• www.cgchannel.com
    Tuesday, December 17th, 2024Posted by Jim ThackerCell Fluids 2.0 for Blender is outhtml PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"CG artist and programmer Shahzod Boyhonov (specoolar) has updated Cell Fluids, his promising lightweight fluid solver based on Blenders Geometry Nodes system.Cell Fluids 2.0 makes it possible to art direct fluid flow with guide curves, to increase the resolution of a simulation, and to integrate simulations with a larger ocean surface.A promising lightweight semi-realtime Blender fluid simulatorFirst released last year, Cell Fluids is a Geometry Nodes-based fluid solver.Its compatible with both Blenders Cycles and Eevee renderers, and is described as being fast enough to work interactively, with the simulation being calculated in semi-realtime.It isnt a particle-based solver it generates a water surface with displacement rather than a full 3D fluid so it has some limitations, listed in the online documentation.However, as well as rendering simulations inside Blender, users can bake them to a static mesh and flow maps, for export to game engines like Unity and Unreal Engine.Art direct simulations by using guide curves to control fluid flowNew features in Cell Fluids 2.0 include the option to art direct simulations by using guide curves to control the direction in which the fluid flows.There are also new shaders mimicking a range of real-world materials, including lava, oil and juice, although the plugin doesnt currently have true viscosity support for thicker fluids.New options for creating larger, more details simulationsCell Fluids 2.0 also introduces some significant new features when it comes to using the plugin in production, including the option to increase the resolution of a simulation.It is also possible to subdivide a simulation as a post-process, to further enhance details.The update also introduces a simple ocean blending system, for blending the borders of the fluid surface generated with a larger ocean plane: it currently only works for relatively still water.Potential use cases include simulating the wake of a boat without the need to simulate the entire expanse of ocean surrounding it.It is also now possible to simulate custom frame ranges, and to increase the speed of a simulation.Price and system requirementsCell Fluids 2.0 is compatible with Blender 4.1+. It now costs $25, up $5 from the original release.Read more about lightweight real-time fluid solver Cell Fluids on Blender MarketHave your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we dont post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.Latest NewsCell Fluids 2.0 for Blender is outPopular lightweight Blender fluid simulation add-on now lets you art direct simulations with guide curves. Check out the other new features.Tuesday, December 17th, 2024Unigine 2.19.1 can now import and export USD filesGame engine now imports meshes, materials, lights and animation in USD format, including in the free Community edition.Monday, December 16th, 2024Boris FX releases Mocha Pro 2025Tracking app's new AI-powered roto workflow lets users isolate objects with a single click, then propagate the matte through an entire shot.Monday, December 16th, 2024Master Designing Sci-Fi Props for FilmDiscover how to create 3D designs that can be turned into physical movie props with The Gnomon Workshop's detailed tutorial.Monday, December 16th, 2024Adobe releases Substance 3D Stager 3.1 in betaScene layout and rendering app gets new generative AI features, including a new text-to-3D system for creating background models.Saturday, December 14th, 2024Nekki releases Cascadeur Mobile 1.2New iPad and iPhone edition of Nekki's AI-assisted character animation software can now import and export data in FBX format.Saturday, December 14th, 2024More Newsukasz Czy releases UVPackmaster 3 for MayaBlender add-on ClayPencil turns 2D animation into 3D 'claymation'Foundry releases Nuke 16.0 in betaChaos releases V-Ray 7 for SketchUpThe new V-Ray for Blender is available in betaFoundry releases Katana 8.0Foundry releases Mari 7.1Tutorial - Modeling for Film & TV: Hard-Surface VehiclesAutodesk open-sources USD for 3ds MaxGet Epic Games' free Project Titan Unreal Engine sampleMaxon releases Redshift 2025.2Maxon releases Cinema 4D 2025.1Older Posts
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  • www.cgchannel.com
    Monday, December 16th, 2024Posted by Jim ThackerMaster Designing Sci-Fi Props for Filmhtml PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"The Gnomon Workshop has released Designing Sci-Fi Props for Film, a guide to concept design and modeling, recorded by concept artist Kris Turvey.The workshop provides over three hours of video training in Photoshop, CAD application Fusion, and Substance 3D Painter for texturing.Discover how to design and model sci-fi props suitable for use in movie productionsIn the workshop, Turvey demonstrates his complete workflow for designing and modeling a sci-fi object that can be fabricated as a physical prop for use in a movie: a handheld DNA scanner.Beginning with his mind-mapping process to generate ideas, he explains how to develop concepts quickly by sketching in Photoshop. He then demonstrates how to take those quick concepts to more advanced presentations using simple techniques with the Airbrush and Selection tools.Turvey then takes one of the designs into Fusion, showcasing the parametric 3D modeling techniques he uses to create models that can be physically fabricated.To complete the workflow, he demonstrates how to take the final Fusion model into Substance 3D Painter to apply materials and generate final presentation renders efficiently.As well as practical techniques, Turvey sets out the design principles involved in creating objects that communicate their function to an audience quickly and effectively.Viewers of the workshop can download the final Fusion project file as well as the tutorial videos.About the artistKris Turvey is a freelance concept artist and art director with over 15 years of experience. He serves on the core committee of the British Film Designers Guild and is a member of BAFTA.He has worked on movies and TV shows including Dune: Part Two, Renegade Nell and Black Doves, as well as projects in games, advertising and live events. Pricing and availabilityDesigning Sci-Fi Props for Film is available via a subscription to The Gnomon Workshop, which provides access to over 300 tutorials.Subscriptions cost $57/month or $519/year. Free trials are available.Read more about Designing Sci-Fi Props for