• These are the features Id like to see in a potential Apple Card Pro
    9to5mac.com
    Apple Card passed its five year anniversary this year, and Ive recently been thinking about whats next for the credit card. With Apple Card not being super profitable, combined with the fact that Apple wants to grow its services revenue among declining hardware sales, I think it could make a lot of sense for Apple to start offering a higher end credit card.Apple Card todayCurrently, Apple Card is a simple, no annual fee credit card focused on providing 2% cash back whenever you use Apple Pay. It also has an elevated 3% category for Apple and other partner merchants, incentivizing users to spend more money at Apple. Its not bad, but also its not a super exciting credit card. Recently, they added two new partners that offer 3% cash back: ChargePoint and Booking.com. The latter is an interesting one, because you can also earn an additional 2% back in the form of Booking.com travel credits.Apple Card in its current form has cost Goldman Sachs, Apples banking partner over a billion dollars. Goldman Sachs is set to exit its Apple Card partnership in the next 3-ish months because of that. With those two things on the table, I think it might be quite interesting to see an annual fee version of the Apple Card, more focused on travel.The competitionThere are a number of banks in the general-purpose travel credit card space, such as Chase, American Express, Citi, and Capital One. When I say general-purpose, I just mean that the cards arent in direct partnership with one airline or hotel. However, most of these setups require multiple cards if you want to maximize value. I think Apple could simplify things, and make general-purpose travel credit cards more appealing to a wider audience.For example, a popular setup is the Chase Trifecta, composed of the Chase Freedom Unlimited, Chase Freedom Flex, and Chase Sapphire Preferred. The first two cards are no annual fee, and the third is $95, and the three cards all earn in the same points ecosystem, allowing you to pool all of them together, and transfer them out to one of Chases travel partners such as Southwest Airlines, World of Hyatt, or one of the many others.The Chase Freedom Unlimiteds primary purpose is to earn 1.5x points on all purchases, the Freedom Flex comes in with 5x points on certain rotating categories (gas stations, grocery stores, etc), and the Sapphire Preferred comes in with 3x on dining, and 2x on travel. Sapphire Preferred also has a bunch of travel insurances, making it the go-to card for putting anything travel related on.Apple Card Pro earningsI think Apple could make a really good single credit card focused on travel, although it wouldnt be easy. Apple would need to establish partnerships with a bunch of hotel and airlines to make the Apple point ecosystem worth using, which banks like Wells Fargo and Capital One have struggled with. Neither of those banks have partnerships with domestic US airlines.With Apples travel credit card, I think the structure of earning 1x points with the physical card and 2x points at Apple Pay should stick around. Itd allow the card to still serve as a good catch-all. They can also keep around 3x on Apple, although they should drop all of the other partnerships. Instead, they should focus on rewarding users with 3x points for any dining or travel, making users more likely to consider the Apple Card Pro as their primary credit card.The card could probably target around a $299 annual fee, similar to the Amex Gold card. Apple could help users justify the card with two major perks: lounge access, and exclusive events.Travel benefitsApple could establish a partnership with Priority Pass, and allow Apple Card Pro customers to access 1600+ airport lounges worldwide. Itd be one of the more affordable credit cards to offer this benefit, so itd likely have a limitation on visits, perhaps 12 a year which would still be more than enough for most people. And the great thing is, if users dont take full advantage of those visits, Apple (and the issuing bank) gets to profit from the annual fee paid. This makes absolutely no sense from Apples perspective. Zero. Apple have achieved what makes sense to their business model a play for the transaction space that goes to their products / service. Unless Apple are pivoting to a financial services division (GE Capital, anyone?) then this is of zero value to them at all. View all commentsApple could also copy the American Express approach, and allow its customers to purchase certain hard-to-get concert tickets and such early via the form of an exclusive presale. This would also be a huge perk that would incentivize customers to pay the higher annual fee of an Apple Card Pro.Itd also be pretty neat to see Apple work on a unified travel portal to search for point redemptions across all of their varying partners, similar to point.me. One of the annoyances of transferring points is that you have to search each partner individually to find the best value, and I think Apple could make that process easier.My favorite iPhone accessories on Amazon:Follow Michael:X/Twitter,Bluesky,InstagramAdd 9to5Mac to your Google News feed. FTC: We use income earning auto affiliate links. More.Youre reading 9to5Mac experts who break news about Apple and its surrounding ecosystem, day after day. Be sure to check out our homepage for all the latest news, and follow 9to5Mac on Twitter, Facebook, and LinkedIn to stay in the loop. Dont know where to start? Check out our exclusive stories, reviews, how-tos, and subscribe to our YouTube channel
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  • Apple introducing HomePod mini 2 next year: Heres what the rumors say
    9to5mac.com
    Apple initially introduced the HomePod mini in 2020 alongside the iPhone 12 lineup, and since then, the product has remained mostly untouched. Apple added some new color options in 2021, including blue, orange, and yellow. The company also replaced Space Gray with Midnight this year, which looks the same except its now 100% recycled mesh fabric.However, for the first time in half a decade, Apple will finally be updating the HomePod mini, with a couple of enhancements.New networking chipOne of the only rumored upgrades with the upcoming HomePod mini is that Apple will be introducing its own in-house networking chip, codenamed Proxima, in the product. HomePod mini will be one of the first products to gain this networking chip, and will introduce Wi-Fi 6E to HomePod mini.Additionally, Bloombergs Mark Gurman has mentioned the fact that Apples networking chip has the capability to serve as a wireless access point, potentially allowing the HomePod mini to be far more than just a smart speaker. Its unclear whether or not Apple intends to utilize this capability, though. If they did, it could allow for the HomePod mini to serve as part of a Wi-Fi mesh network, similar to the long-discontinued AirPort Express.Apple IntelligenceUnfortunately, despite the HomePod being such a great place for Apple Intelligence features, especially when it comes to Siri, it isnt currently rumored that HomePod nor HomePod mini will be gaining support for Apple Intelligence features. Apples upcoming smart home display, which some refer to as HomePad, is expected to gain Apple Intelligence, however.Apple would need to introduce an A17 Pro or A18 chipset in the HomePod mini for Apple Intelligence features, which would likely increase costs to a high degree. Apple currently uses Apple Watch chipsets inside of the HomePod, with the mini equipping the S5 chipset from the Apple Watch Series 5 and 1st generation Apple Watch SE.At the very least, Apple could hopefully introduce features like ChatGPT integration, or rely on Private Cloud Compute for Apple Intelligence Siri requests from HomePod. Neither of these would require a ton of on-board compute, but it would obviously have a server cost to Apple. Maybe theyd just eat the cost for the sake of Siri actually being good, or theyd require users to be paying for a certain iCloud+ tier. Only time will tell.Release dateAccording to Bloombergs Mark Gurman, HomePod mini 2 will debut next year:Apple will begin rolling out the combined Wi-Fi and Bluetooth chip as part of new home devices scheduled for next year, including refreshed versions of its TV set-top box and HomePod mini smart speaker.Are you looking forward to the upcoming HomePod mini? What other upgrades would you like to see in the product? Let us know in the comments.My favorite iPhone accessories on Amazon:Follow Michael:X/Twitter,Bluesky,InstagramAdd 9to5Mac to your Google News feed. FTC: We use income earning auto affiliate links. More.Youre reading 9to5Mac experts who break news about Apple and its surrounding ecosystem, day after day. Be sure to check out our homepage for all the latest news, and follow 9to5Mac on Twitter, Facebook, and LinkedIn to stay in the loop. Dont know where to start? Check out our exclusive stories, reviews, how-tos, and subscribe to our YouTube channel
