• Screen Space Reflections with DDA are distorted
    gamedev.net
    Hi all,I've been looking to improve my SSR implementation from just traditionally marching in world space and projecting back to screen space.I camr across a paper entitled Efficient GPU Screen-Space Ray Tracing by Morgan Mcguire https://jcgt.org/published/0003/04/04/ which uses DDA to march in screen space and keeps track of the view-space position while doing so.I have imple
    0 Σχόλια ·0 Μοιράστηκε ·82 Views
  • Games are need satisfiers
    gamedev.net
    I felt the need to read it twice.
    0 Σχόλια ·0 Μοιράστηκε ·79 Views
  • NVIDIA Unveils Its Most Affordable Generative AI Supercomputer
    blogs.nvidia.com
    NVIDIA is taking the wraps off a new compact generative AI supercomputer, offering increased performance at a lower price with a software upgrade.The new NVIDIA Jetson Orin Nano Super Developer Kit, which fits in the palm of a hand, provides everyone from commercial AI developers to hobbyists and students, gains in generative AI capabilities and performance. And the price is now $249, down from $499.Available today, it delivers as much as a 1.7x leap in generative AI inference performance, a 70% increase in performance to 67 INT8 TOPS, and a 50% increase in memory bandwidth to 102GB/s compared with its predecessor.Whether creating LLM chatbots based on retrieval-augmented generation, building a visual AI agent, or deploying AI-based robots, the Jetson Orin Nano Super is an ideal solution to fetch.The Gift That Keeps on GivingThe software updates available to the new Jetson Orin Nano Super will also boost generative AI performance for those who already own the Jetson Orin Nano Developer Kit.Jetson Orin Nano Super is suited for those interested in developing skills in generative AI, robotics or computer vision. As the AI world is moving from task-specific models into foundation models, it also provides an accessible platform to transform ideas into reality.Powerful Performance With Super for Generative AIThe enhanced performance of the Jetson Orin Nano Super delivers gains for all popular generative AI models and transformer-based computer vision.The developer kit consists of a Jetson Orin Nano 8GB system-on-module (SoM) and a reference carrier board, providing an ideal platform for prototyping edge AI applications.The SoM features an NVIDIA Ampere architecture GPU with tensor cores and a 6-core Arm CPU, facilitating multiple concurrent AI application pipelines and high-performance inference. It can support up to four cameras, offering higher resolution and frame rates than previous versions.Extensive Generative AI Software Ecosystem and CommunityGenerative AI is evolving quickly. The NVIDIA Jetson AI lab offers immediate support for those cutting-edge models from the open-source community and provides easy-to-use tutorials. Developers can also get extensive support from the broader Jetson community and inspiration from projects created by developers.Jetson runs NVIDIA AI software including NVIDIA Isaac for robotics, NVIDIA Metropolis for vision AI and NVIDIA Holoscan for sensor processing. Development time can be reduced with NVIDIA Omniverse Replicator for synthetic data generation and NVIDIA TAO Toolkit for fine-tuning pretrained AI models from the NGC catalog.Jetson ecosystem partners offer additional AI and system software, developer tools and custom software development. They can also help with cameras and other sensors, as well as carrier boards and design services for product solutions.Boosting Jetson Orin Performance for All With Super ModeThe software updates to boost 1.7X generative AI performance will also be available to the Jetson Orin NX and Orin Nano series of systems on modules.Existing Jetson Orin Nano Developer Kit owners can upgrade the JetPack SDK to unlock boosted performance today.Learn more about Jetson Orin Nano Super Developer Kit.See notice regarding software product information.
    0 Σχόλια ·0 Μοιράστηκε ·107 Views
  • PS Blog Game of the Year 2024: The Winners
    blog.playstation.com
    The polls for the PlayStation Game of the Year 2024 awards closed last week and with the numbers crunched totalling over 1.6 million votes globally we can reveal this years top contenders across the 19 categories, as shaped solely by your choices. While four titles earned trophies per category, there were numerous games that received support from players worldwide, either through selecting from shortlists or write-in options. A thank you to those who voted, and of course, to those creators and teams whose creativity and craft has been shared and enjoyed on PlayStation consoles the world over.Before we dig into the winners, a quick reminder on the category guidelines:As with the majority of the other categories, Best Multiplayer Experience focuses on titles released in 2024. Best Ongoing Game focuses on titles that have seen new, large scale content or game-changing updates launch over this past year.Best Rerelease is categorized as titles that, in the main, feature upgraded visuals and some QoL improvements but otherwise hew close to their original launch version. This category does not include full-scale remakes of older titles. Those are eligible for Game of the Year consideration.Due to the polls closure date, some titles werent eligible for inclusion. Those titles will be eligible in next years Awards.If a title won a Platinum Trophy in a category any previous year, it wont be eligible for inclusion in the same category this year to allow other titles a chance to shine. As such Grand Theft Auto VI isnt included in The Most Anticipated Game of 2025 and Beyond category as it earned the Platinum in 2023s