesses on their views of how Apple and Google's mobile ecosystems are run. The CMA's conditions for labelling a company as an SNS rest on whether it meets at least one of three conditions: having a UK turnover of more than 1bn (or a global turnover of 25bn), having "substantial and entrenched market power", and having "a position of strategic significance" that sees it able to substantially influence how other firms behave.Eurogamer has contacted Apple and Google for comment.The Coalition for App Fairness, a group backed by Fortnite maker Epic Games, as well as the companies behind Spotify, Tinder and Checkatrade, responded positively to today's news."We welcome today's consultation from the CMA, the first step in ensuring Apple and Google are finally held accountable for their market dominance," reads a statement from the Coalition for App Fairness sent to Eurogamer. "Extensive CMA investigations have revealed the real harm being caused by these monopolistic practices - excess profits made by Apple and Google in mobile app ecosystems are costing UK consumers 4bn a year. "We look forward to working with the CMA to deliver strong, clear rules that will finally require these gatekeepers to play fair, creating genuine competition that benefits everyone."Epic Games launched its own mobile app store last year worldwide on Android devices, and on iOS in the European Union - where legislation forces Apple to allow competing app stores to operate. The company behind Fortnite is keen to gain its own foothold on both platforms after being kicked off both the Apple App Store and Google Play previously for deliberately breaking their store terms - something which company boss Tim Sweeney said had cost Epic Games around $1bn and has consistently complained that it must jump through hoops on both Apple and Google ecosystems, as it attempts to launch a rival shop front that disrupts their dominance.Earlier this month, the CMA first announced plans to investigate whether Google, which it says accounts for more than 90 percent of all search queries within the UK, should be labelled with SMS status for its search and search advertising services.If the CMA decides either company should be designated with SMS status, the authority states that it will be able to "guide the behaviour" of each firm, "tackling conduct that could undermine fair competition, or exploit people and businesses". Direct action could be taken through "Pro-Competition Interventions", which allow the CMA to "address specific competition problems arising from a firm's market power in a particular digital activity".In other words, the CMA could have the legal power to tell Apple it must allow rival app stores on iPhone, as in the European Union.Last year, the CMA closed an earlier, long-running investigation into Apple's app store based on powers granted by the UK's older Competition Act. At the time, the authority highlighted the potential for a speedier investigation under the newer DMCC, which would allow it to address issues "in a more timely, holistic, and flexible manner". The CMA now expects to have reached a decision on Apple and Google's SMS status within nine months.
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  • Banjo-Kazooie composer has "zero hope" for new game, says fans would "slag it off no matter how good it was"
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    Banjo-Kazooie composer has "zero hope" for new game, says fans would "slag it off no matter how good it was""All you diehard fans would instantly hate it."Image credit: Rare / Nintendo News by Tom Phillips Editor-in-Chief Published on Jan. 23, 2025 Legendary video game composer Grant Kirkhope has said he has "zero hope" of seeing a new Banjo-Kazooie game.Writing on social media last night, Kirkhope went on to suggest that any new attempt at reviving the dormant platforming franchise was doomed to failure, as "diehard fans would instantly hate it" regardless of "how good it was".Kirkhope is famous for having scored a swathe of classic titles from the heyday of British development powerhouse Rare. He penned the scores of GoldenEye 007, Donkey Kong 64 and Perfect Dark, as well as Banjo-Kazooie, Banjo-Tooie and Banjo-Kazooie: Nuts & Bolts.To see this content please enable targeting cookies. Nintendo Switch 2 and Mario Kart 9 have been revealed - but questions remain.Watch on YouTubeMore recently, Kirkhope's fame has been revived with work on more modern platformers, including the distinctly Banjo-esque Yooka-Laylee, as well as Ubisoft's Mario + Rabbids games."I hope that last tweet didn't come across as mean," Kirkhope added, several hours later. "The Banjo fanverse is a wonderful thing, the reaction when Banjo got into Smash Bros. is something I'll remember for the rest of my life "Fans of the classic Banjo-Kazooie games have long called for a new installment from developer Rare, but to date there's been no suggestion that one is in the works. Rare itself is busy maintaining hit pirate live-service Sea of Thieves, and has the long-in-development fantasy game Everwild next on its docket.Still, Banjo-Kazooie's popularity endures. Classic games in the franchise have been re-released over the years, including via Xbox's Rare game compilation Rare Replay, as well as on Nintendo Switch Online. And, as Kirkhope mentioned, Microsoft gave the nod for the characters to turn up in Super Smash Bros. Ultimate. Could there still be hope for Banjo and Kazooie yet?