Film on The Gnomon Workshops websiteHave your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we dont post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.Full disclosure: CG Channel is owned by Gnomon.Latest NewsCell Fluids 2.0 for Blender is outPopular lightweight Blender fluid simulation add-on now lets you art direct simulations with guide curves. Check out the other new features.Tuesday, December 17th, 2024Unigine 2.19.1 can now import and export USD filesGame engine now imports meshes, materials, lights and animation in USD format, including in the free Community edition.Monday, December 16th, 2024Boris FX releases Mocha Pro 2025Tracking app's new AI-powered roto workflow lets users isolate objects with a single click, then propagate the matte through an entire shot.Monday, December 16th, 2024Master Designing Sci-Fi Props for FilmDiscover how to create 3D designs that can be turned into physical movie props with The Gnomon Workshop's detailed tutorial.Monday, December 16th, 2024Adobe releases Substance 3D Stager 3.1 in betaScene layout and rendering app gets new generative AI features, including a new text-to-3D system for creating background models.Saturday, December 14th, 2024Nekki releases Cascadeur Mobile 1.2New iPad and iPhone edition of Nekki's AI-assisted character animation software can now import and export data in FBX format.Saturday, December 14th, 2024More Newsukasz Czy releases UVPackmaster 3 for MayaBlender add-on ClayPencil turns 2D animation into 3D 'claymation'Foundry releases Nuke 16.0 in betaChaos releases V-Ray 7 for SketchUpThe new V-Ray for Blender is available in betaFoundry releases Katana 8.0Foundry releases Mari 7.1Tutorial - Modeling for Film & TV: Hard-Surface VehiclesAutodesk open-sources USD for 3ds MaxGet Epic Games' free Project Titan Unreal Engine sampleMaxon releases Redshift 2025.2Maxon releases Cinema 4D 2025.1Older Posts
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  • <p>UE5 powers masterful immersion in VR game <em>Metro Awakening</em></p>
    www.unrealengine.com
    Blending atmospheric exploration, stealth, and combat, Metro Awakening is one of the most compelling VR gaming experiences of the year. Discover how Vertigo Games used UE5 to create a true feeling of presence in the game.
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  • Ten Top Smithsonian Stories of 2024, From a Mysterious Underground Chamber to Dazzling Auroras
    www.smithsonianmag.com
    Smithsonian magazines coverage of 2024 reflected the eclectic interests of our audience, as well as their search for diversion in a year of news dominated by political polarization, presential assassination attempts, and unrest in the Middle East and Europe, among other crises.Our editors tracked major milestones in space exploration and climate science, and they chronicled intriguing finds like the wreck of a World War II submarine and a colossal stone monument built 1,000 years before Stonehenge. Drawing on the rich archive of images submitted to the magazines annual Photo Contest, our photography editors transported readers to Cuba, captured the beauty of birds, and celebrated events like Pride Month and Mothers Day. The first season of our podcast, Theres More to That, asked our journalists and editors about Pablo Escobars hippos, the crime of the century and the enduring appeal of eclipses. Our writers also paid tribute to towering figures who died in 2024, including actor James Earl Jones, painter Faith Ringgold and record producer Quincy Jones.From a curious, century-old contraption to the history of the United States accents and dialects, these were some of Smithsonians most-read stories of 2024.A Man Noticed a Strange Shape on the Ground on Google Earth. It Turned Out to Be the Mark of an Undetected Tornado A man spotted the scar while looking at Google Earth satellite imagery earlier this year. Screenshot via Google EarthOur top story of the year centered on Google Earth satellite imagery of the Nullarbor Plain, a flat, dry and treeless expanse in southern Australia. While searching for caves with the interactive tool, a man spotted a strange, V-shaped line on the ground. Upon investigating, researchers determined that the 6.8-mile-long scar likely reflected the trail of a previously undetected tornado that struck the region in mid-November 2022.As study author Matej Lipar wrote in the Journal of Southern Hemisphere Earth Systems Science, Tornado paths leave behind a scarred landscape, which can indicate tornado intensity. The storms are capable of stripping away topsoil, uprooting vegetation and scouring the ground, leaving strikingly looped cycloidal marks on the earths surface. Based on the appearance of the Nullarbor Plain scar, the researchers suspect that the 2022 tornado measured an F2 or F3 on the Fujita Scale of intensity, spinning clockwise at speeds of more than 124 miles per hour over a period of 7 to 13 minutes.According to Smithsonian correspondent Sarah Kuta, Not everyone is convinced that the scar alone can reveal all that information. Since the tornado didnt damage any buildings and had no witnesses, its difficult to estimate its intensity. Still, the paper offers an intriguing case study for using satellite imagery to track natural phenomena in remote, uninhabited areas.Historians Say Theyve Solved the Mystery of a Curious 100-Year-Old Contraption Discovered in Storage The machine features a ceramic countertop and two parallel rollersone that's covered with small nubs. Dorchester County Historical SocietyIn October, the Maryland-based Dorchester County Historical Society shared photographs of a century-old contraption on its Facebook page. Can you identify this machine? the society wrote in its post. It has a new motor but everything else is around 100 years old. What local industry would have used it?Facebook users flooded the comments with suggestions, from a paper press to a clothing wringer to a leather tanning tool. The answer, however, turned out to be a more obscure artifact: a mechanical beaten biscuit maker used to craft a treat that was once popular in the American South. Sturdier than traditional Southern biscuits, beaten biscuits derive their name from the strenuous process of removing air from the dough by beating it with an ax, rolling pin or hammer. Experts believe that a Maryland man created the newly identified machine to make this work easier for his aunt, who ran a local beaten biscuit business.Maryland has a deep history of making beaten biscuits, Zo Phillips, the historical societys executive director, told Smithsonian