Awards.Congratulations to everyone who released titles this year.Best New CharacterPlatinum Trophy: Eve (Stellar Blade)Gold Trophy: Jane Harrow (Call of Duty: Black Ops 6)Silver Trophy: Emmrich Volkarin (Dragon Age: The Veilguard)Bronze Trophy: Ryoma Sakamoto (Rise of the Rnin)The Best New Character category received the highest number of write-in votes, so a shout out to amongst others Metaphor: ReFantazios Strohl, Final Fantasy XIV: Dawntrails Wuk Lamat, and Helldivers 2s General Brasch, all of whom have fans across the globe. The majority of the votes however were split between Stellar Blades Eve, Call of Duty: Black Ops 6s Jane Harrow, Dragon Age: The Veilguards Emmrich Volkarin and Rise of the Rnins Ryoma Sakamoto.Best StoryPlatinum Trophy: Silent Hill 2Gold Trophy: Final Fantasy VII RebirthSilver Trophy: Stellar BladeBronze Trophy: Call of Duty: Black Ops 6The Best Story category had strong competition this year, including new gripping narratives in Call of Duty: Black Ops 6 and Stellar Blade. Two unforgettable remakes duked it out for top position: Silent Hill 2 and Final Fantasy VII: Rebirth. The votes for number one were remarkably close.Ultimately, James Sunderlands surreal return trip to Silent Hill took the top spot. Bloober Team and Konamis remake of this PS2 classic captured the dreamlike essence of the original title while enhancing it with high-fidelity facial capture to add extra nuance to the towns troubled visitors. Well see Silent Hill 2 in our restless dreams for years.Best Graphical ShowcasePlatinum Trophy: Black Myth: WukongGold Trophy: Astro BotSilver Trophy: Final Fantasy VII RebirthBronze Trophy: Stellar BladeYou know that moment when youre playing a game and you just have to stop and say wow? 2024 has been choc-full of those thanks to a line-up of gorgeous games which have pushed the boundaries of what is possible graphically. Adventures like Stellar Blade and Final Fantasy VII Rebirth brought a realistic style to their fantastic worlds, while the bright and playful planets inhabited by Astro and his bot buddies captured the hearts (and eyes) of gamers everywhere.Perhaps one of the most memorable of those moments is the opening of Black Myth: Wukong, which sees you raising your staff in a stunning fight amidst the clouds. But thats just the beginning; the action epics towering mountains, dense forests and glistening snowfields really highlighted just how beautiful PS5s visuals can be, helping it claim this years Platinum trophy.Best Art DirectionPlatinum Trophy: Astro BotGold Trophy: Final Fantasy VII RebirthSilver Trophy: Silent Hill 2Bronze Trophy: Dragon Ball: Sparking ZeroThe games of 2024 brought top-tier artistic visions to life, from harrowing horrors to fantastical creatures. Dragon Ball: Sparking Zero captured the source material perfectly, Final Fantasy VII: Rebirth featured top-tier character and boss design, while Silent Hill 2 beautifully recaptured the moody atmosphere of the PS2 original with a fresh aesthetic.However, Team Asobis Astro Bot leaped up to claim top prize in the category. The platforming adventures Bots sport loving homages to classic game characters decked out in gear that thoughtfully distills the original character design. Each stage is a visual banger to boot, including inventive knife-juggling ghosts, traditional Japanese architecture, and outlandish sci-fi contraptions. Congrats to Team Asobi.Best Audio DesignPlatinum Trophy: Astro BotGold Trophy: Silent Hill 2Silver Trophy: Final Fantasy VII RebirthBronze Trophy: Stellar BladeThis year our ears rang with clashing metal, buzzing gadgets, and small towns creaking and moaning, breathing detailed life into the environments we played through. But it was Astro Bots all-encompassing auditory adventure that blasted it to the top spot. From Astros pitter patter adjusting to whatever terrain he crossed, to the squishes, bangs, and pows of his power suits, every level filled players ears with a galaxy of sound.Best SoundtrackPlatinum Trophy: Final Fantasy VII RebirthGold Trophy: Astro BotSilver Trophy: Stellar BladeBronze Trophy: Silent Hill 22024 featured stiff competition in the soundtrack department. Astro Bot introduced new tracks well be humming well into 2025. Silent Hill 2 brilliantly recaptured Akira Yamaokas eclectic and moody sounds, and Stellar Blades soundtrack was, well, stellar. However, Final Fantasy VII: Rebirth secures the top position for Best Soundtrack. Its no wonder, as the original PlayStation game is considered to have one of the greatest soundtracks in the history of the medium. Each track in Rebirth is stunningly fleshed out with broader instrumentation, from the soothing town of Kalm to the rousing boss battles against Sephiroth. This year, one of the best soundtracks ever only got better.Best Use of DualSensePlatinum Trophy: Astro BotGold Trophy: Stellar BladeSilver Trophy: Final Fantasy VII RebirthBronze Trophy: Silent Hill 2If youve heard the clash of Eves blade ring out from its speaker, or felt the pitter-patter of the rain in Silent Hill, you know how much more immersive the DualSense can make your games. And this year, many developers made the most of its features to make their games more terrifying, challenging and enjoyable.With Astro Bot, winner of this years Platinum trophy for use of DualSense, Team Asobi built on what they created in the past. From rolling Astro around in a LocoRoco-inspired world to clearing the path with a blow of your breath, every element of the adventure is developed with the controller in mind, adding to the enjoyment of an already joyful game.Best Accessibility FeaturesPlatinum Trophy: Astro BotGold Trophy: The Last of Us Part II RemasteredSilver Trophy: Silent