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WWW.EUROGAMER.NETHere's everything featured in Day of the Devs' 2024 indie showcaseHere's everything featured in Day of the Devs' 2024 indie showcaseWoolly shooters! Sandwich musicals! More!Image credit: Blippo News by Matt Wales News Reporter Published on Dec. 11, 2024 The showcases continue! Following yesterday's batch of cosily tantalising indie games via this year's Wholesome Snack jamboree and just ahead of the triple-A glitz and glamour of The Geoffs, Day of the Devs has returned to spotlight its own bunch of promising indies.And as always, it's delivered. This year's showcase brought us intriguing glimpses of everything from star-slinging puzzling to a musical about sandwiches featuring Shakespeare-reciting by children. We've got ever-shifting mansions, witchy broom-racing, convenience store management, fascinating felt creations, and even some sort of haunted 1-bit TV station tumbled straight out of the 80s. And if that's sufficiently whetted your appetite, you can see everything featured in Day of the Devs' latest showcase below.FarawayFaraway reveal trailer.Watch on YouTubeFaraway, from developer Steph Thirion, is a 'musical and infinitely replayable' minimalist one-button puzzle game that challenges players to create constellations by connecting stars together - all while extracting handy life energy and maximising scores. There's a little bit more to it than that, of course, with talk of score-multiplying loop-building and other mechanical nuances to add depth - and it even features a couple of different puzzle modes to really get those brain cells humming. Faraway comes to PC next year.Ultimate Sheep RacoonUltimate Sheep Racoon announcement trailer.Watch on YouTubeUltimate Sheep Racoon is the work of Clever Endeavour Games, and is described as a spiritual success to the studio's Ultimate Chicken Horse. It's a party game of tumbling, side-scrolling, bike-riding action, where up to eight players can work together - either locally or online - to create perilous obstacle courses featuring the likes of whirling axes, rotating platforms, and conveyor belts. Then with the track built, it's time to see who can race to the finish line first. Ultimate Sheep Racoon is coming to PC and consoles next year.Sleight of HandSleight of Hand announcement trailer.Watch on YouTubeSleight of Hand is a third-person "stealth-action deck builder" that sees players, in the role of Lady Luck, taking on their old witch coven using a cursed deck of cards. It all unfolds across the "hardboiled, rain-slicked" streets of Steeple City, with developer Riffraff Games promising the "experimentation and expression" of deck builders, mixed with the "possibility space and environmental strategy" of stealth-sims. It doesn't have a release date yet, but it's coming to Xbox, PC, and Game Pass.Demon TidesDemon Tides announcement trailer.Watch on YouTubeDemon Tide, from developer Fabraz, is a vibrant 3D platforming adventure with a big seamless open world - and it looks a little bit like Sonic the Hedgehog with a touch of The Legend of Zelda: Wind Waker's island-hopping seafaring thrown in. At the heart of all this is Beebz and her crew, on a voyage of self-discovery across the oceans of Ragnar's Rock. It's a journey blending platform challenges and secret-hunting built around an "expressive" range of chainable, upgradable, and modifiable abilities forming a flexible traversal toolkit. It's got a "cinematic" story, multiplayer, ghost challenges, extensive character customisation, and you can even slap stickers all over the world for other players to see. Demon Times is out next year on PC.KingmakersKingmakers early access trailer.Watch on YouTubeThere's a very good chance you're already more than a little familiar with developer Redemption Road's Kingmakers; its mesmerising blend of third-person shooter and strategic medieval city builder - featuring literally tens of thousands of soldiers careening around at any given time - has already turned enough heads that it's being made into a movie. And it's still not out yet. This is a game of time-travelling medieval warfare in which players and their friends very much get to bring a gun (or tank, or rocket launcher, or motorbike) to a sword fight in the name of saving future-Earth. Its Day of the Devs showing featured a bit more footage, and it's coming to PC early access via Steam and Epic next year.RecurRecur announcement trailer.Watch on YouTubeAngry dogs, bad weather, unhelpfully numberless doors; all things I'd imagine are quite high on the list of annoyances for posties. And to that, you can probably also now add the apocalypse, thanks to developer Kaleidoscube's Recur. What you've got here is a side-scrolling narrative puzzle adventure in which an "average postman" is suddenly faced with the end of the world. It's a calamity brought to life through a striking art style and some appropriately apocalyptic scenarios that see massive objects hurtling around the screen. Bridges collapse, vehicles