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  • Spider-Man developer won't say if Wolverine launches in 2025, but acknowledges "pent up excitement" for release date
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    Spider-Man developer won't say if Wolverine launches in 2025, but acknowledges "pent up excitement" for release dateMurphey's claw.Image credit: Insomniac News by Victoria Kennedy News Reporter Published on Jan. 23, 2025 Wolverine is going to be Insomniac's next big game, but despite the project being announced several years ago, the studio is still keeping a release date under wraps.Wolverine was first teased back in 2021, during a PlayStation Showcase. At this time, the studio stated the game was still "very early in development". It also still had its Marvel's Spider-Man sequel in the works at this point, with that project ultimately releasing in 2023.But, with Marvel's Spider-Man 2 now out in the wild, and Insomniac previously stating it had "no additional story content planned" for its web-slinging sequel, many had hoped to hear more about Wolverine. However, the studio isn't quite ready to share too much about its upcoming project just yet, although it appreciates there is plenty of "pent up excitement" around it.To see this content please enable targeting cookies. The Death of Console Exclusives Is Inevitable and I Don't Know How I Feel About It. Watch on YouTubeOur latest morsel on the game comes gollowing Insomniac co-founder Ted Price's retirement announcement yesterday. The Wolverine studio now has three new co-heads - Chad Dezern, Ryan Schneider, and Jen Huang - and the trio sat down to chat with Variety about what this means for Insomniac, and naturally the topic of Wolverine came up.The studio execs would not confirm or deny a 2025 release window when questioned, but did Dezern did say this:"We've announced Wolverine, and we'd love to talk more about Wolverine, but we have to be like Logan today, and remain very stoic until it's time to pop the claws down the road. As much as we're as much as we have pent up excitement, we got to hold on to it. So that's, that's about as much as we could say about our upcoming projects today." Insomniac is playing its claws close to its chest. Other than that brief teaser from 2021, any official word on Wolverine has been slimmer than slim.In 2023, files were stolen from Insomniac Games by ransomware hackers. Following this attack, people began playing - and uploading footage - of an incomplete early development build of Wolverine, which was found within the stolen files.Then, in October of last year, it was revealed the game's creative director had moved across to Xbox, and joined the team working on the Perfect Dark reboot, meaning Wolverine would now be led by Marcus Smith. Meanwhile, Mike Daly became Wolverine's game director, while the game's previously announced game director Camerson Christain would remain with Insomniac, but in a different role.At one point, there were rumours Wolverine could release in 2024, which clearly did not happen. More recently, there was word of a 2025 release, which of course could still happen, so stay tuned.
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  • Celeste studio cancels "2D explor-action game" Earthblade nearly four years after its announcement
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    Celeste studio cancels "2D explor-action game" Earthblade nearly four years after its announcement"It has been a struggle for a long time."Image credit: Extremely OK Games News by Matt Wales News Reporter Published on Jan. 23, 2025 Extremely OK Games - the studio behind beloved 2018 platformer Celeste - has announced the cancellation of its "2D explor-action" project Earthblade, calling the news a "huge, heartbreaking, and yet relieving failure".Extremely OK unveiled Earthblade back in 2021, sharing some mood-setting teaser art and a musical snippet. A full reveal arrived a year and a half later, offering an early glimpse of a side-scrolling platformer - blending elements of combat and exploration - that would see an "enigmatic child of Fate returning at long last to Earth".At the time, the project was expected to arrive in 2024, but Extremely OK confirmed a delay last March. And while it didn't commit to a new release window, it moved to assure fans progress was not "stagnant" and that the team was "still excited to work on it".Earthblade reveal trailer.Watch on YouTubeToday, however, the studio has announced Earthblade is no more. In a lengthy post shared on the Extremely OK website, studio director Maddy Thorson went into some of the factors leading to the project's cancellation. These include a "disagreement about the IP rights of Celeste" which, as painted in today's announcement, saw Thorson and Noel Berry on one side and studio "founding member" Pedro Medeiros on the other.Thorson says the issue was eventually resolved following a "very difficult and heartbreaking process", but noted the outcome resulted in Medeiros' departure from the Earthblade project after "both parties... agreed in the end that we should go our separate way".This, in turn, prompted the remaining members of Extremely OK to "take a serious look at whether fighting through to finish Earthblade was the right path forward". And while the project "had a lot going for it", according to Thorson, "it was also not as far along as one would expect after such a protracted development process.""Noel and I also began to reflect on how the game has felt for us to work on day-to-day," Thorson continued, "and realised that it has been a struggle for a long time. Sure, working on one project for so long is bound to become a slog, but this feels like a deeper problem. Celeste's success applied pressure on us to deliver something bigger and better with Earthblade, and that pressure is a large part of why working on it has become so exhausting.""Pedro isn't to blame for this," Thorson stressed. "In fact the split with him has given us the clarity to see that we have lost our way, and the opportunity to admit defeat. I feel many ways about it, but one big feeling is undoubtedly relief."With Earthblade officially no more, other members of the team have also "moved on". However, Thorson and Berry now plan to "take all of the (many!) lessons we've learned... wipe the slate clean, and refocus ourselves back to smaller-scale projects." As a result, the duo are "prototyping again and exploring at our own pace, and trying to rediscover game development in a manner closer to how we approached it at Celeste's or TowerFall's inception.""We are happy to return to our roots," Thorson concluded, "and reclaim some joy in our creative process, and see where that takes us."
