• New 3D concrete printing method captures carbon to reduce construction emissions
    archinect.com
    Researchers at Nanyang Technological University, Singapore, have developed a 3D concrete printing process that captures and stores carbon dioxide (CO) during production. The method incorporates CO and steamby-products of industrial processesinto the concrete mix, where CO chemically bonds into a solid form.The method, described in Carbon Capture Science & Technology, demonstrates a reduction in cements carbon footprint, a material responsible for 8% of global CO emissions. The process has shown improved mechanical properties, including a 36.8% increase in compression strength and a 45.3% improvement in bending strength, and traps 38% more carbon compared to conventional 3D concrete printing.Additional findings include:Reduced Porosity: Open porosity decreased by up to 72%, improving durability and resistance to environmental factors. Enhanced Printability: The process improves printability, allowing structures to be built with a 50% increase in build height capacity...
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  • David Chipperfield Architects debut three-building La Confluence contribution in Lyon
    archinect.com
    David Chipperfield Architectshas just completed a three-building scheme for the larger La Confluence master plan in Lyon, France designed by Herzog & de Meuron.View of the office building from one of the garden courtyards. Image: Simon MengesThe program includes a small office building, housing block, and mixed-use tower. The firm tells us each is "shaped by their structure and defined by their simple rectilinear forms yet react to their specific location in different ways."View of the social housing building from one of the garden courtyards. Image: Simon MengesAll three mirror each other and the other buildings in the plan thanks to the choice of mineral-like materials to cover each of their facades. The three buildings combined offer a gross floor area equal to 30,000 square meters (appx. 323,000 square feet) and were designed especially to enhance their site's riverfront connection.The mixed-use tower building. Image: Simon MengesHousingor at least its possibilityb...
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  • Beyond Architectural Mood Boards: Theorizing Spaces that Adapt to Human Emotion
    architizer.com
    Architizer's 13th A+Awards features a suite of sustainability-focused categories recognizing designers that are building a greener industry and a better future. Start your entry to receive global recognition for your work!I have always found the concept of a mood board quite limiting. The idea behind it is to create a visual presentation that conveys the mood and emotion an architect or designer wants to achieve through their work. It is often comprised of a carefully curated selection of textures, colors, objects, real or imaginary spaces and even writing. Nevertheless, the result, in my opinion, always appears somewhat static and rigid, the opposite of what human emotions usually are.Emotional architecture, or rather creating architecture that responds to human emotion has been tormenting architects for countless years. It is one thing to design a space in hopes of evoking certain emotional responses, but it is another thing entirely to design a space that responds to the turbulent mood swings of its occupants. What would that look like? Would it be a neutral space filled with sensors that can detect changes in mood by collecting biometric data (facial expression, heart rate or brain activity) and then adjust the spatial form, color or lighting accordingly? Would the people themselves input commands to a central server, thus controlling their environment more effectively?In truth, there is no architectural project that has been realized so far that shows the way of implementing such an ambition. However, there have been substantial ideas and research that tackle broader questions of inhabitation and participatory design, where a person is viewed as a catalyst in the responsive process of building. View this post on InstagramA post shared by Living Room Daily (@livingroomdaily)Fun Palace for Joan Littlewood is a visionary project conceived by British architect Cedric Price in the 1960s. The project was characterized as a laboratory of fun and a university of the streets, designed as a flexible structure in which programmable spaces can be plugged in, thus altering the design according to the users needs. The difference between Fun Place and other kinetic structures is that it prioritizes freedom, flexibility and fun, exploring notions of anticipatory