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  • "Brain Rot" Is Poisoning Our Minds
    futurism.com
    Image by Getty/FuturismNeuroscience/Brain ScienceIt turns out that the slang "brain rot" may not be an inaccurate description of what's actually going on in our domes while we endlessly scroll TikTok.As Spanish newspaper El Pas reports, a growing body of scientific evidence over the past decade suggests that consuming mind-numbing content, from sources ranging from algorithmically driven social media junk to sensationalist news, can literally reduce the physical gray matter in our brains. That's along with wreaking other pernicious effects like shortened attention spans and weakened memory.The nefarious thing? These symptoms are often by design. The most infamous example is the implementation of infinite scrolling in apps, which is intended to feed our compulsive desire to endlessly consume content, or "doomscroll.""This can significantly impair attention and executive functions by overwhelming our focus and altering the way we perceive and respond to the world," Michoel Moshel, lead author of a 2023 meta-analysis documenting the neuropsychological impacts of disordered screen use, told El Pas.According to Moshel, who is a researcher at Macquarie University, doomscrolling is a consequence "of our brain's natural tendency to seek out new things, especially when it comes to potentially harmful or alarming information, a trait that once helped us survive."Some research has suggested that this mindless digital consumption induces a dissociative state, which explains why we often lose track of time while glued to our phones. One 2023 study which surveyed around 1,100 people found that compulsive digital content consumption could lead to poor physical and mental health outcomes, especially high levels of stress. The US Surgeon General has even warned against letting anyone younger than 13-year-old use social media sites.These sites and apps constantly bombard us with rapidly changing and variable stimuli, explained Eduaordo Fernndez Jimnez, a clinical psychologist at Hospital La Paz Madrid, forcing us to constantly change our focus, too.In the long run, this degrades our ability to concentrate on one task for long periods of time, he told El Pas. "It is the one that is linked to academic learning processes."The physical effects on the brain are perhaps the most alarming. In brain regions involved with decision-making, reward processing, and impulse control, Moshel's meta-analysis indicated that excessive internet use was linked with decreased gray matter volume."These changes reflect patterns observed in substance addictions," Moshel told El Pas, likening them to the toll of methamphetamines or alcohol.So it may be time to put the phone down. If the rot hasn't fully taken hold yet, that is.Share This Article
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  • Facebook Planning to Flood Platform with AI-Powered Users
    futurism.com
    "We expect these AIs to actually, over time, exist on our platforms, kind of in the same way that accounts do."Bot NetWere you hoping that bots on social media would be a thing of the past? Well, don't hold your breath.Meta says that it will be aiming to have Facebook filled with AI-generated characters to drive up engagement on its platform, as part of its broader rollout of AI products, the Financial Times reports. The AI characters will be created by users through Meta's AI studio, with the idea being that you can interact with them almost like you would with a real human on the website."We expect these AIs to actually, over time, exist on our platforms, kind of in the same way that accounts do," Meta vice-president of product for generative AI Connor Hayes told the FT."They'll have bios and profile pictures and be able to generate and share content powered by AI on the platform...that's where we see all of this going," he added.Character DevelopmentThe AI characters aren't a new feature. Meta has long invested in AI and has spent the past year stuffing all kinds of generative AI tech into its existing products. That included the release of its AI Studio in the summer, which quickly became a hotbed of virtual boyfriends and girlfriends.The service already boasts hundreds of thousands of AI characters, according to Hayes. But if Meta is to be believed, this is just the start. Access to the AI Studio will be expanded to more countries outside the US, and a "priority" for the company over the next two years will be to make interactions with AI more social, per the FT.Along with fictional characters, the AI Studio also allows Facebook and Instagram influencers to create AI versions of themselves that their followers can talk to. In recent months, other platforms have released content creator-oriented AI features, such as SnapChat's AI video generation tool.We're Users TooReleasing these AI characters into the wild comes with huge safety risks. Futurism has extensively covered how similar chatbots on the platform Character.AI frequently broke their guardrails and exposed underage teenaged users to grotesquely inappropriate content.There's also a massive risk of misinformation. The deluge of AI slop on Facebook already illustrates that the difficulties of clamping down on fabrications of reality isn't something that should be underestimated."Without robust safeguards, platforms risk amplifying false narratives through these AI-driven accounts," chief marketing officer at talent agency Billion Dollar Boy and former head of Meta's creator innovations team Becky Owen told the FT.And instead of helping creators, it could backfire on them entirely, Owen argued, because the low-quality AI ones could undermine their craft."Unlike human creators, these AI personas dont have lived experiences, emotions, or the same capacity for relatability," she added.Share This Article
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  • 'Star Wars: Skeleton Crew': Find Out When Episode 6 Premieres on Disney Plus
    www.cnet.com