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  • EA says EA Sports FC 25 and Dragon Age: The Veilguard "underperformed" as it lowers financial forecast
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    EA says EA Sports FC 25 and Dragon Age: The Veilguard "underperformed" as it lowers financial forecast"Majority" of shortfall blamed on FC 25.Image credit: EA/Eurogamer News by Matt Wales News Reporter Published on Jan. 22, 2025 EA has lowered its financial forecast for its current fiscal year, pointing to the 'underperformance' of EA Sports FC 2025 - which it says accounts for the "majority" of the shortfall - alongside lower-than-expected interest in Dragon Age: The Veilguard.As noted in EA's revised outlook for the year ending 31st March 2025, the company was previously forecasting a "mid-single-digit growth in live services net bookings". However, it now expects a "mid-single-digit decline", blaming the "majority of the change" on EA Sports 2025 - which saw a "slowdown in momentum" following its release in September.Additionally, EA has reported lower-than-expected interest in Dragon Age: The Veilguard, saying BioWare's fantasy RPG "engaged" approximately 1.5m players during the quarter - a number it describes as being "down nearly 50 percent from the company's expectations."To see this content please enable targeting cookies. Newscast: Switch 2 and Mario Kart 9 revealed - but questions remain.Watch on YouTubeAll this means the publisher now anticipates net bookings of approximately $2.21 billion for its third fiscal quarter and an updated range of $7-7.15 billion for fiscal year 2025."During Q3, we continued to deliver high-quality games and experiences across our portfolio, EA CEO Andrew Wilson wrote in a statement accompanying today's revised guidance. "However, Dragon Age and EA Sports FC 25 underperformed our net bookings expectations." Even so, Wilson says, "We remain confident in our long-term strategy and expect a return to growth in FY26, as we execute against our pipeline."Despite Dragon Age: The Veilguard failing to meet EA's business expectations, BioWare's latest was well-received by critics when it launched in October 2024. "It's warm and welcoming, funny and hopeful, gentle when it needs to be, and of course it's epic," Eurogamer's Robert Purchese wrote in his five star review. "The Veilguard is spectacular. BioWare is back."Eurogamer's Chris Tapsell was less enthused by EA Sports FC 2025, however. "Another year where the annual tweaks settle in such a way as to recreate, or reposition, the same old problems that have been here since the beginning," he wrote in his three star review. "This is EA Sports FC 25. I love it. I hate it. It'll probably be like this forever."
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  • Ciri as Witcher 4 protagonist 'really, really interesting for all kinds of reasons', says Geralt voice actor
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    Ciri as Witcher 4 protagonist 'really, really interesting for all kinds of reasons', says Geralt voice actorA Rivia derci.Image credit: CD Projekt/Eurogamer News by Matt Wales News Reporter Published on Jan. 22, 2025 Two and a half years after The Witcher 4's announcement, CD Projekt finally gave it the big reveal treatment late in 2024, confirming Ciri to be the focus this time around. And now Doug Cockle - voice of former series protagonist Geralt of Rivia - has had his say, calling the switch to a new main character, a "really, really interesting move for all kinds of reasons".Speaking to Eurogamer shortly after The Witcher 4's reveal last year, CD Projekt called Ciri's promotion to lead "really exciting" in terms of the opportunities it opened up, "by just virtue of who she is [and] what we can do with her in terms of the gameplay as well." And it turns out that's a sentiment Geralt voice actor Doug Cockle shares."I'm really excited," he recently revealed to IGN. "I think it's a really good move. I mean, I always thought that continuing the Saga, but shifting to Ciri would be a really, really interesting move for all kinds of reasons. But mostly because of things that happen in the books, which I don't want to give away because people, I want people to go read. So yeah, I think it's really exciting. I can't wait. I can't wait to see what they've done."The Witcher 4 world premiere trailer.Watch on YouTubeOf course, Cockle is now confirmed to be returning as Geralt in The Witcher 4, despite the character's demotion - although it's not currently clear how substantial a role he'll play. The actor had already let slip he'd be "part of" the new game last August- earning himself a bit of a slap on the wrist from CD Projekt - and it was finally made official when Geralt popped up at the end of December's reveal trailer to utter a gravelly, "See you on the path".Unfortunately for impatient sorts, The Witcher 4 is likely still some considerable way off (CD Projekt's hasn't even announced a release year yet), but fans can, at least, get a fresh Cockle fix much sooner. The actor is reprising the role of Geralt of Rivia in Netflix's upcoming animated movie The Witcher: Sirens of The Deep, which joins the streaming service on 11th February.
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  • Marvel's Spider-Man studio boss Ted Price announces retirement from games industry
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    Marvel's Spider-Man studio boss Ted Price announces retirement from games industryAfter 30 years at company.Image credit: Sony/Eurogamer News by Matt Wales News Reporter Published on Jan. 22, 2025 Ted Price, the founder and CEO of Ratchet & Clank and Marvel's Spider-Man developer Insomniac Games, has announced his retirement from the games industry, saying he "felt it was simply time to step aside and let others pave the way for our team."Price founded Insomniac (then known as Xtreme Software) in 1994, and the studio released its debut title - first-person shooter Disruptor - two years later. Soon after, the studio embarked on a run of releases that would cement its position in the video game hall of fame, establishing beloved franchises including Spyro the Dragon, Ratchet & Clank, and Resistance.Insomniac's close relationship with PlayStation eventually led to Sony's acquisition of the studio in 2019, after which it saw continued success across three Marvel's Spider-Man games.Marvels Wolverine announcement teaser.Watch on YouTubeNow though, after 30 years steering Insomniac, founder and CEO Ted Price is stepping down. "After having been incredibly fortunate to enjoy such a fulfilling career in games," he wrote on the Sony Interactive website, "I'll be retiring from the industry at the end of March.""I actually made this decision last year," Price continued. "For me, after over 30 years of leading Insomniac, I felt it was simply time to step aside and let others pave the way for our team."Price added a "succession plan that I know will provide the continuity, stability and strong leadership necessary to deliver more of what our fans cherish over the next several decades" has been in the works for some time. As a result, Chad Dezern, Ryan Schneider, and Jen Huang have been announced as Insomniac Games' new co-studio heads."I want to thank every Insomniac for having a positive and lasting impact on my life," Price concluded. "Working side by side...for so many years has been a gift that I'll cherish for the rest of my days. I also want to thank our fans who, for three decades, have shared their enthusiasm, their encouragement and their support - inspiring us to take every game farther than the last. We do what we do for you. And I can assure you that we won't be slowing down."Insomniac is currently developing Marvel's Wolverine, which still doesn't have a release date despite previous reports it was targeting 2025. Footage of an unannounced live-service Spider-Man game also surfaced last year following a major security breach - but it's believed that project, alongside a host of other first-party PlayStation live-service titles, is now cancelled.
