• should you make a movie in blender
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    links: new geometry nodes course: https://www.udemy.com/course/mastering-geometry-nodes-in-blender/?couponCode=TOPCHANNEL1ON1_2 sanctus liquid works: https://blendermarket.com/products/sanctus-liquid-works?ref=311 city generator: https://blendermarket.com/products/the-city-generator?ref=311 flip fluids:https://blendermarket.com/products/flipfluids?ref=311 population: https://blendermarket.com/products/population?ref=311 rbdlalb: https://blendermarket.com/products/rbdlab?ref=311 skywatch: https://skywatch-movie.com/ flax trax: https://blendermarket.com/products/flaxtrax?ref=311 atmospheric addon: https://blendermarket.com/products/atmospheric-smoke-elements-add-on?ref=311 city builder: https://blendermarket.com/products/citybuilder-3d?ref=311 horde: https://blendermarket.com/products/horde-add-on-crowd-creation-tools?ref=311 physical starlight and atmosphere: https://blendermarket.com/products/physical-starlight-and-atmosphere?ref=311 procedural traffic: https://blendermarket.com/products/procedural-traffic?ref=311 alpha trees: https://blendermarket.com/products/alpha-trees?ref=311 Bp geogen: https://blendermarket.com/products/bp-geogen-ultimate-generators-bundle?ref=311 charge: https://www.youtube.com/watch?v=UXqq0ZvbOnk&amp ;amp;t=5shyperbole: https://www.youtube.com/watch?v=AqA71cWs1WA human generator: https://blendermarket.com/products/humgen3d?ref=311
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  • Open World Endless Ocean Shader - Unreal Engine 5 Showcase
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    Support this channel and get access to all my files and the Swim and Water System:https://www.patreon.com/CGDealers FAB Marketplace - Swim and Water Systemhttps://www.fab.com/sellers/CGDealers Youtube Membership: https://www.youtube.com/channel/UCyXWTdwLotz55o1oOkU0-4g/join FREE VIDEO - How To Create The Landscape Auto Material:https://youtu.be/rw8qDmFGsRo Full Free Video on how to add RVT Auto Landscape Material:https://youtu.be/NzqFHdBhl8k MY SOCIAL MEDIA:Artstation: https://www.artstation.com/coldwave Twitter/X: https://twitter.com/CGDealers Telegram: https://t.me/YTcgdealersLeartes Entire Store 210+ Assets on 30% Discount: https://gumroad.com/a/39658451 30% Discount Coupon Code: CG30 GET MY UNREAL 5 - BLUEPRINTS MASTERCLASS COURSE:Udemy: https://bit.ly/3WqNQSL GET ONE MONTH FREE SKILLSHARE SUBSCRIPTION:https://skl.sh/3CwwFH2 -----------------------------------------------------------------------------------------------------In this video I will show you the progress on the Water System. We are working on Ocean shader right now.#unrealengine5 #blueprints #ue5tutorial #openworld #openworldgames #gamedevtutorial #gamedevelopment #unrealengine #unrealenginetutorial #unrealengine #gamedesign #rvt #runtimevirtualtexture #realtimerendering #ai #aianimation #animation #pcg #unrealpcg #unrealenginetutorial #blender #gamedevelopment #unrealenginetutorial -----------------------------------------------------------------------------------------------------
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  • Blender Tutorial - Physically Based Rendering (PBR) and the Principled Node
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    The Blender Encyclopedia is finally out! See more about it here - https://cgmasters.com/the-blender-encyclopedia/ This tutorial is from our course, The Blender Encyclopedia. This course is a comprehensive reference guide for the software and includes step by step projects for all skill levels.In this free lecture from the course we'll be diving deep into the Principled BSDF shader node, which is an all-in-one type node that can be used to create a ton of realistic materials such as wood, metal, marble, cloth, glass, and so much more.In order to understand this node better we'll also go over PBR, or Physically Based Rendering, where I'll introduce you to the scientific basis for building physically accurate materials. PBR simply refers to simulating how light and materials behave in reality, and the principled node automatically does some scientific calculations to achieve this realism, So it's extremely useful when looking to create believable materials.The final blend files and infographics are available in the course's resource files.Textures used in the thumbnail are from Texture Haven (https://texturehaven.com ) and are released under Creative Commons 0.Check out https://cgmasters.com for more courses and tutorials.Like the tutorial and want to leave a tip?PayPal - https://www.paypal.me/cgmasterscom Bitcoin - bc1qh2cx8kz4wjj855cruk2sfwftl69vmmuau94w9vEthereum - 0xfb2D6886347434Eb2DACde22C6b96889dDAE6255XRP - r4A4bxQ5wK8R1rEhecgvTy1wSXoCfoE42bDogecoin - DLDZ8fngi4KJkNnHQafV4vxDwaPzZ7e92W
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  • Procedural Carbon Fiber Shader - Part 2 (Anisotrophy in Cycles)
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    The Blender Encyclopedia is finally out! See more about it here - https://cgmasters.com/the-blender-encyclopedia/ This is the second part of the Carbon Fiber series, where we'll increase the realism of our shader by using the Principled node's Anisotropic option to get a more true-to-life reflection effect for the carbon fiber. This only takes a couple extra steps and the results are totally worth it. This only works in Cycles, so it won't be Eevee compatible.This is a step by step project our new course, The Blender Encyclopedia. This course is a comprehensive reference guide for the software and includes step by step projects for all skill levels.Check out https://cgmasters.com for more courses and tutorials.Like the tutorial and want to leave a tip?PayPal - https://www.paypal.me/cgmasterscom Bitcoin - bc1qh2cx8kz4wjj855cruk2sfwftl69vmmuau94w9vEthereum - 0xfb2D6886347434Eb2DACde22C6b96889dDAE6255XRP - r4A4bxQ5wK8R1rEhecgvTy1wSXoCfoE42bDogecoin - DLDZ8fngi4KJkNnHQafV4vxDwaPzZ7e92W
