• WCCFTECH.COM
    The Division 2: Battle for Brooklyn DLC Launches on May 27
    Menu Home News Hardware Gaming Mobile Finance Deals Reviews How To Wccftech Gaming The Division 2: Battle for Brooklyn DLC Launches on May 27 Alessio Palumbo • Apr 23, 2025 at 04:00pm EDT Today, Ubisoft Massive has unveiled a lot more details for Tom Clancy's The Division 2: Battle for Brooklyn DLC, starting with its release date. The expansion will be released on May 27 on PC and consoles and will be priced at $14.99. It also comes with purchases of The Division 2 Gold Edition or The Division 2 Ultimate Edition. Both editions include the standard game, the Warlords of New York expansion, 50 stash slots, and a level 40 boost, allowing players to jump into the Battle for Brooklyn campaign right from the start. The Ultimate Edition also includes 1000 bonus Premium Credits and the Year 1 Pass, unlocking endgame specializations, exclusive missions, and more. The Division 2: Battle for Brooklyn brings players back to the location of the first game. According to the developers, though, this version of Brooklyn offers new opportunities for exploration and interaction. The DLC's main missions have been crafted to provide a bespoke narrative experience, allowing players to immerse themselves deeper in the story rather than feel overwhelmed by side missions. Ubisoft Massive estimates that the first playthrough could take anywhere between six and ten hours to complete. The Cleaners now wield a new “Purple Flame” weapon. Players will have to beware, as it inflicts a corrosive effect that reduces the player character's max armor. Smart Cover returns in Battle for Brooklyn as a redesigned skill for PvE and PvP. The use of Smart Cover will increase the offensive and defensive cover buffs and increase boss resistance for all allies. Players can choose between two variants, the Precision Smart Cover and the Fortified Smart Cover. Both variants have some stats that are tuned differently for PvP. The developers also looked beyond The Division 2: Battle for Brooklyn, specifically to what players can expect in Year 7. For the next year of live support, Ubisoft Massive will focus on three aspects: improving the onboarding process, adding more depth to the endgame, and making sure the seasons are a 'cornerstone' of the game's experience with more regular updates. Interestingly, they also said that the open world will be more dynamic thanks to a new wrapper that reacts to the player's actions while unlocking exotic blueprints. Subscribe to get an everyday digest of the latest technology news in your inbox Follow us on Topics Sections Company Some posts on wccftech.com may contain affiliate links. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com © 2025 WCCF TECH INC. 700 - 401 West Georgia Street, Vancouver, BC, Canada
    0 Commenti 0 condivisioni 48 Views
  • 0 Commenti 0 condivisioni 45 Views
  • HITMARKER.NET
    All of the major game announcements from Nintendo's Switch 2 Direct
    Mario Kart World, Kirby Air Riders, Elden Ring, and more!
    0 Commenti 0 condivisioni 44 Views
  • Lead Data Analyst at MobilityWare
    Lead Data AnalystMobilityWareIrvine, CA, United States8 minutes agoApplyReady to make an impact? As our newest Lead Data Analyst, you will analyze user behavior and experiences that will help bring joy to millions of gamers around the world. Your analysis will give you a seat at the table with our Product Managers, your insights will have a profound impact on our product roadmap to shaping some of our most popular titles.If you’re game, apply today to join one of mobile gaming’s leading publishers of card and puzzle games.RESPONSIBILITIES:Lead cross-functional projects using advanced data analysis techniques to discover insights that will guide strategic decisions and uncover optimization opportunitiesBuild, develop, and maintain data reporting systems, dashboards and performance metrics that support key business decisionsOversee the data requests process: tracking requests submitted, prioritization, approval.Develop KPIs, metrics, and reporting which leads to actionable product insights relating to different player types, game systems design and player experience.Develop A/B testing programs to achieve business insights through testing and drive ongoing performance improvements.Organize and drive successful completion of data projects through effective management of data analysts and effective collaboration with stakeholders.Mentor product team in best practices including experimental design and analysis interpretation.Communicate results and business impacts of insight initiatives to stakeholders within the company.Recruit, train, develop, and supervise data analysts.QUALIFICATIONS FOR POSITION:BA/BS degree in Math, Statistics, Computer Science, Economics, or other quantitative field4+ years of experience as a senior data analyst or similar analytical role, preferably for a technology or gaming companyExperience using SQL and querying large, complex data sets, manipulating and analyzing complex, high-volume, high-dimensionality data from varying sourcesStrong analytical skills with the ability to apply business strategy to data analysis and recommendationsExperience using visualization techniques for presenting data and analysisExperience with managing or mentoring data analytics teamAbility to present concise, clear, and actionable insights to leadershipHighly curious about our player behavior and experienceExperience with collaborating with different disciplines like data