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  • Don't Nod delays second half of Lost Records: Bloom & Rage for 'optimisation and refinement'
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    Don't Nod delays second half of Lost Records: Bloom & Rage for 'optimisation and refinement'Now coming in April.Image credit: Don't Nod News by Matt Wales News Reporter Published on Jan. 22, 2025 Life is Strange creator Don't Nod is delaying the second half of its upcoming narrative adventure Lost Records: Bloom & Rage by a month, with Tape 2 now set to release on 15th April.Lost Records: Bloom & Rage marks the first time since 2020's Twin Mirror that Don't Nod has revisited the narrative adventure genre that put it on the map, and it follows the story of four high-school friends across two timelines. One half recounts the group's hazily nostalgic "magical summer" of 1995, while the second timeline picks up 27 years later, when the friends reunite to "confront the long-buried secret that made them promise to never speak again."It's a tale that'll also be split across two releases, with Tape 1 ("Bloom") launching for PlayStation 5, Xbox Series X/S, and PC on 18th February. Part 2 ("Rage") was previously scheduled to launch a month later on 18th March, but Don't Nod has now announced it's pushing Tape 2's release back an additional four weeks, to 15th April.Lost Records: Bloom & Rage trailer.Watch on YouTubeIn a statement detailing the delay, the studio said it had made the decision in order to "allow for additional optimisation and to give the team the necessary time to refine the experience for players and enhance the storytelling for a truly immersive continuation of the journey."Both parts of Lost Records were originally due to launch last year, but Don't Nod announced it was shifting their release into 2025, ostensibly to avoid Square Enix's Life is Strange: Double Exposure. "Let's give both titles the space they need to be enjoyed by our players within the large community we have built," Don't Nod boss Oskar Guilbert said at the time.As previously announced, both halves of Lost Records: Bloom & Rage - which Don't Nod says should provide a total of around 10-12 hours playtime - will be available through a single purchase. The game's usual price is 35.89/39,99/$39.99 USD, but the studio has also now confirmed a limited-time launch discount of 10 percent.Eurogamer's Tom Phillips spoke to Don't Nod about Lost Records in 2024. Since then, the studio has admitted its most recent titles - Jusant and Banishers: Ghosts of New Eden - failed to meet sales expectations, leading to potential job losses as it embarked on a "reorganisation project to ensure the company's long-term future" amid "deteriorating" financial results. Employees later announced strike action in response to the studio's redundancy plan.
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  • Nintendo nominated for GLAAD award for trans representation in Paper Mario
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    Nintendo nominated for GLAAD award for trans representation in Paper MarioAlongside Dragon Age and Life is Strange.Image credit: Nintendo News by Ed Nightingale Deputy News Editor Published on Jan. 22, 2025 Nintendo has been nominated at this year's GLAAD award for trans representation in last year's Paper Mario: The Thousand-Year Door remake on Switch.GLAAD is a non-profit organisation focused on LGBT+ advocacy. It runs annual awards to celebrate LGBT+ representation in media, with video games included since 2019.This year's nominees include Nintendo for Paper Mario ghost companion Vivian, whose trans identity was restored in the remake.Paper Mario: The Thousand-Year Door Launch Trailer Nintendo SwitchWatch on YouTubeIn the Japanese GameCube original release, Vivian is trans but is deliberately misgendered by her sisters. However, some territories removed this in their translations, including the English and German versions.For the remake, Nintendo restored the original dialogue - and therefore Vivian's trans identity. The change was widely celebrated by the LGBT+ community.Other nominees include Dragon Age: The Veilguard, which features LGBT+ relationships and a non-binary companion character, and Life is Strange: Double Exposure, which features a bisexual protagonist.The full list of nominees is as follows:Caravan SandWitch (Studio Plane Toast / Dear Villagers)Dragon Age: The Veilguard (BioWare / Electronic Arts)Dread Delusion (Lovely Hellplace / DreadXP)Dustborn (Red Thread Games / Spotlight by Quantic Dream)Fear the Spotlight (Cozy Game Pals / Blumhouse Games)Life is Strange: Double Exposure (Deck Nine / Square Enix)Minds Beneath Us (BearBone Studio)Paper Mario: The Thousand-Year Door (Intelligent Systems / Nintendo)Sorry Were Closed ( la mode games / Akupara Games)Until Then (Polychroma Games / Maximum Entertainment)It's notable that the majority of these games are from indie developers, as major studios lag behind in terms of LGBT+ representation.As per a GLAAD study last year, nearly one in five gamers are members of the LGBT+ community, yet LGBT+ storylines and characters account for less than two percent of all games.The report focused on the importance of diverse representation: 72 percent of LGBT+ players said seeing characters matching their gender identity or sexual orientation well-represented made them feel better about themselves, while 68 percent wished there were more prominent LGBT+ storylines.Last year's winner for Outstanding Video Game at the GLAAD awards was, perhaps unsurprisingly, Baldur's Gate 3.Other previous winners include Apex Legends, Life is Strange: True Colors, The Last of Us Part 2, and Tell Me Why.
