• GIZMODO.COM
    Trumps Golden Dome Is Impossibleand Itll Make Defense Companies a Ton of Money
    By Matthew Gault Published April 6, 2025 | Comments (8) | An advanced medium range ballistic missile target is launched from the Pacific Missile Range Facility, Kauai, Hawaii, as part of the U.S. Missile Defense Agencys Flight Test Aegis Weapon System-32 (FTM-32), held on March 28, 2024 in cooperation with the U.S. Navy. Pentagon photo. The Pentagon is expected to deliver plans for a Golden Dome to Trump this week. In the crudest sense, the Golden Dome is a missile defense system that would shoot nukes, missiles, and drones that threaten the U.S. out of the sky. A scientific study published earlier this month detailed the scientific impossibility of the scheme. America has tried to build a missile defense system since before Ronald Reagan was president. Reagan wanted to put satellites into space that would use lasers to blast Soviet nukes out of the sky. What we built was somewhat more pedestrian. It also probably wont work. But defense contractors made a lot of money. When engineers have been under intense political pressure to deploy a system, the United States has repeatedly initiated costly programs that proved unable to deal with key technical challenges and were eventually abandoned as their inadequacies became apparent, explained a new study from the American Physical Society Panel on Public Affairs. Under Trump, were going to do it again. Trump signed an executive order on January 27 that called on the Pentagon to come up with a plan for an Iron Dome for America, which the President and others have taken to calling a Golden Dome. According to the EO, Trump wants a plan thatll keep the homeland safe from ballistic, hypersonic, advanced cruise missiles, and other next-generation aerial attacks from peer, near-peer, and rogue adversaries. The dream of the Golden Dome is simple: shoot missiles out of the sky before they can do any damage. Its important to not simply think of Golden Dome as the next iteration of the ground-based missile defense system or solely a missile defense system because its a broader mission than that, Jonathan Moneymaker, the CEO of BlueHalo, a defense company working on Golden Dome adjacent tech, told Gizmodo.Moneymaker was clear-eyed about the challenges of building Golden Dome. Everyone looks at it as a replication of Israels Iron Dome, but we have to appreciate that Israels the size of New Jersey, he said. Israels Iron Dome has done a great job shooting down Hamas rockets and Iranian missiles. Its also covering a small territory and shooting down projectiles that arent moving as fast as a nuclear weapon or a Russian Kh-47M2 Kinzhal ballistic missile might. The pitch of the Golden Dome is that it would keep the whole of the continental U.S. safe. Thats a massive amount of territory to cover and the system would need to identify, track, and destroy nuclear weapons, drones, and other objects moving at high speed.Thats like trying to shoot a bullet out of the sky with a bullet. The missile defense study, published on March 3, detailed a few of the challenges facing a potential Golden Dome-style system. Trumps executive order is vague and covers a lot of potential threats. We focus on the fundamental question of whether current and proposed systems intended to defend the United States against nuclear-armed [intercontinental ballistic missile] now effective, or could in the near future be made effective in preventing the death and destruction that a successful attack by North Korea on the United States using such ICBMs would produce. Stopping a nuke is the primary promise of a missile system. And if one of these systems cant stop a nuke then of what use is it?The study isnt positive. This is the most comprehensive, independent scientific study in decades on the feasibility of national ballistic missile defense. Its findings may shock Americans who have not paid much attention to these programs, Joseph Cirincione told Gimzodo. Cirincione is the retired president of the Ploughshares Fund and a former Congressional staffer. He investigated missile defense systems and nukes for the House Armed Services Committee. We have no chance of stopping a determined ballistic missile attack on the United States despite four decades of trying and over $400 billion spent. This is the mother of all scandals, he said.The study looked at a few different methods for knocking a North Korean nuke out of the sky. An ICBM launch has three phases: the boost phase which lasts only a few minutes, the midcourse phase which lasts around 20 minutes, and the terminal phase which is less than a minute. During the boost-phase, the nuke is building up speed and getting into the air. Boost-phase intercept of ICBMs launched from even a small country like North Korea is challenging, the study said. You have to get weapons close to the missile and, in the case of North Korea, that would require building them close to China and then firing them over Chinese territory. Any defense system would only have a few moments to respond to the nuke because the boost phase only lasts a few minutes.For a countermeasure to hit that ICBM under those time constraints means it would need to be built close, probably somewhere in the Pacific. And we would need a lot of them. China would not be happy about a ring of missile defense systems close to its borders, no matter how America tried to sell it to them. But what about space-based systems? Its a territory rivals have less power over. The scientific review panel found that it would take over a thousand orbiting weapons to counter a single North Korean ballistic missile. Even then, the system would be costly and vulnerable to anti-satellite attacks, Cirincione told Gizmodo. Around 3,600 interceptors, to be precise. So were talking about ringing the planet in thousands of munitions-armed satellites. And remember that this is just to handle one nuke launched by North Korea. Imagine scaling up a similar defense shield to guard against all the nukes in Russia and youll begin to see the