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  • GAMEFROMSCRATCH.COM
    SFML 3 Released
    SFML, the Simple and Fast Multimedia Library just released SFML 3. It has been over a decade since the SFML 2 release, and the 3.0.0 branch has been in development for over 3 years. The highlight feature of SFML 3 is the migration to C++ 17 (in fact C++ 17 is now required). Part of this migration includes a move away from custom data structures and to using standard C++ versions instead.Details of the SFML 3 release from the SFML forum:After close to 12 years since the last major version of SFML came up, its time for an upgrade!Three years in the making, withover 1100 commits, 41 new contributors, and a lot of time invested, we want to thank each and everyone who helped make SFML 3 a reality.A massive thank you to Thrasher, who relentlessly pushed SFML 3 forward and has by far contributed the most time and effort-wise, with over 500 pull requests to his name alone! A special thank you also to SuperV1234 for laying the foundation early onto which SFML 3 was built. HighlightsSFML hasfinallybeen updated to support and use C++17 The test suite has been massively expanded to 57% code coverage OpenAL has been replaced withminiaudioNew and improved event handling APIs Scissor and stencil testing And moreSeethe changelogfor more details.Key LinksSFML Release AnnouncementSFML 3 Full Change LogSFML 3 Migration GuideSFML HomepageSFML GitHubYou can learn more about SFML, SFML 3.0 release and their move to C++ 17 in the video below.
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  • GAMEFROMSCRATCH.COM
    Godot 4.4 Gets Native Jolt Physics Support
    With the just released Godot 4.4 Dev7 release, there has been a major change to the Godot physics engine. Previously implemented as a module only, integration of the Jolt Physics Engine is now directly in the game engine. Details from the Godot dev7 release:Ever since its inception in late 2022,godot-jolthas become the de-facto 3D physics engine for many of our developers. Much of the history behind why this was the case is documented inthis proposalbyAdam Scott, but the main takeaway was a strong push for this tool to be recognized as an official addon. In doing so, users would be able to find this amazing resource in a way that was promoted by the engine itself; an exciting prospect!The Godot Jolt maintainers,Mikael HermanssonandJorrit Rouwe, took this idea one step further: integrating the tool as part of the enginedirectly. There was already a symbiosis between their team and the Godot engine, with many features being added to GodotandJolt to accommodate both, but the integration of an official module was no small feat; their pull request (GH-99895) ended up adding over 500 files and 115thousandlines of code! So while this was one of the most rigorously tested PRs relative to the amount of time its been up, itd be impossible for any team to account foreverythingthis behemoth introduced, so we eagerly await your feedback (and bug reports) on one of the most highly-requested features of 4.x.Note:At time of writing, this doesnotreplace Godot Physics as the default 3D physics engine. The Jolt Physics integration in Godot is considered experimental, and may change in future releases. It also lacks some features of Godot Physics so isnt a full drop-in replacement. If your interests/use-case are supported, the tool can be enabled by changing thephysics/3d/physics_engineproject setting toJolt Physics.This isnt the only physics related Godot Engine announcement. In the recently released Godot Priorities document the following statements were made:Integrate Jolt as the default 3D physics engineJoltis an open-source (MIT licensed) modern, multi core friendly rigid body physics and collision detection library, tailor-made for video games. We want to make it available to users by default, the current GodotPhysics 3D engine would still be available as an option.Adapt the way Godot exposes physics to mirror JoltAs much as our nodes are made to be compatible with multiple physics engines, the existing integration of Jolt (via thegodot-joltadd-on) is not optimal, as there are numerous features that cant be implemented in Godot due to the current way the system works. In addition to integrating Jolt as the default 3D physics engine, we want to modernize our node bindings in order to fully exploit the new library.So not only is the Jolt physics engine now a native part of the Godot game engine, but it will also in the future become the default. This is a very good thing as you can see from the video below, Godot Jolt performs significantly better than Godot built-in physics!
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  • GAMEFROMSCRATCH.COM
    Microsoft Release Free GitHub CoPilot
    There is a new version of GitHub CoPilot that is completely free to use, no credit card or subscription required. The only requirement is a GitHub account and a compatible IDE ( Visual Studio, Visual Studio Code and JetBrains products as well as GitHub.com currently ). Details of the new free tier from the Visual Studio Code blog.Were excited to announce an all newfree plan for GitHub Copilot, available for everyone today in VS Code. All you need is a GitHub account. No trial. No subscription. No credit card required.With GitHub Copilot Free you get2000 code completions/month. Thats about 80 per working day which is a lot. You also get50 chat requests/month, as well asaccess to both GPT-4o and Claude 3.5 Sonnet models.If you hit these limits, ideally its because Copilot is doing its job well, which is to help you do yours! If you find you need more Copilot, thepaid Pro planis unlimited and provides access to additional models likeo1andGemini(coming in the new year).With this announcement, GitHub Copilot becomes a core part of the VS Code experience. The team has been hard at work, as always, improving that experience with brand new AI features and capabilities. Lets take a look at some of the newer additions to GitHub Copilot that dropped in just the past few months. This is your editor, redefined with AI.Key LinksGitHub Copilot Free AnnouncementGitHub Copilot HomepageYou can learn more about the new GitHub Copilot free tier in the video below.
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  • GAMEFROMSCRATCH.COM
    Dekogon Townscape Essentials Unreal Asset Humble Returns
    The Dekogon Townscape Essentials Unreal Asset Humble Bundle has returned as part of the Humble Holiday Re-Runs, for the next 2 days only. It is a huge collection of Unreal Engine assets for populating a game town or city environment. While being composed of Unreal Engine assets, they can easily be exported to other game engines like Unity or Godot by following the guides below.The bundle is now a single $25 tier:Vehicles VOL.7 Retro Cars (Low Poly)Signage VOL.2 Town and City (Nanite and Low Poly)Roadside VOL.2 Town and City (Nanite and Low Poly Versions)Roadside VOL.3 Rural Props (Nanite and Low Poly Versions)Small Structures VOL.2 [ Low Poly ]Suburban Houses- VOL.1Buildings VOL.1 Window Decor (Nanite and Low Poly)Buildings VOL.3 Attachments (Nanite and Low Poly)Buildings VOL.5 Covers and Awnings (Nanite and Low Poly)Buildings VOL.5 Doors (Nanite and Low Poly)Buildings VOL.8 Commercial Doors (Nanite & Low Poly)Buildings VOL.9 Modular Pipes & Gutters (Nanite & Low Poly)Fences VOL.1 Beach and Town Modular (Nanite and Low Poly)Fences VOL.2 Farm and Town Modular (Nanite and Low Poly)Fences VOL.3 Town Modular (Nanite and Low Poly)Grocery VOL.2 Household Items (Nanite and Low Poly)Laundry VOL.2 Home Laundry (Nanite and Low Poly)Lighting VOL.1 Interior (Nanite and Low Poly)Lighting VOL.2 Interior (Nanite and Low Poly)Lighting VOL.3 Industrial (Nanite and Low Poly)Suburbs VOL.14 Furniture (Nanite and Low Poly)Suburbs VOL.15 Bathroom (Nanite and Low Poly)Suburbs VOL.16 Bedroom (Nanite and Low Poly)Suburbs VOL.17 Modular Cabinets (Nanite and Low Poly)Suburbs VOL.19 Retro Office (Nanite and Low Poly)Suburbs VOL.2 Couches and Sofas (Nanite and Low Poly)Suburbs VOL.8 Retro Decor (Nanite and Low Poly)Vehicles VOL.2 Retro Cars (Low Poly)Vehicles VOL.6 Hitches & Trailers (Low Poly)Vehicles VOL.3 Retro Cars (Low Poly)Trash VOL.1 City Streets (Nanite and Low Poly Versions)Suburbs VOL.4 Furniture (Nanite and Low Poly)Police HeadquartersUrban Background Buildings VOL.1Realistic Materials VOL.3 Suburban Exteriors (50 Materials)Retro 80s VOL.3 Toys (Nanite and Low Poly)Retro 80s VOL.4 Electronics (Nanite and Low Poly)Small Structures VOL.1 [ Low Poly ]Suburbs VOL.1 Wall Decor (Nanite and Low Poly)Suburbs VOL.10 Fireplaces (Nanite and Low Poly)Suburbs VOL.11 Rugs (Nanite and Low Poly)Suburbs VOL.12 Interior Decor (Nanite and Low Poly)Suburbs VOL.13 Roof Antennas (Nanite and Low Poly)Suburbs VOL.20 Vending and Service (Nanite and Low Poly)Suburbs VOL.21 Knick Knack Decor (Nanite and Low Poly)Suburbs VOL.3 Retro Furniture (Nanite and Low Poly)Suburbs VOL.5 Around the House Retro (Nanite and Low Poly)Suburbs VOL.6 Outdoor and Yard (Nanite and Low Poly)Suburbs VOL.7 Retro Kitchen (Nanite and Low Poly)Suburbs VOL.9 Kitchen Appliances (Nanite and Low Poly)Vehicles VOL.1 Small Rides (Nanite and Low Poly)Vehicles VOL.5 Trucks, Tractors, Buses (Low Poly)If you wish to convert the assets from one game engine to another, consider the following guides.You can learn more aboutthe Dekogon Townscape Essentials Unreal Asset Humblein thevideobelow. Using links on this page helps support GFS (and thanks so much if you do!). If you have any trouble opening the links simply paste it into a new tab and it should work just fine.