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  • GTA 6 "parody" Grand Taking Ages set to launch on Steam, despite PlayStation pulling it from store
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    Grand Taking Ages, a GTA 6 "parody" that uses AI artwork and voice acting, has done enough to convince Valve it should launch on Steam. That's despite Sony recently stepping in to remove a PS5 version of the project set to launch on the PlayStation Store.Originally titled Grand Taking Ages 6, the now re-named game has a July 2025 release date on PC via Steam, and there's fresh detail on what the game actually is. Speaking to IGN, developer Violarte said Grand Taking Ages would be a management simulator, where players attempt to run a game developer. (Presumably you are not rewarded for getting booted off the store of a major console manufacturer.)Adjustments have been made in order to convince Steam owner Valve that Grand Taking Ages is actually a legitimate project, with changes to the game's logo and presentation "to clearly differentiate the game" from Rockstar's own GTA 6. Image credit: ViolarteAccording to Violarte, its project was taken down by Sony despite the defence that it was clearly a parody. Indeed, the developer suggested the recent Grand Theft Hamlet project - a film in which a production of Shakespeare's classic play is performed within GTA Online - proved just this."We genuinely believe that, with the recent updates, Grand Taking Ages is now ready to be relisted on the PlayStation Store," Violarte concluded, saying it had requested Sony now reinstate the game's store page. "We strongly believe that there will be no issues with Sony this time, given the adjustments we've implemented."Eurogamer has contacted Sony for comment.Back to the actual Grand Theft Auto 6, and Rockstar is currently targeting a late 2025 launch. Last week, the company shut down an ambitious mod that put GTA 4's Liberty City in GTA 5.
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  • There's an impressive unofficial Indiana Jones and the Great Circle VR mod on the way and we've played it
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    There's an impressive unofficial Indiana Jones and the Great Circle VR mod on the way and we've played itEyeful of Destiny. Video by Ian Higton Video Producer Published on Jan. 22, 2025 Luke Ross, the prolific flat to VR modder and creator of the REAL VR mod has been suspiciously quiet recently. Turns out this was because he's been secretly digging into the code for Indiana Jones and the Great Circle and he's emerged from its dusty depths with an upcoming PC VR mod that's so exciting, it might just belong in a museum. To see this content please enable targeting cookies. Watch on YouTubeThat's right, a REAL VR mod that will allow you to explore the open worlds of Indiana Jones and the Great Circle is on the way, and Luke offered me a chance to inspect an early access version of his work. You can watch around 40 minutes worth of gameplay, including a full, commentary free playthrough of the Raiders-set intro chapter in the video above. Be wary of spoilers though, especially after the 20 minute mark as I do check out some late-game locations. If you'd just like to get idea of what it would be like to star in Raiders of the Lost Ark though, skip ahead to the 27 minute mark. There are some amazing views in The Great Circle, but I found that tomb raiding offered me the most immersive virtual moments.Just like Luke's other mods, this one adds full 6DoF VR to the game but not motion controls, so you'll still need to play through the game with a normal controller. This is always a bit of a sore point for diehard VR enthusiasts, but it doesn't bother me as I just appreciate the fact that I can explore previously flat worlds as if I were there. This is especially true for The Great Circle which combines highly detailed assets with small but incredibly dense open worlds to form lush looking locations that are a joy to explore in virtual reality.One thing I did struggle with whilst trying out the mod though was the first-person combat. All the action is right up in your face and the swings of Indy's fists and weapons felt like it pulled the camera around quite a lot and, as you'll see if you watch the video, this ended up with me missing a lot of blows. According to Luke's Patreon blog post however, this is a problem that seems to be unique to me which, to be fair, sounds about right as I'm well known for breaking every game I touch. Nevertheless, this mod still feels like a perfect companion piece for a spot of virtual tourism after you've completed the game in flat, as revisiting areas after that point is super easy thanks to the travel options in the menus. The flat images and video really don't do sights like this justice. The river, the wooden walkways, the buildings and the distant trees add so much depth and realism to the scene in VR.One thing to note also is that I had to keep the texture qualities fairly low to get smooth capture for this one so if you have a decent GPU and you're not running a bunch of capture programs at the same time, you should be able to achieve way sharper visuals than you can see in my video with a little bit of tinkering. But when will you get to do this tinkering? Well, dust off your fedora and unravel your whips because according to Luke, his mod is almost ready for release.