rain from above, bombs explode - but our postie friend can escape (or cannily utilise) the carnage by controlling the flow of time. There are puzzles to solve, platforms to traverse, and secrets to discover - and all that'll be possible when Recur launches for Steam in 2026.Blue PrinceBlue Prince release window trailer.Watch on YouTubeThis first-person "atmospheric architectural adventure" from developer Dogubomb already has puzzle fans a-chatter. It presents players with an ever-changing house they'll need to explore as they search for the elusive Room 46. Each of the manor's shifting chambers - arranged on a 9x5 grid - promises mystery, strategy, puzzles, and secrets, but players can only venture so many steps before the house reconfigures itself again. "The deeper you go the more you will discover," teases Dogubomb. "The more you discover even deeper you'll go." I am super excited for this one, and it's coming to Steam in spring 2025.Incolatus: Don't Stop, Girlypop!Incolatus: Don't Stop, Girlypop! gameplay trailer.Watch on YouTubeAnd then, in a dramatic tonal shift, we've got Don't Stop, Girlypop - a "Y2K girly-pop arena-style movement shooter where standing still is not an option". The trees are dying and the fairies are fleeing, all thanks to a nefarious mining corporation. That's where you come in, pinging around the place while keeping the golden rule in mind: "the faster you go, the more damage you deal and the more you heal". There's also a dress-up meta game - inspired by 90s CD-ROMs and 2000s Flash games - and it's out on PC "soon".LOK DigitalLOK Digital explainer trailer.Watch on YouTubeBased on Blaž Urban Gracar's book of whimsical puzzles, LOK Digital is word-search game built around an entirely invented language. The more you play, the more words you'll learn, with new rules being introduced as you go - meaning by the end of it all, you'll be fluent in the LOK language. On top of its core puzzles, there are secrets to discover, plus daily puzzles where you can compete against friends or strangers on global leaderboards. LOK Digital launches today on PC and is coming to mobile next year.Neon Abyss 2Neon Abyss 2 announcement trailer.Watch on YouTubeVeewo Games's frantic 2020 roguelike run-and-gunner Neon Abyss is back and as garishly hued as ever. Neon Abyss 2 promises the same relentless action as its well-received predecessor but brings a few new twists to the table, including an all-new combat system enabling players to mix and match fight styles as they rip through enemies using their arsenal of melee weapons and firearms. There's also talk of powerful stackable items capable to creating "crazy combinations" each run, and if that's left you curious, Neon Abyss 2 is set to debut on Steam next year.Crescent CountyCrescent County announcement trailer.Watch on YouTubeCrescent County, a "game about underground street racing and kissing your friends", is an open-world witch-tech adventure that's part life-sim, part hurtling around on the back of a motor broom. When you're not making friends or smooching them, there's money to be made by doing delivery jobs, herding sheep, or fixing leylines. But will you use your earning to spruce-up your home or use it to trick our your broom? After all, once the sun sets, it's time to head out into the night for some "crunchy, flow-state" racing. Crescent County doesn't have a release date yet, but it's coming to Xbox Series X/S and PC. And if you fancy giving it a go before then, developer Electric Saint is having a play test right now on itch.io and Steam.PBJ: The MusicalPBJ: The Musical reveal trailer.Watch on YouTubeFor all the unquestionably good stuff seen elsewhere during Day of the Devs latest showcase, PBJ: The Musical absolutely stole the show for me. Inspired by Romeo and Juliet, developer Kamibox tells the "badly researched story" of the beloved sandwich's tragic origins - all as players guide a strawberry and disillusioned peanut across ten wildly surreal stages, each accompanied by a different song. Stages are fashioned from the animated cuttings of vintage cook books, it's all voiced by children struggling their way through Shakespeare quotes, and it features music (and remixed music!) written by Britain's Got Talent contestant Lorraine Bowen. PBJ: The Musical is coming to iPhone and iPad next year, and I can't bloody wait.CuriosmosCuriosmos teaser trailer.Watch on YouTubeDeveloped by Cline & the Silly Stars, Curiosmos is a delightful-looking "whimsical space sim" that gives players the tools to create solar systems from the ground up. That involves gathering stardust to fashion new planets and moons before diving down to shape the land. You can conjure clouds, rain, thunder, mountains, and volcanoes into existence - even animal and plant life that can be tweaked through evolution. It's not all chill cosmic expansion, however; an insatiable black hole is closing in and player must stop them from swallowing up their solar system. Curiosmos comes to PC in 2025.Bionic BayBionic Bay first look trailer.Watch