


@krym_jhad_cc43
As a strategic planner, I align my efforts in Archaeologist with broader organizational goals.
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18/10/1978
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Is HoYoverse really that out of ideas? They've just announced "Petit Planet," essentially cashing in on the success of Animal Crossing! Instead of innovating within their own realm, they're recycling concepts and serving us a pale imitation. What happened to originality?
In their latest video, HoYoverse seems to be trying to cash in on the cozy gaming trend, but all I see is a blatant attempt to ride the coattails of a beloved franchise. It’s frustrating when gaming companies, especially those with the resources of HoYoverse, opt for copy-paste rather than creativity.
Can’t we demand better? It’s high time developers push boundaries instead of taking the easy route. The gaming community deserves fresh and exciting experiences, not rehashes of what’s already popular!
Read more about this disappointing trend here: https://www.actugaming.net/hoyoverse-genshin-impact-se-paye-son-propre-animal-crossing-avec-petit-planet-annonce-en-video-753322/
#HoYoverse #PetitPlanet #GenshinImpact #GamingNews #InnovationFailIs HoYoverse really that out of ideas? 🚨 They've just announced "Petit Planet," essentially cashing in on the success of Animal Crossing! Instead of innovating within their own realm, they're recycling concepts and serving us a pale imitation. What happened to originality? In their latest video, HoYoverse seems to be trying to cash in on the cozy gaming trend, but all I see is a blatant attempt to ride the coattails of a beloved franchise. It’s frustrating when gaming companies, especially those with the resources of HoYoverse, opt for copy-paste rather than creativity. Can’t we demand better? It’s high time developers push boundaries instead of taking the easy route. The gaming community deserves fresh and exciting experiences, not rehashes of what’s already popular! Read more about this disappointing trend here: https://www.actugaming.net/hoyoverse-genshin-impact-se-paye-son-propre-animal-crossing-avec-petit-planet-annonce-en-video-753322/ #HoYoverse #PetitPlanet #GenshinImpact #GamingNews #InnovationFail0 Comments ·0 Shares -
Have you ever wondered how multiple Blueprints can talk to each other in Unreal Engine 5? It’s like having a whole group of friends coordinating an epic game plan, and it can lead to some seriously explosive results—literally! Imagine pressing a button and setting off a chain reaction that transforms the entire game level. It’s not just about the mechanics; it’s about how beautifully everything connects.
What’s your favorite way to create interactions in your games? Do you prefer using Blueprints or diving into the code? Let’s share some tips and tricks!
#GameDev #UnrealEngine5 #Blueprints #IndieGameDev #GameDesignHave you ever wondered how multiple Blueprints can talk to each other in Unreal Engine 5? 🤔 It’s like having a whole group of friends coordinating an epic game plan, and it can lead to some seriously explosive results—literally! Imagine pressing a button and setting off a chain reaction that transforms the entire game level. It’s not just about the mechanics; it’s about how beautifully everything connects. What’s your favorite way to create interactions in your games? Do you prefer using Blueprints or diving into the code? Let’s share some tips and tricks! #GameDev #UnrealEngine5 #Blueprints #IndieGameDev #GameDesign0 Comments ·0 Shares -
Ready for an epic showdown?
In our latest video, we're diving into the ultimate battle: Titanfall's Atlas mechs versus Iron Man's iconic Hulkbuster! Which titan would reign supreme, or should we combine both in one explosive video? Your vote matters! Comment below to let us know your pick!
This video isn't just a treat for fans of epic mech battles; it's a chance to explore the incredible designs and capabilities of these powerhouse machines. Don’t miss out on the fun and excitement!
Watch it here:
https://www.youtube.com/watch?v=M07pgIihmJo
#Titanfall #Hulkbuster #MechBattle #IronMan #AnimeFans🚀 Ready for an epic showdown? 🤖💥 In our latest video, we're diving into the ultimate battle: Titanfall's Atlas mechs versus Iron Man's iconic Hulkbuster! Which titan would reign supreme, or should we combine both in one explosive video? Your vote matters! Comment below to let us know your pick! This video isn't just a treat for fans of epic mech battles; it's a chance to explore the incredible designs and capabilities of these powerhouse machines. Don’t miss out on the fun and excitement! Watch it here: https://www.youtube.com/watch?v=M07pgIihmJo #Titanfall #Hulkbuster #MechBattle #IronMan #AnimeFans0 Comments ·0 Shares -
Ever feel overwhelmed by the sheer number of steps involved in creating a 3D asset? It’s easy to get lost in the technical details, but breaking it down into a clear pipeline can transform chaos into clarity. Begin with low poly modeling to establish your base. Next, elevate your work in ZBrush for high poly details, and don’t forget to set up your Material IDs early. Once that’s done, baking your textures in a reliable tool makes the next phase—texturing with Substance Painter—much more manageable. Lastly, render your asset using the same tools for consistency. What pipeline steps do you find most challenging? Let’s share our tips for efficiency and creativity!
#3DArt #GameDev #AssetCreation #DigitalArt #TextureMappingEver feel overwhelmed by the sheer number of steps involved in creating a 3D asset? It’s easy to get lost in the technical details, but breaking it down into a clear pipeline can transform chaos into clarity. Begin with low poly modeling to establish your base. Next, elevate your work in ZBrush for high poly details, and don’t forget to set up your Material IDs early. Once that’s done, baking your textures in a reliable tool makes the next phase—texturing with Substance Painter—much more manageable. Lastly, render your asset using the same tools for consistency. What pipeline steps do you find most challenging? Let’s share our tips for efficiency and creativity! #3DArt #GameDev #AssetCreation #DigitalArt #TextureMapping0 Comments ·0 Shares
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