in November. There is the Maryland Beaten Biscuit brand, but here in Cambridge, there was also a bakery called the Camper Sisters Bakery that made beaten biscuits as well. Some of their family members still sell them.These Fossil Teeth From an 11-Year-Old Reveal Clues to Why Humans Developed an Unusually Long ChildhoodDmanisi tooth developmentWatch on Compared with most mammals, humans stick with their parents for an extended period of time, relying on caregivers to raise and provide for them over multiple years. Chimpanzees, for example, reach adulthood twice as fast as humans. Scientists have offered a range of potential explanations for this lengthy childhood, with many pointing to the evolutionary need for youths to develop bigger brains before maturing to adulthood.A study published in NatureSmithsonian correspondent Alexa Robles-Gil reported in November, the fossil teeth of an 11-year-old hominid who lived in what is now Dmanisi, Georgia, some 1.77 million years ago show he experienced delayed development like those of modern human children during the first several years of life. Later, the youth switched to more great-ape-like growth.The findings complicate the idea that early humans evolved to have long childhoods because their brains needed more time to develop. The researchers point out that the brains of the Dmanisi hominid and his peers were only slightly larger than chimpanzees, meaning the change predated a major increase in humans brain size. Members of the Homo genus may have developed long childhoods to spend more time learning social behavior, before brain development intensified, Robles-Gil wrote. Its also possible, however, that the prehistoric childs slow dental development was the result of environmental factors like available foods rather than social interactions and brain size.Workers Uncover an Underground Chamber Sealed for More Than a Century Near the National Mall The opening to the cistern was discovered beneath Jefferson Drive, which runs alongside the Smithsonian Castle and other museums. National Park ServiceContrary to popular myth, the Smithsonian Institution does not boast an underground storage facility below the National Mall in Washington, D.C. And though the National Park Service (NPS) discovered a secret chamber near the Smithsonian Castle this September, the 30-by-9-foot space turned out to be a simple cistern built to collect rainwater in 1847. When workers opened the sealed chamber, they found it completely empty.Sadly, no national treasures or secret symbols were recovered, the NPS wrote in a post on X, formerly Twitter. But the cistern offers a neat glimpse into the museums and the National Malls past.In her article on the cistern, Smithsonian correspondent Sonja Anderson detailed this rich history, outlining the Castles origins and evolution from a museum building and residence into an administrative office and visitor center.Adorable but Deadly Fluff Balls, Better Known as Pygmy Slow Lorises, Born at the Smithsonians National Zoo Pygmy slow loris babies Zuko (left) and Azula (right) hang out on the branches in their habitat at the Small Mammal House. National Zoo and Conservation Biology InstituteIn late March, staff at the Smithsonians National Zoo and Conservation Biology Institute (NZCBI) discovered a pair of baby pygmy slow lorises clinging to their mother in an enclosure at the Small Mammal House. They were probably born right before we came in, animal keeper Kara Ingraham told Smithsonian. Members of an endangered species native to Cambodia, Laos and Vietnam, the siblings were the first pygmy slow lorises to be born at NZCBI.The babies quickly won over the public with their teddy bear-like features, including oversized eyes, cherubic faces and rounded ears. Unfortunately, these same attributes have made pygmy slow lorises a big target for wildlife trafficking and the pet trade, Ingraham said. Buyers enchanted by the animals appearance fail to realize that they make horrible household pets: In addition to requiring a steady diet of tree sap, pygmy slow lorises are the only primates known to produce venom, which is strong enough to cause anaphylactic shock in adult humans.Their social, medical and nutritional needs are really difficult to meet for pet owners, and the pressure that the illegal pet trade puts on their wild populations has driven the decline in their population, Ingraham said. We hope that guests understand what animals do and do not make good pets, and when they see videos of exotic animals in pet homes, that they remember the loris and dont engage with or support that content.A Massive Crane Helping With the Baltimore Bridge Cleanup Was Built to Recover a Sunken Soviet Submarine The Chesapeake 1000 can lift up to 1,000 tons. Navy Petty Officer 2nd Class Hannah MohrThe shocking collapse of Baltimores Francis Scott Key Bridge this spring sparked an ambitious cleanup operation involving floating cranes, explosives and a fleet of tugboats. One of these tools, a crane called the Chesapeake 1000, boasted a surprising past: The machine, originally named the Sun 800, played a role in Project Azorian, a top-secret CIA effort to recover a Soviet submarine that disappeared in the Pacific Ocean in 1968.Named for the number of tons it could lift, wrote Sarah Kuta for Smithsonian, the crane was used to hoist a 630-ton gimbal during construction of the Hughes Glomar Explorer, a ship with a powerful hydraulic system and a claw that could lift the [submarines] wreckage from the depths. Though the CIA managed to recover one-third of the Soviet vessel in 1974, the mission failed to yield any useful intelligenceor so the spy agency claimed.Kutas April article wasnt Smithsonians only coverage of the accident, which unfolded in the early morning hours of March 26, when a cargo ship struck one of the Baltimore bridges support pillars, sending the structure plunging into the Patapsco River and killing six people. We also examined how increasingly large cargo ships are placing decades-old infrastructure at risk and explored the circumstances behind seven of the worst bridge disasters in history.Divers in Mexicos Underwater Caves Get a Glimpse of Rarely Seen Artifacts, Fossils and Human Remains Looking up from the depths of the Blue Abyss highlights this in-cave sinkhole's distinctive shape and azure tones. Martin BroenIn this excerpt of Martin Broens Light in the Underworld: Diving the Mexican Cenotes, the photographer and diver chronicled the rich history of the Yucatn Peninsulas underwater caves. Formed over millions of years, thousands