Gamefromscratch
Gamefromscratch
Game development news, tutorials, reviews and more.
gamefromscratch.com
1 people like this
154 Posts
2 Photos
0 Videos
0 Reviews
Recent Updates
  • Awesome Free Game Development Tools
    gamefromscratch.com
    Awesome Free Game Development Tools / News, Resources / March 27, 2025 / Applications, Free, ToolsToday we look at some of the amazing free game development tools available in 2025. We start of quickly with the most commonly used applications, then we move into perhaps more obscure but no less awesome and FREE tools available to game developers.In the video we also mention to excellent Ovani Sound bundles that are currently available Infinite Echoes and the Spring Into Development bundles. Using our links to purchase these bundles helps support GFS (and thanks so much if you do!).Better Known Free Game Development ApplicationsBlenderGodot EngineO3DEKritaGIMPAudacityTiled Map EditorLesser Known But Still Awesome GameDev Apps:PixeloramaDPaintJSGraphics GaleMaterial MakerUcupaint for BlenderMagica VoxelSculptGLLDtk Level EditorYou can learn more about all these amazing and free game development tools in the video below.
    0 Comments ·0 Shares ·1 Views
  • Overload C++ Game Engine
    gamefromscratch.com
    Overload C++ Game Engine / News / March 26, 2025 / Today we are looking at Overload, a C++ powered open-source game engine with a Lua scripting interface for game logic. Overload started life over 6 years ago as a graduate project and has since turned into a growing open-source game engine. It has a shocking number of features including a full and quite mature level editor. Even more shocking for this type of project, Overload is also pretty well documented with a solid manual and a great starter project to get you going.Features of the Overload engine include:Lua scriptingGame editorPhysically-Based Rendering (PBR)Custom shaders supportWindows game buildingProfiling toolsMaterial editorSpatial audioRigidbody physicsAnd many more to comeKey LinksOverload HomepageOverload GitHub RepositoryOverload Cargo Demo GameOverload ManualYou can learn more about the C++ powered open-source Overload game engine in the video below.
    0 Comments ·0 Shares ·6 Views
  • Fab March 2025 Free Asset Giveaway [Mar 25 Apr 8]
    gamefromscratch.com
    Fab March 2025 Free Asset Giveaway [Mar 25 Apr 8] / News / March 25, 2025 / Assets, Free, UnrealEvery other Tuesday we get anUnreal EngineFab marketplace giveaway and this Tuesday is no exception. You can get three free game development assets during the next two weeks; all of the assets work in Unreal natively as well as one asset that also works in Unity and UEFN. If you are using a different game engine or tool, we have guides below that instruct you on how to export from Unreal Engine to other engines such as Godot, Blender or Unity for example. These assets are available free from March 25th to April 8th and are yours to keep forever once purchased.This Months free assets include:If you are interested in getting these assets into other game engines, check out our various guides available here:You can see all of these assets in action in thevideobelow.
    0 Comments ·0 Shares ·30 Views
  • Godot 4.5 Dev1 Released
    gamefromscratch.com
    Godot 4.5 Dev1 Released / News / March 22, 2025 / GodotIts been absolutely ages since the last Godot game engine release, all the way back to earlier this month when Godot 4.4 came out! So that means its time to start Waiting for Godot again, specifically Godot 4.5. The good news is, they just released Godot 4.5 Dev1 and we are going to take a look at the major new features in this release.Overview of the release:Our first development snapshot for 4.5 has arrived! As is often the case following a feature-freeze, several quality PRs were finally released from the collective backlog, as merging them at the time wouldve been too much of a risk. In truth, the quantity has beensogreat that we couldve gotten away with releasing a snapshot a week ago! However, we found it worth our time to hold out and get as many contributions integrated as possible, as a way of thanking those whove been so patient in waiting for their contributions to see the light of day.A significant chunk of the changes in this release are bugfixes, the majority of which you will be see backported to 4.4 in a 4.4.1-stable release next week! As such, we encourage testing this build in order to ensure a smooth release for both versions. Granted, as thisisa pre-release, the bugfixes arent the only additions; the usual safety precautions that come with such an environment should be taken. Even though we prepare these snapshots such that theyre suitable for general testing, backups and/or version control are recommended to prevent the loss of data.Key Features of the Godot 4.5 Dev1 Release we cover in the video below:Mute game and multiple selection in the game windowNew collision system for TileMapLayersDrag and drop of resource UIDsKey LinksGodot 4.5 Dev1 Release NotesGodot Homepage
    0 Comments ·0 Shares ·82 Views
  • The Unity GDC 2025 Development Roadmap
    gamefromscratch.com
    At GDC yesterday Unity unveiled their 2025 Unity Development Roadmap, a look into what we can expect in the near future (Unity 6.1) and further ahead (Unity 6x and Unity 7). Highlight features of Unity beyond Unity 6.x include:Unity is built around a clear focus in 2025: providing you with a performant, optimized, and stable engine that helps you succeed on any platform. Whether youre a solo developer or a large studio, the Unity Engine is designed to support the unique challenges of modern game development whether thats reaching a global audience, optimizing performance, operating a live service game, or shipping on tomorrows hardware.Heres a small glimpse of what were working on bringing to you this year beyond Unity 6.1:AI assistance and asset generators Deeper integration in the Unity Editor workflows to improve productivity, more advanced code generation, and the ability to automate repetitive tasksProject Center Guided experimentation with reliable first-party and third-party tools, services, and features from the Unity ecosystem tailored to your visionSwappable physics backend Simple switching of physics engines through Project SettingsBut we arent stopping there. Were investing in several initiatives to update our Engine foundations with support for CoreCLR. We are modernizing Unitys content pipeline, unlocking a step change in iteration time. We will also preview a new animation system with improved tools and workflows, including procedural and runtime rigging for all skeletal asset types, and a new, powerful hierarchical state machine built to handle thousands of states, blend graphs and transitions. We look forward to sharing more with you as we make progress on these initiatives in the future.Key LinksUnity 2025 Development Roadmap BlogFull Unity Roadmap VideoYou can learn more about the future of the Unity game engine and quickly run through the Unity development roadmap in the video below.