Hill 2Bronze Trophy: Horizon Zero Dawn RemasteredTeam Asobi has not only crafted an epic, nostalgic adventure paying homage to PlayStations extensive 30-year history, theyve also championed accessibility by design! High contrast visuals, a streamlined, Access Controller-friendly control scheme, and truly unique implementation of haptic feedback with visual cues in tow, ensure players can explore a bevy of vibrant worlds alongside Astro.Best Multiplayer ExperiencePlatinum Trophy: Helldivers 2Gold Trophy: Call of Duty: Black Ops 6Silver Trophy: FortniteBronze Trophy: Dragon Ball: Sparking ZeroDispensing peace doesnt come easy, but the taste of liber-tea is that much sweeter when shared with a team. This year players united under the Helldivers 2 flag of democracy to fight off bots and bugs. Whether you dropped in with friends or completed mission objectives with strangers online, we salute you.Best Ongoing GamePlatinum Trophy: FortniteGold Trophy: Final Fantasy XIV OnlineSilver Trophy: Call of DutyBronze Trophy: No Mans SkyNothing lasts forever, but some games have evolved into an ever-growing ecosystem. Constant updates bringing new fierce competitions in Gran Turismo 7, rebuilding a universe from the ground up in No Mans Sky and exploring new frontiers in Final Fantasy XIV Online. With constant innovation, never-ending stories, and a whole galaxy to explore there was one game that has withstood the test of time above the rest. Fortnite. Whether its dancing with Snoop Dogg, tackling teams with the TMNT, or just hanging with your best friends and anime characters, Fortnite appeals to the imagination of us all. Add in modes like LEGO, car racing, and even an FPS, and you have a game that is greater than the sum of its parts.Best ExpansionPlatinum Trophy: Elden Ring Shadow of the ErdtreeGold Trophy: God of War Ragnark: ValhallaSilver Trophy: Final Fantasy XVI: The Rising TideBronze Trophy: Alan Wake 2: The Lake HouseWanted to explore more of Kratos history? God of War Ragnark: Valhalla delivered. Craved a new Final Fantasy XVI story? 2024 had you covered. Needed more Alan Wake in your life? Yup, got that too.There was no shortage of expansions of already fantastic games this year. God of War Ragnark: Valhalla took you to the trials of the Norse afterlife, while Alan Wake 2: The Lake House acted as an unnerving addendum to an already terrifying adventure. Meanwhile, we left the Lands Between to journey to the Land of Shadow in Elden Rings Shadow of the Erdtree expansion. Easily one of the biggest expansions of the year, it brought dozens of new enemies and bosses to face, a whole new map to explore and countless new ways to grow your Tarnisheds armoury. The sheer amount of content aside, Shadow of the Erdtree also introduced one of FromSoftwares most challenging boss fights ever, adding a delicious and deadly cherry on top of an incredible adventure.Best Sports GamePlatinum Trophy: EA Sports FC 25Gold Trophy: WWE 2K24Silver Trophy: F1 24Bronze Trophy: NBA 2K25High-scoring action was plentiful for sports game players in 2024. F1 24s improved Dynamic Handling dazzled adrenaline junkies with realistic heart-pumping races, while WWE 2K24 came off the top rope to deliver nostalgia by bringing back fan-favorite match types.The competition was strong but EA Sports FC 25 took home the chip, securing the Best Sports Game title for 2024. The new FC IQ feature overhauled tactics and delivered the most strategic control over gameplay in the franchises history. EA Sports FC 25 also made it easier to pick up and play with friends in the 5v5 Rush mode, as smaller teams bring more time on the ball for players who want to be close to the action.Best RereleasePlatinum Trophy: The Last of Us Part II RemasteredGold Trophy: Horizon Zero Dawn RemasteredSilver Trophy: Tomb Raider I-III RemasteredBronze Trophy: Marvel vs Capcom Fighting Collection: Arcade ClassicsThe Last of Us Part II Remastered kicked down the door at the beginning of 2024 with its impressive visual enhancements, crisp frame rate, and new No Return mode that offered new challenges once players completed the emotionally charged story. Crisp foliage, dense shadows, and detailed character design pushed this release to be players definitive version of the game.Best Independent GamePlatinum Trophy: BalatroGold Trophy: PalworldSilver Trophy: PhasmophobiaBronze Trophy: Five Nights at Freddys: Help Wanted 2 (Flat Version)The frights of Phasmophobia and Five Nights at Freddys: Help Wanted 2 kept players on their toes, and monster-taming adventure Palworld helped them build community. But this hand ultimately went to Balatro, which built a deck of roguelite fun that turned poker on its head and kept players locked into its hypnotically fun gameplay loop all year.Best PS VR2 GamePlatinum Trophy: Resident Evil 4 VR ModeGold Trophy: Metro AwakeningSilver Trophy: PhasmophobiaBronze Trophy: Cooking Simulator VRImmersive horror frights proved a strong draw for PS VR2 players. Despite launching this time last year, Resident Evil 4 VR Mode is still a vivid memory for many, pulling in the majority of player votes as Capcom sublimely adapted the thrills of its survival horror franchise for VR. Vertigo Games brought the post-apolycaptic world of Metro to VR, adding in immersive features while retaining that franchises taut, oppressive atmosphere. Phasmophobia proved supernatural escapades are best with company, and Cooking Simulator VR delighted with its culinary chaos.Best PS4 GamePlatinum Trophy: Call of Duty: Black Ops 6Gold Trophy: Metaphor: ReFantazioSilver Trophy: Sonic X Shadow GenerationsBronze Trophy: Persona 3 ReloadSome of 2024s best games launched on both PS5 and PS4 this year. Atlus