on YouTubeWho'd want to be a scientist in a video game, eh? You're either being typecast as the baddy or on the run from extraterrestrial forces after some laboratory mishap. I'm pretty sure the protagonist of Bionic Bay (from developers Mureena Oy and Psychoflow Studio) falls into the latter camp, given he's trying to escape an ancient biomechanical world filled with "imaginative technology, deadly traps, and hidden secrets". Thankfully, he's got some sort of teleportation device to help him navigate Bionic Bay's striking sci-fi vistas and physics-based puzzle platforming - and that's alongside time control powers, gravity flipping abilities, and a kind of comically dramatic force punch. Oh and there's some sort of online racing component against other players too. All this arrives for PS5 and PC on 13th March next year.InKONBINI: One Store, Many StoriesInKONBINI announcement trailer.Watch on YouTubeI do love a title that gets straight to the point. Nagai Industies' InKONBINI: One Store, Many Stories is a slow-paced, meditative game about working in your aunt's small-town convenience store in the early 90s and hanging out with its customers. Officially dubbed a "slice-of-life narrative-driven simulation", part of your time will be spend stocking shelves and keeping things in order, but as regular customers come and go, you'll gradually piece together details about their lives - and, depending on the choices you make, maybe even influence their stories. InKONBINI is coming to PC, Mac, Xbox Series X/S, PS5, and PC in 2025.FeltopiaFeltopia trailer.Watch on YouTubeWhat happens when you take a bunch of fuzzy hand-crafted visuals and turn them into a cosy take on the arcade side-scrolling shooter genre? Why, you get "cute 'em up" Feltopia, of course. Described as a "felt-crafted stop-motion video game" - and by me as "ooooOOOooooooOh" when I saw the trailer - Feltopia casts players as a sheepherder with magical powers on a quest to save their flock. On a fundamental level, it plays out much like any arcade shoot-'em-up of yore - but instead of obliterating enemies into atoms, you'll transform them back to their true forms using your elemental powers. Sadly, Feltopia is still some way out - it's coming to Steam in 2026.Blippo+Blippo+ reveal trailer.Watch on YouTube"Hooray!", is what I thought after receiving a factsheet for Blippo+. "Finally I've got something that'll help me parse its inscrutable Day of the Devs trailer!" But no - here's what it listed under features: "non-demand", "linear broadcast", " enabled", "commercial-free", "over-the-top", "read-only", "end-user information system, with robust electronic guide". What Blippo+ appears to be though, is an FMV game featuring fictional 80s public broadcast TV footage squeezed through a 1-bit filter. Why, I don't know, but I'm definitely eager to find out. It's developed by Blippo+, comes from Thank Goodness You're Here publisher Panic, and is due to arrive on Steam "soon". Hyper Light BreakerHyper Light Breaker trailer.Watch on YouTubeHyper Light Breaker - developer Heart Machine's fully 3D rogue-lite spin on its acclaimed Hyper Light Drifter - has been a long time coming. It was initially announced in March 2022, with a release of spring 2023, but has seen a number of delays since then. But now, finally, Heart Machine has announced a new release date, revealing it'll be launching into Steam early access on 14th January next year. It looks to be a very different beast to its predecessor, each run challenging players to venture out from their upgradable settlement across a "vast, ever-changing" world of massive, open biomes and deep labyrinths - where they'll defeat "hordes of enemies and gigantic bosses in frenetic third-person combat". It all sounds closer to Risk of Rain 2 than Hyper Light Drifter, but given Heart Machine's strong track record, it's still one to watch.TankHeadTankHead launch trailer.Watch on YouTubeAnd finally, there's developer Alpha Channel's TankHead, set in a war-torn sci-fi world that's become uninhabitable for humans. Unhelpfully, what's left is still rich in resources, and the only way to scavenge them - and to survive - is to "tele-project" into drones that can roam the world unhindered through the medium of GREAT BIG TANK. What you have there, then, is a bit of a roguelike based around vehicular exploration, where the goal is to venture out, take on huge bosses, then use any salvage to upgrade your tank and improve your chances in tougher fights to come. TankHead's got some pretty nifty creature design - the robot with an entire motel on its head is a real winner - and it's out today on the Epic Games Store.0 Comments 0 Shares 70 Views