    0 Comments ·0 Shares ·66 Views
  • Blender 4.4 Released
    gamefromscratch.com
    Blender 4.4 Released / News / March 18, 2025 / BlenderAlong side the long-awaited GIMP 3 release we have another open-source icon doing a major release, Blender 4.4. The Blender 4.4 release is heavily focused on improving and refining the core experience using Blender, paying old technical debt, fixing bugs and more. That isnt to say there arent new features here, like the new slotted Action system, vastly improved video editor and new sculpting brush and modeling tools.Details of the release focus from the Blender 4.4 release notes:Blender 4.4 is all about stability. During the 20242025 northern hemisphere winter, Blender developers doubled down on quality and stability in a group effort called Winter of Quality.Amount of high severity bugs since January 1st, 2025Winter ofQualityIn just a few months, developers fixedover 700reported issues, revisited old bug reports, and addressed unreported problems.Alongside bug fixes, Winter of Quality also included tackling technical debt and improving documentation.Key LinksBlender 4.4 Release NotesWinter of Quality Blog PostBlender HomepageYou can learn more about the Blender 4.4 release in the video below.
    0 Comments ·0 Shares ·86 Views
  • GIMP 3 Released
    gamefromscratch.com
    GIMP 3 Released / Uncategorized / March 18, 2025 Over 20 years since the release of GIMP 2 and 7 years after the GIMP 3 fork began, GIMP or GNU Image Manipulation Program 3 has been released. This free and open-source application is available for Windows, Mac and Linux.Highlight Features of GIMP 3:Need to tweak a filter you applied hours ago? New inGIMP3.0 is non-destructive editing for most commonly-used filters. See the changes in real time with on-canvaspreview.Exchange files with more applications, includingBC7DDSfiles as well as betterPSDexport and many newformats.Dont know how big to make your drawing? Simply set your paint tool to expand layers automatically asneeded.Making pro-quality text got easier, too. Style your text, apply outlines, shadows, bevels, and more, and you can still edit your text, change font and size, and even tweak the stylesettings.Organizing your layers has become much easier with the ability to select multiple items at once, move them or transform them alltogether!Color Management was again improved, as our long-term project to makeGIMPan advanced image editor for allusages.Updated graphical toolkit (GTK3) for modern desktopusage.New Wilberlogo!Key LinksGIMP 3 AnnouncementGIMP 3 Release NotesGIMP HomepageYou can learn more about the GIMP 3 release in the video below.
    0 Comments ·0 Shares ·92 Views
  • Roblox Announced Cube 3D GenAI System
    gamefromscratch.com
    At GDC 2025, Roblox have just announced the upcoming release of Roblox Cube, a genAI model for generating 3D meshes. In addition to be integrated into Roblox Studio, it is also available as Cube 3D Foundational Model, an open source implementation.Details of Roblox Cube 3D:We are releasing our Cube 3D foundational model for generative AI.We are also open-sourcing a version of the Cube 3D foundational model.The beta version of Cube 3D mesh generationin Roblox Studio and as an in-experience Lua APIwill be available this week.Last fall, weannouncedan ambitious project to build an open-source 3D foundational model to create 3D objects and scenes on Roblox. This week, we are open-sourcing the first release for this model to make it available for use by anyone on or off the Roblox platform. Weve named this model Cube 3D. We are also launching the first of its capabilities, with the beta launch of our mesh generation API. Cube will underpin many of the AI tools well develop in the years to come, including highly complex scene-generation tools. It will ultimately be a multimodal model, trained on text, images, video, and other types of inputand will integrate with our existing AI creation tools.Cube 3D generates 3D models and environments directly from text and, in the future, image inputs. Today, state-of-the-art 3D generation uses images and a reconstruction approach to build 3D objects. This is a good option when there isnt sufficient 3D training data. However, thanks to the nature of our platform, we train on native 3D data. The generated object is fully compatible with game engines today and can be extended to make objects functional.The difference here is similar to a racetrack movie set. On TV, you might see what looks like a fully functional racetrack, with stands, garages, and a victory lane. But if you were to walk around on that set, youd quickly realize that the structures were actually flat. Building a truly immersive 3D world requires complete, functional structures, with garages you can drive into, stands you can sit in, and a victory lane with a functional podium.To achieve this, weve taken inspiration from state-of-the-art models trained on text tokens (or sets of characters) so they can predict the next token to form a sentence. Our innovation builds on the same core idea. Weve built the ability to tokenize 3D objects and understand shapes as tokens and trained Cube 3D to predict the next shape token to build a complete 3D object. When we extend this to full scene generation, Cube 3D then predicts the layout and recursively predicts the shape to complete that layout.Anyone can fine-tune, develop plug-ins for, or train Cube 3D on their own data to suit their needs. We believe that AI tools should be built on openness and transparency, which is why we are a committed partner in the open-source AI community. We released one of ourAI safety modelsbecause we feel strongly that sharing advancements in AI safety helps the entire industry accelerate innovation and technical advancements. For this reason, we also helped foundROOST, a new nonprofit dedicated to tackling important areas in digital safety with open-source safety tools. In open-sourcing Cube 3D, our goal is to enable researchers, developers, and the broader AI community to learn, augment, and advance 3D generation industry-wide.Key LinksRoblox Cube AnnouncementWhile not available yet, it should become available in the coming days as the release is described as available later this week. You can learn more about Roblox 3D GenAI Cube in the video below.
