• 11 Rooms We Loved The Most This Year
    www.elledecor.com
    JASON VARNEYOver the course of a calendar year, we see hundreds, if not thousands, of rooms. Sure, there are the homes we feature in our pages, but there are also the countless art exhibitions we're covering, hotels we're frequenting, and hot new restaurants we're scouting. Like eating Pringles, it's virtually impossible to stop at just one. There are, however, a handful of places that stood out to us in 2024as news makers, as places of transcendence, or as sites of incomparable glamour. Though it was a tough exercise, we polled our staff editors, A-List designers, and contributors toyespick favorites. Without further ado, here are the spaces that we couldn't stop thinking about this year and that will doubtlessly inspire us into 2025and beyond. 1Notre-Dame Cathedral, ParisSARAH MEYSSONNIER//Getty ImagesIt was the cultural moment of the year: the resurrection of the Notre-Dame Cathedral, just five years after the catastrophic fire that left it in a smoldering shell. Thanks to a massive $1 billion restoration project involving nearly 1,000 craftspeople trained in the art of medieval skills, this glowing new interior is radiating, with mural painting restoration efforts removing centuries of accumulated patina, 8,000 meticulously restored organ pipes, and 1,500 new chairs and kneelers. R.S. 2Charlie Fox, New YorkBrian W. FerryThe moment you step inside Charlie Fox, the city chaos melts away into this dreamy world of warm neutrals, perfect lighting, and the kind of thoughtful design that makes you want to take off your coat, sit at the banquette, and stay a while. Leave it to Home Studios and Charlie Fox to make buying flower feel like selecting fine wineTime Square's newest high society indeed.Julia Cancilla, Audience Engagement Editor Advertisement - Continue Reading Below3The Eugenie Room at Marie Antoinette's Petit Trianon, VersaillesLoop Images//Getty ImagesThis year I spent the weekend in Versailles and got to visit the Petit Trianon, Marie Antoinette's more casual residence on the grounds. The Eugenie room is the perfect shade of blue. I'm dying to do a room that colorAlyssa Kapito, ELLE DECOR A-List Designer 4Patrick Mele at the 2024 Kips Bay Decorator Show House, New YorkNickolas SargentIf theres one room that remains delightfully seared into my memory, its Patrick Meles room for the 2024 Kips Bay Decorator Show House in New York. Upon entering into the baby blue space, which he coined On a Clear Day, I was transported. Its stark scheme was punctuated by bold botanical prints that form the rooms statement canopy bed (a nod to Albert Hadley, the designer says). This bedroom is dedicated to the many intelligent, strong, and inspiring women in my life, Mele told ELLE DECOR. Is that a Degas hanging over the bed?Rachel Silva, Associate Editor Advertisement - Continue Reading Below5Roman & Williams, Certain Slant of Light, New YorkRobert WrightMaybe it was the Emily Dickinson reference but Certain Slant of Light is the exhibition put on by Roman & Williams at the New York Mercantile Exchange this December was one of my most memorable rooms of the year. Over 100 lights displayed in one of New Yorks most historic rooms. Depending on the time of day the whole mood shifted, which told the story of the power of good lighting, and also of New York.Stellene Volandes, Editorial Director 6Taliesin Theater, Wisconsin Courtesy Taliesin PreservationIn my decade-plus as an architecture and design reporter, no place has captured my imagination quite like Frank Lloyd Wright's Taliesin campus in Spring Green, Wisconsin. The UNESCO World Heritage site is a place of some of the most revolutionary ideas in design (Wright schooled the likes of John Lautner and Bruce Goff in his ideas of organic architecture here) but its also a site of unspeakable tragedy and renewal. What a privilege it was this year to attend the reopening of Taliesin's historic theater, a venue where the school's students and rural community alike came together for film, performances, and ideas starting nearly a century ago. The highlight of the $1.1 million restoration effort is a gorgeous abstract curtain, based on a Wright design, that has been meticulously restored. Talk about a sublime second act! Anna Fixsen, Deputy Editor, Digital Advertisement - Continue Reading Below7Quarters, New YorkWilliam Jess LairdWant to feel like Madonna in Desperately Seeking Susan? Look for the graffiti-covered metal door in Tribeca, then climb the narrow staircase to The Bar at Quarters and enter into a world that feels part louche downtown home, and part secret speakeasy. This is Quarters, a new concept store from the Brooklyn designers behind the lighting brand In Common With. The 8,000-square-foot space is arranged in rooms like a library, living room, dining room and kitchen, and everything is for salefrom an Andr Solnay 1950s sideboard to a $21 jar of chocolate hazelnut spread (in the pantry). Best of all is the natural wine bar, with its stunning fresco by artist Claudio Bonuglia, and food and drink by Jennifer and Nicole Vitagliano, the sisters behind the buzzy restaurant Rafs, which is decorated with In Common With lighting. The Material Girl would approve.Ingrid Abramovitch, Executive Editor 8The Marble Chamber at Rosenborg Slot, CopenhagenM.J. DaviduikMy first stop in any European city is a castle. Earlier this year I visited Rosenborg, built as a summer palace for Christian IV in 1606. Dutch Renaissance the style in which this castle was built has been my favorite period, art historically speaking, since college. There is something satisfyingly grotesque about this room, with its plaster protrusions nearly a foot deep decorating the ceiling and it's busy checkerboard floors. It's an acid trip of the 17th-century. Camille Okhio, Senior Design Writer Advertisement - Continue Reading Below9COQODAQ, New YorkJASON VARNEYCOQODAQ, restaurateur Simon Kim's glittering temple to Korean fried chicken and bubbles, is one of this year's most stunning debuts. David Rockwell's design is pure magic the amber-lit dining room, with its enfilade of golden arches and cozy banquettes, makes everyone look like a million bucks. As always, Rockwell masterfully marries glamour and fun, creating a setting that sparkles as bright as the champagne.William Li, Contributing Editor 10Bar Les Ambassadeurs at Htel de Crillon, ParisAFP Contributor//Getty ImagesI'm obsessed with Bar les Ambassadeurs at the Htel de Crillon in Paris. It's like a chic trip back in time. All the details are impeccable. It's so French. The chandeliers are my fave.Rayman Boozer, ELLE DECOR A-List Designer Advertisement - Continue Reading Below11Leong Leong at the Costume Institute, New YorkNaho KubotaIts one thing to design someones private space; its an entirely different prospect to design a space for one of the Metropolitan Museums most hotly-anticipated exhibitions, which will be viewed by thousands of guests. Hats off to architecture firm Leong Leong, who built the stage for Sleeping Beauties: Reawakening Fashion. The result is a series of 29 modular rooms for garments spanning 400 years of history. Its multisensorial, AI-driven, and totally worthy of the historical garments it set the stage for.R.S.
