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GAMINGBOLT.COMBayonetta 15th Anniversary Year Celebration Revealed, PlatinumGames Teases AnnouncementsPlatinumGames Bayonetta franchise turns fifteen this year, with the first game launching worldwide in January 2010. To celebrate the occasion, the developer has announced the Bayonetta 15th Anniversary Year a year-long celebration of the franchise.Alongside freebies like phone wallpapers monthly, theres a limited edition music box produced by Wayo Records. The latter plays the theme Mysterious Destiny by Masami Ueda and retails for 220.00. However, PlatinumGames tweet revealed that it has a few things in store to celebrate this milestone, with the official blog also teasing various planned announcements.Whether there are any game-related announcements remains to be seen, so stay tuned for updates. The last title in the franchise was Bayonetta 3 in October 2022 for the Nintendo Switch. It features a new antagonist, Singularity, whom Bayonetta traverses multiple universes to fight. A new character, Viola, joins the fray with her own unique moves and abilities.Check out our review of Bayonetta 3 here. We gave it an eight out of ten, praising the gameplay and spectacle while criticizing the technical issues and late story developments.Its Bayonettas 15th Anniversary Year!Bayonetta released internationally in January 2010 so were making 2025 into a year of celebrationWe have a few things in store to celebrate this milestone so keep your eyes peeledhttps://t.co/MNkIPRKgxB#BAYONETTA15th PlatinumGames Inc. (@platinumgames) January 6, 20250 Comentários 0 Compartilhamentos 143 Visualizações
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GAMINGBOLT.COMStar Citizen Developer Shakes Up Upper Management TeamCloud Imperium Games, the studio behind in-development sci-fi titles Star Citizen and Squadron 42, has allegedly seen lay-offs in its upper management. According to a report by Insider Gaming, top-level executives in the studio have been let go, leading to a big shake-up in how the company is now being managed.As part of this, executives who werent laid off have instead been assigned to different roles in the studio. The studio has also laid off employees from other departments, including QA. The new direction for the company was reportedly announced internally by studio boss Chris Roberts through an internal memo.Roberts reportedly stated the desire to meet the release schedules for both games under development as a reason for the management changes.To achieve this laser focus [of meeting the release of SQ42 and Star Citizen 1.0], it is more important than ever to ensure we have high-performing and efficient teams working throughout the company, said Roberts. In order to achieve this, I have had to make changes to the structure of our teams from the very top of the company and downwards to ensure we have the right people in the right roles, working in person as much as possible from our most critical year yet.Changes to the Cloud Imperium Games website also indicate that one of the members of upper management, Chief Strategy Officer Carl Jones, was laid off from the company after having worked there for more than a decade.Star Citizen has been in development for quite some time, being one of the most ambitious games out there. Since its announcement, the game has raised more than $750 million in funding through various methods of crowdfunding. The 1.0 release for the game is reportedly coming soon, but Cloud Imperium Games has yet to announce an official release date.Squadron 42 is a single-player action title where players control ships in smaller-scale battles. The game is set to be a companion to Star Citizen, and will also feature actor Mark Hamill as one of its characters. The game is slated to be released in 2026.0 Comentários 0 Compartilhamentos 139 Visualizações
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GAMINGBOLT.COMPS5 Users That Prefer Shutting Down Console Were Primary Driving Factor for Welcome HubSony has shed some light on how it designs the UI for the PS5 regarding how players use the console. In an interview with Game Files Stephen Totilo, vice president of Product, Game and Player Experiences at Sony Interactive Entertainment, Cory Gasaway, elaborated on how one key feature of the PS5 UI is designed: the Welcome hub.For those not in the know, the Welcome hub is often the first thing one encounters when switching on their PS5, giving players a summary of various aspects of their console and account. It includes a rundown of Trophy progress across games, the battery indicator for controllers, the latest deals on the PlayStation Store, or even simply a trailer for a newly announced title.The Welcome hub is customizable, allowing players to pick the widgets they would like to display information that they would find relevant.Gasaway talks about how the design behind the Welcome hub was based on how often PS5 users completely switched off their console, rather than simply putting it into Rest mode. He notes the PS5 user base is split roughly equally between two camps. Players that shut down their console would see the Explore screen, while players outside the US would see details on their last-played game.We gained a lot of insights about how players interact with their PS5 system between play sessions, explained Gasaway. A small example is we had an internal hypothesis that far more people would put their console into rest mode than fully shut it down each time between their play sessions. As it turned out, it was actually about 50/50 between the two options for all our players. So, what that meant was for about 50% of our users, when they booted up, if they were in the US, they were landing on our Explore page. Those outside the US would land on