architecture rather than an architecture that directs movements, emotions and moments of interaction. It reflects Prices personal vision of a city that has an obligation to encourage playfulness and spontaneity, serving the general public through the use of inventive technology. View this post on InstagramA post shared by De Re Aedificatoria (@dereaedificatoria)Another example is New Babylon, the anti-capitalist city conceived by visual artist Constant Nieuwenhuys in-between 1959-1974. Comprised of a series of linked transformable structures, New Babylon is home to homo ludens, i.e., man at play, who is free to live his life in any way he wants, liberated from any societal constraints, i.e., the shackles of work, family life, or any civic responsibility. Constants philosophy advocates that by letting homo ludens roam free, he himself would seek to explore and transform his environment according to his ever-changing needs. As a result, the Dutch painter made sure to create a world that is equally adaptable and responsive.Albeit not explicitly or emotionally responsive, these two projects hold one part of the equation to creating a new breed of responsive architecture. They both propose spatial systems that prioritize anticipation rather than direction, introducing terms like fun and desire in their designs. The other part of the equation, however, is creating the necessary technologies in order to be able to externalize and implement the emotional synergies occurring between humans and structures. For instance, smart material developments such as shape-memory alloys, electro-active polymers and even programmable materials can expand, contract or change properties is response to electrical or thermal stimuli, thus making it plausible to physically transform buildings.The Blur Building by Diller Scofidio + Renfro, Yverdon-les-Bains, Switzerland Two projects by Diller Scofidio + Renfro have given us a glimpse of what these technologies might look like. The Blur Building, an architecture of atmosphere, is a structure that appears to be a fog mass resulting from both natural and manmade forces. To achieve this effect, water is pumped from Lake Neuchatel, filtered, and shot as a fine mist through 35,000 high-pressure nozzles. It is essentially a smart weather system that reads the surrounding climatological conditions of temperature, humidity, wind speed and direction and regulates water pressure at a variety of zones. Its materiality evades any definition, appearing as formless, featureless, depthless, scaleless, massless, surfaceless, and dimensionless, therefore allowing the visitors to craft their own spatial narrative.In parallel, the Shed is a project that seems as nothing less than definitive. It is a cultural centre and entertainment hall that accommodates an audience of 1,200 seated or 2,700 standing, since the shells entire ceiling operates as an expandable and contractable skin which rolls on custom rails through the use of adapting gantry crane technology. Diller Scofidio + Renfro write, the Shed takes inspiration, architecturally, from the Fun Palace, the influential but unrealized building-machine conceived by British architect Cedric Price and theatre director Joan Littlewood in the 1960s. Like its precursor, The Sheds open infrastructure can be permanently flexible for an unknowable future and responsive to variability in scale, media, technology, and the evolving needs of artists.The Shed by Diller Scofidio + Renfro, New York City, New YorkGoing back to the (mood) board, I do wonder whether these projects are outlines for a larger, more groundbreaking proposition: the creation and utilization of mood systems. Instead of creating predetermined compositions through a mood board collage, mood systems could be a series of inconclusive scenarios, made of materials, drawings, technological components and narratives that offer the mailable and transformable systems that Cedric Price, Constant Nieuwenhuys and Diller Scofidio + Renfro so passionately preached for. These mood systems would not seek to dictate specific outcomes but instead provide a framework for continuous adaptation and evolution, serving as a blueprint for environments that are as fluid and unpredictable as the lives they aim to support.Architizer's 13th A+Awards features a suite of sustainability-focused categories recognizing designers that are building a greener industry and a better future. Start your entry to receive global recognition for your work!Featured Image: The Shedby Diller Scofidio + Renfro, New York, New YorkThe post Beyond Architectural Mood Boards: Theorizing Spaces that Adapt to Human Emotion appeared first on Journal.