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  • GAMEFROMSCRATCH.COM
    Meshingun 3D Environment Unreal Engine & Unity Bundle Returns
    As part of the ongoing Humble Bundle holiday rerun, the Deluxe Dev Dreams 3D Unreal Engine & Unity Humble Bundle for 2 days only. The bundle is composed mostly of 3D environments for Unreal Engine with a couple of Unity versions available as well. Details on exporting from Unreal Engine to various different game engines and tools is available below. Unlike the first run, this bundle has no tiers with only a single $30 USD tier available:Gothic Cemetery PackFoliage PackGothic Texture PackAsian Temple PackMedieval Props PackMedieval Dinnerware PackGothic Dungeon Props Vol1Stylized Foliage Pack V.01Cyber-Town PackGothic Furniture Props Vol1Flag GeneratorBook GeneratorFeudal Japan Interior Props Vol1Egyptian Props Vol1Feudal Japan MegapackGothic Interior Megapack (UE)Gothic Megapack (UE)Medieval Village Megapack (UE)Stylized Village FatpackBrooke Industrial TownThe BazaarGothic Megapack (Unity)Gothic Interior Megapack (Unity)Medieval Village Megapack (Unity)If you wish to convert the assets from one game engine to another, consider the following guides.You can learn more about the Deluxe Dev Dreams 3D Unreal Engine & Unity Humble Bundle in the video below. Using links on this page helps support GFS (and thanks so much if you do!). If you have any trouble opening the links simply paste it into a new tab and it should work just fine.
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  • GAMEFROMSCRATCH.COM
    Fab December 2024 Asset Giveaway #2
    It is the third Tuesday of the month and that means its time for anotherUnreal EngineFab marketplace giveaway. You can get three free game development assets, this weeks assets are entirely for Unreal Engine however guides below instruct you on how to export from Unreal Engine to other engines such as Godot or Unity.This Months free assets include:Newtonian Falling and Momentum Damage SystemModular Japanese Architecture PackOLD OFFICE (MODULAR)You can see all of these assets in action in thevideobelow. Also, a quick reminder tograb all of the Quixel Megascans assetsif you havent already as this offer expires at the end of 2024!If you are interested in getting these assets into other game engines, check out our various guides available here:
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  • GAMEFROMSCRATCH.COM
    Goo Engine x Blender Anime for Blender
    DillonGoo Studios, a studio specializing in anime art style productions have just announced they are joining with the Blender development team to bring their custom anime focused version of Blender (featured here). In addition to bringing most of the custom technology in their Goo Engine Blender fork directly to the main version of Blender, they will also be creating a new Anime style short film to dogfood the new NPR renderer.Details from the Dillon Goo blog announcement:This is the big moment weve been waiting for! The last few years of working on Goo Engine have all been leading to the moment where we can finally integrate the NPR features weve been researching into Blender official! Well be contributing to the development and design ourselves, and guiding the direction of NPR in Blender.OPEN MOVIE ANNOUNCEMENTAlongside the NPR Engine development, well also be producing a short Open Movie project to test out the build!All Open Movie assets will be released here on Patreon!NOTE: Character in the image is not related to the Open Movie. Well be starting preproduction on it in early 2025!Key LinksGoo Engine Blender NPR AnnouncementNPR Prototype Branch on Blender BuildsYou can learn more about DillonGoo Studio, Goo Engine and future Anime / NPR rendering in Blender in the video below. This video was sponsored by TechSmith the makers of Camtasia (which is what I use to create all of my videos). You canlearn more about Camtasia hereand use code GAMEFROMSCRATCH at checkout for 15% off.
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  • GAMEFROMSCRATCH.COM
    Blender Market Best of 2024 Bundle Re-run
    The Blender Market Best of 2024 Humble Bundle has returned for the next two days only. This bundle contains a collection of some of the most popular Blender add-ons with a big but. The versions contained are a snapshot in time and will not receive updates. If this isnt an issue, the bundle is an amazing opportunity to pick up many popular Blender plugins for $30. Unlike the original bundle, this one does not contain any tiers.Bundle Contents:Summer PackClay DohCableratorGobos PlusProcedural SignsRealtime MaterialsReal CloudBlend ShopRealistic TouchPhysical Open WatersSpock: Structured Scifi PackerPerspective PlotterMalfunktion Effects & FiltersHard Ops/ Boxcutter Ultimate BundleTrue Terrain 5Flip FluidsHuman Generator (personal)RetopoflowPhysical Celestial ObjectsProcedural AlleysFlora PaintTrue SkyCloud ScapesTraffiqKit Ops 3 ProSci-Fi Flex v2Conform ObjectShaders PlusUnderwater CausticsBotaniqUndergrowthYou can learn more about the Blender Market Best of 2024 Humble Bundle in the video below. Using links on this page helps support GFS (and thanks so much if you do!). If you have trouble opening a link, paste it into a new tab and it should work just fine.
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  • GAMEFROMSCRATCH.COM
    Game Creator MEGA Bundle
    As part of their holiday re-run Humble Bundle are re-running the best-selling game development bundles of 2024, today its the Game Creator Mega Bundle. This bundle contains a large collection of 2D game development assets that would be suitable for use in RPG Maker, Godot, Unity, GameMaker and many other game engines. This bundle is only available for the next two days.Unlike the earlier version of the Game Creator Mega Bundle contains only a single $20 tier of assets:VisuStella Armory: Firearms Vol. 1VisuStella Atelier: Potions and Tonics Vol. 1Animations Select DarkAnimations Select LightGalefireRPG Characters NPC Pack 2 The CrewIsometric Dungeon Designer ExpansionSci-Fi Backgrounds PackRetro Fantasy Music Pack Vol. 2SC: Monster Pack 12.5D Character Pieces Vol. 22.5D Character Pieces Vol. 3Medieval: DungeonsMedieval High SeasMedieval TownsfolkNorthfolk: IconsSci-Fi Game AssetsRPG Battlers 2nd 50 MonstersRPG Battlers 9th 50 MonstersRPG Battlers Little Monsters and Robots 1RPG Battlers Little Monsters and Robots 2RPG Battlers Little Monsters and Robots 5RPG Battlers Little Monsters and Robots 6RPG Battlers Little Monsters and Robots 7RPG Battlers Little Monsters and Robots 8RPG Battlers Little Monsters and Robots 9VisuStella Armory: Jewelry Vol. 1VisuStella Atelier: Herbs and Spices Vol. 1Animations Select EarthAnimations Select IceAnimations Select WaterAnimations Select WindCursed Kingdoms Boss PackFantasy Beasts Monster PackIsometric Dungeon DesignerIsometric Dungeon Designer Outdoor EditionCursed Kingdoms Music PackRetro Fantasy Music Pack Vol. 1Retro Fantasy Music Pack Vol. 3SC: Monster Pack 2SC: Monster Pack 4SC: Pixel Portraits 1SC: Visage 20232.5D Character Pieces Vol. 1Medieval ExpansionMedieval Heroes IMedieval UnderdeepMythos: ReawakeningNorthfolk: TilesRPG Battlers 1st 50 MonstersRPG Battlers 3rd 50 MonstersRPG Battlers 5th 50 MonstersRPG Battlers 7th 50 MonstersRPG Battlers Little Monsters and Robots 3RPG Battlers Little Monsters and Robots 4RPG Battlers Lost LevelsRPG Tools Content PackageVisuStella Worlds: Urban City Vol. 1VisuStella Worlds: Urban City Vol. 2Modern Day Massive Music PackIsometric Dungeon Designer MEGA MAP PACKVisuStella Atelier: Herbs and Spices Vol. 2VisuStella Atelier: Potions and Tonics Vol. 2VisuStella Atelier: Rocks, Ores, and MineralsVisuStella Worlds: Cursed SchoolAnimations Collection 2: QuantumAnimations Collection 3: ThaumaturgyAnimations Collection 4: NocturneAnimations Collection: Cursed KingdomsAnimations Select ThunderEVFX BlastEVFX SanctuaryEVFX ShootEVFX SlashCursed Kingdoms Badass Bosses MinipackCursed Kingdoms Monster PackCursed Kingdoms Twisted Forest Monster Pack001 Game Creator (Learn More)GalefireRPG Fantasy Characters NPC/Hero packIsometric Dungeon Designer Caves EditionIsometric Dungeon Designer Cyberpunk EditionSci-Fi Foes Monster PackCursed Kingdoms Twisted Forest Music PackGrand Adventure Music PackKingdoms And Conquest Music PackModern Day Music Mega-Pack Vol. 2Modern Day Music Mega-Pack Vol. 3Modern Day SFXStorytellers Music PackSC: Monster Pack 3SC: Pixel Monster 1SC: Crystal Portraiture2.5D Character Pieces World War II2.5D Medieval Buildings Vol. 12.5D Medieval Buildings Vol. 22.5D Monsters: Daemonum Infernum2.5D Nature Pack Vol. 12.5D Scorching Sands2.5D Snow and Ice2.5D World War II TilesMedieval Plague Bringers + Diseased Town BundleMedieval Town and Country + Interiors BundleMedieval Warfare Knights Templar BundleMedieval: BossesNorthfolk: Character Creator KitRPG Battlers 4th 50 MonstersRPG Battlers 6th 50 MonstersRPG Battlers 8th 50 MonstersRPG Battlers Pixel-Style 1RPG Battlers Pixel-Style 2RPG Battlers Pixel-Style 3Once again, the Game Creator Mega Bundle is only available for the next two days. Using links on this page help support GFS (and thanks so much if you do!). If you have trouble with the link, simply copy it into a new tab and it should work fine. You can learn more about the Game Creator Mega Bundle in the video below.