the page for the last game that they have played.Gasaway goes on to discuss the development of the Welcome hub, and how the new space allows players who had previously shut the console down to get a brief rundown on the system and their account before hopping into the game. Players using Rest mode, however, will still jump back into their still-running game.This was the primary driving factor that caused us to look at building out the Welcome hub experience that has now launched globally, he said. The Welcome hub is a dedicated space where players can customize with widgets, allowing them to see information at a glance before they begin their gaming sessions. For players who use rest mode, if they leave their console while in a game, they will still go straight back into that game and play once they return to their console. But now, players who shut down their console and boot it back up are taken to the Welcome hub to see their customized page that includes game opportunities for them to play, message friends, or do what is important to them at that time.The Welcome hub is a relatively new feature, having come out with a PS5 firmware update released back in September 2024.0 Comentários 0 Compartilhamentos 130 Visualizações
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WWW.CANADIANARCHITECT.COMOp-ed: Reimagining Continuing EducationThe formal method of verifying the currency of licensed architects through continuing education requirements has been in place in most provincial associations since the turn of the millennium. The introduction of these requirements parallels the revision of educational requirements for licensure, from professionally focussed five-year undergraduate university programs to diverse graduate programs. The task of determining what is germane to professional competence is a notable regulatory challenge, but the fact that all our professional associations have resorted to finesin excess of registration feesto leverage compliance with continuing education requirements suggests that something is amiss, and worthy of rigorous and objective review.The original intent of continuing education as a non-profit, low-cost-to-architects way to keep practitioners up to date is not immediately obvious. The AIBC states the purpose of required continuing education as a response to the publics increasing expectation that architects remain current with contemporary technology, business practices, methods, and materials. But in other cases, there has been noticeable mission-creep. The OAA describes the intent of continuing education as part of the organizations dedication to promoting and increasing the knowledge, skill, and proficiency of its members, and administering the Architects Act to serve and protect the public interest. One large association thus defines their mission as keeping members up to date. The other offers a broader and more open-ended mission statement that extends well beyond the issue of currency. This reflects two quite different paths.Regulating educational requirements is a tough challenge, certainly, for any organization. The broader the range of issues to be accommodated, the greater the difficulty to regulate is a familiar axiom. In our profession, regulating education should be premised on the fact that architects process information and come to understand their craft in unique ways. Visual literacy, for instance, is core to an architects formal education and professional skill set. The accreditation process for evaluating architecture university programs in Canada, as one example, requires an exhibition of ideas and concepts as a principal component. This is how we communicate, learn, and grow as architects. Yet, ironically, attendance at such an exhibition would be ruled invalid as counting towards provincial continuing education requirements, because its inherent value cannot be readily quantified.A sizable amount of regulation focusing on professional development is also premised on the notion that one can somehow quantify reading, and accurately corroborate the time taken to research a topic, author a book, or publish an article. In contrast, travelwhich for most architects is acknowledged as an important way of coming to understand architectureis only deemed valid by regulators if it can be corroborated by a tour guide receipt. A mode of regulation that would more accurately reflect lived experience would not be driven by administrative expediency, and would assign value beyond that which can be easily quantified.Activities cited in the unstructured learning categoryaside from association meetings and committee workare, on the whole, largely impossible to regulate with specificity, and in most cases, fail to credibly validate either currency or knowledge. Elimination of these activities would be a positive first step, and serve to focus attention on legitimate profession-specific requirements. A compelling argument can be made that compliance with unstructured continuing education requirements achieves nothing but increased workloads for regulators, ill will of individual members, and no credible validation of whether the individual in question is up-to-date or not.Structured professional development, on the other hand, can and should be monitored in a comprehensive and straightforward manner. The profession of architecture, while complex and ubiquitous in comparison to other professions, is not so complicated when it comes down to what we actually do. All North American schools of architecture seeking accreditation, for instance, are presently required to meet student and program performance criteria that are specific, quantifiable, and accepted by 185 post-secondary institutions with widely differing missions and geographic settings. Consensus on this kind of complex and diverse