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GAMEFROMSCRATCH.COMRebel Fork Game EngineRebel Fork Game Engine / News, Reviews / April 17, 2025 / C++, Engine The Rebel Fork, or rbfx Game Engine, is an open source C++ based game engine forked from the Urho3D game engine. Urho3D ran into a community schism back in 2023 that effectively ended the development on that game engine. Part of the community behind Urho3D created the Rebel Fork, also known as rbfx engine. Features of rbfx include: Free and Open Source Software, and it will stay this way; Suitable for 3D games and applications; Moderately lightweight and modular; Supported for Windows, Linux, MacOS, Android, iOS, Web and XBox (via UWP); Just a C++ library with a couple of tools; There are optional experimental C# bindings. Key Links Rebel Fork GitHub Repository Rebel Fork Homepage C++ Template C# Template Discord Server You can learn more about the Rebel Fork or rbfx game engine in the video below. You can learn about the most popular C++ game engines for game development in 2025 in this guide.0 Comentários 0 Compartilhamentos 9 VisualizaçõesFaça o login para curtir, compartilhar e comentar!
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GAMEFROMSCRATCH.COMRust Game Engines in 2025Skip to content Rust Game Engines in 2025 / News / April 14, 2025 Today we have compiled a list of the best Rust game engines and game frameworks (and popular language bindings) for game development in 2025. This is the third in a series of posts exploring the game engine options available for the most popular programming languages. We have a Python Game Engine resource here, Lua Game Engines here, Haxe Game Engines here, JavaScript/TypeScript and a C/C++ Game Engine resource here, with guides for other programming languages in the works. 3D Bevy Engine https://bevyengine.org/ Space Editor for Bevy https://github.com/rewin123/space_editor Fyrox https://fyrox.rs/ Piston https://www.piston.rs/ Blue Engine https://github.com/AryanpurTech/BlueEngine Notan https://github.com/Nazariglez/notan Ambient https://ambient.run/ Godot Rust https://godot-rust.github.io/ 2D Chuột https://github.com/tversteeg/chuot ggez https://github.com/ggez/ggez macroquad https://github.com/not-fl3/macroquad Binding raylib https://github.com/raylib-rs/raylib-rs SDL2 https://github.com/Rust-SDL2/rust-sdl2 SDL3 https://github.com/vhspace/sdl3-rs SFML https://github.com/jeremyletang/rust-sfml Learn more about Rust programming language based game engines, frameworks and gamedev bindings in the video below. Post navigation ← Previous Post GameDev Archives GameDev Archives Select Month April 2025 (12) March 2025 (21) February 2025 (22) January 2025 (17) December 2024 (29) November 2024 (25) October 2024 (26) September 2024 (22) August 2024 (14) July 2024 (20) June 2024 (20) May 2024 (21) April 2024 (23) March 2024 (30) February 2024 (23) January 2024 (17) December 2023 (18) November 2023 (17) October 2023 (30) September 2023 (30) August 2023 (13) July 2023 (17) June 2023 (20) May 2023 (24) April 2023 (20) March 2023 (25) February 2023 (22) January 2023 (19) December 2022 (15) November 2022 (25) October 2022 (18) September 2022 (19) August 2022 (18) July 2022 (13) June 2022 (22) May 2022 (23) April 2022 (28) March 2022 (29) February 2022 (21) January 2022 (21) December 2021 (18) November 2021 (26) October 2021 (22) September 2021 (21) August 2021 (23) July 2021 (24) June 2021 (23) May 2021 (24) April 2021 (28) March 2021 (35) February 2021 (26) January 2021 (28) December 2020 (33) November 2020 (38) October 2020 (34) September 2020 (38) August 2020 (30) July 2020 (33) June 2020 (34) May 2020 (27) April 2020 (34) March 2020 (31) February 2020 (26) January 2020 (22) December 2019 (20) November 2019 (23) October 2019 (34) September 2019 (30) August 2019 (17) July 2019 (25) June 2019 (22) May 2019 (26) April 2019 (21) March 2019 (28) February 2019 (24) January 2019 (27) December 2018 (14) November 2018 (19) October 2018 (22) September 2018 (23) August 2018 (23) July 2018 (30) June 2018 (32) May 2018 (33) April 2018 (21) March 2018 (29) February 2018 (16) January 2018 (18) December 2017 (15) November 2017 (15) October 2017 (15) September 2017 (20) August 2017 (12) July 2017 (15) June 2017 (25) May 2017 (20) April 2017 (16) March 2017 (30) February 2017 (31) January 2017 (24) December 2016 (32) November 2016 (42) October 2016 (27) September 2016 (34) August 2016 (32) July 2016 (35) June 2016 (37) May 2016 (48) April 2016 (83) March 2016 (56) February 2016 (43) January 2016 (54) December 2015 (44) November 2015 (49) October 2015 (17) September 2015 (13) August 2015 (13) July 2015 (17) June 2015 (27) May 2015 (20) April 2015 (15) March 2015 (18) February 2015 (9) January 2015 (11) December 2014 (17) November 2014 (22) October 2014 (47) September 2014 (9) August 2014 (5) July 2014 (14) June 2014 (17) May 2014 (12) April 2014 (13) March 2014 (18) February 2014 (13) January 2014 (15) December 2013 (6) November 2013 (8) October 2013 (8) September 2013 (21) August 2013 (13) July 2013 (16) June 2013 (17) May 2013 (13) April 2013 (21) March 2013 (18) February 2013 (13) January 2013 (13) December 2012 (15) November 2012 (22) October 2012 (24) September 2012 (24) August 2012 (41) July 2012 (16) June 2012 (32) May 2012 (28) April 2012 (19) March 2012 (12) February 2012 (18) January 2012 (11) December 2011 (12) November 2011 (13) October 2011 (22) September 2011 (7) August 2011 (11) July 2011 (5) June 2011 (7) May 2011 (16) April 2011 (10) January 1970 (1)0 Comentários 0 Compartilhamentos 36 Visualizações
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GAMEFROMSCRATCH.COMezEngine – The Easiest C++ Game Engine?ezEngine is an open-source cross-platform C++ based game engine with a focus on ease of use. It provides a full Unity-like editing environment as well as both a visual scripting interface as well as AngelScript support. You may be asking yourself, why would I (or wouldn’t I) choose to use the ezEngine? Well, their website has that covered: When to use ezEngine ezEngine is designed to be a great basis for complicated projects. It provides you with lots of functionality that is tedious and difficult to build, such as efficient STL like container classes, a high-performance scenegraph, resource streaming and much more. It can be used to build the tech for games, as well as for industry applications. In many code bases the lower level functionality is messy and buggy, because it is hard (and boring) to build these parts, and game developers rather spend time on making pretty pictures. In EZ the base functionality is clean, consistent, efficient and fully unit-tested. It builds on Windows, Mac, Linux and Android. Out of the box EZ can be used to create games just with scripting. However, it is meant for people who need or want to build their own technology and are looking for a great foundation to build on top of. The ezEditor is a powerful and robust tool that enables quick iteration on ideas with fast startup-times and WYSIWYG real-time editing. It is also completely optional, in case you need a different kind of workflow. EZ is also a very good fit for students interested in learning how modern game engines work. It is easy to setup, compiles fast, is well documented, and straight-forward to extend. We also welcome contributions in the form of code or art. When not to use ezEngine ezEngine is mainly developed on Windows. The renderer currently uses DX11. A Vulkan port is in development and the tools are being ported to Linux as well, however this is still in the early phase and not yet productively usable. It is also not comparable in feature completeness to commercial offerings such as Unreal or Unity. Although it does support scripting game logic both with AngelScript and Visual Scripting, it is not meant for low-code or no-code development. The scripting capabilities are limited, for many game ideas you need to be comfortable writing C++ code. Key Links ezEngine Homepage ezEngine GitHub Repository You can learn more about the C++ based ezEngine and see it in action in the video below.0 Comentários 0 Compartilhamentos 66 Visualizações