size of the problem. Well, what about lasers? Reagans original plan was lasers. Surely technology has advanced since the 1980s. There is widespread agreement that laser weapons that could disable ICBMs during their boost-phase, whether based on aircraft, drones, or space platforms, will not be technically feasible within the 15-year time horizon of this study, the study said.This hints at another one of the problems of missile defense: it takes a long time to build and your enemies arent stagnant while its happening. While America works on the Golden Dome, Russia, North Korea, and China will be building their own new and different kinds of weapons meant to circumvent it. We may be able to build lasers capable of shooting nukes out of the sky in two decades but by then Americas enemies may have things to deal with the lasers. OK, so building the systems to shoot down a nuke in its boost phase is a logistical and geopolitical nightmare. What about during its mid-course arc? Theres more time to do something then, between 20 and 30 minutes. Most of Americas currently deployed missile defense systems are designed to strike an object midcourse.The absence of air drag during this phase means that launch debris, such as spent upper stages, deployment and altitude control modules, separation debris and debris from unburned fuel, insulation, and other parts of the booster, as well as missile fragments deliberately created by the offense and light-weight decoys and other penetration aids, all follow the same trajectory as a warhead, the study said. This makes it difficult for the defense to discriminate the warhead from other objects in this threat cloud, so it can target the warhead. In tests, Americas midcourse interceptors only work about half the time. And those tests are done under perfect conditions against known threats. After reviewing carefully the technology and test record of the [ground-based midcourse] system, the report concludes that its unreliability and vulnerability to countermeasures seriously limits its effectiveness, the study said.Theres still the terminal phase, that less than a second before a nuke hits its target. And the U.S. also has systems, like the Terminal High Altitude Area Defense (THADD), designed to knock a missile out of the air during this crucial moment. The truth is that if a nuke is that close, youve probably already lost. Even effective terminal-phase defenses can defend only limited areas, the study said. Moreover, terminal-phase sensors are vulnerable to the blinding effects of nuclear explosions in the atmosphere. These are just a few of the problems that the researchers discussed in the 60-page report. There are many more. And remember this is just talking about shooting down a North Korean salvo. Things get more complicated when you add Russia, China, or any of Americas other enemies. For Cirincione, the report confirmed his long-held belief that any kind of intricate missile defense system isnt worth the cost of building it. In short, we cannot defend the country against a determined ballistic missile attack now or anytime in the foreseeable future, he said. While we can intercept short-range missiles such as those used in the Middle East or Ukraine, there is zero chance we can intercept long-range missiles that span the oceans. We have spent over $400 billion since 1983 on nothing. Future expenditures will just be throwing money down a rat hole.Moneymaker was bullish. When a nation can get aligned around an objective, whether thats Star Wars or Golden Dome or sending someone to the moon, when you have a unity of mission, a lot of things can happen, he said. He also noted that the Golden Dome was a massive opportunity for disruptive defense companies like Anduril and, yes, BlueHalo. He said that Golden Dome was a project at a scale thats never been seen before. Building any proposed system will require cooperation between state and local officials, police, the Coast Guard, the FBI, and the DHS. Theres a lot of constituents at play that have a next-level order of integration that needs to happen. In Moneymakers imagining, the Golden Dome wouldnt be just one system but a vast patchwork of weapons that cover the United States. Is this one dome? Or is it a series of federated domes that interplay with each other? I just, just given the size and scale of the endeavor, were going to see phases to this development, he said. Moneymaker explained that high-value targets like military bases or large metro areas might get protection first and then be woven together into a tapestry or fabric of protection. He said the project is so big that progress will be incremental. The good news is that I think we can go fast as a nation when we need to or want to.In Washington this week, theres talk of creating a whole new department just to handle the development of the Golden Dome. Booz Allen Hamilton has teased a swarm of refrigerator-sized drones flying in 20 orbital planes around 200 miles in the air. The plan is for these AI-connected drone swarms to identify missiles as they come in and slam into them. Thats just one of the many pitches the Trump administration has received. According to Defense One, the Pentagon has gotten more than 360 plans related to the Golden Dome. I fully expect the Trump administration to ignore this serious scientific advice, just as they reject scientific truth on the climate crisis, vaccines, and the environment, Cirincione said. When there is money to be made, science is shunted aside.Daily NewsletterYou May Also Like By Matt Novak Published April 5, 2025 By Lucas Ropek Published April 4, 2025 By Matt Novak Published April 4, 2025 By Matt Novak Published April 4, 2025 By AJ Dellinger Published April 4, 2025 By Matt Novak Published April 3, 2025
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    Watch a private German rocket explode during 1st orbital launch attempt from European soil (video)
    A dramatic video shows Isar Aerospace's first orbital launch attempt, which ended with a fiery crash into the frigid sea about 30 seconds after liftoff.