engineering, product engineering, and marketingNice to have – Experience in the gaming industry, particularly mobile gamingKnowledge of Tableau is a plusA Little Bit About Us:MobilityWare is one of the leading mobile game publishers of card and puzzle games. With our headquarters in the heart of Orange County and a growing studio in Utah, we’re dedicated to our mission of bringing joy to others one game at a time. Ever since our flagship title Solitaire hit the Apple App Store on the day it opened in 2008, MobilityWare has been entertaining gamers around the world. With a product portfolio that includes beloved hits such as FreeCell, MONOPOLY Solitaire, Spades, Hearts, Mahjong, and Bubble Shooter Pop, our games have been downloaded over 600 MILLION times.MobilityWare was recently named one of Built in LA’s Best Places to Work for the fifth year in a row and we’ve been recognized as one of the Best Places to Work in Orange County five times by the Orange County Business Journal and OC Register. While we’re proud to be the company behind some of mobile gaming’s most popular titles, our most important achievement is creating a work environment that encourages professional growth and prioritizes the wellness of all of our team members.Do we have your attention yet? Here are just some of the perks of working with us:We offer medical (100% paid option), dental (100% paid), vision (100% paid), unlimited PTO/Vacation, life insurance (100% paid), and a 401K with competitive contribution.Annual, all-inclusive company trip for you and a guest. Previous destinations includeHawaii, a Mexican Riviera Cruise, Las Vegas and Los Cabos!In the office we offer things like free lunch, free snacks, and free drinks.Casual workplace that includes a relaxed dress code, plus a newly remodeled office in the heart of Irvine.Growth, growth, growth - we are growing, and we would love for you to join us on the ride.Annual Game Jam to show off your creative chops!In compliance with local law, we are disclosing compensation for this role. The range listed is just one component of MobilityWare’ s total compensation package for employees, which may include short- and long-term incentives and program-specific awards. The disclosed range estimate has not been adjusted for the applicable geographic differential associated with the location at which the position may be filled. Starting pay for the successful applicant will depend on a variety of job-related factors, which may include education, training, experience, certifications, location, business needs, or market demands. This range is based on a full-time position. This range may be modified in the future. The annual base salary pay range for this role is $125,000-$900,000. Create Your Profile — Game companies can contact you with their relevant job openings. Apply
    0 Commenti 0 condivisioni 45 Views
  • Senior Design Director (MARVEL SNAP) at Second Dinner
    Senior Design Director (MARVEL SNAP)Second DinnerSecond Dinner (US Remote)12 minutes agoApplyWho We AreSecond Dinner is an award-winning independent game development studio. Just how many awards you ask? A whopping 21 in total so far… Including Mobile Game of the Year from both The Game Awards and DICE, Best Strategy Game from IGN and the prestigious Apple Design Award for Innovation. Yes, that’s a lot of awards! But these accolades don’t magically materialize, they’re a testament to the amazing folks who make up our studio. You could be the next addition to our award-winning team! Continue reading to find out more.For our debut game, MARVEL SNAP, we’ve partnered with Marvel (Trust us, we had to pinch ourselves too!). We’ve got other SUPER FUN (but still secret) projects in the works and this role is a chance to be a part of something new, and special at the company. As a remote-first company, we value diversity and encourage applications from everyone who can bring something unique to the table.Your RoleMARVEL SNAP redefined mobile card games, and we’re looking for a Senior Design Director to help shape its future. You’ll be responsible for driving the game’s long-term design vision, partnering with a talented and seasoned team of designers to ensure SNAP continues to surprise and delight players for years to come.At Second Dinner, we don’t silo disciplines—design, art, product, engineering, and production collaborate closely to make magic. You’ll be a central leader in that group, working with peers across the studio and the GM of SNAP to define our roadmap and deliver consistently great player experiences. You’ll also lead and manage the SNAP design team, providing clear direction, strong mentorship, and the environment they need to thrive.What You’ll Do:Lead the design discipline for MARVEL SNAP, ensuring quality, coherence, and innovation across all content and systemsOwn the long-term design vision for the game and guide the team in evolving and expanding the genre we helped definePartner with game leadership to shape the roadmap using data, ecosystem insights, player feedback, and strong design judgmentCollaborate with other discipline leads to launch features and content that delight players and move our key metricsManage and develop a team of designers, fostering a high-performance culture that emphasizes creativity, accountability, and continuous growthWhat You’ll Need:10+ years of game development experience, including:4+ years leading or managing game designersA proven track record of creative leadership on successful, high-performing live service gamesExperience