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GAMEFROMSCRATCH.COMEpic Adventures Asset Mega PackToday we have a new Humble Bundle of interest to game developers, the Epic Adventures Asset Mega Pack. This is a collection of assets redeemed on the Fab marketplace for Unreal Engine (with a touch of Unity assets thrown in) including 3D environments, characters, vehicles, props and … dinosaurs. While the assets are for Unreal Engine they can be exported to other engines or tools such as Godot or Blender using the guides available below. As with most Humble Bundles the Epic Adventures Asset Mega Pack is organized into tiers: 1$ Tier Critters VOL.1 – Bees Wasps Flies (Nanite and Low Poly w/Particle) Bones VOL.2 – Human Bones (Nanite + Low Poly)Ancient Ruins – VOL.1 (Nanite)Mid Tier 1970 Office Environment Suburban Houses- VOL.1Knives VOL.3 – Tactical (4K Textured FPS Tactical Knives)NPC Sailor (Adventure)Sniper SoldierAmbulance – DrivablePolice Car – DrivableZombie – Army SoldierSurvival NPC – Michael “Mike” DaviesCeratosaurus Lite VersionStegosaurusCamping and Outdoor Adventure VOL.125$ Tier Mediterranean Island Pack (Island Environment – Pine Forest Island – Forest) Survival Forest Cabin Bundle (Survival Environment, Forest House, Log House)Battlefield Kit – Desert Environment (Military, Warzone Village)Barnyard Megapack (Barn, Barn Props, Farm Environment)Procedural Vehicles – UteProcedural Vehicles – 4WDProcedural Vehicles – Station WagonProcedural Vehicles – Sports CarModular Temple Building Pack (Historical Temple, Fantasy Temple , Architecture)UtahRaptorWyvern Rex Lite VersionBrachiosaurus SauropodAdventure Characters (Pack)Barbarian RPGFemale Soldiers (Pack)Military PackUnderwater odysseyNordic Medieval TavernHigh School Basketball Gym – (Day/Night/Afternoon/Midnight Lighting)Military Training FacilityYou can learn more about the Epic Adventures Asset Mega Pack in the video below. Using links on this page help support GFS (and thanks so much if you do!). If you are interested in getting these assets into other game engines, check out our various guides available here:0 Comentários 0 Compartilhamentos 83 Visualizações
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GAMEFROMSCRATCH.COMGodot 4.5 Dev2 ReleasedGodot 4.5 Dev2 Released / Uncategorized / April 9, 2025 Today we have the second dev release of the Godot 4.5 cycle, following hot on the heels of Godot 4.5 dev1 released in March. These releases add new features and improvements to the Godot engine leading up to the Godot 4.5 release. These are pre-beta releases and obviously are not supposed to be used for production work. In Godot 4.5 Dev2 the following are the highlight new features: Dedicated 2D navigation server Reorganized shader editor UI Changing editor language no longer required a restart Fragment density map support (for VR rendering optimization) Wayland native sub-window support on Linux Several more smaller fixes and improvements Key Links Godot 4.5 Dev 2 Release Announcement Interactive Changelog You can learn more about the Godot 4.5 dev2 release and see several of the new features in action in the video below.0 Comentários 0 Compartilhamentos 85 Visualizações
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GAMEFROMSCRATCH.COMGUI Galore Game Dev Market Humble BundleGUI Galore Game Dev Market Humble Bundle / News / April 8, 2025 / Humble There is a new Humble Bundle of interest to game developers, the GUI Galore by GameDev Market bundle. This bundle contains a collection of more than 50+ game UI packs for developing game user interfaces. As with most Humble Bundles this one is organized into tiers: 1$ Tier 40 Cute Portraits 32×32 40 Fantasy Human Portraits 32×32 Pixel Art Ancient Nordic Runes Fantasy Game Buttons v9 MMRPG Skills Tree Gold Game Ranks Fantasy Game Ranks GUI Wooden Loading Bars Spells & Ability Icons 60 RPG Spells & Ability Icons Game Coins & Gems Package 15% off any order over $10 Mid Tier Cyber Pixel UI/GUI Kit Pixel Art Sci-Fi UI 2D Pixel Quest Vol.3: The UI Starlight UI Warforged Mobile UI Reaper Mobile GUI Captains GUI GUI Blue Sky 2D Pixel RPG Icon Pack 2D Icons Military Item 2D Icons 150 Space Rank Tabletop Badges Black Crusader UI Match-3 Art Pack Flat Ability Icons Minimalist GUI Kit Dark 25$ Tier Mobile Game GUI Pack 02 Mobile Game GUI Pack 04 Mobile Game GUI Pack 08 Post Baroque UI/GUI Kit Brontes RPG MMO Game Interface Ranger RPG GUI Christmas Icons GUI Pack Halloween Party GUI Pack RPG & MMO UI 10 Creature Cards RPG MMO 3 PC Mobile UI Essential Inventory Sound Effects Game Level Map Pack Horizontal Mode 2 Game Level Map Pack Side Scrolling Card Game Template Pack Game Level Map Pack Horizontal Mode MMORPG UI Kit Xenon Star Yamato V3 100 Illustrator Graphic Styles Bundle 01 Cyberpunk Game GUI Medieval Age – Game GUI RPG & MMO UI 11 You can learn more about the GUI Galore by GameDev Market bundle in the video below. Using links on this page help support GFS (and thanks so much if you do!). The assets in this bundle are all released under the GDM Pro License.0 Comentários 0 Compartilhamentos 83 Visualizações
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GAMEFROMSCRATCH.COMFab April 2025 Free Asset Giveaway [Apr 8 – April 22]Fab April 2025 Free Asset Giveaway [Apr 8 – April 22] / News / April 8, 2025 / Free, Unreal Every other Tuesday we get an Unreal Engine Fab marketplace giveaway and this Tuesday is no exception. You can get three free game development assets during the next two weeks; all of this weeks giveaway are Unreal Engine only assets, but as you can see from the video below, they can easily be exported to Godot or other engines. If you are using a different game engine or tool, we have guides below that instruct you on how to export from Unreal Engine to other engines such as Godot, Blender or Unity for example. These assets are available free from April 8th to April 22nd and are yours to keep forever once “purchased”. This Month’s free assets include: If you are interested in getting these assets into other game engines, check out our various guides available here: You can see all of these assets in action in the video below.0 Comentários 0 Compartilhamentos 70 Visualizações