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  • Mass Effect 5 "isn't ready to suddenly have a team of 250, 300 people working on it" now Dragon Age: The Veilguard is done
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    Mass Effect 5 "isn't ready to suddenly have a team of 250, 300 people working on it" now Dragon Age: The Veilguard is doneBioWare staff spread elsewhere within EA while pre-production continues.Image credit: BioWare News by Tom Phillips Editor-in-Chief Published on Jan. 22, 2025 The next Mass Effect project is still growing in size and isn't ready for the bulk of BioWare staff to jump aboard, former studio veteran Mark Darrah has said.Darrah worked at BioWare for 23 years as a project director and executive producer on the Dragon Age series, and has tracked the studio's changing project schedule in a newly-public video peering behind the scenes.Some BioWare staff who worked on Dragon Age: The Veilguard are now filtering over to Mass Effect 5, but others are being kept busy contributing to projects elsewhere within the wider EA organisation, Darrah said.Dragon Age: The Veilguard has shipped. Now what? #masseffectWatch on YouTubeFirst announced in 2020, Mass Effect 5 (or whatever it ends up being called) has been worked on by a small team of original Mass Effect trilogy veterans within BioWare while the majority of the company has worked to get Dragon Age: The Veilguard out the door. But now The Veilguard has shipped, that doesn't mean Mass Effect 5 will suddenly have the full operational strength of BioWare behind it, Darrah continued, even though the studio had entered an era where it only dedicated the majority of its resources to one project at a time. "Mass Effect isn't ready to suddenly have a team of 250, 300 people working on it," Darrah noted. "In the past when BioWare was toying with being on just one project, like on Anthem or The Veilguard, that project was up and running at full speed so it was able to suck in every available resource, it had enough existing infrastructure that it was able to absorb everything. "That's not exactly what's happening [with Mass Effect 5]. You see this when you go on to people's social media profiles. People who worked on The Veilguard, some of them are going onto Mass Effect, but some of them are moving into other parts of the EA organisation because Mass Effect isn't ready for them."BioWare previously worked on multiple projects in parallel, such as various entries in the Mass Effect and Dragon Age series, plus development on Star Wars: The Old Republic and - going back further - teams dedicated to handheld development, a cancelled Jade Empire sequel, and the Montreal satellite studio which led development on Mass Effect Andromeda, and was subsequently folded into EA's Motive studio.Having many teams meant moving people between projects might have been easier, Darrah said, but this came with its own issues. For example, having multiple projects also limited that movement, if several games were due to ship in close proximity."This might be great," Darrah concluded of BioWare's current single-project focus, "because what it means is BioWare, for really the first time ever, is able to singularly focus on a single project, is able to put all attention on a single project, is able to put everything it has towards a single goal: which is making the best Mass Effect it possibly can."Mass Effect 5 still lacks a release date, and last year's N7 Day was a quiet affair as BioWare still heads down on the launch of The Veilguard. Here's hoping things ramp up considerably in 2025.BioWare's Mass Effect head honcho Michael Gamble recently let fans know the game won't be changing art styles akin to Dragon Age: The Veilguard and dropped a hint that left fans speculating that the series' Paragon/Renegade system would be returning. In addition to the next Mass Effect game, Amazon is working on a TV series set within the Mass Effect universe. Commander Shepard voice actor Jennifer Hale told Eurogamer earlier this month that she'd love to see the trilogy's original cast make an appearance.
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  • Xbox adding support for larger external storage beyond current limit
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    Xbox adding support for larger external storage beyond current limitBigger than 16TB? No problem.Image credit: Seagate News by Tom Phillips Editor-in-Chief Published on Jan. 22, 2025 External hard drives over 16TB in size will soon be supported by Xbox consoles, Microsoft has announced. The addition of support for bigger external USB storage has been confirmed for Xbox Insiders, as part of a system software update rolling out now to public testers in the Alpha Skip-Ahead ring. As ever, this new feature will slowly filter out to larger testing groups before its widespread public release, typically over the next couple of weeks. "We are enabling support for external USB drives larger than 16TB, so you can be sure your favorite games are always ready to play!" Microsoft wrote in a blog post. "Newly formatted drives that are larger than 16TB will be formatted with multiple partitions to utilise all available space for games and apps. These will appear as multiple devices in the storage devices list."To see this content please enable targeting cookies. This is an Xbox: the death of console exclusives is inevitable and I don't know how to feel about it.Watch on YouTubeIntriguingly, Microsoft does not list a new upper limit for storage devices - suggesting that with the partition methodology in place, there is no upper limit anymore. How big a hard drive can you connect?!"Drives greater than 16TB that have already been formatted will be unaffected by this change and would need to be reformatted to take advantage of the updated support for larger drives," Microsoft concluded.For more on what's next from Microsoft, be sure to join us tomorrow, Thursday 22nd January, for live coverage of the Xbox Developer Direct, beginning at 6pm UK time. We're expecting to see more of Doom: The Dark Ages, Clair Obscur: Expedition 33, South of Midnight and a couple of other surprises.
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  • Sega announces new Sega Account, sparking speculation over Super Game
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    Sega announces new Sega Account, sparking speculation over Super GameWith Pirate Yakuza costume bonus.Image credit: Sega News by Ed Nightingale Deputy News Editor Published on Jan. 22, 2025 Sega has launched a new Sega Account, linking together its games and services.The online profile "gives you access to a host of benefits when playing Sega and Atlus titles and using their online services", said Sega. Account holders will receive news about games, events and promotions, as well as bonus content.The first bonus will be a Kazuma Kiryu special outfit in the forthcoming Like a Dragon: Pirate Yakuza in Hawaii, due for release on 20th February 2025."New Virtua Fighter Project" pre-development concept videoWatch on YouTubeAnother feature, coming soon, will be the ability to look at records for the games played (presumably a bit like the end of year data reports from PlayStation, Nintendo and Xbox).There are also bonus items for Phantom Star Online New Genesis once the account is linked.So why has Sega chosen to launch this now?Fans are speculating this Sega Account could be linked to its forthcoming Super Game, first revealed in a financial report in October 2022.In that report, Sega noted its plans to lean on existing and past IPs in the future. "One strategy for generating such hit titles is the creation of a 'Super Game' - a large-scale global title. We're currently developing such a game, targeting release by the fiscal year ending March 2026," said Sega CEO Haruki Satomi.Could this Super Game use the Sega Account as an all-encompassing entry point to its games? One user on X has speculated the Super Game will be more of a platform containing multiple Sega games.Indeed, the company announced five game projects at The Game Awards in 2023 based on classic franchises: Crazy Taxi, Jet Set Radio, Shinobi, Golden Axe, and Streets of Rage. Could these eventually be linked into a Super Game using the Sega Account?In an interview with Eurogamer, Sega president and COO Shuji Utsumi described a return to Sega's "rock & roll" past by reinvesting in classic franchises."Sega had that kind of style [back then]," said Utsumi. "Sega's position was like, 'If you have attitude, Sega's the company for you, rather than Nintendo', because of the games, because of the style, because of coolness or the kind of attitude. We have such beautiful content value in Sega, and some other IPs, so we're trying to revive it with a little bit of the flavour of hip-hop now."Sega is also working on a new Virtua Fighter game, the first for 18 years.