    0 Comments ·0 Shares ·89 Views
  • Legendary Game Dev Environments Humble Bundle
    gamefromscratch.com
    There is new Humble Bundle of interest to game developers, the Legendary Game Dev Environments bundle. It contains a huge collection of 3D game environments (and some characters) for Unreal Engine and Unity (although you can export to other engines using the guides below). There is also a huge collection of 5 bundles from Leartes on Gumroad for Unreal Engine, Unity and the Godot game engine.The Legendary Game Dev Environments bundle is organized into the following tiers:1$ TierStylized Fantasy EnvironmentStatueDemonic Assets Pack / 23 MeshDesert RuinsEgyptian Statues PackSteampunk Character / Lady Seraphina CogsworthVFX Dust (Unreal Engine)Cosmos 50% Discount CodeMid TierRamen Restaurant EnvironmentPoseidon StatuesRinos Diner EnvironmentTraces of TimeStylized Lowpoly Cyberpunk CityRoman Street EnvironmentStylized Viking HutStylized Desert HouseSourwood TreesArt Deco FridgeVegetation PackTrashbinSteampunk Character / Felix Rust AbernathyDriveable / Animated Retro Cyberpunk Hover Taxi (Unreal Engine)Military Truck Rigged/BP Controllable (Unreal Engine)VFX Smoke (Unreal Engine)35$ Tier1950s NYC Environment MegapackFantasy Castle EnvironmentPost-Apo American Diner EnvironmentRetro Police Station EnvironmentStylized Paradise Gardens ( w Paradises / Characters and Modular Environment )Cosmos 1 month subscriptionPost Apo Coffee ShopMayan RuinsMedieval Village Alley EnvironmentAbandoned Subway Station in Berlin1970s New York City AlleyFuture Slums AbandonedItalian Alley EnvironmentOne Two EnvironmentThe Newsroom EnvironmentBandit Valley VillageStylized CountrysideDwarven Dungeons EnvironmentStylized China TownStylized Lost CaveStylized Solarpunk CityStylized Italian TownStylized Azure HillsideJacaranda Tree 01Paper MillVFX Blood (Unreal Engine)Steampunk hero Character / Professor Alaric GearthartAlthough a bundle may be for a specific game engine, it is possible to transfer assets to other game engines using the guides below.You can learn more about the Legendary Game Dev Environments bundle in the video below. Using links on this page helps support GFS (and thanks so much if you do!).
    0 Comments ·0 Shares ·88 Views
  • Noesis Studio Beta Released
    gamefromscratch.com
    Noesis Studio Beta Released / News / March 13, 2025 / Noesis, the creators of the Noesis GUI (learn more here) have just released a completely new and free game UI design application called Noesis GUI Studio. This application replaces Microsoft Expressions Blend and provides all of the functionality to design and implement stunning and fully functional game UIs.Key features of Noesis GUI Studio include:NO-CODE IMPLEMENTATIONEmpower Designers and Developers alike to create engine-ready interfaces using our intuitive next-generation visual editor. No coding required.WHAT YOU SEE IS WHAT YOU GETExperience an unrivaled, pixel-exact view of your interfaces in their final user-facing form. In connected mode seamlessly integrate engine-encapsulated content, such as data, materials, or 3D assets, directly within Studio.POETRY IN MOTIONFrom the smallest element, to the most complex screen, breathe life into Noesis interfaces using an intuitive built-in timeline. With an expansive interpolation library and the ability to leverage bindings within motion sequences, take animations to the next level in Studio.DESIGN-TIME DATARapidly create, deploy, and test fully-functional interfaces without extensive coding. A shared data context between Studio and your engine allows high levels of flexibility whilst reducing technical debt.HOT RELOADINGRun your product and Noesis Studio in parallel. Any changes made within Studio are immediately reflected in the engine in perfect fidelity, all without losing the currently-active user state.MODULAR ARCHITECTUREComplete extensibility is at your disposal. You have the power to define and customize your own controls, converters, and actions, all of which are accessible and editable. Introduce new texture formats or even replace the entire renderer, the flexibility is in your hands.Key LinksNoesis Studio Homepage and Download LinkNoesis GUI HomeYou can learn more about the brand new Noesis Studio beta and see it in action in the sponsored video below.
    0 Comments ·0 Shares ·68 Views
  • RPG Maker Beyond Expectations Bundle
    gamefromscratch.com
    There is a new bundle of interest to game developers, the RPG Maker Beyond Expectations Bundle. This bundle contains a collection of Gotcha Gotcha Games game engines including RPG Maker MV, Pixel Game Maker and for the first time in a bundle, the Unity version of GameMaker, RPG Maker Unite. This bundle goes along with the 2025 RPG Maker Game Jam that is on now.The bundle is organized into the following tiers:1$ TierRPG MAKER VX Ace5$ TierPixel Game Maker MVPixel Game Maker MV Weapon assets (100 varieties) and Dot Robot SetPixel Game Maker MV 2D Side-scroller Shooting Game Sample ProjectPixel Game Maker MV Cardgame Sample10$ TierRPG MAKER UNITERPG Maker Unite Add-on 3D DungeonSingle-picture map collection of materials1Default Character Facial Expression Assets120$ TierRPG MAKER MVRPG MAKER MV SAKANRPG MAKER MV MADORPG MAKER MV GENEDefault Character Facial Expression Assets2Default Character Facial Expression Assets3Single-picture map collection of materials2 Samurai town HINOMOTOSingle-picture map collection of materials3 Southern sea solitary island GOBASingle-picture map collection of materials4 Frontline defense base ORADYou can learn more about the RPG Maker Beyond Expectations Bundle in the video below. Using links on this page help support GFS (and thanks so much if you do!)