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GAMEFROMSCRATCH.COMVisual Studio Code March Release Adds Agent ModeVisual Studio Code March Release Adds Agent Mode / News / April 7, 2025 / Applications, ProgrammingThe Visual Studio Code March release is here adding mostly new AI and GitHub integration features to the popular open source code editor. The marquee new feature of Visual Studio Code 1.99 is certainly Agent Mode.Highlights of the March 1.99 Visual Studio Code release are:Agent modeAgent mode is available in VS Code Stable. Enable it by settingchat.agent.enabled(more).Extend agent mode with Model Context Protocol (MCP) server tools (more).Try the new built-in tools in agent mode for fetching web content, finding symbol references, and deep thinking (more).Code editingNext Edit Suggestions is now generally available (more).Benefit from fewer distractions such as diagnostics events while AI edits are applied in the editor (more).ChatUse your own API keys to access more language models in chat (preview) (more).Easily switch between ask, edit, and agent mode from the unified chat experience (more).Experience improved workspace search speed and accuracy with instant remote workspace indexing (more).Notebook editingCreate and edit notebooks as easily as code files with support for edit and agent mode (more).Key LinksVisual Studio Code HomeAgent Mode DetailsFull VSC 1.99 March Release NotesYou can learn more about the Visual Studio Code March 1.99 release and see Agent Mode in action in the video below.0 Comentários 0 Compartilhamentos 79 Visualizações
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GAMEFROMSCRATCH.COMCascadeur 2025.1 ReleasedCascadeur 2025.1 Released / News / April 7, 2025 / 3D, Applications, ReleaseCascadeur is a powerful animation tool available for Windows, Mac and Linux that utilizes AI and machine learning to assist the artist, not replace them. Of course it has all of the tools an animator would expect to rig then keyframe animate your scene, it just has several other novel tools on top such as turning mocap animation into cleaner keyframed animation and AI tools for assisting with secondary animations.New features in Cascadeur 2025.1 include:Brand-New Inbetweening Tool: Create fluid, natural motion with ease! Powered by AI, the new Inbetweening Tool generates motion between poses.Improved AutoPosing: Enhanced AutoPosing ensures greater stability and improved pelvis control.Improved AutoPhysics:Improved original pose preservation via Geometrical Constraints logic and added a new slider for controlling the Physics Corrector.Upgraded Ragdoll System: New Ragdoll interaction with characters and props. Support for custom Kinematic mesh colliders.New GLTF/GLB Import Format & FBX Improvements: Extended compatibility with Blender, Daz3d and other software.New Right-Click Context Menu:Right-clicking now opens a menu for setting the pivot and accessing other functions. Can be reverted to the old behavior in viewport input settings.Additional Enhancements: Various UI changes, improved Unbaking functionality, added Roblox Sample characters, optimized Copy Tools and much more!Key LinksCascadeur HomepageCascadeur 2025.1 AnnouncementCascadeur 2025.1 Full Release NotesThere is a full functioning but save limited version of Cascadeur you can download and try freely. You can learn more about Cascaduer in the video below.0 Comentários 0 Compartilhamentos 119 Visualizações
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GAMEFROMSCRATCH.COMTerrain3D For Godot Hits 1.0 ReleaseTerrain3D For Godot Hits 1.0 Release / News / April 5, 2025 / The popular terrain and landscape system for the Godot game engine Terrain3D just hit a major milestone, the 1.0 release. Terrain3D for Godot is being created as a GDExtension primarily in C++ by the folks over at Tokisan Games. We first looked at this add-on back in 2023 and it has only improved since then. Terrain generation and interaction is one of the most glaringly missing features of the Godot Engine when compared to Unity, Unreal and other similar 3D engines making add-ons like Terrain3D essential to many developers.Key Features of Terrain3D for Godot include:Written in C++ as a GDExtension addon, which works with official builds of Godot EngineCan be accessed by GDScript, C#, and any language Godot supportsGeomorphing Geometric Clipmap Mesh Terrain, as used in The Witcher 3.Terrains as small as 64x64m up to 65.565.5km (4295km^2) in variable sized regionsUp to 32 texturesUp to 10 levels of detail for the terrain meshFoliage instancing, with up to 10 levels of detail, and a shadow impostorSculpting, holes, texture painting, texture detiling, painting colors and wetnessImports heightmaps fromHTerrain, Gaea, World Creator, World Machine, Unity, Unreal and any tool that can export a heightmap.Key LinksTerrain3D GitHubTerrain3D Homepage on TokisanDiscord ServerYou can learn more about the Terrain3D terrain generation add-on for the Godot game engine and see it in action in the video below.0 Comentários 0 Compartilhamentos 98 Visualizações
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GAMEFROMSCRATCH.COMUnity Finally Start Developing GamesUnity Finally Start Developing Games / News / April 3, 2025 / UnityOne common request of the Unity development team is that they start developing games in-house, like their rival Epic Games does with Unreal Engine. This dog fooding will help them discover issues and pain points that developers using their tools daily commonly encounter. Back at GDC 2022 with the announcement of the Gigaya project it seemed that Unity finally agreed then promptly discovered that creating games from end to end is difficult and time consuming and quickly shut down the Gigaya project to the disappointment of many.Now under new management it seems that Unity have taken this advice to heart and have finally created a game from concept to publishing, a launch title for the Nintendo Switch 2 called Survival Kids.Details from the press release:Unity, the leading platform to create and grow games and interactive experiences, today announced it has developed a day-one release title for Nintendo Switch 2,Survival Kids, in close partnership with Konami Digital Entertainment B.V. (KONAMI), and built entirely on Unity 6 for Nintendo Switch 2.The opportunity to develop Survival Kids with KONAMI has been an invaluable experience, giving us insights that will help us keep improving the performance and stability of the Unity Engine for all our customers, said Adam Smith, Unity.The opportunity to developSurvival Kidswith KONAMI has been an invaluable experience, giving us insights that will help us keep improving the performance and stability of the Unity Engine for all our customers, said Adam Smith, VP of Unity Engine Product Management. Testing of our own technology aligns with a recent shift in our development approach to ensure our tools are production-tested first so game developers can confidently create beautiful games that run smoothly.Survival Kidsrepresents the first time Unity has designed and developed a game end-to-end in collaboration with a publisher partner.The project enabled the Unity team to improve the performance and stability of the engine.Survival Kidsuses a wide range of Unity capabilities, from core engine features like URP and Netcode, to live services like Lobby and Relay.Survival Kidsrepresents a landmark collaboration between KONAMI and Unity, blending classic survival gameplay with modern innovation. Introducing new co-op mechanics and multiplayer functionality, the game stays true to its roots while also evolving for todays players.Check out the newly releasedannouncement trailerfor more information aboutSurvival Kids.Key LinksUnity Survival Kids Press ReleaseSurvival Kids TrailerThis personally in my opinion is a very positive development and hopefully is a path Unity continues to follow into the future. You can learn more about why I think this is such a good development in the video below.0 Comentários 0 Compartilhamentos 107 Visualizações