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  • Genius: Senior Full-Stack Engineer
    weworkremotely.com
    The Opportunity: We're seeking a talented Full-Stack Developer/ML Engineer to join our innovative startup building a consumer AI product for e-commerce. You'll be instrumental in developing our AI/automation engine using Python, crafting our backend infrastructure with Node.js, and creating engaging mobile experiences with React Native. We are a technology company focused on transforming the e-commerce experience through intelligent automation and personalization.Salary: $2,500 - $3,000 per monthLocation: RemoteSchedule: Pacific Standard TimeExperience: At least 3 years experience as a Senior Full-Stack Software EngineerRequirements Your Goal: As a key member of our technical team, you'll spend your days architecting and implementing AI algorithms in Python, developing scalable APIs with Node.js, and building intuitive mobile interfaces using React Native. Your daily responsibilities will involve training machine learning models, optimizing backend services, and ensuring our AI-driven features deliver exceptional user experiences.1. You're a Technical Expert:You have deep expertise in Python and Node.js developmentYou've built production ML/AI systems at scaleYou're proficient in React Native mobile development2. You're a Startup Athlete:You excel in fast-paced, dynamic environmentsYou maintain high code quality under pressureYou balance speed with technical excellence3. You're an Independent Executor:You own features from conception to deploymentYou make sound architectural decisions autonomouslyYou solve complex technical challenges effectively4. You're ML/AI Proficient:You've implemented production AI/ML workflowsYou optimize models for real-world performanceYou stay current with AI/ML best practices5. You're Growth-Oriented:You adapt quickly to new technologiesYou contribute to technical strategyYou mentor and elevate team capabilitiesBenefits Competitive Compensation:Earn between $2,500 - $3,000 monthly (based on experience) Technical Innovation:Work on cutting-edge ML/AI solutions Significant Impact:Shape core technical infrastructure Full Ownership:Lead complex technical projects Growth Potential:Exceptional learning and development opportunities
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  • Best VPN for Mac for 2024
    www.cnet.com
    ExpressVPN is CNETs top pick as the best VPN overall. Intuitive for everyone from beginners to privacy enthusiasts, ExpresVPN boasts the easiest, most consistent and streamlined VPN app experiences on any platform, whether MacOS or another operating system. Its minimalist interface is simple to use, whether youre an advanced VPN user or if youve never used one before. The app settings are easy to navigate, connecting to a server location is straightforward and the app always connects in a snap. Its a veteran VPN provider that consistently demonstrates a strong commitment to privacy and transparency. On the entertainment side, ExpresVPN is excellent for streaming with effortless unblocking for all sorts of streaming content, including Netflix, Disney Plus, Hulu and Amazon Prime Video. In 2024, we measured a 24.8% average speed loss with ExpressVPN. This is still fast, considering that many VPNs can slash your internet speeds by 50% or more. However, we saw substantially better speeds from faster VPNs like NordVPN (11% speed loss) and Surfshark (17% speed loss). Nevertheless, ExpressVPNs speeds were largely consistent and aligned with our expectations across protocols and server locations. In the end, ExpressVPNs speeds were still plenty fast enough for general browsing as well as for more data-intensive activities like streaming, gaming and videoconferencing -- especially if you use Lightway, where we saw only a 7% speed loss on Mac.ExpressVPN says it collects no logs, a claim bolstered by a 2023 no-logs audit by KPMG, and published its bi-annual transparency report in July 2024. In addition to its transparency efforts, ExpressVPNs privacy protections are top-notch and forward-thinking. The provider's proprietary open-source Lightway VPN protocol with Quantum Protection helps guard against future threats from quantum computers, along with offering encryption enhancements to better protect against threats like eavesdropping and man-in-the-middle attacks. And ExpressVPNs TrustedServer technology elevates the protections of the traditional RAM-only server architecture by reinstalling the entire software stack with every reboot.
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  • Apple Watch Series 10 vs. Series 9: Don't Buy the Wrong One
    www.cnet.com
    The holidays are a good time to buy a smartwatch. If you're thinking about upgrading your current Apple Watch or buying an Apple wearable for the first time, you may be considering the new Apple Watch Series 10. But you might wonder how it stacks up against last year's Series 9, which can often be found at a much lower price. The Series 10 starts at $400 in the US, just like the Series 9 did at launch (you can find pricing for the UK and Australia in the chart below). There are some key differences between these wearables. Namely, the Series 10 offers a bigger screen and larger case sizes, plus it has a new voice isolation feature and can play music aloud on the speaker. Keep reading for an even closer look at how the Series 9 and 10 compare.Buy Apple Watch Series 10Buy Apple Watch Series 9 Watch this: Apple Watch Series 10 vs. Series 9: Spec Breakdown 05:34 Apple Watch Series 10 gets a bigger and brighter screen Hello, Apple Watch Series 10. James Martin/CNETThe Series 10 has the biggest screen of any Apple Watch yet. It's available in two new sizes; a 46-millimeter and a 42-millimeter option. That 46-millimeter option is even slightly larger than the Apple Watch Ultra. The Series 9, on the other hand, comes in a 45-millimeter and a 41-millimeter option.Apple says that a bigger Series 10 display gives you up to 30% more screen area compared to the Series 4, 5 and 6, and up to 9% more screen area compared to the Series 7, 8 and 9. In everyday use, that means you can have an extra line of text on your watch, or up your font size without losing content. Buttons for things like the Calculator app and typing in your passcode are bigger, too. The Apple Watch Series 9 (left) is slightly smaller than the new Series 10. Lisa Eadicicco/CNETThe Series 10 is also brighter. Both the Series 9 and 10 have a maximum brightness of 2,000 nits, but the Series 10's wide-angle OLED makes the screen 40% brighter when viewed at an angle. While typing her Apple Watch Series 10 review, my colleague, Lexy Savvides, wore the Series 9 and 10 on the same wrist. When she glanced down to check the time at an angle, she found that the Series 10 looked slightly brighter.The Series 10 also has an LTPO 3 display that can get down to a 1Hz refresh rate, allowing a ticking second hand to appear on the always-on display. Not only is LTPO 3 not offered on the Series 9, but it's rare to see on smartwatches, in general. It's more commonly found on premium smartphones like the iPhone 15 Pro Max and the Galaxy S24 Ultra. In her Series 10 review, Lexy raves about the ability to see that ticking second hand without having to wake