• Painting with Grease Pencil in Blender ✒

    After a crazy week filled with news from Gamescom and tons of announcements, it's always nice to fill a cup of coffee and just enjoy art. Check out this video featuring watercolor-style 3D pieces created by Visual Artist Gaku Tada using Blender's Grease Pencil tool.
    Painting with Grease Pencil in Blender ✒ After a crazy week filled with news from Gamescom and tons of announcements, it's always nice to fill a cup of coffee and just enjoy art. Check out this video featuring watercolor-style 3D pieces created by Visual Artist Gaku Tada using Blender's Grease Pencil tool.
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  • Photorealistic train station in UE5

    Jaakko Saari, CEO/Founder of SonaGraf, shared a beautiful demo of a real-time CG environment their company is developing with the help of Unreal Engine 5.

    The project, utilizing Lumen and Nanite, is running on a gaming laptop with 32 GB RAM and a mobile GPU.
    Photorealistic train station in UE5 🚃 Jaakko Saari, CEO/Founder of SonaGraf, shared a beautiful demo of a real-time CG environment their company is developing with the help of Unreal Engine 5. The project, utilizing Lumen and Nanite, is running on a gaming laptop with 32 GB RAM and a mobile GPU.
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  • Free cloth simulation tool for Blender

    Artist Daniel Bystedt, who also shares Blender add-ons every now and then, has released a new tool that will help you simulate cloth inside the open-source toolkit.

    The author says that cloth can be simulated and manipulated during the simulation with this tool. It also comes with some cloth assets.

    Learn more and get the tool: https://lnkd.in/gAeKxwfb
    Free cloth simulation tool for Blender 👗 Artist Daniel Bystedt, who also shares Blender add-ons every now and then, has released a new tool that will help you simulate cloth inside the open-source toolkit. The author says that cloth can be simulated and manipulated during the simulation with this tool. It also comes with some cloth assets. Learn more and get the tool: https://lnkd.in/gAeKxwfb
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  • Powerful building generator for Blender

    Julien Gauthier launched a highly-anticipated update for Auto-Building, a procedural Geometry Nodes-powered building generator for Blender.

    Among other things, the new build brings a new custom interface, facade and roof scattering, pillar generator, modular roof generator, and more.
    Powerful building generator for Blender 🏢 Julien Gauthier launched a highly-anticipated update for Auto-Building, a procedural Geometry Nodes-powered building generator for Blender. Among other things, the new build brings a new custom interface, facade and roof scattering, pillar generator, modular roof generator, and more.
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  • Procedural liquid containers in Blender

    Sanctus, a Procedural Artist and Blender enthusiast, shared a demo of a new version of Sanctus Library, the artist's collection of procedural materials and Geometry Nodes-powered tools.

    The update showcases a procedural liquid container generator that can create bottles, flasks, vases, jars, cups, and other vessels, and allows the user to customize the parameters of the generated containers. Please note the liquid inside the container is not simulated – it is a simple mesh.
    Procedural liquid containers in Blender 🍾 Sanctus, a Procedural Artist and Blender enthusiast, shared a demo of a new version of Sanctus Library, the artist's collection of procedural materials and Geometry Nodes-powered tools. The update showcases a procedural liquid container generator that can create bottles, flasks, vases, jars, cups, and other vessels, and allows the user to customize the parameters of the generated containers. Please note the liquid inside the container is not simulated – it is a simple mesh.
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  • UNIGINE Gets Updates With A New GI Technique

    The UNIGINE team released a new version of their engine adding DX12 and Vulkan support, dynamic GI, optimizations, Photon networking, upgraded tools, and more.
    UNIGINE Gets Updates With A New GI Technique 💡 The UNIGINE team released a new version of their engine adding DX12 and Vulkan support, dynamic GI, optimizations, Photon networking, upgraded tools, and more.
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