• Male Explorer - Game Res Model
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    Available here :: https://www.3dscanstore.com/characters Our game-ready male explorer model has been meticulously crafted to meet the highest standards, utilizing one of our comprehensive full-body 3D scans as its foundation. The model is accompanied by a low-polygon game-ready mesh available in both OBJ and FBX formats, along with the original Zbrush ZTL file for those interested in modifying or reusing specific elements of the mesh for their own characters. All textures are supplied as uncompressed TGA files and are fully compatible with all Physically Based Rendering (PBR) workflows. For convenient rigging, the model provides both a standard A-Pose and a dynamic heroic pose. Additionally, we have thoughtfully included Blender and Marmoset Toolbag render scenes, complete with pre-configured lighting and shaders, ensuring effortless integration into your projects.
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  • Female Explorer - Game Res Model
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    Available here :: https://www.3dscanstore.com/characters This game-ready female explorer model has been meticulously crafted to meet the highest standards, utilizing one of our comprehensive full-body 3D scans as its foundation. The model is accompanied by a low-polygon game-ready mesh available in both OBJ and FBX formats, along with the original Zbrush ZTL file for those interested in modifying or reusing specific elements of the mesh for their own characters. All textures are supplied as uncompressed TGA files and are fully compatible with all Physically Based Rendering (PBR) workflows. For convenient rigging, the model provides both a standard A-Pose and a dynamic heroic pose. Additionally, we have thoughtfully included Blender and Marmoset Toolbag render scenes, complete with pre-configured lighting and shaders, ensuring effortless integration into your projects.
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  • Making of the vineyard scene using Blender + Octane
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    Hey there! Do you want to learn how to create a stunning vineyard scene using Blender and Octane? I've got you covered! Let me break it down for you step by step. Get ready to improve your renders with tips and tricks you will find in this video. If you would like to support us, please visit our shop with 3D models for Blender: https://blendermarket.com/creators/3d-shaker If you are interested in our other commercial projects, see the portfolio: https://www.zorestudio.com/ or the Behance profile: https://www.behance.net/zorestudio
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  • Step-by-Step Tutorial: How to use 3D Shaker assets in Asset Manager
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    This tutorial is exclusively crafted for our valued customers who have invested in the Collections made by 3Dshaker. Upgrade your Library of assets with our best offers and learn how to master the correct usage of our assets:Furnishing 1.3.+ - https://blendermarket.com/products/furniture-pack---ultimate/?ref=1045 Blender Trees 1.0.+ - https://blendermarket.com/products/blendertrees--ultimate-trees-collection/?ref=1045 TIME STAMPS:0:24 Download and installation1:01 Asset browser user interface 3:18 Link and Append of assets7:23 Proxies - workflow for large scenes 8:36 Animated version
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  • Making a CLOSE-UP nature render using Blender
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    Welcome to my new tutorial in which I will lead you through the process of creating nature close up renders in Blender.Fast-paced videos cover the details of all necessary technical aspects, including creating materials, lighting, rendering, and a bit of post-processing. However, this tutorial aims to teach you more than just a step by step process. My goal is to reveal to you also my reasoning behind this project, so you can understand why I made certain decisions. I believe that after watching it, you will be able to use acquired knowledge for your next projects. 0:00 Introduction3:35 Quick overview6:20 Composition analysis11:43 Assets preparation16:02 Grove addon18:35 Leaves 28:25 Photoscanned branches31:03 Glass Jar35:57 Composition 48:11 Post-processing 50:03 EndIf you would like to support us, please visit our shop: https://www.3dshaker.com/ If you are interested in our other commercial projects, see the portfolio: https://www.janmorek.com/ or the Behance profile: https://www.behance.net/JanMorek
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  • Boost your renders with 3D Shaker 01 BLENDER + CYCLES
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    In the next 20 minutes, I will show you how to change good render to great render, with Blender and Cycles rendering engine.0:00 Introduction3:01 Analysis of the image4:58 Lighting and camera position8:42 Greenery16:01 Composition tricks18:58 Ending our shop: https://www.3dshaker.com/ visualization portfolio: https://www.janmorek.com/ Behance : https://www.behance.net/JanMorek Mat Liptks artstation : https://www.artstation.com/sc0rp_i7?fbclid=IwAR33m5Vain8GdkjwGHvaw8gdjOoK9OU9t2g0W3MB3aPMRX3Ko6BSwKCgQ4M Hdri Haven : https://hdrihaven.com/ NonemotionHDR : http://noemotionhdrs.net/
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  • Scifi Ship Series - (3dm Promo)
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    http://3dmotive.com/series/scifi-ship-series-in-maya.html In the Scifi Ship Series, we'll sart by creating simple shapes via edge extrusion in Maya as it's one of the easiest methods to create viable meshes. When creating meshes in Maya, the fewer tools you use, generally, is the better your end result because you end up focusing on the best aspects of the tools to create what you need. Edgeloops for better subdivisions are paramount when working with models that are going to be more than just 'game ready' (low poly) and will help create cleaner bevelling when the mesh smoothes as opposed to subdividing without edgeloops. Once the mesh has been imported into Zbrush, proper usage of polygroups will assist in mirrored details and overall cleanliness. IMM (InsertMultiMesh) Brushes are vital to helping to add the 'greebles' and accessories to hard surfaces to add interest. LiveBoolean is a new tool that's paramount in creating inset cuts and booleaned shapes within the Zbrush subtools to add more futuristic details to parts of the sci-fi spaceship. When combining tools in Zbrush, like IMM brushes with LiveBooleans, the speed at which the model is populated with details is greatly decreased, which helps with tight deadlines in production. Add in using SliceCurves to add polygroups to a mesh with Curve Functions to create frame meshes that follow the seam of the polygroups precisely, and the end results are a model that looks thoroughly populated yet futuristically refined.*******************************High Quality Training by Game Industry pros! Check us out at 3dmotive.com! 3dmotive is your one-stop shop for 3d and video game art and animation tutorials. Our software training includes Autodesk's 3ds Max, Maya, Photoshop, UDK, ZBrush, Unity, and a whole lot more. If you want to learn 3d modeling and game art, 3dmotive has what you need - including beginner, intermediate, and advanced tutorials.