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GAMEFROMSCRATCH.COMBabylon.js 8 Game Engine ReleasedBabylon.js 8 Game Engine Released / News / April 3, 2025 / The popular 3D game engine/framework for the web, Babylon.js just released Babylon 8. This release comes a year after the release of Babylon 7, so this annual release is absolutely jam packed with new features.Highlight features of Babylon.js 8 include:IBL ShadowsImage-Based Lighting is a computer graphics lighting technique that approximates environment lighting based on a source image. Babylon.js first introduced support for IBL over 8 years ago and it has quickly become one of the most used features of the engine. A great contribution from Adobe leveled up IBL in Babylon by adding shadows to the mix. Now both light and shadows for the scene environment can be approximated from a source image.Area LightsThis new addition to the lighting palette allows you to specify a 2D shape that emits light from it, much like a large diffuse light that you might find on a movie set. We cant wait to see how you use this new light type to bring a new dimension to your scene!Node Render Graph Alpha ReleaseWith the Node Render Graph, you now have full control of the entire render pipeline. This means that you can fully customize and control every part of the process of how your frames are rendered on the GPU. It comes with a new Node Graph tool to customize your own render pipeline without writing complex render process code. Please note that the Node Render Graph is still in Alpha version.All New Lightweight ViewerThis new viewer is designed to harness the same rendering beauty and power of the full engine but comes in a smaller bundle footprint and uses dynamic imports and capabilities (audio or animation for example) depending on the model that is loaded. It can be added to any web page with just a few lines of HTML, is fully extensible and comes with a super easy-to-use configurator.Native WGSLAll the core engine shaders for Babylon.js are now available in both GLSL and WGSL. This means direct support for WebGPU right out of the box with no conversion layer. The Node Material Editor is also able to render in the WebGPU shader language, in addition to WebGL.Overhauled Audio EngineBabylon.js 8.0 brings an entirely refreshed audio engine. It was designed to be powerful taking advantage of the full suite of web-audio features, modern class names and architecture youve come to expect, and simple-to-use allowing anyone to leverage these features, no matter what your experience level.Gaussian Splat UpdatesBabylon.js 8.0 builds on the exciting foundation of Gaussian Splat support with some exciting new updates such as SPZ and compressed PLY formats, spherical harmonics, as well as runtime optimizations for memory footprint and CPU/GPU usage.Havok Character ControllerWith Babylon.js 8.0, weve continued our amazing partnership with the very talented team at Havok, this time bringing their fully featured character controller into Babylon.js. This brings a state-of-the-art character controller to your toolbox allowing you to start making your very own character-centered game with just a few lines of code!In addition to several other smaller fixes, changes and improvements.Key LinksBabylon HomepageGitHub RepositoryBabylon.js 8 Release Announcement You can learn more about the Babylon game engine/framework and about the Babylon.js 8 release specifically in the video below.0 Comentários 0 Compartilhamentos 119 Visualizações
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GAMEFROMSCRATCH.COMUcupaint Turning Blender into Substance PainterUcupaint Turning Blender into Substance Painter / News / April 2, 2025 Ucupaint is a completely free and open-source add-on for Blender that when combined with Blenders existing painting tools adds a Substance Painter like experience. This enables you to easily texture your 3D objects directly inside Blender, with new more sophisticated layering tools and more.Features of Ucupaint include:Stack images, vertex attributes, generated textures, or many other types into layers and masks.All Ucupaint nodes are contained inside a single node group and can be connected to any other nodes.Channels in Ucupaint are flexible, add or remove them based on your needs.You can add modifiers like a color ramp or math operation for quick adjustments.Works well with multiple objects using the same material.Decal supportAbility to load images from asset browser or file browserUDIM is detected automatically based on UV islands.Bake final channel images and easily arrange them so most exporters can read them.Easily set up transparency by enabling alpha channel in a single click.Bake AO, multires, other objects normal, and more.You can add drivers or keyframes to most Ucupaint inputs.Support realtime displacement and even vector displacement map.Preview mode to check your layers or channel colors.Pack baked channel results into a single image using a custom bake target (useful for creating ORM texture or DirectX normal).And so much more.Key LinksUcupaint Extension PageGitHub RepositoryAdobe Product Alternatives GuideYou can learn more about Ucupaint for Blender and see it in action in the video below.0 Comentários 0 Compartilhamentos 137 Visualizações
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GAMEFROMSCRATCH.COMGodot + Toon Boom = Jump!Toon Boom, the creators of the Toon Boom Harmony (and other) 2D animation packages have just announced a new product in beta format, Toon Boom Jump! Toon Boom Jump! takes the animation tools they are known for, but integrates the open-source Godot game engine. Toon Boom already offering a gaming orietned version known as Harmony Gaming, but Toon Boom Jump takes it one step further by actually integrating a game engine. It does appeal from URL naming, Jump! may have been previously referred to as Game Studio.Details of Toon Boom Jump! from the documentation:Toon BoomJumpis a game asset management and game development application.Jumpintegrates with the Godot game engine for game programming. It integrates withAsset Editorfor game animation and art creation and integrates withGame Storyboardfor game storyboard creation.Asset Editoris a 2D animation software used to draw and animate video game assets such as characters, enemies, and backgrounds. These assets may be exported for use in your game engine when they are complete. You may access this application directly fromJumpLauncher application by double-clicking the asset in the Project Details page.TheJumpOnline Help will help you get familiarized withAsset Editors extensive set of features and answer any questions you may have about the applications functionalities. It is divided in the following major sections:The Getting Started Guide contains introductions and basic steps for using the most important and basic features