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  • Far Cry 7 and Maverick Delayed to 2026, Moving Away from Far Cry Formula Rumour
    gamingbolt.com
    Its been three years since the launch ofFar Cry 6, which means it probably shouldnt be too long before Ubisoft officially begins speaking about the series next steps. Until then, however, as often tends to be the case with Ubisoft titles, leaks have spilled the beans on several key details on the upcoming unannouncedFar Crygames, with an Insider Gaming report by Tom Henderson offering further information still.As past reports have claimed, Ubisoft Montreal has two titles in the works in the form ofFar Cry 7(under the codenameBlackbird) and and a standalone extraction shooter spinoff (under the codename Maverick), with the latter being set in the Alaskan wilderness, and the former being structured around a real-time 24-hour time limit within which the protagonist has to rescue their family from a dangerous conspiracy theory cult.Now, Henderson has offered yet more potential details, claiming that both titles are being designed to intentionally move away from whats been the establishedFar Cryformula for years. On the moment-to-moment gameplay front, both titles will also feature new and enhanced movement options, including tactical sprinting, vaulting, sliding, and more. Both games will also feature new inventory and loot systems.Past leaks had claimed thatFar Cry 7andMaverickwould both be releasing in Fall 2025, but Henderson now claims that due to the complexities of their development, both titles have now been pushed back into 2026. Allegedly, the developers working on the project are optimistic about howFar Cry 7is shaping up, though there is more internal skepticism surroundingMaverick, with some concerned about whether it will be another in a long list of failed Ubisoft titles that tried to chase trends, similar toXDefiant.
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  • Exodus Gameplay Trailer Coming December 17, Sneak Peak Revealed
    gamingbolt.com
    Since its announcement last year, Archetype Entertainments AAA sci-fi action RPGExodushas turned quite a few heads, thanks in large part to its promise of an epic space-faring adventure in the vein ofMass Effect(with a number of former BioWare veterans working on the game, too). Of course, until now, we havent seen too much of the game itself other than its cinematic pre-rendered reveal trailer- though that will soon be changing.Archetype Entertainment has announced that it will be debuting a gameplay trailer forExodustomorrow, on December 17, at 9 AM PT / 11 AM CT / 6 PM CEST. The developer has also shared a brief sneak peak of the trailer, which offers some brief glimpses of several characters, the games explosive third-person shooting combat, some of its locations, and more. You can view it below.Exodusis in development for PS5, Xbox Series X/S, and PC, with a release date or window currently unknown (which, hopefully, will change tomorrow). For more details on the game, make sure to read our interview with narrative director Drew Karpyshyn.Heres a Sneak Peek of our NEW EXODUS GAMEPLAY TRAILER, EXODUS: The Travelers CreedTune in to see the full trailer TOMORROW, DEC 17, on https://t.co/21fwtYcjES at 9AM PT//11AM CT//6PM CEST!#EXODUSGAME pic.twitter.com/e8TnVS7BYB EXODUS (from Archetype Entertainment) (@ArchetypeEnt) December 16, 2024
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  • CCA announces second part of three-part film and exhibition series
    www.canadianarchitect.com
    Still from the documentary film Into the Island, 2023 CCAThe CCA has announced the launch of To Build Law, the second chapter of Groundwork, a three-part film and exhibition series exploring the conceptual development and field research of contemporary architects cultivating alternative modes of practice.Groundworkaims to ask how we understand the making of architecture in the present moment, and how architects situate themselves in relation to changing natural and disciplinary boundaries. The exhibition aims to ask questions such as: What to build, or not build? Is a building the end point of architectural production? What to do with the existing building stock? How to intervene in the landscape? and How to engage with the increasing environmental and social complexities of a site?According to a 2020 report by the UN Environment Programme, the construction industry accounts for at least 38 per cent of carbon emissions globally, operating with narrow methods geared toward profit. Buildings are held as assets, torn down, and redeveloped, with limited consideration of community and environmental impacts.The documentary and exhibition To Build Law follows the Berlin-based collaborative architecture practice bplus.xyz (b+) and the Zurich-located chair for architecture and storytelling s+ (station.plus, D-ARCH, ETH Zurich) as they establish a policy lab, HouseEurope!, to propose industry reforms and shift cultural norms.The project observes b+s radical experiments beyond the fringes of conventional architectural practice, during various phases of conceptualization and development of a European Citizens Initiative meant to incentivize renovation over demolition and new construction.Guided by an urgency to understand the ways that architects are enacting change in the built environment, curator Francesco Garutti, alongside film director Joshua Frank, will be presenting a reportage of urban fragments and legal pathways in which architecture reveals itself as an open process of establishing partners, drafting positions, convening meetings, strategizing campaigns, and collecting votes to build a movement that aims to change the conditions of the architectural discipline in Europe.To Build Law is the second chapter of Groundwork, whichlaunched in May 2024 with Into the Island.The exhibition will be on display until September 14, 2025.For more information on the exhibition, clickhere.The post CCA announces second part of three-part film and exhibition series appeared first on Canadian Architect.