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  • Procedural Carbon Fiber Shader - Part 1 (Cycles & Eevee Compatible)
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    The Blender Encyclopedia is finally out! See more about it here - https://cgmasters.com/the-blender-encyclopedia/ This is part 1 of a step by step project from our new course, The Blender Encyclopedia. This course is a comprehensive reference guide for the software and includes step by step projects for all skill levels.Part 1 covers creating a shader that's compatible with both Eevee and Cycles.Check out Part 2 here, where we go over adding anisotrophy in Cycles for a more realistic reflection effect for the carbon fiber - https://youtu.be/0N57VknbLZY In this free lecture from the course we'll be building a fully procedural carbon fiber shader from start to finish. This shader will include a height map for the fibers that we'll convert into a normal map. It'll also include customizable options such as shadowing for the fibers, a brushed metal texture finish, clearcoat, and the ability to switch between 2 different weave patterns.Check out https://cgmasters.com for more courses and tutorials.Like the tutorial and want to leave a tip?PayPal - https://www.paypal.me/cgmasterscom Bitcoin - bc1qh2cx8kz4wjj855cruk2sfwftl69vmmuau94w9vEthereum - 0xfb2D6886347434Eb2DACde22C6b96889dDAE6255XRP - r4A4bxQ5wK8R1rEhecgvTy1wSXoCfoE42bDogecoin - DLDZ8fngi4KJkNnHQafV4vxDwaPzZ7e92W
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  • Push Appart Objects Dynamically in C4D
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    Push Appart Objects Dynamically in C4D Tutorial + Project File https://i.mtr.cool/wqvzhnemdd A looping dynamic push-apart effect in Cinema 4D and Redshift Renderer.#Cinema4D #C4D #Redshift #CGShortcuts
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  • Redshift Product Lighting Setup - HeadphonesC4D + Redshift Project File
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    Redshift Product Lighting Setup - HeadphonesC4D + Redshift Project File https://i.mtr.cool/gzytlugzhb Includes models, materials and render settings.Download and use royalty-free in your own projects!#Cinema4D #C4D #Redshift #CGShortcuts
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  • Dynamic Cords or Cables in C4D - Cinema 4D Tutorial (Project File)
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    How to create dynamic cords, cables or wires in C4D and attach them to objects. We'll attach a cable to a 3D microphone and a cord to an old school phone with a curly cable and sim them with dynamics in Cinema 4D. Download Project File Here https://cgshortcuts.com/unrolling-tape-paint-trails-in-c4d Have a CINEMA 4D Question? Ask it below or contact us here: https://cgshortcuts.com Become a CG SHORTCUTS MEMBER and get access to Pro Training, Time-Saving Project Files, Courses, C4D Support & more - https://cgshortcuts.com/membership Now also available on Patreon: https://link.cgshortcuts.com/Patreon CG Shortcuts with Dave Bergin - Learn Cinema 4D Faster.-------------------------------------------------------------------------------------------------------- Get your FREE REDSHIFT RENDER CHECKLIST & TUTORIAL! Learn how to render faster and smarter every time https://cgshortcuts.com/redshift --------------------------------------------------------------------------------------------------------Want to learn OCTANE?Try our Octane Masterclass - NOW INCLUDED WITH MEMBERSHIP Available here https://cgshortcuts.com/octane-masterclass --------------------------------------------------------------------------------------------------------Want to learn REDSHIFT?Try our Redshift Masterclass - NOW INCLUDED WITH MEMBERSHIP Available here https://cgshortcuts.com/redshift-masterclass ------------------------------------------------------------------------------------------------------------ We render all of our projects on Drop & Render Farm for Cinema 4D - GET 10 RENDER CREDITS HERE https://link.cgshortcuts.com/dropandrender ------------------------------------------------------------------------------------------------------------ Get more tutorials and resources on our website!https://www.cgshortcuts.com Find our courses at CG Shortcuts Courseshttps://www.cgshortcuts.net To share your work with the CG Community you can post on the Facebook group, would love to see what you've made with the tutorials! Join here: https://link.cgshortcuts.com/FacebookGroup Get More Videos and Free Stuff - Subscribe https://link.cgshortcuts.com/YouTubeChannel Ask us a question or let me know what you want to see next in the comments section below! FOLLOW US Website: https://www.cgshortcuts.com Patreon: https://www.patreon.com/cgshortcuts Courses: https://www.cgshortcuts.net Facebook: https://www.facebook.com/cgshortcuts Instagram: https://www.instagram.com/cgshortcuts X (Twitter): https://twitter.com/cgshortcuts #CGShortcuts #Cinema4D #C4D
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  • Exploring Fluid Simulation in Unreal Engine: Techniques and Tools for Realistic VFX
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    SummaryThis podcast episode focuses on fluid simulation in Unreal Engine, a powerful tool for creating realistic visual effects (VFX). The episode explores the fundamentals of fluid dynamics and how they apply to VFX, highlighting key concepts like viscosity, density, turbulence, and surface tension. It then delves into the tools available in Unreal Engine, particularly Niagara, for creating fluid simulations, providing a basic setup example. The discussion further extends to enhancing realism through materials, shaders, and texture mapping. The episode also examines real-world applications in games like Sea of Thieves and The Legend of Zelda: Breath of the Wild. Finally, it emphasizes optimization techniques for fluid simulations, particularly regarding performance and particle count, and encourages listeners to experiment and explore further resources.
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