delivered two RPG bangers with Personal 3 Reload and Metaphor ReFantazio. Sega also expanded on its hedgehog love letter in Sonic X Shadow Generations, featuring a new campaign. What a year for Sega!Despite the strong competition, Call of Duty: Black Ops 6 secures the Best PS4 Game victory this year. Treyarch and its development partners delivered a gripping, action-packed campaign, ushered in the return of round-based Zombies mode, and offered the endless excitement of genre-defining multiplayer. Congrats to the Call of Duty developers for this years achievement.Best PS5 GamePlatinum Trophy: Astro BotGold Trophy: Black Myth: WukongSilver Trophy: Final Fantasy VII RebirthBronze Trophy: Stellar BladeGreat gaming experiences launched across the entire stretch of 2024, and four in particular were seemingly top of mind for many voters. Final Fantasy VII Rebirths lavish and expansive RPG adventure kicked things off back in February. Stellar Blades sci-fi action unleashed itself on PS5 two months later, with Black Myth: Wukongs own take on tight combat mechanics leapt into the fray in August. But it was the platforming adventures of Astro Bot, released in September, that netted the majority of votes.Studio of the YearPlatinum Trophy: Team AsobiGold Trophy: Bandai NamcoSilver Trophy: Shift UpBronze Trophy: Arrowhead GamesNo video game would exist without talented people and teams pouring their passions into the medium. Every year, we are privileged to experience the imagination and ideas that took years to bring to life. We had one of the greatest satire multiplayer experiences, a new staple in the action-adventure genre, and a team putting out multiple hits in a calendar year. Still, the studio that captured the hearts of players was Team Asobi.Through Astro Bot, Team Asobi tapped into the simplistic yet hard-to-master, joy of playing a video game. From invoking feelings in seasoned gamers they may have forgotten, to being a new gamers first magical experience. They prove to players they have the talent to bring out the best in the art form.Most Anticipated Game of 2025 and BeyondPlatinum Trophy: Ghost of YteiGold Trophy: Marvels WolverineSilver Trophy: Death Stranding 2: On The BeachBronze Trophy: Monster Hunter WildsHotly-anticipated heavyweights line the horizon of 2025 onwards. Players havent long to wait either: Monster Hunter Wilds launches in just over two months. While its beast-fighting delights kickstart the year, Sucker Punchs latest adventure will bring sword clashes, exploration and more to 2025 in the form of Ghost of Ytei. And with Insomniacs and Kojima Productions latest works also part of PlayStations future, theres a lot to be excited about.
    0 Σχόλια ·0 Μοιράστηκε ·129 Views
  • Dungeons & Dragons: Dark Alliance being pulled from stores, bringing an end to a botched revival
    www.polygon.com
    Wizards of the Coasts attempt to revive the beloved Dark Alliance brand of hack-and-slash Dungeons & Dragons games is coming to the ends of its life. Dungeons & Dragons: Dark Alliance, released in 2021 to middling reviews, will go offline and be removed from sale on Feb. 24, 2025, the publisher announced in a notice posted to digital storefronts.We will be shutting down (shut down) [sic] the Dark Alliance servers on 2/24/2025 and it will no longer be available to purchase starting that day, reads a note from the publisher. The base game and all DLC are still available to play in offline single player by anyone who currently owns it.Dungeons & Dragons: Dark Alliance was announced in 2019 as a spiritual successor to or at least its developer Tuque Games hoped to evoke the two Baldurs Gate: Dark Alliance games released in the early aughts. Dungeons & Dragons: Dark Alliance shared little with the previous Dark Alliance games, however. The spiritual successor was set in Icewind Dale and starred characters from R.A. Salvatores The Legend of Drizzt book series as playable heroes. Players could play Dungeons & Dragons: Dark Alliance in single-player and cooperative multiplayer.From the get-go, Wizards of the Coast and Tuque Games approach to Dungeons & Dragons: Dark Alliance felt inconsistent with the sub-brand it was meant to revive. The game was revealed at The Game Awards 2019 with a bizarre trailer featuring Swedish heavy metal band In Flames and was mocked for its GoPro camera-style cinematography. Instead of the top-down, Diablo-inspired action-RPG mechanics of the previous Dark Alliance games, DA played more like a Gears of War game, thanks to its over-the-shoulder perspective on combat.When Dungeons & Dragons: Dark Alliance shipped in June 2021, reception was tepid at beast. Dungeons & Dragons: Dark Allianceisnt necessarily a bad game, but it doesnt differentiate itself from other action-oriented live service games, offering a fantasy skin that feels generic some 33 years after the release of the novel, Polygon said in its review of the game. Players had a somewhat harsher take on Dungeons & Dragons: Dark Alliance, which currently has a Mixed review rating on Steam.Dungeons & Dragons: Dark Alliance costs $29.99 on PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X, if you want to grab a copy. Tuque Games released an expansion, Echoes of the Blood War, in 2022, which adds new playable character Auralla (a Tiefling warlock) and two new dungeons. Publisher Interplay re-released Baldurs Gate: Dark Alliance and Baldurs Gate: Dark Alliance 2 for modern platforms in 2021 and 2022, respectively, if youd prefer the classics.Tuque Games has since changed its name to Invoke Studios and is working on a AAA game derived from theDungeons & Dragonsuniverse developed in Unreal Engine 5 for Wizards of the Coast.