    Star Wars: Skeleton Crewis the latest Disney Plus series to take place in a galaxy far, far away. Instead of focusing on a lead Jedi hero, the program follows four unlikely child heroes who, after an unbelievable discovery, find themselves journeying to the far reaches of the galaxy.For them, the Jedi are mere fairy tales. According to co-creator Christopher Ford, this was all a part of the plan. "We wanted to include the idea that these kids had heard of Jedi and tales of good versus evil in the kind of way in our planet we have fairy tales or King Arthur stories of the Knights of the Round Table," he toldThe HoloFiles.The biggest name attached to the series is Academy Award nominee Jude Law. Details about his character have been kept under wraps thus far. Joining him are Ravi Cabot-Conyers as Wim, Robert Timothy Smith as Neel, Ryan Kiera Armstrong as Fern, Kyriana Kratter as KB, Nick Frost, Kerry Condon and TV on the Radio's Tunde Adebimpe. Jon Watts co-created the program with Ford and they share writing credits on six of the eight episodes in the season.Skeleton Crew is a standalone series separated from the Skywalker saga, which is a good thing. Instead of delving into darker subject matter as The Acolyte did, it looks like Star Wars: Skeleton Crew uses some Amblin-style visuals and nostalgia to bring a sense of childlike fun to the Star Wars universe. But will it succeed where previous Star Wars shows have faltered? We've got the full episode release schedule below so you can plan your viewing accordingly.Read more: Disney Plus Review: More Than Just Child's Play Jude Law is Jod Na Nawood in Star Wars: Skeleton Crew. Lucasfilm Ltd.How to watch Star Wars: Skeleton CrewThe first fiveepisodes of the newest Star Wars series are available to stream on Disney Plusnow. Viewers in the US will be able to view each new installment every Tuesday through Jan. 14 and will be available to stream by3 a.m. ET/midnight PT. New episodes will hit the streamer in the UK at 8 a.m. GMT and at 7 p.m. in Australia.Episode 5: Dec. 24Episode 6: Dec. 31Episode 7: Jan. 7Episode 8: Jan. 14If you don't have Disney Plus and are interested in getting a subscription, you've got plenty of options. Disney Plus is available for purchase on its own, or you can look through theDisney Bundlesto find the right fit for you. James Martin/CNET Disney Plus starts at $10 per month for standalone subscriptions. But you can also get the Disney Bundle to get the service with Hulu and/or ESPN Plus. When it comes to bundles, saving money is one of the perks; You can choose to stream with or without ads. Viewers also have the option to try thenew bundle packagefeaturing Max, Hulu and Disney Plus, which starts at $17 per month. Check out our Disney Plus review for more info. See at Disney Plus
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  • Best Pregnancy Pillows of 2024
    www.cnet.com
    Frida Mom Adjustable Keep-Cool Pregnancy Pillow Best overall pregnancy pillow $54 at Amazon Belly Bandit S.O.S. Side Sleeper Pregnancy Wedge Pillow Best adjustable pregnancy pillow $90 at Belly Bandit Momcozy Huggable Our Maternity Body Pillow Best cooling pregnancy pillow $45 at Amazon Newton Baby Pregnancy Pillow Best organic pregnancy pillow $100 at Newtonbaby Hiccapop Pregnancy Pillow Wedge Best pregnancy pillow wedge $20 at Hiccapop Getting a good night's sleep can be difficult during your pregnancy journey. You might require extra support or comfort. For example, during my pregnancy, I discovered the comfort a pregnancy pillow provides. After testing several during my second and third trimesters, I understand why theyre a must for bedtime relief or lounging. Even now, I still rely on mine for restful sleep.While testing, I kept in mind that everyones needs vary. These pillows, however, are designed to provide belly support, pressure relief and neck support to help you through restless nights and early-morning insomnia.That said, after thoroughly testing these pillows, here are my top picks.What's the best overall pregnancy pillow? Since the best pregnancy pillow will vary by individual, I chose the one that I found to be the most versatile and comfortable for everyday use as my top pick: the Frida Mom Adjustable Keep-Cool Pregnancy Pillow. I liked how easy it is to maneuver throughout the night depending on your sleep position without struggling with the weight or size of the pillow. That's something that you can't do as easily with a full-sized pregnancy pillow that is usually larger and heavier. However, the pillow that works best for you may change as your pregnancy progresses. For example, in the very beginning, as I adjusted to my belly growing, I preferred a wedge pillow that supported both my back and stomach. Even if the Frida Mom Adjustable Keep-Cool Pregnancy Pillow isn't your top choice, there are plenty of other selections that might fit your pregnancy needs.Best pregnancy pillows of 2024 Editors' choice Giselle Castro-Sloboda/CNET Of all the pregnancy pillows I tested, I found myself reaching for the Frida Mom Adjustable Keep-Cool Pregnancy Pillow the most. This lightweight cylinder-shaped pillow is filled with microbeads to allow for proper airflow and keep you cool. It's also fully adjustable and can be molded into a U, C, L or I-shape. Because it's moldable, it also gets less in the way if you share a bed compared to a traditional full-body pregnancy pillow.I will admit, this isn't the firmest pillow on the list, so if you're not into a softer option, this may not be the right fit for you. If you're heavily pregnant and want ultimate support all around, you'll also find this pillow lacking. In that case, you may be better off with a full-body pillow. I found this pillow was the best fit for me and my needs throughout the majority of my pregnancy, but it may be more suitable during the second trimester as your belly grows and needs some support when you sleep on your side.This pillow isn't too big and I could easily maneuver it as I switched sleeping positions throughout the night. You can also wrap your legs around it if you need extra hip support, which is common during pregnancy. I also appreciated how the pillow didn't overheat and remained comfortably cool throughout the night. I even caught my husband napping with it one time, so if you're generally a side sleeper you can enjoy this pillow. Another plus is that the cover is machine washable, so you don't have to worry about ruining the shape of the pillow.This pillow is part of our Editor's Choice 2024 roundup.Pros:Easily adjustableCoolingTakes up little spaceCons:Doesn't offer full-body supportMay be too soft for some peopleRatingFirmness:Soft (1 to 2)Support:Medium soft (3 to 4) Giselle Castro-Sloboda/CNET If you're looking for a side sleeper pillow that offers some back and belly support that you can adjust throughout your pregnancy, you'll love the Belly Bandit S.O.S. Side Sleeper Pregnancy Wedge Pillow. The side sleeper pillow is best for those looking for a pillow that specifically supports their belly and back when they sleep on their side. It consists of a round, flat pillow wedge to support the belly and a triangle wedge for the lower back. There's a Velcro belt across the middle of the two pillows, which you can adjust according to the space your body needs. This was one of my favorite features on this pillow since you can use it throughout all the trimesters as your belly grows. It's also travel-friendly thanks to its compact size.This is a smaller pillow compared to some of the others, so if you're looking for something that offers more head or hip support, you're better off with a full-body pillow. I'd recommend the Belly Bandit S.O.S. Side Sleeper Pregnancy Wedge Pillow for most people during the second trimester as your belly grows, but some might not find it supportive enough during the third trimester when most people experience extra discomfort that comes with the final weeks of pregnancy.One aspect I found a little uncomfortable was having to adjust the pillow throughout the night every time I shifted sleeping positions. If I started off sleeping on my right side and changed to the left, I'd have to make sure I grabbed both pillows right side up otherwise the Velcro strap would flip one side upside down. But it takes up little space in your bed, so if you share the space with a partner, it won't be intrusive to them. It also won't cause you to overheat the way some of the full-body pillows do.Pros:Adjustable beltCompactOffers belly and back supportCons:Limited supportExpensiveRatingFirmness:Medium (5 to 6)Support:Medium soft (3 to 4) $90 at Belly Bandit Giselle Castro-Sloboda/CNET Speaking of full-body pillows, they can feel a bit over the top if you've never slept with one before. The Momcozy Maternity Body Pillow was one of the better ones I tested because