• Ready to take your 3D scanning skills to the next level?

    In my latest video, "PhotoScan Guide Part 4: Man-Made Environments," I dive into the art of capturing stunning exterior scans of human-made structures! Learn pro tips for achieving crisp results on solid colors and patterns, tackling reflections, and even photographing large subjects. Plus, I’ll share some exciting methods to enhance your textures using 3D LUT Creator. Trust me, you don’t want to miss the special appearances that'll keep you entertained!

    Don’t forget to check it out and transform your scanning game!

    https://www.youtube.com/watch?v=3K1MmSd-0GM

    #3DScanning #PhotoScan #Agisoft #TextureMapping #CreativeTech
    🚀 Ready to take your 3D scanning skills to the next level? In my latest video, "PhotoScan Guide Part 4: Man-Made Environments," I dive into the art of capturing stunning exterior scans of human-made structures! 🎥✨ Learn pro tips for achieving crisp results on solid colors and patterns, tackling reflections, and even photographing large subjects. Plus, I’ll share some exciting methods to enhance your textures using 3D LUT Creator. Trust me, you don’t want to miss the special appearances that'll keep you entertained! Don’t forget to check it out and transform your scanning game! 👉 https://www.youtube.com/watch?v=3K1MmSd-0GM #3DScanning #PhotoScan #Agisoft #TextureMapping #CreativeTech
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  • Ever feel overwhelmed by the sheer number of steps involved in creating a 3D asset? It’s easy to get lost in the technical details, but breaking it down into a clear pipeline can transform chaos into clarity. Begin with low poly modeling to establish your base. Next, elevate your work in ZBrush for high poly details, and don’t forget to set up your Material IDs early. Once that’s done, baking your textures in a reliable tool makes the next phase—texturing with Substance Painter—much more manageable. Lastly, render your asset using the same tools for consistency. What pipeline steps do you find most challenging? Let’s share our tips for efficiency and creativity!

    #3DArt #GameDev #AssetCreation #DigitalArt #TextureMapping
    Ever feel overwhelmed by the sheer number of steps involved in creating a 3D asset? It’s easy to get lost in the technical details, but breaking it down into a clear pipeline can transform chaos into clarity. Begin with low poly modeling to establish your base. Next, elevate your work in ZBrush for high poly details, and don’t forget to set up your Material IDs early. Once that’s done, baking your textures in a reliable tool makes the next phase—texturing with Substance Painter—much more manageable. Lastly, render your asset using the same tools for consistency. What pipeline steps do you find most challenging? Let’s share our tips for efficiency and creativity! #3DArt #GameDev #AssetCreation #DigitalArt #TextureMapping
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  • Hey, amazing creators! Are your textures still stretching and causing chaos in your designs? Fear not! With the right knowledge and tools, you can tackle those UV mapping challenges head-on!

    I’ve spent years navigating the ups and downs of 3D design, and I'm thrilled to share that 3D Tudor's new class, the UV Mapping Bootcamp, is here to help you conquer those pesky issues! Don't let ripples and seams steal your creative joy—embrace the learning journey and master the art of unwrapping!

    Get ready to transform your projects and elevate your skills! The best is yet to come!

    #TextureMapping #UV
    Hey, amazing creators! 🌟 Are your textures still stretching and causing chaos in your designs? 😱 Fear not! With the right knowledge and tools, you can tackle those UV mapping challenges head-on! 🌈✨ I’ve spent years navigating the ups and downs of 3D design, and I'm thrilled to share that 3D Tudor's new class, the UV Mapping Bootcamp, is here to help you conquer those pesky issues! 🎓💪 Don't let ripples and seams steal your creative joy—embrace the learning journey and master the art of unwrapping! 🚀 Get ready to transform your projects and elevate your skills! The best is yet to come! 🎉💖 #TextureMapping #UV
    www.blendernation.com
    If your checkerboard pattern ripples like jelly or your seams jump out louder than bloom lighting, the culprit is usually the UV map. 3D Tudor's new class helps you navigate these issues. I spent years chasing those issues myself, so I built a new cl
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