managing and scaling teams of designers across a variety of design disciplinesStrong understanding of the mobile market and what drives successful, player-centric live opsStrategic thinking rooted in design expertise and informed by player sentiment and game health dataA collaborative leadership style that builds trust and drives alignment across disciplinesNice to Have, But Not Required:Hands-on experience with card game design (we’re open to non-card game experts who bring fresh perspective and strong fundamentals)The total compensation for this position includes a new hire offer base salary range of $250,000 - $300,000 USD + equity + comprehensive benefits + potential for discretionary performance bonuses.Individual pay within this salary range may span multiple levels within the discipline and is determined by assessed job-related skills, experience, relevant education or training. It also factors in market demands and business needs. The disclosed range is not adjusted based on location and may be subject to change or modification based on business needs in the future. Your recruiter can answer any questions about new hire total compensation during the hiring process.An overview of the benefits and perks at Second Dinner:Medical, Dental, and Vision insurance plans with Second Dinner paying 100% of premiums for employees and 75% for dependents for many plans401(k) contribution with no waiting period16 weeks paid parental leave with no waiting periodHome office improvement bonusPaid Vacation & Sick timeUp to 10 BetterHelp sessions covered each benefits plan yearCompany Winter Holiday shutdown (Dec 25-Jan 1)Company Summer Holiday shutdown (week of July 4)Company Events - In-person Summer all-hands gathering, in-person holiday party, and virtual events throughout the yearWe are an equal opportunity employer that places high value on diversity and inclusion. We do not discriminate on the basis of race, color, ancestry, national origin, religion, age, disability status, sex (including pregnancy), gender, gender identity, gender expression, sexual orientation, medical condition, genetic information, marital status, military status, or veteran status.You must be eligible to work in the United States to be considered for this position. Create Your Profile — Game companies can contact you with their relevant job openings. Apply
    0 Commenti 0 condivisioni 48 Views
  • KOTAKU.COM
    How To Master The Persuasion Minigame In Oblivion Remastered To Talk Your Way Out Of (Most) Trouble
    The world of Oblivion Remastered allows for a lot of leeway in how you approach situations, whether you’re sneaking by guards, sword fighting like a swashbuckler, slinging magic spells, or, perhaps, talking your way out of situations. The latter often proves the most challenging for one reason: the persuasion minigame. It can be an absolute pain—unless you have a ton of gold to bribe every character. But worry not; we’re here to help! Here’s how the persuasion minigame in Oblivion Remastered works!Suggested ReadingWhat Is Dragonsplague? Dragon’s Dogma 2’s Devastating Contagion Explained Share SubtitlesOffEnglishview videoSuggested ReadingWhat Is Dragonsplague? Dragon’s Dogma 2’s Devastating Contagion Explained Share SubtitlesOffEnglishWhen chatting with one of the many eclectic characters throughout Cyrodiil, you’ll have an opportunity to interact with them in a handful of ways, such as asking for rumors that may point you toward treasure or trials. But if you want every bit of info they have, you must use the persuasion ability, which is down at the bottom left of the chat HUD.Once you select this, you’ll see a close-up of the character with a circle on the left-hand side featuring numerous dialogue choices. You may Admire, Joke, Coerce, and Boast, and depending on the character, they’ll react differently to each choice, raising or lowering their Disposition. You can tell how they’ll react to your choice based on their facial expression when hovering over the option. They’ll smile, the smile may drop, they’ll frown, or they’ll really frown and appear angry.Screenshot: Bethesda / KotakuWith this in mind, you’ll note a series of bars, ranging from one to four, along the circle itself. Four is the most powerful interaction, and one is the weakest. So, you’ll want to select the option that has four bars as that’s what makes the character happiest. If “Joke” makes them angry, then wait until there’s only one bar under that section before choosing it. You only have four choices before the minigame ends, so pick wisely!Screenshot: Bethesda / KotakuSpeechcraft is the number one skill in Oblivion Remastered that directly affects the persuasion minigame and your ability to entice people to your way of thinking. Like all other skills in the game, it has five tiers, ranging from Novice to Master, and 100 levels total.Novice (0): The basic skill tier with no additional perks.Apprentice (25): Disposition decreases more slowly over time when trying to persuade a character.Journeyman (50): You can rotate once for free when trying to persuade a character.Expert (75): Bribes cost much less.Master (100): Disposition no longer decreases over time when trying to persuade a character. Disposition is also less impacted by the most disliked choice.If you intend to talk your way out of most situations, raising your Speechcraft via the persuasion minigame and visiting trainers across Cyrodiil should be a top priority.Oblivion Remastered is available now on PS5, Xbox Series X/S, Windows PCs, and Game Pass.
