• ChatGPT adds more PC and Mac app integrations, getting closer to piloting your computer
    venturebeat.com
    Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn MoreOpenAI has expanded the number of applications its desktop apps can work with, including allowing Advanced Voice Mode to work with other apps, and is moving closer to ChatGPT using computers.The desktop app introduced integrations in November with an initial four applications. During Day 11 of its 12 Days of OpenAI event, OpenAI announced several new integrated development environments (IDEs), terminals and text apps it will support.ChatGPT now supports BBEdit, MatLab, Nova, Script Editor, TextMate as IDEs, VS Code for VSCode Insiders, VSCodium, Cursor, WindSurf, the JetBrains family of IDEs of Android Studio, AppCode, CLion, DataGrip, GoLand, IntelliJ IDEA, PHPStorm, PyCharm, RubyMine, RustRover and WebStorm. It also added the Warp and Prompt terminal apps as integration. These applications join VS Code, Xcode, Terminal, iTerm 2 and TextEdit as integrated apps.But coding applications wont be the only applications that ChatGPT desktop apps can access. OpenAI also added Apple Notes, Notion and Quip to its integrations. Advanced Voice Mode can work with these applications, considering the context of projects in the integrations.OpenAI emphasized that users must give ChatGPT permission to access these applications.Letting ChatGPT use your computer for youApp integrations with AI chatbots are, of course, nothing new. In October, GitHub Copilot added coding platform integrations. Connecting applications to ChatGPT or Copilot brings context from those platforms into the chat experience. Developers can prompt ChatGPT for some coding help for a project they have on VS Code, and the chatbot understands what theyve been working on.Kevin Weil, chief product officer at OpenAI, said during a live stream that improving the desktop app will help the company get closer to a more agentic user experience for ChatGPT.Weve been putting a lot of effort into our desktop apps, said Weil. As our models get increasingly powerful, ChatGPT will more and more become agentic. That means well go beyond just questions and answers; ChatGPT will begin doing things for you.He added that the desktop apps are a big part of that transformation.Being a desktop app you can do much more than you can than just a browser tab, he said. That includes things like, with your permission, being able to see whats on your screen and being able to automate a lot of the work youre doing on your desktop. Well have a lot more to say on that as we go into 2025.If OpenAI lets ChatGPT see more of your computer, ChatGPT will get closer to Anthropics Claude Computer Use feature, which allows Claude to click around a persons computer, navigate screens and even type text.OpenAI already announced a fairly similar feature for the mobile version of ChatGPT, although the chatbot cannot yet access computers or phones the same way. Users can share their screens with the chatbot so it can see what theyre reading or looking at. Microsoft and Google also developed comparable features with Copilot Vision and Project Astra.How to accessOn MacOS, users who want to open ChatGPT while using other applications can use option + space to pull up ChatGPT and choose the application they need through a button on the chat screen. Another shortcut, option + shift + 1, brings up the topmost application used.From that window, users can also access Advanced Voice Mode in the same way. Voice mode automatically detects context from the application.Integrations are available to ChatGPT Plus, Pro, Team, Enterprise and Edu users. However, Enterprise and Edu subscribers must ask their IT administrators to turn on the feature.Daily insights on business use cases with VB DailyIf you want to impress your boss, VB Daily has you covered. We give you the inside scoop on what companies are doing with generative AI, from regulatory shifts to practical deployments, so you can share insights for maximum ROI.Read our Privacy PolicyThanks for subscribing. Check out more VB newsletters here.An error occured.