    0 Comments ·0 Shares ·107 Views
  • Fab March 2025 Free Asset Giveaway [Mar 11-Mar 25]
    gamefromscratch.com
    Fab March 2025 Free Asset Giveaway [Mar 11-Mar 25] / News / March 11, 2025 / Assets, Free, UnrealEvery other Tuesday we get anUnreal EngineFab marketplace giveaway and this Tuesday is no exception. You can get three free game development assets during the next two weeks, all of the assets work in Unreal natively. If you are using a different game engine or tool we have guides below that instruct you on how to export from Unreal Engine to other engines such as Godot, Blender or Unity for example. These assets are available free from March 11th to March 25th and are yours to keep forever once purchased.This Months free assets include:You can see all of these assets in action in thevideobelow.If you are interested in getting these assets into other game engines, check out our various guides available here:
    0 Comments ·0 Shares ·95 Views
  • Godot 4.4 Gets Jiggle Physics
    gamefromscratch.com
    Godot 4.4 Gets Jiggle Physics / News, Tutorials / March 10, 2025 / Godot, TutorialGodot 4.4 was just released, a release I referred to as my favorite release yet. Among the many new features of Godot 4.4 is the addition of what is known colloquially as jiggle physics. In practical terms its the ability to take a chain of bones in a Skeleton3D and make them wiggle. This is implemented using the new SpringBoneSimulator3D node.To create jiggle physics in Godot 4.4, first you need a 3D object with a Skeleton3D applied with several bones. Then add a SpringBoneSimulator3D node as a child of the Skeleton3D node like so:With the SpringBoneSimulator3D node selected, in the Inspector click add element.Now expand out the Settings and select the Root Bone and End Bone from the skeleton. These two values represent the start and end point of the bone chain that will be wiggled.And presto jiggle physics. There are of course several settings you can use to control the way the bones wiggle controlling aspects such as gravity, drag, radius and stiffness. You can also keyframe all of the values over time as part of your animation. You can additionally apply multiple SpringBoneSimulator3D nodes to a single skeleton.Key LinksGodot 4.4 ReleaseSpringBoneSimulator GItHub Project PageGodot POLYGON BundleGodot Supernova Bundle (Use Code SN80 for MASSIVE savings)Best of Synty #4 Humble BundleYou can learn more about jiggle physics in Godot 4.4 using the SpringBoneSimulator3D node in the video below. Using other links on this page helps support GFS (and thanks so much if you do!).
    0 Comments ·0 Shares ·114 Views
  • Five New 3D Asset Bundles Unreal Unity and Godot
    gamefromscratch.com
    Each Supernova bundle contains 20 30 assets, as well as training materials and discounts. The most important part is to apply the code SN80 at checkout for a futher 160USD discount! This brings the overall USD price of the bundle to $40.The mega sale is time-limited. This product will be hidden after March 21, 2025Hypernova BundlesUnity HyperbundleUnreal HyperbundleThe mega sale is time-limited. This product will be hidden after March 21, 2025Each Hypernova bundle contains 10 assets, plus discount codes. Use the code HN80 at checkout to reduce the price by 80USD, bringing the overall bundle price down to $20USD.This Bundle grants a Studio License. This plan is suitable for studios or independent developers generating up to $2 million in annual revenue or with 2-11 employees. The Studio Plan grants a Studio License, which accommodates the broader needs of a small to medium studio.Although a bundle may be for a specific game engine, it is possible to transfer assets to other game engines using the guides below. You can learn more about the FIVE! different asset bundles on Gumroad and see one asset in each Godot, Unity and Unreal Engine in action in the video below. Using links on this channel helps support GFS (and thanks so much if you do!).
    0 Comments ·0 Shares ·127 Views
  • Godot Major XR Updates
    gamefromscratch.com
    Following on the heels of the Godot 4.4 release we have another update for Godot, specifically the Godot XR February update. The key part of this update is the addition of the Meta Toolkit Extension maintained by W4 Games and sponsored by Meta.Details of the Meta Toolkit:We are pleased to announce the release of theGodot Meta Toolkit, a GDExtension plugin that exposes MetasPlatform SDKand provides other tools to simplify and accelerate XR development on Metas platform.The project is Open Source (MIT license) and maintained byW4 Gameswith sponsorship from Meta. Contributions from the community are welcome! You can download version 1.0.2from GitHubor theAsset Library.Lets take a look at the features available in this release!Platform SDKThe Platform SDK allows developers to access features of Metas store and online services, including:User profiles (including authentication and checking entitlement)In-App Purchases (IAP)Downloadable Content (DLC)Friends, Parties, and Group PresenceAchievementsLeaderboards and much more!Support of the Platform SDK in the Godot Meta Toolkit is done using code generation, which automatically generates the Godot classes by processing thePlatform SDKs official C headers. This approach simplifies keeping the Godot Meta Toolkit up-to-date with the latest updates to the Platform SDK, and provides Godot APIs that match the Platform SDKs C, Unity, and Unreal APIs.Key LinksGodot XR February 2025 UpdateGodot Meta ToolkitGodot POLYGON Asset Humble BundleYou can learn more about the Godot game engine XR updates and about the Godot Meta Toolkit extension in the video below.
    0 Comments ·0 Shares ·93 Views
  • POLYGON Best of Synty GameDev Assets #4 Humble Bundle
    gamefromscratch.com
    There is a new Humble Bundle of interest for game developers, the POLYGON Best of Synty GameDev Assets #4 Humble Bundle. The bundle contains assets for both Unreal Engine and Unity (and raw forms, so usable in Godot, Flax, O3DE, etc) in a low polygon style. It is organized into the following tiers:1$ TierPOLYGON Particle FX PackPOLYGON WerewolfSimple OfficeMid TierPOLYGON Dog PackANIMATION Base LocomotionPOLYGON Construction PackSimple People 3Simple TemplesSimple Port30$ TierPOLYGON Dungeon RealmsPOLYGON Kids PackINTERFACE Sci-Fi Soldier HUDPOLYGON Meadow Forest Nature BiomeSimple SpaceSimple Space InteriorsSimple AirportSimple Space Characters$10 VoucherYou can learn more about the POLYGON Best of Synty GameDev Assets #4 Humble Bundle in the video below. Using links on this page help support GFS (and thanks so much if you do!). If you have trouble with the link, try opening it in a new tab and it should work fine.
