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  • ORICOs e7400 4TB SSD Gets A 15 Percent Discount Coupon On Amazon, Get Up To 7,400MB/s For Just $203.99 And That Too, Without Having To Become A Prime Member
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    MenuHomeNewsHardwareGamingMobileFinanceDealsReviewsHow ToWccftechDealsORICOs e7400 4TB SSD Gets A 15 Percent Discount Coupon On Amazon, Get Up To 7,400MB/s For Just $203.99 And That Too, Without Having To Become A Prime MemberOmar Sohail Apr 3, 2025 at 09:25pm EDTThe last time the ORICO e7400 4TB SSD was available on Amazon at a discount, buyers had to become a Prime member to take advantage of the offer. Thankfully, that paywalled barrier has been lifted, with the listing on the online retailer back to delivering a discount coupon that reduces the price, and it is as simple as making a few clicks. Previously, customers would get a 20 percent coupon, which allowed the e7400s price to be reduced below the $200 mark.Now, you get a 15 percent discount coupon, which, when applied, reduces the $239.99 price to just $203.99. For a 4TB SSD that supports the PCIe NVMe Gen 4 protocol, that updated figure exudes a ton of value, especially when you want to upgrade the storage on your gaming PC, gaming laptop or PS5. With read speeds that go up to 7,400MB/s and write speeds peaking at 6,600MB/s, the ORICO e7400 is pretty much at the edge of the PCIe NVMe Gen 4 standards bandwidth, so it is nice to see that you will get to experience the full performance.Also, since the e7400 features a standard size, it can be slotted into every machine that offers an M.2 slot. For that extra peace of mind, the SSD comes with a 5-year limited warranty, plus a 2,400TBW endurance, ensuring that the 4TB SSD will last you for years. Perhaps the most important difference is that you will not be forced into subscribing to Amazon Prime, which helps you negate a few steps, and in the end, you get exceptional value from this deal.Get the ORICO e7400 4TB PCIe NVMe Gen 4 SSD from Amazon - $203.99 (apply a 15 percent discount coupon to reduce the price)Explore more 4TB SSDs hereSee what else Amazon has discounted todayDeal of the DaySubscribe to get an everyday digest of the latest technology news in your inboxFollow us onTopicsSectionsCompanySome posts on wccftech.com may contain affiliate links. We are a participant in the Amazon Services LLCAssociates Program, an affiliate advertising program designed to provide a means for sites to earnadvertising fees by advertising and linking to amazon.com 2025 WCCF TECH INC. 700 - 401 West Georgia Street, Vancouver, BC, Canada
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  • GeForce RTX 4060 Is Now The Best Selling GPU At Newegg; GPU Shortage Shows How An 8GB Card Can Get Popular At $450+
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    The RTX 4060 is finally at the number one spot at this big US retailer but not many editions are available, considering the GPU shortages.MSI Ventus RTX 4060 2X OC Takes the Number One Position at Newegg as the Best-Selling GPU; The Majority of Best-Sellers are Still Radeon RX GPUsNewegg's top-selling GPU list shows that the GeForce RTX 4060 is finally at the top despite being an 8 GB GPU. The RTX 3060 remained one of the best-selling GPUs for a long time previously, and that was due to its incredible performance for $300 before the Ada made it to the market.The card had two variants: 8 GB and 12 GB. However, the RTX 4060 only brings the 8 GB VRAM configuration to the table. Despite lower VRAM capacity, the GPU has managed to climb up to the first spot, which is mostly due to the GPU shortages and the sky-high prices of other GPUs. The RTX 50 series and RX 9070 series are mostly out of stock, but even if you find them available, they are incredibly expensive.The RTX 4060 is currently one of the handful of budget GPUs one can afford and while AMD and NVIDIA have focused heavily on $500+ GPUs, millions of gamers around the world want something more pocket-friendly. Not surprisingly, only one RTX 4060 edition can be seen in the top 10 list and the second RTX 4060 card is in the 16th position.Both cost a whopping $450+ even though the MSRP is $299. The card used to be abundantly available before NVIDIA launched the RTX 50 series and started to see shortages, beginning in February this year as the card has been discontinued. There are still stocks left with the retailers and, seeing how bad the GPU market currently is, retailers are able to charge $150 higher than its official MSRP tag.For $400 and above, one could easily buy the RTX 4060 Ti 8 GB and even the 16 GB edition a while back, but, unfortunately, you probably won't find a 16 GB NVIDIA card right now for less than $400. The Radeon RX 7700 XT has also disappeared from the market completely and the RX 7800 XT is available for over $600.Newegg's top-sellers list shows that despite the RTX 4060 taking the first position, the following GPUs are mostly from AMD, including the RX 6000, RX 7000, and the RX 9000 series. Fortunately, the RTX 3060 12 GB from MSI is available at $319, which is a far better deal than the RTX 4060 8 GB at the moment and will perform better at 1440p in select titles.Keep in mind that the GPU top-sellers list on Newegg doesn't show the entire story, as different NA retailers have different GPUs as bestsellers. For instance, on Amazon US, you will find the RTX 5080 as the top seller, and there is not a single RTX 4060 in the top 10.News Source: @TechEpiphanyYTDeal of the Day
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  • While The Biggest Studios Have Gotten Priority, Many Are Still Trying To Get A Nintendo Switch 2 Dev Kit
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    Gamers aren't the only ones who are doing everything they can to get their hands on a Nintendo Switch 2 as soon as possible. According to a report from The Game Business, game developers are "desperate" to get their hands on a Nintendo Switch 2 development kit.Obviously, you can count out all the publishers and developers who were able to announce thattheirgame is coming to Nintendo Switch 2 on launch or sometime later this year during Wednesday's Nintendo Direct presentationfrom having this issue. Nintendo has, perhaps expectedly, prioritized the biggest studios and publishers when it comes to who gets a dev kit first.Those left out of the loop expressed their frustrations to The Game Business, with one studio co-founder expressing why it's so important that studios get their hands on development kits for new consoles as soon as possible."New console audiences are often willing to try new things at the start, so we were desperate to get our hands on dev kits early. Nintendo has finally responded to us, but we still dont think well get anything for a few months," the studio co-founder said.That same studio also claimed they could have had a game ready to go with the launch of the Nintendo Switch 2 this coming June had they heard from Nintendo earlier. The Game Business also reports that most of the studios they spoke to had not received a development kit or any word from Nintendo as to when they would see one coming their way.The Game Business did add, though, that those teams who have not heard yet are hopeful things will change now that the console's release date and launch lineup have been revealed.Nintendo might have covered the biggest bases with its first wave of Switch 2 development kits, but alongside the first-party titles Nintendo brings to its platforms, the popularity of indie games on the Nintendo Switch is a key cultural aspect of its player base. And those smaller, independent developers are all the ones who've likely been left out of the loop on development kits.It would be interesting to see if any studios speak out in the coming months about how their game could have arrived on Nintendo Switch 2 sooner if only Nintendo had been more willing to share its wealth of development kits.Deal of the Day
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  • SpaceX Confirms Super Heavy Booster Re-Use On Starship Flight 9 & Fires Up 232-Feet Rocket!