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    "Camping Trip"
    submitted by /u/lowtrippy [link] [comments]
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    Maxon One Spring 2025 release is here, featuring hard-surface modeling in ZBrush for iPad, expanded support for DaVinci Resolve in Red Giant, spline m...
    Maxon One Spring 2025 release is here, featuring hard-surface modeling in ZBrush for iPad, expanded support for DaVinci Resolve in Red Giant, spline modifiers and real-world simulations in Cinema 4D, and more.Details: https://80.lv/articles/maxon-one-spring-2025-release-is-here/
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    RT Humanoid History: Exquisite BLADE RUNNER concept art by Syd Mead. To think Ridley Scott basically hired him to design some futuristic cars and Mead...
    RTHumanoid HistoryExquisite BLADE RUNNER concept art by Syd Mead. To think Ridley Scott basically hired him to design some futuristic cars and Mead built a whole world around them.
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    RT Gleb Alexandrov: Hey everyone, use coupon code gleb10 to get a 10% discount on any @SMOUSE_CG product on Blender Market aka Superhive and Gumroad (...
    RTGleb AlexandrovHey everyone, use coupon code gleb10 to get a 10% discount on any @SMOUSE_CG product on Blender Market aka Superhive and Gumroad (for a limited time)
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  • BLOG.GOPENAI.COM
    Why Sim2Real for Deformable Object Manipulation Is Still an Unsolved Problem
    Why Sim2Real for Deformable Object Manipulation Is Still an Unsolved ProblemZaina HaiderFollow3 min readJust now--Robots can stack blocks like champion in simulations. But ask it to fold a towel, cut a tomato, or untangle a power cord in the real world and it gets confused and just makes a mess.This isn't just a glitch. Its a frustrating issue in robotics.Generative AI on YouTube discusses AI at length and I would recommend them to anyone willing to gain knowledge on the world of tech.Sim2Real 101In robotics, Sim2Real means training a robot in simulation and then transferring that knowledge to the real world. It saves time, money, and hardware wear. You can run thousands of training episodes in parallel and randomize environments without touching a physical robot.In theory, once a robot learns a skill in sim like picking up an object or walking, it should be able to do the same thing in the real world. This generally works with predictable and stable environments.But thats where the dream ends.The Rigid Body Success StorySim2real has seen solid progress in tasks involving rigid objects such as stacking blocks, navigating mazes, opening doors. The physics are relatively straightforward. The visual appearance and dynamics of a cube or a wall dont change much under pressure.Researchers have gotten pretty good at faking these conditions in sim and transferring the results to real world robots. But the moment you introduce deformable, soft, or squishy materials, everything falls apart.Why Deformables Break EverythingDeformable object manipulation is a completely different beast. Were talking about objects like cloth (folding shirts), cables (charging cords), food (cutting vegetables), skin and tissue (in surgical robotics)These objects change shape dynamically during manipulation. Their behavior is hard to predict, model, or simulate accurately. And even small differences between sim and real can throw everything off.The problems with dealing with deformables are listed below:1. Simulators Struggle with Soft PhysicsMost popular simulators are optimized for rigid bodies. They treat objects like blocks, not bags of flour.Simulating deformables requires modeling elasticity, friction, plasticity, and contact forces in real time. Thats extremely hard to get right. Materials behave differently depending on how you touch them. A towel folds one way on a table, another in your hands.2. You Cant Fake Randomness at This ScaleOne workaround in sim2real is domain randomization. Train the robot with random colours, lighting, object shapes, and physics parameters so it learns to adapt.This works well for rigid tasks. But with deformables, the space of possible behaviors is too large and chaotic. You cant just randomize cloth properties and hope your policy generalizes. There are too many edge cases, and the sim still cant match real-world behavior closely enough.3. Contact is UnpredictableWith rigid bodies, contact happens at fixed points. With deformables, the contact surface changes continuously. A cable might bend, twist, or wrap around itself depending on how its touched.In sim, contact might look clean and stable. In real life, its noisy, imprecise, and constantly shifting. That throws off learned policies completely especially if they rely on exact timing or positioning.How Researchers Are Tackling ItDespite the mess, progress is happening.Learning dynamics from data: Instead of modeling physics, some teams train neural networks to predict how deformable objects behave based on real-world interaction data.Differentiable physics engines: New simulators are being built to support gradients, allowing robots to optimize their actions based on simulated feedback.Residual policy learning: A sim-trained policy is used as a starting point, and real-world data is used to correct or fine tune it.Domain adaptation in perception: Instead of transferring control policies directly, some work focuses on learning a shared perception space between sim and real, especially for visual tracking of deformable shapes.If we want robots to be useful outside the lab such as handling laundry, assisting in surgery, preparing meals, they need to work with deformable, messy, everyday objects.Until we solve sim2real for deformables, were stuck with brittle demos and robots that only work in controlled conditions.If your robot folds a towel correctly in the real world, just know, thats cutting edge stuff.Visit Generative AI on YouTube to remain technologically updated.