    0 Comments ·0 Shares ·115 Views
  • JavaScript/TypeScript Game Engines in 2025
    gamefromscratch.com
    Skip to contentJavaScript/TypeScript Game Engines in 2025 / Uncategorized / March 6, 2025 Today we have compiled a list of the best JavaScript (and TypeScript) game engines and game frameworks (and a few miscellaneous game development options) for game development in 2025. This is the third in a series of posts exploring the game engine options available for the most popular programming languages. We have aPython Game Engine resource here, Lua Game Engines here, Haxe Game Engines here and aC/C++ Game Engine resource here, with guides for other programming languages in the works.3DWonderland https://wonderlandengine.com/Cocos Creator https://www.cocos.com/en/creator [Learn More]Blend4Web https://www.blend4web.com/en/Verge 3D https://www.soft8soft.com/verge3d/ThreeJS https://threejs.org/A Frame https://aframe.io/Godot JS https://github.com/godotjs/GodotJS [Other Godot Languages]PlayCanvas https://playcanvas.com/ [Learn More]BabylonJS https://www.babylonjs.com/CopperCube https://www.ambiera.com/coppercube/ [Learn More]2DPhaser Framework https://phaser.io/MelonJS https://melonjs.org/GDevelop https://gdevelop.io/Construct 3 https://www.construct.net/enExcaliburJS https://excaliburjs.com/RPG Maker MV https://www.rpgmakerweb.com/products/rpg-maker-mvMicroStudio https://microstudio.dev/Microsoft MakeCode Arcade https://arcade.makecode.com/ [Learn More]KAPLAY https://github.com/kaplayjs/kaplayStageJS https://github.com/piqnt/stage.jsMISCPixiJS https://pixijs.com/Matter 2D Physics Engine https://github.com/liabru/matter-jsAmmo Physics https://github.com/kripken/ammo.js/You can learn more about all of the above JavaScript/TypeScript based game engines, frameworks and bindings in thevideobelow.Post navigation Previous Post GameDev Archives GameDev ArchivesSelect Month March 2025 (3) February 2025 (22) January 2025 (17) December 2024 (29) November 2024 (25) October 2024 (26) September 2024 (22) August 2024 (14) July 2024 (20) June 2024 (20) May 2024 (21) April 2024 (23) March 2024 (30) February 2024 (23) January 2024 (17) December 2023 (18) November 2023 (17) October 2023 (30) September 2023 (30) August 2023 (13) July 2023 (17) June 2023 (20) May 2023 (24) April 2023 (20) March 2023 (25) February 2023 (22) January 2023 (19) December 2022 (15) November 2022 (25) October 2022 (18) September 2022 (19) August 2022 (18) July 2022 (13) June 2022 (22) May 2022 (23) April 2022 (28) March 2022 (29) February 2022 (21) January 2022 (21) December 2021 (18) November 2021 (26) October 2021 (22) September 2021 (21) August 2021 (23) July 2021 (24) June 2021 (23) May 2021 (24) April 2021 (28) March 2021 (35) February 2021 (26) January 2021 (28) December 2020 (33) November 2020 (38) October 2020 (34) September 2020 (38) August 2020 (30) July 2020 (33) June 2020 (34) May 2020 (27) April 2020 (34) March 2020 (31) February 2020 (26) January 2020 (22) December 2019 (20) November 2019 (23) October 2019 (34) September 2019 (30) August 2019 (17) July 2019 (25) June 2019 (22) May 2019 (26) April 2019 (21) March 2019 (28) February 2019 (24) January 2019 (27) December 2018 (14) November 2018 (19) October 2018 (22) September 2018 (23) August 2018 (23) July 2018 (30) June 2018 (32) May 2018 (33) April 2018 (21) March 2018 (29) February 2018 (16) January 2018 (18) December 2017 (15) November 2017 (15) October 2017 (15) September 2017 (20) August 2017 (12) July 2017 (15) June 2017 (25) May 2017 (20) April 2017 (16) March 2017 (30) February 2017 (31) January 2017 (24) December 2016 (32) November 2016 (42) October 2016 (27) September 2016 (34) August 2016 (32) July 2016 (35) June 2016 (37) May 2016 (48) April 2016 (83) March 2016 (56) February 2016 (43) January 2016 (54) December 2015 (44) November 2015 (49) October 2015 (17) September 2015 (13) August 2015 (13) July 2015 (17) June 2015 (27) May 2015 (20) April 2015 (15) March 2015 (18) February 2015 (9) January 2015 (11) December 2014 (17) November 2014 (22) October 2014 (47) September 2014 (9) August 2014 (5) July 2014 (14) June 2014 (17) May 2014 (12) April 2014 (13) March 2014 (18) February 2014 (13) January 2014 (15) December 2013 (6) November 2013 (8) October 2013 (8) September 2013 (21) August 2013 (13) July 2013 (16) June 2013 (17) May 2013 (13) April 2013 (21) March 2013 (18) February 2013 (13) January 2013 (13) December 2012 (15) November 2012 (22) October 2012 (24) September 2012 (24) August 2012 (41) July 2012 (16) June 2012 (32) May 2012 (28) April 2012 (19) March 2012 (12) February 2012 (18) January 2012 (11) December 2011 (12) November 2011 (13) October 2011 (22) September 2011 (7) August 2011 (11) July 2011 (5) June 2011 (7) May 2011 (16) April 2011 (10) January 1970 (1)
    0 Comments ·0 Shares ·117 Views
  • Warp Developer Terminal Now on Windows
    gamefromscratch.com
    Warp is a very powerful terminal aimed at developers. Early on it was only available on MacOS, then Linux support and finally last week, Windows support was added as well. Warp is a blazing fast terminal, using 3D acceleration for rendering, with tightly integrated AI assistant features.Details of the Warp on Windows release:Today, Warps AI-powered terminal is available on Windows. With this release, Warps agentic, modern, and collaborative experience is available to users of all major operating systems.Supported shells:Powershell, WSL, Git BashSupported architectures:x64, ARM64Bonus AI:Use Warp on Windows before March 26, 2025 to unlock 2x AI credits for your first monthWindows support has been our number one request over the last year, and were beyond excited to be joining the Windows Developer ecosystem. Whether youve never heard of Warp before or have been waiting patiently for this release, we cant wait to hear what you think.The core Warp experience is nearly identical on Windows as it is on Mac and Linux. The app is entirely written in Rust and rendered directly on the GPU for speed and performance. As on other operating systems, Warps login is completely optional though some AI and collaboration features are limited to logged in users. Most importantly, weve made sure that all the key features that make Warp more than just a terminaljust work.Warp has a free tier available with the following pricing for commercial tiers:Key LinksWarp HomepageWarp On Windows AnnouncementYou can learn more about the developer focused Warp terminal in the video below.
