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VENTUREBEAT.COMArm lawsuit against Qualcomm ends in mistrial and favorable ruling for QualcommQualcomm did not violate a license with Arm when it acquired Nuvia for $1.4 billion, in a ruling by a jury today.Read More0 Commentarii 0 Distribuiri 203 Views
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VENTUREBEAT.COMPlayers invested 8.34B hours into Blizzard titles in 2024, says studioBlizzard has released its 2024 End-of-Year report, detailing the amount of player investment in its titles across the year.Read More0 Commentarii 0 Distribuiri 190 Views
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WWW.THEVERGE.COMJosh Kings viral slide-out MagSafe gamepad found a home at OhSnap and looks amazingWhen 19-year-old Josh King suggested he would single-handedly redefine mobile gaming with his 3D-printed gamepad, drawing a direct line from himself to Steve Jobs, I have to admit I thought it was a bit much!But its no longer just a 3D-printed controller. OhSnap, the company behind the excellent magnetic PopSocket alternatives I showed you in October, is now officially turning his design into the coolest looking gamepad attachment Ive ever seen for a phone: Its no taller or wider than an iPhone, so it should slide into a pocket. Its got a MagSafe pattern of magnets to attach it to your magnetic ring device. You dont have to remove it to use your phone like a phone, because the whole gamepad retracts underneath, a little like the slide-out keyboard phones (or PlayStation Phones) of old and now, its mounted on a spring-loaded arm that pops out at the push of a button and also slightly angles your device towards your face.The OhSnap Mcons hinge in action. Video by Josh King / OhSnapOhSnap even found room for a pair of Nintendo Switch-esque analog sticks, with drift-resistant Hall effect sensors, and pair of fold-out grips so you can (theoretically) hold it more like a full-size gamepad. The sticks are clickable buttons, and its got a full set of shoulder buttons and triggers as well.An illustration with the grips unfolded. Image: OhSnapTwo months ago, Retro Game Corps came away impressed with a prototype, and it seems King has been very busy since then. As he explains on YouTube, he initially tried to start his own company around the gamepad, even attracted a few investors, manufactured some boards and was working toward injection molding, before he started running out of money and reached out to OhSnap about a partnership. Itll be available in black and white at launch, though King says theyre working on different mix and match colorful parts so you can style it. Image: OhSnapSpeaking of money, we dont have any idea how much itll cost, particularly at retail OhSnap is planning to launch a Kickstarter on January 2nd to raise funds. Its taking signups here for now.I should be getting my own hands on a prototype next month at CES 2025 in Las Vegas, and Ill let you know how it feels.0 Commentarii 0 Distribuiri 177 Views
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WWW.THEVERGE.COMPegasus spyware maker NSO Group is liable for attacks on 1,400 WhatsApp usersPegasus spyware maker NSO Group is liable for attacks on 1,400 WhatsApp usersPegasus spyware maker NSO Group is liable for attacks on 1,400 WhatsApp users / Pegasus has reportedly been used to hack targets including journalists, activists, and politicians.By Jay Peters, a news editor who writes about technology, video games, and virtual worlds. Hes submitted several accepted emoji proposals to the Unicode Consortium. Dec 21, 2024, 1:50 AM UTCShare this story Photo by Amelia Holowaty Krales / The VergeNSO Group, the organization behind the Pegasus spyware, has been found liable in a lawsuit brought by Metas WhatsApp over attacks on about 1,400 devices, as reported by The Record. WhatsApp originally filed the suit in 2019, and investigations have found that Pegasus has been used to hack phones belonging to groups like activists, journalists, and government officials.RelatedNSO Group is liable for charges of violation of the Computer Fraud and Abuse Act, violation of the California Comprehensive Computer Data Access and Fraud Act, and breach of contract, according to todays ruling. A trial will now move forward only on the issue of damages. The spyware maker has argued that it isnt liable because Pegasus was operated by clients investigating crimes and cases of national security but the judge rejected those arguments, which could establish a precedent for other companies in the same business.This ruling is a huge win for privacy, Will Cathcart, the head of WhatsApp, says in a Threads post. We spent five years presenting our case because we firmly believe that spyware companies could not hide behind immunity or avoid accountability for their unlawful actions. Surveillance companies should be on notice that illegal spying will not be tolerated.NSO Group didnt immediately reply to a request for comment.Most PopularMost Popular0 Commentarii 0 Distribuiri 185 Views