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  • GAMINGBOLT.COM
    Tempest Rising Everything You Need to Know
    Though the real-time strategy genre is nowhere close to being in the sort of shape that it once used to be, fans thankfully still have some solid offerings to choose between, and every so often, something new and interesting usually tends to come along. Of course, in the absence of AAA studios, indies and smaller teams have had to fill the void, and with the upcomingTempest Rising,developers Slipgate Ironworks and 2B Games, and publishers 3D Realms and Knights Peak, are looking to do. With the games launch now around the corner, here, were going to cover some pivotal details that you should know about it and what itll bring to the table. STORY AND SETTING Tempest Risingis set in an alternate history Earth where the Cuban Missile Crisis went in a drastically different direction, sparking World War 3 and leaving chaos in its wake. Thirty-four years later, huge portions of the war-torn planet are heavily irradiated, though as luck would have it, these areas are also where the newly emerged, mysterious, plant-like energy source known as Tempest is found. As you would expect, Tempest is highly coveted by warring factions, who are locked in conflict as a result. INSPIRED BY COMMAND AND CONQUER In case it wasnt abundantly clear by now, yes,Tempest Risingis heavily inspired byCommand and Conquer,to the extent that its developers have outright described it as a spiritual successor. From its war-torn setting and the narrative premise at its core to other gameplay and narrative details (that well get into in a bit), the game is wearing itsCommand and Conquerinfluences pretty proudly on its sleeve. Whats more,Tempest Risingsmusic is also being composed by Frank Klepacki, who is best known forCommand and Conquer. CAMPAIGNS As youd expect from a real-time strategy game claiming to be inspired byCommand and Conquer,Temptest Risingwill feature two campaigns. Two factions, as we touched on, will be at the heart of the games story, and each of the games two campaigns will see you playing as a different one. CAMPAIGN LENGTH By the look of it,Tempest Risingwill boast pretty substantial single-player offerings, with each campaign set to be eleven missions long, and cutscenes interspersed throughout. What the runtime for each campaign will be remains to be seen, but speaking in an interview with Gameshedge, lead game designer Brandon Casteel promised beefy missions with plenty of gameplay time per mission. Missions will also be varied, and not all following the same structure, according to Casteel. MULTIPLAYER No RTS (especially one inspired byCommand and Conquer) is complete without a full suite of multiplayer offerings, and sure enough,Tempest Risingwill have plenty of modes on offer. Its been confirmed that in addition to multiplayer skirmishes, custom matches and ranked multiplayer matches will also be available. FACTIONS Two factions will be at the heart ofTempest Risingsstory with the Tempest Dynasty and the Global Defense Force, each starring in their own campaign. In multiplayer, meanwhile, players will also have a third faction to play as in the form of the Veti, an ancient and technologically advanced alien race. Each faction will bring their own unique roster of units, systems, and play styles. The Veti, however, will not be available at launch. Exactly when the third faction will become available is currently not known. GLOBAL DEFENSE FORCE In whats left of the world inTempest Risingsuniverse, the Global Defense Force (or the GDF) is the largest military on the planet. A coalition of the militaries of the United States, Canada, and Western European nations, the GDF specializes in technological advancements, scientific research, space exploration, surveillance, and intelligence warfare. In gameplay, the GDF will priorizite precision offense and high mobility- though heavy weaponry will also be an option should it become necessary. TEMPEST DYNASTY Where much of the western half of Earth formed the GDF following World War 3, several Eastern European and Asian nations came together to become the Tempest Dynasty. With man of the dynastys former nations having suffered heavy irradiation, it also finds itself with large quantities of Tempest within its borders, which is now very much to their advantage. Armed with Tempest, in gameplay, the faction is able to use high-energy systems, units, and buildings to its advantage. SPECIALISTS As youd expect, each faction inTempest Risingwill also feature its own roster of exclusive, higher-powered units touting unique abilities. The GDF, for instance, will have the drone assassin Comandante Vasco Delgado, the riot medic Captain Dylan Tremblay, the comms officer Captain Ed Hayes, and the sniper Captain Bronagh Cregan. The Tempest Dynasty, on the other hand, will have, among others, the physicist Dr. Aigul Yusupova, the machinist Sergeant Srdjan Radojevi, the anti-vehicle