    0 Σχόλια ·0 Μοιράστηκε ·73 Views
  • All Earth Sprite locations in Fortnite
    www.polygon.com
    Earth Sprites are one of the many sprites added to Fortnite in Chapter 6 Season 1.For one of the Week 1 quests, youve been tasked with giving an Earth Sprite a weapon. When you interact with an Earth Sprite, youre able to trade a weapon and receive legendary one in return. The only problem is there are 22 Earth Sprite location,s and only two of them spawn per game.Heres where you can find all of the Earth Sprite spawn locations in Fortnite and a route where you can quickly find some of the Earth Sprites in one game.All Earth Sprite locations in FortniteThere are a total of 22 Earth Sprites in Chapter 6 Season 1 of Fortnite, but only two will spawn on the map at a time. Use the map above to help you find one of the Earth Sprites around the map.If youre not sure youre at the right location, here are a few tips:Most Earth Sprite spawn locations will have a lantern beside it.Most Earth Sprites will be under a tree.If you spot a lantern similar to the one in the image below, youre in the right location.Best give weapons to an Earth Sprite locations in FortniteWeve found that the best way to quickly complete the quest is to land at the Earth Sprite to the east of Masked Meadows or to the northwest of Seaport City, and visit the Earth Sprite locations inbetween. This will allow you to swiftly check six spawn locations every game.You can either start at point A or B, but starting at point A and ending at point B allows you to head north to check even more Earth Sprite locations.These six points are fairly close together, and the terrain around the area is not hard to traverse. Grab a vehicle and swiftly check each location to, hopefully, complete the quest in one go.For more Fortnite guides, heres where to find each specialist in Chapter 6 Season 1.
    0 Σχόλια ·0 Μοιράστηκε ·70 Views
  • Three Approaches To Amplify Your Design Projects
    smashingmagazine.com
    What makes an incredible project? Is it the client? The type of project? An exorbitant budget? While those things help to create the environment in which a great project can thrive, what truly makes a project something powerful is you.No, this isnt some pep talk on why you are the ultimate weapon but yes, you are if you want to be. I am simply a web and product designer writing down my observations in order to give others the tools to make their project experiences all the better for it.Still with me? Let me tell you about what Ive discovered over the years working as an agency designer.There are three approaches that have completely changed the way my projects run from start to finish. I have found that since implementing all three, my work and my interactions with clients and coworkers have blossomed. Here they are:Unlearn previous experiences through Reframing.Tap into your background with Connection Paths.Take up your own space. Period.In this article, you will find explanations of each approach and connected practical examples as well as real-life ones from my project work at Fueled + 10up to show you how they can be applied to projects. With that said, lets dive in.Approach 1: Unlearn Previous Experiences Through ReframingWhile some of the things that we have learned over the years spent in design are invaluable, amidst those previous experiences, there are also the ones that hold us back.Unlearning ingrained lessons is not an easy thing to do. Rather, I challenge you to reframe them and get into the habit of asking yourself, Am I stopping short creatively because I have always gone this far? or Am I associating an implied response from others due to a previous experience and therefore not doing enough for the project?Let me give you some examples of thoughts that may arise on a given project and how you can reframe them in a better way.Initial ThoughtIve designed cards thousands of times. Therefore, there are only so many ways you can do it.As you know, in 99.9% of website design projects, a card design is required. It may seem that every possible design ever imagined has been created up to this point a fair reasoning, isnt it? However, stifling yourself from the very get-go with this mentality will only serve to produce expected and too-well-known results.Reframed ThoughtInstead, you could approach this scenario with the following reframed thought: Ive designed cards thousands of times, so let me take what Ive learned, do some more exploration, and iterate on what could push these cards further for this particular project.With this new outlook, you may find yourself digging deeper to pull on creative threads, inevitably resulting in adaptive thinking. A good exercise to promote this is the Crazy 8s design exercise. In this format, you can pull forth rapid ideas some good, some not so good and see what sticks. This method is meant to get your brain working through a simple solution by tackling it from multiple angles.Real-Life ExampleHere is a real-life example from one of my projects in which I had to explore cards on a deeper level. This clients website was primarily made up of cards of varying content and complexity. In the initial stages of design, I worked to define how we could differentiate cards, with prominence in size, imagery, and color, as well as motion and hover effects.What I landed on was a flexible system that had three tiers and harmonized well together. Knowing they had content that they wanted to be highlighted in a distinctive way, I created a Featured Card and tied it to the brand identity with the cutout shape in the image masking. I also included the glass effect on top to allude to the brands science background and ensure the text was accessible. For the Stacked Card, I introduced a unique hover effect pattern: depending on where the card was in a given grid, it would determine the cards hover color. Lastly, for the Horizontal Card, I wanted to create something that had equal emphasis on the image and content and that could also stand alone well, even without an image.While these cards include what most cards usually do, the approach I took and the visual language used was unique to the client. Instead of working on these too quickly, I ventured down a different path that took a little more thought, which led me to a result that felt in tune with the clients needs. It also pushed me outside of what I knew to be the standard, straightforward approach.Initial ThoughtFast is better. Clients and project teams want me to be fast, so its okay if I cut down on exploration.In most projects, speed is indeed rewarded. It keeps the project within its budget constraints, the project managers are happy, and ultimately, the clients are happy, too. However, what it can end up doing instead is generating errors in the process and hindering design exploration.Reframed ThoughtIn this scenario, you can reframe this like so:I like to work fast because I want the team to be successful. In addition, I want to make sure I have not only produced high-quality work but also explored whether this is the best and most creative solution for the project.With this new outlook, you are still looking out for what clients and project teams want (successful outcomes), but you have also enriched the experience by fully executing