• Unreal Engine Virtual Production
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    Congratulations to the Hi3 Network and On-Set Facilities #virtualproduction workshop cohort of 2022 for shooting this scene completely in real-time, in Unreal Engine on GODBOX. Real-time compositing, on-set VFX pre-viz. Full tech write up here https://lnkd.in/eTRaZJwF GODBOX enables you to embrace virtual production, WEB3 and AI creation workflows in the shortest amount of time by bringing together all hardware, software with built in pipeline training and support in one virtual production solution. #vfx #vfxartist #cinematography #virtualstudio #broadcast #filmproduction #unrealengine5 #ai #hardware #training
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  • Anamorphic Lenses in Unreal Engine 5.1.0
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    Testing new Unreal Engine 5.1.0 anamorphic Lens.A new feature allowing for greater virtual cinematography in Engine. See our full write up here: https://www.onsetfacilities.com/virtual-production-features-coming-to-unreal-engine-5-1-0/
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  • I Interviewed an Autodesk Revit Product Owner!
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    Help improve Revit:- Revit Ideas https: //forums.autodesk.com/t5/revit-ideas/idb-p/302- Autodesk AEC Public Roadmaps https: //www.autodesk.com/blogs/aec/roadmap/- Autodesk Research Community: https://www.autodeskresearchcommunity.com/h/s2/6YYwtk2o7WIGv2dHuCyuLT - Revit Preview Project: https://feedback.autodesk.com/key/LHMJFVHGJK085G2M Get all Revit Courses: https://balkanarchitect.com/?utm_source=youtube&amp ;amp;utm_medium=74YT24My Revit project files: https://www.patreon.com/balkanarchitect?utm_source=youtube&amp ;amp;utm_medium=74YT24Get my Personal Revit Template + Family Pack: https://balkanarchitect.com/p/balkan-architect-architecture-template-metric Subscribe for more!Please Like this Tutorial!Follow me on social media:Instagram: https://www.instagram.com/balkanarchitect/ Facebook: https://www.facebook.com/Balkan-Architect-278024016289562/?modal=admin_todo_tour Twitter: https://twitter.com/ArchitectBalkan Timestamps: 00:00 Introduction01:30 What is a Product Owner at Autodesk?03:53 How Mocha got started at Autodesk05:44 Revit Upgrade Process09:21 Biggest Challenges11:25 How can users change Revit?12:34 Autodesk AEC Public roadmap14:02 Revit ideas14:57 Autodesk Research Community16:22 Revit Preview Program17:50 See latest progress20:20 Revit Survey74YT24
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  • Unreal Engine - Make a First Person Game
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    Make a Skyrim style First person game game in Unreal Engine 4 and Unreal Engine 5. (ue4, ue5) Features Video: https://youtu.be/NvtPWbirvOI Come join the Team Beard Discord If you're a game developer and looking to join a friendly game dev community which ranges from beginner to professional, be sure to hop into the discord! We're always looking for more awesome people to join! https://discord.gg/6TUS5cBrkv Check out my Marketplace Asset Mele https://www.unrealengine.com/marketplace/en-US/product/flexible-combat-system Ranged - https://www.unrealengine.com/marketplace/en-US/product/flexible-combat-system-ranged Magic - https://www.unrealengine.com/marketplace/en-US/product/flexible-combat-system-magic Package - https://www.unrealengine.com/marketplace/en-US/product/flexible-combat-system-01 Basic - https://www.unrealengine.com/marketplace/en-US/product/flexible-combat-system-basic Ways to Support The Channel Patreon: https://www.patreon.com/JonBeardsell?fan_landing=true Buy Me A Coffee: https://www.buymeacoffee.com/JonBeardsell All support will go towards helping me produce YouTube content and tutorials full time.
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  • Unreal Engine - Make a Top Down Game
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    Make a Diablo style top down game in Unreal Engine 4 and Unreal Engine 5. (ue4, ue5) Features Video: https://youtu.be/NvtPWbirvOI Come join the Team Beard Discord If you're a game developer and looking to join a friendly game dev community which ranges from beginner to professional, be sure to hop into the discord! We're always looking for more awesome people to join! https://discord.gg/6TUS5cBrkv Check out my Marketplace Asset Mele https://www.unrealengine.com/marketplace/en-US/product/flexible-combat-system Ranged - https://www.unrealengine.com/marketplace/en-US/product/flexible-combat-system-ranged Magic - https://www.unrealengine.com/marketplace/en-US/product/flexible-combat-system-magic Package - https://www.unrealengine.com/marketplace/en-US/product/flexible-combat-system-01 Basic - https://www.unrealengine.com/marketplace/en-US/product/flexible-combat-system-basic Ways to Support The Channel Patreon: https://www.patreon.com/JonBeardsell?fan_landing=true Buy Me A Coffee: https://www.buymeacoffee.com/JonBeardsell All support will go towards helping me produce YouTube content and tutorials full time.