sniper Bataar Nergi, and combat support specialistMykyta Moroz. SUPPORT POWERS Each faction inTempest Risingwill also have its own set of support powers, which will supposedly work not too differently from how super weapons did inCommand and Conquergames. The GDFs support powers will let you unleash air strikes, deploy troop carriers loaded with peacekeeping forces, use communication jammers, and more. On the other hand, the Tempest Dynastys support powers will let you fire extremely volatile Tempest missiles, seed battlefields with dangerous mines, deliver automated infirmary pods on the battlefield, and more. SPECIALIST MISSIONS Similar to Commando missions inCommand and Conquergames,Tempest Risingscampaigns will also feature missions where players will be playing only as a Specialist unit. How many of these we can expect is unknown, but speaking in the aforementioned Gameshedge interview, lead game designer Brandon Casteel confirmed that Specialist-only missions will indeed be featured. NO NAVAL BATTLES Naval battles were often a big part of the gameplay loop inCommand and Conquertitles, but this is one area whereTempest Risingis deviating from its biggest inspiration. Speaking with Gameshedge, Casteel explained that the complexity that naval gameplay would have added to the experience led to the developers decision to not have it be in the game at all. Whether or not it will be added in at some point in the future remains to be seen. Naval as a gestalt concept introduces a tremendous amount of complexity to a game, Casteel said. You have to worry about what happens on the coastline, about how air units and ground units engage with naval units; you will have to figure out much more complex map design challenges, and it will decrease the number of units you will be able to produce for air and ground as well. I feel like its tricky enough to worry about getting the basics of an RTS right, and we would have done ourselves no favors trying to figure out the very complex challenges inherent in adding a naval layer to the game. Never say never, but I think a lot of people drastically underestimate how hard it is to make naval work. Very, very few games have done it right. SYSTEM REQUIREMENTS Recommended system requirements forTempest Risinghavent yet been revealed, however, its minimum requirements are available, and thankfully, theyre not terribly demanding. To be able to run the game, youll need at least either an i5-7400 or a Ryzen 5 1600, along with either a GeForce GTX 1060 3 or a Radeon RX 580, and about 30 GB of free storage space.
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  • WWW.RESETERA.COM
    Will 120FPS be the Standard in 2D Games of Nintendo Switch 2?
    4ds PlayerMemberFeb 10, 20191,331I was thinking will 120fps be the standard in games like the next Mario 2D or Donkey Kong 2d or games like Silksong or next cuphead?120 fps support was certainly the most surprising feature and I am looking forward to it ColinkMemberMay 23, 2022423FranceHopes : yesReality : nocowbananaMemberFeb 2, 201816,102a Socialist UtopiaNo. I don't think it will.dom Legend AvengerOct 25, 201712,225Are they standard on the much more capable PS5/XSX? The answer is noJoRuMemberOct 25, 20171,943Standard? No. You'll see it in select games (perhaps as a "performance mode" option), but most of them I doubt will be at that framerate on Switch 2.alr1ghtMemberOct 25, 201710,770Just hope they don't run/look noticeably worse @ 60fps than their counterparts on PC/consoles.hogMemberMar 9, 20211,087dom said:Are they standard on the much more capable PS5/XSX? The answer is noClick to expand...Click to shrink...I do think we might see it more normalised on the Switch 2 due to the hardware supporting it automatically, 120hz TVs are still a pretty niche product after all. But yeah hard to tell. I really hope Silksong has it.SharpX68KMemberNov 10, 201711,618ChicagolandNo, it wont be standard but the good news is, there will at least be some 2D games on Switch 2 that run at 120fps, because now it's possible.That is more than I was expecting because I never expected a 120fps screen.I would imagine the next 2D mario will probably have a 120fps performance mode.Re-TailsMemberAug 16, 20201,513Definitely not, no. It's not even a thing on more capable machines, it's not even gonna happen on all of Nintendo first-party releases I suspect.HStallionMemberOct 25, 201768,788Nope. I expect first party games to be more consistent about this but even then I expect fewer and fewer to attempt it as the generation goes on. I would also expect it on docked mode only just because of the power draw. Like 8K gaming on a PS5 I expect it to be a launch era selling point. Liam Allen-MillerMemberNov 2, 20177,796Shibuyahog said:I do think we might see it more normalised on the Switch 2 due to the hardware supporting it automatically, 120hz TVs are still a pretty niche product after all.But yeah hard to tell. I really hope Silksong has it.Click to expand...Click