of natural sinkholes known as cenotes connect the surface of the earth to the longest underground river systems in the world, Broen wrote. Here, water doesnt accumulate on the surface as rivers, but instead gets absorbed through the porous limestone to flow within underground tunnels.Cenotes were sacred to the Maya civilization, whose members viewed them as a place for worship and rituals related to rain, life, death and rebirth, according to Broen. Today, the caverns hold evidence of both the Maya and the people who inhabited the region before them, as well as the fossils of prehistoric megafauna. As Broen wrote, The fossils concealed within the caves constitute genuine treasures, allowing for teams of specialized scientists to explore these wonders, aiming to unravel scientific enigmas, construct hypotheses and shed light on the mysteries that shroud our planets history.Meet Vivian Maier, the Reclusive Nanny Who Secretly Became One of the Best Street Photographers of the 20th Century A self-portrait taken in New York by Vivian Maierin 1954 Estate of Vivian Maier / Maloof Collection / Howard Greenberg Gallery, NYVivian Maier, a photographer who captured more than 150,000 evocative images of life in New York and Chicago in the mid-20th century, was overlooked for much of her career. A nanny by trade, Maier often left her negatives undeveloped, and in her later years, she stored much of her oeuvre in storage units whose contents eventually landed on the auction block. Thats how 30,000 of Maiers negatives ended up in the possession of amateur historian John Maloof, who spent several years tracking down additional examples of her work. In 2009, Maloof started sharing the photos online, where Maier quickly became a sensation, wrote Smithsonians Ellen Wexler in July. Everyone wanted to know about the recluse who had so adeptly captured 20th-century America.Published to mark the opening of the first major American retrospective dedicated to Maier, Wexlers article outlined the artists mysterious backstory: Though many of the families Maier worked for knew of her interest in photography, most never saw her prints, and one former employer even said, I never remotely thought that what she was doing would have some special artistic value. Today, Maier has been elevated to her rightful place as one of the 20th centurys pre-eminent street photographers, renowned for capturing images of everyday life framed with a stark humor and intuitive understanding of human emotion, according to Wexler.A Brief History of the United States Accents and Dialects Accents center on the pronunciation of words, while dialects encompass pronunciation, vocabulary and grammar. Here, the subjects of Grant Wood'sAmerican Gothic channel speaking styles popular in California and New York. Illustration by Meilan Solly / Background image via Art Institute of Chicago under public domainAcross the country, Americans speak English in dozens of different ways, each influenced by geography, settlement history and class differences. Historically, its about migration and who went where at a given time, linguist Jessi Grieser told Smithsonian contributor Megan Ulu-Lani Boyanton. Speaking styles shape how people perceive each other, and theyre often divided into two categories: accents, which revolve around the pronunciation of words, and dialects, which cover pronunciation, vocabulary and grammar. Both tend to vary by region.In her article, Boyanton provided an overview of the accents and dialects heard in California, Texas, New Orleans, the American West and Appalachia. On the U.S.s East Coast, early 17th-century English settlers founded separate colonies that each had their own distinct manner of speaking. Because long-distance travel was difficult at the time, these styles evolved in isolation, resulting in greater linguistic variation in the region.As the country expanded west in the 19th century, white settlers from the East Coast moved inland, bringing their regional dialects with them. By then, travel was far easier, so dialects mixed more freely, producing a somewhat homogenized Western speaking style, wrote Boyanton. Changes are continuing to happen all the time, linguist Karen Adams said, but a simple truth remains: Everyone speaks a dialect, and everyone has an accent.Missed the Auroras in May? Heres How to See Them Next Time The northern lights appear near Saskatoon in Saskatchewan, Canada, on May 11, 2024. Gunjan Sinha via AurorasaurusOn May 10 and 11, an unusually strong geomagnetic storm allowed people around the world to view the northern lights at latitudes where theyre rarely seen, from Florida to Spain. To help individuals who missed the stunning show improve their chances of future skywatching success, Smithsonians Carlyn Kranking posed some of the biggest northern lights questions to aurora chasers and scientists.Among these experts top tips: Schedule a trip to the Arctic Circle between September and March, the peak season for aurora-chasing, and venture out during the darkest hours of the day, typically just after midnight local time. If an international adventure isnt in the cards for you, keep an eye out for local forecasts of coronal mass ejections, which are responsible for producing the dazzling displays. Experts track these predictions and will start spreading the news on social media, so following aurora chasers and scientists could also bring you early alerts, Kranking wrote.Earth is currently experiencing a solar maximum, a period of heightened solar activity that will likely generate more auroras, though it remains to be seen whether any of these will rival the May show. As much as I would love a repeat of what happened on May 10, those are exceedingly rare events, aurora chaser Prisco Blanco told Smithsonian. A lot had to go right for that to happen. Even if the northern lights fail to return on a grand scale in 2025, stargazers will have plenty of options for nighttime viewing, including a total lunar eclipse in March and the annual Geminid, Perseid and Lyrid meteor showers.Photo credit for top image: Illustration by Meilan Solly / Clockwise from top left: Navy Petty Officer Second Class Hannah Mohr; Dorchester County Historical Society; Vincent Ledvina; ESRF / Paul Tafforeau, Vincent Beyrand; Martin Broen; Don Sniegowski via Flickr under CC BY-NC-SA 2.0 DEED; Estate of Vivian Maier / Maloof Collection / Howard Greenberg Gallery, NY; National Park Service; Kara Ingraham / Smithsonians National Zoo and Conservation Biology Institute; Google EarthGet the latest stories in your inbox every weekday.