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  • Unreal Engine - Flexible Combat System Features
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    The Main Features of the flexible combat system. Compatible For UE4 & UE5. Come join the Team Beard Discord If you're a game developer and looking to join a friendly game dev community which ranges from expert to professional, be sure to hop into the discord! We're always looking for more awesome people to join! https://discord.gg/6TUS5cBrkv Check out my Marketplace Asset Mele https://www.unrealengine.com/marketplace/en-US/product/flexible-combat-system Ranged - https://www.unrealengine.com/marketplace/en-US/product/flexible-combat-system-ranged Magic - https://www.unrealengine.com/marketplace/en-US/product/flexible-combat-system-magic Package - https://www.unrealengine.com/marketplace/en-US/product/flexible-combat-system-01 Basic - https://www.unrealengine.com/marketplace/en-US/product/flexible-combat-system-basic Ways to Support The Channel Patreon: https://www.patreon.com/JonBeardsell?fan_landing=true Buy Me A Coffee: https://www.buymeacoffee.com/JonBeardsell All support will go towards helping me produce YouTube content and tutorials full time. Timestamps 00:00 - Important Information01:18 - Melee - Animations01:58 - Melee - Basic Attacks02:20 - Melee - Selective Attacks02:47 - Melee - Weapon Stances03:27 - Melee - Attack Movement03:54- ALL - Input Buffer04:24- ALL - Dodging Attacks04:34 - Melee - Targeting System04:58- ALL - Stamina Management05:39 - Melee - Assassinations05:55 - Melee - Melee AI07:00 - All - Animal Example07:35 - Ranged07:39 - Ranged - Animations08:21 - Ranged & Magic - Physics React08:39 - Ranged - Arrow Types09:41 - Ranged - Arrow Switcher09:53 - Ranged - Arrow Quiver Drawing10:18 - Ranged - Assassinations10:38 - Ranged - Prediction Path10:50 - Ranged - Ranged AI11:39 - Magic11:41 - Magic - Animations11:48 - Magic - Ability Trainer & Spellbook12:24 - Magic - Selecting Spells13:10 - Magic - Spells16:45 - Magic - Spell Cooldown16:54 - Magic - Buff Bars17:10 - Magic - Magic AI18:13 - All - Factions18:59 - All - AI Additional Features20:06 - All - Companions20:48 - All - Leveling Up21:43 - All - Equipment & Meshes22:13 - All - Dialogue23:20 - All - Loot24:01 - All - Vendors & Inventory25:19 - All - Outlines25:33 - All - Quests27:06 - All - Compass, Mini-Map & World Map28:12 - All - Textures28:25 - All - VFX28:39 - All - Sound Menu & FX29:08 - All - Dynamic Camera29:31 - All - Activated Actors29:44 - All - Multi Slot Save Data31:07 - All - Control Menu31:32 - All - Consumables & Quickslots32:00 - All - Crafting32:54 - All - Resource Collection33:16 - All - Combat Text33:32 - All - Respawning::::::::::::::::::::Music: Bay Breeze by FortyThr33 is licensed under a Creative Commons License.Support by RFM - NCM: https://youtu.be/8q_nZXa6a2g ::::::::::::::::::::
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  • Advanced Button Part 1 - Procedural Shapes and Patterns - Episode 6
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    In this tutorial, we expand on the button shader that we created last week in Unreal and Unity. We adjust the appearance so our button matches the retro Aqua style that Apple made famous in OS X. And again, everything we're doing is procedural - so it's resolution independent and uses zero texture memory.------------------------------------Here's last week's video that shows how to create a simple button:https://youtu.be/6UYqtdRoKQ4 Here's the playlist for the whole series:https://www.youtube.com/playlist?list=PL78XDi0TS4lF5ASo3vpUFKenMkhMVeZ5y Shader Book Recommendationshttps://www.bencloward.com/resources_books.shtml ------------------------------Theme MusicPeace in the Circuitry - Glitch Hophttp://teknoaxe.com/Link_Code_3.php?q=1526 Background MusicSpeo - The Little Thingshttps://www.youtube.com/watch?v=kvCYuyyLgC0 #UnrealEngine #shadergraph #Unity
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  • Simple Button - Procedural Shapes and Patterns - Episode 5
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    In this tutorial, we create a simple button UI element in Unreal and Unity using the Rectangle SDF node we created last week. The shader includes standard, pressed, active, and moused-over states. The tutorial also includes the creation of a scale node to add to our library.------------------------------------Here's last week's video that shows how to create the rectangle SDF node:https://youtu.be/fDjEq30dwNM Here's the playlist for the whole series:https://www.youtube.com/playlist?list=PL78XDi0TS4lF5ASo3vpUFKenMkhMVeZ5y Shader Book Recommendationshttps://www.bencloward.com/resources_books.shtml ------------------------------Theme MusicPeace in the Circuitry - Glitch Hophttp://teknoaxe.com/Link_Code_3.php?q=1526 Background MusicSpeo - The Little Thingshttps://www.youtube.com/watch?v=kvCYuyyLgC0 #UnrealEngine #shadergraph #Unity
    0 Reacties ·0 aandelen ·154 Views