her watch screen up.Apple Watch Series 10 is thinner and lighterThe Series 10 is also the thinnest Apple Watch ever. It's 9.7 millimeters thick, while the Series 9 is 10.7 millimeters thick. That's about a 10% difference. The Apple Watch Series 10 (top) is 1 millimeter thinner than the Series 9. Lisa Eadicicco/CNETThe Series 10 comes in aluminum and titanium finishes, while the Series 9 is available in aluminum and stainless steel finishes. Both the aluminum and titanium Series 10 models are lighter than the equivalent Series 9 models.Yes, the Apple Watch Series 10 charges faster, but the battery life is the same The Series 10 charges faster than the Series 9, but the battery life is identical. Celso Bulgatti/CNETThe Series 10 offers faster charging than the Series 9. Apple claims that going from 0% to 80% takes around 30 minutes on the Series 10 and 45 minutes on the Series 9. In her Series 10 review, Lexy notes that she charged the watch from 7% to 84% in half an hour, so her test pretty much matched Apple's claim.Apple also says that the battery on both the Series 9 and 10 lasts up to 18 hours, or up to 36 hours in Low Power Mode. In her review, Lexy points out that it's unfortunate that the Series 10 doesn't offer a longer battery life than the Series 9, especially now that Apple is leaning more heavily into sleep-oriented features like sleep apnea detection (more on that below), and I agree.Apple Watch Series 10 has a stellar new voice isolation feature The Apple Watch Series 10 speaker lets you play music. James Martin/CNETThe Series 10 has a voice isolation feature not found on the Series 9. It's meant to reduce background noise as you take calls. So for her Series 10 review, Lexy put this feature to the test in a noisy scenario: a dragon dance at Lion Dance Me in San Francisco. Dragon dances happen during events like Lunar New Year celebrations and include drums that can be quite loud. Thanks to voice isolation, even when Lexy called our colleague,Lisa Eadicicco, from a dragon dance, they were both able to hear each other.The Series 10 also allows you to play music aloud on the speaker, while the Series 9 does not.New Apple Watch Series 10 water features The depth gauge on the Apple Watch Series 10 makes it ideal for snorkelers. Lisa Eadicicco/CNETBoth the Series 9 and 10 are water resistant and swim-proof, but the Series 10 has a depth gauge rated for 6 meters and a water temperature sensor not available on the Series 9. The Series 10 also has the Oceanic Plus app for snorkeling, while the Series 9 does not.Apple Watch Series 9 and 10 receive a new sleep apnea feature with WatchOS 11The Apple Watch Series 9, Series 10 and Ultra 2 have a new tool for detecting potential signs of sleep apnea. It uses the accelerometer, along with Apple's algorithms, to recognize possible breathing disturbances as you sleep. You can read more about how it works here. This sleep apnea feature comes with WatchOS 11, which ships on the Series 10 and is also available for the Series 9.Additionally, WatchOS 11 brings a new Vitals app that monitors important metrics as you sleep, like heart rate, respiratory rate and wrist temperature. The app will highlight these metrics if they're abnormal and notify you if you have two or more outliers.With WatchOS 11, both wearables also allow you to pause your rings to take an activity break. It's also worth noting that WatchOS 11 is available as an update for older Apple Watches dating back to the Series 6 and second-generation SE. You can now pause your rings on the Apple Watch Series 9 and 10 with WatchOS 11. Celso Bulgatti/CNETRead more: Best New WatchOS 11 Features You Need to Try On the Apple WatchBeyond the new tools that come to the Series 9 and 10 with WatchOS 11, these wearables share many of the same features you may already be familiar with, like high and low heart rate notifications, emergency SOS and fall and crash detection (see the chart below for more).Should you upgrade? The brand-new Apple Watch Series 10 is not a huge jump from last year's model. James Martin/CNETIn short, the Series 10 offers a bigger, brighter screen and larger case sizes, while being thinner and lighter than the Series 9. The Series 10 also has voice isolation and allows you to play music aloud on the speaker, unlike last year's model. If you're upgrading from the Series 9, these differences probably won't feel very stark. If you're currently using a Series 4, 5 or 6, they likely will. That bigger and brighter screen will be more noticeable, you'll gain access to new features and you'll get WatchOS updates for longer.For more on how the new Apple Watch Series 10 compares to last year's Series 9, check out the spec chart below.Apple Watch Series 10 vs. Apple Watch Series 9 Apple Watch Series 10 Apple Watch Series 9 Shape SquareSquareWatch size 42mm, 46mm41mm, 45mmMaterials, finishes Aluminum, titaniumAluminum, stainless steelDisplay size, resolution 42mm: 1.65-inch OLED 446 x 374 pixels; 46mm: 1.81-inch 496 x 416 pixels41mm: 1.61-inch, 430 x 352-pixel OLED; 45mm: 1.77-inch, 484 x 396-pixel OLEDDimensions 42mm: 42 x 36 x 9.7mm; 46mm: 46 x 39 x 9.7mm41mm: 35 x 41 x 10.7 mm; 45mm: 38 x 45 x 10.7 mmWeight 29.3g-41.7g depending on size, material and connectivity31.9g-51.5g depending on size, material and connectivityColors Aluminum: silver, rose gold, jet black; titanium: natural, gold, slateAluminum: midnight, starlight, silver, pink, Product Red; stainless steel: graphite, silver, gold; Hermes stainless steel: silver, space blackAlways On YesYesInterchangeable bands YesYesGPS YesYesAutomatic workout detection YesYesCompass YesYesAltimeter YesYesWater resistance 50m, IP6X dust resistance50m, IP6X dust resistanceCalls YesYesMicrophone YesYesSpeaker YesYesVoice assistant Yes (Siri, on-device)Yes (Siri, on-device)Mobile Payments Yes (Apple Pay)Yes (Apple Pay)Sleep tracking YesYesPeriod tracking YesYesSensors Accelerometer, altimeter, gyroscope, temperature sensor, compass, third-gen optical heart sensor, electrical heart sensor, ambient light sensor, depth gauge, water temperature sensorAccelerometer, altimeter, gyroscope, temperature sensor, compass, third-gen optical heart sensor, electrical heart sensor, ambient light sensorEmergency features Fall detection, crash detection, Emergency SOS, international emergency calling, noise monitoring, BacktrackFall detection, crash detection, Emergency SOS, international emergency calling, noise monitoring, BacktrackCompatibility iOS 18 and neweriOS 17 and newerSoftware (at launch) WatchOS 11WatchOS 10Processor Apple S10Apple S9Connectivity LTE and UMTS, Wi-Fi 4, Bluetooth 5.3, second-gen ultra widebandLTE and UMTS, Wi-Fi 4, Bluetooth 5.3, second-gen ultra widebandMemory and storage 64GB capacity64GB capacityCharging USB-C magnetic fast charging cableUSB-C magnetic fast chargingBattery life Up to 18 hours; up to 36 hours in low power modeUp to 18 hours; up to 36 hours in low power modeBattery capacity UnavailableUnavailableUS price 42mm: $399 (Wi-Fi); 42mm: $499 (cellular); 42mm: $699 (titanium); 46mm: $429 (Wi-Fi); 46mm: $529 (cellular); 46mm: $749 (titanium)41mm: from $399; 45mm: from $429UK price 42mm: 399 (Wi-Fi); 42mm: 499 (cellular); 42mm: 699 (titanium); 46mm: 429 (Wi-Fi); 46mm: 529 (cellular); 46mm: 749 (titanium)41mm: from 399; 45mm: from 429Australian price 42mm: AU$649 (Wi-Fi); 42mm: AU$809 (cellular); 42mm: AU$1,199 (titanium); 46mm: AU$699 (Wi-Fi/Bluetooth); 46mm: AU$859 (cellular); 46mm: AU$1,279 (titanium)41mm: from AU$649; 45mm: from AU$699