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    The Starship Flight 7 booster during its static fire for Flight 9 earlier today. Image: SpaceXSpaceX has confirmed that it will reuse a booster for the first time on the next Starship test flight. The firm shared details about a static fire of the Super Heavy booster that flew on Starship Flight 7 earlier today and added that the rocket will fly on Starship Flight 9. Flight 9 will be perhaps the most critical test flight of the program so far as SpaceX will attempt to successfully fly its second-generation upper-stage rocket for the third time after consecutive failures on Starship Flights 7 and 8 earlier this year.SpaceX Asserts Starship Super Heavy Reuse Will Enable It To Fly Rockets Through A No-Touch ProfileSpaceX's latest update about the Starship program comes as the firm lifted the 232-feet-tall rocket to the launch pad earlier this week. As SpaceX geared up for its tests, officials in Boca Chica, Texas, sent out non-flight testing notices to the general public. True to form, SpaceX tested the Super Heavy booster earlier today and confirmed it through a social media update.The firm revealed that 29 out of the 33 engines on the rocket are flight-proven, or, in other words, flew for the first time on Flight 7. It also confirmed that the booster tested earlier today will fly on Starship Flight 9. As a result, Flight 9 will be the first test in the Starship program where SpaceX attempts to reuse a rocket booster. It will also be a first in aerospace history for a rocket with more than two dozen engines to attempt re-flight.2 of 9Successful re-use of a Super Heavy booster will mark a key step for SpaceX when it comes to Starship's progress as it will pave the way for the firm to upgrade its booster design and focus on the upper-stage ship. Unlike the booster, which has been recovered multiple times through the launch tower, SpaceX is yet to successfully recover the upper-stage ship.During all Starship flights so far, the ship has either disintegrated during flight or successfully and softly splashed down in the water. Ahead of Starship Flight 7 in January, SpaceX was gearing up to catch the rocket with the tower as it introduced catch hardware to evaluate it ahead of a potential attempt.However, during Flights 7 and 8, the ship failed to complete the mission and exploded soon after separating from the first stage. For Flight 7, SpaceX explained that vibrations in the rocket's propulsion system led to its engines shutting down. While the FAA has closed SpaceX's Starship Flight 7 investigation, neither SpaceX nor the agency have shared any updates for the Flight 8 mishap.A booster static fire isn't any indication of an upcoming launch either, as SpaceX has previously tested the booster more than a month ahead of liftoff. It also didn't share details about engine performance, making it likely that today's static fire was to evaluate the rocket's systems for re-use and to make potential corrective actions ahead of Flight 9.Deal of the Day
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  • Nintendo Switch 2 Hands-On Impressions Now Youre Playing with Super Power
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    The Nintendo Switch has exceeded most everybodys wildest expectations, moving over 150 million units on the way to (most likely) breaking console sales records set by Sonys PlayStation 2. Following up on that sort of success is no simple or easy feat, and Nintendo has taken what some have deemed the safe route by simply delivering a more powerful, feature-enhanced Nintendo Switch 2. Of course, sometimes the appeal of new hardware isnt obvious at first glance. You need to actually go hands-on to get that exciting new console feel.I recently had the opportunity to do just that, going hands-on with the Nintendo Switch 2 for several hours at a press event in Paris, tackling recently-announced games, such as Mario Kart World, Donkey Kong Bananza, and Metroid Prime 4: Beyond. While Ill have deeper thoughts to share about individual Switch 2 games in the near future, were going to focus on the hardware itself in this article. Has Nintendo delivered a new level of Switch splendor or should you keep your expectations docked? Scroll on for my early hands-on impressions2 of 9Form FactorThose who have had a Nintendo Switch rattling around in their backpack for the past eight years will find themselves on familiar ground with the Switch 2 in terms of basic form and function, although almost everything about the new system feels a bit more polished and cohesively designed. While slightly larger than its predecessor, the Switch 2 still feels manageable to hold, and despite packing a lot more processing power, the system remains surprisingly thin and light (perhaps even lighter than the original Switch). The matte plastic the system is made of feels nice to the touch, and, hopefully, wont be a magnet for palm sweat.Various small tweaks to the Switch 2 make it feel like a more modern, deluxe device, including a sturdy new flexible kickstand and dual USB-C ports, which could open the way for a broader range of accessories, like the newly-announced Nintendo Switch 2 Camera. I didnt spend a lot of time examining the new Switch 2 dock closely as they were almost all hidden behind glass, but Nintendo has said it has a fan to actively cool the system now, boosting performance gains when playing docked.The Switch 2 offers up a larger (approximately 8-inch) 1080p screen, with a slimmer bezel. The screen looked quite sharp, lacking the jagginess often seen when playing the OG Switch in handheld mode, although it is noticeable that the screen is a touch less bright and vibrant than the Switch OLEDs screen. For now, greater sharpness in exchange for a bit less brightness is a trade-off youre going to have to make (as somebody who only plays Switch in handheld mode on occasion, I dont mind, but your mileage may vary).Overall, the Switch 2 is a handsome little devil that you may want to spend a few minutes just admiring in your hands before you jump into a game, although Id be lying if I said the design upgrades are truly transformative. This is the Switch you know, just polished up a bit.The Joy-Con Grows UpArguably the lions share of the Switch 2s design upgrades have gone towards improving the detachable Joy-Con controllers. The OG Switchs Joy-Cons always felt like a good idea that hadnt been fully realized too small, too finicky, too flimsy and prone to stick drift and other failures. While the Switch 2s new Joy-Cons have been extended less than an inch compared to the original models, they do feel more substantial in the hand. The sticks feel less flimsy, and a Nintendo rep present at the preview hinted theyve been re-engineered to head off drift (something the NY Times got hints about too). Whether the new Switch 2 Joy-Cons will be more resilient in the long term remains to be seen, but they felt sturdier to me.The Switch 2 Joy-Cons also come with some new functionality, including an IR sensor that allows the player to use a Joy-Con like a mouse. I had a chance to test the mouse functionality with several games, including Metroid Prime 4 and the updated Switch 2 version of Mario Party Jamboree and the controls were perfectly responsive and holding the Joy-Con on its edge felt surprisingly comfortable. That said, Nintendo may still have to hone their approach to mouse controls, as some games, particularly Metroid Prime 4, still require you to press the face buttons on the Joy-Con youre using as a mouse, which doesnt feel intuitive. The new Joy-Cons HD Rumble also feels as though its been subtly updated.Oh, and yes, as somebody who likes messing around with anything magnetic, the way the new Joy-Cons satisfyingly snap onto the side of the Switch is an immense improvement over the old janky rail system. Once connected to the main Switch 2 unit, the Joy-Cons felt fully secure, but again, well have to wait and see regarding long-term durability.Nintendo PowerNintendos developers are a talented lot, but theyve been working with more or less the same toolbox for well over a decade, given the Switch was only marginally more powerful than the Wii U. While Nintendo remains largely mum about the Switch 2s under-the-hood improvements, its clear the toolbox has finally received an upgrade. That said, its also clear it will likely take Nintendo devs a while to adapt to the new power at their fingertips. Much like the earliest crop of Wii U titles, which marked Nintendos first foray into HD gaming, Switch 2s first games look better than most of what weve seen from the company before, but it also feels like theyre leaving a lot of potential on the table.Most of the first-party content shown by Nintendo at the hands-on event can be roughly sorted into three piles new big AAA-style experiences (Mario Kart