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  • SpongeBob SquarePants is the latest icon to join the UEFN platform
    venturebeat.com
    Zoned and Paramount have brought SpongeBob to Fortnites UEFN platform in four new UGC-based experiences.Read More
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  • Gamefam closes year of growth with 5 of top 15 branded games on Roblox
    venturebeat.com
    Gamefam said that its branded games on Roblox and Fortnite have exceeded 2.7 billion brand engagements in 2024.Read More
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  • Tencent directors step down from Epic Games' board after US Justice Department "expressed concerns"
    www.gamesindustry.biz
    Tencent directors step down from Epic Games' board after US Justice Department "expressed concerns"Law states directors should not serve on the boards of competing companies, such as Epic and RiotImage credit: Epic Games News by Vikki Blake Contributor Published on Dec. 19, 2024 Two Tencent directors have left Epic Games' board of directors after the US Justice Department "expressed concerns" about their positions.In a statement posted on the US Justice Department's website, the report said the department believed the appointment on both the Epic and Tencent boards violated Section 8 of the Clayton Act, an antitrust law that seeks to protect consumers from practices that could be harmful.The law states that directors and officers should not serve simultaneously on the boards of competing companies, such as Epic and Riot.Consequently, Tencent has amended its shareholder agreement with Epic to "relinquish its unilateral right to appoint directors or observers" on the latter's board given it owns a minority stake in Epic whilst also being the parent company of Epic competitor, Riot Games."Scrutiny around interlocking directorates continues to be an enforcement priority for the Antitrust Division," said the department's deputy director of civil enforcement, Miriam R. Vishio."Due to the hard work of our tremendous staff, our increased enforcement around Section 8 over the last few years has achieved substantial results and become part of our fabric."Tencent is said to be holding off taking part in the buyout of Assassin's Creed publisher Ubisoft and increasing its stake in Ubisoft until it has been promised a greater influence when it comes to future board decisions.
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  • Twitch watch time broadly stable in 2024 at 18.9bn hours
    www.gamesindustry.biz
    Twitch watch time broadly stable in 2024 at 18.9bn hours"Expect 2025 to be a big year for multistreaming as the tools evolve and become more accessible" News by Vikki Blake Contributor Published on Dec. 19, 2024 Watch time on Twitch has remained stable year-over-year, with 18.9bn hours watched in 2023 compared to 18.5bn this year.StreamElements' State of the Stream 2024 yearly summary - compiled from data courtesy of Rainmaker.gg - suggests possible reasons for the "lack of growth are creators migrating to other platforms or merely splitting their time with the growing popularity of multistreaming in order to broaden their fanbase."Daily hours watched in Q4 are also consistent across the year, with the Q2 dip in hours watched extending throughout the rest of the year.Interestingly, Twitch's top 9 games remain essentially unchanged over the last five years, with Grand Theft Auto 5, League of Legends, and Valorant being the first, second, and third most popular games, respectively. CSGO, Fortnite, Dota 2, Minecraft, World of Warcraft, and Call of Duty: Warzone round out the rest of the top 10, although the platform's biggest category remains Just Chatting, with more than twice the hours watched to second-place GTA 5, presumably due to KaiCenat's subathon.Despite this, hours watched for League of Legends are down 34% in November, with GTA 5 and Dota 2 dropping 10% and 7%, too. World of Warcraft is up 84% in November 2024, though, and Fortnite up 38%.KaiCenat - described as a "powerhouse" on the monthly and yearly charts - clocked up 184m hours watched across the year, over twice as much as second place ibai, although StreamElements warns that shouldn't "overshadow the impressive numbers put up by the other chart members," with Jynxzi, Caudrel, caseoh_, and Papaplatte all cracking the top 10 of the year for the first time.Here's StreamElement's full breakdown."Twitch has shuffled through several top streamers over the years. There was the Ninja era, then xQc's reign, and now we are in the KaiCenat age," said Or Perry, CEO of StreamElements."The driver behind the changing of the guards is platform diversification. Ninja began multistreaming while xQc is leveraging different platforms for unique content, both of which have remained successful. It's only a matter of time before KaiCenat tests the water."This is because being everywhere that gamers are is the best way to grow, whether you are using some platforms for discovery and others for community building. Expect 2025 to be a big year for multistreaming as the tools evolve and become more accessible to the broader creator ecosystem."Twitchs monthly hours watched "rebounded" back in September, hitting 1.653bn hours watched, up from 1.568bn in June 2024.