    0 Comments ·0 Shares ·102 Views
  • Godot 4.4 Released
    gamefromscratch.com
    Godot 4.4 Released / News / March 3, 2025 / Godot, ReleaseComing just over a half a year after the release of Godot 4.3 the Godot Foundation have just released Godot 4.4. Absolutely jam packed with new feature including several quality of life features, this may in fact be my favourite Godot Engine released yet.Highlight features of Godot 4.4 include:Ability to pin favourites in the InspectorBuilt in PIP preview of the selected cameraJolt physics included out of the box (no longer an extension)Meta rendering backend for MacOSTyped Dictionary support in GDScriptNew Game window for interesting directly with your game while its runningPhysics based 3D object snapping in the editorMove from Mono to .NET for C# support, as well as more Android platforms supported with C#Ability to run the Godot editor directly in VR On Oculus devicesIJiggle physics, and much much moreKey LinksGodot 4.4 Release NotesGodot HomepageGodot Bundle Assets used in VideoYou can learn more about the Godot 4.4 release and see several of the new features in action in the video below.
    0 Comments ·0 Shares ·98 Views
  • EA Release Command & Conquer Series Source Code
    gamefromscratch.com
    EA have just released the source code for several games in the Command & Conquer series ( Command & Conquer (Tiberian Dawn), Red Alert, C&C Renegade, and C&C Generals and Zero Hour ) under the GPL v3 license. They also added Steam Workshop support to several titles in the C&C series. This is a different code-base than the 2020 release that went alongside the Steam release of Command & Conquer Remastered.Details from PC Gamer:EAs announced that its releasing the source code for a bunch of old C&C games andheres the bit where I, as a man who enjoys modding but is also very lazy, gets excitedadding Steam Workshop support to a few more.The games getting a source code release areCommand & Conquer (Tiberian Dawn), Red Alert, C&C Renegade, and C&C Generals and Zero Hour. Theyre being released under the GPL license, meaning folks can mix, match, and redistribute them to their hearts content without EA lawyers smashing down the door. You can find them all onEAs Github page.As for the Steam Workshop? Thats getting switched on forC&C Renegade, C&C Generals and Zero Hour, C&C 3 Tiberium Wars and Kanes Wrath, and C&C 4 Tiberium Twilight(they cant all be winners). EAs also gone and updated all the Mission Editor and World Builder tools so you can publish maps directly to the Steam Workshop.Plus, its putting out a modding support pack that contains the source Xml, Schema, Script, Shader and Map files for all the games that use the SAGE engine. I lack the useful skills to know what that really means for the modding scene, but I look forward to reaping the benefits down the line.Key LinksEA GitHub RepositoriesC&C Remaster Sale on SteamOther previously released commercial game source projects include:Team Fortress 2Rogue LegacyDecent 3Amnesia Dark DescentMeridian 59OvergrowthStar Ruler 2You can learn more about EA releasing the source code to the Command & Conquer series and more in the video below.
    0 Comments ·0 Shares ·145 Views
  • Becoming a C# and Unity Game Developer Humble Bundle
    gamefromscratch.com
    The Becoming a C# and Unity Game Developer Humble Bundle is a collection of Unity engine related video courses from Packt. The courses are redeemed as a single key on the Packt website. The bundle is organized into the following tiers:1$ TierHow to CODE in UnityMaster C# Scripting for Unity Game Development in Just 30 DaysIntro to Unity Game Development Made EasyMid TierEffective Game Design Patterns Unity 6 CompatibleAdvanced Game AI Systems with Behaviour Trees Unity 6 CompatibleMaster Inventory System Creation Unity 6 & Blender FundamentalsMaster Unity Android Game Development in 30 DaysMaster Unity Game Development in 30 Days 25+ Game Projects18$ TierBuild an Endless Runner Game in 3D Unity 6 CompatibleTower Defense Game Development Unity 6 and Blender CompatibleCreate Minecraft-Inspired Voxel Worlds Unity 6 CompatibleProcedural Maze Building Unity 6 and Blender CompatibleGame Math Foundations Unity 6 CompatibleUnity Game Creation Bootcamp Unity 6 CompatibleMastering 3D Pathfinding with OctreeAI Game Development Essentials for Beginners Unity 6 IntegrationFrom Zero to Unity Shader Developer Unity 6 CompatibleYou can learn more about the Becoming a C# and Unity Game Developer Humble Bundle in the video below. Using links on this page help support GFS (and thanks so much if you do!). If you have trouble opening the link, please paste it into a new tab and it should work just fine.
    0 Comments ·0 Shares ·113 Views
  • Beehave Behavior Trees for Godot
    gamefromscratch.com
    Beehave Behavior Trees for Godot / Uncategorized / February 27, 2025 Today we are looking at BeeHave, and addon for the Godot game engine (Godot 3 and 4 versions exist) that implement behavior trees in Godot. Behavior trees are commonly used for visually representing and designing AI behavior, which often makes it easier to reuse. Beehave provides this functionality using Godots traditional node-based approach. Additionally it provides tools such as a visualizer and profiler for debugging and optimizing your generated behavior trees. The project is open source under the MIT license and is implemented using the GDScript language.Beehave is described as:Beehaveis a powerful addon for Godot Engine that enables you to create robust AI systems using behavior trees.With Beehave, you can easily design complex NPC behaviors, build challenging boss battles, and create other advanced setups with ease.Using behavior trees, Beehave makes it simple to create highly adaptive AI that responds to changes in the game world and overcomes unexpected obstacles. Whether you are a beginner or an experienced developer, Beehave is the perfect tool to take your game AI to the next level.Key LinksBeehave GitHubBeehave DocumentationBeehave Tutorial by BitbrainGodot 3.x SampleGodot 4.2 Behave Text TutorialYou can learn more about behavior trees and the Beehave plugin for the Godot game engine in the video below.