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WWW.MARKTECHPOST.COMSlim-Llama: An Energy-Efficient LLM ASIC Processor Supporting 3-Billion Parameters at Just 4.69mWLarge Language Models (LLMs) have become a cornerstone of artificial intelligence, driving advancements in natural language processing and decision-making tasks. However, their extensive power demands, resulting from high computational overhead and frequent external memory access, significantly hinder their scalability and deployment, especially in energy-constrained environments such as edge devices. This escalates the cost of operation while also limiting accessibility to these LLMs, which therefore calls for energy-efficient approaches designed to handle billion-parameter models.Current approaches to reduce the computational and memory needs of LLMs are based either on general-purpose processors or on GPUs, with a combination of weight quantization and sparsity-aware optimizations. Those have proven relatively successful in achieving some savings but are still heavily reliant on external memory which incurs significant energy overhead and fails to deliver the low-latency performance necessary for many real-time application runs. Such approaches are less well-suited to resource-constrained or sustainable AI systems.To address these limitations, researchers at the Korea Advanced Institute of Science and Technology (KAIST) developed Slim-Llama, a highly efficient Application-Specific Integrated Circuit (ASIC) designed to optimize the deployment of LLMs. This novel processor uses binary/ternary quantization to reduce the precision of model weights from real to 1 or 2 bits, thus minimizing significant memory and computational demands, leaving performance intact. This utilizes a Sparsity-aware Look-up Table or SLT that allows sparse data management. It employs output reuses and vector indexing with optimizations so that repeated procedure redundancy optimizes data flows. Thereby, this list of characteristics removes common limitations to achieve the typical method. They produce an energy-friendly scalable support mechanism for handling execution tasks within billions of LLMs.Slim-Llama is manufactured using Samsungs 28nm CMOS technology, with a compact die area of 20.25mm and 500KB of on-chip SRAM. This design removes all dependency on external memory; this is the only resource by which traditional systems are losing so much energy. Theres bandwidth support by it with up to 1.6GB/s in 200MHz frequencies so data management through this model is smooth as well as very efficient. Slim-Llama is capable of reaching a latency of 489 milliseconds using the Llama 1-bit model and supports models with up to 3 billion parameters, so it is well positioned for todays applications of artificial intelligence, which require both performance and efficiency. The most critical architectural innovations are binary and ternary quantization, sparsity-aware optimization, and efficient data flow management of which achieve major efficiency gains without compromising computational efficiency.The results highlight the high energy efficiency and performance capabilities of Slim-Llama. It achieves a 4.59x improvement in terms of energy efficiency over previous state-of-the-art solutions, whose power consumption ranges from 4.69mW at 25MHz to 82.07mW at 200MHz. The processor achieves a peak of 4.92 TOPS at an efficiency of 1.31 TOPS/W, addressing the critical requirement for energy-efficient hardware with large-scale AI models in place. Slim-Llama can process billion-parameter models with minimal latency, thus providing a promising candidate for real-time applications. A benchmark table, Energy Efficiency Comparison of Slim-Llama, illustrates the performance relative to the baseline systems in terms of power consumption, latency, and energy efficiency, with Slim-Llama achieving 4.92 TOPS and 1.31 TOPS/W, respectively, thus largely outperforming baseline hardware solutions.Slim-Llama is a new frontier in breaking through the energy bottlenecks of deploying LLMs. This scalable and sustainable solution combines novel quantization techniques, sparsity-aware optimization, and improvements in data flow to meet modern AI application needs. The proposed method is not only about efficiently deploying billion-parameter models but also opens the doors for more accessible and environmentally friendly AI systems by establishing a new benchmark for energy-efficient AI hardware.Check out the Technical Details. All credit for this research goes to the researchers of this project. Also,dont forget to follow us onTwitter and join ourTelegram Channel andLinkedIn Group. Dont Forget to join our60k+ ML SubReddit. Aswin Ak+ postsAswin AK is a consulting intern at MarkTechPost. He is pursuing his Dual Degree at the Indian Institute of Technology, Kharagpur. He is passionate about data science and machine learning, bringing a strong academic background and hands-on experience in solving real-life cross-domain challenges. [Download] Evaluation of Large Language Model Vulnerabilities Report (Promoted)0 Commentarii 0 Distribuiri 204 Views