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  • Wikipedia picture of the day for December 17
    en.wikipedia.org
    The Mauritius fody (Foudia rubra) is a rare and endangered species of bird in the weaver family, Ploceidae. It is endemic to the southern Indian Ocean island of Mauritius, where it resides in several types of forest, including degraded areas, as well as plantations. With a length of around 14 centimetres (5.5 inches), breeding males are olive brown, with a red head, breast and rump patch, and black lores. Females, non-breeding males and juveniles are olive brown with white wing bars and a brown bill. The bird feeds on insects such as grasshoppers, beetle larvae, caterpillars, and also spiders. Berries are eaten regularly by some individuals, and it feeds on nectar regularly, using its specialised brush-tipped tongue. This male Mauritius fody was photographed on the le aux Aigrettes, an island off Mauritius's south-eastern coast.Photograph credit: Charles J. SharpRecently featured: Caroline HillOrngeStephanolepis hispidusArchiveMore featured pictures
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  • On this day: December 17
    en.wikipedia.org
    December 17: International Day to End Violence Against Sex WorkersMemorial to victims of the 1970 Polish protests942 William Longsword of Normandy was ambushed and assassinated by supporters of ArnulfI, Count of Flanders, while both were at a peace conference to settle their differences.1948 The Finnish Security Police was established to remove communist leadership from its predecessor, the State Police.1967 Harold Holt, the prime minister of Australia, disappeared while swimming near Portsea, Victoria; his body was never recovered.1970 Polish soldiers fired at workers (memorial pictured) emerging from trains in Gdynia, beginning the government's crackdown on mass anti-communist protests across the country.2010 Arab Spring: Mohamed Bouazizi, a street vendor in Sidi Bouzid, set himself on fire in protest against police harassment, triggering the Tunisian revolution.Rumi (d.1273)mile Roux (b.1853)Willard Libby (b.1908)Alicia Boole Stott (d.1940)More anniversaries: December 16December 17December 18ArchiveBy emailList of days of the yearAbout
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  • Unigine 2.19.1 can now import and export USD files
    www.cgchannel.com
    Monday, December 16th, 2024Posted by Jim ThackerUnigine 2.19.1 can now import and export USD fileshtml PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"Unigine has released Unigine 2.19.1, the latest version of the real-time 3D engine.The update makes it possible to import as well as export data in USD format, and makes the USD Export plugin available in the free Community edition of the software.A high-end real-time 3D engine for enterprise-scale engineering and simulation projectsFirst released in 2005, Unigine began as a more general-purpose game engine, but since 2012 has focused on enterprise markets, including simulation, training, engineering and city planning.Unique features include 64-bit precision for world space co-ordinates.That means that, unlike most standard game engines, which use 32-bit precision, Unigine can simulate planet-scale scenes rather than much smaller game worlds.The high-end editions the Engineering SDK and Sim SDK, both priced on demand also support GIS data and common CAD data formats, and support OpenGL as well as DirectX.However, the software can also be used for entertainment work, and since 2020, has been available free for commercial projects that generate under $100,000/year in revenue.Unigine 2.19.1: updates to USD support and character animation workflowAs the version numbering suggests, Unigine 2.19.1 is a primarily a patch update to Unigine 2.19, which was released in August, but it includes some significant changes for entertainment work.One is that it support for Universal Scene Description has been extended, making it possible to import data in USD format as well as export it.Users can import and export meshes, materials, lights, cameras and skinned