to shrink...Strongly agree with this. Being built-in will dramatically improve adoption by developers.LewiePMemberOct 26, 201719,538Doubt it.LightsongMemberNov 11, 20228,788alr1ght said:Just hope they don't run/look noticeably worse @ 60fps than their counterparts on PC/consoles.Click to expand...Click to shrink...Why would they, this thing is pretty capable.RaysoulFat4All Ruined My RugMemberOct 26, 20173,347Give me options to lock it in at 90fps just in casemavericktopgunMemberOct 27, 20175,160I hope not. Give me better battery life and 60fpsGlioMemberOct 27, 201727,320SpainDepending on the graphics the game has.R3ndezvousMemberDec 17, 2024956The standard....Not really.But will there be a lot?Yes I think so.Devs have an 120 Hz display by default in handheld mode and there'll be definitely games that will aim to get that with their game v.s. home consoles where people can own an 120 Hz display, but it's not expected.I've played a lot of mobile games at 120 Hz and it's a good experience, maybe the Mihoyo, wuwa's will make their way to the switch to give a taste.XiphosGamingMemberJan 6, 20234ScotlandMetroid Prime 4 quality mode being 4k60, kinda gives me hope that the games will be optimized in such a way.HasneyOne Winged SlayerThe FallenOct 25, 201722,725Voted yes because dear god I hope so]mavericktopgun said:I hope not.Give me better battery life and 60fpsClick to expand...Click to shrink...Well I'm sure you'd be free to choose that.mavericktopgunMemberOct 27, 20175,160I hope we see many 40fps games. Would be perfect for the handheld mode and if you have a compatible TV. Servbot24The FallenOct 25, 201747,002Maybe Switch 1 games that get a Switch 2 edition. But not for true Switch 2 games. Also there will never be a "standard"SlushimiMemberOct 30, 20171,616Only indies that don't use much graphical power would be able to hit that, bar the occasional first party title from Nintendo giving that optionNaDannMaGoGoMemberOct 25, 20177,027I kind of think, yes. Of course we're speaking older or already well-optimized, non-too-tasking games, like a lot of indie ones already are. Something like Dead Cells, Hollow Knight, and so forth should be able to run at 120fps comparatively easily.And it might actually become quite the popular marketing aspect for thoses kind of games. "Oh awesome, fluid 120fps Switch 2 action platforming, weeh!"DSN2KMemberOct 25, 20174,702United KingdomI'd hope so but some of these games can be quite aggressive performance wise.JetstreamRorschachOne Winged SlayerMemberDec 30, 20172,015Zaragoza, Spain.No and that's great. The thing about hardware this versatile is for games to use it as they please. I do want 1080p 120 FPS handheld Hades 2 and Silksong, tho, that I assume is achieveable coming from Deck.VanWinkleMemberOct 25, 201717,009dom said:Are they standard on the much more capable PS5/XSX? The answer is noClick to expand...Click to shrink...Yeah, but that's because how many people with a PS5/XSX have a 120hz display to play them on? I would guess less than 20%. With the Switch 2, everyone has a 120hz display. The incentive is there moreso than on the PS5/XSX.dom Legend AvengerOct 25, 201712,225VanWinkle said:Yeah, but that's because how many people with a PS5/XSX have a 120hz display to play them on? I would guess less than 20%. With the Switch 2, everyone has a 120hz display. The incentive is there moreso than on the PS5/XSX.Click to expand...Click to shrink...That 120hz display is for handheld mode which is also a lot weaker than the dock profile.PeruMemberOct 26, 20176,749No, but it's kinda amazing to have a blockbuster-feeling game like MP4 running like that.NukeRunnerMemberFeb 8, 20242,568Not standard, but common.mightymonkeymanMemberDec 18, 2017173The reality of 120hz is VRR via hdmi2.1 (docked) and most likely locked 40fps games when 60 is a struggle. E-biteMemberOct 24, 20181,314NukeRunner said:Not standard, but common.Click to expand...Click to shrink...ThisKemono Legend MemberOct 27, 20178,495Not how this works.They won't all be native 4k also.KugaThe FallenOct 25, 20172,526No. 60 FPS will be typical for most 2D games I would imagine. Less demanding games could certainly provide 120 FPS modes though.I think the bigger boon of the 120Hz screen is that that it's VRR and cleanly divides into 40Hz, so that's going to make 40 FPS modes for more intensive 3D games that much better. It's a huge upgrade over 30 FPS.th1nkMemberNov 6, 20179,207I want 120 fps patches for Metroid Dread and Mario WonderSqrtMemberOct 26, 20176,027I will still run them at 40-60 FPS for better battery life.FiggyMemberNov 1, 20241,334Nintendo will do their own thing and make 115 FPS the standardConflictResolverMemberJan 1, 20243,926MidgarNot a 2D game but...Tomb Raider 1-3 Remastered runs at 120fps on PS5/PC/XSX.It has a Switch 1 version which runs at 60fps.Curious if a Switch 2 update could bring 120fps to Switch 2.MinscMemberOct 28, 20175,586I hope it's supported on third party games with the performance / quality options. I don't think it'll be hit very often, but we'll see, with frame gen, docked hopefully.But portable? 