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WWW.VIDEOGAMER.COMNew Stalker 2 mod brings back classic Faction identification missing from GSCs sequelYou can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games hereGSC Game Worlds Stalker 2 is a fantastic survival game, albeit one with some large issues. As modders attempt to fix the games broken A-Life simulation, others are now taking a stab at overhauling its Factions.In the current version of the game, numerous factions can spawn within the game world for you to battle, team up with or entirely avoid. However, its often hard to remember what faction an enemy is from, especially as the games rapidly cut-down UI no longer tells you like earlier games did.Stalker 2 Faction patchesCreated by modder Zeddoth, the new Factions Patch mod adds unique patches for every single faction within the game. As you battle through the treachery of the Zone and skirmish with enemies across the world, youll earn patches for that particular faction.Collected patches can be sold to merchants across the massive Stalker 2 map or kept to commemorate your victory. However, with each patch fetching a high price, you may want to part with some of the more collectible patches.Each factions emblem carries its own history and significance, making these patches highly sought after by both traders and collectors, the modder explained. Customize your experience by gathering all the patches from the different factions, or use them as a currency to buy weapons, equipment, and critical information.Alongside giving every NPC an easily identifiable patch, the mod is also available in a multitude of languages. The mod is available in English, German, Ukrainian, Russian, Spanish, Korean, Chinese, Polish and Czech. At the time of writing, the modder is also working to add even more language support to the mod.While not a massive modification in its own right, the Stalker 2 mod is just one small addition that helps improve the game world. Earlier Stalker games let players to easily find out what faction an enemy belonged to which allowed you to quickly learn more about the Zoneand this mod brings that same functionality to this awesome sequel.For more Stalker 2 coverage, check out the reason why the games performance affected its AI simulation or why the game released in such a rough state.S.T.A.L.K.E.R. 2: Heart of ChornobylPlatform(s):PC, Xbox Series S, Xbox Series S/X, Xbox Series XGenre(s):Action, Adventure, RPG, Shooter, Survival HorrorSubscribe to our newsletters!By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.Share0 Comments 0 Shares 96 Views
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WWW.VIDEOGAMER.COMBlack Ops 6 Zombies leak reveals perfect GobbleGum for smashing through high roundsYou can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Contents hide Black Ops 6 Zombies continues to prove popular as players keep uncovering new Easter eggs and reaching another high round. The recent arrival of Citadelle des Morts drops players into a central European castle packed with secrets to discover and fresh Wonder Weapons to master. Leaks surrounding the future of the mode often appear much to the excitement of fans wanting to hear the latest intel on the next chapter of the Dark Aether story. The latest leak doesnt involve any storyline but does share details on a brand-new GobbleGum thats guaranteed to help you reach your next high score. Black Ops 6 Zombies GobbleGum to feature precise teleportationAccording to notable Call of Duty leaker SemtexLeaks, a GobbleGum named Absolutely Over There is on its way to machines across the Black Ops 6 Zombies universe. Slotting into the Epic category, this particular chewable is expected to be a popular choice once it arrives.Exact details on how the GobbleGum will behave are unknown but considering it shares a similar name to the Anywhere But Here GobbleGum, its believed that youll have the ability to choose which area of the map you want to teleport to when the action gets a little hectic.As a Rare GobbleGum, theres also an increased chance of earning it as a random reward during matches which is great news if you dont fancy spending any of your hard-earned CoD Points on the chewable benefits.Is teleportation too powerful?Previous Black Ops Zombies maps have featured dedicated teleporters to navigate around the map quickly but with the arrival of Omnimovement and a weapon arsenal packed with plenty of mobility, are further teleportation abilities a step too far?The random nature of Anywhere But Here prevents it from being an overpowered pick but the ability to choose your next destination could make it too easy to outlast endless hordes of undead opposition. Treyarch often listens to player feedback so if the GobbleGum is too powerful, the developer will be quick to implement changes. As with all leaks, its important to take them with a pinch of salt until official information emerges. However, SemtexLeaks has an impressive track record of correctly sharing unreleased information ahead of time so theres a chance theres some substance to the new GobbleGums arrival.For more CoD, check out the best controller settings along with some handy tips and tricks that will have you topping the scoreboard in no time.Call of Duty: Black Ops 6Platform(s):PC, PlayStation 5, Xbox Series S/XGenre(s):ShooterSubscribe to our newsletters!By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.Share0 Comments 0 Shares 93 Views