    0 Comments ·0 Shares ·140 Views
  • Godot 4 Mega POLYGON Asset Humble Bundle
    gamefromscratch.com
    The Godot 4 Mega POLYGON Asset Humble Bundle is now live. It is a collection of low polygon 3D assets from Animpic Studio all exported to work in the Godot 4+ game engine. The bundle is organized into tiers and whichever tier you buy you get a large zip file containing all of the associated assets. Note when this bundle first launched a couple days ago, the download links were not working properly, which I why I have covered it later. If you purchased the bundle already, simply message support on the Animpic site and they will fix your link.The Godot 4 Mega POLYGON Asset Humble Bundle consists of the following assets:1$ TierPOLY Lite Survival Collection (GODOT)POLY Lite Survival Forest (GODOT)POLY Fantasy Village (GODOT)POLY Forest Village (GODOT)Mid TierPOLY Farm (GODOT)POLY Medieval Camp (GODOT)POLY Houses (GODOT)POLY Lite Halloween (GODOT)POLY House Appliances (GODOT)POLY Town City (GODOT)POLY Wild West (GODOT)POLY Survival Melee Weapons (GODOT)POLY Provincial City (GODOT)30$ TierPOLY Mega Survival Medical Kit (GODOT)POLY Mega Survival Tools (GODOT)POLY Mega Sci-Fi Sandbox (GODOT)POLY Mega Weapons Kit Modular (GODOT)POLY Mega Survival Kit (GODOT)POLY Mega Survival Construction Kit (GODOT)POLY Military Shooting Range (GODOT)POLY Survival Subway (GODOT)POLY Mega Survival Food (GODOT)POLY Survival Vehicles Kit (GODOT)POLY Nature Pack (GODOT)POLY Megapolis City Pack (GODOT)POLY New York City (GODOT)POLY Workshop (GODOT)You can read the Animpic assets EULA right here. You can learn more about the Godot 4 Mega POLYGON Asset Humble Bundle and see several of the assets in action in the video below. Links on this page contain a code that helps support GFS (and thanks so much if you do!). If you have trouble with the link, please paste it into a new tab and it should work just fine.
    0 Comments ·0 Shares ·137 Views
  • Fab February 2025 Free Asset Giveaway [Feb 25 Mar 11]
    gamefromscratch.com
    Fab February 2025 Free Asset Giveaway [Feb 25 Mar 11] / News / February 25, 2025 / Assets, Free, UnrealEvery other Tuesday we get anUnreal EngineFab marketplace giveaway and this Tuesday is no exception. You can get three free game development assets during the next two weeks, all of the assets work in Unreal natively (plus one for Unity). If you are using a different game engine or tool we have guides below that instruct you on how to export from Unreal Engine to other engines such as Godot, Blender or Unity for example. These assets are available free from Feb 25th to March 11th and are yours to keep forever once purchased.This Months free assets include:You can see all of these assets in action in thevideobelow.If you are interested in getting these assets into other game engines, check out our various guides available here:
    0 Comments ·0 Shares ·120 Views
  • Adobe Announce Substance Suite Price Increases
    gamefromscratch.com
    Adobe have just announced changes to the pricing of the Substance suite of texturing and rendering applications (Adobe acquired Substance Painter and Designer from Allegorithmic in 2019).Details of the price increases from the Adobe blog:Today were announcing pricing updates to both the Substance 3D Collection plan which includes Painter, Designer, Sampler, Stager, Modeler, and Substance 3D Assets and The Substance 3D Texturing plan that includes Painter, Designer, Sampler, and Substance 3D Assets. These plan updates come into effect for new subscribers on March 25, 2025, and will become effective for existing members only when your plan renews.Substance 3D Collection Substance Collection Individual pricing will increase from $49.99 to $59.99 per month and from $549.88 to $599.88 for annual pre-paid plans. Substance Collection Teams plans will increase from $99.99 to $119.99 per month, and from $1,199.88 to MSRP $1,439.88 for annual pre-paid plans. The new pricing includes unmetered access to Substance 3D Assets and reflects the continuous value delivered through regular updates and feature additions.Substance 3D Texturing Substance Texturing plans will increase from $19.99 to $24.99 per month and from $219.88 to $249.88 for annual pre-paid plans. This represents the first price adjustment for Texturing plans since 2015 and includes new unmetered access to Substance 3D Assets, reflecting significant added value for 3D texturing workflows.You can find more information about these plan updates by visiting theFAQ Pageon the Adobe Help Center.Key LinksAdobe Price Increase AnnouncementAdobe Substance SuiteSubstance on SteamYou can learn more about Adobes Substance Suite price increases in the video below.
    0 Comments ·0 Shares ·122 Views
  • Haxe Game Engines in 2025
    gamefromscratch.com
    GameFromScratch.comHaxe Game Engines in 2025Today we have compiled a list of the best Haxe game engines and game development frameworks (and a few miscellaneous game development options) for game development in 2025. This is the fourth in a series of posts exploring the game engine options available for the most popular programming languages. WeThe post Haxe Game Engines in 2025 appeared first on GameFromScratch.com.