120fps will lower battery life. So maybe Switch 2 needs three options, performance/quality/battery (low res + low fps).VanWinkleMemberOct 25, 201717,009dom said:That 120hz display is for handheld mode which is also a lot weaker than the dock profile.Click to expand...Click to shrink...Yeah, but I assumed by "2d" games, the OP meant actual 2D and not 2.5D or anything like that. Actual 2D games shouldn't have any problem getting well below the ~10W total system power the handheld mode offers. The fact that a game like Metroid Prime 4 runs at 720p 120hz in handheld mode means a 2D indie game would hit 1080p 120hz with less power.DriftingSpiritMemberOct 25, 201718,456alr1ght said:Just hope they don't run/look noticeably worse @ 60fps than their counterparts on PC/consoles.Click to expand...Click to shrink...Lightsong said:Why would they, this thing is pretty capable.Click to expand...Click to shrink...This is a more realistic expectation.Not gonna reveal much since it's paywalled, but Oliver from DF says image quality of the Switch 2 is similar to the PS4 (he doesn't say Pro). He says people should think of the Switch 2 as a PS4 but with modern features like much better storage and more graphical capabilities.It's a very good episode, they discuss a lot of aspects. Y'all can look forward to it tomorrow.Click to expand...Click to shrink...Graphically, How does this (Switch 2) appear in the overall spectrum?Not gonna reveal much since it's paywalled, but Oliver from DF says image quality of the Switch 2 is similar to the PS4 (he doesn't say Pro). He says people should think of the Switch 2 as a PS4 but with modern features like much better storage and more graphical capabilities. It's a very good...www.resetera.comIt isn't going to be on par with current gen consoles in terms of visuals and performance. LightsongMemberNov 11, 20228,788DriftingSpirit said:This is a more realistic expectation.Graphically, How does this (Switch 2) appear in the overall spectrum?Not gonna reveal much since it's paywalled, but Oliver from DF says image quality of the Switch 2 is similar to the PS4 (he doesn't say Pro). He says people should think of the Switch 2 as a PS4 but with modern features like much better storage and more graphical capabilities. It's a very good...www.resetera.comIt isn't going to be on par with current gen consoles in terms of visuals and performance.Click to expand...Click to shrink...I watched the video already, it's closer to the PS4 than the PS5, but clearly more capable than a PS4. And even then, why would 2D games struggle to hit 60FPS? Makes no sense.ZephyMemberOct 27, 20177,015I worry that nowadays, with publishers pushing to release games ASAP to get quick return on investments, any computing headroom won't go towards better performance, but will be used as a crutch to not optimize games. Not just for Switch 2 but in general.R3ndezvousMemberDec 17, 20249563ds had 3d but not every game used it.Games I think that will have an 120fps.Hades 2Prince of Persia: the lost crownOverwatchFortnitePokemon UniteUpcoming Halo portsUpcoming 2(.5)D MarioQuite a number of isometric games could run at 120fps and have done so.dom said:That 120hz display is for handheld mode which is also a lot weaker than the dock profile.Click to expand...Click to shrink...Yeah but its about 2D games, which doesn't mean it's a light game immediately ofc, but still within the realm of reality.Unless I am overlooking something.CalabiMemberOct 26, 20173,800No way, developers have enough difficulty getting everything squeezed into 16milliseconds, 8 milliseconds is a lot harder, and will take a lot more effort.XmarsMayflowerXMemberFeb 2, 2025184Standard? No. Available in a limited number of titles? Yes.oufwidMemberJan 2, 201845R3ndezvous said:3ds had 3d but not every game used it.Games I think that will have an 120fps.Hades 2Prince of Persia: the lost crownOverwatchFortnitePokemon UniteUpcoming Halo portsUpcoming 2(.5)D MarioQuite a number of isometric games could run at 120fps and have done so.Yeah but its about 2D games, which doesn't mean it's a light game immediately ofc, but still within the realm of reality.Unless I am overlooking something.Click to expand...Click to shrink...We need Doom 2016 at 120fps!NukeRunnerMemberFeb 8, 20242,568th1nk said:I want 120 fps patches for Metroid Dread and Mario WonderClick to expand...Click to shrink.......I hadn't even considered Dread getting a patch, would be amazing.Yoshimitsu126The FallenNov 11, 201716,850United StatesGod I hope this means dread gets an update for 120 fps on handheld and dock for switch 2.th1nkMemberNov 6, 20179,207NukeRunner said:....I hadn't even considered Dread getting a patch, would be amazing.Click to expand...Click to shrink...it could most likely also run at 4k60 on the TV ToraThe Enlightened Wise OnesMemberJun 17, 20188,922Doesn't mean they couldn't run at 90fps tho...