your design expertise rather than just churning out work. One recommendation here is to always ensure you are communicating with your project team about the budget and timelines. Keeping yourself aware of these key goals will allow you to pace when to push for more exploration and when to dial it in.Real-Life ExampleI experienced this on a project of mine when a clients piece of feedback seemed clear-cut, but as we entered a third round of design surrounding it, it revealed that it was much more complicated.The client, Cleveland Public Library, had approved a set of wireframes for their homepage that illustrated a very content-heavy hero, but when it came to the design phase, they were delighted by a simpler, more bold design for a block that I created in my preliminary design explorations. At first, I thought it was obvious: lets just give them a dialed-in, simple hero design and be done with it. I knew the hours were precious on this project, and I wanted to save time for later on as we got into the finer design details of the pages. However, this was an error on my part.After taking a step back and removing speed as a key factor during this phase of the project, I found the solution they actually needed: a content-heavy hero showcasing the breadth of their offerings, melded with the boldness of the more pared-down design. And guess what? This variant was approved instantly!Now that I have shown you two examples of how to unlearn previous experiences, I hope you can see the value of reframing those moments in order to tap into a more uninhibited and unexplored creative path. Of course, you should expect that it will take several implementations to start feeling the shift towards inherent thinking even I need to remind myself to pause and reframe, like in the last example. Rome wasnt built in a day, as they say!Try ThisI challenge you to identify a few moments on a recent project where you could have paused, reflected, and used more creativity. What would you have done differently?Approach 2: Tap Into Your Background With Connection PathsI know I just talked about unlearning some of our previous experiences to unlock creativity, but what about the ones we may want to tap into to push us even further? Every designer has an array of passions, memories, and experiences that have culminated into what makes us who we are today. We often have a work self professional and poised, and a personal self exploding with hobbies. How can we take those unique facets of our personalities and apply them to our projects?Creating connections with projects and clients on a deeper level is a major way to make use of our personal experiences and knowledge. It can help to add inspiration where you otherwise may not have found that same spark on a project or subject matter.Let me walk you through what I like to call the Three Connection Paths. Ill also show you how you can pull from these and apply them to your projects.Direct PathThis connection path is one in which you have overlapping interests with the client or subject matter.An example of this is a client from the video game industry, and you play their video games. Seems like an obvious connection! You can bring in your knowledge and love for the game industry and their work. You could propose easter eggs and tie-ins to their games on their website. Its a match made in heaven.Cross PathThis connection path is one in which you cross at a singular point with the client or subject matter.An example of this is a client, which is a major restaurant chain, and you used to work in the food industry. With your background, you understand what it is like to work at a restaurant, so you might suggest what CTAs or fun graphics would be important for a staff-centric site.Network PathThis connection path is one in which you are tethered to the client or subject matter through who you know.An example of this is a client in the engineering field, and one of your family members is an engineer. You can then ask your family members for insights or what would be a good user experience for them on a redesigned website.Sometimes, you wont be so lucky as to align with a client in one of the Three Connection Paths, but you can still find ways to add a layered experience through other means, such as your skillset and research. In the last example, say you know nothing about engineering nor have a connection to someone who does, but you are an excellent copy editor outside of work. You can propose tweaking the verbiage on their hero section to emphasize their goals all the more. This shows care and thoughtfulness, giving the client an experience they are sure to appreciate.Real-Life ExampleA real-life example in which I implemented a Direct Connection Path on a project was for Comics Kingdoms website redesign. When I was younger, I wanted to be a manga creator, so this client being an intermediary between comic readers and creators resonated with me. Not only that, but I still practice illustration, so I knew I had to bring this skill set to the table, even though it was not part of the original scope of work.I allowed myself to lean into that spark I felt. I hand-sketched a few illustrations in Procreate for their website that felt personal and tied to the joy that comics evoke. Beyond that, I found a way to incorporate my knowledge of manga into a background pattern that pulled inspiration from nawa-ami (a traditional cross-hatching style to denote deep thought) and mixed it with the motif of fingerprints the idea of identity and the artists own mark on their work.Due to my deep passion, I was able to cultivate an excellent collaborative relationship with the client, which led to a very successful launch and being invited to speak on their podcast. This experience solidified my belief that through tapping into Connection Paths, you can forge not only amazing projects but also partnerships.Try ThisLook at what projects you currently have and see which of the Three Connection Paths you could use to build that bond with the client or the subject matter. If you dont see one of the Three Connection Paths aligning, then what skills or research could you bring to the table instead?Approach 3: Take Up Your Own SpaceThe last and arguably most important approach to leveling up your projects is taking up your own space. Im not referring to physical space like strong-arming those around you. What Im referring to is the space in which designers take to be vocal about their design decisions.A lot of designers find this practice uncomfortable. Whether it stems from having not been given that space to practice as a beginner designer, higher ranking designers not leaving the room for those less vocal, or even you yourself feeling like someone else might be better suited to talk to a particular point.Dont RetreatSimilarly, some designers find themselves retreating when receiving feedback. Instead of standing behind the reasoning of their designs or asking follow-up questions, it seems easier to simply go along with the requested change in order to make the client or team member providing the feedback happy. Even if you disagree with the request, does it feel like you need to execute it just because the client or someone you feel outranks you told you to?You Are The ExpertThere is another