World, Donkey Kong Bananza, and Metroid Prime 4), enhanced Nintendo Switch 2 Edition versions of older Switch games (The Legend of Zelda: Breath of the Wild and Tears of the Kingdom, Kirby and the Forgotten Land + Star-Crossed World, Super Party Jamboree + Jamboree TV), and quirky stuff designed to show off the systems new control features (Drag x Drive, Nintendo Switch 2 Welcome Tour, and, uh, Super Party Jamboree again).The most successful group were the big headline games. Mario Kart World very much feels like a direct follow-up to Mario Kart 8, and thats not a bad thing. While Mario Kart World doesnt necessarily stand out that much visually next to MK8, Nintendo is undoubtedly putting the Switch 2s power to some use with the games higher 24 racer playercount and interconnected open world. Donkey Kong Bananza offers up a bold reboot of the Kongiverse and looks to provide all the varied challenges, collectibles, and hidden extras youd expect from a major Nintendo release. The slice of Metroid Prime 4 I got to play left me with some questions, but there was no denying its technical prowess, running an impressive 120fps in Performance mode, with none of the rough un-aliased edges we've become used to seeing from some Nintendo games.The Nintendo Switch 2 Edition upgrades didnt land with quite as much impact. While playing The Legend of Zelda: Breath of the Wild and Tears of the Kingdom with 4K visuals and a smooth framerate was certainly nice, it wasnt the transformative experience I expected it to be. Perhaps my favorite upgraded Switch experience was Kirby and the Forgotten Land, which looks better than ever (it was already one of the prettiest Switch titles) and adds the new Star-Crossed Worlds content, which promises to be just as fun as the original game.The Quirky Stuff bag was a bit more mixed. The additions to Mario Party Jamboree were all quite entertaining, but Im not sure how much theyll extend the life of the game. Drag x Drive was, frankly, a bit of a drag. Perhaps the best of the quirky crew was actually Nintendo Switch 2 Welcome Tour, which features some fun diversions and ought to come at a nice price.Each individual games pros and cons aside (again, I'll have more to say about that in the future), it really does have to be stated how refreshing the technical polish of all of them were. Almost every game I played, from Mario Kart World, to Donkey Kong Bananza, to Metroid Prime 4 ran at an unblemished 60fps (or more). The OG Switch has been showing its age for some time now, so just the clarity, smoothness, and general technical prowess of most of the games I played felt revelatory in its own small way. Im particularly excited to see what Nintendo might do with the hardware a few years down the line.Current Thoughts on Nintendo Switch 2Its been a long time since Nintendo last chose to simply iterate on a successful formula with a new console. Since the 90s with the Super Nintendo, arguably. Theyve been so dedicated to throwing the baby out with the bathwater for so many successive generations, that the Switch 2 ends up feeling rather refreshing in a way. That said, theyre also asking quite a bit for this Super upgrade $450 for the console itself, with games perhaps as much as $80. That may complicate the Should I buy this right away? math for some people.If youre one of the sizable number of folks who have affection for their trusty Switches, it seems quite likely youll enjoy the Switch 2. The system looks better, feels better, the Joy-Cons are sturdier and more versatile, and playing Nintendo games with some decent hardware grunt behind them is a nice change of pace. Whether the Switch 2 reaches the commercial heights of the OG Switch will largely depend on its library of games, but titles like Mario Kart World and Donkey Kong Bananza show Nintendo can still deliver fun, and sometimes unexpected, experiences with their long-running franchises. While I need more time with the Switch 2 to render a final verdict, it feels like the pieces are there for another hybrid hit.Keep an eye out for my hands-on impressions of Switch 2 games, including Mario Kart World, Donkey Kong Bananza, and more over the coming days. The Nintendo Switch 2 launches on June 5 with pre-orders going live on April 9.Deal of the Day
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  • Marvel Rivals Reveals New Details For Season 2: Hellfire Gala, Introduces Emma Frost
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    Marvel Rivals developer NetEase Games has just revealed new details about the upcoming Season 2: Hellfire Gala update that will go live next week on April 11, 2025. The new season adds X-Men Emma Frost to the lineup, and Ultron, who spoils the gala Frost is hosting in the Mutant nation of Krakoa.This is also the setting of the new maps that'll be added with Season 2, which, according to a press release, will feature "dreamy botanical landscapes and beautiful fireworks."Weekly missions will also be added with Season 2 on top of the already included daily missions, just to give players a little more to do during the three-month-long season.Speaking of season length, NetEase also revealed that beginning with Season 3, a season in Marvel Rivals will only be two months long, with a new playable character introduced each month.For Season 2, the first half will introduce Emma Frost as a new Vanguard character, with Ultron, and details about his character type, still to come in the second half of the season. Season 2 will also feature the first time NetEase adjusts or removes certain team-up abilities, which means the game is about to undergo some of its first major changes.Marvel Rivals launched at the end of 2024, and has so far accomplished what many big publishers have tried and failed to do, which is carving out a slice of the live service pie for itself. NetEase boasts that the game has grown to beyond 40 million players since its launch, and it doesn't show any signs of slowing down. Marvel Rivals definitely has an advantage over games like Sony's failed Concord, which was also attempting to establish a new set of characters and a new world for players to enjoy, but as we saw in Marvel's Avengers, a big IP backing up your game doesn't mean it'll be a smash-hit.NetEase even admits in its developer vision presentation that the studio understands the pressure it is under to sustain the success Marvel Rivals has enjoyed so far. These changes coming in Season 2, which are still to be laid bare in the full patch notes still to come, could prove to be the beginning of a turning point for the game, with the next check coming with the arrival of shorter seasons in Season 3. This was a move made specifically to try to keep players engaged and not let the game stay too stale.Deal of the Day
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  • Users Are Frustrated As T-Mobile and Starlinks Satellite Messaging Fails To Deliver, Falling Short Of Expectations And Leaving Many Disappointed With Its Performance
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    T-Mobile has been working with SpaceX for a long time to bring cellular coverage to remote areas through the Starlink satellites. To extend this feature, it launched the satellite powered direct-to-cell beta program in December 2024. This was meant to bring early access to U.S. customers and allow them to test the program. The full service is expected to launch in July 2025. Some of the beta testers are complaining about the service and questioning whether the partnership offers underwhelming services despite the constant hype about the feature.T-Mobile and SpaceX's satellite-powered direct-to-cell service beta program has left users feeling disappointedBy leveraging the Starlink satellite internet constellation, T-Mobile and SpaceX partnered up to bring connectivity in far-flung areas where communication is often compromised. It has not been long since both partners launched their service in the beta program to be able to test it before it is fully launched. However, contrary to expectations, beta users are dismayed with the service as it fails to deliver what has been promised and offers subpar performance instead.One of the users shared about their testing experience on Reddit, expressing that they used it across the Southwestern US on spring break and were left disappointed. The service was called a hot mess:So, I took my family on an epic spring break tripVegas, Grand Canyon, Death Valley, Red Rock Canyon, and Valley of Fire. Tons of these spots have zero cell coverage, so I figured itd be the perfect chance to test out T-Mobiles Starlink beta for satellite texting. Spoiler: its a hot mess.Death Valley seemed like the ideal testing groundwide open skies, no interference. On the valley floor and up at Dantes View on a mountain peak, Id get 1-2 bars of T-Mobile Starlink signal. Promising, right? Nope. Not a single SMS or iMessage would send. Four days of trying, and nothing.The user pointed out that most of the locations had no traditional cell coverage and was where it made sense to test out the satellite service. While the phone would catch a satellite connection, it was not working as no messages were either received or sent out during the four-day testing period. If this is to be compared with the iPhone's built-in messaging, the latter outperforms with its ability to send messages seamlessly.This experience was not limited to a single user but many others shared about a similar experience and the T-Mobile's satellite service failing to deliver messages in remote areas across the U.S. It is important to highlight that T-Mobile feature is currently in beta and the limitations might not come up when the program is fully launched. For now, users can try sending messages and test data capabilities.Deal of the Day