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  • GAMEFROMSCRATCH.COM
    HaxeFlixel 5.9.0 Released
    HaxeFlixel 5.9.0 Released / News / December 13, 2024 / HaxeFlixel is as the name suggests an implementation of the Flixel game framework using the Haxe programming language. Flixel is an incredibly easy to use game library for creating 2D games from back in the Flash/ActionScript days. It is an incredibly easy to use framework and due to the nature of Haxe, it is easily ported (or technically compiled) to a variety of different platforms. I like HaxeFlixel to the point that I actually did a pretty in-depth tutorial series on getting started with it.We discuss HaxeFlixel today because HaxeFlixel 5.9.0 was just released with the following changes:FlxInputText: Add improved input text to core flixel (flixel-uis implementation will be deprecated) (#3219)FlxReplay: AddgetDuration(#3135)InputFrontEnd: (#3134)AddaddInputandaddUniqueTypeto replaceaddadddestroyOldarg to thereplacemethodAllow more than one instance of a certainIFlxInputManagertypeSoundFrontEnd: AddonVolumeChangesignal (#3148)FlxBasePath: (#3153)Create base class forFlxPathfor simpler custom path following logicAdd signalsonEndReached,onFinishedandonNodeReachedReplacement fields:startAt,direction,loopType,target,currentIndex,nextIndex,currentandnextFlxGraphic: AddtrackingInfoto help debugging graphics (#3183)FlxFlicker: Addpauseandresume(#3179)FlxRect: AddclipToand fixintersectionbug (#3190)FlxPointer: AddgetGamePosition,gameX/Y,getViewPosition, andviewX/Y, to replace screen fields (#3210)FlxAnimationController: AddonLoop,onFrameChangeandonFinish, to replacecallbackandfinishCallback(#3205) (#3216)FlxStrip: Add support for blendmodes (#3213)FlxTextBorderStyle: Add SHADOW_XY, prevent border clipping (#3236)LogStyle: AddonLogsignal to replacecallbackFunction(#3239)(#3307)FlxBar: Add custom border sizes (#3234)Gamepads: AddacceptModeand mapped inputs (#3276) (#3280)AddACCEPTandCANCELinput IDs that conditionally map to eitherAorBdepending onFlxG.gamepads.acceptModeAddgamepad.getMappedInputto get an anum value of every possible gamepad input from various devices, i.e.PS4(PS4ID.X)FlxG.assets: A way to overwrite and customize the way HaxeFlixel fetches or produces assets from ids (#2982)FlxG.cameras: Addinsertmethod (#3290)FlxSave: Allow custom handling of parsing errors (#3286)FlxDirectionFlags: Addup,down,leftandrightfields (#3303)FlxG.assets: AddgetSoundAddExt(#3311)FlxG.assets: Add-DFLX_DEFAULT_SOUND_EXTto automatically append file extension to sound asset ids (#3314)Key LinksHaxeFlixel HomepageHaxeFlixel GitHubHaxeFlixel 5.9.0 Release NotesHaxe Programming LanguageYou can learn more about FlaxPixel and the 5.9.0 release in the video below.
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  • GAMEFROMSCRATCH.COM
    Blender Markets Essential Game Modding Toolkit Returns
    As part of their ongoing holiday rerun of the best bundles of 2024, today Humble Bundle have brought back the Blender Markets Essential Game Modding Toolkit for two days only. This bundle is a collection of assets from the Blender Market, including popular plugins like Retopoflow 3, as well as tutorials, environments and more. A very important thing to realize is these are frozen in time versions of the assets and they will not receive updates! Unlike the original bundle, this one only has a single tier with all of the assets in it.Bundle Contents $30 TierUvpackmaster 3TreadBlender to UnityBlender to UnrealMassive 240-Piece Modular Mega PackBlender to Godot 4 Pipeline AddonFaceitAction CommanderTrash Kit50 Sword Base Mesh Vol 5Ultimate Game Asset Course with BlenderFull Environment Creation in UE5 & BlenderScattershotREVModeling a Robot Game Character with BlenderRetopoflowBetter Fbx Importer & ExporterBakemasterOutpostStylized Castle Ruins Asset PackFantasy Cemetery 2Empire of the SandsGame and Render Ready Rock PackAK-47 Game ReadyBlender & Unreal Massive Stylized Sci-Fi Crate PackStylized Low Poly Food Pack 01Cairo City Cyberpunk StreetsSci-Fi Modular Panel Kit Vol 2Sci-Fi Modular Asset PackFamilyGame Rig ToolsUltimate Basemesh CollectionAuto BakeQuick BakerHero Asset Creation TutorialAnimation BootcampRIGAnimating First Person Character Weapons in BlenderRigging a Transforming Rifle in Blender 2.8UV FlowBlender Game Development TutorialScifi Station Vol 2You can learn more about the Blender Markets Essential Game Modding Toolkit in the video below. Using links on this page helps support GFS (and thanks so much if you do). If you have an issue with the link not opening and are running uBlock, try pasting the link into a new tab and it should work just fine.
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  • GAMEFROMSCRATCH.COM
    Visual Studio Code 1.96 November Update
    Visual Studio Code 1.96 November Update / News / December 12, 2024 / Applications, ProgrammingThe November update for Visual Studio Code is here. Fortunately, unlike last month, the November 1.96 release has several improvements to the core of Visual Studio Code itself, instead of just more Microsoft CoPilot and GitHub integrations.Highlight features of Visual Studio Code November 2024 update include:Overtype mode Switch between overwrite or insert mode in the editorAdd imports on paste Automatically add missing TS/JS imports when pasting codeTest coverage Quickly filter which code is covered by a specific testMove views Easily move views between the Primary and Secondary Side BarTerminal ligatures Use ligatures in the terminalExtension allow list Configure which extensions can be installed in your organizationDebug with Copilot Use copilot-debug terminal command to start a debugging sessionChat context Add symbols and folders as context Chat and EditsMove from chat to Copilot Edits Switch to Copilot Edits to apply code suggestions from ChatKey LinksVisual Studio Code HomepageVisual Studio Code 1.96 November Release NotesYou can learn more about the Visual Studio Code November 2024 update and see the new insert, terminal ligatures, side panel moving behavior and more in action in the video below.
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  • GAMEFROMSCRATCH.COM
    Leartes Studios Unreal and Unity Assets Giga Bundle Returns
    The Leartes Studios Unreal and Unity Assets Giga Humble Bundle has returned to Humble Bundle but only for 2 days! This bundle ran back in April of 2024 and only 2 things have changed. First there are no longer different tiers, simply one $30 USD tier and second, some of the assets now work in the Godot game engine directly.Bundle contents:Stable EnvironmentStylized Cavern Mahal EnvironmentWater VFX (Unreal Engine)SFX WarzoneObject Distribution ToolUnreal Engine 5 Level Tutorial 150% Off Cosmos Discount CouponWestern Town EnvironmentBowling AlleyEnglish Cottage InteriorWetland Sanctuary EnvironmentOfficer Corridor EnvironmentFrench Quarter Street EnvironmentMotorbike Shop EnvironmentStylized Desert TownVFX Explosions (Unreal)SFX Retro Police StationFPS 4K Custom Modern Handguns Vol 1FPS 4K Custom Modern ShotgunsPost Apocalyptic Melee Weapons Vol 4Drivable/Animated Excavator/DozerPolice Character NPC1950s Businessman/Mafia CharacterMaterial Assignment ToolCyberpunk Street LightsClassic TramDrivable/Animated Retro Cyberpunk Hover Car 2Modelling Tutorial (Maya/Zbrush/Substance)Military Base MegapackSteampunk Victorian MegapackIndustrial HarbourDark Medieval MegapackUltimate Level Art ToolCyberpunk Laboratory EnvironmentRomain Temple Ruins EnvironmentHavana Street EnvironmentOld Workers Village EnvironmentBaroque Cathedral EnvironmentFighting Stage EnvironmentAbandoned Chemistry ClassroomCyberPunk Sci-Fi Apartment InteriorStylized Christmas TownStylized Island Castle EnvironmentStylized Countryside HouseStylized Cyberpunk Arcade EnvironmentStylized Wizard Room EnvironmentWarzone VFX Pack (Unreal)Post Apo Diner SFXSoulslike SFXDrivable Animated Construction Truck 01Drivable Animated Construction Truck 02Drivable Animated ExcavatorCity ScooterMilitary HelicopterCyberpunk Holograms Neon SetMilitary Exterior Pack PropsCyberpunk Assault RiflesSUV 01 DrivableClassic Limousine DrivablePlayground Equipment Vol 1Playground Equipment Vol 2If you wish to convert the assets from one game engine to another, consider the following guides.The majority of assets in the Leartes Studios Unreal and Unity Assets Giga Humble Bundle are redeemed on their Cosmos Store, although some are hosted on Gumroad and Unreal Engine assets can generate a key for the Unreal/Fab marketplace. You can learn more about the bundle and see one environment in action in Unity, Unreal and Godot in the video below. Using links on this page helps support GFS (and thanks so much if you do!).