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WWW.ARCHITECTURALDIGEST.COMLizzo Lists Her Modern Beverly Hills Mansion for $16 MillionLooks like its About Damn Time for Lizzo to move on from her modern 90210 pad. The Grammy-winning musician has put her Beverly Hills property on the market for $15.99 million, per Mansion Global. The news comes after she reportedly scooped up Jeremy Renners renovated Los Angeles home in October for $12.4 million.The Truth Hurts singer initially purchased the Beverly Hills mansion in 2022 for $15 million. Her friend, singer Harry Styles, resided at the same address from 2014 to 2016 before Sam Gnatovich and Alexi Rennalls of SIMO design bought and demolished the original home. The duo upgraded the estate into a luxury treehouse-inspired structure dubbed Oak Pass. After the project was completed in 2019, the couple offloaded the property for $11 million to Warner Records CEO Aaron Bay-Schuck, who sold it to Lizzo three years later.The Oak Pass abodefrequently featured in Lizzos Instagram postsspans 5,400 square feet on a .32-acre lot. The contemporary sanctuary is tucked away in a gated enclave and is described as a rare synergy of architecture and nature, in the homes official listing on Carolwood Estatess website. True to that description, the L-shaped dwelling does appear to integrate natural elements into its exteriors to achieve a zen-like atmosphere, from wooden panels to floor-to-ceiling glass windows. It also features a two-story atrium, a suspended garden, and terraces that boast panoramic views of the backyard, the nearby canyons, and surrounding mountains.Join NowHoliday Sale: Become an AD PRO member for only $20 $12 per monthArrowThe home hosts three bedrooms and five bathrooms, with the primary suite situated above a saltwater infinity pool and two guest bedrooms sitting under the canopy of a century-old oak tree. Highlights include a formal dining room and a dual-sided fireplace that separates the kitchen and open living room. The property also features an abundance of luxury amenities including a gym, a private studio-slash-office, and a movie theater.0 Comments 0 Shares 74 Views
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WWW.ARCHITECTURALDIGEST.COMFrancisco Lindor Scores a $20 Million Upper East Side PenthouseFrancisco Lindor is officially an Upper East Siderwell, he will be when his luxury condo is done being built. Lindor, a shortstop for the New York Mets, is reportedly under contract to purchase a roughly $20 million penthouse in the uptown Manhattan neighborhood, multiple sources close to the matter told the Wall Street Journal. The apartment, initially priced at $22.95 million, is one of 36 units under construction in an 18-story boutique condo building slated for completion in 2025, though the exact timeline has yet to be revealed.Lindors lavish pad will span 5,000 square feet and is expected to feature six bedrooms, multiple terraces, and 11-foot ceilings. The unit will be outfitted with arched windows, a kitchen lined with Italian marble finishes, and a garden. The building also plans to offer amenities including a childrens playroom, an outdoor fireplace, a movie theater, and a virtual sports room.The Puerto Rico-born, Florida-raised baseball star is quickly amassing an impressive real estate portfolio. He also owns a $2.9 million waterfront mansion in Montverde, Floridathe same neighborhood he resided in after moving from Puerto Rico at 12 years old. The two-time Gold Glove winner purchased the 6,500-square-foot property in 2021. His off-season abode sits on a one-acre lot overlooking Lake Apopka with five bedrooms and six full bathrooms. The home is approximately two hours north of the Mets spring training facility in Port St. Lucie, Florida, per Realtor.Join NowHoliday Sale: Become an AD PRO member for only $20 $12 per monthArrowLindor joined the New York Mets in 2021 after playing for the Cleveland Guardians (previously known as the Indians) for five years. The 31-year-old inked a 10-year-long contract with the Mets for $341 millionone of the largest deals in professional sports history.0 Comments 0 Shares 68 Views
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WWW.BLENDERNATION.COMBehind the Scenes: Yamaha DGX670, What an instrument!Behind the Scenes: Yamaha DGX670, What an instrument! By Alina Khan on December 11, 2024 Behind the Scenes Jump into Yuri Decastellis art as he molds a real-life piano through intricate steps.INTRODUCTIONHi! My name is Yuri Decastelli, and Im an Italian graphic designer and 3D artist.I first encountered Blender at 18, more out of pure curiosity than necessity. I opened the program, got lost in its interface, and ended up closing it after just five minutes, convinced I would never open it again. And yetDuring my final years at university, I had the chance to learn and use Blender, initially as a supplement to my graphic design work and eventually as the backbone of every project.So, after