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  • How to Adjust and Change Your iPhone's Control Center in iOS 18
    www.cnet.com
    Apple releasediOS 18.2on Dec. 11, more than a month after the company releasediOS 18.1. The update brought more Apple Intelligence features, likeGenmojiandChatGPT integrated Siri, to some iPhones. While iOS 18.2 brings new features and bug fixes to your iPhone, iOS 18 gave you more avenues to customize your iPhone. The operating system lets you customize yourlock screenandhome screen, as well as your Control Center.Control Center was introduced in 2013 with iOS 7. At the time, the Control Center gave you control of some iPhone functions, like screen brightness, and a few apps, like your calculator. Since then, you've been able to add certain functions and apps to the page, like Low Power Mode and Notes. With iOS 18, you can add whatever apps and functions you want to your Control Center.Read more:Everything You Need to Know About iOS 18Here's how you can make your iPhone's Control Center live up to its name.How to add controls to your Control Center in iOS 181. Unlock your iPhone and swipe down from the top right corner of your screen.2. Tap the plus (+) sign in the top left corner of your screen.3. Tap Add a Control near the bottom of your screen. There are a lot of accessibility controls that you can add to your Control Center. Apple/Screenshot by CNETYou can either search for controls in the search bar across the top of the new menu, or you can scroll through the different controls. Some of the controls include old favorites, like Screen Recording, as well as new controls for things like Tap to Cash or Ping My Watch.There's also a shortcut called Open App, which turns any other app on your iPhone into a control. You can only open the app with this control, but you can use it to clean up your home screen or keep all your favorite apps in one place for quick access.You can add as many controls as you want to your Control Center even after you've filled the page. Once you've filled the first Control Center page, the next control you add will appear on a new page, similar to how adding new apps to your home screen will keep adding new home screens. To access other Control Center pages, swipe up or down on your Control Center, or tap the correct page symbol on the far right side of your Control Center screen.And When Apple released iOS 18.1, it added new separate connectivity controls to enable and disable things like your VPN and Bluetooth. Before that update, these controls would be present in the Connectivity tile, or on the Connectivity page in Control Center, but you couldn't add them as their own control.How to customize apps and functions in your Control CenterYou can also make the controls larger to make them easier to access. Some controls can transform into tiles while others -- like Music -- can become their own Control Center page. Here's how to resize your apps and functions.1. Unlock your iPhone and swipe down from the top right corner of your screen.2. Tap the plus (+) sign in the top left corner of your screen.In this new view, the border around each control will now be thicker in its bottom right corner. Tap and drag this thicker section to expand the control. You can resize many controls in the Control Center. Apple/Screenshot by CNETYou can rearrange controls in this new view. After you've tapped the plus (+) sign in the top left corner of your Control Center, press and drag your controls to their new home like you would on your home screen.How to remove controls from your Control CenterHere's how you can easily remove controls from your Control Center if you're no longer getting much use out of them and want to make room for new ones.1. Unlock your iPhone and swipe down from the top right corner of your screen.2. Tap the plus (+) sign in the top left corner of your screen.3. Tap the minus (-) sign in the top left corner of the control you want to remove.Can you reset your Control Center?Yes! When Apple released iOS 18.1in November, that update introduced a way for you to reset your Control Center back to its original layout and factory defaults. That way you can give your Control Center a fresh start.Here's how to reset your Control Center.1. Open Settings.2. Tap Control Center.3. Tap Reset Control Center.Follow the on-screen prompts and you're set.For more on iOS 18, here's what to know aboutiOS 18.2andiOS 18.1. You can also check out ouriOS 18 cheat sheetand what Apple could bring to your iPhone iniOS 18.3. Watch this: Tips for Creating in Apple's Image Playground and Genmoji 07:46
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  • The Britannic Explorer Sleeper Train Is ComingAnd Its Going to Be Very Chic
    www.architecturaldigest.com
    Traveling by train may seem like a thing of the past, but Belmond is singlehandedly keeping luxury sleeper train experiences alive. The Britannic Explorer, the first luxury sleeper train in England and Wales, is next in its very stylish lineup. (Earlier this fall, Belmond unveiled its LObservatoire Suiteconceived by artist JR, the experience spans across an entire car of the Venice Simplon-Orient-Express.) The Britannic Explorer will begin operating in July 2025, offering three-night journeys departing from London. Itineraries include Wales, Cornwall, and the Lake District. On board, there will be a bar serving curated cocktails with botanical influences and 18 cabinsthree spacious grand suites and 15 other suites, all designed by the London studio Albion Nord.The double suite cabins, pictured above, reflect British landscapes through a mossy color scheme. The suites have a double bed set-up with an en-suite bathroom.The bespoke decor is inspired by visions of landscapes that travelers may encounter on their journey, with mythological frescoes, striped walls, and floral motifs common to much of the furniture. Just as the interiors are an invitation to escape from our daily lives, equally transportive are the dishes created by chef Simon Rogan, whose restaurants around the world have racked up eight Michelin stars. An early leader of the farm-to-table movement in the UK, he has embraced the challenge of developing recipes that both highlight local ingredients and have to be prepared in small kitchens. Regarding an ideal luxury sleeper train menu, he explains: For me, true luxury lies in humble ingredients, grown with care and respect for their surroundings, and harvested at their peak. I am very excited to bring this approach to the launch of the Britannic Explorer, where each plate will reflect Britains diverse landscapes. I hope every passenger not only enjoys the flavors but also feels a connection between the dishes and the journey, making their time on board truly memorable.In addition to the aforementioned cocktail bar inspired by the world of Victorian apothecaries, passengers will be able to enjoy spa treatments on board. Fittingly, afternoon tea service is provided as well. Each menu is tailored with regional ingredients to the route travelled onfrom mint cake on Lake District routes to the classic Welsh Bara Brith. While well have to wait until next summer to discover all of the details of the Britannic Explorer, it promises to be one of the most beautiful sleeper trains in the world.Fares for the Britannic Explorer start from $6,000 per person, or $11,500 for a double suite. The price includes a three-night itinerary, excursions, as well as meals and wines and alcoholic beverages on board.Reserve Your SeatThe blues of the twin suites reflect British shores, and feature twin beds, ceramic shelving, an en-suite bathroom, and a fold-out work area.Courtesy of Belmond