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  • Titanfall 3 Isnt Dead And Will Be Revealed At The Game Awards 2025 [Rumor]
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    According to two reliable leakers for news about Apex Legends, the long-awaited Titanfall 3 is not dead, and it is currently in the works at Respawn.Yorotsuki and Osvaldatore, two leakers with a solid reputation for Apex Legends leaks, took to X to reinvigorate players' hopes that Titanfall 3 is not lying in a ditch somewhere (or the digital equivalent on EA's servers).Yorotsuki was a little clearer than Osvladatore, claiming that Respawn is working on the game and that it will be revealed during The Game Awards 2025 showcase set for December 2025. Osvladatore simply posted a graphic of the game's alleged logo.The Titanfall franchise is arguably one of the best franchises in video game history that got dealt the worst hand possible. The first Titanfall game definitely wasn't perfect, but it brought a new and exciting flavor to the FPS genre that was dominated by Call of Duty and Battlefield.Then, Titanfall 2 stepped everything up, and if EA hadn't aided in Titanfall 2 being overshadowed by Battlefield 1 launching right beside it in EA's effort to keep up with Call of Duty launching its annual release, Infinite Warfare, in 2016, then there's a solid chance Titanfall 2's story ends differently.It still has what is regarded as one of the best single-player campaigns, not just in a first-person shooter, but in any game in gaming's history. And the rise and sustained popularity of Apex Legends continues to be proof that there's no other franchise that has mastered movement in a first-person shooter quite like what Respawn was able to accomplish with Titanfall.That's just a part of what has made Titanfall 3 a topic its fans bring up nearly as often as Bloodborne fans cry out for a sequel or remake. It's also why Respawn's chief executive officer and one of the original creatives behind Titanfall, Vince Zampella, has had to answer questions about Titanfall 3 time and again.Even though Zampella has previously stated that the studio is not working on Titanfall 3, the reality of the video game industry, of which EA is no exception, is that things can change on a dime. Just last month, another multiplayer FPS game Respawn was incubating was canceled, so it's entirely possible that the cancelation of that project has led to Titanfall 3 being kicked up again, which is where today's rumor comes from.There are plenty of unknowns here, but crazier things have happened during The Game Awards than a franchise that's beloved by millions coming back from the dead.Deal of the Day
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  • Heres How Trumps New Reciprocal Tariffs Could Potentially Destroy Consumer PC Markets; Prices Might Rise By Up To 50%
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    Well, President Trump's new tariffs are now officially in, and the numbers aren't looking good for consumers at all since it is now expected that hardware prices could rise massively.President Trump's Newest "Reciprocal Tariffs" Are Expected To Target IT Manufacturers The Most Out of All OthersWe knew that with Trump 2.0, there would be consequences for the trade world, but with the reciprocal tariffs announced yesterday, the supply chain could potentially witness devastating impacts. The administration claims it is an "eye-for-eye" move, but based on what experts are claiming, the tariff percentages are higher than expected. It won't be wrong to say that nations where the consumer hardware supply chain lies, such as China, Vietnam, Indonesia, and many more, will now find exporting to the US much more costly, and the end user will ultimately pay for this.With China effectively witnessing a 54 percent tariff, Morgan Stanley claims that all significant IT products, including smartphones, PCs, wearables, and peripherals, are expected to see a massive increase in taxation. The decision lies with the manufacturer about whether to prioritize raising prices or taking a hit on margins. In light of this, it is claimed that prices could rise by up to 50% if companies decide to burden consumers, which means that all consumer PC hardware prices could soar massively.Judging by this estimate alone, we have compiled a list of PC hardware that is popular among users nowadays, and based on their MSRPs alone, we have estimated the post-tariff pricing. Here's how pricing could evolve under the new Trump tariffs:NVIDIA GeForce RTX 5090 ($1,999 MSRP)25% Increase: $2,498.7550% Increase: $2,998.50NVIDIA GeForce RTX 5080 ($999 MSRP)25% Increase: $1,248.7550% Increase: $1,498.50AMD Ryzen 7 9800X3D ($500 MSRP)25% Increase: $62550% Increase: $750Intel Core Ultra 9 285K ($600 MSRP)25% Increase: $75050% Increase: $900It is important to note that the above pricing is deduced from factoring in the MSRPs, and it doesn't take into account real-time price tags, which are far larger for products like the GeForce RTX 5090. It is safe to say that the overall price increase should be estimated to be around 25% to 50%, and this is given the fact that manufacturers decided to put pressure on the end consumer from Trump tariffs, which will most likely be the case.Another devastating factor with Trump's new policies is that hardware manufacturers cannot benefit from the "China+1" strategy anymore, given that the tariffs are also imposed on nations like Vietnam, Thailand, India, and Taiwan, which are deemed to be a viable alternative to China. So, a workaround to these tariffs isn't possible at all, and given how big the US markets are, manufacturers will be forced to make a tough decision.Morgan Stanley says companies like Apple, Cricut, Dell, Garmin, GoPro, HP, Logitech, and Sonos are expected to be influenced the most by these tariffs, and PC hardware manufacturers, such as AIBs like MSI, Acer, Gigabyte, will also face much higher taxes the next they export products to the US. The decision certainly isn't in consumers' favor, and will create devastating impact for those looking to get their hands on new hardware.Deal of the Day
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  • Super Micro Computers NVIDIA HGX B200 Systems Show Over 3 Times The Tokens Per Second (Token/s) Generation For Llama2-70b And Llama3.1-405b Benchmarks Compared To H200 8-GPU Systems
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    This is not investment advice. The author has no position in any of the stocks mentioned. Wccftech.com has a disclosure and ethics policy.Super Micro Computer (NASDAQ: SMCI), a major retailer of servers and liquid-cooled AI racks, is surprisingly still up 6 percent so far this year, despite the ongoing carnage across the tech avenue. It is hardly a surprise, therefore that Goldman Sachs recently crowned SMCI as the "best performing stock" in the hardware sphere. Today, Super Micro Computer is out with another stellar development, this time touting the AI performance leadership of its cutting-edge systems that are based on NVIDIA's B200 GPU.To wit, Super Micro Computer is now claiming that its "4U liquid-cooled and 10U air-cooled systems," based on NVIDIA's HGX B200 8-GPU, "demonstrated more than 3 times the tokens per second (Token/s) generation for Llama2-70B and Llama3.1-405B benchmarks compared to H200 8-GPU systems."The company went on to note:"Within the operating margin, the Supermicro air-cooled B200 system exhibited the same level of performance as the liquid-cooled B200 system."Super Micro Computer's NVIDIA HGX B200 systems feature newly developed cold plates and a 250kW coolant distribution unit. These new designs feature vertical coolant distribution manifolds that no longer take up valuable rack space, enabling "eight systems, comprising 64 NVIDIA Blackwell GPUs in a 42U rack, and up to 12 systems with 96 NVIDIA Blackwell GPUs in a 52U rack."The company added:"The new air-cooled 10U NVIDIA HGX B200 system features a redesigned chassis with expanded thermal headroom to accommodate eight 1000W TDP Blackwell GPUs. Up to 4 of the new 10U air-cooled systems can be installed and fully integrated in a rack, the same density as the previous generation, while providing up to 15x inference and 3x training performance."For the benefit of those who might not be aware, U is a standard measurement of server heights, where 1U equals 1.75 inches.Loop Capital recently disclosed that Apple has officially entered the "large server cluster Gen AI game," with the "Siri kerfuffle" prompting a strategy change at the company that now seemingly favors NVIDIA's commercial GPUs:"AAPL [Apple] is in the process of placing orders for ~$1.0B of GB300NVL72s (or ~250 servers at $3.7M - $4.0M each) comprised of both SMCI [Super Micro Computer] & DELL."This order represents another win for Super Micro Computer and Dell, both of whom are currently the leading suppliers of AI server racks.Deal of the Day