graduating, and for the past six years now, Ive been using Blender almost daily, creating renders, videos, and short films, always looking for something in each project to experiment with and learn from.INSPIRATIONA few months ago, I opened an Instagram account (yuridecastelli_3d) to promote my new freelance business. I decided to follow a regular posting schedule to help the account grow. To make the most of this opportunity, I tried my hand at quick hard-surface modeling, allowing me to practice while keeping the time investment to a minimum.While browsing for inspiration online and exploring the vast resources the web offers, I became convinced that theres no subject as elegant, refined, and pleasing as a musical instrument. Be it a piano, guitar, or violin, each instrument undeniably has a complex, vibrant charm.So, I decided to visit a well-known music warehouse near my home and take a stroll through its aisles. There, beyond the warm, rich, and majestic sound of a real piano, I was struck by the unique shape of this Yamaha keyboard. After trying it out (and thoroughly enjoying it) for a few minutes, I decided to snap a few photos to pair with some online references before diving headfirst into modeling it in Blender.I returned to the music warehouse only a few days later. Now, I have my own DGX670 in my room.PROCESSThe goal of this exercise was to achieve a photorealistic result in the shortest possible time (under 4 hours) and to maintain a clean wireframe by using only quads, avoiding triangles and ngons.ModelingTo start, I began the exercise by creating the keyboard. Since I didnt have full access to it at this stage, I used the actual length of the white keysabout 15 cmas a reference for the overall scale. I created a single octave, from C to B (including the black keys), and then replicated it seven times. From there, I proceeded to create the control panel, speakers, and the rest of the casing.Overall, the modeling wasnt particularly challenging, except for two specific areas: the protective grille of the speakers and the inclined, curved back surface of the keyboard.The speakers protective grille was created starting from a base mesh, to which I then applied the following series of modifiers:The result, however, wasnt the best it could have been. In my haste, I mistakenly modeled the base mesh, which also made the project heavier, especially during rendering. Applying a texture like this one probably would have been enough to improve and optimize rendering times and the final result:MaterialsFor this project, I used very simple materials without getting too caught up in the details. The most complex node I created was for the satin black plastic, the material used for most of the keyboard's surface.For the roughness, I used a texture similar to brushed steel.TexturingAt this point, I realized I had used most of the scheduled time for modeling. So, to speed up and complete the work quickly, I mostly used procedural textures (except for the faux wood, for which I used a texture downloaded from Poly Haven).As for the text, logos, and labels, I chose to skip UV mapping and use this small trick:Each text and logo was created by applying a "label," placed on the surface using the Shrinkwrap modifier, and disabling the "shadow" option in Ray Visibility.Perhaps not the most "conventional" or correct method, but it allowed me to save a lot of time while still achieving a satisfactory result:Scene, Lighting & AnimationFor the scene, I decided not to use an HDRI but instead to stick with a three-point lighting setup that rotated around the subject with a barely visible black background.The animation of the light sources would follow the movement of the various cameras capturing the scene and the details of the keyboard, aiming to convey a sense of luxury and elegance.In addition to this "non-environment," I created some extra rough scenes that would showcase the three types of environments the keyboard offers in "Piano Room" mode: Stage Hall Cathedral Finally, I created a short demonstration video of the model that highlights all the features of the DGX670. The video can be viewed on my Instagram account:RENDER: Yamaha DGX670, What an instrument! http://www.blendernation.com/wp-content/uploads/2024/11/Render-4.mp4Thank you for reading! If you have any questions or feedback, please dont hesitate to share your thoughts.About the Artist Yuri Decastelli is an Italian graphic designer and 3D artist, currently working as a 3D generalist at SicoService s.r.l. In March 2024, he started a parallel freelance business as a 3D artist.Links0 Comments 0 Shares 114 Views
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WWW.BLENDERNATION.COMBetter Blender Low Poly with a Simple TrickPolygon Runway shows how to ensure all the faces in your low-poly models remain completely flat, avoiding unexpected render results.Source0 Comments 0 Shares 110 Views