inAsset Editor. Among other things, this short guide will introduce you to the user interface and get you started creating a basic game storyboard.The User Guide contains introductions to the concepts behind every feature inAsset Editorfollowed by step-by-step guides on how to accomplish their intended tasks.The Reference Guide documents in detail each button and option in each view, toolbar, menu, and dialog box in the user interface. It is the go-to section if any specific area of the application raises a question.The Keyboard Shortcuts guide is simply a handy list ofAsset Editors default keyboard shortcuts, which is a great document to have around when you want to learn how to optimize your production speed.The Launcher application houses several templates that you may build from as a starting point when developing your game in Godot.For each asset in the template such as characters, backgrounds, and sprites, you may make modifications to the art and character animations by opening itsAsset Editorproject from the Launcher interface.Toon Boom Jump! is currently available in beta form, although it requires agreeing to an NDA to continue.Click and join ourDiscord CommunityAccess the #get-jump channel, open a ticket, and sign our NDAExplore Beta Build:Dive into the tool, explore its functionalities, and start creatingProvide Feedback:Share your experiences, report bugs and suggest improvements via our dedicated feedback channels in DiscordKey LinksToon Boom Jump Beta SignupToon Boom DocumentationYou can learn more about the beta Toon Boon Jump! with Godot Engine integration in the video below.0 Comentários 0 Compartilhamentos 145 Visualizações
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GAMEFROMSCRATCH.COMBlockbench Easy 3D ModellingToday we revisit Blockbench (we first reviewed this application back in 2020) a powerful, but completely free and open-source 3D modelling application for Mac, Windows, Linux and even the Web. It is one of the easiest to use 3D modelling applications in existence and in addition to modeling also is capable of texturing and painting.Features of Blockbench:Low-poly ModelingBlockbench puts all the tools at your disposal to make the creation process of low-poly models as easy as possible.Use cuboids to get that Minecraft aesthetic, or create complex low-poly shapes using the mesh modeling tools!Texturing ToolsCreate, edit and paint texture right inside the program. Create or import palettes, paint, or draw shapes.Blockbench can automatically create a UV map and template for your model so that you can start painting right away.You can paint directly on the model in 3D space, use the 2D texture editor, or connect your favorite external image editor or pixel art software.AnimationsBlockbench comes with a powerful animation editor. Rig your model, then use position, rotation and scale keyframes to bring it to life. Use the graph editor to fine-tune your creation.View Blockbench animationsPluginsCustomize Blockbench with the built-in plugin store.Plugins extend the functionality of Blockbench beyond what its already capable of. They add new tools, support for new export formats, or model generators.You can also create your own plugin to extend Blockbench or to support your own format.Browse Blockbench pluginsFree & Open SourceBlockbench is free to use for any type of project, forever, no strings attached.The project is open source under the GPL license.View the source codeKey LinksBlockbench HomepageBlockbench GitHubBlockbench Discord ServerIf you are looking for other free game development tools, be sure to check out our Awesome Free Game Development Tools guide. You can learn more about Blockbench and see it in action in the video below.0 Comentários 0 Compartilhamentos 161 Visualizações
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GAMEFROMSCRATCH.COMAwesome Free Game Development ToolsAwesome Free Game Development Tools / News, Resources / March 27, 2025 / Applications, Free, ToolsToday we look at some of the amazing free game development tools available in 2025. We start of quickly with the most commonly used applications, then we move into perhaps more obscure but no less awesome and FREE tools available to game developers.In the video we also mention to excellent Ovani Sound bundles that are currently available Infinite Echoes and the Spring Into Development bundles. Using our links to purchase these bundles helps support GFS (and thanks so much if you do!).Better Known Free Game Development ApplicationsBlenderGodot EngineO3DEKritaGIMPAudacityTiled Map EditorLesser Known But Still Awesome GameDev Apps:PixeloramaDPaintJSGraphics GaleMaterial MakerUcupaint for BlenderMagica VoxelSculptGLLDtk Level EditorYou can learn more about all these amazing and free game development tools in the video below.0 Comentários 0 Compartilhamentos 155 Visualizações
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GAMEFROMSCRATCH.COMOverload C++ Game EngineOverload C++ Game Engine / News / March 26, 2025 / Today we are looking at Overload, a C++ powered open-source game engine with a Lua scripting interface for game logic. Overload started life over 6 years ago as a graduate project and has since turned into a growing open-source game engine. It has a shocking number of features including a full and quite mature level editor. Even more shocking for this type of project, Overload is also pretty well documented with a solid manual and a great starter project to get you going.Features of the Overload engine include:Lua scriptingGame editorPhysically-Based Rendering (PBR)Custom shaders supportWindows game buildingProfiling toolsMaterial editorSpatial audioRigidbody physicsAnd many more to comeKey LinksOverload HomepageOverload GitHub RepositoryOverload Cargo Demo GameOverload ManualYou can learn more about the C++ powered open-source Overload game engine in the video below.0 Comentários 0 Compartilhamentos 141 Visualizações
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GAMEFROMSCRATCH.COMFab March 2025 Free Asset Giveaway [Mar 25 Apr 8]Fab March 2025 Free Asset Giveaway [Mar 25 Apr 8] / News / March 25, 2025 / Assets, Free, UnrealEvery other Tuesday we get anUnreal EngineFab marketplace giveaway and this Tuesday is no exception. You can get three free game development assets during the next two weeks; all of the assets work in Unreal natively as well as one asset that also works in Unity and UEFN. If you are using a different game engine or tool, we have guides below that instruct you on how to export from Unreal Engine to other engines such as Godot, Blender or Unity for example. These assets are available free from March 25th to April 8th and are yours to keep forever once purchased.This Months free assets include:If you are interested in getting these assets into other game engines, check out our various guides available here:You can see all of these assets in action in thevideobelow.0 Comentários 0 Compartilhamentos 139 Visualizações