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WWW.IGN.COMWhat to Watch (and What to Skip) this WeekendWelcome to Streaming Rewind, a weekly breakdown of the new and noteworthy as we work to help readers wade through the absolute deluge of television series and movies in the streaming space.Happy almost Christmas to all of those definitely working right now. I wish I were definitely working right now, but alas, I am writing this list of what to watch this weekend for all of you. (Insert sarcasm about my job being very hard.) Alright, what have we got this week? Lets seeThe Simpsons: O CMon All Ye Faithful (Disney+)This feels like a Christmas for cynicism and snark, and what better way to get that injected into your veins than via a long-beloved adult cartoon thats been around for most of our lives. In fact, the special marks the 35th anniversary since the original The Simpsons Christmas Special, Simpsons Roasting on an Open Fire. Typing that, it occurs to me that for the younger readers, for those who 35 years could be more than their whole lives excuse me while I go turn to dust. I digress! This years Simpsons Christmas Special is up on Disney+ now. Its a double-episode that features British mentalist Derren Brown coming to Springfield and running amok. Homer gets hypnotized and believes hes Santa Claus, too. Who knows, maybe this will get you into the Christmas spirit! The Simpsons: Every Treehouse of Horror Episode Ranked Beast Games (Prime Video)If you were looking for the television version of a lump of coal, force the person who has been most awful to you this year to sit down and watch an episode of Beast Games. Its out now and we had, well, no real kind words for it here at IGN. Heres the verdict from our review: Beast Games is a reality show that tries and fails to translate the style of MrBeasts popular YouTube videos to a longer-form reality show. Its largely dull and without much of anything to get invested in, relying on constantly shouting at us about the stakes while frenetic editing slices everything to pieces. Its about what youd expect from an ever-hustling spectacle merchant like MrBeast, but that only makes it all the more exhausting to take in.What If? Season 3 (Disney+)What If? is back for Season 3! If youre not familiar with the Disney+ series yet, its a riff on the old comic runs of the same name that basically asked what if this weird stuff that didnt actually happen in canon occurred? Now, What If? has, by and large, played it pretty safe throughout its tenure, but Im hopeful that maybe theyll go hard in this final season of the show. Some of the episodes include "What If... Agatha Went to Hollywood?", "What If... the Emergence Destroyed the Earth?", and the series finale titled "What If... What If?" Were not sure whats actually coming in that finale, but cast details tell us Hayley Atwells Peggy Carter will be involved, and thats all I need to know in order to show up for something.PlayAlso New This WeekAnora December 17 (Digital and Demand)Aaron Rodgers: Enigma December 17 (Netflix)Secret Level (Second group of Season 1 episodes) December 17 (Netflix)The Six Triple Eight December 20 (Netflix)Juror #2 December 20 (Max)0 Commentarii 0 Distribuiri 201 Views
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WWW.IGN.COMEvercade Alpha Bartop Arcade ReviewBack in May 2020, Blaze Entertainment established a surprising new platform with the release of the Evercade handheld and 10 game cartridges, which featured a diverse selection of licensed retro games. Since then, the company has released two additional handhelds, two consoles, and even smaller Hyper Mega Tech-branded Super Pocket handhelds, as well over 50 additional multi-game cartridges. Now, Blaze Entertainment is back with a whole new form factor in the Evercade Alpha bartop arcade, which not only has a great selection of built-in games, but can also play the entire Evercade library. While the Alpha doesn't necessarily elevate the bartop arcade category, for retro gaming enthusiasts, it proves a fun new addition to the growing Evercade ecosystem.Evercade Alpha Design and FeaturesThere are two basic versions of the Evercade Alpha the first is themed around Street Fighter, while the second is Mega Man, and each has six built-in Capcom games more or less matching the respective theme. Style-wise, I found both versions aesthetically pleasing, with the Mega Man mirroring much of the arcade look from Mega Man: The Power Battle and the Street Fighter matching Street Fighter II: Champion Edition.On the front of the Alpha is a light-up faux coin slot power button between two cartridge slots. Below the left cartridge slot is a 3.5mm audio jack and USB-A port for a player 1 controller, and below the right cartridge slot is a USB-A port for a player 2 controller. And youll find the volume control just below the power button. The rear of the unit has a single USB-C port for power, and youll find the speakers are on the left and right of the cabinet.Looking for