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  • GAMEFROMSCRATCH.COM
    The Ultimate Unreal Mega Bundle
    There is a new Humble Bundle of interest to game developers, The Ultimate Unreal Mega Bundle. Humble like to use terms like ultimate and mega quite often, but this one may just live up to the name as it is perhaps the single biggest bundle I have ever seen on Humble. It is organized into the following tiers:$25 TierKnives VOL.1 Hunting (4K Textured FPS Tactical Knives)Foliage VOL.21 Cypress Trees ( Low Poly)Abandoned Service Garage VOL.1 Shelves and StorageFoliage VOL.23 Ivy (Low Poly)92 Animations For Warrior41 Animations For MonstersPack 05: Dance awayPack 26: AdriftPack 32: IndustryPack 34: BluePack 35: DeadlyPhysics-Based Destructible Vehicle TrailerFirst Person Base Arms Vol. 1 Skinny MaleSemi-Permanent Blood DropletsAnimated Blood Decals RealisticBullet Impact FXLove FXDark GUI / UI / Main Menu Pro KIT complete solutionFullscreen Flat GUI / UI Kit transparent, rpg packSound Design Elements Vol 2Sound Design Elements Vol 3Stylized Shaders PackMatrix / Rain of Symbols VFXMagic Orbs / Energy Cores VFXStylized Magic Circles VFXMedian Makes No Sense to Buy Price TierAuge Mountaintop ObservatoryCastle Grimguard (Night/Day)Ancient Temple Environment ( Modular Temple, Ancient Tropical Temple )RD: Lighting KitPost Apocalyptic Mansion Albert Manor (Day and Night Lighting)ia scatterGrunge / Military / Horror Dark GUI / UI KIT (CommonUI) + psd/ai source filesAdvanced Fireworks System VFXSound Design Elements Vol 5Foliage VOL.2 Pines (Nanite and Low Poly)Foliage VOL.3 Oak Trees (Nanite and Low Poly)Safe House VOL.1 Supplies and Guns (Nanite and Low Poly)Abandoned Service Garage VOL.3 Sales and ServiceTropical Island BiomeHigh school Science Lab Classroom 90s themed (Day/Night Lighting)Toolshed / Garage Props VOL.1 Hand Tools and PaintingFoliage VOL.24 Farming Plants (Low Poly)Modular Medieval Environment (Medieval Castle, Medieval Houses, Medieval Church)Mountain Grassland Landscape Environment ( Forest Landscape, Rocky Landscape )Northern Island Landscape Pack 44 km ( Island Landscape, Landscape )Forest Environment ( Riverside Forest with Pine and Tropical Trees )Lake Houses Pack ( Log House, Forest House, Village House )Old Village Houses Pack ( House interior, Modular House, Stone house )Ancient Cave Ruins (Ancient Temple Ruins, Ancient Valley )Medieval Street Pack (Medieval Town, Medieval Buildings, Medieval Clock Tower )Shrubland Landscape Environment ( Arid Landscape, Plain Landscape )Viking (Customized)Arachnid BossFPS STARTER (PACK)56 Animations For CreaturesFPS Sniper Rifle Large Calibre (Animations)Fantasy ElephantCreature InsectCamel FantasyPack 03: SummertimePack 04: MelancholiaSurvival NPCs Hank + Mike Two PackSurvival NPCs Maria and Sarah Two PackProcedural Vehicles Sedan/Van Two PackProcedural Vehicles Pickup/Hatchback Two PackEmergency Vehicles DrivableEmergency Vehicles InteractableZombie Army SoldierZombie Business SuitZombies Bloated Male/Female Twin-PackZombies Starved Male/Female Twin-PackAtmospheric FXImpact Explosion FX VDBSci-fi ImpactsFireworks Niagara FXCharacter Body FX Vol. 3Absorption FXScifi / Modern flat themed GUI / UI kit 6 themes + PSD, AI sources4k Full Fantasy GUI / UI + over 400 png + 178 widget blueprintsCinematic Hits & Transitions 2Whooshes & Impacts 2Collected AnimalsCrash & Smash DesignedSound Design Elements Vol 1Sound Design Elements Vol 4The BlacksmithIntelligent Traffic System1940s Abandoned Office (Modular)Advance Weapon PackCustomizable Weapon PackScifi Weapon Pack (FPS Anims) Vol 01Stylized VFX Magic PackAdvanced Portals System VFX$5 TierCritters VOL.2 Crows & Seagulls (Nanite and Low Poly w/Particle)Pack 37: Red HotPack 27: Ambient systems volume 01Pack 30: Audio odyssey volume 01Luggage, Suitcases and HandbagsButterfly Swarm FXProtection FXSci-Fi Weapon Pack MiniPost Process Shader World EffectPost Process Shader Scan EffectStylized Sword Seals VFXStylized Sword Trails VFXLoot Drops VFXIf you are interested in getting these assets into other game engines, check out our various guides available here:You can learn more aboutThe Ultimate Unreal Mega Bundleand see several of the assets in actionin the video below. Using my link helps support GFS (and thanks so much if you do!). If you have trouble with the link opening, please simply paste it into a new browser and it should work fine.
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    Godot Release Godot 4.4 Dev 6
    Godot Release Godot 4.4 Dev 6 / Uncategorized / December 10, 2024 There is a new development release of the open-source Godot game engine, Godot 4.4 Dev 6. We took an early look at Godot 4.4 dev1 and dev2, then more recently followed up with a look at the Godot 4.4 dev3, dev4 and dev5 releases. As timing always goes, shortly after that coverage Godot 4.4 dev6 was released. I wouldnt normally cover a single dev release, however this one has a feature I have longed for basically since I started using the Godot game engine, a much-improved camera preview.This is a feature that has been missing for a very long time, in fact I made a post about Godot The Missing Piece where I described an excellent add-on that fixed this flaw, the Godot Little Camera Addon. Thankfully with the upcoming release of Godot 4.4, we will no longer need add-ons to correct this missing functionality.Details from the Godot 4.4 dev 6 blog:Camera3D preview in inspectorPreviously, adjusting the view of aCamera3Din a scene could be a chore to handle. It required activating the camera you wanted to preview, and then reverting it back if it wasnt the main camera. You could pin a preview of a camera in a dedicated viewport, but that meant reducing the real-estate of your main viewport.Now, withHaoyu Qius feature (GH-90778), every selected 3D camera shows a preview inside the inspector. No switching cameras needed to preview anymore.Of course this isnt the only new feature in Godot 4.4 dev6, but it is by far and away my favorite. You can learn more about the new camera preview functionality, as well as the other new features added in Dev6 in the video below.
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    Learn To Make Games in Godot 4 Humble Bundle
    Learn To Make Games in Godot 4 Humble Bundle / News / December 10, 2024 / Godot, HumbleThe GameDevTV Learn to Make Games in Godot 4 Humble Bundle has returned, but for only 2 days on Humble Bundle. In this rerun of the earlier bundle there is now only one $25 USD tier:Godot 4 Shader Course: Craft Stunning VisualsMaster Mobile Game Development with Godot 4 Course: From Concept to App StoresGodot Game ControllerComplete Godot 2D Course: Develop Your Own 2D Game Using Godot 4Complete Godot 3D Course: Develop Your Own 3D Games using Godot 4Godot 4 C# Action Adventure Course: Build Your Own 2.5D RPGGodot 4 Multiplayer Course: Make Your Own Online Game EARLY ACCESS3D Dungeon Tiles & Asset PackArcane Accessories 3D Asset PackDungeon Expedition Essentials 3D Asset PackYou can learn more about the Learn to Create Games with Godot 4 by GameDevTV Humble Bundle in the video below. Using links on this page pays GFS a small commission if used (and thanks so much if you do!).
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    Best of Synty #2 Returns 48 Hours Only
    The Best of Synty POLYGON Game Dev Assets #2 Remix is back for 48 hours only. This is a collection of over 20 different Synty low polygon art style assets in Unreal Engine, Unity and raw FBX (so any other game engine such as Godot is supported) formats. This bundle has no Tiers. This joins the Ovani bundle that is live for a few more hours. For $25 you will get all of the following:POLYGON Pirate PackPOLYGON Western Frontier PackPOLYGON Prototype PackSimple City Cartoon AssetsNature Biome Tropical Jungle Sizzler First time on HumblePOLYGON Dungeon PackPOLYGON Dungeons MapPOLYGON Battle Royale PackSimple Props/Items/Icons Cartoon AssetsSimple Shop Interiors Cartoon assetsSimple People 2POLYGON Modular Fantasy Hero Characters Sizzler First time on HumblePOLYGON War PackPOLYGON War Map WWIPOLYGON Gang Warfare PackPOLYGON Nature PackPOLYGON Boss ZombiesPOLYGON Hearse KitSimple Fantasy Cartoon AssetsSimple Fantasy Interiors Cartoon AssetsSimple Apocalypse Interiors Cartoon AssetsSimple Racer Cartoon Assets$10 Discount in the Synty StoreYou can learn more aboutthe Best of Synty POLYGON Game Dev Assets #3 RemixHumble Bundle in thevideobelow. When using links on this page, GFS earns a commission at no cost to you (and thanks so much if you do!).
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    Dagor Engine vs Unreal Engine
    Today we are going to look at a direct performance/rendering comparison of the Dagor Engine vs Unreal Engine 5. The Dagor Engine was open sourced in 2023 and is the long running game engine powering the popular hit game War Thunder, as well as a dozen other titles, IL-2 Sturmovik: Birds of Prey being perhaps the most famous of the other titles. Dagor Engine creator Gaijin Interactive just released a new demo of Dagor Engine, but also went as far as to implement mostly the same demo using Unreal Engine 5 to directly compare the capabilities and performance of the two engines.Details from the Gaijin blog:Gaijin Entertainment is thrilled to release the full code of one of Dagor Engine multiplayer frameworks, under permissive license along with the art-sources of one of the multiplayer samples. Weve also published a set of two demos showing how the same map made for one of Gaijins unannounced games works on Dagor Engine and Unreal Engine 5, a platform renowned for its cutting-edge graphics and features.This initiative follows our decision to release the Dagor Engine as Free and Open Source Software (FOSS) that happened a year ago.At first we asked our partners from Hooks Creative Studio to create a FPS map inspired by the iconic maps of the past. This map was built by them from scratch using Megascans and modern photogrammetry assets on Unreal Engine 5. Our team then ported this map into Dagor Engine for our unannounced new game. Since we have it already implemented in UE, we can use it for comparison and as an internal validation of our technology and we decided to share both versions with the game development enthusiasts.As for now, there was no additional authoring (such as specular probes, occluders, portals, etc) made for performance optimizations or enhanced visuals with utilization of some of those, performance can be improved even further we intentionally mostly used automated exporting steps except for terrain, which is so different between engines that we had to reimplement it and some decals or object placement which was adjusted by purely subjective preferences..Our results suggest that Dagor runs the map faster, delivering equal or arguably (pure subjectively) superior visual fidelity. This includes leveraging state-of-the-art technologies such as real-time global illumination and advanced anti-aliasing. No vendor-specific performance-enhancing techniques, such as DLSS, XeSS or FSR (all of which Dagor also supports) are being used, and Dagor demo (unlike UE one) operates in native resolution in most configurations, aiming to demonstrate the engines raw power and vendor-agnostic efficiency.We understand this isnt a perfectly fair apples-to-apples comparison, as the Unreal Engine version could likely be further optimized by experienced developers. Nevertheless, we hope this public release of both demos will inspire the community to explore Dagor Engines capabilities and potential. Were committed to continue proving the community with more and more tools to create and innovate.Key LinksDagor Engine vs Unreal Engine Blog PostDagor Engine GitHubYou can learn more about Dagor Engine vs Unreal Engine and see both of the demos in action in the video below.