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  • The Witcher concert set for UK to celebrate Wild Hunt's 10th anniversary
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    The Witcher concert set for UK to celebrate Wild Hunt's 10th anniversarySax and violins.Image credit: CDPR News by Victoria Kennedy News Reporter Published on Jan. 22, 2025 If you want to toss a coin to your orchestra, you will soon be able to do just that, as CD Projekt Red has announced ticket sales for The Witcher in Concert will go on sale imminently.The Witcher in Concert is a celebration of The Witcher 3: Wild Hunt's 10th anniversary, because it really has been that long (and yet, I haven't aged a day). It will "bring to life the open-world RPG's timeless score with a live orchestra performance". As with other video game-based concerts, gameplay will accompany the music as it swells from the orchestra.The concert tour itself will kick off during this year's Gamescom event in Cologne, before traveling across Europe. That includes here in the UK, with the concert coming to London on 5th November, before it heads to Manchester on 7th November.To see this content please enable targeting cookies. The Witcher 4 Ciri Explained: Lore Nerd Breaks Down the White Frost, Story, and More. Watch on YouTubeAs well as the UK, the tour has stops in Austria, the Netherlands, France, Belgium and Sweden all scheduled. Further tour locations will be announced at a later date, including ones across the pond in North America."I can't believe it's been 10 years since we first introduced The Witcher 3: Wild Hunt to the world! Music is such an important part of our games, and to see the community respond with such enthusiasm for what we created has been truly incredible," said soundtrack co-composer Marcin Przybyłowicz."From everyone's favorite 'le le les' to the tracks we used to underscore the most heartfelt moments, every single composition was a joy to create, and I'm looking forward to sharing it with people around the world."Those interested are able browse the current list of venues and purchase tickets through The Witcher in Concert official website. Ticket sales go live on 24th January, so this Friday, however a pre-sale will begin 48 hours prior to this date for those who sign up to the concert's newsletter. So, I guess that means now. Get tossing those coins! (only if you want to, of course). Image credit: CDPRAs for what's still to come for the Witcher series, CD Projekt lifted the lid on its next video game entry at The Game Awards in December.Known as The Witcher 4, the upcoming game stars Ciri as the main protagonist, and will be another third-person action-RPG just like The Witcher 3. Oh, and Doug Cockle is returning to voice Geralt of Rivia, who will indeed be present in the game in some form.
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  • Doom: The Dark Ages release date spotted ahead of Xbox Developer Direct
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    The launch of Doom: The Dark Ages is just a few months away, according to a release date which has popped up online ahead of tomorrow's Xbox Developer Direct. Read more
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  • Nintendo toyed with magnetic Joy-Con for original Switch, but they quite literally didn't stick
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    Nintendo toyed with magnetic Joy-Con for original Switch, but they quite literally didn't stickOpinion pole.Image credit: Nintendo/Clip Art/Eurogamer News by Victoria Kennedy News Reporter Published on Jan. 22, 2025 We got our first look at Nintendo Switch 2 last week, after an avalanche of leaks and reports about the console's final design and functionality. And, as we expected, it was confirmed the Switch 2 will boast magnetic Joy-Cons, a change from its predecessor's mechanical rail locking system.However, while this feature will be new to us as a Switch 2 consumer, Nintendo actually toyed with using magnets for its original console as well.To see this content please enable targeting cookies. Our Zoe seeks to answer the question, what does the new Nintendo Switch 2 Joy-Con button actually do? Watch on YouTubeA video shared by former employee Krysta Yang shows Nintendo exec Yoshiaki Koizumi - who she dubs "the person behind Nintendo Switch" - chatting with Yang and fellow Nintendo alum Kit Ellis about Joy-Con all the way back in 2017."One of the ideas the [Switch] team was really interested in and what he was interested in was using magnets" to attach the Joy-Con to the system itself, Yang shares, before cutting to footage from all those years ago.In this resurfaced footage, the Nintendo exec revealed the company tried multiple different methods to get the Joy-Con to attach but when it came to the magnets, the idea was sound enough in theory but didn't have enough actual sticking power when put into practice."As you would play, sometimes [the Switch] would just fall into your lap," Mister Koizumi said with a laugh.In the end, and as we all know, Nintendo went with the rail locking system, which provided a sturdy foundation for the Joy-Con while also giving users that "satisfying snap that the magnets did".Reflecting back on this video, Yang said: "It just goes to show that Nintendo is a company that never lets a good idea die. They store it away and when the technology catches up, they use it in something else."You can check out the video below. To see this content please enable targeting cookies.The Nintendo Switch 2 is set to launch later this year, with a dedicated Direct scheduled for 2nd April. In addition, the company has announced a public hands on tour for the console, with registrations open now.