a retro controller?Out August 30Blaze Evercade VS-R Wired Controller$24.99 at AmazonCheck out our roundup of the best controllers, too!The control panel features a bat-top digital arcade joystick and six colored digital arcade buttons. Above the arcade buttons are small Start, Select / Coin Up, and Menu buttons. Above the control panel is an 8-inch 1024 x 768 resolution IPS display with a 4:3 aspect ratio. And to top it all off, a light-up marquee sits above the display.Besides the Alpha itself, there's an envelope with two additional marquees, USB-C to USB-A power cable, USB-A power adapter with plugs for three different regions, and a quick start guide in the box. Fortunately, there's not much to set up, as you can pretty much remove the Alpha from the box, peel off the plastic protectors, apply power, choose your language, set up Wi-Fi, update and restart, and then start playing.I was able to evaluate the standard Mega Man bartop arcade and the more expensive Deluxe Edition of the Street Fighter bartop arcade. The respective Deluxe Editions include six pieces of marquee art instead of the three that are in the standard edition packages, and are pre-fitted with the upgraded Sanwa stick and button arcade parts. Lastly, the Deluxe Editions come with an exclusive Evercade Alpha-branded USB controller, which is the same type that comes with the Evercade VS consoles.I first set up the Mega Man bartop and it was easy enough removing the plastic from the marquee protector after sliding it out, but the plastic protection on the screen bezel was more difficult. I had to loosen the bezel screws to get the last bits of plastic, as well as use tweezers, and even then there was a tiny bit left in the corner that I couldn't quite get. On the plus side, there was only a little dust from the factory behind the bezel, nowhere near as bad as you often get with similar Arcade1Up products. There was also a slight ding on the upper left of the cabinet, which, unfortunately, is not unusual for these types of pre-assembled arcade products.The Street Fighter Deluxe Edition model was packaged similarly. With lessons learned from the previous unboxing, I loosened the bezel screws, then removed the two plastic cap screw covers to the left and right of the control panel. From there, I removed the screws and panel so I could more easily peel off the rest of the plastic. There were no dings on this one other than a chip above the right control panel screw cover, as well as some misaligned screw covers.The USB AC adapter included with the Mega Man was defective. Fortunately, any good USB power source can power the Alpha via its USB-C port. The same type of USB AC adapter, which had no issues, was included with the Deluxe Edition Street Fighter.Evercade Alpha Built-in Games and Menu SystemThe main menu has five options on the left-hand side of the screen, and the first at the top lists the built-in games. Below are the rosters built-in for the built-in games on both the Mega Man and Street Fighter editions of the Evercade Alpha.Evercade Alpha Mega Man Edition games:Carrier Air WingFinal FightKnights of the RoundMega Man: The Power BattleMega Man: The Power FightersStriderEvercade Alpha Street Fighter Edition games:Street Fighter II: Champion EditionSuper Street Fighter II TurboSuper Puzzle Fighter II TurboStreet Fighter Alpha: Warriors' DreamsStreet Fighter Alpha 2Street Fighter Alpha 3The second menu option showing a cartridge lists the games on any cartridge inserted into the slots. The third menu option shows the game of the month, which is free every month between April and December, and its automatically downloaded when you connect to Wi-Fi. For example, the game of the month for November 2024 was Batty Zabella, a point-and-click adventure game for the Game Boy from 2022, and the game of the month for December 2024 was Murtop, a modern retro-style arcade game native to the platform. This area also shows any hidden games you've unlocked.It looks great, plays great, and makes for a great entry into the growing Evercade ecosystem of retro gaming goodness.The fourth menu option, showing three cartridge boxes, lists the entire Evercade library. It's automatically updated with both announced and recently released content, and also tracks the cartridges you've inserted into the Alpha. The final menu option, a gear, is for settings. From here, you can adjust the display, theme, sound, network, accessibility options, and more. Besides the standard Evercade themes, both the Mega Man and Street Fighter editions each have their own exclusive themes, which are selected by default.One of the negatives with the menu system is that it doesn't always show what button to press to perform a function. For instance, on the main menu, you can use either the joystick or B button to go back to the left-hand side, but theres no on-screen indication that you can do so. It's by no means a dealbreaker and something youll eventually figure out, but for such a relatively well-thought-out menu system, it would have been nice to have just