    0 Commenti 0 condivisioni 49 Views
  • UNITY.COM
    6 Ways to Get Started with Unity 6
    The exciting release of Unity 6 is here, marking a significant milestone in the world of game development and real-time 3D applications. Whether you're a seasoned developer or just starting out, Unity 6 offers a wealth of features and enhancements designed to unleash your creative potential. This blog will guide you through six effective ways to get started with Unity 6, helping you make the most of this powerful platform.The first step to getting started with Unity 6 is to download it. Unity 6 is packed with new features and improvements that enhance performance, productivity, and creativity. From advanced rendering capabilities to intuitive workflows, this release is designed to streamline your development process and bring your projects to life.Starting with a new platform can be overwhelming, but Unity provides a comprehensive set of learning resources to help you get up to speed quickly. Whether you prefer video tutorials, in-depth courses, or written documentation, there is something for everyone.Here are a few learning resources to help you get started:Unity Essentials: Designed for anyone new to Unity, this guided learning journey is your first step toward creating confidently in the Unity Editor and bringing your vision to life.3D Beginner: Roll-a-Ball Game: Learn how to use the Unity Editor and its built-in capabilities to set up a simple game by writing your own scripts, creating basic user interfaces, and building your game for others to play it!Get started with Unity Web: Designed for creators of all skill levels, follow along with this guided learning journey to learn how to set up and build your game for web browsers.Visit the Unity 6 Resources Hub to access a variety of tools and materials tailored to your learning style. Highlights include:Interactive Tutorials: Step-by-step guidance on creating your first project.Video Tutorials: Learn from the experts with detailed video content.Live Training Sessions: Participate in live sessions with Unity professionals.Documentation: Access the extensive and updated Unity documentation.Unity has a vibrant and supportive community of developers, artists, and enthusiasts. Post your questions and connect with other Unity users in Discussions, and engage in real time conversations in the Unity Discord server. Participating in the community can accelerate your learning process and help you solve any challenges you encounter.One of the best ways to learn is by doing. Unity provides a wealth of sample projects that demonstrate various features and capabilities of Unity 6. Download these samples in the Unity 6 Resources Hub and dissect them to understand how they work. Experiment with modifying them to see how changes affect the outcome. This hands-on approach will build your confidence and deepen your understanding of Unity 6. The Unity Asset Store offers a plethora of free and paid assets that can significantly speed up your development process. From 3D models and textures to scripts and plugins, there's something for every project. Utilize these resources to add professional-quality elements to your projects without starting from scratch. The world of game development is always evolving, and Unity 6 is no exception. Stay current with the latest updates, best practices, and new features by regularly visiting Unity Learn. Continuous learning will ensure you remain at the forefront of innovation and can incorporate the latest advancements into your projects.Unity 6 is a powerful, user-friendly platform that opens up countless possibilities for developers. By following these six steps, you can get started on the right foot and make the most of the new features and enhancements.