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GAMEFROMSCRATCH.COMGodot 4.5 Dev1 ReleasedGodot 4.5 Dev1 Released / News / March 22, 2025 / GodotIts been absolutely ages since the last Godot game engine release, all the way back to earlier this month when Godot 4.4 came out! So that means its time to start Waiting for Godot again, specifically Godot 4.5. The good news is, they just released Godot 4.5 Dev1 and we are going to take a look at the major new features in this release.Overview of the release:Our first development snapshot for 4.5 has arrived! As is often the case following a feature-freeze, several quality PRs were finally released from the collective backlog, as merging them at the time wouldve been too much of a risk. In truth, the quantity has beensogreat that we couldve gotten away with releasing a snapshot a week ago! However, we found it worth our time to hold out and get as many contributions integrated as possible, as a way of thanking those whove been so patient in waiting for their contributions to see the light of day.A significant chunk of the changes in this release are bugfixes, the majority of which you will be see backported to 4.4 in a 4.4.1-stable release next week! As such, we encourage testing this build in order to ensure a smooth release for both versions. Granted, as thisisa pre-release, the bugfixes arent the only additions; the usual safety precautions that come with such an environment should be taken. Even though we prepare these snapshots such that theyre suitable for general testing, backups and/or version control are recommended to prevent the loss of data.Key Features of the Godot 4.5 Dev1 Release we cover in the video below:Mute game and multiple selection in the game windowNew collision system for TileMapLayersDrag and drop of resource UIDsKey LinksGodot 4.5 Dev1 Release NotesGodot Homepage0 Comentários 0 Compartilhamentos 186 Visualizações
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GAMEFROMSCRATCH.COMThe Unity GDC 2025 Development RoadmapAt GDC yesterday Unity unveiled their 2025 Unity Development Roadmap, a look into what we can expect in the near future (Unity 6.1) and further ahead (Unity 6x and Unity 7). Highlight features of Unity beyond Unity 6.x include:Unity is built around a clear focus in 2025: providing you with a performant, optimized, and stable engine that helps you succeed on any platform. Whether youre a solo developer or a large studio, the Unity Engine is designed to support the unique challenges of modern game development whether thats reaching a global audience, optimizing performance, operating a live service game, or shipping on tomorrows hardware.Heres a small glimpse of what were working on bringing to you this year beyond Unity 6.1:AI assistance and asset generators Deeper integration in the Unity Editor workflows to improve productivity, more advanced code generation, and the ability to automate repetitive tasksProject Center Guided experimentation with reliable first-party and third-party tools, services, and features from the Unity ecosystem tailored to your visionSwappable physics backend Simple switching of physics engines through Project SettingsBut we arent stopping there. Were investing in several initiatives to update our Engine foundations with support for CoreCLR. We are modernizing Unitys content pipeline, unlocking a step change in iteration time. We will also preview a new animation system with improved tools and workflows, including procedural and runtime rigging for all skeletal asset types, and a new, powerful hierarchical state machine built to handle thousands of states, blend graphs and transitions. We look forward to sharing more with you as we make progress on these initiatives in the future.Key LinksUnity 2025 Development Roadmap BlogFull Unity Roadmap VideoYou can learn more about the future of the Unity game engine and quickly run through the Unity development roadmap in the video below.0 Comentários 0 Compartilhamentos 186 Visualizações
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GAMEFROMSCRATCH.COMBlender 4.4 ReleasedBlender 4.4 Released / News / March 18, 2025 / BlenderAlong side the long-awaited GIMP 3 release we have another open-source icon doing a major release, Blender 4.4. The Blender 4.4 release is heavily focused on improving and refining the core experience using Blender, paying old technical debt, fixing bugs and more. That isnt to say there arent new features here, like the new slotted Action system, vastly improved video editor and new sculpting brush and modeling tools.Details of the release focus from the Blender 4.4 release notes:Blender 4.4 is all about stability. During the 20242025 northern hemisphere winter, Blender developers doubled down on quality and stability in a group effort called Winter of Quality.Amount of high severity bugs since January 1st, 2025Winter ofQualityIn just a few months, developers fixedover 700reported issues, revisited old bug reports, and addressed unreported problems.Alongside bug fixes, Winter of Quality also included tackling technical debt and improving documentation.Key LinksBlender 4.4 Release NotesWinter of Quality Blog PostBlender HomepageYou can learn more about the Blender 4.4 release in the video below.0 Comentários 0 Compartilhamentos 179 Visualizações
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GAMEFROMSCRATCH.COMGIMP 3 ReleasedGIMP 3 Released / Uncategorized / March 18, 2025 Over 20 years since the release of GIMP 2 and 7 years after the GIMP 3 fork began, GIMP or GNU Image Manipulation Program 3 has been released. This free and open-source application is available for Windows, Mac and Linux.Highlight Features of GIMP 3:Need to tweak a filter you applied hours ago? New inGIMP3.0 is non-destructive editing for most commonly-used filters. See the changes in real time with on-canvaspreview.Exchange files with more applications, includingBC7DDSfiles as well as betterPSDexport and many newformats.Dont know how big to make your drawing? Simply set your paint tool to expand layers automatically asneeded.Making pro-quality text got easier, too. Style your text, apply outlines, shadows, bevels, and more, and you can still edit your text, change font and size, and even tweak the stylesettings.Organizing your layers has become much easier with the ability to select multiple items at once, move them or transform them alltogether!Color Management was again improved, as our long-term project to makeGIMPan advanced image editor for allusages.Updated graphical toolkit (GTK3) for modern desktopusage.New Wilberlogo!Key LinksGIMP 3 AnnouncementGIMP 3 Release NotesGIMP HomepageYou can learn more about the GIMP 3 release in the video below.0 Comentários 0 Compartilhamentos 162 Visualizações