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  • South of Midnight Review Boring Combat Drags Down A Beautiful And Emotional Story
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    MenuHomeNewsHardwareGamingMobileFinanceDealsReviewsHow ToWccftechGaming7.0South of Midnight Review Boring Combat Drags Down A Beautiful And Emotional StoryDavid Alexander Carcasole Apr 3, 2025 at 12:00 PM EDTCopy ShortlinkGame InfoSouth of MidnightApril 8, 2025PlatformXbox Series X/S, PCPublisherXbox Game StudiosDeveloperCompulsion GamesSince December, or more accurately, since the release of Indiana Jones and the Great Circle, theres been a feeling that Xbox has turned a corner for the better. Following up MachineGames' excellent Indiana Jones adventure was Obsidian, with a more than solid outing in Avowed. Which, in a few days from the time of publishing, will be followed up by Compulsion Games latest, South of Midnight, which hopes to keep that momentum going.South of Midnight is the third game in the studios history since its founding in 2009 and the first full game the team has made primarily under the Xbox banner after it was acquired by Microsoft in 2018. After the studios last batch of DLC for We Happy Few, the six years since have been spent crafting Hazel and her mother Laceys story, complete with stop-motion animation. The Southern gothic tale begins with a hurricane far worse than anyone in her small fictional town of Prospero could have predicted and a fight between Hazel and Lacey.After storming out of the house, Hazel looks on in horror as she watches the hurricane take her home, with her Mom in it, down the river. While chasing after the floating house to try and save her Mom, Hazel is chosen to become a new Weaver. A Weaver is a person who is able to see the strings and strands that make up what the game calls the Grand Tapestry. Basically, it is the fabric of life and the world, and its now Hazels job to help untangle the knots caused by the tragedy and pain we experience in life, either by choices of our own making or at the hands of evil people.The story in South of Midnight is a bit of an odd thing. Hazels journey toward understanding her Mom better and how their story plays out is kind of the least interesting part. At the same time, the games story is one of its strengths, and that all comes from the people you meet along Hazels journey to finding her Mom. South of Midnights story constantly surprised me because, from the outside, you wouldnt guess that this game is nearly as dark or serious as it is. In each chapter, youll be charged with helping someone put the pain of their worst memories to rest by untangling the knot the bad parts of their lives caused.And in each chapter, I was taken aback with just how intense and tragic all of these memories were. It was actually what helped to keep the story grounded, especially in the moments where Hazel is wall-running on a floating wall that looks like its been ripped off the side of a building.Thats not to say the relationship between Hazel and her Mom was boring or entirely uninteresting, just that it was out-shined by every other story told, whether in a short scene of a memory you witness or an old journal entry you find along the path. It also didnt help that, more often than not, Hazels first words just after witnessing the memory of an extremely tragic event rarely fit the moment, with too many of her lines sounding like generic barks you might hear in any video game where the protagonist is constantly commenting on the world around them.But there are a few moments of real, excellent storytelling with strong performances from the entire voice cast, including the voice behind Hazel, Adriyan Rae. This only made it all the more upsetting when Hazel would have a line that felt like she wasnt paying attention to the events she just witnessed. Still, even with those disappointing moments, South of Midnight delivers an emotional story that packs a heavier punch than its bright visuals and stop-motion animation might have you expect.Speaking of its visuals, the art design and the look of South of Midnight is arguably the best part of this game. I dont mean that as a slight towards other aspects, or that its not worth playing. It often feels like if the best thing you have to say about a game is that it looks nice, then it probably has little to offer beyond that. Not the case with South of Midnight, as it definitely brings more to the table, but the design of this game and the detail poured into every corner is absolutely spectacular.Unfortunately, the stop-motion animation effect did not agree with my eyes, and I did have to turn it off after playing the opening few chapters with it. I think your mileage with that effect may vary since my issues with it could also be traced to the number of stuttering bugs I witnessed during my playthrough. I was playing an early build of the game on my Xbox Series X that did not include the day-one patch, so I can only hope that the issues I have will be sorted by the time everyone else can jump in for themselves.Speaking of jumping, good as the story and performances are, the main gameplay of South of Midnight is whats unfortunately lacking. The platforming isnt bad. But it also isnt great, and even though it evolves somewhat throughout the 14 chapters of the games story, particularly with the sections that have you running from a dark fog, it only starts to get interesting by the time youre on the last couple of chapters. And by that point, these sections had been so repetitive that I was more peeved than excited to go through another one. Even if the design of these sections was starting to get good, which shouldnt be the case in chapter 12 of a 14-chapter game.The combat is, unfortunately, the worst part of the gameplay. Put simply, its boring and repetitive, and it wouldnt detract from the game so much if you werent thrust into a combat arena every five minutes. The small skill tree you work through never adds to the combat in interesting ways; the best part about upgrading your skills is that it can help you move through these sections faster. A key issue is that theres no flow to combat. Hazel doesnt have a parry or a block mechanic, so all you can do is dash and dodge away from incoming attacks, which means youre constantly pulling yourself out of the action in order to stay alive. And whether youre locked on to a single enemy or not, the camera is awful at keeping pace with the combat, so youre almost surely going to take a few hits that you just couldnt prepare for because you didnt see them coming.Even when an enemy is in front of you, some attacks are more telegraphed than others, and you can only knock an enemy out of an animation by performing a ground-pound attack. It also doesnt help that when you do take a hit, the knock-back effect makes Hazel so slow to react that youre likely to take another hit before you can dodge to safety. Thats also where all the challenge in the combat lies, not dying from hits you cant see coming. Which makes any deaths you suffer frustrating for the wrong reasons. Even when you are performing well and not dying, the feedback on your attacks doesnt feel satisfying, as you repeat the same set of animations again and again. And while the look of each enemy is interesting, what each of them adds to combat doesnt evolve it in interesting ways or make you change your approach. This then feeds into the other issue that you dont really get many different ways to approach combat. Youre mashing attack and dodge ad-nauseam, and when its over, you get a tragic, emotional scene about something awful that happened in a characters life. The actions couldnt feel more disconnected if they tried, which adds to combat feeling like a slog.South of Midnight would be a tighter, more interesting