a bit more consistency with the on-screen control labels.Games in the menus get showcased with its artwork and a screenshot with it denoting the original release year. You can choose to have it run gameplay by selecting Demo with Y, or go to the game's main page with Select. When you're at the game's main page, you can read details, see how the controls are mapped, select a previous save state, or review play stats, which include the amount of time played, how many times played, save state count, and load count.Once you start a game, it works like it did on the original platform, which, for the built-in games, were all arcade releases. You can coin-up with the dedicated button, then press Start to begin. Pressing Menu lets you save, load, review and modify the control mapping, change the display settings, reset, or quit. For display settings, you can change the aspect ratio (which is set to the original ratio by default), enable scanlines, or add a decorative bezel. Since the Alpha's built-in screen is already in 4:3, you can only see a selected bezel if the aspect ratio is set to pixel perfect.The display is relatively small at just 8.0 inches, but it's not a bad size since you're up close. Fortunately, the games the Alpha plays are retro affairs, so they benefit from the more compact display and look great. Viewing angles are also top-notch with very little dimming even at more extreme angles.The sound is surprisingly good as well, especially for the form factor. It's not going to fill a room, of course, but it gets quite loud, and theres minimal distortion even at maximum volume. And while there's not much bass, what's there still has enough presence not to sound too hollow. Plugging in good speakers or headphones via the 3.5mm audio jack will sound better, of course. However, its unfortunate that, like all Evercade hardware, the Alpha lacks any type of Bluetooth support.In terms of the built-in games themselves, they look, sound, and control great with no noticeable emulation issues. The arcade-quality Sanwa joystick and buttons on the Deluxe are worth the upgrade if you can find that pricier model, but the choice of joystick on the standard model is surprisingly nearly as good, just with a slightly looser feel. I did like the Sanwa buttons on the Deluxe better than the generic buttons of the standard, however, as they were less noisy overall and just felt a bit more responsive. Of course, even if you don't get a Deluxe, Blaze Entertainment made it easy to upgrade the controls yourself with a choice of standard arcade parts.Evercade Alpha Game Library and Control OptionsThe ace-in-the-hole for any Evercade hardware is not necessarily what's built-in, but rather its growing cartridge library. Through the end of 2024, there have been 63 cartridge releases totaling more than 520 games from the arcade, Atari 2600, Atari 7800, NES, Sega Genesis, Super NES, Atari Lynx, PlayStation 1, Game Boy, Game Boy Color, GBA, Intellivision, N64, Commodore 64, Commodore Amiga, and MSX, as well as newer titles native to the platform.Every cartridge comes in a small plastic case, along with a color manual, though, as with the Alpha's built-in games, basic instructions are also always provided on a particular game's main page. While it can be jarring to have the Alpha switch controls to what's native for a particular platform, where, for instance, B is sometimes an action button rather than back, that's unavoidable given the diversity of platforms emulated.Cartridge cases are loosely categorized by color, with console (red), arcade (purple), and home computer (blue), as well as number. Some cartridges enter what's called Legacy status, where no more are produced, but if a cartridge is generally available it typically retails for between $20 and $30.Like the Evercade VS consoles, and unlike the Evercade handhelds, the Alpha has two hot swappable cartridge slots. Besides the convenience of having two sets of additional games immediately available, inserting certain cartridge combinations unlocks additional games. For instance, inserting both the legacy Atari Collection 1 (01) and Atari Collection 2 (05) cartridges unlocks the Atari 7800 version of Dark Chambers.I found the Alpha an ideal way to play many of the games in the library.One area where the Alpha lags behind the Evercade VS consoles is with multiplayer support. Unlike the consoles, which support up to four controllers, the Alpha only supports two at this time, with just a few exceptions. Typically, iIf you plug in an Evercade-compatible gamepad into the first USB port, it will mirror the main control panel as player 1. However, in the built-in Knights of the RoundOne quirk of the library is that the legacy Namco Museum Collection 1 (02) and Namco Museum Collection 2 (06) cartridges are not licensed for Evercade VS series console output to a TV, although those games do work when output to a TV from the original handhelds. Fortunately, since the Alpha is self-contained and has no HDMI output, those games work just fine, although its a shame