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GAMEFROMSCRATCH.COMRoblox Announced Cube 3D GenAI SystemAt GDC 2025, Roblox have just announced the upcoming release of Roblox Cube, a genAI model for generating 3D meshes. In addition to be integrated into Roblox Studio, it is also available as Cube 3D Foundational Model, an open source implementation.Details of Roblox Cube 3D:We are releasing our Cube 3D foundational model for generative AI.We are also open-sourcing a version of the Cube 3D foundational model.The beta version of Cube 3D mesh generationin Roblox Studio and as an in-experience Lua APIwill be available this week.Last fall, weannouncedan ambitious project to build an open-source 3D foundational model to create 3D objects and scenes on Roblox. This week, we are open-sourcing the first release for this model to make it available for use by anyone on or off the Roblox platform. Weve named this model Cube 3D. We are also launching the first of its capabilities, with the beta launch of our mesh generation API. Cube will underpin many of the AI tools well develop in the years to come, including highly complex scene-generation tools. It will ultimately be a multimodal model, trained on text, images, video, and other types of inputand will integrate with our existing AI creation tools.Cube 3D generates 3D models and environments directly from text and, in the future, image inputs. Today, state-of-the-art 3D generation uses images and a reconstruction approach to build 3D objects. This is a good option when there isnt sufficient 3D training data. However, thanks to the nature of our platform, we train on native 3D data. The generated object is fully compatible with game engines today and can be extended to make objects functional.The difference here is similar to a racetrack movie set. On TV, you might see what looks like a fully functional racetrack, with stands, garages, and a victory lane. But if you were to walk around on that set, youd quickly realize that the structures were actually flat. Building a truly immersive 3D world requires complete, functional structures, with garages you can drive into, stands you can sit in, and a victory lane with a functional podium.To achieve this, weve taken inspiration from state-of-the-art models trained on text tokens (or sets of characters) so they can predict the next token to form a sentence. Our innovation builds on the same core idea. Weve built the ability to tokenize 3D objects and understand shapes as tokens and trained Cube 3D to predict the next shape token to build a complete 3D object. When we extend this to full scene generation, Cube 3D then predicts the layout and recursively predicts the shape to complete that layout.Anyone can fine-tune, develop plug-ins for, or train Cube 3D on their own data to suit their needs. We believe that AI tools should be built on openness and transparency, which is why we are a committed partner in the open-source AI community. We released one of ourAI safety modelsbecause we feel strongly that sharing advancements in AI safety helps the entire industry accelerate innovation and technical advancements. For this reason, we also helped foundROOST, a new nonprofit dedicated to tackling important areas in digital safety with open-source safety tools. In open-sourcing Cube 3D, our goal is to enable researchers, developers, and the broader AI community to learn, augment, and advance 3D generation industry-wide.Key LinksRoblox Cube AnnouncementWhile not available yet, it should become available in the coming days as the release is described as available later this week. You can learn more about Roblox 3D GenAI Cube in the video below.0 Comentários 0 Compartilhamentos 167 Visualizações
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GAMEFROMSCRATCH.COMLegendary Game Dev Environments Humble BundleThere is new Humble Bundle of interest to game developers, the Legendary Game Dev Environments bundle. It contains a huge collection of 3D game environments (and some characters) for Unreal Engine and Unity (although you can export to other engines using the guides below). There is also a huge collection of 5 bundles from Leartes on Gumroad for Unreal Engine, Unity and the Godot game engine.The Legendary Game Dev Environments bundle is organized into the following tiers:1$ TierStylized Fantasy EnvironmentStatueDemonic Assets Pack / 23 MeshDesert RuinsEgyptian Statues PackSteampunk Character / Lady Seraphina CogsworthVFX Dust (Unreal Engine)Cosmos 50% Discount CodeMid TierRamen Restaurant EnvironmentPoseidon StatuesRinos Diner EnvironmentTraces of TimeStylized Lowpoly Cyberpunk CityRoman Street EnvironmentStylized Viking HutStylized Desert HouseSourwood TreesArt Deco FridgeVegetation PackTrashbinSteampunk Character / Felix Rust AbernathyDriveable / Animated Retro Cyberpunk Hover Taxi (Unreal Engine)Military Truck Rigged/BP Controllable (Unreal Engine)VFX Smoke (Unreal Engine)35$ Tier1950s NYC Environment MegapackFantasy Castle EnvironmentPost-Apo American Diner EnvironmentRetro Police Station EnvironmentStylized Paradise Gardens ( w Paradises / Characters and Modular Environment )Cosmos 1 month subscriptionPost Apo Coffee ShopMayan RuinsMedieval Village Alley EnvironmentAbandoned Subway Station in Berlin1970s New York City AlleyFuture Slums AbandonedItalian Alley EnvironmentOne Two EnvironmentThe Newsroom EnvironmentBandit Valley VillageStylized CountrysideDwarven Dungeons EnvironmentStylized China TownStylized Lost CaveStylized Solarpunk CityStylized Italian TownStylized Azure HillsideJacaranda Tree 01Paper MillVFX Blood (Unreal Engine)Steampunk hero Character / Professor Alaric GearthartAlthough a bundle may be for a specific game engine, it is possible to transfer assets to other game engines using the guides below.You can learn more about the Legendary Game Dev Environments bundle in the video below. Using links on this page helps support GFS (and thanks so much if you do!).0 Comentários 0 Compartilhamentos 161 Visualizações
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GAMEFROMSCRATCH.COMNoesis Studio Beta ReleasedNoesis Studio Beta Released / News / March 13, 2025 / Noesis, the creators of the Noesis GUI (learn more here) have just released a completely new and free game UI design application called Noesis GUI Studio. This application replaces Microsoft Expressions Blend and provides all of the functionality to design and implement stunning and fully functional game UIs.Key features of Noesis GUI Studio include:NO-CODE IMPLEMENTATIONEmpower Designers and Developers alike to create engine-ready interfaces using our intuitive next-generation visual editor. No coding required.WHAT YOU SEE IS WHAT YOU GETExperience an unrivaled, pixel-exact view of your interfaces in their final user-facing form. In connected mode seamlessly integrate engine-encapsulated content, such as data, materials, or 3D assets, directly within Studio.POETRY IN MOTIONFrom the smallest element, to the most complex screen, breathe life into Noesis interfaces using an intuitive built-in timeline. With an expansive interpolation library and the ability to leverage bindings within motion sequences, take animations to the next level in Studio.DESIGN-TIME DATARapidly create, deploy, and test fully-functional interfaces without extensive coding. A shared data context between Studio and your engine allows high levels of flexibility whilst reducing technical debt.HOT RELOADINGRun your product and Noesis Studio in parallel. Any changes made within Studio are immediately reflected in the engine in perfect fidelity, all without losing the currently-active user state.MODULAR ARCHITECTUREComplete extensibility is at your disposal. You have the power to define and customize your own controls, converters, and actions, all of which are accessible and editable. Introduce new texture formats or even replace the entire renderer, the flexibility is in your hands.Key LinksNoesis Studio Homepage and Download LinkNoesis GUI HomeYou can learn more about the brand new Noesis Studio beta and see it in action in the sponsored video below.0 Comentários 0 Compartilhamentos 166 Visualizações