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  • Netflix is hiking prices again, but most of Europe has escaped for now
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    Netflix is hiking prices again, but most of Europe has escaped for nowPremium tier rising to $25 a month.Image credit: Netflix News by Matt Wales News Reporter Published on Jan. 22, 2025 Netflix has announced another wave of price hikes across its various membership tiers - including a Premium subscription bump to $25 a month, among other things - but, for the time being at least, most European countries won't be affected by the charges.The news comes as Netflix celebrates its biggest quarterly subscriber increase in history, with 19m new customers having joined the streaming service in its most recent fourth quarter - something it attributes to a combination of live sports and original programming, including the second season of Squid Game, which has already amassed more than 165.7m views.Amid all this, Netflix says it's expecting to generate higher than forecast revenue in 2025 - and that will, in part, be fuelled by a fresh round of price increases. These are specifically targeting the US, Canada, Portugal, and Argentina, coming into effect today.To see this content please enable targeting cookies. Switch 2 and Mario Kart 9 have been revealed - but questions remain.Watch on YouTube"As we continue to invest in programming and deliver more value for our members," the streaming service wrote in its message to shareholders, "we will occasionally ask our members to pay a little more so that we can re-invest to further improve Netflix."To that end, prices are rising across "most" plans. Netflix's ad-supported tier is increasing from $6.99 USD to $7.99 a month, while its standard ad-free subscription is getting a bump from $15.49 to $17.99 per month. And as for the streaming service's premium tier - currently the only way to watch its content in 4K - that'll rise from $22.99 to $24.99 a month.For now, there's no word of price increases beyond the four currently announced countries, but - based on Netflix's previous behaviour - there's a fair chance it won't be too long before they come into effect across additional territories too.
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  • GDC's State of the Games Industry survey says one in ten respondents laid off in 2024
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    GDC's State of the Games Industry survey says one in ten respondents laid off in 20248 percent of devs creating for Switch 2.Image credit: Adobe Stock / Shopping King Louie News by Matt Wales News Reporter Published on Jan. 21, 2025 Game Developer Conference organisers have shared the results of this year's State of the Game Industry survey - intended to provide a snapshot of current trends and sentiments among developers - revealing, among other things, that one in ten respondents lost their jobs in 2024, following the devastating wave of layoffs seen across the industry.This year's State of Games Industry report surveyed over 3000 developers across a range of topics, but layoffs were once again front of mind as the widespread industry job cuts of 2023 continued into 2024 - with figures suggesting 13000 employees lost their jobs last year. According to GDC's survey, not only did one in ten developers report having been laid off directly, 41 percent of respondents said they'd felt the impact of layoffs in some way. The area reportedly most affected by layoffs was game narrative at 19 percent.Respondents cited restructuring, declining revenue, and marketing shifts as the main reason for job cuts, with many blaming "specific issues like Covid-era over-expansion, rising production costs, declining player interest, unrealistic expectations for the 'next big hit', poor leadership and mismanagement" as the reason why layoffs have continued to impact the games industry.To see this content please enable targeting cookies. Newscast: Switch 2 and Mario Kart 9 revealed - but questions remain.Watch on YouTubeElsewhere, unionisation remains a talking point, with one-fifth of respondents saying they'd discussed unionising over the past 12 months. 29 percent said their companies were supportive of the discussions, while 19 percent were mixed and 12 percent opposed unionisation.GDC also questioned respondents on average working hours, with 57 percent saying they worked 40 hours or less a week. 13 percent of those survey worked more than 51 hours per week - up from 8 percent last year - with two-third attributing their hours to self-pressure.As for the platforms developers are currently focusing their attention on, PC once again leads the charge by a significant margin, with 80 percent of those surveyed saying they were currently developing PC games - up from 66 percent last year. While GDC wasn't able to confidently state a reason for this increase, it speculated a link to the popularity of Steam Deck - with 44 percent expressing an interest in Valve's platform.Over on console, 38 percent of developers reported they're currently making games for PS5, compared to 34 percent for Xbox Series X/S, while 20 percent are developing for Switch. As for Nintendo's recently unveiled Switch 2, eight percent of developers said they're developing for the platform - the same figure reported in last year's GDC survey.Respondents also shared their thoughts on live service gaming - another area generating headlines right now, as studios continue to pull the plug on floundering or still-in-development titles. 42 percent of those surveyed said they weren't interested in working on live service games, but those who saw value in them did so for various reasons: "not only on the financial side, but also in player experience and community building".Those with less enthusiasm blamed "declining player interest, creative stagnation, predatory practices and micro-transactions, and the risk of developer burnout", as well as concerns around market saturation and the difficulty of building a sustainable player base.And as for AI, 30 percent of respondents said they believed AI is having a negative impact on the industry - a 12 percent increase from last year - with many sharing concerns around "intellectual property theft, energy consumption, a decrease in quality from AI-generated content, potential biases within AI programs and regulation issues". Despite these reservations, 52 percent said their companies have implemented generative AI - with respondents in business and finance most likely to use AI tools (51 percent), followed by production and team leadership (41 percent), and community, marketing, and PR (39 percent).GDC's full State of the Game Industry report can be downloaded from its website (registration is required) and is well worth a read, offering a fascinating snapshot of current developer sentiment and trends following an extremely challenging year for the industry.
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