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  • 27 years ago, record holder for longest cutscene in a video game Hideo Kojima said that the "one thing" he didn't want in Metal Gear Solid was characters just "blabbering at each other for 4 or 5 minutes"
    www.vg247.com
    Sure, Jan27 years ago, record holder for longest cutscene in a video game Hideo Kojima said that the "one thing" he didn't want in Metal Gear Solid was characters just "blabbering at each other for 4 or 5 minutes"And yet here we are.Image credit: Konami News by Oisin Kuhnke Contributor Published on Dec. 28, 2024 Hideo Kojima is infamously known for his lengthy cutscenes these days, but once upon a time he was a lot more cautious of them.There are a lot of players that don't really like long cutscenes. After all, the point of a game is to play it, right? Metal Gear Solid creator Hideo Kojima hasn't cared about that for quite a while though, with the fourth game in the espionage series holding the record for the longest continuous cutscene in any game ever at a whopping 71 minutes to this day. Except, funnily enough, Kojima didn't always seem too keen on including such long cutscenes. As unearthed by Shmupulations (thanks, GamesRadar), in a 1997 interview with Famitsu, the iconic game developer spoke about all things Metal Gear Solid prior to its release on the original PlayStation.To see this content please enable targeting cookies. Interestingly, the topic of cutscenes came up, where Kojima had this to say: "The one thing I want to avoid, though, are those tedious scenes where characters are just blabbering at each other for 4 or 5 minutes." Only four or five minutes! Kojima, buddy, if only you knew what your future had in store for you (let's not forget that 71 minutes might be the longest cutscene Kojima has under his belt, but a number of his other games have lengthy cutscenes too).He even sounded a bit hesitant to add cutscenes at all, despite his known love for cinema, saying that he was "worried about the cinematic presentation. In order to make the direction effective, I feel like I may have to add unskippable cutscenes. The story for Metal Gear is very complicated, so I think cutscenes will be necessary."These days we can obviously see Kojima thinks differently about cutscenes, and with Death Stranding 2 on the way sometime next year (with a weird photomode to boot), time will only tell if he beats his record. Fingers crossed he does, if only because it would be funny.
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  • Feature: 'POCA!' Is A Game Boy Camera Photobook Adventure & A Heartfelt Homage To 'Hip' Tanaka
    www.nintendolife.com
    Image: Jonathan TraynorSitting down to speak with Jonathan Traynor, a Glasgow-based artist and writer, about his newly-released book, POCA!, we were expecting a few things. Y'know the sort of stuff: how the Kickstarter went; where the idea for the book came from; hopes for the future; picks for the Top of the Pops Xmas #1; and so on.However, in spending an hour with this huge fan of all things Game Boy Camera, we find ourselves enthralled and engaged in ways we just didn't see coming. Why? Well, because at the time we'd been drinking eggnog all morning. But also, because Jonathan's passion for one of the Game Boy's coolest peripherals is infectious. You can't not find out something you didn't know about this technological marvel whilst spending an hour in this man's company.Subscribe to Nintendo Life on YouTube790kWatch on YouTube But what exactly is POCA? Well, before we got our hands on a copy of the book, we assumed it was a dinky little pocket comic about a talking Game Boy Camera (or Pocket Camera as it's known in Japan) who goes on a big day out snapping photos in Glasgow. Which would have been enough to warrant a serious investigation, let's face it.The intriguing thing here, though, is that it turns out to be more. Rather than make something that appeals only to gamers, or fans of the Game Boy specifically, this is a celebration of the love and care that went into the creation of the Pocket Camera that's welcoming to any reader. It's a heartfelt tip of the hat to composer Hirokazu "Hip" (or indeed "Chip") Tanaka that melds its gaming origins with a cool story, plus some genuinely useful tourist pointers about Glasgow. What a mix! It may also be just the beginning of a worldwide adventure for Poca himself.We hopped over to Glasgow's majestic Kelvingrove Museum where some of the book takes place to speak with Jonathan.Image: Jonathan TraynorNintendo Life: Hello there, Jonathan. Let's start off by talking about where the initial idea for POCA! came from. It immediately feels like it's something quite personal to you, so what was the initial spark?Jonathan Traynor: Around this time last year, I got an Analogue Pocket, just as a curiosity and it's the best thing I've ever bought. I instantly knew it was such a good purchase, because I obviously owned a Game Boy when I was young. And the fact that you can plug Game Boy games into this and play them straight away has been such a marvel.So, I got this, and I've recently also been taking up photography as a hobby. A couple of years back, I got my first proper, dedicated camera. Prior to that, I was just taking photographs from my phone, like anyone, but I wanted to make a more deliberate effort to take photographs of things and carry a camera around to new places that I went to.When I picked up this Analogue Pocket, one of the first things I did was find my old Game Boy Camera, and I popped it into the Analogue and it still had photographs from when I was, like, nine years old on it. Immediately I knew I had to do something with that. It has a personal aspect, absolutely, but it also takes such unique images.Images: Nintendo LifeThen from the realisation you wanted to do something, the book was the first thought? Or were there other ideas first?Initially, what I wanted to do was maybe make a photography zine or something like that. But I was also looking into the history of the development of the Game Boy Camera, and it's such a unique device when it comes to its development as well. It almost never got made, and the developers had to really try hard to pitch [and] make it. But when it came out, it also held the record as the world's smallest digital camera.I also realised that there were quite a lot of differences between the Game Boy Camera as they came out in the West, and the Pocket Camera as it was known in Japan. And one of the big differences was the branding and packaging. It's almost like a little buddy character kind of thing there, like a Tamagotchi. I just had this idea of, 'Oh, it's like this own little standalone guy with this eyeball.' And it becomes this whole other