subject matter has thus proven to be possible. The professionally specific Internship Architecture Program (IAP) provides another example of how the scope of professional activity can be defined in 15 rationally weighted categories that all associations agree on. The referencing of continuing education activity to any of these 15 categories could serve to ameliorate concerns of whether subject matter is profession-specific.The question arises of whether verifying compliance with continuing education requirements is fair to all associations. Smaller provincial associations with limited resources, in particular, are not well positioned to credibly monitor professional development activity, or to deal with clarification and interpretation of regulations. Most associations rely entirely on computerized transcripts to record and tally up activity hours in each category, and restrict entries beyond the deadline of each cycle. The few unfortunate individuals targeted for audit rely on local interpretation, which can vary significantly from jurisdiction to jurisdiction.The concept of a national organization such as the RAIC as a central repository for course material and records has obvious merit. The RAIC already offers mostly online courses. Professionally qualified staff could efficiently manage queries on regulatory requirements. Local jurisdictions could then, as most already do, focus on continuing education related to regional issues, such as changes to legislation, building codes, construction documents, and bidding and contract negotiation.Updating continuing education requirements first requires acknowledgement that the existing system appears to be falling short of its intended mission. A quarter century of experience should provide hard evidence that we are failing to reach the desired results. The autonomy of provincial associations should be prepared to yield to a greater need for consistency, fairness, and objectivity across jurisdictional boundaries. Well-crafted and intelligent regulation canand shouldeliminate any question of competence and currency from public concern.Robert Ian Macdonald, FRAIC, is Professor Emeritus at the Faculty of Architecture of the University of Manitoba.The post Op-ed: Reimagining Continuing Education appeared first on Canadian Architect.0 Comentários 0 Compartilhamentos 154 Visualizações
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VENTUREBEAT.COMElliQ maker Intuition Robotics launches AI system to support caregivers who help older adultsIntuition Robotics, creators of the award-winning ElliQ AI companion robot, announced a new ElliQ solution to help caregivers.Read More0 Comentários 0 Compartilhamentos 131 Visualizações
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WWW.GAMESINDUSTRY.BIZResident Evil 4 Remake sells 9m copies | News-in-briefResident Evil 4 Remake sells 9m copies | News-in-briefCapcom's 2023 survival horror surpassed 8 million copies last OctoberImage credit: Capcom News by Sophie McEvoy Staff Writer Published on Jan. 6, 2025 This is a News-in-brief article, our short format linking to an official source for more information. Read more about this story by following the link below:Resident Evil 4 Remake sells 9m copies0 Comentários 0 Compartilhamentos 143 Visualizações
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WWW.GAMEDEVELOPER.COMSonic the Hedgehog movie franchise tops $1 billion at global box officeChris Kerr, News EditorJanuary 6, 20251 Min ReadImage via Paramount PicturesThe Sonic the Hedgehog movie franchise has surpassed $1 billion in worldwide box office receipts.Paramount Pictures confirmed the news in a press release and said the third entry in the film series, Sonic the Hedgehog 3, has earned over $187 million domestically and more than $100 million internationally to deliver cumulative worldwide gross of over $312 million.Sonic the Hedgehog and its sequel Sonic the Hedgehog 2 earned a combined $725.2 million globally and generated $181 million in consumer spending from home rentals and purchases.Knuckles, the television spinoff that debuted on Paramount Plus, generated over 11 million total global viewing hours during its first 28 days on the streaming platform.Paramount Pictures CEO Brian Robbins described the video-game-turned-movie-franchise as an "unstoppable cultural force with limitless potential.""Congratulations to our partners at SEGA, our filmmaking team, including Neal, Toby, and Jeff, who have revolutionized the heights that Sonic can reach, and the legions of loyal and devoted fans who have helped guide us every step of the way," he added."As each chapter of Sonic's adventures continues to raise the bar, we're incredibly proud and excited to continue delivering stories and characters that resonate with audiences around the world."Paramount has confirmed it intends to develop a fourth instalment in the movie franchise.Read more about:TransmediaAbout the AuthorChris KerrNews Editor, GameDeveloper.comGame Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, andPocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.See more from Chris KerrDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like0 Comentários 0 Compartilhamentos 132 Visualizações