theyre not the arcade versions, but rather home ports.Since the Evercade platform only supports digital controls, the small number of games that could benefit from analog control, like the Nintendo 64's Glover, found on Piko Interactive Collection 4 (39), are optimized to make the best use of what's available. As such, every game, from Pong to Tomb Raider, works just fine with the Alpha's digital arcade control panel. For instance, in Tomb Raider (from Tomb Raider Collection 1 (40)), as with the original Evercade handheld and the Super Pockets, there are no L2 or R2 buttons on the Alpha. You'll need to hold down L1 and R1 at the same time and move the joystick left or right to side step left or right, respectively, rather than just pressing L2 to side step left, or R2 to side step right. Again, most games don't make use of eight buttons, let alone the six found on the Alpha, but it's something to take note of if you don't have an alternative controller handy.Besides Blaze Entertainment's own Evercade gamepads, the platform is generally compatible with the same controllers and adapters that the Polymega works with. This includes Polymega's own controller, the 8BitDo Arcade Stick, and modern Xbox, PlayStation, Switch or Wii controllers via the 8BitDo USB Wireless Adapter 2.While I'm an Evercade platform fan and have every one of their handhelds and consoles, overall, I found the Alpha an ideal way to play many of the games in the library. While it's nice to enjoy classic games on a handheld or big-screen TV, there's something extra special about sitting in front of a mini arcade-style setup with a proper 4:3 aspect ratio display. It's a great middle-ground and is a form factor that's absolutely justified being added to the growing Evercade ecosystem.Purchasing GuideYou can get both versions, the Street Fighter and Mega Man Evercade Alpha, on Amazon for $249.99. You can also find the any of the Evercade cartridges for additional games between $20 and $30 on Amazon as well.0 Commentarii 0 Distribuiri 184 Views
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WWW.IGN.COMJared Leto Cast as Skeletor in Upcoming He-Man Live Action MovieJared Leto will be terrorizing the Masters of the Universe as the villain Skeletor in the upcoming live action movie adaptation.The Hollywood Reporter says Leto has joined the cast of the upcoming Masters of the Universe movie as the villain Skeletor, opposite Nicholas Galitzine who was cast as He-Man. Rounding out Skeletor's evil crew are Sam C. Wilson as Trap Jaw, Hafthor Bjornsson as Goat Man, Kojo Attah as Tri-Klops, and the previously cast Alison Brie as Evil-Lyn. Idris Elba has been cast as Man-at-Arms while Camila Mendes will play Teela.Skeletor is the main villain in the Masters of the Universe, and is a skull-faced wizard who wishes to take over the planet of Eternia. He is known for his distinctive voice, which I'm very interested to hear Jared Leto's take on.PlayBased on the popular line of Mattel toys, this particular live action adaptation of He-Man has been in development hell for years before finally gaining traction. Bumblebee director Travis Knight has been announced as the director, and will be working from a script written by fellow Laika creative Chris Butler who directed the animated film ParaNorman.This will be the second live action He-Man movie following a Masters of the Universe film released in 1987 starring Dolph Lundgren as He-Man, and Frank Langella as Skeletor.He-Man is having a kind of renaissaince as of late. A new He-Man animated series is currently on Netflix titled Masters of the Universe: Revelation featuring the voice talents of Mark Hamill as Skeletor. A third season titled Masters of the Universe: Revolution is set to premiere in 2024. Our review says the animated series "uses the original He-Man sandbox to truly go wild and explore these characters in ways that allow them to break tired molds and dissolve old conventions."What are your thoughts on Leto taking on the role of Skeletor? Let us know in the comments below.Matt Kim is IGN's Senior Features Editor. You can reach him @lawoftd.0 Commentarii 0 Distribuiri 183 Views
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WWW.ILM.COMThat Was Very Gross: ILMsVincent Papaix on the Often Bloody and Weird Visual Effects ofDeadpool & WolverineThe visual effects supervisor talks Cassandra Nova, Gambit, and more.By Dan Brooks(Credit: Disney)In a surprise twist midway through Deadpool & Wolverine, our titular protagonists are marooned in the Void: a Mad Max-like wasteland of desert and forgotten heroes. Their time in this multiverse purgatory takes up a significant chunk of the movie and features many of its greatest moments, from surprise character appearances to action set pieces, and Industrial Light & Magic was charged with bringing it all to the screen. Just from reading the script, visual effects supervisor Vincent Papaix knew that this section of Deadpool & Wolverine would be key to the movies overall success.Everybody was super motivated, he tells ILM.com, and we all knew that this movie was going to be special.Deadpool & Wolverine went on to become the biggest R-rated movie of all time following its theatrical release this summer, a true cinematic event during a challenging time for the film industry. To mark its arrival on Disney+, ILM.com caught up with Papaix to discuss how ILM realized some of the blockbusters impressive visual effects in the Void sequences. Grab a chimichanga and join us.