game if the combat sections were instead replaced with gameplay akin to that of an adventure game or puzzle game, where youre piecing together the past events to properly untangle what has become knotted. The gameplay there would also more easily weave into the games narrative instead of feeling like its trying to be an entirely different kind of game the moment combat starts.If there are any combat sections I could call out as good, it would be the few boss fights scattered throughout the game. But those sections arent good because the combat suddenly becomes fun, theyre good because of the scale of the bosses youre fighting, and how well executed the presentation of each set piece is. So even though getting through to the end of a chapter isnt all that fun with how many combat sections you have to get through, at least the set piece at the end was always visually stunning and a fun spectacle.Thats also why Id say the best of these chapter-ending set-pieces is actually one that members of the press, including Wccftechs own Kai Tatsumoto, got to experience in previews. How the music tied in with the story you had just witnessed, and the complete understanding you have about this giant tree that youre climbing, still sticks out in my mind, days after seeing the credits roll. It was really beautiful, and I wish more of the game was able to weave gameplay and narrative as strongly as it was done there.Lastly, speaking of the music, that is the final aspect of the storytelling that really makes South of Midnight special. The original songs written for each of the key characters from Prospero that you meet and help out are all so well done. Its something you really have to experience for yourself, and its a big part of why Id still recommend that you play South of Midnight. On top of the other visual and storytelling aspects Ive already talked about, the music wraps it all together so beautifully.Overall, South of Midnight has excellent storytelling, excellent artistic and visual design, a wonderful cast of characters and voice actors, and an original soundtrack that punctuates each big narrative beat in a way that will stay with you long after you put the controller down. Unfortunately, the same creativity that went into the rest of the game is missing in its combat and platforming, and Compulsion Games does itself no favors by launching you into the same boring combat scenarios again and again in each level.Reviewed on Xbox Series X (code provided by the publisher).7.0WCCFTECH RATINGSouth of MidnightSouth of Midnight has some incredibly strong storytelling chops, brought together by its stunning visual design and excellent soundtrack. Unfortunately, the experience is bogged down by boring, repetitive combat and lackluster platforming, but it's worth rushing through those parts to experience everything else South of Midnight has to offer.ProsAmazing visual designStrong storytelling with a solid cast of charactersGreat performances from the voice actorsOriginal music that punctuates the storytelling in a unique way that stays with you ConsBoring and repetitive combatLackluster platforming that doesnt begin to get interesting until the very endA number of bugs that may or may not be ironed out in the day-one patch Buy for from AmazonThe links above are affiliate links. As an Amazon Associate, Wccftech.com mayearn from qualifying purchases.Deal of the DaySubscribe to get an everyday digest of the latest technology news in your inboxFollow us onTopicsSectionsCompanySome posts on wccftech.com may contain affiliate links. We are a participant in the Amazon Services LLCAssociates Program, an affiliate advertising program designed to provide a means for sites to earnadvertising fees by advertising and linking to amazon.com 2025 WCCF TECH INC. 700 - 401 West Georgia Street, Vancouver, BC, Canada
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  • NVIDIA Might Have Lost AI GPU Pricing Power, Says Bank As It Downgrades Stock To Hold
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    This is not investment advice. The author has no position in any of the stocks mentioned. Wccftech.com has a disclosure and ethics policy.Chip designer NVIDIA Corporation is losing its GPU pricing power, according to a fresh note from investment bank HSBC. The note cuts NVIDIA's share price target to $120 from $175 and downgrades the shares to Hold from Buy. NVIDIA's GPU prices, driven by the firm's considerable technological advantages, short supply and high manufacturing costs, have set the narrative around its products and share price. They were at the heart of January's DeepSeek selloff, which wiped off close to $600 billion from the firm's market value as investors wondered whether the GPUs would be in high demand after purported efficiency demonstrations by the Chinese AI startup DeepSeek.HSBC Doesn't See Significant Pricing Boost Between NVIDIA's B200 & B300 Blackwell AI GPUsNVIDIA's shares are among the worst performers in 2025 due to investor skepticism about the firm's AI GPU demand. Year-to-date, the stock has 24% and is down 4.9% at market open today after the Trump administration's latest set of tariffs roiled US and global stock markets.Amidst the chaos, HSBC believes that NVIDIA is losing the pricing power with its AI GPUs. In a fresh analyst note, the firm's analyst Frank Lee analyzes the pricing trend between NVIDIA's B200 and B300 Blackwell AI GPUs and GB200 and GB300 NVL72 server racks. The B300 GPUs are among the latest AI products from NVIDIA and is build on TSMC's N4P manufacturing process node.According to HSBC, there has been no significant average selling price (ASP) bump between the B200 and B300 GPUs. "[W]e have seen no significant ASP boost between B200 and B300 GPU or the GB200 and GB300 NVL72 rack architecture," notes Lee and adds that there appear to be limited upgrades in GPU specifications as well apart from the next-generation Vera Rubin GPUs relying on HBM4 memory.HSBC adds that NVIDIA's systems will support 72 GPUs per rack until 2027, when the firm launches its Rubin Ultra products. As a result, the bank has downgraded NVIDIA's shares to Hold from Buy, a downgrade that appears to have come just in time as the firm's shares extended their losses to 5.34% as trading commenced today.HSBC's latest remarks about NVIDIA follow NVIDIA CEO Jensen Huang's remarks last month where he justified his firm's GPU prices. In an interview after NVIDIA's GTC conference, Huang shared that not only do his firm's GPUs allow users to generate money and save money by being more efficient, by added that they are pricey due to manufacturing complexities.Huang also added that his company is working with TSMC and Foxconn to manufacture GPUs onshore in the US. Trump's latest round of tariffs left NVIDIA out of the loop, and the firm is also reportedly pressuring the US government to scrap the latest set of rules that prevent unlimited sales of its AI GPUs to most countries except for 18 that are determined to be key US allies and partners.Deal of the Day
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  • Cyberpunk 2077 Ultimate Edition Wont Require An Additional Download on Nintendo Switch 2; Runs At 40 FPS in Performance Mode Docked
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    The physical release of Cyberpunk 2077 Ultimate Edition won't require an additional download to run, as the entire game will be included in the cart.Speaking on X, CD Projekt Red's Vice President of Business Jan Rosner confirmed the game will ship on a 64 GB cart that includes both the base game and the Phantom Liberty expansion, so no additional download will be required to run the game. The game will launch the same day the Nintendo Switch 2 launches worldwide for the price of $69.99, 69.99.At the time, we haven't seen much of Cyberpunk 2077 Ultimate Edition running on Nintendo Switch 2 besides the short trailer shown during yesterday's Nintendo Direct, but it seems like a high refresh rate experience is out of the cards, even in docked mode. Earlier today, Bloomberg's Jason Schreier confirmed, after a hands-on session, that the game runs at 40 FPS in Performance Mode with the console docked, which is definitely disappointing for those who expected a 60 FPS mode, but not completely unexpected, considering how demanding the game can be.Some other Switch 2 observations:- The "Welcome Tour" app is surprisingly cool (one minigame reminded me of Mario Paint) and it is insane that Nintendo is charging for it- Metroid looks and feels fantastic- Cyberpunk 2077 runs at 40fps in performance mode while docked (oof) Jason Schreier (@jasonschreier.bsky.social) April 3, 2025 at 3:37 PMCyberpunk 2077 Ultimate Edition launches on June 5th on Nintendo Switch 2 worldwide. The game is also available on PC, PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S and Xbox One.