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    EA Pledges 23 Patents and Open-Source Tech
    This week EA announced they were adding 23 patents to their accessibility patent pledge. In addition, they released a new open-source project, the IRIS Unreal Engine plugin which can be used to detect photosensitivity moments in games. This plugin is built upon the already open source IRIS library and is released under the BSD 3 open source license.Details of the new patents being pledged from Electronic Arts:Gaming isand should befor everyone.For years now, EA has strived to make gamingas inclusive as possibleand to minimize barriers between our players and our shared love for video games. And today, in this spirit and following International Day of Persons with Disabilities we have added 23 accessibility-centered patents to ourindustry-first accessibility patent pledge. Through this pledge, launched in 2021, we share our accessibility-related technology with the wider industry royalty-free, so that together we can work towards meeting the needs of our diverse gaming community at EA and beyond.These newly pledged patents cover technologies to improve speech recognition, generate more personalized speech and simplify the use of speech recognition technologies in computing and gaming devices.Among other things, these patented accessibility technologies could be used to improve the gameplay experience of players who have speech disability or who prefer or need assistance with verbally expressing themselves. They could make it possible for those players speech to be more effectively recognized and reflected in-game in a way that is representative of their age, emotion, language and speaking style.To Blanca Macazaga Zuazo, Software Designer for Player & Quality Insights (PQI) Tech at EA, one of the most exciting contributions being made today is the open sourcing ofa new EA-developed pluginfor Unreal Engine 5 that enables in-engine use of EAs photosensitivity analysis tech, IRIS, which was itself open-sourced as part of last years pledge update.After all, Blanca is one of the key developers of IRIS and its new plugin, and has made it her mission to create, improve and evolve accessibility-based technologies to allow as many players to play and have fun as possible.Details of the pledge itself:Electronic Arts (EA) promises not to enforce against any party for infringing any of the listed EA patents. A list of patents subject to this pledge can be found below, and EA may add additional patents to this pledge at a later date.EA makes this pledge legally binding, irrevocable (except as under Defensive Termination) and enforceable against EA and all subsequent patent owners of the listed patents. This pledge does not provide any warranties or assurances that the activities covered by pledged patents are free from patent or other intellectual property infringement claims by a third party.Key LinksNew Patent Pledge AnnouncementEA Patent Pledge for Increasing AccessibilityIRIS Unreal Engine Plugin GitHubEA GitHubYou can learn more about the EA patent pledge for accessibility as well as learn more about open-source projects from Electronic Arts in the video below.
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    Ovani Audio Arcade Humble Bundle Returns
    Ovani Audio Arcade Humble Bundle Returns / News / December 7, 2024 / Audio, HumbleTheAudio Arcade: The Definitive Collection of Music and Sound by Ovani Humble Bundlecontains a large collection of sound effects, game soundtrack and audio game engine plugins for Godot, Unity and Unreal Engine. If you are a fan of Ovani audio content, also be sure to check out their ongoing Black Friday Game Audio bundle here. This is a 48 hour only re-run of a bundle that happened back in June of 2024. As with most Humble Bundles it is organized into tiers:1$ TierRhythmic Music Pack Vol 2Fantasy Music Pack Vol 4Jazz Music PackRetro Sound FX Pack Vol 2Earth Sound FX PackMedieval Sound FX Pack Vol 3Mid TierChildrens Music PackSynthwave Music Pack80s Music PackPirate Music PackEastern Music PackKeys Music PackFoley: Inventory Sound FX PackAir Sound FX PackFoley: Sports Sound FX PackSteampunk Sound FX Pack Vol 2Roblox Music PluginUnreal Music PluginUnity Music PluginGodot Music Plugin$20 TierGuns Sound FX PackEnvironmental Ambience Godot PluginLo-Fi Music PackEpic Music PackHeavy Electronic Music PackEnvironmental Ambiences Sound FX Pack Vol 2Science Fiction Sound FX Pack Vol 3Electronic Music Pack Vol 5Magical Music Pack Vol 2Casual Music Pack Vol 2Ambient Music Pack Vol 5Metal Music Pack Vol 3Horror Music Pack Vol 5Simple Magic Sound FX Pack Vol 2Explosives Sound FX PackBody Horror Sound FX PackFoley: Props Sound FX PackHarvesting Sound FX PackHeavy Vehicles Sound FX PackEnvironmental Ambience Unity PluginYou can learn more about theAudio Arcade: The Definitive Collection of Music and Sound by Ovani Humble Bundlein thevideobelow. Do remember, this bundle is only available for 48 hours!
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    Unreal Engine Project Titan Giveaway
    Back in March, Epic games announced the launch of Project Titan, a 10-week collaborative game jam using Unreal Engine. Over 4,000 developers contributed to the effort and now the results have been made available completely free on Fab. It is very large though, over 80GB in size and required Unreal Engine 5.5 to use. The resulting project and assets are completely free and released on Fab under the standard marketplace license.The description of the Project Titan project from the Fab Marketplace page:In March 2024, Epic Games unveiled Project Titan, a groundbreaking global Unreal Engine 5 art jam. This initiative brought together contributors from around the world to collaboratively create a massive, open-world environment over the course of three months.Unlike traditional Unreal Engine samples, Project Titan is not solely focused on best practices. Instead, it celebrates the achievements of the participating artists while demonstrating the accessibility and collaborative potential of Unreal Engine.Designed to support a wide range of platforms, from mobile devices to high-end PCs, Project Titan features an expansive 88 km open-world map, a Mover-driven player character with diverse movement modes, and an array of plugins and world-building tools developed specifically for the art jam.Key LinksProject Titan on FabProject Titan Release BlogIf you want to learn more about Project Titan for Unreal Engine or just see the results in action saving yourself a 80GB+ download, you can check it out in action in the video below.
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    SDL 3 Hits Stable ABI Release
    SDL 3 Hits Stable ABI Release / News / December 5, 2024 / SDL, or the Simple DirectMedia Layer is one of the most popular game development frameworks, used to make hundreds of successful games (such as Angry Birds) as well as powering dozens of Valve/Source games. SDL 3 is on the horizon with a major milestone being recently hit, a stable ABI with the SDL 3.1.3 preview release.Features of SDL 3 over SDL 2:Extremely good documentation: Weve spent a ton of effort writing and revising the API reference.Example programsto get you started,running in your web browser!More consistent API naming conventions. Everything is named consistently across the API now, instead of different subsystems taking different approaches. Also, weve tended toward more descriptive names for things in SDL3.GPU API: access to modern 3D rendering and GPU compute in a cross-platform way.Dialog API: access to system file dialogs (file and folder selection UI for opening/saving).Filesystem API: simple directory management and globbing, access to topic-specific user folders.Storage API: Abstract interface to platform-specific storage.Camera API: access to webcams.Main Callbacks: optionally run your program from callbacks instead of main().Pen API: access to pens (like Wacom tablets and Apple Pencil, etc).Logical audio devices: different parts of an app can get their own unique audio device to use.Audio streams: handle buffering, converting, resampling, mixing, channel mapping, pitch, and gain. Bind to an audio device and go!Default audio devices: SDL3 will automatically manage migrating to new physical hardware as devices are plugged in, ripped out, or changed.Properties API: fast, flexible dictionaries of name/value pairs.Process API: Spawn child processes and communicate with them in various ways.Colorspace support: Surfaces and the renderer, etc, can manage multiple colorspaces.The Clipboard APIcan support any data type(SDL2 only handled text), and apps can provide data in multiple formats upon request ina provided callback.Better keyboard input, for all your keypress needs.Customizable virtual keyboardson iOS and Android.High DPI support is dramatically improved over SDL2.App metadata APIfor letting SDL report things about your app correctly (like in the About dialog on macOS, etc).Read/write thread locks, to let multiple threads access rarely-changing data in parallel.Init Stateto help with multiple threads that might need to initialize something on-demand without racing.Key LinksSDL HomepageSDL 3 Preview Release NotesGames Made Using SDL on SteamYou can learn more about the Simple DirectMedia Layer and specifically about SDL 3 in the video below. This video was sponsored by TechSmith the makers of Camtasia (which is what I use to create all of my videos). You canlearn more about Camtasia hereand use code GAMEFROMSCRATCH at checkout for 15% off.
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    A Sneak Peek At Godot 4.4
    A Sneak Peek At Godot 4.4 / News / December 4, 2024 / GodotBack in September, shortly after the release of Godot 4.3, we took a first look at Godot 4.4. Since then there have been several new features added to the upcoming Godot release in the form of Dev3, Dev4 and Dev5 releases.In the video below we take a look at several of the new features hands-on, including:Favoriting of properties in the Inspector windowPhysics based snapping for object placement in the worldThe new Game tab and the ability to inspect with objects in the running gameREPL inspection in the Evaluator tabAutomatic creation of UIDsKey LinksGodot 4.4 Dev 5 UpdateGodot 4.4 Dev 4 UpdateGodot 4.4 Dev 3 UpdateGDQuest TPS Controller Demo You can see all of the above-mentioned upcoming Godot 4.4 features in action in the video below.