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  • Dreadnought Texturing Series - (3dm Promo)
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    http://3dmotive.com/series/dreadnought-modeling-series.html After creating a mesh, in this case a mechanical Dreadnought, it's not enough to simple have a greyscale model...now comes texturing in this course: Dreadnought Texturing Series! Texturing models can be a daunting task because there are so many tools/programs geared towards creating texturing that are stylized or physically based, it can be confusing. Photoshop, a standard in texturing, is the simplest, most direct method to create first a colour base and then add details, via masks, to the colours for better realism. Once the model has a base diffuse/albedo, we can then still use Photoshop to create the glossiness and metal maps to support PBR workflows without requiring any third party (or more expensive) program to create acceptable end results. One need only understand the PBR basics to understand how using simple Photoshop filters and masks can help create the needed details to make our model look dirty/rusty and worn as nothing looks faker or more phoney than perfect colours on a Dreadnought mechanical robot that has seen many battles. So, we'll be able to first create a base diffuse/albedo so we have the colour scheme for the mech and then we'll focus on creating the detailing/dirt/grime needed to help give the diffuse/albedo a more 'lived in' quality. Masking is an integral part of Photoshop's suite of tools and we'll be using it to help with our coluors as well as our metals.After we established our colour palette, it'll then be deciding which parts of the mech are metallic, which are rubber and which are plastic so we can use Photoshop to help create the different textures needed for the PBR pipeline. *******************************High Quality Training by Game Industry pros! Check us out at 3dmotive.com! 3dmotive is your one-stop shop for 3d and video game art and animation tutorials. Our software training includes Autodesk's 3ds Max, Maya, Photoshop, UDK, ZBrush, Unity, and a whole lot more. If you want to learn 3d modeling and game art, 3dmotive has what you need - including beginner, intermediate, and advanced tutorials.
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  • Introducing 3D models in 3DVista VT PRO
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    3DVista VT PRO now supports 3d models. Add and seamlessly integrate 3d models with animations into your virtual tours - unleashing great potential. Animations, environments, lights, textures and seamless integration with your 360 media. An absolute game-changer. Try it out now!Fly-Over demo: https://www.3dvista.com/en/project/3d-model-of-a-place-fly-over-mode/ Orbital Mode demo: https://www.3dvista.com/en/project/3d-model-demo-orbital-mode/ CREDITS (by order of appearance)Archeological site scanned by WeScan Georgia Inspection model by Daryl Ferris / www.linkedin.com/in/daryl-ferris-6763606aLoft model modified and optimized by Ezo VisualsSkeleton model by Ruslan Gadzhiev / https://sketchfab.com/ruslangadzhiev Hand bones model and virtual tour by Tanbeen Amin / tanbeeamin.comTurbofan engine modelled by Blenderbird / https://sketchfab.com/blenderbirb Warehouse model modified and optimized by Tayeb Aissaoui / https://eureca3d.com
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  • Tutorial: 3D Models - Fly-Over Mode
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    Presenting the new possibility to use and integrate 3D models in your 3DVista virtual tours. Seamless integration of 360 media with 3d models. In this tutorial we showcase the "Fly-Over" mode using a demo tour to highlight all options and functions.View Demo: https://storage.net-fs.com/hosting/2727323/484/ Tutorial index:00:00 Introduction01:23 Part 1: Importing a 3D Model and Settings05:31 Part 2: Adjusting Cameras. Views and Sequences12:44 Part 3: Adding Hotspots to the 3D Model15:24 Part 4: Connecting Panoramas to the 3D Model22:50 Part 5: Enviroment. Adding a Background Panorama24:57 Part 6: Other 3D Options. Lights, Animations, Objects and Variants26:36 Part 7: Special Effects. Vignette and Ambient Occlusion28:47 Part 8: 3D Model Actions. Interacting with your model32:24 Part 9: Brief overview of the finished tour
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