(Credit: Disney)A sunny day in the VoidAs fantastical as the Void may sound, director Shawn Levy and star/producer Ryan Reynolds (Deadpool) aimed to make it a believable setting and something that fans could relate to. They really wanted it to feel as grounded and real as possible, Papaix says. To achieve this, the filmmakers started the old-fashioned way, more or less.One thing for them was to shoot in natural conditions. Thats why most of the shoot was outdoors, Papaix says. So they shot in a landfill in the UK and in various locations in the UK to get that kind of natural light feel.This did create certain challenges, however. You dont control the elements, Papaix says simply.When Deadpool and Wolverine (Hugh Jackman) first arrive in the Void, they quickly proceed to beat the tar out of each other. This fight was shot outdoors in summer 2023 and then, due to the writers and actors strikes, finished in winter 2024. As a result of the pause and change in seasons, the color of the sky appeared slightly different. Though Levy and Reynolds initially hoped to digitally correct any inconsistencies in the look of the sky, ILM encouraged the filmmakers to keep this to a minimum. One thing that was great about working with Shawn and Ryan and [Marvel visual effects supervisor] Swen Gillberg was that they are very collaborative, Papaix says. We did a few shots and a few tests and we realized the best outcome was to embrace the plate. So, based on the plate, if its sunny, lets try to augment that. If its stormy, lets try to be more stormy and then well look at how it plays in the cut. And every shot was kind of hard to direct in that way. Its making sure that it plays nicely, but if you look at the sequence, theres some variation as you would have in a natural daylight. You can be in an area and within 10 minutes it can be from sunny to cloudy to stormy, depending on what is happening. So we focused on making it look as real as you can.Finally, to increase the grandeur of the Void, from scale to background elements, ILM came in to digitally augment what was captured in-camera.Our work was focusing on creating a seamless transition from the foreground set to a CG extension of the Void, Papaix says. Overseeing adding everything that was needed to the Void, including the detritus. There are all those different objects scattered throughout the Void. So obviously [we were] making sure they integrated, but the Void needed to feel real, and not feel like the foreground was on a stage in bluescreen extended into a CG world.(Credit: Disney)(Credit: Disney)A new villain emergesThe evil twin of Charles Xavier, Cassandra Nova (Emma Corrin) debuts in Deadpool & Wolverine as the ultimate authority in the Void. Unpredictable and hugely powerful, shes a frightening villain that Wolverine and Deadpool must overcome. With guidance from Levy and Reynolds, ILM set out to illustrate her abilities in a subdued but unnerving way.She can control a lot of things with her mind, Papaix says. They wanted something fairly subtle to not overpower what was the power. It was important to show what it was doing to the people and not too much to [show] the power itself, not too much magic or anything. So it was more a subtle distortion to explain that theres something happening.And what Cassandra does is indeed creepy: She seems to have a predilection for passing her fingers through the skulls of her enemies, including the Merc with a Mouth.We went through different aspects, from being creepy and caressing his face with almost spider-like fingers. All that was digital and a very complex simulation to kind of deform the masks in CG. What gets tricky is that its easy to do a collision, but we had to do a half collision and half penetration going through. So thats actually a very complex simulation to control. And it was fully art-directed, meaning we had to control every aspect of the effect. We started with the performance of the fingers, and once we had the right emotion, then we worked on the simulation of how the mask should deform and, at the same time, kind of breaks open to let the finger go through. In the end, Papaix was more than happy with the result.I read a lot of great reactions. People felt an itch, a little bit. It feels creepy but in a good way, because thats definitely what the filmmakers were after.