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    Fab December 2024 Asset Giveaway
    It is the first Tuesday of the month and that means its time for another Unreal Engine Fab marketplace giveaway. You can get three free game development assets that can work with multiple engines and they are yours to keep free forever if purchased before the third Tuesday (Dec 17th). Two of these assets will also work in the Unity game engine and can easily be made to work in other engines such as Godot or Flax. You can see below for guides on how to convert Unreal Engine assets to other game engines.This Months free assets include:Vegetation Vol 1 Forest Automaterial Military Mercenary BanditEngine HallYou can see all of these assets in action in the video below. Also, a quick reminder to grab all of the Quixel Megascans assets if you havent already!If you are interested in getting these assets into other game engines, check out our various guides available here:
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    Ovani Sound Black Friday Audio Bundle
    Ovani Sound Black Friday Audio Bundle / News, Resources / December 3, 2024 / Audio, BundleWe mentioned the Ovani Sound Black Friday 2024 Audio Assets Bundle in our earlier Black Friday 2024 coverage (many of the sales are still ongoing) but we feel this bundle deserves a post/video of its own. Its a collection of 40 completely new (not featured in previous bundles or sales) sound effects and music packs from Ovani, as well as several plugins for Unreal Engine, Godot and Unity that make best use of Ovani assets. Ovani soundtracks are purposefully created specifically for game development with multiple levels of intensity for use in dynamic soundtracks.The contents of this bundle include:Dark Fantasy Music Pack Vol. 1Guns Sound FX Pack Vol. 2Guns Sound FX Pack Vol. 2Your Voice Actor: Rory Childs Voice Over PackUnreal Frequency Link PluginEnvironmental Ambience Unreal PluginHyper Action Music Pack Vol. 1Emergency Services Sound FX PackOrchestral Rock Music Pack Vol. 3Environmental Ambiences Sound FX Pack Vol. 3Godot Music PluginAnime Music Pack Vol. 1Casual Music Pack Vol. 4Ambient Music Pack Vol. 7Unity Music PluginElectronic Music Pack Vol. 6Heroes Music Pack Vol. 1Unreal Music PluginUI & Menus Sound FX Pack Vol. 3Villains Music Pack Vol. 1Pirate Music Pack Vol. 2Fantasy Music Pack Vol. 6Horror Music Pack Vol. 6Hollywood Action Sound FX Pack Vol. 3Simple Magic Sound FX Pack Vol. 3Jingles & Stingers Sound FX Pack Vol. 3Retro Gaming Sound FX Pack Vol. 3Explosives Sound FX Pack Vol. 2Cyberpunk Sound FX Pack Vol. 2Foley: Creatures Sound FX Pack Vol. 1Casual & Mobile Sound FX Pack Vol. 2Dark Ambient Music Pack Vol. 1Epic Music Pack Vol. 3Spy Music Pack Vol. 2Horror & Suspense Sound FX Pack Vol. 3Monsters & Creatures Sound FX Pack Vol. 2Metal Sound FX Pack Vol. 1Ice Sound FX PackMagical Music Pack Vol. 3Keys Music Pack Vol. 3Foley: Furniture Sound FX Pack Vol. 1Corporate Music Pack Vol. 1Afrobeats Music Pack Vol. 1Ethereal Music Pack Vol. 2Using links on this page (such as this one) to purchase this bundle pays GFS a small commission (and thanks so much if you do!). You can learn more about the Ovani Sounds Black Friday bundle and see how to use the soundtrack assets in the Godot game engine in the video below.
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    Rust Powered Bevy Game Engine Release 0.15
    Rust Powered Bevy Game Engine Release 0.15 / News / December 2, 2024 / Almost 5 months after the previous release the open-source Rust powered cross-platform 2D/3D data driven game engine/framework Bevy just released Bevy 0.15. Key features of this release include:Required Components: A rethink of how spawning entities works that significantly improves the Bevy user experienceEntity Picking / Selection: A modular system for selecting entities across contextsAnimation Improvements: generalized entity animation, animation masks, additive blending, and animation eventsCurves: a newCurvetrait, cyclic splines, common easing functions, color gradient curvesReflection Improvements: Function reflection, unique reflect, remote type reflectionBevy Remote Protocol (BRP): A new protocol that allows external clients (such as editors) to interact with running Bevy gamesVisibility Bitmask Ambient Occlusion (VBAO): An improved GTAO algorithm that improves ambient occlusion qualityChromatic Aberration: A new post processing effect that simulates lenses that fail to focus light to a single pointVolumetric Fog Improvements: Fog volumes that define where volumetric fog is rendered (and what form it takes), along with Point Lights and Spotlight compatibilityOrder Independent Transparency: A new opt-in transparency algorithm that improves the stability / quality of transparent objects as their distance from the camera changesImproved Text Rendering: Weve switched to Cosmic Text for our text rendering, which significantly improves our ability to render text, especially for non-Latin-based languages that require font shaping and bidirectional textGamepads as Entities: Gamepads are now represented as entities, making them much easier to interact withUI Box Shadows: Bevy UI nodes can now render configurable box shadowsKey LinksBevy HomepageBevy 0.15 Release NotesGitHub RepositoryBevy DiscordYou can learn more about the Bevy 0.15 release in the video below.
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    Get 18,000 Quixel MegaScans Assets Free Again
    Get 18,000 Quixel MegaScans Assets Free Again / News, Resources / November 30, 2024 / Assets, Free, UnrealThis news may certainly feel like deja vu since back in October Epic Games launched the Fab Marketplace replacing the Unreal Engine Marketplace, SketchFab store and Quixel Megascans with one unified store front. As part of the announcement they also made the Quixel MegaScans library free on Fab after a 1-click redemption process.In the end however, Fab does not provide 100% of the functionality that existed on Quixel Megascans. As a direct result, Epic Games announced that Megascans and Quixel bridge would be returning. Until such time as Fab offers feature parity with Quixel Megascans you will be able to use the old interface. The problem is, its technically a different library of assets than the Quixel Fab assets. The good news is, the Quixel Megascans library is also available for free and there is now a 1-click redemption process for grabbing these assets too.It is important you do this before the end of 2024 when the offer expires. Once redeemed the assets will be in your library forever. This is a separate library from the one you may have redeemed earlier on Fab, and it will not receive updates going forward. Therefore be sure to redeem the Quixel Megascans library on both Fab AND Quixel.com (or in Bridge) before Dec 31/2024!Key LinkQuixel Megascans HomeYou can learn more about the huge Quixel AAA game asset giveaway and see the entire redemption process in action in the video below.
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    Black Friday 2024 For Game Developers
    Every year we round up all the best Black Friday and Cyber Monday sales for game developers and 2024 is no exception. The follow are the best deals we located for game development software, tools and assets. AssetsUnity Asset StoreUnity have 850+ assets on sale 50% off, as well as daily Flash Deals that are 70% off. Unreal Engine/FabFab (formerly the Unreal Engine Marketplace and SketchFab marketplace) has hundreds of assets 70% off.Ovani Sound Black Friday BundleA massive collection of sound effects, music and audio game engine plugins for just $20. GameDev MarketSave up to 60% off game dev assets.Unreal to Godot ExporterGet this excellent Unreal to Godot (learn more) exporter for 20% off using code rt99t8i at checkout.Leartes Black Friday Unreal Engine BundleUse code BF60 for an additional 60% off the bundle priceLeartes Black Friday Unity Engine BundleUse code BF60 for an additional 60% off the bundle priceSynty AssetsGet Synty assets up to 70% off.3D TotalSave 20% off all items.CG TraderSave up to 70% off 3D models.Flipped NormalsSave up to 50% off on 40,000+ items.TurboSquidSave up to 50% off 3D models.HDRMaps30% off everythingKitBash3DKits and subscriptions on sale for Cyber MonthSound IdeasUp to 50% off sound effect libraries and buy 2 get the 3rd one free.Humble BundlesWhile not technically Black Friday deals, both Humble Bundle and Fanatical are running several bundles of interest to game developers.Humble Bundles:Rust Black Friday (with Bevy)Ultimate Unreal (and Unity) Sci-Fi Assets BundleAward Winning Assets for UnityLearn Unity with GameDevTVGameDev Market: Best of 2024 BundleFanatical Bundles:Build Your Own Game Development Bundle with Unreal & UnityGodot Programming eLearning BundleVarious Game Development AssetsVarious Game Development and Programming BooksSteam Autumn SaleThe annual Steam autumn sale is going on right now as well. There are several game development related applications available on discount on Steam, with the following be a random assortment of interesting programs. Be sure to check Steam for the full list of applications on sale.Aseprite 30% OffPixel FX Designer 33% Off Learn MoreSpriter Pro 35% OffPixel Over 30% Off Learn MoreSoftware3D CoatGet 3D Coat 2024 for 100 off, and 3D Coat Textura for 23 OffAbletonGet Ableton Live, upgrades and packs 25% OffAdobeSubscribe to Creative Cloud for 50% offAffinityAll Affinity Products such as Designer and Photo 50% off.AutodeskBlack Friday/Cyberweek deal still coming soonCascadeurGet 45% off CorelSave up to $210CDN on Corel programs including Corel Draw, Painter, Paintshop Pro and moreDaz3DRotating daily offers plus sales across the catalogEmberGen(Learn More)Get 30% off EmberGen Indie license using code BLACKFRIDAY at checkout.FL StudioSave up to 30% off FL Studio multiple versionsLightwave 3D63% off new licenses and upgrades to 2024 versionMari50% off individual subscriptionsMarmosetGet 20% Off Marmoset Toolbag licensesMaxon25% off Maxon One (Cinema 4D, ZBrush and moreMilo & Silo40% off with code GATHER at checkoutPlasticity20% off indie and studio licenses.RealAllusionSave up to 50% off software and assets.RizomUV30% off with code rizomuv at checkout. (Learn More)Sound ParticlesSave up to 65% off on all products. You can learn aboutSound Particles here.SteinbergSave up to 60% off all products.Toon Boom30% off all Harmony and Storyboard pro subscriptionsThe above links may contain an affiliate code that pays GFS a small commission if used (and thanks if you do).You can learn more about the Black Friday and Cyber Monday 2024 deals for game developers in thevideo(coming soon)below.