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    Disney Villains Cursed Caf is the Modern AU of my dreams
    I did something horrible. I told Jafar, the scheming vizier villain in Disneys Aladdin, about cryptocurrency, and now hes determined to get WyshCoin off the ground by selling the luxurious lifestyle associated with the brand. The problem is hes actually broke, so I need to brew him teleportation potion after teleportation potion so he can sneak into increasingly extravagant venues in order to sell the illusion of the WyshCoin lifestyle. Thats just a day in the life of a potionista (a portmanteau of potion maker and barista) at the Cursed Caf, the coffee shop at the center of Disney Villains Cursed Caf. The game is a partnership between Disney Studios and indie team Bloom Digital Media. In Disney Villains Cursed Caf, I spend time brewing potions, talking to my villainous clientele and helping them achieve their goals (or sometimes, very specifically not helping them). Its a modern setting, which means the villains all have fun, contemporary designs and contemporary problems.Image: Disney/Bloom Digital MediaYes, Jafars setting up a cryptocurrency, and Snow Whites Evil Queen is running her own pyramid scheme. Meanwhile, Gaston is trying to impress his new golf bros at the country club he just joined. Its hilarious to see what sorts of villainous shenanigans these iconic characters get up to in a modern, low-stakes setting. Theyre taking over the world in their own ways. And hey, in the year 2025, that does mean having huge social media followings! The writing is sharp and funny, with some particularly pointed dialogue options (you can tell the villains that in this modern world, the rulers are the 1%, for instance). Seeing the characters interact is also a highlight. Cruella and the Evil Queen roll their eyes at Gastons attempts at dating on the apps. Maleficent and Ursula reluctantly team up for a social media collaboration. And throughout it all, the art style is incredibly charming, an elevated rendering of the characters Disney movie counterparts with some painterly accents. With each in-game day, I have three chances to serve customers. Most of the time, this means picking between two villains to serve. But dont worry if its Cruella and Jafar at the counter and I pick Jafar, the rest of Cruellas storyline will still unfold. The brewing mechanic is pretty straightforward; I just look at the recipe list to find the requested potion and then select the ingredients in my cupboards.Image: Disney/Bloom Digital MediaOccasionally, the villains will have bigger requests, and taking those on will continue the next big chapters of their plots. Theyll present me with their desired potion, often something malevolent and more complicated. My handy potion book will suggest a good option as well: Itll have the same outcome, but probably result in less property damage. If you want to try a different option or if you accidentally add the wrong ingredients youll have the choice at the end of the day to buy a re-do from Yzma. The branching is simple, but enjoyable. There is also an overarching mystery about the previous owner of the caf that continues to perplex me and is surprisingly complicated to figure out. One time, after I had messed up a day and intended to redo it, Yzma handed me a key that unlocked a secret room that held clues about this mysterious owner. But since I had fumbled the Evil Queens storyline, I erased the memories of that day to try again. The second time, though, I didnt get the key and a few in-game days later, I still havent! Im not sure what conditions trigger more information about this storyline, but Im determined to keep selling potions to find out. But even if Im still struggling at figuring out the grander mystery of the Cursed Caf, Im invested in the storylines of my customers. Even if Im not actually investing in WyshCoin, every time I see Jafar at the counter, I eagerly select him to serve because I just want to know what the heck hes scheming next. Maybe Im tapping into my own inner villain by enabling him, but hey, you dont become the favorite potion brewer of some of the best Disney villains by playing hero. Disney Villains Cursed Caf was released March 27 on Nintendo Switch, PlayStation 5, Xbox Series X, and Windows PC. The game was reviewed on Nintendo Switch using a download code provided by Disney Games. Vox Media has affiliate partnerships. These do not influence editorial content, though Vox Media may earn commissions for products purchased via affiliate links. You can find additional information about Polygons ethics policy here.See More:
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