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  • Why Union General Ulysses S. Grant Issued an Order to Expel Jews From Certain Confederate States During the Civil War
    www.smithsonianmag.com
    An 1864 photo of General Ulysses S. Grant Public domain via Wikimedia CommonsAs Union General Ulysses S. Grant pushed southward from Tennessee into Oxford, Mississippi, in December 1862, he felt the pressure of the Southern cotton economy closing around him.Smuggling and corruption were rampant in his new military district, which stretched from Mississippi to Kentucky.So the general made a rash choice in his attempt to crack down on an underground cotton trade by ordering the expulsion of all Jews from his district.The move not only played into antisemitic tropes but also affected his reputationand his future political career.Grants order responded to an unsettling economic reality: Despite the war raging around them, Southern planters still wanted to sell their cotton, and Northern mills still wanted raw material to make into textiles and garments.Grant had to deal with swarms of Northern traders who maneuvered to cash in on the North's consuming need for this major export, Ron Chernow wrote in his biography Grant. The black market for cotton infuriated the general, not least because the illicit trade of goods might also run parallel to the spread of crucial military information. An 1863 photograph of Grant Public domain via Wikimedia CommonsGrant was particularly upset after his father, Jesse Grant, visited Oxford with Harmen, Henry and Simon Mack, three brothers from a family of prominent Jewish clothiers in Cincinnati. The Macks hoped to secure a cotton purchasing permit from the general, promising his father 25 percent of the profits. Grant did not take this proposed bargain well and sent the Macks packing.On December 17, Grant announced a bold order designed to stop the griftone that historians like Chernow have called the most egregious decision of his career.Instead of targeting unscrupulous merchants specifically, he ordered the expulsion of all Jews from his district, echoing a longstanding antisemitic stereotype of Jews as amoral and untrustworthy traders and moneylenders.Issued from his headquarters in Oxford, Grants General Orders No. 11 read that the Jews, as a class, violating every regulation of trade established by the Treasury Department, and also department orders, are hereby expelled from the department.The measure afforded Jews 24 hours to leave the military district. It stated, Anyone returning after such notification will be arrested and held in confinement until an opportunity occurs of sending them out as prisoners.In a letter sent back to the Department of War on the same day, Grant elaborated that Jews and other unprincipled traders come in with their carpet sacks in spite of all that can be done to prevent it. Beyond expulsion, he suggested that the government itself should purchase cotton at a fixed rate to prevent speculation and price gouging.As the order began to go into effect, the Daily Missouri Republican reported a general stampede and great consternation among Hebrew merchants.Cesar Kaskel, a Jewish immigrant from Prussia who had settled in Paducah, Kentucky, received the news of his expulsion on December 28, according to historian Jonathan D. Sarnas When General Grant Expelled the Jews.Incensed that his loyalty to the Union, despite living in a Confederate state, counted for nothing, Kaskel tried to fight the expulsion order. He wrote to the press, arguing that he was a peaceable, law-abiding citizen, pursuing my legitimate business who was nevertheless expelled because I was born of Jewish parents. An 1882 cartoon depicting Grant crying "crocodile tears" over the persecution of Jews in Russia Public domain via Wikimedia CommonsNext, Kaskel dispatched a telegram to the White House, asking Abraham Lincoln for his effectual and immediate interposition. When that didnt work, he set off for Washington on a Paul Revere-like ride, as Sarna put it, spreading news of Grants controversial order along the way.Kaskel eventually gained access to Lincoln, who learned of Grants order for the first time. On January 4, 1863, Lincoln ordered Grant to repeal the expulsion, but even in the aftermath, the order continued to hound him.During Grants 1868 campaign for the presidency, Americansparticularly American Jewswrangled with the issue. The American Israelite, a Jewish newspaper, spent a whole broadsheet page struggling with the matter of voting for Grant without coming to a meaningful conclusion. Others condemned Grants cool, deliberate malice and worried what he would do once in power.After he was elected, however, Grant tried to make amends. He appointed a record number of Jewish Americans to the government, attended the dedication of a synagogue in Washington in 1876 and condemned Jewish persecution in other countries.In a letter to Isaac N. Morris, a Jewish congressman, Grant apologized and said he sent the order without any reflection, and without thinking of the Jews as a sect or race to themselves.I have no prejudice against sect or race but want each individual to be judged by his own merit, Grant wrote. Order No. 11 does not sustain this statement, I admit, but then I do not sustain that order.Get the latest stories in your inbox every weekday.
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  • How to get paid way more in 2025
    venturebeat.com
    To secure a pay raise, finely-tuned negotiation tactics are generally required, but advice on negotiation is always changing.Read More
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  • Casual and cute exploration in Revenge of the Savage Planet | hands-on preview
    venturebeat.com
    GamesBeat had a chance to play Revenge of the Savage Planet in a hands-on preview.Read More
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  • Jingle Jam raises 2.7 million after impressive 2024 fundraising event
    www.gamesindustry.biz
    Jingle Jam raises 2.7 million after impressive 2024 fundraising eventOver 800 creators raised money for the likes of War Child, Campaign Against Living Miserably (CALM), Autistica, and Sarcoma UK News by Christopher Dring Head of Games B2B Published on Dec. 17, 2024 The Jingle Jam livestreaming event has raised an impressive 2.7 million over two weeks, the charity has announced.The money was raised by a series of fundraising livestreams hosted by more than 800 creators, including high profile names such as TommyInnit, The Spiffing Brit and Smosh Games, alongside The Yogscast, which founded the Jingle Jam in 2011 (you can read more about it here).The money has been received by eight charities this year, with 314,000 going to Autistica, 470,000 to Campaign Against Living Miserably (CALM), 280,000 for Cool Earth, 269,000 for Sarcoma UK, 305,000 for The Trevor Project, 396,000 for Wallace and Gromit's Grand Appeal, 300,000 for War Child and 339,000 for Whale and Dolphin Conservation.During the fundraising project, anyone who donated 35 or more would receive a collection of games, including Two Point Campus, For The King 2, Shadows of Doubt and Wildfrost.Events that took place between December 1st - December 14th included Tommyinnit playing Minecraft alongside Technodad to raise money for Sarcoma UK. Technodad is the father of creator Technoblade who died in 2022 from sarcoma cancer. The event also saw the Smosh Games cast singing karaoke to raise funds for The Trevor Project, and The Spiffing Brit playing Skyrim to support Wallace & Gromits Grand Appeal.A huge thank you to all the viewers who donated generously to such wonderful causes, the developers and publishers who gave their games to the Collection for free and to all the creators who took part in this years Jingle Jam, putting together some of the most entertaining streams weve seen to date, said Jingle Jam chair Rich Keith.