it has a cooling pillowcase cover and it's breathable so you don't overheat. This was important to me, since being heavily pregnant in the middle of summer meant I was constantly trying to stay cool. It is massive and has some weight to it -- initially I thought was too big considering I'm petite. However, it really helped during the third trimester when I needed more support and cushioning around me. I already sleep with the air conditioner on full blast, but between the AC and this cooling body pillow, I didn't feel overheated throughout the night. The cover is also machine-washable so you can remove it easily during laundry day.This pillow is plush enough that you don't need a regular pillow for your head -- unless you like your head more elevated while you sleep. The other good thing about this pillow is that the memory foam holds its shape no matter your sleeping position. I slept on both of my sides and laid on my back, and it never felt like it was sinking or losing plushness. I should point out that I have a queen-sized bed and it took up enough space on my side of the bed that it didn't interfere with my husband's sleep. But if you have a full-sized bed, it may leave little to no room if you share it with a partner.Pros:CoolingPlush all aroundGood for full-body supportCons:May not fit all bed sizesHeavyRatingFirmness: Medium soft (7 to 8)Support: Medium (5 to6) $45 at Amazon Giselle Castro-Sloboda/CNET If you find most body pillows to be too heavily cushioned, then you'll want to check out the Newton Baby Pregnancy Pillow. Not only is it less cushioned than a traditional full-body pregnancy pillow, but it's made up of organic cotton and has memory foam to provide you with support throughout your body. The arm on this U-shaped pillow is detachable and adjustable so you can customize it based on your needs.This pillow wasn't the most cooling, but I did find it comfortable during the second trimester despite it not being as cushioned as Momcozy maternity body pillow. Even though it was obtuse like most full-body pregnancy pillows, the lack of fluff seemed to make it fit better in my bed without taking up too much space. One aspect I didn't love was the cotton cover, which is removable and machine washable. The design didn't seem well-protected and I could see it getting easily ruined if something sharp snagged on it. I also wasn't a fan of the head part of the pillow since it fell flat and didn't fluff up, so if you want extra head support, you'll need to use your own additional pillow. Additionally, it's all white so I worried about staining it as well. If none of these things are a dealbreaker for you then you'll like the Newton Baby Pregnancy Pillow as a full-sized body pillow for a good night's sleepPros:Made of cottonWeight is light for a full-body pillowNot heavily cushioned like other body pillowsCons:Head part could use more cushioningCan be flat for people who prefer a pillow with more fluffCover may be prone to getting stained or snagging onto something sharpRatingFirmness: Soft (1 to 2)Support: Soft (1 to2) $100 at Newtonbaby Giselle Castro-Sloboda/CNET The Hiccapop Pregnancy Pillow Wedge was my go-to pillow during the second trimester when my belly was starting to grow and I needed a little support as I slept. It takes up minimal space so if you share a bed, your partner won't feel cramped. It's small enough that it can be used for traveling and comes with its own travel bag, which is always a plus. It has a soft CertiPur-US memory foam on one side, and is breathable and remains cool thanks to its airflow technology. The pillow cover is also machine washable. And if you ever ruin your pillow, Hiccapop has a generous lifetime guarantee policy where it will send you a replacement free of charge. You just have to make sure it's a pillow you've bought through the company's direct site or Amazon page. I personally preferred using this wedge pillow while relaxing on the couch because I could lay on my side as I watched TV and use it as extra support on the belly area. It's also versatile enough that you can use it for back or knee support if you need it while sitting or lying down. However, if you're looking for more of a traditional pregnancy pillow that offers support all at once for your hips, back and belly, I'd recommend one of the full-body pregnancy pillows on this list.Pros:Portable and compactCan be used for belly or back supportTravel-friendlyCan be used in bed or on the couchCons:Doesn't offer all around support the way a full-body pillow doesRatingFirmness: Medium soft (3 to 4)Support: Medium soft (3 to 4) $20 at Hiccapop Other pregnancy pillows we testedBoppy Total Body Pillow:I found the shape of this pregnancy pillow to be awkward because parts of it are shorter than others so it wasn't as comfortable or supportive as the other pillows tested. I also found myself overheating when I slept with this pillow even though the cover is supposed to be breathable. How we picked the best pregnancy pillowsWhen testing the best pregnancy pillows, we looked at a few factors that pregnant people would appreciate comfort-wise as each trimester requires different needs.Firmness:The ideal firmness of a pillow may vary depending on preference and the person's needs -- for example, if they need more head, belly or back support.Support:Support is important as the belly grows and it may also be needed for other parts of the body like the hips, knees and back, which are also affected during pregnancy.Design:We looked at how practical the design of the pregnancy pillows were for the specific support pregnant people need and for everyday use. Factors to consider when shopping for a pregnancy pillowBudget: Consider your budget for a pregnancy pillow, because they can be pricey. This may also vary depending on whether you're buying a full-body pillow or a wedge pillow.Pregnancy needs: Your unique pregnancy needs are the most important factor that should determine the type of pillow that works for you. Decide if you want belly, back, hip or full-body support.Temperature: If you already sleep hot, you can expect to feel warmer during pregnancy, so you may want to consider a pillow with cooling properties.Size: If you share a bed with a partner, determine how big of a pillow you can fit on the bed without taking up the whole space.Best pregnancy pillows compared PillowPriceSizeFirmnessMaterialsMachine Washable Frida Mom Adjustable Keep-Cool Pregnancy Pillow, U,C,L, and I Shaped Full Body Maternity Pillow $5454x9x9 inchesMedium SoftFilling: Polystyrene foam beads, 46% nylon, 46% polyester, 7% spandexYesBelly Bandit S.O.S. Side Sleeper Pregnancy Wedge Pillow $900.39x0.39x0.39 inchesMedium SoftPolyurethane foamYesMomcozy Huggable- Our Maternity Body Pillow (Cooling) $4557x27.6x9 inchesMedium SoftPolyester and nylonYesNewton Baby Pregnancy Pillow $10055x31x10 inchesSoftOrganic cotton surface, memory foam and fiber cluster blendYesHiccapop Pregnancy Pillow Wedge $2013.25x15x4.5 inchesMedium SoftCertiPur-US PU foam & memory foamYes Pregnancy pillow FAQs What makes a pregnancy pillow different from a regular pillow? Pregnancy pillows are more plush and allow you to contour the shape and hug your body better to support your belly, hips, knees or back. What are the different types of pregnancy pillows that exist? There are U-shaped, C-shaped, L-shaped, wedge and inflatable pillows. Can you use a pregnancy pillow postpartum? Yes, you can use a pregnancy pillow after the baby is born to support you during recovery and as you deal with the body aches that come with caring for a newborn. Is the C or U shape pillow better for pregnancy? If you don't want your pregnancy pillow to take up the whole bed, especially if you sleep with a partner, a C-shaped pillow might be best for you. C-shaped pregnancy pillows support you right underneath your bump. If you are looking to support your spine, a U-shaped pillow is your best bet. Which month is best to use a pregnancy pillow?