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  • Australian games sector employment "steady" as industry generates $211.9m in 2024
    www.gamesindustry.biz
    Australian games sector employment "steady" as industry generates $211.9m in 2024Plus 81% of Australian studios expect headcount to remain stable or grow in 2025 News by Vikki Blake Contributor Published on Dec. 19, 2024 The Australian video game industry generated $339.1m AUD ($211.9m USD) in revenue in 2024.Despite a "challenging" year for game development globally, Australia's full-time employment was "steady" at 2465 developers, with 61% of studios planning to hire next year. 81% of respondents also said they expected their studio's headcount to either remain stable or grow in 2025.In its Australian Game Development Industry Snapshot report, the Interactive Games & Entertainment Association (IGEA) revealed that of the 137 studios that responded, 85% developed games based on their own IP, and 93% of their revenue was generated from outside of Australia.The survey also found that Victoria "continues to be a popular hub for game development," with 52% of game studio head offices located in the state. Employee distribution illustrated that many studios "have a presence in more than one state and tend to follow talent and incentives across the country," however, 82% of workers are located on the east coast (36% Victoria, 27% Queensland, 18% New South Wales, 1% ACT)."This year has shown the local games sector continues to build capability in the face of global headwinds. 93% of the revenue generated in Australia comes from overseas sources, highlighting the popularity of Australian-made games to a global audience," said Ron Curry, CEO of IGEA."Generous and globally competitive tax rebates plus direct funding from the federal and state governments continues to ensure Australian game developers can deliver amazing game projects. 25% of our survey respondents accessed the Digital Games Tax Offset last year, and just under 40% intend to do so this financial year. We must maintain this level of support to ensure the local industry continues to grow and contribute to Australia's creative and digital exports."The full report is downloadable from IGEA's website.
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  • ZeniMax will pivot Elder Scrolls Online to seasonal content in 2025
    www.gamedeveloper.com
    Starting in 2025, Elder Scrolls Online will go from releasing annual expansions (or "Chapters") to a more seasonal model.In a recent blog from ZeniMax Online's studio director Matt Firor, he explained the Seasons are expected to run for "three or six" months, and will feature "a mix of themed story content,events, store items, dungeons and more." According to him, the move from yearly Chapters is easier on the studio.Similar live-service games like Destiny 2 and Apex Legends have comparable three-month seasons. ZeniMax Online will gradually move toward making "smaller bite-sized content," in addition to "some larger items" that will release throughout the year."We'll be able to have teams launch content when it is ready throughout the year and not work to a date in Junethis will let us focus on a greater variety of content spread over the year," he said. "This supports the new Seasons model, and will enable us to release content, updates, fixes, and systems in a more efficient manner."Live-service is getting a refreshEarlier this year, Bungie outlined a series of changes to its own content model for Destiny 2. Like with Elder Scrolls Online, these changes will hit in 2025 and see the sci-fi shooter "explore and innovate" through medium-sized content drops rather than larger expansions in the vein of Destiny 2: The Final Shape.The first of these is Codename: Apollo, which will be split into a pair of paid updates that launch in the summer and fall. Codename: Behemoth will then follow Apollo with updates in winter 2025 and spring 2026. There will also be two free, individual seasons per update.According to Firor, ZeniMax is looking at doing quest content in Elder Scrolls Online in "different ways" with its upcoming model. Some of the plans he outlined included using existing zones and areas to tell new stories (or continue already existing ones), split large zones across multiple updates, and provide the team with "the space to find a new cadence that can mix new content and systems with addressing feedback, fixing issues, and adding new quests and activities to existing zones and stories."Firor's full outlook on Elder Scrolls Online and what's to come can be read here.
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  • Tencent removes directors from Epic Games after Justice Dept. inquiry
    www.gamedeveloper.com
    Two Tencent directors have departed from Epic Games' board of directors, according to the U.S. Justice Department. In a statement, the department explained these exits came about in light of concerns about their positions on the board being anti-competitive and in violation of Section 8 of the Clayton Act.Similarly, Tencent has amended a part of its shareholder agreement with Epic and "relinquished its unilateral right to appoint directors or observers to the Epic board in the future."As the statement explains, Section 8 stops directors and officers from "serving simultaneously on the board of competitors." Tencent has had a minority stake in Epic since 2012, and is the parent company of League of Legends creator Riot Games. The two studios are major players in the industry, and Tencent's investment in both previously drew scrutiny from the U.S.' Committee of Foreign Investment.The Department's inspection into Tencent and Epic's relationship "is the latest of the divisions ongoing Section 8 enforcement efforts, which to date have unwound or prevented interlocks involving at least two dozen companies.""Scrutiny around interlocking directorates continues to be an enforcement priority for the Antitrust Division," said the Antitrust Division's deputy director Miriam Vishio. "Due to the hard work of our tremendous staff, our increased enforcement around Section 8 over the last few years has achieved substantial results and become part of our fabric."Epic Games, epic legal battlesIn recent years, Epic Games has been subject to scrutiny by the U.S. government. Earlier this month, the FTC started sending refunds to Fortnite players who had been tricked into making unwanted purchases between 2017 and 2018.The entire saga first began in December 2022. At the time, the FTC and Epic reached a $520 million settlement after the latter had been accused of using various "design tricks" to "dupe millions of players into making unintentional purchases."Epic was also ordered to give $245 million of that settlement back to customers, and the FTC began the refund process in September 2023. The amount of refunds reportedly total over $72 million.The Fortnite maker has also actively used the country's court system to settle its affairs, namely with Apple. Its legal clash with the tech company led to a court ruling that Apple would lift some restrictions for third-party payments on its App Store. Last year, Apple successfully argued to the Ninth Circuit that it had not engaged in antitrust practices against Epic.Months later, Epic appealed that new ruling to the Supreme Court, which ultimately rejected both companies' appeals back in January.This story has been updated to clarify the Justice Department's concerns about Epic and Tencent were not a full-on investigation, and Epic's $245 million fine was already baked into its initial FTC settlement.
