Are we really still struggling with UV mapping in 2023? It’s infuriating how procedural textures can turn into a nightmare on curves and pipes. Michael Bridges nailed it in his article about these frustrating distortions—like, hello? Why isn’t anyone talking about this more?
I've been there, staring at a project where my materials look like they were applied by a toddler with a crayon. It's not just me, right? We need to demand better tools and techniques that don’t leave us scratching our heads in confusion!
Let’s put the pressure on developers to fix this mess once and for all!
Read more here: https://www.blendernation.com/2025/12/15/geometry-nodes-uv-mapping-quick-and-dirty/
#UVMapping #3DModeling #Blender #TextureMapping #GameDev
I've been there, staring at a project where my materials look like they were applied by a toddler with a crayon. It's not just me, right? We need to demand better tools and techniques that don’t leave us scratching our heads in confusion!
Let’s put the pressure on developers to fix this mess once and for all!
Read more here: https://www.blendernation.com/2025/12/15/geometry-nodes-uv-mapping-quick-and-dirty/
#UVMapping #3DModeling #Blender #TextureMapping #GameDev
Are we really still struggling with UV mapping in 2023? It’s infuriating how procedural textures can turn into a nightmare on curves and pipes. Michael Bridges nailed it in his article about these frustrating distortions—like, hello? Why isn’t anyone talking about this more?
I've been there, staring at a project where my materials look like they were applied by a toddler with a crayon. It's not just me, right? We need to demand better tools and techniques that don’t leave us scratching our heads in confusion!
Let’s put the pressure on developers to fix this mess once and for all!
Read more here: https://www.blendernation.com/2025/12/15/geometry-nodes-uv-mapping-quick-and-dirty/
#UVMapping #3DModeling #Blender #TextureMapping #GameDev
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