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    The Godot Virus GodLoader
    Security research firm Checkpoint Research just released a terrifying article about a new undetectable malware loader spread using the Godot game engine called GodLoader. While technically true, it is nowhere near as scary as it initially sounds. What is perhaps the most interesting takeaway is that existing anti-virus software do not detect this particular attack vector.The Godot Foundation have issued a statement on the GodLoader discovery and should set most minds at ease:Security researchers atCheck Point Researchhavepublished a reportabout GodLoader, a malware loader using Godot as its runtime to execute malicious code and infect unaware users with known malware. Based on the report, affected users thought they were downloading and executing cracks for paid software, but instead executed the malware loader.As the report states, the vulnerability is not specific to Godot. The Godot Engine is a programming system with a scripting language. It is akin to, for instance, the Python and Ruby runtimes. It is possible to write malicious programs in any programming language. We do not believe that Godot is particularly more or less suited to do so than other such programs.Users who merely have a Godot game or editor installed on their system are not specifically at risk.We encourage people to only execute software from trusted sources whether its written using Godot or any other programming system.For some more technical details:Godot does not register a file handler for.pckfiles. This means that a malicious actor always has to ship the Godot runtime (.exefile) together with a.pckfile. The user will always have to unpack the runtime together with the.pckto the same location and then execute the runtime. There is no way for a malicious actor to create a one click exploit, barring other OS-level vulnerabilities. If such an OS-level vulnerability were used then Godot would not be a particularly attractive option due to the size of the runtime.This is similar to writing malicious software in Python or Ruby, the malicious actor will have to ship apython.exeorruby.exetogether with their malicious program.Key LinksCheckpoint Research ArticleGodot StatementIn the end Godot is no different than any other tool or programming language that can run system level code, be sure you trust the code you are running before you run it! You can learn more about the Godot engine virus GodLoader in the video below. While not a big deal, it is important to realize and possibly remind people that Godot could be (and is) being used as an attack vector for spreading malware.
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    RavEngine C++ Game Engine
    RavEngine C++ Game Engine / News / November 26, 2024 / RavEngine is an open-source cross platform C++ 23 based 3D game engine for Windows, Mac, Linux, Android, iOS and more. It is considered an early alpha and should not be used in a production capacity. It is based heavily around the Entity Component System (ECS) design and has a robust collection of samples available, which is good as documentation is minimal. Features of RavEngine include:Fast Parallel ECS, with support for querying by base classMultithreaded physics simulation3D spatial audio, including room reverbation modelingAutomatic memory management handled via reference counting, no garbage collectorGPU-driven render engine that supports modern rendering APIs (Metal, DirectX 12, Vulkan)Fully-programmable GPU particle system, supporting both arbitrary meshes and billboarded spritesPhysically-based lighting modelAuthor shaders in vanilla GLSLDeclarative user interface system based on HTML and CSSSupport for SVGs in the UI and for texturesBuilt-in multiplayer networking systemFSM animation blending tree systemCompute shader mesh skinning with automatic batchingProgrammable audio effect processing systemAR/VR support via OpenXR integrationCI/CD-friendly build process powered by CMakeQuality-of-life features like automatic incremental shader compilationIntegrates with GPU debugging tools (Xcode Metal Debugger, RenderDoc, PIX, NSight)Key LinksRavEngine GitHubRavEngine SamplesHelloWorld ProjectRavEngine DevBlogYou can learn more about the C++ based open-source RavEngine in the video below.
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    The Future of Fab
    The Future of Fab / News / November 25, 2024 / Assets, Godot, Unity, UnrealFab, Epic Games new universal game development asset marketplace launched last month and its safe to say the launch wasnt 100% smooth. Fab was intended to replace the Unreal Engine marketplace, SketchFab store as well as Quixel Megascans. They already announced that Quixel Megascans return as well as the re-enabling of the Quixel Bridge application, at least until Fab proves to be a suitable replacement.Late last week Epic Games released the Fab roadmap giving us insight into features that will be coming to Fab in the future. Items on the roadmap include:Improvements to search functionalityThe ability to have sitewide salesImproved asset navigation and filtering as well as new sorting optionsParity of features between My Library and Discover as well as the ability to create collectionsImprovements to the UP Plugin for FabMajor improvements to the product pages including links to forums, changelogs, FAQs, video support and moreProduct wishlistingThe return of text reviewsImproved seller tools such as the ability to set discounts, create bundles, initiate refunds and moreFuture roadmap items include Godot and Roblox support, the FAB desktop app (assumedly the Quixel Bridge replacement), Metahuman support and moreYou can learn more about the future of the Fab marketplace and the Fab development roadmap in the video below.
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    godot-rust Rust GDExtension for Godot
    godot-rust is a GDExtension (also available as a GDNative implementation for Godot 3.x) that brings the Rust programming language to the open source Godot game engine. We first looked at godot-rust two years ago and are revisiting it because godot-rust 0.2 was just released.godot-rust is described as:Thegodot-rustproject provides bindings for theGodot game engineto theRust language.Rust is an alternative to GDScript, with different trade-offs for users. While GDScript enables fast prototyping and short feedback cycles, games of larger scale may benefit from a stronger type system, a rich library ecosystem and native performance.The Rust bindings focus on safety, despite interacting with the engine over FFI. Many APIs are designed to catch errors at compile time, while others offer runtime checks to prevent undefined behavior.We provide bindings for the two major Godot versions:gdnative Godot 3 bindings, integrating via GDNative C interface.gdext Godot 4 bindings, integrating via GDExtension C interface.Key Linksgodot-rust Homepagegodot-rust Bookgodot-rust GitHubDiscord Servergodot-rust 0.2 Release DetailsYou can learn more about godot-rust and how to get started in the video below.
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    Quixel Megascans is Back
    Exactly one month ago to this day Epic Games official launched Fab its new universal game asset marketplace merging the Unreal Engine marketplace, Sketchfab Store and Quixel Megascans. At the same time, they turned off the Quixel website and Quixel Bridge applications. The big problem here is, a number of the features that Quixel and Quixel Bridge provided were not and are not available on Fab.Thankfully today Epic Games and the Quixel team admitted the error of their ways and sent out the following email:Hi,Many of our community members were justifiably frustrated that Bridge was replaced by an alternative that did not meet their needs. We heard your feedback and decided to bring back the option to get Megascans content via Bridge and Quixel.com. This should allow you to build up your own library of Megascans in Bridge and on Quixel.com, so you can later on enjoy it via the Bridge workflows you know and love.Starting today, legacy Megascans library acquisitions are again available through Bridge and Quixel.com until December 31, 2024. Anything that you claim until the end of the year you can use immediately and continue to use after January 1, 2025. You can now claim the legacy Megascans library for free under the Epic Content License and we will offer a one-click solution to claim all the assets at once next week.Check out this forum post to get all the details. All the best,The Quixel TeamThis means that Quixel website and the Quixel Bridge application are now working again and will act as an archive of sorts for existing Quixel content. They will be releasing an updated way to acquire all legacy Quixel assets in a one click process next week. You can learn more about the details of Quixel Megascans and Quixel Bridge returning in the video below.
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    Khronos Group Launch Slang Shader Language
    The Khronos Group, the consortium managing such important projects as OpenGL, WebGPU, OpenAL and Vulkan just announced a major new imitative, the Slang shader language. Khronos Group just made the following tweet:Details from the press release:Beaverton, OR November 21, 2024 The Khronos Group, an open consortium of industry leaders in interoperability standards, has announced the launch of the new Slang Initiative. This initiative will oversee and advance the open-source Slang shading language and compiler, building on 15 years of research, development, and deployment experience. Supported by NVIDIA since 2017, Slang has been widely adopted in production projects across the industry.Slangempowers real-time graphics developers with innovative features that complement existing shading languages, including modular code development, portable deployment to multiple target APIs, and neural computation in graphics shaders. Hosting under multi-company governance at Khronos will enable and foster industry-wide collaboration to drive Slangs continued evolution.Slang is now a significant shading language option for graphics developers everywhere, as all are enabled to directly influence and participate in its ongoing development, saidNeil Trevett, president of The Khronos Group and vice president developer ecosystems, NVIDIA. Khronoss innovative Slang governance structure blends open-source development agility with the patent safeguards of open standards. Slang is freely available for any platform or API to use, including Khronos, which will leverage Slang in the Vulkan ecosystem while ensuring SPIR-V remains responsive to Slangs requirements.NVIDIA will continue its longstanding investment in Slang, which is designed to meet the needs of todays graphics developers while paving the way for the neural graphics revolution, saidNicholas Haemel, vice president of graphics and system software, NVIDIA. With Slang in open governance at Khronos, the graphics community can collaboratively advance and harness the advantages of cross-platform support, scalable graphics systems, reduced compile times, and enhanced modularity.In terms of what Slang brings to the table:Slang is designed to address the evolving needs of real-time graphics developers, especially those working with large-scale shader codebases. By supporting modular development with features like modules, interfaces, and generics, Slang simplifies shader creation and maintenance while significantly reducing compilation times.Many developers must currently rewrite shader code to run on multiple target APIs and platforms or use complex translation or recompilation toolchains. The Slang compiler directly supports multiple backend targets for portable code deployment across diverse APIs and platforms, including SPIR-V for Vulkan, HLSL for Direct3D, GLSL for OpenGL, WGSL for WebGPU, and Metal Shading Language for Apple platforms. For example,Autodeskuses Slang in theAurora path tracing rendererto enable a single-source ray tracing codebase.The Slang compiler enables ingestion of existing HLSL and GLSL shader codebases for developers who wish to incrementally migrate to Slangs modern language features. For example,Valvecompiled the entire productionSource 2HLSL codebase with Slang while modifying only 10 lines of code.Slang supportsautomatic differentiationas a first-class language feature, making it ideal for integrating neural computation into graphics shaders. Slang can automatically generate both forward- and backward-derivative propagation code for complex functions to easily make existing rendering codebases differentiable, or to use Slang as the kernel language in a PyTorch-driven machine learning framework viaslangtorch. For example, Slang is used in theSlang.D Gaussian Splatting Rasterizer, a unified platform for real-time, inverse, and differentiable rendering which can compile to rendering code for diverse platforms.Key LinksPress ReleaseSlang Project HomeSlang GitHub RepositorySlang PlaygroundYou can learn more about the Slang Shader Programming Language and about the Khronos Group announcement in the video below.