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  • Sony to become largest shareholder in FromSoftware parent company Kadokawa
    www.gamedeveloper.com
    PlayStation maker Sony is set to become the largest shareholder in FromSoftware parent company Kadokawa Corporation.It was previously reported that Sony was in talks to purchase Kadokawa, which confirmed it received an acquisition offer from an undisclosed party in November.Now, as noted in a press release, Sony has signed a strategic capital and business alliance agreement with Kadokawa that will see it acquire 12,054,110 new shares in the company for approximately 50 billion yen ($318.5 million).Sony will hold 10 percent of Kadokawa's shares following the deal. That total includes the shares Sony purchased in 2021. Sony also owns a 14.09 percent stake in FromSoftware.Both companies said the move will maximize IP value globally and facilitate wider and deeper collaboration, including potential joint investments in the content field."In the future, the two companies plan to discuss specific initiatives for collaboration, such as initiatives to adapt Kadokawa's IP into live-action films and TV dramas globally, co-produce anime works, expand global distribution of Kadokawa's anime works through the Sony Group, further expand publishing of Kadokawa's games, and develop human resources to promote and expand virtual production," adds the press release.Back in November, Kadokawa outlined plans to expand its console and PC game publishing business, and said it was "developing a structure" to bolster its efforts in that arena.Elden Ring's significant contributionsThe company noted that Elden Ring continues to drive "high growth" within its gaming business. The title has sold over 25 million copies worldwide since launching in 2022 and has received additional content in the form of the sprawling Shadow of the Erdtree expansion.FromSoftware recently announced a multiplayer Elden Ring spin-off called Elden Ring Nightreign at The Game Awards 2024.Discussing its future in the wake of the Sony deal, Kadokawa CEO Takeshi Natsuno said the company hopes to bring its franchises to more users around the world."We are confident that this will greatly contribute to maximizing the value of our IP and increasing our corporate value in the mid to long-term," he added. "We intend to do our utmost to ensure that our collaborative efforts with Sony produce great results in the global market."
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  • Bluesky now has a mentions tab in your notifications area
    www.theverge.com
    Bluesky now has a specific tab for mentions in your notifications as part of the apps just-released 1.96 update. With the mentions tab, its much easier to see your replies or conversations youve been tagged in on the platform.Speaking of replies, update 1.96 lets you easily access settings that let you control how replies on posts appear to you. Replies can be linear, meaning they show up one post after another, or threaded, which means they will appear in indented threads (kind of like how they appear on Reddit). You can also sort replies by newest, oldest, most-liked, hot, and random (which Bluesky also calls Posters Roulette).If you choose to set a custom domain as your username, with 1.96, Bluesky will also reserve your old .bsky.social name so that it cant be picked up by someone else. I wish this feature had been available when I set my custom domain when I did that, I made an alt account thats parked on my old .bsky.social name so that it doesnt get taken.Bluesky saw a surge of new users in November, and although growth has slowed as of late, the platform surpassed 25 million total users last week. The company plans to launch a subscription service early next year and, at some point, its own payment platform.And the platform has some big competition from Metas Threads, which seems to be doing everything it can to remind people that it can ship lots of features and that its much larger than Bluesky.
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