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  • Alan Wake 2 - Night Springs & The Lake House | Games of the Year 2024
    www.gamesindustry.biz
    Alan Wake 2 - Night Springs & The Lake House | Games of the Year 2024Unsurprisingly, Sophie McEvoy found herself caught in another endless time loop Feature by Sophie McEvoy Staff Writer Published on Dec. 17, 2024 It's been over a year since I fell down the Remedy rabbit hole, and I'm happy to report there's no end in sight.Since the launch of Alan Wake 2 in October 2023, I've played nearly every game in Remedy's catalogue, in some cases more than once (I'm lovingly looking at you, Control and Max Payne 2). All those wonderful games left almost no space for anything else this year.That's not to say I haven't experienced any new releases in 2024. Little Kitty, Big City stole my heart, Thank Goodness You're Here had me in stitches, and Star Wars Outlaws gave me a much-needed dose of nostalgia. Baldur's Gate 3 is also a fresh experience that I've managed to put in over 120 hours in 20 days."The absurdity is off the charts, from Alan communicating as a mounted bass ornament to a motorcycle turning into a werewolf (yes, really)"Alas, Remedy just had to continue releasing content for Alan Wake 2, which came in the form of two expansions: Night Springs and The Lake House.Night Springs arrived on June 8, consisting of three episodes centered around characters from Remedy's connected universe. Night Springs itself is a homage to The Twilight Zone, and appears as an actual TV show throughout 2010's Alan Wake.This was expanded in 2012 with Alan Wake's American Nightmare, which is framed as a Night Springs episode written by Alan as a means to escape The Dark Place an alternate nightmare dimension he's been trapped in for 13 years.The Night Springs expansion follows the same premise, with Alan using characters from Remedy games as a means to escape.One is based on the overarching plot of 2019's Control, following its protagonist Jesse Faden the director of a secret government agency called the Federal Bureau of Control. In Night Springs, she is simply known as The Sibling and is looking for her brother at a theme park that appears in Alan Wake 2.The other is a head-spinning trip through parallel universes, where players take on the role of actual actor Shawn Ashmore. He portrays Sheriff Tim Breaker in Alan Wake 2 as well as protagonist Jack Joyce in 2016's Quantum Break. But in this episode, he plays an unnamed hero in a game called Time Breaker developed by Poison Pill Entertainment (likely because Microsoft still owns the Quantum Break IP).But what captivated me immediately was the first episode of Night Springs, Number One Fan.This instalment is centered around Rose Marigold, a waitress from the game's fictional diner. In Alan Wake, she was an endearing but stereotypical fangirl. Thankfully, her character was fleshed out in Alan Wake 2, and even more so in Number One Fan.Rose is tasked with saving her beloved writer Alan from the clutches of his jealous twin brother, Scratch (in the main games, Scratch is a manifestation of a supernatural entity called the Dark Presence, which takes on Alan's appearance). Number One Fan hinges on Rose's dedication to Alan, but not in a derogatory way. The episode doesn't make fun of how dedicated she is to the writer she loves; it embraces it.Since falling for Alan Wake, I've become known as "the Alan Wake writer" it doesn't take long to see why if you follow me on social media. But as a neurodivergent person who hyperfixates on things, I've often been made fun of for loving a game or TV show "too much."But the Remedy community has accepted me with open arms, and I'm often referred to as Rose by my close friends... although, that was very much my own doing after I followed in her footsteps and managed to procure a life-size cutout of Alan.Rose being the center of attention and the overall hero of Number One Fan made me feel seen. It's a token of appreciation to Alan Wake fans, which game director Kyle Rowley emphasised when I spoke to Remedy's dev team about the expansion earlier this year. Don't worry Alan, your cutout is safe with meAfter pouring over 100 hours into replaying Alan Wake 2, I really wanted to see Remedy's kookiness take centre stage and it does so exponentially here. The absurdity is off the charts, from Alan communicating to Rose as a mounted bass ornament and a deer to a motorcycle turning into a werewolf (yes, really).On top of that, Jessica Preddy's fantastic portrayal of Rose and the unbeatable duo that is Matthew Porretta and Ilkka Villi (as both Alan and Scratch) cemented the first expansion as my game of the year right off the bat.And then came The Lake House.Released on October 22, the game's second DLC amplified the survival horror all the way up to 11, but in a truly Remedy way.Set up as a Control crossover event, you play as Kiran Estevez an agent from the Federal Bureau of Control. She's been tasked with investigating the situation unfolding in the game's fictional town of Bright Falls. Estevez appears mid-way through Alan Wake 2, during which she refers to an incident that occurs during this expansion. This incident takes place at The Lake House: a research facility set up to monitor paranatural occurrences at Cauldron Lake near Bright Falls. Cauldron Lake just so happens to be a portal to The Dark Place.Estevez arrives at an abandoned Lake House, only to discover that horrific supernatural entities have been unleashed through an unlikely source: abstract paintings. It's down to her to find out why, and more importantly, how to stop them.Playing as Estevez reminded me of how I connected to Jesse in Control. Not only was I experiencing the world as a strong female protagonist, but both characters are brilliantly sarcastic and unphased by the weirdness transpiring around them."[Estevez] uses a grounding technique of taking six deep breaths when overwhelmed, which was refreshing to see as with anxiety"Although, that's what it seems like with Estevez. Once you start diving deeper into the horrors unfolding within The Lake House, her seemingly calm demeanor starts to falter. She uses a grounding technique of taking six deep breaths when things get overwhelming, which was refreshing to see as someone who suffers with anxiety. It gave me a new coping mechanism that I've gone on to use a few times since.There's also a new song for the DLC centered around this theme, written by singer-songwriter Poe. She contributed the song 'This Road' for the main game, which appears in segments after you finish chapters in Alan's section. That song became an important mantra for me, as has this one. '6 Deep Breaths' reminds me to stop, take a step back, breathe, and face your fears.With that in mind, I often found myself reacting to situations in the same way as Estevez does, much like I did with Jesse in Control. There were countless times where I would say the exact same thing Estevez would say in reaction to what was being uncovered.For example, there's an entire floor of the facility housing rows upon rows of typewriters, eerily clacking and pinging away on their own. A system has been created to automate Alan's writing style to mimic his ability to make fiction become reality. As soon as it dawned on me what the researchers were trying to do, I audibly groaned and said to myself this is such a stupid idea as did Estevez. It's also a really interesting commentary on the future of AI, something I was not expecting to appear in this survival horror experience. Alan's writing is unique to him via his tone, use of metaphors, and the way he sets a scene. The prose these typewriters are pumping out can't match that at all, which is further proven by the experiment being unable to replicate Alan's power since he's not there to fuel it.As a massive fan of Remedy's games, I found how The Lake House combined Control and Alan Wake to be joyous. From the questionable experiments to the weird and wonderful moments mixed with pure horror, this expansion was the perfect endnote to Alan Wake 2.Of course, it left me wanting more not only from Alan Wake but also Control 2, as a sneaky teaser was hidden towards the end. Hopefully, it's not going to be that long a wait to see what Remedy has in store for its ever-expanding connected universe, and I can't wait to experience it.