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  • Best Internet Providers in Tempe, Arizona
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    CNET has identified the top internet providers in Tempe, highlighting the best options for speed and affordability.
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  • Tech worker movements grow as threats of RTO, AI loom | Advocates say tech workers movements got too big to ignore in 2024.
    arstechnica.com
    Escape from RTO Tech worker movements grow as threats of RTO, AI loom Advocates say tech workers movements got too big to ignore in 2024. Ashley Belanger Dec 28, 2024 7:00 am | 32 Credit: Aurich Lawson | Getty Images Credit: Aurich Lawson | Getty Images Story textSizeSmallStandardLargeWidth *StandardWideLinksStandardOrange* Subscribers only Learn moreIt feels like tech workers have caught very few breaks over the past several years, between ongoing mass layoffs, stagnating wages amid inflation, AI supposedly coming for jobs, and unpopular orders to return to office that, for many, threaten to disrupt work-life balance.But in 2024, a potentially critical mass of tech workers seemed to reach a breaking point. As labor rights groups advocating for tech workers told Ars, these workers are banding together in sustained strong numbers and are either winning or appear tantalizingly close to winning better worker conditions at major tech companies, including Amazon, Apple, Google, and Microsoft.In February, the industry-wide Tech Workers Coalition (TWC) noted that "the tech workers movement is far more expansive and impactful" than even labor rights advocates realized, noting that unionized tech workers have gone beyond early stories about Googlers marching in the streets and now "make the headlines on a daily basis."Ike McCreery, a TWC volunteer and ex-Googler who helped found the Alphabet Workers Union, told Ars that although "it's hard to gauge numerically" how much movements have grown, "our sense is definitely that the momentum continues to build.""It's been an exciting year," McCreery told Ars, while expressing particular enthusiasm that even "highly compensated tech workersare really seeing themselves more as workers" in these fightswhich TWC "has been pushing for a long time."In 2024, TWC broadened efforts to help workers organize industry-wide, helping everyone from gig workers to project managers build both union and non-union efforts to push for change in the workplace.Such widespread organizing "would have been unthinkable only five years ago," TWC noted in February, and it's clear from some of 2024's biggest wins that some movements are making gains that could further propel that momentum in 2025.Workers could also gain the upper hand if unpopular policies increase what one November study called "brain drain." That's a trend where tech companies adopting potentially alienating workplace tactics risk losing top talent at a time when key industries like AI and cybersecurity are facing severe talent shortages.Advocates told Ars that unpopular policies have always fueled workers movements, and RTO and AI are just the latest adding fuel to the fire. As many workers prepare to head back to offices in 2025 where worker surveillance is only expected to intensify, they told Ars why they expect to see workers' momentum continue at some of the world's biggest tech firms.Tech worker movements growingIn August, Apple ratified a labor contract at America's first unionized Apple Storeagreeing to a modest increase in wages, about 10 percent over three years. While small, that win came just a few weeks before the National Labor Relations Board (NLRB) determined that Amazon was a joint employer of unionized contract-based delivery drivers. And Google lost a similar fight last January when the NLRB ruled it must bargain with a union representing YouTube Music contract workers, Reuters reported.For many workers, joining these movements helped raise wages. In September, facing mounting pressure, Amazonraised warehouse worker wagesinvesting $2.2 billion, its "biggest investment yet," to broadly raise base salaries for workers. And more recently, Amazon was hit with a strikeduring the busy holiday season, as warehouse workers hoped to furtherhobble the company during a clutch financial quarter to force more bargaining. (Last year, Amazon posted record-breaking $170 billion holiday quarter revenues and has said the current strike won't hurt revenues.)Even typically union-friendly Microsoft drew worker backlash and criticism in 2024 following layoffs of 650 video game workers in September.These mass layoffs are driving some workers to join movements. A senior director for organizing with Communications Workers of America (CWA), Tom Smith, told Ars that shortly after the 600-member Tech Guild"the largest single certified group of tech workers" to organize at the New York Timesreached a tentative deal to increase wages "up to 8.25 percent over the length of the contract," about "460 software engineers at a video game company owned by Microsoft successfully unionized."Smith told Ars that while workers for years have pushed for better conditions, "these large units of tech workers achieving formal recognition, building lasting organization, and winning contracts" at "a more mass scale" are maturing, following in the footsteps of unionizing Googlers and today influencing a broader swath of tech industry workers nationwide. From CWA's viewpoint, workers in the video game industry seem best positioned to seek major wins next, Smith suggested, likely starting with Microsoft-owned companies and eventually affecting indie game companies.CWA, TWC, and Tech Workers Union 1010 (a group run by tech workers that's part of the Office and Professional Employees International Union) all now serve as dedicated groups supporting workers movements long-term, and that stability has helped these movements mature, McCreery told Ars. Each group plans to continue meeting workers where they are to support and help expand organizing in 2025.Cost of RTOs may be significant, researchers warnWhile layoffs likely remain the most extreme threat to tech workers broadly, a return-to-office (RTO) mandate can be just as jarring for remote tech workers who are either unable to comply or else unwilling to give up the better work-life balance that comes with no commute. Advocates told Ars that RTO policies have pushed workers to join movements, while limited research suggests that companies risk losing top talents by implementing RTO policies.In perhaps the biggest example from 2024, when Amazon announced that it was requiring workers in-office five days a week next year, a poll on the anonymous platform where workers discuss employers, Blind, found an overwhelming majority of more than 2,000 Amazon employees were "dissatisfied.""My morale for this job is gone..." one worker said on Blind.Workers criticized the "non-data-driven logic" of the RTO mandate, prompting an Amazon executive to remind them that they could take their talents elsewhere if they didn't like it. Many confirmed that's exactly what they planned to do. (Amazon later announced it would be delaying RTO for many office workers after belatedly realizing there was a lack of office space.)Other companies mandating RTO faced similar backlash from workers, who continued to question the logic driving the decision. One February study showed that RTO mandates don't make companies any more valuable but do make workers more miserable. And last month, Brian Elliott, an executive advisor who wrote a book about the benefits of flexible teams, noted that only one in three executives thinks RTO had "even a slight positive impact on productivity."But not every company