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WWW.IGN.COMMass Effect 5 Lead Dev Comments on Original Trilogys Paragon / Renegade System, Teases Its ReturnWith Dragon Age: The Veilguard out the door, BioWare fans have turned their attention to Mass Effect 5 and are trying to piece together a picture of what sort of game it will be. One of the big questions about Mass Effect 5 is whether its famous Paragon / Renegade morality system will return. Now, the games lead developer has teased fans with a cryptic response.For the uninitiated, Mass Effect games let you pick from various dialogue options, some of which are on the Paragon (good) side of its morality system, some on the Renegade (bad) side. Not only do your dialogue choices affect the outcome of quests, the main story, and your relationship with the various characters in the game, but the way your Commander Shepard looks. Go all in on Renegade, for example, and your Shepard starts to look evil in a Jedi, dark side of the Force, kind of way.Mike Gamble, project director of Mass Effect 5 and executive producer at BioWare, took to X/Twitter to discuss the original trilogys Paragon / Renegade system following questions from fans about whether or not having all this Renegade content was worth it given most people played Paragon.Gamble acknowledged most people played Paragon in Mass Effect, but pointed out, it would have been meaningless if Renegade had not existed.He added: The ability to choose is stronger than the number of people playing any option, in my opinion.IGN's Twenty Questions - Guess the game!IGN's Twenty Questions - Guess the game!To start:...try asking a question that can be answered with a "Yes" or "No".000/250This taps into one of the key appeals of role-playing games: that they react to your choices in meaningful ways whether those choices are good, bad, or ugly. This is something Baldurs Gate 3 does tremendously well. Larians RPG contains a huge amount of content most players will never see because their choices take the game in a certain direction, but the experience is all the richer for it. It's also something some BioWare fans critisized Dragon Age: The Veilguard for not doing.Now we come to Mass Effect 5 itself, and one fans observation that it is likely to see the return of the Paragon / Renegade system because of hints hidden in a Mass Effect image BioWare released back in 2023.Gambles response: I was talking about the trilogy. Youll just have to wait and seeIt may be some time before we find out. Things have been quiet on Mass Effect ever since BioWare revealed a 30-second trailer for Mass Effect 5 on the occasion of N7 Day 2023, leading fans to once again hunt for fresh info.The biggest revelation was that the long-awaited sequel would indeed tie into Mass Effect: Andromeda in some way. There had been questions about whether BioWare would quietly drop any references to its ill-fated spin-off, but it seems still fully part of the canon, with Mass Effect 5 potentially set long after the events of the original trilogy.Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.0 Comentários 0 Compartilhamentos 130 Visualizações
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WWW.IGN.COMUK Deals: Save Big on Star Wars Games for PC for a Limited Time, Discounts on Coke Cans, and MoreKick off the new year with a bangand some serious savings. Whether you're looking to stock up on essentials, upgrade your kitchen gadgets, or dive into some epic gaming, there are some incredible deals in the UK right now. From discounted Coke cans and Star Wars PC bundles to must-have air fryers and streaming offers, there's something for everyone. Here are the best deals to check out today.72 Cans of Coke Zero for 18It's a deal worth celebrating. Right now, you can grab 72 cans of Coke Zero for just 18 at Amazon. Simply add three 24-packs to your basket, and the discount will automatically apply at checkout, slashing your total from 52.50. That's an impressive 34.50 in savingsperfect for stocking up while this deal lasts, as its likely to expire today.72 Cans for 18Coca Cola Zero Sugar 330ml CansStar Wars Collection Bundle (PC)Calling all Star Wars fans! For a limited time, the Star Wars Collection Bundle is down from 75 to just 9.87. This massive discount gets you 14 iconic Star Wars games as a single Steam key, making it an unmissable deal for any fan of a galaxy far, far away. As Yoda says, "The Force is strong with this one!" Heres whats included in the bundle:Star Wars Jedi Knight II: Jedi OutcastStar Wars Jedi Knight: Dark Forces IIStar Wars Jedi Knight: Jedi AcademyStar Wars Jedi Knight: Mysteries of the SithStar Wars Republic CommandoStar Wars StarfighterStar Wars The Clone Wars: Republic HeroesStar Wars The Force Unleashed: Ultimate Sith EditionStar Wars The Force Unleashed IIStar Wars: Dark ForcesStar Wars: Knights of the Old RepublicStar Wars Empire at War: Gold PackStar Wars: Knights of the Old Republic IIStar Wars Battlefront II (Classic)Limited TimeStar Wars Collection Bundle (PC)Xbox Series X Mini FridgeStay cool in style with the Xbox Series X Mini Fridge. Currently 49.99 at Currys, this exclusive item is 20 off its original price of 69.99. Its the ultimate accessory for keeping drinks chilled while gaming or as a unique gift for any Xbox enthusiast. Available for a limited time only, so dont wait too long!Currys ExclusiveXbox Series X Mini FridgeNinja Foodi MAX Dual Zone Air FryerUpgrade your kitchen game with the Ninja Foodi MAX Dual Zone Air Fryer, now 179.99 at Amazon. Thats a 60 discount from its original price of 239.99. This versatile air fryer features a dual-zone design, allowing you to cook two different dishes simultaneously with ease. Its perfect for meal prep or whipping up family dinners quickly, but this deal wont last forever.Amazon ExclusiveNinja Foodi MAX Dual Zone Air FryerDisney+ With Ads (3-Months)If youre thinking of canceling your Disney+ subscription, dont hit that button just yet. Disney is offering a special deal for current usersthree months of Disney+ with Ads for only 2.99/month. Thats a 40% discount from the usual 4.99/month price. Check your account to see if youre eligible and enjoy access to your favorite shows and movies at a bargain price.Current Users OnlyDisney+ With Ads (3-Months)Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.0 Comentários 0 Compartilhamentos 133 Visualizações