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  • How newspaper games like Wordle became behemoths
    www.gamedeveloper.com
    One of video games' biggest recent success stories involves Wordle, a once-per-day word guessing game developed by software engineer Josh Wardle for him and his partner to play. It has a simple interface, is easy to understand, features no ads, and is free to play. Guess a five-letter word in six tries, come back the next day for another. So when it was released in October 2021 during the COVID-19 pandemic, it caught on very quickly.Just a few months later, The New York Times bought it for a price "in the low seven figures." A few years later, it's still a gigantic hit, having been played more than 4.8 billion times in 2023 alone. It's so big that when the organization's tech union went on strike in November 2024, workers made versions of its games, including Wordle, that users could play instead of crossing the picket line.Wordle's massive popularity is just one inflection point in the history of newspaper gamestypically word or number puzzles, crosswords, Sudoku, and other games you play once per day. These kinds of games have been popular for over a century, and almost every mainstream subscription publication you can think of has their own.via New York TimesBut there was something about Wordle that made publications and platforms take notice. LinkedIn launched three "thinking-oriented games" in May 2024, while Vulture unveiled Cinematrix, a grid-based movie trivia guessing game, in February. Subscription-based games platform Puzzmo launched in late 2023, offering standard fare like crosswords along with experimental endeavors like Pile-Up Poker, an oddly satisfying and challenging combination of poker and Sudoku. It was acquired by Hearst Newspapers a couple months later, and can be played across multiple websites like the San Francisco Chronicle.Wardle says Wordles success is tied to its simplicity. "I think people kind of appreciate that theres this thing online thats just fun, he told the New York Times. "It's something that encourages you to spend three minutes a day Like, it doesnt want any more of your time than that."Experts interviewed for this article agree on this to a point. Wordle is a simple yet effective game that appeals to almost everyone. However, it also benefited from great timing, releasing during a pandemic where people were aching for community in a world where building it felt impossible, and showed what still needed to be done to push daily games to the next level. It was time for a change.Is The New York Times a gaming company?The leader in the newspaper games space is undoubtedly the New York Times. Its crossword is one of the most well known, and puzzle editor Will Shortz might be as close to a household name as puzzle editors get. It was already a huge draw before the publication bought Wordle, and has become even more important in the age of digital subscriptions.As traditional publications struggle with subscriber counts and making a profit, the New York Times has increased its numbers almost every year since 2014. This is thanks in part to a bundle that costs $25 per month and packs in subscriptions for both its games app and the paper itself. Its investment into Wordle is just one part of its growth strategy. As of November 2023, it had around 100 team membersup from around a dozen over the past decadeand has since hired more in community and design. The half joke that is repeated internally is that The New York Times is now a gaming company that also happens to offer news," one anonymous staffer told Vanity Fair.You'd be forgiven for wanting to call the New York Times a gaming company. According to Semafor, the NYT Games app was downloaded more than 10 million times in 2023. But despite this success and growth, Times executive editor Joseph Kahn maintains it's not looking to create a games studio, telling Vanity Fair that the company is not "Activision, and I dont think were looking to become that." "These are brainteaser games for smart people who want a challenge in the course of the day. So I see them as very complementary, but not replacement, products for a news organization."The New York Times is very much a media organization first, but since buying Wordle, it's launched Connections, which requires players to find four groups of words among 16 new ones each day. Semafor reports that it's been played around 2.3 billion times. It also released Strands, a game inspired by word searches, and is currently testing Zorse, a phrase guessing game."Its undeniable that Wordle was a big tipping point for us, chief product officer Alex Hardiman told Vanity Fair. But its not Wordle only. Its Wordle driving more attention to other games, allowing us to invest more in games.The pandemic's affect on daily gamesWordle's massive popularity isn't the only reason for the rise in daily games. It was also spurred on in part by the pandemic, where people stuck inside with little to do were looking for a bit of routine to fill their day. Video game popularity and sales surged during the pandemic, with even the World Health Organization encouraging people to play games during lockdown. Wordle capitalized on that by being one of those tiny daily tasks. You solve one puzzle per day, and you're locked out until the next.Stella Zawistowski, a puzzle constructor for Vulture, the New Yorker, and other publications, says that the pandemic "accelerated" the daily games space because people were looking for something that "makes you feel a little smarter." Wordle also had a secret weapon: a feature that automatically created a colored grid of your results that you could copy onto Twitter/X or a group message."I don't think [Wordle] would have been successful if you could just play as many times as you want every day," Zawistowski said. "I don't think it would have been nearly as successful if you couldn't post your score on Insta, on Twitter, on Facebook because then it gets people talking about it."That community building is one of video games' greatest strengths, and that's all the more relevant with daily games. The New York Times has been slowly building up community, adding stats to its games and allowing people to join forums (although they're mostly just links to comment sections), but its success is often in spite of its lack of features. So many people play New York Times games, and there are a lot of chances to go viral. For example, Connections has become a viral hit in certain circles thanks to the chaotic nature of some of the solutions (a long running joke about how users see editor Wyna Liu as their nemesis has been the subject of many TikToks and memes). That's why Puzzmo co-creator Zach Gage believes that it doesn't have a lot to offer for many online players."Their platform is terrible," Gage said. "It's terrible in the sense that it is non-existent. Their platform is a website with a bunch of links to games, and then you go and play the games, and the games don't really interact with that website where you started."Gage noted that during the pandemic, he noticed that his wife was playing Words with Friends, a mobile, multiplayer version of Scrabble, with family through multiple group chats. I see something similar among people who play Wordle. Even in 2024, I know people in