drew a hard line the way that Amazon did. For example, Dell gave workers a choice to remain remote and accept they can never be eligible for promotions, or mark themselves as hybrid. Workers who refused the RTO said they valued their free time and admitted to looking for other job opportunities.Very few studies have been done analyzing the true costs and benefits of RTO, a November academic study titled "Return to Office and Brain Drain" said, and so far companies aren't necessarily backing the limited findings. The researchers behind that study noted that "the only existing study" measuring how RTO impacts employee turnover showed this year that senior employees left for other companies after Microsofts RTO mandate, but Microsoft disputed that finding.Seeking to build on this research, the November study tracked "over 3 million tech and finance workers employment histories reported on LinkedIn" and analyzed "the effect of S&P 500 firms return-to-office (RTO) mandates on employee turnover and hiring."Choosing to only analyze the firms requiring five days in office, the final sample covered 54 RTO firms, including big tech companies like Amazon, Apple, and Microsoft. From that sample, researchers concluded that average employee turnover increased by 14 percent after RTO mandates at bigger firms. And since big firms typically have lower turnover, the increase in turnover is likely larger at smaller firms, the study's authors concluded.The study also supported the conclusion that "employees with the highest skill level are more likely to leave" and found that "RTO firms take significantly longer time to fill their job vacancies after RTO mandates.""Together, our evidence suggests that RTO mandates are costly to firms and have serious negative effects on the workforce," the study concluded, echoing some remote workers' complaints about the seemingly non-data-driven logic of RTO, while urging that further research is needed."These turnovers could potentially have short-term and long-term effects on operation, innovation, employee morale, and organizational culture," the study concluded.A co-author of the "brain drain" study, Mark Ma, told Ars that by contrast, Glassdoor going fully remote at least anecdotally seemed to "significantly" increase the number and quality of applicationspossibly also improving retention by offering the remote flexibility that many top talents today require.Ma said that next his team hopes to track where people who leave firms over RTO policies go next."Do they become self-employed, or do they go to a competitor, or do they fund their own firm?" Ma speculated, hoping to trace these patterns more definitively over the next several years.Additionally, Ma plans to investigate individual firms' RTO impacts, as well as impacts on niche classes of workers with highly sought-after skillssuch as in areas like AI, machine learning, or cybersecurityto see if it's easier for them to find other jobs. In the long-term, Ma also wants to monitor for potentially less-foreseeable outcomes, such as RTO mandates possibly increasing firms' number of challengers in their industry.Will RTO mandates continue in 2025?Many tech workers may be wondering if there will be a spike in return-to-office mandates in 2025, especially since one of the most politically influential figures in tech, Elon Musk, recently reiterated that he thinks remote work is "poison."Musk, of course, banned remote work at Tesla, as well as when he took over Twitter. And as co-lead of the US Department of Government Efficiency (DOGE), Musk reportedly plans to ban remote work for government employees, as well. If other tech firms are influenced by Musk's moves and join executives who seem to be mandating RTO based on intuition, it's possible that more tech workers could be forced to return to office or else seek other employment.But Ma told Ars that he doesn't expect to see "a big spike in the number of firms announcing return to office mandates" in 2025.His team only found eight major firms in tech and finance that issued five-day return-to-office mandates in 2024, which was the same number of firms flagged in 2023, suggesting no major increase in RTOs from year to year. Ma told Ars that while big firms like Amazon ordering employees to return to the office made headlines, many firms seem to be continuing to embrace hybrid models, sometimes allowing employees to choose when or if they come into the office.That seeming preference for hybrid work models seems to align with "future of work" surveys outlining workplace trends and employee preferences that the Consumer Technology Association (CTA) conducted for years but has seemingly since discontinued. In 2021, CTA reported that "89 percent of tech executives say flexible work arrangements are the most important employee benefit and 65 percent say theyll hire more employees to work remotely." The next year, which apparently was the last time CTA published the survey, the CTA suggested hybrid models could help attract talents in a competitive market hit with "an unprecedented demand for workers with high-tech skills."The CTA did not respond to Ars' requests to comment on whether it expects hybrid work arrangements to remain preferred over five-day return-to-office policies next year.CWA's Smith told Ars that workers movements are growing partly because "folks are engaged in this big fight around surveillance and workplace control," as well as anything "having to do with to what extent will people return to offices and what does that look like if and when people do return to offices?"Without data backing RTO mandates, Ma's study suggests that firms will struggle to retain highly skilled workers at a time when tech innovation remains a top priority for the US. As workers appear increasingly put off by policieslike RTO or AI-driven workplace monitoring or efficiency efforts threatening to replace workers with AISmith's experience seems to show that disgruntled workers could find themselves drawn to unions that could help them claw back control over work-life balance. And the cost of the ensuing shuffle to some of the largest tech firms in the world could be "significant," Ma's study warned.TWC's McCreery told Ars that on top of unpopular RTO policies driving workers to join movements, workers have also become more active in protesting unpopular politics, frustrated to see their talents apparently used to further controversial conflicts and military efforts globally. Some workers think workplace organizing could be more powerful than voting to oppose political actions their companies take."The workplace really remains an important site of power for a lot of people where maybe they don't feel like they can enact their values just by voting or in other ways," McCreery said.While unpopular policies "have always been a reason workers have joined unions and joined movements," McCreery said that "the development of more of these unpopular policies" like RTO and AI-enhanced surveillance "really targeted" at workers has increased "the political consciousness and the sense" that tech workers are "just like any other workers."Layoffs at companies like Microsoft and Amazon during periods when revenue is increasing in the double-digits also unify workers, advocates told Ars. Forbes noted Microsoft laid off 1,000 workers "just five days before reporting a 17.6 percent increase in revenue to $62 billion," while Amazon's 1,000-worker layoffs followed a 14 percent rise in revenue to $170 billion. And demand for AI led to the highest profit margins Amazon's seen for its cloud business in a decade, CNBC reported in October.CWA's Smith told Ars as companies continue to rake in profits and workers feel their work-life balance slipping away while their efforts in the office are potentially "used to increase control and cause broader suffering," some of the biggest fights workers raised in 2024 may intensify next year."It's like a shock to employees, these industries pushing people to lower your expectations because we're going to lay off hundreds of thousands of you just because we can while wemake more profits than we ever have," Smith said. "I think workers are going to step into really broad campaigns to assert a different worldview on employment security."Ashley BelangerSenior Policy ReporterAshley BelangerSenior Policy Reporter Ashley is a senior policy reporter for Ars Technica, dedicated to tracking social impacts of emerging policies and new technologies. She is a Chicago-based journalist with 20 years of experience. 32 Comments