characters, including both skeletal and blendshape-based animations, in .usda, .usdc and .usdz format.And whereas the USD exchange plugin was initially only available with the Sim and Engineering editions, it is now available in the free Community edition.Another key change is that animation preview is now built into the Unigine Editor, making it possible to view animations directly in the Asset Browser, without having to assign them to a Skinned Mesh object.Other changes include improvements to Screen-Space Ray-Traced Global Illumination (SSRTGI), and support for NVIDIAs DLSS and AMDs FSR render upscaling technologies in VR as well as on desktop.There are also updates to the web streaming system and SpiderVision plugin added in 2.19.Pricing and system requirementsUnigine 2.19.1 is available for 64-bit Windows 10+ and Linux (kernel 4.19+). Both engine and editor are hardware-agnostic: you can find a list of supported AMD, Intel and NVIDIA GPUs here.The Community Free edition is free to use for non-commercial work and commercial projects with revenue or funding under $100,000 in the past 12 months.The Community Pro edition has no revenue cap, with subscriptions now costing $1,500/year. You can find a feature comparison table with the enterprise editions here.Read an overview of the new features in Unigine 2.19.1 on Unigines blogRead a full list of new features in Unigine 2.19.1 on the Unigine forumHave your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we dont post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.Latest NewsUnigine 2.19.1 can now import and export USD filesGame engine now imports meshes, materials, lights and animation in USD format, including in the free Community edition.Monday, December 16th, 2024Boris FX releases Mocha Pro 2025Tracking app's new AI-powered roto workflow lets users isolate objects with a single click, then propagate the matte through an entire shot.Monday, December 16th, 2024Master Designing Sci-Fi Props for FilmDiscover how to create 3D designs that can be turned into physical movie props with The Gnomon Workshop's detailed tutorial.Monday, December 16th, 2024Adobe releases Substance 3D Stager 3.1 in betaScene layout and rendering app gets new generative AI features, including a new text-to-3D system for creating background models.Saturday, December 14th, 2024Nekki releases Cascadeur Mobile 1.2New iPad and iPhone edition of Nekki's AI-assisted character animation software can now import and export data in FBX format.Saturday, December 14th, 2024ukasz Czy releases UVPackmaster 3 for MayaCheck out the popular GPU-accelerated UV packing and UV stacking tool, now available for Maya as well as Blender.Friday, December 13th, 2024More NewsBlender add-on ClayPencil turns 2D animation into 3D 'claymation'Foundry releases Nuke 16.0 in betaChaos releases V-Ray 7 for SketchUpThe new V-Ray for Blender is available in betaFoundry releases Katana 8.0Foundry releases Mari 7.1Tutorial - Modeling for Film & TV: Hard-Surface VehiclesAutodesk open-sources USD for 3ds MaxGet Epic Games' free Project Titan Unreal Engine sampleMaxon releases Redshift 2025.2Maxon releases Cinema 4D 2025.1Maxon releases ZBrush 2025.1Older Posts
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  • www.cgchannel.com
    Monday, December 16th, 2024Posted by Jim ThackerBoris FX releases Mocha Pro 2025html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"Boris FX has begun its 2025 updates to Mocha Pro, its planar tracking software.Mocha Pro 2025.0 introduces a new AI-powered rotoscoping workflow, including an Object Brush for isolating objects in a frame of video with a single click, and Matte Assist ML, for propagating the mask automatically throughout the remainder of a shot.The softwares new 3D tracking toolset gets the option to track objects as well as the camera.New AI-powered Object Brush isolates objects in a single frame with one clickMocha Pro becomes the second of Boris FXs applications to get new AI-powered rotoscoping features, following their introduction in Silhouette 2024 and 2024.5.The Object Brush, which is powered by the Mask ML