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WWW.IAMAG.COThe Art Of Oliver Odmarkcookielawinfo-checkbox-analytics11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Analytics".cookielawinfo-checkbox-functional11 monthsThe cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional".cookielawinfo-checkbox-necessary11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary".cookielawinfo-checkbox-others11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other.cookielawinfo-checkbox-performance11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Performance".viewed_cookie_policy11 monthsThe cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. It does not store any personal data.0 Comments 0 Shares 88 Views
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WWW.VG247.COMSecret Level doesn't work on its own, and it doesn't sell me on its games, so what's the point of it?Ready Player NoneSecret Level doesn't work on its own, and it doesn't sell me on its games, so what's the point of it?There aren't even any secret levels.Image credit: Amazon Article by Oisin Kuhnke Contributor Published on Dec. 11, 2024 I'm gonna answer the question in my headline in very literal terms, just to get that out the way before anyone decides to comment "it's this, duh": Secret Level exists for IP expansion, and money. That's it, that's almost definitely the real reason, because all the executives care about these days is IP, why else do you think Disney is going all in on sequels and Hollywood is finding any game to adapt it can, even if it's a bit of a silly idea? Except, I don't even know how Secret Level is meant to do that.The first batch of episodes dropped this week, and I'll be honest with you, I thought they were all a bit rubbish. The nicest thing I think I can say about any of them is that the Pac-Man episode (which we'll come back to) was bold, and I wouldn't even really say that if I'm being honest. Viewed at their worst, these episodes are fancy ads for their respective properties, but if we are looking at them that way, I think they failed on that front.To see this content please enable targeting cookies. Kicking things off is the Dungeons & Dragons episode, a tabletop game that yes has its serious moments, but is widely known as a game where you roleplay doing the most ridiculous nonsense with your friends. Instead, we just got a clearly-meant-to-be epic battle sequence that I couldn't have cared less about because I didn't get to know any of the characters, and isn't that the appeal of a world like that? It certainly didn't encourage me to get my friends together and try it out.None of the other episodes were very successful in getting me to check out their respective properties either, so then there's the question of how do they stand on their own right? Well, not particularly well to be honest. Sifu's episode was pretty, but just one long fight scene. Crossfire's was so dull I was half on my phone the entire time. There was an attempt at comedy in New World's, but it just fell flat. Not even Keanu Reeves could save the Armored Core episode which really was just a bunch of mechs fighting each other, and I eat that s**t up normally.Not to be a parent in the late '90s/ early aughts that doesn't really get video games and just thinks that all the violence will poison their kids' brains, but they were all just a bit violent too! Genuinely, it felt almost ironic how every single episode presented had some amount of gratuitous violence in one way or another. As a collective piece it felt like the very thing that assholes used to reduce video games too, it felt wholly detached from what games are and can be. Watch on YouTubeYes, there is a lot of violence in them, but the short run time for each episode deprives us of context that occasionally justifies that violence. I think I actually would have liked the Warhammer 40K episode, with its mysterious and atmospheric vibes, but when literally every episode is filled with violence too, there's nothing to make it stand out. And when I say every episode, I mean every episode! Including the Pac-Man one.The Pac-Man one might be the goriest of all, bar that Warhammer one, with the titular lip-flapper killing beasties in increasingly bloody ways before chowing down on their raw flesh. There's the odd reference to the actual games like with a moment where he, a grey alien man, by the way, not the floating yellow orb you'd assume to be Pac-Man, eats some cherries. Get it! Pac-Man! It felt like a fan film, not that there's anything wrong with fan films, it's just that they can also be incredibly self-indulgent, and yes, sometimes pointlessly violent just for the sake of exploring the concept of Pac-Man, but edgy. "How revolutionary!" they write with the strongest hint of sarcasm possible.Sure, there's more episodes to come next week, but I really just don't get the point of Secret Level as a series. Despite being days old, it's already dated, a relic of a time that maybe never existed in the first place. But I suppose, if anything, we'll at least get some idea of what Concord was meant to be like, for better or worse.0 Comments 0 Shares 85 Views