group chats that are specifically for sharing Wordle results."If this was any other game that was big, there would be a social space that was connected to this game that everybody would just be able to enjoy Why isn't there a social space for players like that?" Gage said.Via PuzzmoGage, known for daily games like Really Bad Chess and SpellTower, launched Puzzmo in 2023 with engineer Orta Therox not only as a place to house his games, but to fill a gap that the New York Times left behind in terms of community building. There are leaderboards, social features like friend requests, easy access to a Discord server where players and constructors gather, and daily announcements discussing how well people did on puzzles.Even LinkedIn noted the potential for games to connect people as its reasoning for adding daily games to its platform. You play one of the three four available at the time of this writingPinpoint, Queens, or Crossclimbthen see which of your connections have played. You can also then head over to leaderboards or immediately hop into the official post to talk with other people. It's barebones, but it works as a little push to socialize over its games. "You share your knowledge and get knowledge back, you share your experiences and hear about others own roads. And with games, you finish a puzzle and then talk about it with colleagues, friends, and distant connections," editor in chief and VP at LinkedIn said in the games announcement.The evolution of an old formatIt makes sense that the New York Times would be the market leader in the daily games space just due to age and brand recognitionit debuted in 1942, so it's had the time to build up a name for itself. But it's been making changes to keep it up to date for 2024. It's fallen behind in regards to community building, but it's been working on its reputation for being stodgy, traditional, highbrow, and almost completely inaccessible. The only way to get good at a New York Times crossword isn't to know random trivia, but to do them over and over again so you start learning the answers to favorite clues and notice patterns.There are better ways to do this, if you want them. A priority for Puzzmo was to provide multiple difficulty experiences in one app. If you want to solve a crossword without any hints, you can. If you want to go for some extra sidequests in Pile-Up Poker and engage further with a game's mechanics, you can do that as well.Via Puzzmo"One thing I've noticed is The New York Times tends to target either super high-end players or super low-end players," Gage said. "Their crossword is not very approachable for people who've never played a crossword, and their game Tiles is not very interesting for people who are really deep into games and want a deep experience In Puzzmo, our focus is on building games that work for anybody."Puzzle constructor Brooke Husic leads the Puzzmo crossword, which is a great example of this balancing act. Puzzmo crosswords vary in terms of difficulty, but that's not defined by the obtuseness of the clues. The crossword allows you to use multiple hints before revealing the answer, and"We want somebody who's like, we have some of the best speed solvers in the world solving [the crossword] every day. And I want them to be there. I really want them to be there," Husic said. "But at the same time, I want someone who's never solved a crossroad before to go to post about any day and have it be their first crossword, and have a good experience."The New York Times, for what it's worth, has been making changes to increase the accessibility of its puzzles, specifically its crossword. Everdeen Mason became the newspaper's first editorial director of games in 2021, and she told Vanity Fair that while the Times had to maintain the difficulty it's known for, it wants to be more accessible for newer players. "If were asking people to pay for a product thats primarily this thing that they cant access, then thats not very smart," she said.Beyond the sheer amount of thematic variety out there that lets players choose which crosswords or games they might prefer, a more diverse array of constructors and editors have also been behind some of the most well-known puzzle sections. The New York Times is no longer run by purely white men; Mason is a black woman who dyes her hair, wears anime shirts in interviews, and immediately wanted to challenge the team and "get people out of their comfort zones" with a Black History Month theme and more freelance constructors of different backgrounds.Zawistowski has written before about how crosswords are mostly constructed by men, and began her career struggling against that establishment. "The partner I was working with was an older, retired, white guy, and so he would put Boomer references in his puzzles, and then I would have to clue them. It's just that's not who I am, whereas now I can put in the things that I love and then the puzzle feels more like me," Zawistowski said. But now, she's been able to stop freelancing in advertising and make puzzles full-time, and can make them on her terms.Making puzzles feel more personal has been successful for Puzzmo. Husic ensures that crossword players have the chance to learn about the constructor and the process behind making that particular puzzle in notes that pop up after you've completed it."What was important to me was to make it very clear that humans made these, individuals made these and they cared so much about every choice," Husic said. It's a chance to engage with the player beyond just presenting a daily puzzle. "I have always wanted to exalt individual voices. Yeah, there's so many people who don't know that humans write crosswords. People think that computers are generating them, or they think Will Shortz writes every New York Times crossword."How long will this boom last?Like with many fads and industries, there will be players who get tired and get interested in something else. The New York Times is invested in its games because of how much they do for the company, and it's hired dozens of staffers to get that done.But daily games must continue innovating to stay relevant. Puzzmo releases new games all the timemost in an experimental, early access phase, and ropes in its audience for feedback. It also tries out twists on old formats. Crosswords typically fit inside a standard square grid thanks to old-school paper restraints, but Husic and the constructors literally think outside the box by playing around with the size and shape of the puzzles. "Puzzmos approach to grid design exemplifies its goals in bringing a human touch to games," wrote one intern back in August."There are, like, over 100 million people who are ready for the next Wordle game and will jump in and play it when it happens that's the sort of thing that all these businesses that are looking into the space are looking at right now. They want to be the people who have that game when it happens, because it's going to happen," Gage said.That's all expected. Industries ebb and flow, and the same will happen to daily games. But in the meantime, the daily games surge is providing new outlets for constructors and new ways to play. It's unclear if we'll ever get another Wordle, but the daily games space and its millions of players will be there when it's ready.
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