    0 Comments ·0 Shares ·147 Views
  • Microsoft MUSE AI Ideation Game Engine
    gamefromscratch.com
    This week Microsoft (technically Microsoft Research Game Intelligence and Teachable AI Experiences teams) announced Microsoft Muse, a generative AI model designed for AI ideation. What the heck does that mean? Well, its very similar to Googles GameNGen which created a somewhat recreated version of Doom by having an AI play the game over and over again, then rendering a dynamic result based on the users input. With Microsoft MUSE they worked with Ninja Theory using their 2020 XBox game Bleeding Edge, both using gameplay footage and controller input data.As part of this process they created WHAM, the World Human Action Model as well as the WHAM Demonstrator which allows users to interface with the data model. At this point you may be asking yourself a very important question why?Today, our team is excited to be publishing our work in Nature and simultaneously releasing Muse open weights, the WHAM Demonstrator, and sample data to the community.I look forward to seeing the many ways in which the community will explore these models and build on our research. I cannot wait to see all the ways that these models and subsequent research will help shape and increase our understanding of how generative AI models of human gameplay may support gameplay ideation and pave the way for future, novel, AI-based game experiences, including the use cases that ourcolleagues at Xbox(opens in new tab)have already started to explore.One use case that Xbox head Phil Spencer (in this reveal video) suggested was gameplay preservation:You could imagine a world where, from gameplay data and video, a model could learn old games and really make them portable to any platform where these models could run, I feel thats really exciting.In a Eurogamer article, AI expert Dr Michael Cook responded accordingly:Bluntly, Cook calls Spencers comments idiotic.I mean, in a sense anything is a preservation tool, Cook writes. I could ask my friends five-year-old son to draw a crayon picture of what he thinks the ending cutscene ofFinal Fantasy 8looks like and that would still count as game preservation of a certain sort.Despite a decade of AI growth, Cook says, theres no method yet to measure what exactly an AI model has captured and what it has not. Muse is able to provide grainy gifs of one fairly simple video game based on seven years of footage, but it is not a solution for holding everything about a game or every possible outcome of what players could do.This is absolutely not a solution for game preservation, Cook concludes, citing areport by gaming archeologist Florence Smith Nicholls about the archiving of digital games. What does it mean to preserve a gameplay experience? Even if this model was a perfect replication of the original executable software, this is not the be-all and end-all of game preservation. A generative model of what game footage maybe looked like once might be a nice curio on the side of a real preservation process, but it is always going to be inferior to other ways we approach the problem.Last month,Take-Two InteractivebossStrauss Zelnick weighed in with his opinion of AI, saying that artificial intelligence is an oxymoron, theres no such thing.Key LinksMicrosoft Research Introducing MuseGoogles Similar GameNGen ProjectThe Eurogamer ArticleMore On Muse by Dr. Michael CookYou can learn more about Microsofts gameplay Ideation AI model in the video below.
    0 Comments ·0 Shares ·153 Views
  • Team Fortress 2 Source Code Released
    gamefromscratch.com
    Today as part of the Source SDK update, Valve have released the entire source code of Team Fortress 2, both client and server side. This source code is released under a non-commercial license which enables you to create from a mod to an entire game using the source code.Details of the Team Fortress 2 source release from the Team Fortress blog:Mod makers, rejoice! Weve just released a massive update to theSource SDK, adding all the Team Fortress 2 client and server game code. This update will allow content creators to build completely new games based on TF2. Were also doing a big update to all our multiplayer back-catalogue Source engine titles (TF2, DoD:S, HL2:DM, CS:S, and HLDM:S), adding 64-bit binary support, a scalable HUD/UI, prediction fixes, and a lot of other improvements!Unlike the Steam Workshop or local content mods, this SDK gives mod makers the ability to change, extend or rewrite TF2, making anything from small tweaks to complete conversions possible.The SDK is licensed to users on a non-commercial basis, meaning that any mod created using the SDK must be free, and any content in those mods must be free. TF2 mods may be published on the Steam Store, and after publication will appear as new games in the Steam game list.Players have a lot of investment in their TF2 inventories, and Steam Workshop contributors have created of a lot of that content. The majority of items in the game now are thanks to the hard work of the TF2 community. To respect that, were asking TF2 mod makers continue to respect that connection, and to not make mods that have the purpose of trying to profit off Workshop contributors efforts. Were hoping that many mods will continue to allow players access their TF2 inventory, if this makes sense for the mod.Key LinksTeam Fortress SDK Blog PostSDK Installation GuideSteam SDK Source Code on GitHubYou can learn more about the Team Fortress 2 source code release in the video below.
    0 Comments ·0 Shares ·142 Views
  • Godot Programming Language Options in 2025
    gamefromscratch.com
    GameFromScratch.comGodot Programming Language Options in 2025An update on our 2020 guide to Godot game engine programming options today we look at the up to date and under active development programming language options for Godot developers. This list is composed mostly of GDExtension based projects for adding various programming language support to the Godot game engine.The post Godot Programming Language Options in 2025 appeared first on GameFromScratch.com.
    0 Comments ·0 Shares ·157 Views
  • NESFab Programming Language
    gamefromscratch.com
    NESFab is a new programming language for a very old platform, the Nintendo Entertainment System. It provides a C-like programming language but offers closer to assembly level performance. In fact NESFab claims to be the fast compiled programming language for the NES hardware (including the 6502 processor). NESFab is an open-source GPL 3 based project.Strengths and weaknesses of NESFab from their documentation:NESFab is a statically-typed, procedural programming language for creating NES games. Designed with 8-bit limitations in mind, the language is more ergonomic to use than C, while also producing faster assembly code. Its easy to get started with, and has a useful set of libraries for making your firstor hundredthNES game.2.1. Strengths of NESFabPerformance is generally superior to C and all other compiled languages.Mapperbanks are handled automatically and scale up without fuss.Multi-byte and fixed-point arithmetic is well supported and simpler than other languages.The compiler is easily configured, without needing complex build systems.Some asset loading is built-in. There are less steps to get your ideas onto the screen.2.2. Weaknesses of NESFabNESFab code is only compatible with the NES. It cannot compile to other systems.Only a select number of cartridgemappersare supported.Although NESFab performance is good, writing assembly by hand can obviously surpass it.NESFab is not as tried-and-true as other languages. They are likely bugs and missing features.Key LinksNESFab HomepageNESFab GitHubNESFab DocumentationNES Development WikiYou can learn more about NESFab in the video below.
    0 Comments ·0 Shares ·180 Views
More Stories