option, one in which you can mark yourself as the design expert you are and get comfortable in the discomfort.Saying you dont agree and explaining why helps solidify you as a strong decision-maker and confident designer. Tying it back to why you made the decision in the first place is key.Illuminating your opinions and reasoning in conversations is what will get those around you to trust in your decisions. Hiding them away or conceding to client whims isnt going to show those around you that you have the knowledge to make the proper recommendations for a project.The Middle GroundNow, Im not saying that you will need to always disagree with the provided feedback to show that you have a backbone. Far from it. I think there is a time and place for when you need to lean into your expertise, and a time and place for when you need to find a middle ground and/or collaborate. Collaborating with coworkers and clients lets them peek into the why behind the design decisions being made.ExampleA great example of this is a client questioning you on a particular font size, saying it feels too large and out of place.You have two options:You could say that you will make it smaller.Or you could dig deeper.If you have been paying attention thus far, youd know that option 2. is the route I would suggest. So, instead of just changing the font size, you should ask for specifics. For example, is the type hierarchy feeling off the relationship of that heading to the body font it is paired with? You can ask if the size feels large in other instances since perhaps this is your H2 font, so it would need to be changed across the board. Calling attention to why you chose this size using data-informed UX design, accessibility, brand, or storytelling reasons all amplify your decision-making skills before the client, so including that information here helps.If, after the discussion, the client still wants to go with changing the font size, at least you have given your reasoning and shown that you didnt thoughtlessly make a decision you made the design choice after taking into consideration multiple factors and putting in a lot of thought. Over time, this will build trust in you as the design expert on projects.Real-Life ExampleAn example in which I showcased taking up my own space was from a recent project I worked on for Hilton Stories in their collaboration with Wicked. After conceptualizing a grand takeover experience complete with a storytelling undertone, one of the clients wanted to remove the page-loading animation with the idea of having more branded elements elsewhere.While most of my team was ready to execute this, I read between the lines and realized that we could solve the issue by including clear verbiage of the collaboration on the loading animation as well as adding logos and a video spot to the interior pages. By sticking up for a key piece of my designs, I was able to show that I was aligned with not only my design decisions but the major goals of the project. This solution made the clients happy and allowed for a successful launch with the loading animation that the Fueled + 10up team and I worked so hard on.Try ThisThe next time you receive feedback, pause for a moment. Take in carefully what is being said and ask questions before responding. Analyze if it makes sense to go against the design decisions you made. If it doesnt, tell the client why. Have that open dialogue and see where you land. This will be uncomfortable at first, but over time, it will get easier.Remember, you made your decisions for a reason. Now is the time to back up your design work and ultimately back up yourself and your decisions. So, take up your own space unapologetically.ConclusionNow that you have learned all about the three approaches, there is nothing stopping you from trialing these on your next project. From unlearning previous experiences through Reframing to tapping into your background with Connection Paths, you can lay the groundwork for how your past can be used to shape your future interactions. When taking up your own space, start small as you begin to advocate for your designs, and always try to connect to the whys so you instill trust in your clients and members of your design team.As Robin Williams so eloquently delivered in the Dead Poets Society, No matter what anybody tells you, words and ideas can change the world. In this case, you dont need to apply it so widely as the entire world, maybe just to your workplace for now.
    0 Σχόλια ·0 Μοιράστηκε ·104 Views
  • Take 5: Modern Kokeshi Dolls, Delightfully Wild Inflatables + More
    design-milk.com
    1. Kokoro StudioI recently discovered London-based Kokoro Studio and they have me enchanted with their vibrant, mouth-blown glass vessels. Drawing inspiration from traditional Japanese kokeshi dolls believed to bring good fortune Kokoro reimagines these wooden totems with a contemporary twist. Handcrafted by master artisans in both Istanbul and London, the brands latest Mama series is a heartfelt ode to the beauty of the maternal bond a theme that resonates deeply with me as a mother. Im especially drawn to how Kokoros abstract forms capture the essence of motherhood, using glass and color to infuse this classic doll tradition with modern elegance. See for yourself and give them a follow!2. Criss Cross Cabinet by India MahdaviIndia Mahdavis Criss Cross collection is pure eye candy, but the Criss Cross Cabinet is my favorite. With its bold reimagining of classic tartan, the crisscross pattern leaps off the surface in a tactile 3D form. I love how Mahdavi uses modern colors to mimic the woven texture of tartan, giving the design a fresh, playful edge. The see-through doors turn this cabinet into a statement piece thats as much about art as it is about storage.3. Comme Si x USM ModularI love when different brands collaborate in a way thats unexpected yet totally inspiring and the Commi Si x USM has to be one of my favorites yet. Who knew trouser socks and modular furniture could be such a dream team? My favorite detail is the way both brands literally merge in the furniture collection Comme Sis signature textiles are fused with glass, giving USMs iconic modular pieces a soft, almost ethereal quality. The traveling exhibition has already wowed crowds in New York, Los Angeles, and most recently, Seoul. Keep an eye on Comme Si to see if this inspired mashup lands in a city near you!4. Bottega Veneta x Zanottas Ark CollectionSpeaking of playful collaborations, Bottega Veneta and Zanotta have teamed up to create the Ark Collection a whimsical nod to the iconic 1968 Sacco chair. Under the direction of Bottega Venetas Matthieu Blazy, Zanotta crafted 15 animal-inspired designs (think: a dog, panda, rabbit, dinosaur, and even a ladybird), all featuring the same adaptive comfort as the original. I couldnt pick a favorite, but which one would you take home?Photo by @rileyinmelb5. Craig & Karls Melbourne Pop-UpFor my final Take 5 pick, I couldnt resist this delightfully over-the-top inflatable installation by the dynamic duo Craig & Karl. Who needs AI when creativity like this exists? Their summer pop-up at Melbourne Central Shopping Centre is the perfect blend of art, design, and pure childhood joy. Fingers crossed they blow up something this magical near me next!