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  • Vietnamese Retailer Builds AI Servers With Several GeForce RTX 5090 GPUs Amid Shortages
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    A Vietnamese retailer builds AI servers with RTX 5090s to leverage higher memory capacity for AI workloads. Builds machines using various configurations.Nguyencongpc Unveils RTX 5090-Powered AI Server PCs: Uses as Many as Seven RTX 5090 GPUsThe GeForce RTX 5090 was launched at the end of January, and it has been over two months, and yet we don't have sufficient stocks of the GPU. While this is common across all the released RTX 50 series GPUs, the RTX 5090 is particularly more affected due to its high demand and lower supply.The RTX 5090 is the only gaming GPU to feature 32 GB of memory, which makes the 5090 a special one even for non-gaming tasks. As higher memory is highly beneficial for AI tasks, a Vietnamese retailer called "Nguyencongpc" has started to build AI servers using as many as seven RTX 5090 GPUs.2 of 9In the pics, you can see seven Gigabyte RTX 5090 models installed on the server, amounting to almost 4000W of total power consumption. Similarly, there are rigs built using two MSI RTX 5090 GPUs that are aimed at less intensive AI tasks. We don't know the exact specifications of servers with seven RTX 5090s, but the ones with the MSI Gaming Trio RTX 5090 use the AMD platform, featuring the ROG Crosshair X870E Hero motherboard.Image Credit: @I_Leak_VNIt appears the retailer has plenty of cards not only to sell to gamers but also for dedicated AI servers for small businesses. The price of the dual RTX 5090 rig must be around $10,000 and around or over $30,000 for the AI server with seven GPUs. This is because an individual RTX 5090 generally costs $2500+ for most editions at the moment, even though the card was launched for $2000.The Gaming TRIO RTX 5090 is a premium edition, so it might be worth around $3000. The current state of the GPU market and the emergence of such AI servers remind us of the early 2018 era when GPU mining was at its peak, and you would hardly find a gaming GPU. The same repeated in 2021, making it extremely difficult to get your hands on an RTX 30 series GPU.Hopefully, this AI 'mining' servers trend won't pick up the pace, or it will be hard to find the RTX 5090 GPUs. For such purposes, there are already professional GPUs available with higher VRAM capacity, and we have already seen RTX 4090 with 48 GB memory to do such jobs, but the card is hardly good at gaming.News Sources: @I_Leak_VN, FacebookDeal of the Day
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  • Apple And Google Run Gangster-Style Businesses, Claims Epic Games CEO Tim Sweeney, Believing That Large Technology Firms Will Take The Illegal Route Unless There Are Stricter Laws
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    Tim Sweeney capitalized on yet another opportunity to take a dig at both Apple and Google during a Y Combinator event that happened on a Wednesday. The Epic Games CEO believes that the practices of massive technology entities continue to disrupt the positive flow of Sweeneys software business while also discouraging developers from gravitating to the platform. During the time that he was on stage, Sweeney stated that both Apple and Google have adopted gangster-style businesses, implying that they would stick with illegal strategies because they believe they can easily get away with it.Apart from categorizing Apples and Googles way of doing business as gangster, Tim Sweeney also comments that both firms do not operate in good faithAnyone who has followed the legal skirmish of Epic Games and Apple knows these two companies share a ton of history and bad blood. Tim Sweeney pulls no punches when it comes to criticizing the Cupertino giant regarding its behavior in stifling competition or preventing companies from generating extra income by forcing them to use the in-app payment system. Sweeney made the following remarks about both Apple and Google, stating that their illegal practices can only go away unless there is stricter enforcement of laws.The sad truth is that Apple and Google are no longer good-faith, law-abiding companies. Theyre run, in many ways, as gangster-style businesses that will do anything they think they can get away with. If they think that the fine is going to be cheaper than the lost revenue from an illegal practice, they always continue the illegal practice and pay the fine.Crime pays for big tech companies. Obviously, we shouldnt expect that to change until enforcement becomes much, much more vigorous.The grudge against Apple is due to the fact that no major game developer has been willing to distribute their titles through the Epic Games Store because of Apples associated fees. Apps that have more than one million downloads are required to pay the California-based titan a core technology payment of 50 cents per installation per year. Sweeney states that unless those games are generating immense levels of revenue, they are discouraged from going this route and says that Apple would end up bankrupting them instead of letting them thrive.As for Google, Sweeney states that the advertising behemoth does not take Apples direction, but users are dissuaded from trying out new apps because when they install the Epic Games Store on their Android handsets, they will receive a warning saying that the software is from an unknown source and might harm their device. This warning forces around 50-60 percent of users to abandon the installation process, severing yet another potential revenue stream for Epic Games. Given how Apple and Google profit from these practices, it is foolish to believe they will change their ways.News Source: TechcrunchDeal of the Day
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  • Want The Latest-Generation Gaming PC Hardware At A Not So Outrageous Price? The Andromeda Insights Galaxy Gaming PC Offers An RX 9070 XT & Ryzen 7 9800X3D For $2,099.99 On Amazon
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    MenuHomeNewsHardwareGamingMobileFinanceDealsReviewsHow ToWccftechDealsWant The Latest-Generation Gaming PC Hardware At A Not So Outrageous Price? The Andromeda Insights Galaxy Gaming PC Offers An RX 9070 XT & Ryzen 7 9800X3D For $2,099.99 On AmazonOmar Sohail Apr 3, 2025 at 06:35am EDTThe price of AMDs Ryzen 7 9800X3D has stabilized a few months after it launched, and it will not be difficult for you to get a hold of a unit for $479.99 on Amazon. Unfortunately, the Radeon RX 9070 XT graphics card is another story, but that is the case with every new release of GPUs, as these are never available at their MSRP. Even if you search the online retailer at this time, the most affordable variant you can get at this time is the XFX Mercury AMD Radeon RX 9070 XT, which is available for $959.99, and that too, if you become a Prime member.If you do not want to jump around these incessant loopholes, the best way to overcome these problems is to purchase a gaming PC. Now, a couple of years ago, we would have been strongly against this suggestion, as it would have been far more affordable to build this machine with parts that were purchased separately, but we are living in different times where GPUs will almost always be sold at outrageous prices. Fortunately, the Andromeda Insights Galaxy gaming PC does not have to give you those headaches because at $2,099.99 on Amazon, it is not a cheap purchase, but it does not go insanely overboard either.For this price, you not only get a combination of the Ryzen 7 9800X3D but you can also drive the Radeon RX 9070 XT daily, which sports a whopping 16GB of GDDR6 VRAM. Complementing the rest of the specifications are 32GB of DDR5 RAM operating at 6,000MHz, a 2TB PCIe NVMe Gen 4 SSD, a B650 motherboard that supports Wi-Fi and Bluetooth, and an 850W power supply. The operating system is Windows 11 Home, and for after-sales support, Andromeda Insights states that buyers will receive a lifetime labor warranty and a lifetime service warranty. However, it is important that you read the finer details.Do keep in mind that computer hardware is not quite as affordable as it was a few years ago, so you need to have realistic expectations of your budget if you want to immerse yourself in fluid, high-resolution gaming sessions. A budget of $2,099.99 is not something that the everyday consumer can entertain, but it still provides some middle ground considering the other options you have at this time.Get the Andromeda Insights Galaxy gaming PC from Amazon- $2,099.99Get the Ryzen 7 9800X3D from Amazon- $479.99Explore AMD Radeon RX 9070 XT GPU options hereSee what else Amazon has discounted todayDeal of the DaySubscribe to get an everyday digest of the latest technology news in your inboxFollow us onTopicsSectionsCompanySome posts on wccftech.com may contain affiliate links. We are a participant in the Amazon Services LLCAssociates Program, an affiliate advertising program designed to provide a means for sites to earnadvertising fees by advertising and linking to amazon.com 2025 WCCF TECH INC. 700 - 401 West Georgia Street, Vancouver, BC, Canada