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  • Best Of 2024: The Famicom Failure That Almost Bankrupted HAL, But Shaped Nintendo's Future
    www.nintendolife.com
    Image: Damien McFerran / Nintendo LifeOver the holiday season, we're republishing some of the best articles from Nintendo Life writers and contributors as part of our Best of 2024 series. This article was originally published in July. Enjoy!Unless youre a dedicated Famicom collector, its unlikely that youve heard of Metal Slader Glory. Released right at the tail end of the Famicoms life in 1991, the year after the release of the Super Famicom, Metal Slader Glory never made it out of Japan, and it proved to be a massive flop for HAL Laboratory. But the very magnitude of its failure helps to explain the close relationship that exists between Nintendo and HAL today, with the latter producing games like the first two Super Smash Bros. entries and the Kirby series exclusively for Nintendo consoles.Subscribe to Nintendo Life on YouTube790kWatch on YouTube Its famous for being one of the most expensive Famicom games of its time, said Satoru Iwata of Metal Slader Glory in a 1999 interview with Used Games magazine (translated by Shmuplations). Iwata, who became president of HAL in 1993 and then president of Nintendo in 2002, worked as a producer on the game, which took four years to finish in a time when game development was often measured in months, not years. Its actually kind of amazing that we stuck to it, persevered, and eventually released it, he continued, but from a management perspective it was a mistake.Before we get into Metal Slader Glory and its legacy, lets do a quick recap of the history of HAL Laboratory. Formed in 1980, HAL initially created games for computers like the MSX and Commodore VIC-20, and the first president was Mitsuhiro Ikeda, who had previously managed a Seibu computer store visited by Iwata and his friends.The gang of us that used the computers at the store spontaneously formed a user group, Iwata recalled in the book Ask Iwata, and when HAL was formed, he landed a part-time job with the company. Iwata was still at university in 1980, but when he graduated in 1982, he immediately began working full-time at HAL. (The name, incidentally, was chosen because each letter put us one step ahead of IBM, explained Iwata in 2012.)A year later, the Nintendo Famicom was released, which changed HALs focus. The Famicom gave us a totally new platform, changing forever the way that games would be made, recalled Iwata [Ask Iwata, p. 7]. At the time, a PC in Japan would cost you a small fortune, but the Famicom was only 15,000 yen, making it the obvious choice as a platform for playing games.HAL produced a slew of successful titles for the Famicom, including PINBALL, Golf, F1 Race, Balloon Fight, and Joust, and HAL even began publishing Famicom titles made by other developers, such as Kabuki: Quantum Fighter from Human Entertainment. Iwata had a direct hand in programming several of HALs Famicom hits, but he was soon promoted to head of development and took on a more managerial role.It was as director of development that he noticed some exceptional pixel art being produced by Yoshimiru Hoshi (who goes by the name of Yoshimiru, or simply Yoshimiru). He had been working as a freelancer for HAL, creating art and animation for games like Gall Force and Fire Bam, but in 1987 he was putting together a pitch for what would become Metal Slader Glory. He recalled the moment it was given the green light in another interview translated by Shmuplations:When I was getting ready to present the game well, I suppose you couldnt really call it a presentation. It was an attempt at a design doc, a screen mock-up and a couple of example animations. But, while I was waiting to show what Id made, I was testing it on the monitor and Iwata happened to walk past. He saw the graphics, and the game was given the go-ahead without the presentation.It was the exceptional art and animation that piqued Iwatas interest. My colleagues told me later that he said the graphics looked more advanced than something a Famicom should be able to produce... He wanted to see what would happen if my initial animations were made into a full game, I think. Yoshimiru had cleverly manipulated the Famicoms limited tile-set graphics in order to create large, colourful, detailed character portraits with blinking eyes and moving mouths, visuals that seemed almost unbelievable at the time.But Iwatas move was a gamble. Yoshimirus background wasnt in game design, but rather in illustration and model making. After a brief stint as an animator, he had worked for model-kit magazines like Fan Road and Hobby Boy, the latter published by Work House. Then in 1984, he produced a manga called Akuutensou Fixallia, about a mechanic who is transported to an alien world after finding the remains of a mysterious robot, but it was cancelled before the run was completed.His experience with video games and computers was limited: he only used a computer for the first time when he started at Work House in around 1982/1983. I loved anime and models but until then I really wasnt interested in games, he said. Its only when I started working on game-related books at Work House that I gave them any attention.He quickly taught himself how to do pixel art by watching others. But now, he suddenly found himself as the director of an entire game. He was to provide the art, animation, script, sound effects, and overall vision, but he would rely on others at HAL to do the music and programming.Yoshimiru loosely based the story of Metal Slader Glory on his cancelled manga. Set in 2062, the game takes place after a war between space colonies, and the player takes on the role of Tadashi, who buys what he thinks is a worker mech. But he and his girlfriend Elina soon discover that it has a cloaking device, and is actually a combat mech called a Metal Slader. When they boot it up, it plays a message, warning: Earth is in danger, seek the creator. The merchant who sold it to them says it came from one of the space colonies, so the pair, along with Tadashis younger sister Azusa, set out to an orbital station to find out more about the Metal Sladers and investigate the meaning of the message.The game takes the form of a visual novel, and along with featuring some of the best graphics ever seen on the Famicom, it boasted some impressive sound effects, not least the way that each of the characters was given a different sound when they were talking.Typically, visual novels of the time played the same da-da-da-da noise as dialogue appeared on the screen. I think most game developers simply accepted that was the way it was, and fans didnt mind, but I always thought it was strange, Yoshimiru commented. So he modulated the pitch to make each character sound unique. When the male and female characters speech makes different sounds it ends up sounding like a