thing when you put it into a Game Boy.It was around that time I started brainstorming this idea, I could turn this into a small adventure book about a little Game Boy Camera-style character, who travels around taking photographs of places. Glasgow, as a starting point.Subscribe to Nintendo Life on YouTube790kAnd then you came up with the name Poca, which is obvious in a way, but is there more to it?I called him Poca, after Pocket Camera, and also to avoid any legal troubles. [laughs] It works pretty well as a name, doesn't it? And, you know, Pokmon was a huge thing for me, and so Pokmon and Tamagotchis and Digimon and things like that, this idea of having a little companion who grew alongside you and levelled up and gained new skills and abilities. And I thought I could bring that into Poca as a character.So that's part of the concept of this book - Poca is this little camera from the '90s. He's a little outdated and he was developed and designed to be like just like for the kids in the '90s, maybe the Game Boy Camera was the first camera they ever had. Right?Yeah, the levelling up of the character was one of our favourite parts of the book - from a gamer perspective, how he grows and gains new skills along the way. The question marks over the skills of Poca as he first boots up and comes back to life, had us excited to see how he would develop.Yeah, that was one of the aspects of it that I really wanted to drill into, how he could learn all these skills that maybe modern cameras use, things like geolocation or time and dates, or maybe eventually colour photography or something like that. As Poca levelled up and grew alongside you, he'd get better and develop.Let's talk about the Kickstarter a little bit. When did you decide to jump into Kickstarter? Was that terrifying and how did it go?It was extremely terrifying! It was the most work...I didn't realise how much work a Kickstarter is. Last year I made my very first little comic book. It was a small passion project. I made this little 60-page comic and I paid for the printing costs of that upfront, which was quite a lot, because it's not cheap to print books, as it turns out! And it was like a little black-and-white book so the costs were a bit more reasonable.But I knew going into this that the costs were going to be higher because it's a full-colour book featuring a lot of photographs and things. It has to be of a certain quality for photographs to work.It's a risk, but if you have a good idea, it can work, right? And because the book is such a good mix of things, in that it brings together the travel aspect, the tourism, the Game Boy, there's something there for people who aren't necessarily into games. You could give this to a kid as a way to enjoy sightseeing around the city, for example?Yeah, that was definitely one of the pitches for the book. That was what was important to me - I'm a massive Nintendo fan, and I'm a huge games enthusiast, but I didn't want to just make the book for gaming people. And especially the Game Boy, it's already a niche kind of subject and the fact that it's a '90s thing, who is my audience? Am I targeting 30-year-olds like myself? Or am I targeting kids?Image: Damien McFerran / Nintendo LifeHow do I take this subject and make it a bit more all-around appealing to people? I thought the fact that it's centred and based around Glasgow, the city I've spent most of my life in, was a big draw as well because I loved developing this interest in taking photographs of the places I like. But also, I want to try and take these things and do something with them. So this was taking a lot of things that I've been interested in over the years, and trying to put them together into one big kind of book.We want to touch on the end-of-chapter summaries that we've already touched on a bit, but to go back to them, it's a very nice idea, with the collected characters from the current chapter, Poca's thoughts, and so on, all presented on a final round-up page. Was this always part of the plan?It was actually something that came in the latter half of development of the book, these end-of-chapter reports. I call it the Pocadex, which is obviously inspired by Pokmon. There's a lot of influences in there.I was creating chapters, and I had all these ideas for the characters that appear in each one, and what I wanted Poca to say and go through. I was finding that I was at risk of making the chapters way too long. So I thought, influenced by Pikmin and how the character Olimar writes a little end-of-day report and talks about certain things - maybe it's something that happened that day, maybe he found this item or something, or he's just talking about Pikmin in general. And I was like, 'Oh that'd be quite a cool idea like at the end of a chapter. Maybe Poca could write a little end-of-day report along those lines.Image: Hip TanakaI've also got him signing off at the end and he's got a level, like "Poca, Level 1." You know when you were a kid and you would maybe draw a picture or something, you'd always sign it "Jonathan, age 5," I thought that'd be a cute wee thing to do.And with the chapter titles, there's something going on there, too. We recognise them. We had initially guessed Super Mario Galaxy, but we were wrong! It's Pikmin 4, right? How could we not know that after guiding the game? [laughs]Well, I'm a huge Pikmin fan. Pikmin is probably my all-time favourite Nintendo franchise. I don't know if you know this, but I'm almost single-handedly responsible for bringing Pikmin back into the mainstream.[laughs]For about two years solid, every week on a Wednesday at 1pm, I would post a tweet saying that Shigeru Miyamoto had confirmed Pikmin 4 was in development. And this was in that period after Pikmin 3, where it just went silent for like about eight years. And I was, as a Pikmin fan, just like, where is it? So I just hammered it on Twitter until the day it was actually officially announced, and I was like, 'Okay, I'm done!'There are some shots of drawn characters here that got us thinking, had you planned that shot beforehand, had you got the photos in advance and then came up with a story to fit what you had? Or did figure the story out first?Yeah, 90% of the photographs were taken before the book was in development, before I'd planned out the story or the characters and stuff. A lot of the characters and story were made to fit around what I could do with the photographs. I had all these photographs around the River Clyde because I walk down there quite a lot, I'm nearby and it's a nice walk on a nice day.And this is where we got a surprise at first from the book, we learned something new (!) about the River Clyde after living here for 20 years. There's a story running through the book that involves it, right?I was trying to think of a little chapter-length story that I could put Poca through as he travels around, and I got this idea of, well, why is it called the River Clyde? I didn't really know. And I looked into it and what I discovered was that the River Clyde is named after a Celtic goddess called Clota. And as it turns out, there's not a lot known about this goddess. There are two references in historical text, or on a wall in some Roman place, referring to this goddess, and it's just carried on since then.And so I developed this idea of creating