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  • Nintendo Switch 2 Will Be a Smash Hit, Says Analyst; High Retail Prices Are Meant to Drive Digital Sales
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    It's time for the first analyst reactions to the Nintendo Switch 2 announcements, starting with the higher-than-expected pricing for both the console itself and its games. According to MIDiA Research's Rhys Elliott, whom we often interviewed exclusively on Wccftech, the console is poised to become a smash hit even at the $450 price.The Nintendo Switch 2 is slightly more expensive than many of us analysts thought, but $450 is still within the $400-500 price range I expected. While I still reckon $400 is the sweet spot, and we'll see a cheaper SKU eventually, $450 is still affordable and in line with other consoles and the Steam Deck.Unlike other manufacturers, Nintendo relies almost solely on its console and console software business, so loss-leading pricing simply wasnt in the cards. At $450, the Switch 2 is still cheap enough for mass-market adoption, and given the stacked and diverse software lineup, I believe it will sell well among core gamers, casuals, families, and more.Perhaps an even tougher pill to swallow for consumers is the increase in Nintendo Switch 2 game prices, chiefly Mario Kart World, which will cost $80 (90 in Europe) if you buy a physical copy. According to Elliott, the rationale is mainly to drive users to purchase digital instead, since Nintendo's split is currently around fifty-fifty (whereas the other consoles made by Microsoft and Sony already skew much more toward digital sales).While the orange mans tariffs and Nintendo wanting to increase ARPPU factor into the reasoning behind Nintendo charging $80 for Mario Kart World, I think theres more at play. Nintendo also wants to nudge consumers to buy games digitally. The lower prices for digital games versus boxed (true for Donkey Kong and Mario Kart) point to this. Another factor is last weeks announcement of the Digital Game Card, which lets players lend games to their Switch Online Family Plan members.A little bit of context here: PlayStation and Xbox have already pushed their platforms to become digital-first, driven by strategies like multi-game subscriptions, digital-only consoles, free-to-plays rise, and platform holders pushing consumers to digital versions via perks (like extra cosmetics and the ability to pre-load a game so its instantly ready to play at launch). So PlayStation and especially Xbox are very digital-first. But Nintendo is different, more 50-50. For consumers, a unique value proposition of physical games is the preowned and rental markets. But Nintendos reliance on physical impacts its bottom line, hence the nudging. Nintendo does not gain revenues from physical renting and resales. After all, a copy of Mario Kart 8 Deluxe could be sold on the reseller market 100 times or rented 100 times, but Nintendo would only capture revenues from that first sale. A digital-only market means more revenue and price control for Nintendo. Long story short, Nintendos use of framing (sticker shock for physical) is actually pushing people to digital, which benefits Nintendo.Are you planning to pre-order a Nintendo Switch 2 when pre-orders open on April 9? Vote in the poll below and let us know your take on the reveal in the comments section.Are you going to buy the Nintendo Switch 2?Deal of the Day
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  • FAST Fusion Announced for Nintendo Switch 2, Will Run at 4K@60 with HDR Support
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    Amid the sea of Nintendo Switch 2 news, there was also the announcement of FAST Fusion, a new entry in the zero-G racing series developed by Shin'en Multimedia, which will be a launch title for the new console. Interestingly, the previous installment (FAST RMX) was also a launch title for the first Switch. Then, the independent German developer did something with The Touryst, an action/adventure game launched in 2020 on multiple platforms.With FAST Fusion, the developer returns to creating exclusive games for a new Nintendo console, and it appears that they'll take full advantage of the Nintendo Switch 2's capabilities. Here's an overview of the features confirmed by the studio:Hypersonic SpeedThe fastest racing game you may have ever experienced! Non stop adrenaline pumping action at 60 fps in up to 4K HDR.Antigravity JumpsFAST Fusion vehicles are equipped with antigravity hyper jump technology. Cut corners and get ahead of your oppenents by jumping and boosting over them.Vehicle FusionCreate hundreds of new Racing machines by fusing your favorite vehicles.Hyper tracksZoom through Redwood Forest, Alpine peaks, futuristic cities and many more breathtaking landscapes.Motion Controls, HD RumblePlay with smooth motion controls, enjoy immersive HD Rumble and customize the buttons.FAST Fusion will also support split-screen play for up to four players, the new Nintendo Switch 2 Game Share feature (both locally and online), TV Mode, Tabletop Mode, Handheld Mode, and, of course, the new Nintendo Switch 2 Pro Controller.2 of 9Shin'en has released five screenshots of the game, showing once again their technical prowess. Check them out in the gallery above.
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  • An iPhone With Solid-State Buttons Is Still Being Explored By Apple, But The Company Is Tackling Reliability And Tactility Concerns Of This Configuration
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    The introduction of the Action Button on the iPhone was not the only physical change that Apple wanted to bring to the iPhone 15 Pro and iPhone 15 Pro Max, as the company was also testing solid-state buttons for these two flagships. Unfortunately, a myriad number of technical difficultiesmeant that the feature would not arrive in time, with the same problem persisting during the iPhone 16 Pro and iPhone 16 Pro Max launch. While we will not hold it against Apple to drop this idea, a tipster states that the technology giant wants to bring solid-state buttons to the iPhone, but it is making sure to get past the reliability hurdles first.The solid-state buttons on an iPhone not only need to feel like actual buttons but need to be reliable too; Apple is reportedly failing to address these issuesWhile bringing solid-state buttons to an iPhone might seem like a nothingburger, it appears that there is more science involved in making sure that these additions function like regular buttons. Since there are more complications involved than previously anticipated, it is likely that these solid-state buttons will not make their way to the iPhone 17 series. Theoretically, such buttons should be more reliable than their physical counterparts, but on Weibo, Setsuna Digital mentions that Apple is still overcoming this challenge.In his post, the tipster writes that the California-based giant is adjusting the design of the solid-state buttons to function reliably after long-term use. He also mentions the problem of false touches and that the responsiveness of these buttons is not guaranteed. Even if Apple has not been successful in bringing this change to its iPhones, it has met in the middle by introducing Camera Control on the iPhone 16. If Apple has been able to successfully implement the Action Button on its devices, it is only a matter of before solid-state buttons make the cut too.Then again, Apple has a habit of taking its sweet time when porting features to its devices and other products, but that is only because it wants these changes to function as perfectly as possible.News Source: Setsuna DigitalDeal of the Day
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