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    The Ultimate Unreal Engine Sci-Fi Asset Bundle
    There is a new Humble Bundle of interest to game developers, The Ultimate Unreal Engine Sci-Fi Asset Bundle (even though it contains 20+ assets for Unity game engine as well and could easily be exported to Godot, Blender or elsewhere, guides below). The assets are redeemed on the Fab asset store. It is organized into the following tiers:1$ TierPBR DroneAssistant DogElectric TypewritersComputer Sound FX 2.0Suburbs VOL.13 Roof Antennas (Nanite and Low Poly)Modular Pipes and VentsMid TierSci-Fi Character 01 (Shadow)PBR Customized SoldierCyberprisonerSci-Fi Character 04 (Witch)Soldier Future 02Soldier Future 01SCI-FI MERCENARY 01 (MARAUDER)Female Soldier 01 (ANACONDA)Sci-Fi Character 03 (Yakuza)MutantMissile Launcher RobotJust Whoosh 2Just Whoosh 4 1st StrikeBuildings VOL.10 Air Pipes and Vents (Nanite and Low Poly)Industrial VOL.4 Electricity, Hydro, and Water TreatmentBuildings VOL.2 Electric & Air (Nanite and Low Poly)CyberHackerBuildings VOL.6 Electrical Boxes (Nanite and Low Poly)Sci-Fi Computer Station Modular High-Poly Smart Materials30$ TierCustomized Alien SoldierSci-Fi Fruit Market NaniteJust Impacts DesignedScifi Railroad Terminal Facility (Nanite)InquisitorAstronaut SoldierSCI-FI MERCENARY 03 (HEAD-HUNTER)SCI-FI MERCENARY 02 (TITAN)Female Soldier 02 (TARANTULA)Sci-Fi Character 02 (Hunter)Sci-Fi Character 06 (Necromancer)Dystopia Mech and PilotDystopia SoldierModular Sci-Fi Base Indoor Outdoor Moon ThemeModular Sci-Fi Base IndoorSci-Fi Modular WorkStation High Poly Kit Bash Smart MaterialsModular Sci-Fi Base Indoor Outdoor Mars ThemeFlame Thrower RobotRocket Launcher RobotSci-Fi Starter Pack Modular KitBash High-Poly Smart MaterialsElectro-Mechanics ToolKit 2Dark SciFi DronesQuarantine Medical TentCity Subway TunnelIf you are interested in getting these assets into other game engines, check out our various guides available here:You can learn more about The Ultimate Unreal Engine Sci-Fi Asset Bundle and see several of the assets in action in the [VIDEO TEMPORARILY UNAVAILABLE]. Using my link helps support GFS (and thanks so much if you do!). If you have trouble with the link opening, please simply paste it into a new browser and it should work fine.
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    Fab November 2024 Asset Giveaway #2
    The Unreal Engine monthly giveaways are now bi-monthly giveaways, the second one on the third Tuesday each month. However, the number of assets given away will be lower and each giveaway will only be free for two weeks. If purchased during the free period, the assets are yours to keep forever. On the plus side, assets will be available for more game engines than just Unreal, for example this month assets also includes an asset that can be used directly in the Unity game engine.This Months free assets include:Dragon Temple (Temple, Cathedral, Temple Interior, Cathedral Interior)Ancient Constructions and PlatformsStylized Fantasy Creatures BundleIf you are interested in getting these assets into other game engines, check out our various guides available here:You can learn more about the November 2024 part two asset giveaway and see the assets in action in thevideobelow.
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    Blender 4.3 Released
    Blender 4.3 Released / News / November 19, 2024 / BlenderThe Blender Foundation just released Blender 4.3. This release is loaded with nice new features, the five best of which (IMHO) are:New windowing system with much improved user experience as well as the ability to drag of panels to new windowsGrease Pencil 3.0. A rewrite of grease pencil, with a new UI tray of all the available brushes as well as a completely new erasing system as well as grease pencil now supporting geometry nodesSculpting improvements. Like Grease Pencil, sculpting got the same UI brush panel that makes it easy to find and sort available brushes. There are also several new brushes added in this releaseNew SLIM algorithm based UV Unwrap algorithm for more even distribution of textures we cover in more detail in this video hereVulkan backend is now available as an experimental featureOf course this just scratches the surface of new features in Blender 4.3. You can read more details in the release notes.Key LinksBlender 4.3 Release NotesBlender HomepageYou can learn more about the top 5 new features mentioned above in the video below.
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    Raylib 5.5 Released
    Coming one year after the Raylib 5 release, the Raylib 5.5 release is jam packed with new features including the Raylib Project Creator we discussed earlier. Features of the Raylib 5.5 release:NEWraylib pre-configured Windows package: The new raylibportable and self-contained Windows packageforraylib 5.5, intended for nobel devs that start in programming world, comes with one big addition: support forC code building for Web platform with one-single-mouse-click!For the last 10 years, the pre-configured raylib Windows package allowed to edit simple C projects on Notepad++ and easely compile Windows executables with an automatic script; this new release adds the possibility to compile the same C projects for Web platform with a simple mouse click. This new additiongreatly simplifies C to WebAssembly project building for new users. Theraylib Windows Installerpackage can be downloaded for free fromraylib on itch.io.NEWraylib project creator tool: A brand new tool developed to help raylib users tosetup new projects in a professional way.raylib project creatorgenerates a complete project structure withmultiple build systems ready-to-useandGitHub CI/CD actions pre-configured. It only requires providing some C files and basic project parameters! The tools isfree and open-source, andit can be used online!.NEWPlatform backend supported: RGFW: Thanks to thercoreplatform-split implemented inraylib 5.0,adding new platforms backends has been greatly simplified, new backends can be added using provided template, self-contained in a single C module, completely portable. A new platform backend has been added:RGFW.RGFWis anew single-file header-only portable library(RGFW.h) intended for platform-functionality management (windowing and inputs); in this case fordesktop platforms(Windows, Linux, macOS) but also forWeb platform. It adds a new alternative to the already existingGLFWandSDLplatform backends.NEWPlatform backend version supported: SDL3: Previousraylib 5.0added support forSDL2library, andraylib 5.5not only improves SDL2 functionality, with several issues reviewed, but also adds support for the recently released big SDL update in years:SDL3. Now users canselect at compile time the desired SDL version to use, increasing the number of potential platforms supported in the future!NEWRetro-console platforms supported: Dreamcast, N64, PSP, PSVita, PS4: Thanks to the platform-split onraylib 5.0,supporting new platform backends is easier than ever!Along the raylibrlglmodule support for theOpenGL 1.1graphics API, it opened the door tomultiple homebrew retro-consoles backend implementations!Its amazing to see raylib running on +20 year old consoles likeDreamcast,PSPorPSVita, considering the hardware constraints of those platforms and provesraylib outstanding versability!Those additional platforms can be found in separate repositories and have been created by the amazing programmer Antonio Jose Ramos Marquez (@psxdev).NEWGPU Skinning support: After lots of requests for this feature, it has been finally added to raylib thanks to the contributor Daniel Holden (@orangeduck), probably the developer that has further pushed models animations with raylib, developing two amazing tools to visualize and test animations:GenoViewandBVHView. Adding GPU skinning was a tricky feature, considering it had to beavailable for all raylib supported platforms, including limited ones like Raspberry Pi with OpenGL ES 2.0, where some advance OpenGL features are not available (UBO, SSBO, Transform Feedback) but a multi-platform solution was found to make it possible. A new example,models_gpu_skinninghas been added to illustrate this new functionality. As an extra, previous existing CPU animation system has been greatly improved, multiplying performance by a factor (simplifiying required maths).NEWraymathC++ operators: After several requested for this feature, C++ math operators forVector2,Vector3,Vector4,QuaternionandMatrixhas been added toraymathas an extension to current implementation. Despite being only available for C++ because C does not support it, these operatorssimplify C++ code when doing math operations.Key LinksRaylib HomepageRayLib GithubRaylib 5.5 Release NotesRaylib Discord ServerYou can learn more about the Raylib 5.5 release in the video below. This video was sponsored by TechSmith the makers of Camtasia (which is what I use to create all of my videos). You canlearn more about Camtasia hereand use code GAMEFROMSCRATCH at checkout for 15% off.
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    Xogot Godot on iPad
    Xogot is a new project from Miguel de Icaza (the creator of Mono among other projects) building upon his work on bringing Swift to the Godot game engine. Xogot is now available for testing via TestFlight and its a VERY good implementation of the Godot game engine on iPad devices, with a user interface optimized toward mobile usage.Details from the official blog:We are now ready for folks interested in testing it and finding places where we fall short of the expectations of iPadOS users and aspiring game developers to take it for a spin and help us identify the bumps in the road.It has been almost a year since we started to explore what it would take to bring Godot to the iPad as a bonafide iPadOS application. We are now ready for folks interested in testing it and finding places where we fall short of the expectations of iPadOS users and aspiring game developers to take it for a spin and help us identify the bumps in the road.We have prepared some documents for you:Goals for the TestFlight preview and signup form.Known Issues in this ReleaseGetting Started Guide: covers how to start new projects or bring existing projects into the iPadOnce you have signed up, you can chat with us in theXogot Discord Server.You will need to have an iPad up to date with the most current version of iOS (currently iPad OS 18) to install the preview release. You can check out Xogot, Godot on iPad in action in the video below.
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    GIMP 3 Release Candidate is Here
    GIMP 3 Release Candidate is Here / News / November 14, 2024 / Applications, GraphicsGIMP, the GNU Image Manipulation Program first released Gimp v2 back in 2004. Now, 20 years later GIMP 3 is almost here with the official release candidate of GIMP 3 going live last week. GIMP is a free and open-source raster graphics application similar to Photoshop, released under the GPL v3 license. So what are the highlight new features in GIMP 3?Port to GTK3Port away from intltoolPort to meson buildRedesign API for scripts/plug-ins (API Frozen Now)Wayland support [In Progress]Space invasion non-sRGB Colors [In Progress]Multi-layer selectionLess floating selectionAutomatic layer boundary managementSupport SwatchBooker file format for palettes and gradientsLayer effects (Non-destructive)Layer effects on layer groupsUI improvementsKey LinksGIMP HomepageGIMP 3 Release CandidateGIMP Development RoadmapYou can learn more about the GIMP 3 release candidate and see it in action in the video below.
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