    0 Commenti 0 condivisioni 45 Views
  • UNITY.COM
    Unity 6 UI Toolkit: News and updates
    In the fast-paced world of game development, creating an engaging user interface (UI) is just as crucial as refining game mechanics or crafting stunning visuals. A well-designed UI serves as the bridge between players and the experience you've crafted – it can make or break immersion. As games grow in complexity, the need for intuitive, responsive UIs and the ability to display dynamic data become increasingly important. Unity 6 focuses on accelerated UI development, providing tools that simplify the UI creation process, allowing teams to bring their ideas to life faster and with greater impact.Unity 6 brings significant improvements to UI Toolkit. Whether you’re working on an expansive open-world RPG or an indie passion project, the toolkit streamlines workflows, optimizes rapid iteration, and reduces production times. By tackling the most common UI challenges – such as managing complex hierarchies, addressing performance bottlenecks, and enabling extensive customization – Unity 6 makes designing UIs more intuitive, flexible, and, most importantly, enjoyable.Key features of UI Toolkit in Unity 6Unity 6's UI Toolkit introduces powerful new features that streamline UI development, enhance customization, and help you create dynamic, engaging user experiences. Let's explore the highlights:Runtime data bindingThe new runtime data binding is a powerful feature that seamlessly connects UI elements with your game data at runtime. With it, developers can link variables, properties, and collections directly to UI components without writing extensive boilerplate code. This drastically reduces the manual work required to keep UI elements in sync with the underlying game state, making building responsive and dynamic interfaces effortless.Runtime data bindings can be set directly from the UI Builder, making the workflow accessible for team members using codeless tools and enabling better collaboration. They are also extensible, letting developers create converters between value types and implement custom binding types. Additionally, runtime data bindings can be tweaked to achieve optimal performance, ensuring your game’s UI remains efficient and responsive.Expanded UI controls libraryThe expanded UI Toolkit standard library provides even more built-in options for designing your UI. Recent additions like the TreeView and multicolumn ListView, introduced in 2022 LTS, facilitated the migration from IMGUI to UI Toolkit and are essential for managing and displaying large datasets.This version introduces the TabView and ToggleButtonGroup. Buttons now have icon support, which can be displayed with or without accompanying text. These new controls are not limited to the Editor; they are also available for the runtime environment and are fully customizable to match the aesthetic of your game, ensuring a consistent and immersive player experience.Improved extensibilityThe extensibility of UI Toolkit has seen major upgrades, especially for creating custom controls and exposing them to the UI Builder. Developers can now create custom UI controls more easily, integrating them seamlessly for drag-and-drop design. This upgrade makes it easier for teams to build reusable, tailored components, saving development time and boosting creativity.Gone are the days of writing boilerplate code with UXMLFactories and UXMLTraits, which are now deprecated and will be removed in future versions. The new approach involves simply decorating your C# code with [UXMLElement] and [UXMLAttribute] attributes — making custom control definition more straightforward, concise, and maintainable. Please refer to the Unity manual for creating custom UI controls using this new method.Enhanced control configurationUnity 6 also enhances how custom components are exposed and configured in the UI Builder, with support for property drawers and decorators, similar to those found in the Editor Inspector. These additions give developers complete control over how UI element attributes are exposed, providing UI designers with a more intuitive and efficient experience when adjusting properties. The result is polished, highly customizable interfaces that look great and function smoothly.UXMLObjects for efficient data managementUXMLObjects provide a flexible way to define and manage serialized data directly within UXML files. This feature allows developers to create reusable, self-contained UI components that maintain readability, even with large data structures.UXMLObjects enable UI elements to contain serialized data that can be stored and edited directly in the UI Builder, making it easier to reuse elements across different parts of the UI while preserving their data integrity. Designers can edit these data structures visually, streamlining workflows for data-driven UI components.This feature is useful for creating structured, reusable data elements in UIs, such as configuring data for visualizations like pie charts. By serializing data within UXMLObjects, developers can maintain an organized and modular approach to UI design, making the process of managing large and dynamic data sets more efficient.Advanced text and localization featuresUI Toolkit now includes multi-language and emoji support, made possible by an optional text generator offering comprehensive Unicode and advanced text shaping capabilities. This ensures that your