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GAMEFROMSCRATCH.COMRPG Maker Beyond Expectations BundleThere is a new bundle of interest to game developers, the RPG Maker Beyond Expectations Bundle. This bundle contains a collection of Gotcha Gotcha Games game engines including RPG Maker MV, Pixel Game Maker and for the first time in a bundle, the Unity version of GameMaker, RPG Maker Unite. This bundle goes along with the 2025 RPG Maker Game Jam that is on now.The bundle is organized into the following tiers:1$ TierRPG MAKER VX Ace5$ TierPixel Game Maker MVPixel Game Maker MV Weapon assets (100 varieties) and Dot Robot SetPixel Game Maker MV 2D Side-scroller Shooting Game Sample ProjectPixel Game Maker MV Cardgame Sample10$ TierRPG MAKER UNITERPG Maker Unite Add-on 3D DungeonSingle-picture map collection of materials1Default Character Facial Expression Assets120$ TierRPG MAKER MVRPG MAKER MV SAKANRPG MAKER MV MADORPG MAKER MV GENEDefault Character Facial Expression Assets2Default Character Facial Expression Assets3Single-picture map collection of materials2 Samurai town HINOMOTOSingle-picture map collection of materials3 Southern sea solitary island GOBASingle-picture map collection of materials4 Frontline defense base ORADYou can learn more about the RPG Maker Beyond Expectations Bundle in the video below. Using links on this page help support GFS (and thanks so much if you do!)0 Comentários 0 Compartilhamentos 186 Visualizações
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GAMEFROMSCRATCH.COMFab March 2025 Free Asset Giveaway [Mar 11-Mar 25]Fab March 2025 Free Asset Giveaway [Mar 11-Mar 25] / News / March 11, 2025 / Assets, Free, UnrealEvery other Tuesday we get anUnreal EngineFab marketplace giveaway and this Tuesday is no exception. You can get three free game development assets during the next two weeks, all of the assets work in Unreal natively. If you are using a different game engine or tool we have guides below that instruct you on how to export from Unreal Engine to other engines such as Godot, Blender or Unity for example. These assets are available free from March 11th to March 25th and are yours to keep forever once purchased.This Months free assets include:You can see all of these assets in action in thevideobelow.If you are interested in getting these assets into other game engines, check out our various guides available here:0 Comentários 0 Compartilhamentos 169 Visualizações
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GAMEFROMSCRATCH.COMGodot 4.4 Gets Jiggle PhysicsGodot 4.4 Gets Jiggle Physics / News, Tutorials / March 10, 2025 / Godot, TutorialGodot 4.4 was just released, a release I referred to as my favorite release yet. Among the many new features of Godot 4.4 is the addition of what is known colloquially as jiggle physics. In practical terms its the ability to take a chain of bones in a Skeleton3D and make them wiggle. This is implemented using the new SpringBoneSimulator3D node.To create jiggle physics in Godot 4.4, first you need a 3D object with a Skeleton3D applied with several bones. Then add a SpringBoneSimulator3D node as a child of the Skeleton3D node like so:With the SpringBoneSimulator3D node selected, in the Inspector click add element.Now expand out the Settings and select the Root Bone and End Bone from the skeleton. These two values represent the start and end point of the bone chain that will be wiggled.And presto jiggle physics. There are of course several settings you can use to control the way the bones wiggle controlling aspects such as gravity, drag, radius and stiffness. You can also keyframe all of the values over time as part of your animation. You can additionally apply multiple SpringBoneSimulator3D nodes to a single skeleton.Key LinksGodot 4.4 ReleaseSpringBoneSimulator GItHub Project PageGodot POLYGON BundleGodot Supernova Bundle (Use Code SN80 for MASSIVE savings)Best of Synty #4 Humble BundleYou can learn more about jiggle physics in Godot 4.4 using the SpringBoneSimulator3D node in the video below. Using other links on this page helps support GFS (and thanks so much if you do!).0 Comentários 0 Compartilhamentos 193 Visualizações
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GAMEFROMSCRATCH.COMFive New 3D Asset Bundles Unreal Unity and GodotEach Supernova bundle contains 20 30 assets, as well as training materials and discounts. The most important part is to apply the code SN80 at checkout for a futher 160USD discount! This brings the overall USD price of the bundle to $40.The mega sale is time-limited. This product will be hidden after March 21, 2025Hypernova BundlesUnity HyperbundleUnreal HyperbundleThe mega sale is time-limited. This product will be hidden after March 21, 2025Each Hypernova bundle contains 10 assets, plus discount codes. Use the code HN80 at checkout to reduce the price by 80USD, bringing the overall bundle price down to $20USD.This Bundle grants a Studio License. This plan is suitable for studios or independent developers generating up to $2 million in annual revenue or with 2-11 employees. The Studio Plan grants a Studio License, which accommodates the broader needs of a small to medium studio.Although a bundle may be for a specific game engine, it is possible to transfer assets to other game engines using the guides below. You can learn more about the FIVE! different asset bundles on Gumroad and see one asset in each Godot, Unity and Unreal Engine in action in the video below. Using links on this channel helps support GFS (and thanks so much if you do!).0 Comentários 0 Compartilhamentos 195 Visualizações
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GAMEFROMSCRATCH.COMGodot Major XR UpdatesFollowing on the heels of the Godot 4.4 release we have another update for Godot, specifically the Godot XR February update. The key part of this update is the addition of the Meta Toolkit Extension maintained by W4 Games and sponsored by Meta.Details of the Meta Toolkit:We are pleased to announce the release of theGodot Meta Toolkit, a GDExtension plugin that exposes MetasPlatform SDKand provides other tools to simplify and accelerate XR development on Metas platform.The project is Open Source (MIT license) and maintained byW4 Gameswith sponsorship from Meta. Contributions from the community are welcome! You can download version 1.0.2from GitHubor theAsset Library.Lets take a look at the features available in this release!Platform SDKThe Platform SDK allows developers to access features of Metas store and online services, including:User profiles (including authentication and checking entitlement)In-App Purchases (IAP)Downloadable Content (DLC)Friends, Parties, and Group PresenceAchievementsLeaderboards and much more!Support of the Platform SDK in the Godot Meta Toolkit is done using code generation, which automatically generates the Godot classes by processing thePlatform SDKs official C headers. This approach simplifies keeping the Godot Meta Toolkit up-to-date with the latest updates to the Platform SDK, and provides Godot APIs that match the Platform SDKs C, Unity, and Unreal APIs.Key LinksGodot XR February 2025 UpdateGodot Meta ToolkitGodot POLYGON Asset Humble BundleYou can learn more about the Godot game engine XR updates and about the Godot Meta Toolkit extension in the video below.0 Comentários 0 Compartilhamentos 163 Visualizações
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