Clota as a character in the book, she could pop up and speak to Poca. I wanted this fantastical layer to the book, almost in a Spirited Away, Ghibli kind of way.One thing we've got to ask you about is the pictures of real people dotted through the book here and there. Are they friends, Kickstarter backers?There is a picture here at the beginning of Phantom Donuts, of two people. So I'm in Phantom Donuts all the time. And, then, at the end of the book, the very final chapter is set in a sushi shop called Sushi Riot. And I knew at this point what I wanted to do with the story and I knew that, not to spoil things, but Poca's story is eventually going to lead to Japan. And I thought it would be nice if the final chapter of the book had that kind of tie or that lead-in to Japan.Ok, let's get into that, so the plan is there for the next book to be in Japan? We weren't sure whether it was to be continued or not.Initially, at the beginning of the year, the idea started out as a little story about Glasgow. This summer I was very fortunate to have the opportunity to travel. Me and my partner went to Hawaii, and there was an opportunity there. At this time I was just really into taking photographs with a Game Boy Camera and stuff. I was like, 'You know what, I'm going to do it. I'm going to take my Game Boy Camera to Hawaii as well.' As we were planning this trip to Hawaii, I also tacked on a trip to Japan at the end. I had a sabbatical from work and it allowed me to do this.And before I went, I [thought], 'You know what, I could take a bunch of photographs in Hawaii, I could take a bunch of photographs in Japan, and I could make three books. I could make a Glasgow, Hawaii, and a Japan book.' And at this time, the books were still very ... I was still thinking they were just going to be short, 30-page books or something.So, when you were in Japan as well, you bought some more Pocket Cameras and you made a bit of a discovery.I knew that when I went over I was going to be looking for more. So I ended up coming back with four Game Boy cameras, including one boxed one. And this is maybe a little bit interesting, but the Game Boy had photographs on them already from other people who had owned them previously. And I felt really bad about deleting them. I didn't want to delete other people's memories and photographs.So, perhaps a little controversially, I did decide to use a few of these photographs in the book and incorporate them into the story in some way. I asked around and I put out feelers and I was like, 'Is this okay?' I don't know, is using other people's images without their permission okay? I don't even know how I would ever find these people, right? I don't know if this photograph was taken in the 1990s or 2015.I asked around and I put out feelers and I was like, 'Is this okay?'...You can go down to the market and buy photobooks of people's photographs down there. You can buy postcards people sent a hundred years ago, and I always find that quite interesting, and a little bit sad.So I thought, there's a certain level of anonymity when it comes to Game Boy Camera photographs, right? Because they're so low-resolution and black and white and stuff. You can go down to the market and buy photobooks of people's photographs down there. You can buy postcards people sent a hundred years ago, and I always find that quite interesting, and a little bit sad. I think that even if it transpired that they saw the book, they'd only be happy about it and I would love nothing more than to try and find them.You have another book here, a very cool-looking Japanese guide to the Pocket Camera, from all the way back in the day and it's full of stuff that the camera could do.This Pocket Camera guide is something I didn't really know existed until six months ago or something. Somebody on Twitter posted a picture of their very impressive Nintendo collection including all these like Game Boy cameras and stuff, and this book, and I was like, 'Oh my god, what's this book? I need to see it, I need to find it.' I ended up hunting down a copy. I was like blown away by the book. It's obviously all in Japanese.It's mostly just quite dense 'Here's what you can do with the Game Boy Camera' and all this fun stuff. You can make limited animations, you can do this, you can do that. But one of the things I did realise is that the development team for the Game Boy Camera was this very interesting group of people that came together and had a lot of passion for this project.Images: Nintendo LifeIn particular, the project was led by Hirokazu Tanaka, who's a music composer primarily, and he made a lot of Nintendo tunes that you would recognise instantly from the Game Boy era (Tetris, Super Mario Land) and the NES era (Balloon Fight, Metroid). He was the project lead on this and he ended up going on to work for Creatures Inc. [as president].So here's this big guy and he retired from all that recently, and he's now a chiptune artist. He goes around performing sets in Japan with all these stage shows. He's just an incredibly, incredibly cool guy. You can listen to his music on Spotify, it goes under the pseudonym Chip Tanaka. I was looking into it and I can tell he's still very passionate about the Game Boy Camera and the work that was put into it.We feel as though we really need to make some sort of an effort for Mr Tanaka to see this book now. You were considering this guy as you worked on it?You can see towards the end of the book, or in certain bits, there's all these little tidbits that he's written about the Game Boy Camera and then at the very end there's all these comic strips, and this was after I was developing Poca's idea, and I was looking at this, and I was thinking, 'There's something here, there's a connective tissue.'What I found out, something maybe not a lot of people know, but the Game Boy Camera has this hidden staff credits screen. It's full of secrets and easter eggs in the software, but there are games that you can play, and one of them is a button-mashing runner, and if you beat [it] under a certain amount of time, you unlock secret staff credits.Image: Nintendo LifeAnd the secret staff credits have music that Hirokazu Tanaka wrote, and it's like the most I don't know I was listening to it for the first time this summer, and I was almost tearing up. I just thought it was the most beautiful music I'd ever heard and it felt like it really...it was instantly like the theme tune to Poca for me.I was thinking, "This is everything I wanted from this project." And it's such an interesting thing. If this book reignites someone's interest in the Game Boy Camera or in Tanaka, I feel like that would make me very happy. I mean, if I could find a way to get a copy of this to him, it would definitely be like a dream come true. I feel like I made the book almost for him.Oh wow. Imagine if we could somehow make a Christmas miracle happen and get a copy of this in Mr Tanaka's hands.Right, you know that would be kind of perfect.Subscribe to Nintendo Life on YouTube790kThis interview has been lightly edited for clarity.Thanks to Jonathan Traynor for his time, and to the staff at Kelvingrove Museum, for the lovely coffee. "Poca! Vol.1 Glasgow" is now available to buy over on Kickstarter and you can follow Jonathan (@Jofamo) and Chip Tanaka (@tanac2e) on Twitter.