UI seamlessly supports various languages, including right-to-left (RTL) scripts like Arabic and Hebrew, providing true multilingual capabilities.This new text backend is entirely opt-in, allowing developers to transition at their own pace while benefiting from enhanced localization. Though there are some limitations — documented in the manual — the system is a powerful tool for broadening the reach of your project.The updated Localization Package allows developers to fully leverage the new multi-language support and easily localize UI Toolkit content, making games accessible in multiple languages. Integrating with the new bindings system allows this feature to be accessible directly from the UI Builder, resulting in a seamless and efficient workflow for multilingual projects.Streamlined workflowsUnity 6 introduces several workflow improvements to make UI development faster and more intuitive. These updates allow developers to iterate quickly and make designing more efficient.Search in the control libraryThe control library can become difficult to navigate, especially for complex projects with a large number of UI elements and custom controls. This update adds a fast and intuitive search capability within the control library, allowing quick access to UI elements. It works both in the Standard and the Project section, making it easier to find what you need.Extract inline styles to selectorYou now have more control over extracting inline styles, with the ability to extract specific values and apply them to an existing selector, not just create a new one. It significantly reduces the need for duplicating inline edits on a selector and allows for more experimentation with changes on a single element before "committing" them to a selector.Fill attribute for slidersSliders now have a fill attribute to extend their functionality and create visual elements such as volume controls, health bars, and more. The attribute enables a filled-in area for the slider, with an option to select the fill color. This new attribute is also supported in code, for example:Performance enhancementsUnity 6 introduces a wide array of performance improvements to ensure a smooth and responsive experience in both the Editor and runtime environments:Event dispatching: Event dispatching rules have been simplified, making them easier to understand and twice as fast.Mesh generation enhancements: Key improvements include jobified geometry generation for classic element geometry and a transition of the vector API to a native implementation. Text generation is also now parallelized.Custom Geometry API: A new public API enables developers to generate custom geometry with the same level of performance, allowing for highly optimized UI components.Deep Hierarchy Layout Performance: Improved caching of layout computations significantly boosts performance in deep hierarchies, providing a smoother user experience.Optimized TreeView for Large Datasets: The TreeView control, previously inefficient with large datasets, has been enhanced with a new high-performance backend specifically for Entities.For tips on optimizing content created with UI Toolkit, refer to this breakout session from Unite 2024.We’re committed to keeping performance front and center. Look for even more optimizations in future updates that ensure Unity remains the best platform for creating responsive, high-performing user interfaces.ConclusionUnity 6 offers a host of new features and improvements that will significantly enhance your ability to create sophisticated, high-quality UIs. Whether you're an indie developer or part of a larger studio, the advancements in performance, workflow, and customization are designed to help you push the boundaries of what's possible.Get started and learnIf you want to get started with UI Toolkit, start by exploring our full documentation and tutorials, and join our community to gain inspiration from others and to share your projects.You can learn UI Toolkit concepts with QuizU or explore a complete game sample with UI Toolkit Dragon Crashers. Don’t miss the companion pieces to the samples:QuizU Discussions articles for programmers in mind and video overview of the sampleE-book, User interface design and implementation in Unity and video overview of the sample
    0 Commenti 0 condivisioni 48 Views
  • TECHCRUNCH.COM
    Here are the 19 US AI startups that have raised $100M or more in 2025
    Last year was monumental for the AI industry in the U.S. and beyond. There were 49 startups that raised funding rounds worth $100 million or more in 2024, per our count at TechCrunch; three companies raised more than one “megaround,” and seven companies raised rounds $1 billion in size or larger. How will 2025 compare? It’s still the first half of the year, but so far it looks like 2024’s momentum will continue this year. There have already been multiple billion-dollar rounds this year, and more AI megarounds closed in the U.S. in Q1 2025 compared to Q1 2024. Here are all the U.S. AI companies that have raised $100 million this year: April SandboxAQ closed a $450 million Series E round on April 4 that valued the AI model company at $5.7 billion. The round included Nvidia, Google, and Bridgewater Associates founder Ray Dalio among other investors. Runway, which creates AI models for media production, raised a $308 million Series D round that was announced on April 3, valuing the company at $3 billion. It was led by