(Credit: Disney)Johnny Storms quick exitCassandra sends Johnny Storm (Chris Evans reprising his original Marvel role from the Fantastic Four films) to a truly unfortunate demise, ripping off his skin and driving him into the ground. Its a shocking momentgruesome with a dark sense of humorin a movie full of them.This was part of the script from day one, Papaix says. That was a moment that was very important for the filmmakers. But where to begin for an effect so unlike anything previously seen in a Marvel movie? Ripping out the skin was very graphic, so we had to study images.ILM turned to Real Bodies: The Exhibition, a long-running museum showcase that features actual human specimens, for reference. It made for a decidedly unique creative process. The real [body in the exhibit] is very dry and has been preserved. We wanted to make it look fresh, so we had to add a lot of blood and liquids to make sure we felt that this just happened. So we are dripping blood, dripping fat. That was very gross. The daily session with the artists was always interesting.Once ILM knew how the effect should look, they began building a digital Johnny.The way we proceeded with this was creating an asset, Papaix explains. So a skeleton asset, we called it, with all the flesh and all the organs in there. We based everything, all the proportions, on Chris Evans. We have his scan. We created a digital version of Chris for Johnny Storm, even for the Human Torch version when he was on fire.Then it was time to get down to the de-skinning business.So we started from that and then we ripped off his skin. Its pretty much what you can imagine, but in CG, Papaix says with a laugh. The shell of the clothes and skin were removed, revealing the skeleton with all the flesh. We tried to create some strings of blood coming out of him. In an effort to maintain the series comedic tone, ILM added some elements to hopefully make this scene a little more Looney Tunes and less Hellraiser.It was kind of a cartoony moment, but in a good way he has that moment blinking his eyes, and its like, What just happened to me? And then he drops.(Credit: Disney)(Credit: Disney)Gambit gets his dayThe Void segment culminates with Deadpool, Wolvie, and a band of fan-favorite heroes launching a siege against Cassandra and her forces. While fans delighted at seeing each back in action, one required visual effects that are essential to the character.A lot of attention was put to Gambit [Channing Tatum], Papaix says. We studied a lot of the comic books to see what was happening with his cards and [mutant power]. In the comics and iconic X-Men cartoon, Gambit charges playing cards, resulting in a purple glow; when he tosses them, they leave a trail and explode on impact. We went for a various range of showcasing the power to the point that I remember a version where we probably went too far too glowy and too flamey-looking. And thats something that was not pleasing to Shawn, for good reason. He wanted to be grounded, again, to reality. So the cards its the X-Men and all, but its important to have the cards telling the story.As a solve, ILM illustrated a slower buildup of Gambits mutant power. We were focusing mostly on the card and the energy within the card. There was a closeup in the cavern, when you see the card activating, and its within the pattern of the card. For the battle, we made some trails to be able to see it, because a card is very small. True to the comic.(Credit: Disney)(Credit: Disney)A lasting collaborationDeadpool & Wolverine is a success for Papaix on several levels, from the commercial and critical reception to more personal reasons.I had the chance to work on the first Deadpool in 2016. Time flies. So this one already was quite special in my career, and having the opportunity to supervise the third one was also quite special. Knowing that Hugh Jackman was attached as Wolverine, there were so many good things.But looking back at the film, he seems to mostly value the time with Levy, Reynolds, and Marvel. They were great collaborators. Obviously, hes a director and he makes his call, but he was very keen on hearing peoples suggestions. But the collaboration for me is one of the highlights of the show with Swen and with Marvel, and pitching those ideas to Shawn and Ryan. They also thanked us. We know thats something that not every filmmaker does, but at the end of the project we got a thank you video from Ryan and Shawn to share with our team at ILM, and its always fun to see that they appreciate the work. Obviously, they see the people on set, but when you do post-production, they receive the image. So they dont really realize that we were 275 people making this happen. We did about 30 minutes of the movie, 614 shots, but it was a global team. It was mostly Vancouver and San Francisco, but also other ILM sites working with us. But it was 275 people. Thats quite a big group of people making it up to show those crazy visual effects on screen.(Credit: Disney)Dan Brooks is a writer who loves movies, comics, video games, and sports. A member of the Lucasfilm Online team for over a decade, Dan served as senior editor of both StarWars.com and Lucasfilm.com, and is a co-author of DK PublishingsStar WarsEncyclopedia. Follow him on Instagram at@therealdanbrooksand X at@dan_brooks.0 Commentarii 0 Distribuiri 301 Views