algorithm used in Silhouette, makes it possible to isolate objects in a single frame of footage with a single click.Users click inside the object they want to isolate to have automatically generates a matte for it.The selection can be refined by selecting extra parts of the image to include or exclude, or by using the existing Area Brush tool to paint areas in or out manually.Once the boundaries are finalized, Mocha converts the selection into editable splines.New Matte Assist ML feature propagates single-frame object mattes throughout a shotAlternatively, users can propagate the matte throughout a shot with the Matte Assist ML option in the softwares new Matte module.It automatically follows the object being matted in the source frame throughout the rest of the footage, generating animated vector masks matching its changing outline.The edges of the masks can be shrunk or dilated using built-in controls.As well as garbage matting, suggested use cases include creating holdouts for foreground objects.Updates to 3D tracking and data exportThe release also extends the 3D tracking toolset introduced in Mocha Pro 2024, which integrated the core solver from SynthEyes, Boris FXs 3D tracking software.Users can now solve for moving objects within 3D scenes as well as the camera. The solve can be used with both planar tracks and PowerMesh tracks, for organically warping surfaces.There are also workflow and performance improvements, including a new unified export dialog for tracking data. You can find a full list in the release notes.Pricing and system requirementsMocha Pro 2025 is available as a standalone application, and as Adobe, Avid and OFX plugins. The standalone edition is compatible with Windows 10+, RHEL/CentOS 7-9 Linux and macOS 12.7.6+. The plugins are compatible with After Effects and Premiere Pro CC 2014+, HitFilm Pro 2017+, Media Composer 8+, Nuke 8+, Flame 2020+, Fusion Studio 8+, Silhouette 2020+ and Vegas Pro 14+.A new licence costs $695 for the Adobe, Avid or OFX plugins, $995 for all the plugins, or $1,495 for the standalone edition plus all of the plugins. Find subscription pricing here.Read an overview of the new features in Mocha Pro 2025 on Boris FXs blogRead a full list of new features in Mocha Pro 2025 in the online release notesHave your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we dont post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.Latest NewsUnigine 2.19.1 can now import and export USD filesGame engine now imports meshes, materials, lights and animation in USD format, including in the free Community edition.Monday, December 16th, 2024Boris FX releases Mocha Pro 2025Tracking app's new AI-powered roto workflow lets users isolate objects with a single click, then propagate the matte through an entire shot.Monday, December 16th, 2024Master Designing Sci-Fi Props for FilmDiscover how to create 3D designs that can be turned into physical movie props with The Gnomon Workshop's detailed tutorial.Monday, December 16th, 2024Adobe releases Substance 3D Stager 3.1 in betaScene layout and rendering app gets new generative AI features, including a new text-to-3D system for creating background models.Saturday, December 14th, 2024Nekki releases Cascadeur Mobile 1.2New iPad and iPhone edition of Nekki's AI-assisted character animation software can now import and export data in FBX format.Saturday, December 14th, 2024ukasz Czy releases UVPackmaster 3 for MayaCheck out the popular GPU-accelerated UV packing and UV stacking tool, now available for Maya as well as Blender.Friday, December 13th, 2024More NewsBlender add-on ClayPencil turns 2D animation into 3D 'claymation'Foundry releases Nuke 16.0 in betaChaos releases V-Ray 7 for SketchUpThe new V-Ray for Blender is available in betaFoundry releases Katana 8.0Foundry releases Mari 7.1Tutorial - Modeling for Film & TV: Hard-Surface VehiclesAutodesk open-sources USD for 3ds MaxGet Epic Games' free Project Titan Unreal Engine sampleMaxon releases Redshift 2025.2Maxon releases Cinema 4D 2025.1Maxon releases ZBrush 2025.1Older Posts
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