General Atlantic. SoftBank, Nvidia, and Fidelity also participated. March AI behemoth OpenAI raised a record-breaking $40 billion funding round that valued the startup at $300 billion. This round, which closed on March 31, was led by SoftBank with participation from Thrive Capital, Microsoft, and Coatue, among others. On March 25, Nexthop AI, an AI infrastructure company, announced that it had raised a Series A round led by Lightspeed Venture Partners. The $110 million round also included Kleiner Perkins, Battery Ventures, and Emergent Ventures, among others. Cambridge Massachusetts-based Insilico Medicine raised $110 million for its generative AI-powered drug discovery platform as announced on March 13. This Series E round valued the company at $1 billion and was co-led by Value Partners and Pudong Chuangtou. AI infrastructure company Celestial AI raised a $250 million Series C round that valued the company at $2.5 billion. The March 11 round was led by Fidelity with participation from Tiger Global, BlackRock, and Intel CEO Lip-Bu Tan, among others. Lila Sciences raised a $200 million seed round as it looks to create a science superintelligence platform. The round was led by Flagship Pioneering. The Cambridge, Massachusetts-based company also received funding from March Capital, General Catalyst, and ARK Venture Fund, among others. Brooklyn-based Reflection.Ai, which looks to build superintelligent autonomous systems, raised a $130 million Series A round that values the 1-year-old company at $580 million. The round was led by Lightspeed Venture Partners and CRV. AI coding startup Turing closed a Series E round on March 7 that valued the startup, which partners with LLM companies, at $2.2 billion. The $111 million round was led by Khazanah Nasional with participation from WestBridge Capital, Gaingels, and Sozo Ventures, among others. Shield AI, an AI defense tech startup, raised $240 million in a Series F round that closed on March 6. This round was co-led by L3Harris Technologies and Hanwha Aerospace, with participation from Andreessen Horowitz and the US Innovative Technology Fund, among others. The round valued the company at $5.3 billion AI research and large language model company Anthropic raised $3.5 billion in a Series E round that valued the startup at $61.5 billion. The round was announced on March 3 and was led by Lightspeed with participation from Salesforce Ventures, Menlo Ventures, and General Catalyst, among others. February Together AI, which creates open source generative AI and AI model development infrastructure, raised a $305 million Series B round that valued the company at $3.3 billion. The February 20 round was co-led by Prosperity7 and General Catalyst with participation from Salesforce Ventures, Nvidia, Lux Capital, and others. AI infrastructure company Lambda raised a $480 million Series D round that was announced on February 19. The round valued the startup at nearly $2.5 billion and was co-led by SGW and Andra Capital. Nvidia, G Squared, ARK Invest, and others also participated. Abridge, an AI platform that transcribes patient-clinician conversations, was valued at $2.75 billion in a Series D round that was announced on February 17. The $250 million round was co-led by IVP and Elad Gil. Lightspeed, Redpoint, and Spark Capital also participated, among others. Eudia, an AI legal tech company, raised $105 million in a Series A round led by General Catalyst. Floodgate, Defy Ventures, and Everywhere Ventures also participated in the round in addition to other VC firms and numerous angel investors. The round closed on February 13. AI hardware startup EnCharge AI raised a $100 million Series B round that also closed on February 13. The round was led by Tiger Global with participation from Scout Ventures, Samsung Ventures, and RTX Ventures, among others. The Santa Clara-based business was founded in 2022. AI legal tech company Harvey raised a $300 million Series D round that valued the 3-year-old company at $3 billion. The round was led by Sequoia and announced on February 12. OpenAI Startup Fund, Kleiner Perkins, Elad Gil, and others also participated in the raise. January Synthetic voice startup ElevenLabs raised a $180 million Series C round that valued the company at more than $3 billion. It was announced on January 30. The round was co-led by ICONIQ Growth and Andreessen Horowitz. Sequoia, NEA, Salesforce Ventures, and others also participated in the round. Hippocratic AI, which develops large language models for the healthcare industry, announced a $141 million Series B round on January 9. This round valued the company at more than $1.6 billion and was led by Kleiner Perkins. Andreessen Horowitz, Nvidia, and General Catalyst also participated, among others. This piece was updated on April 23 to include more deals. This piece has been updated to remove that Abridge is based in Pittsburgh; the company was founded there.
    0 Commenti 0 condivisioni 46 Views
  • VENTUREBEAT.COM
    Assassin’s Creed Shadows sneaks to top of March sales | Circana
    Despite some controversy leading up to its release, Assassin’s Creed Shadows managed to rise to the top of March sales charts in the U.S., according to industry-tracking firm Circana. It was one of several releases that month to make it onto the charts, with Shadows also becoming the second-best-selling game of the year. However, sales in gen…Read More
    0 Commenti 0 condivisioni 56 Views