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  • Paris Longchamp Racecourse by Dominique Perrault: Architecture in Motion
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    Paris Longchamp Racecourse | Michel DenancThe Paris Longchamp Racecourse, redesigned by Dominique Perrault, integrates historical elements with contemporary needs. Situated in the Bois de Boulogne, the project modernizes the site while respecting its cultural and natural heritage. With a focus on fluid design, heritage preservation, and sustainability, the racecourse highlights architecture that balances functionality and environmental sensitivity.Paris Longchamp Racecourse Technical InformationArchitects: Dominique Perrault ArchitecteLocation: 2, Route des Tribunes, 75116, Paris, FranceSite Area: 63 hectaresProject Year: 2011 2018Photographs: Michel Denanc, Tiago MadeiraThe architecture of the stand is in motion, like a galloping horse. A slight overhang orients the interplay of superimposed stands toward the finish line. But this gap on the racecourse side creates stands that overlook the course, while on the side of the parade ring, a balcony stand is formed. Dominique Perrault ArchitectsParis Longchamp Racecourse PhotographsExterior View | Tiago MadeiraFacade Detail | Michel DenancFacade Detail | Vincent FillonRear Facade | Vincent FillonEntrance | Vincent Fillon Tiago Madeira Tiago Madeira Vincent FillonArchitectural Concept and Design PhilosophyDominique Perraults design for the new Longchamp grandstand is a masterclass in architectural dynamism. Drawing inspiration from the elegance of a galloping horse, the grandstands levels are staggered and tilted, creating an interplay of motion and perspective. This dynamic overhang extends twenty meters towards the track, directing attention to the heart of the racecourse.The transparency of the structure embodies the concept of fluidity, eliminating traditional boundaries between front and back. Spectators are invited to flow seamlessly between views of the racecourse and the parade ring, experiencing an uninterrupted connection with the event. Materials such as golden aluminum, wood, and concrete enhance this design philosophy. The golden facade, in particular, reflects the changing light, integrating the structure harmoniously into its natural surroundings while evoking the historical elegance of the original racecourse.Perraults approach is minimalist yet impactful, emphasizing lightness and openness. The result is an architectural icon that is as visually compelling as it is functional.Integration with Landscape and HeritageThe redesign of Paris Longchamp pays homage to the historical landscape crafted by Adolphe Alphand in the 19th century. By reducing the built footprint and enhancing the surrounding greenery, the project brings the natural heritage of the Bois de Boulogne to the forefront. Over 600 trees have been preserved and planted, while expansive lawns provide a serene backdrop for visitors.Historical structures, including the Pavilion Tribune and the Totalizer, have been meticulously rehabilitated, restoring their original charm while updating them for contemporary use. The Pavilion Tribune, built in 1921, now features reopened galleries and reinforced structures, connecting the past with the present.Visual permeability has been a core principle of the landscape design. The west fringe of the racecourse now seamlessly integrates with the Bois de Boulogne, dissolving barriers and creating an inviting spatial continuum. The promenade, reminiscent of the planches of Deauville, further enhances this connection, allowing visitors to experience the gardens and architecture as a cohesive whole.Spatial Innovation and FunctionalityThe centerpiece of Perraults intervention, the new grandstand, redefines spatial innovation in racecourse design. With a seating capacity of 10,000, it offers four levels of meticulously planned spaces. These include a rooftop terrace restaurant, VIP suites, hospitality areas, and public zones. The first two levels cater to the general public, while the upper levels provide exclusive spaces for professionals and VIPs.The grandstands porosity ensures fluid movement and a sense of openness, with 360-degree views of the racecourse and surrounding landscape. The elevated pedestrian promenade, known as Planches, further enhances spatial connectivity. Stretching 5,500 meters at 4.5 meters above ground, it links key areas such as the grandstand, parade ring, and lawn while doubling as a venue for temporary events.Flexibility and adaptability are hallmarks of the design. Modular suites can be transformed to provide direct access to main lounges, and temporary pavilions can be erected for large-scale events. The new parade ring, relocated to preserve centenary trees, fosters an intimate connection between spectators and the equestrian world, free from visual barriers.Paris Longchamp Racecourse Urban ImpactEnvironmental sustainability lies at the heart of the Paris Longchamp project. The racecourse meets rigorous LEED and HQE standards, with innovative systems ensuring energy efficiency. Geothermal heating and 600 square meters of photovoltaic panels contribute to renewable energy use, aligning with the goals of Paris Climate Plan.The revitalized racecourse has also redefined urban ecological design. By prioritizing green spaces and renewable energy, the project sets a benchmark for integrating sustainability into large-scale architectural endeavors. The reduction of built structures, combined with expansive lawns and tree-lined promenades, reaffirms the racecourses commitment to ecological balance.Culturally, Paris Longchamp preserves its historical essence while evolving into a modern landmark. The thoughtful rehabilitation of historic buildings ensures the legacy of Longchamp endures, while the new structures position it as a model for future urban developments.Paris Longchamp Racecourse PlansFloor Plan | Dominique Perrault ArchitecteFloor Plan | Dominique Perrault ArchitecteFloor Plan | Dominique Perrault ArchitecteFloor Plan | Dominique Perrault ArchitecteFloor Plan | Dominique Perrault ArchitecteElevation | Dominique Perrault ArchitecteSection | Dominique Perrault ArchitecteParis Longchamp Racecourse Image GalleryAbout Dominique PerraultNotes & Additional CreditsArchitectural Design: Dominique Perrault ArchitecteEconomist: RPO, ParisStructures: Tractabel Engineering, GennevilliersFluids: Oteis, Rosny-sous-BoisFacades: Terrel, Boulogne-BillancourtAcoustics and Lighting: JP Lamoureux, ParisMuseography: Renaud Pierard, ParisClient: France Galop, Boulogne-Billancourt, FranceArchitect: Dominique Perrault Architecte (DPA/Paris)Landscape Architect: TER, ParisWinning Competition Entry: September 2011Design Studies Began: September 2012Construction Began: October 2015Foundation Stone Ceremony: March 14, 2016Completion: January 2018Inauguration: April 29, 2018Certifications: HQE (High Environmental Quality), RT2012 complianceSite Area: 63 hectares
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