conversation, right? Not only that, he changed the speed of the text and sound to reflect characters talking slowly or quickly. These two innovations are something we take for granted in games like the Ace Attorney series today, but they were highly novel at the time.Although the game was never officially localised for the West, a fan translation is available to downloadThe development of Metal Slader Glory was interminably slow. It took the best part of a year to lay the foundations of the game. I spent the first six months talking with the programmers about what kind of game I wanted to make and what kind of systems were needed, said Yoshimiru. After that, it took them a further three months to create the basic systems.Finding workarounds to allow the ageing Famicom to display huge, detailed images was the main blocker to progress from then on. Yoshimiru gave an example:When creating the background and sprites for a scene, a single bank (the Famicom was capable of holding one 128128 image for backgrounds) was only enough to fill a quarter of the screen. So, when making the scene where the space shuttle leaves earth, for example, that isnt enough space. No matter how much of the screen you fill with black space you still have to draw the ship and the earth on the background. So, I drew the right half of the earth and the left half is just made up of repeating tiles like a mosaic. Coming up with solutions like this were the main reason the game took four years to make.The sheer size of the resulting game was another problem. It was only once Id completed around 80% of the documentation that we started talking about if everything would fit or not, recalled Yoshimiru. Then, a little later on I had to start cutting things. In the end, not even half of the script I wrote made it into the game. One of the cuts involved the back story leading up to the start of the game, which begins abruptly with Takashi climbing into the cockpit of the Metal Slader and seeing the cryptic message. Instead, Yoshimiru created a manga included in the games manual that explains the story leading up to this moment.Even with the cuts, the game weighed in at 1MB, making it one of the biggest Famicom games ever made. It also required an expensive MMC5 chip, Nintendos most advanced Famicom cartridge chip, which was only used in a handful of games, including Castlevania III: Draculas Curse. But apparently Nintendo only sold HAL a limited number of these chips.Yoshimiru's contract stipulated, astonishingly, that he would only make money from royaltiesThe story gets a little murky here, and its unclear whether HAL simply couldnt source enough chips for Metal Slader Glory or whether the company was unwilling or unable to buy more. Whatever the reason, Very few copies were produced and put in circulation, noted Iwata, making the Famicom game a highly sought-after rarity these days, with boxed copies selling for upwards of $300.On its release in August 1991, the reviews for Metal Slader Glory were middling. Famitsu scored it 23/40, praising the movie-style graphics, but criticising the linear story and the lack of an option to speed up the text. According to this Waypoint article (which links to a now-removed YouTube video), the sales of the game werent even enough to cover its advertising budget, let alone development costs.Not that Yoshimiru was being paid during those four years of development, since he wasnt an official employee of HAL. My contract was such that I would only make money from the royalties, so I didnt make any money until the game was released. But back then I was still living with my parents, so even if I didnt have any money I was never in danger of starving.By 1992, HAL Laboratory was facing bankruptcy. The protracted development and poor sales of Metal Slader Glory undoubtedly contributed to the companys dire situation, although this wasnt the only cause.We were caught in a vicious circle, said Iwata. It went like this: we didnt have enough time, so we released games before they were really finished and ready for release, then those games wouldnt sell very well because they werent very good which put us in an even more desperate position for our next development.And this is where Nintendo stepped in. Shigesato Itoi, EarthBound creator and friend of Iwata, apparently suggested that Nintendo president Hiroshi Yamauchi agreed to rescue the developer on the condition that Satoru Iwata was made president. Iwata himself avoided talking about the exact circumstances of the deal: Im afraid Im not at liberty to go into the details [...] but many people at Nintendo had faith in us: if they can just unleash their true potential, theyll be a great developer. People like Miyamoto, who had known firsthand about our contribution to Nintendo since the early Famicom days, were saying stuff like that, and so were several other key people at Nintendo. In the past we had applied ourselves and made solid, quality games that were profitable.Nintendo didnt acquire HAL Laboratory outright, but the two companies became inextricably intertwined. Accordingly we left the marketing and sales side up to Nintendo after that, and returned to our original focus of making good games.On Iwatas first day as president in 1993, HAL faced debts of 1.5 billion yen. In the end, we paid it off over six years, shelling out 250,000,000 yen annually, he wrote, as chronicled in Ask Iwata. Of course, we had to cover all our operating costs, so in order to compensate our employees and keep the lights on, we took on a separate line of debt. Eventually we paid everything off, but the process was a burden on a lot of people, so I cant exactly say Im proud of the experience.If you haven't gotten around to reading this, you really should Image: Zion Grassl / Nintendo LifeIwatas first step was to talk to every person who worked at HAL, starting a tradition where he would interview every employee twice a year to find out their strengths and weaknesses, and get a handle on what was going on at the company. And he put a renewed focus on quality.I turned to everyone at HAL and said, OK, from here on out, every game we create is going to sell a million copies! he recalled. I think everyone thought, hes lost his mind. (laughs) But after that we released Kirbys Adventure, and then Kirbys Dream Course and Mother 2 (Earthbound) on the [Super Famicom]. Thanks to those successes, everyones attitude changed, and they started saying things during development like, if we dont change this it wont sell a million copies!It was those leadership qualities, and the trust and respect he earned from guiding HAL through its darkest hour, that helped to take Iwata to the top job at Nintendo in 2002, ushering in one of the companys most successful eras with the Nintendo DS and Wii.Meanwhile, Metal Slader Glory returned in 2000, when Metal Slader Glory: Directors Cut became the last title to be officially released for the Super Famicom. It was made available through the Japan-exclusive Nintendo Power game distribution service, whereby customers could take a flash cart to an in-store kiosk to download the game, similar to the service provided for the Famicom Disk System years earlier. Originally there was talk of making a direct Metal Slader Glory sequel/prequel for the Nintendo 64DD, but this was cancelled in favour of the Super Famicom Directors Cut.Since then, Yoshimiru has produced various books and manga based on Metal Slader Glory, and there was even a Metal Slader gashapon toy. But perhaps the games most significant legacy is the way it inadvertently helped to push Nintendo and HAL into a long-lasting, mutually beneficial partnership that has endured to this day.
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