    0 Σχόλια ·0 Μοιράστηκε ·90 Views
  • Top 10 Outdoor Posts of 2024
    design-milk.com
    10. Cj Hendrys HOOPS Tree Makes a Splash in MiamiSome say ball is life, and Cj Hendry takes this concept beyond the court with her public art installation, HOOPs Tree. Constructed out of brilliant blue metal rods, the Tree bends and curves delicately, as if sprouting from the ground. At the end of every branch, a hoop is formed, alike to a bud or leaf. Different heights, difficulty levels, and angles keep the piece interactive infinitely, creating new experiences for years to come.9. A 360 Design Evolution of the Iconic Copacabana Lounge ChairHungarian-born Mathieu Matgots Copacabana Lounge Chair, released in 1955, is a product of wartime ingenuity and creative inspiration. Also known for the Nagasaki Chair, Matgot built upon his education serving for the French military, learning the techniques and capabilities of aluminum. GUBI reimagines the Copacabana Lounge in a stunning color palette, refreshing a silhouette that will stay modern for decades to come.8. Travel the Mediterranean via Cassinas 2024 Outdoor CollectionCassina is proud to present their Outdoor Collection, inspired by the textures and colors of the Mediterranean. Durability, aesthetics, and comfort are perfectly balanced here, exterior considerations just as important as interior ones. Among the carefully designed architecture and the more exotic and verdant vegetation, the garden is a filter, a passage. An oasis in which to naturally reconnect with the environment, respect it and celebrate its vibrancy and wellbeing; a place to feel at one with nature on the sofas and armchairs, with their organic and primitive forms, excellent materials and visible details; a pure combination of design and spontaneity, says the brand.7. The Tradition Modular Lounge Series Takes the Nordic Vibe OutdoorsFritz Hansen presents Tradition, a modular lounge collection by Povl B. Eskildsen, which ties the designers Danish roots in with the storied history of Fritz Hansens form language to create a timeless piece. Heavier details are stripped away for a minimalist look, adding to the versatility of the collection. Mix and match modules for a set that perfectly suits your needs for now, with an aesthetic to last a lifetime.6. MPavilion Outdoor Canopy Melds Architecture + TechnologyMPavilion is the flagship initiative of the Naomi Milgrom Foundation, committed to improving the lives of Australians through art, design, and architecture. This outdoor canopy features three separate layers, each adding a specific dimension of weather resistance and sustainability. Looking towards the future, MPavilion is forging a new path in the arena of the built environment.5. The Playful Curves of the South Outdoor CollectionKonstantin Grcic, a prolific designer endlessly interested in experimentation, collaborates with furniture brand Magis yet again. The South Outdoor Collection is pitched back, featuring sloping planes and cohesive filleting, perfect for poolside lounging.4. Get Your Phil With This Outdoor Kitchen by Gordon Guillaumier for EthimoOften, the transition from indoor to outdoor eating is cumbersome, and usually doesnt look as good as the Phil by Gordon Guillaumier for Ethimo. Determined to solve specific pain points within the space, the Phil collection includes a brazier grill module, an induction cooktop module, and a sink module for washing up.3. Maximize Your Outdoor Living Experience With the Cancn KollektionDanish designer Morgan Georgsen teams up with BoConcept to present the Cancn Kollektion, a dynamic and colorful collection of outdoor furniture that brings us closer to nature. Lightweight and streamlined, this collection comes in Ash Grey and Matte Green, colors that thoughtfully reflect the least amount of light.2. Traditional Arab Majlis Inspire Patricia Urquiolas Insula Modular SofaMajlis, meaning sitting place or assembly in English, is an ancient tradition in Arabic culture. Originally formed as a gathering focused on religious education and beliefs, it soon spread to other topics, fostering community and open communication. These were the inspiration for award-winning designer Patricia Urquiolas modular collection, Insula, presented by Kettal. The low, open seating and sturdy back foster less visual obstruction than traditional, more Western seating.And the most popular outdoorpostof 2024 is1. Lean Into the Comfort of IVY, an Outdoor Collection by OUTErgonomic studies are the main focus in the IVY Collection, seemingly hidden in plain sight by the rigid-looking metal tubes, even if it is in a cute powder coat finish. Fear not, angles have been carefully considered by the team at Objekte Unserer Tage (OUT) to create a stunning collection, well deserving of our number one spot. Expressive color is integral to the brand, all pieces designed in Berlin and manufactured to exacting German standards. Beautiful from the inside out, observing the highest environmental and social standards at every part of the process.
    0 Σχόλια ·0 Μοιράστηκε ·83 Views
  • What we can learn from the 7 worst design examples ever
    uxdesign.cc
    Forget beautiful designs, lets learn from the ugly and funny ones today.Continue reading on UX Collective
    0 Σχόλια ·0 Μοιράστηκε ·66 Views