• WWW.NATURE.COM
    How frictional ruptures and earthquakes nucleate and evolve
    Nature, Published online: 08 January 2025; doi:10.1038/s41586-024-08287-yExperimental and theoretical evidence shows that incorporating finite interface widths extends fracture mechanics to include crack (and earthquake) nucleation; slow steady creep occurring at a well-defined stress threshold.
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  • WWW.NATURE.COM
    Accurate predictions on small data with a tabular foundation model
    Nature, Published online: 08 January 2025; doi:10.1038/s41586-024-08328-6Tabular Prior-data Fitted Network, a tabular foundation model, provides accurate predictions on small data and outperforms all previous methods on datasets with up to 10,000 samples by a wide margin.
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  • WWW.LIVESCIENCE.COM
    2,700-year-old archaeological site in Jordan may be a biblical place visited by King David
    Researchers think they have identified a biblical site known as Mahanaim, along with a residence that may have been used by the kings of Israel.
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  • WWW.LIVESCIENCE.COM
    A 'planetary parade' will dance across the sky on Jan. 21 but that's not the best night to see it
    Worlds will align for a "planetary parade" in January, with four bright and easily visible to the naked eye. But an even better view arrives in February and March. Here's what you need to know.
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  • GAMERANT.COM
    Cronos: The New Dawn Could Have a Hard Time Scratching One Dead Space Itch
    Shortly after its impresive Silent Hill 2 remake, Bloober Team announced Cronos: The New Dawn. As the developer's original IP, Cronos: The New Dawn blends survival horror with time travel, making it one of the most intriguing horror games slated for this year. The announcement trailer promises a tense atmosphere that appears to be inspired by the studio's work on Silent Hill 2. Another clear influence, though, is the Dead Space franchise.
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  • GAMERANT.COM
    Marvel Snap: Iron Patriot Guide (Deck, Strategy, Counter)
    SNAPs latest season, Dark Avengers, introduces Iron Patriot as the premium Season Pass card. This two-Cost, three-Power On Reveal card adds a high-Cost card to your hand, potentially with a discount. As his ability suggests, Iron Patriot fits seamlessly into the classic card-generation archetype, reminiscent of the strategies that once propelled Devil Dino to the top of the meta. Heres the best deck to maximize Iron Patriot's potential in Marvel SNAPs current metagame.
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  • GAMERANT.COM
    New Call of Duty Tweet Sparks Outrage Amidst Ongoing Hacking Issues
    A new tweet from the official Call of Duty Twitter account has sparked outrage among the game's community, with over 2 million views and thousands of responses calling out Activision for being unable to "read the room." Various Call of Duty titles, such as Warzone and Black Ops 6, are currently experiencing a variety of game-breaking issues, but Activision's decision to continue promoting new store bundles instead of addressing these ongoing problems has tipped some players over the edge.
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  • WWW.POLYGON.COM
    The best tabletop role-playing games we played in 2024
    2024, like every year since 2020, was a monumental year for tabletop role-playing games. While Wizards of the Coast put out the highly anticipated update to Dungeons & Dragons 5e One D&D, D&D 5.5e, D&D 2024, pick your favorite nom de game the ecosystem of TTRPGs has a budding crop of designers, and 2024 was certainly a year they bore fruit.You cant really say that 2024 was an easy year, however. The looming threat of tariffs, suppression of game creators reach on social media, and introduction of AI into creative spaces sit in the zeitgeist behind all these games. In the face of massive political and social instability, artists and designers have doubled down on the importance of their work and playing together and the games on this list highlight that. From the found family of Yazebas Bed & Breakfast to the conspiratorial The Slow Knife to the migrant refugees of City of Winter, each of these games tackles bigger issues in its own way, offering catharsis and escape through play.As has become tradition, Polygon asked some of the brightest minds and biggest personalities in the tabletop industry to share what TTRPGs they loved playing this year. This is what they had to say.City of WinterQuintin Quinns Smith, reviewer at Quinns Quest and co-founder of Shut Up & Sit DownCity of Winter is I want you to imagine a gymnast in the deepest lunge imaginable a game that capably straddles two distant worlds.A lot of people who play TTRPGs want to tell a story that deeply moves them, but they dont want to leave their comfort zone of role-playing in a plush fantasy world where pretending to be someone else feels lower-stakes somehow.City of Winter will break your heart, but itll also make you feel safe. In this game everybody (there is no game master) plays members of an immigrant community searching for a safe place to live, and in however many evenings you care to give it, youll explore a story with breathtaking presentation and equally gorgeous mechanics. I love it.DesperationJeff Stormer, host of the Party of One podcastOnce in a while, you play a game that rewires what you think TTRPGs can be. Our Desperation two-parter on Party of One was that experience for me this year. Blending unique mechanics and richly realized historical horror, the end result was something absolutely haunting and harrowing (in the best possible way). The creeping horror of watching hell descend upon Neola, Kansas, or making the difficult decisions of which sailors wouldnt survive the journey of the Isabel, was equal parts agonizing and thrilling. I still think about the character relationships that emerged, the stories that unfolded, and who could have lived if just one or two decisions went differently.JukeboxJohnny ONeal, founder and president of Brotherwise Games, home of Brandon Sandersons Cosmere RPGsJukebox is the Karaoke Musical Tabletop Roleplaying Game, and based on that description you probably already have a good idea of whether this is the game for you. In Jukebox, you and some friends collaborate to tell a story inspired by music. Before play, and before you know the story, youll choose some songs youre up for singing. After an opening number sets the stage, youll randomly draw songs to sing, sending the narrative in a new direction in every scene. Its the ultimate RPG for theater kids, and the most fun Ive had this year.Legend in the MistCharlie Hall, senior editor, tabletop gamesNearly a full year after playing an early version, Legend in the Mist from Son of Oak Game Studio continues to stick with me. Im not a numbers guy; in fact, as a journalist I even count differently. Here I go to 10 one, a pair, a trio, a quartet, five, a half dozen, more than a half dozen, eight, less than 10, 10 see? ITS ALL JUST WORDS!!! Maybe thats why Im so bad at spellcasting classesI like that Legend in the Mist runs on words. The rustic fantasy role-playing game uses these tags, as theyre called little phrases, really to fill out the character sheet. The effect is to turn your characters motivations and backstory literally into the powers theyll use in combat and other encounters, building their legend with more words and phrases that will evolve and change them over time. Im excited for this counter-Dungeons & Dragons system to launch fully later this year, but you can get a head start with the free demo available now.Oh Captain, My Captain!Rowan Zeoli, co-founder of Rascal News and tabletop contributor at PolygonWhile there are many, many games I could put down on this list as being the best for a multitude of reasons, the game I played the most last year was Oh Captain, My Captain! by James DAmato. Based on the original For the Queen card-based RPG by Alex Roberts, Oh Captain is a game that takes minutes to explain and less than an hour to play. Where For the Queen explores the trauma of abusive codependency, Oh Captain tackles hero worship and cult of personality. You were chosen for this mission because the captain knows that you believe in them. And deconstructing that relationship through prompts that evoke answers of admiration, betrayal, and a desperate need to belong is something Ive found everyone can understand. More than any other game I played last year, I used Oh Captain to introduce the people in my life to RPGs and every single time, they wanted to play again.Starfinder Second Edition PlaytestSamantha Nelson, freelance writer and Polygon contributorI really enjoyed being part of a yearlong Starfinder campaign, so I was very excited to try the Starfinder Second Edition Playtest. While still a work in progress, the rules feel well balanced and offer a huge amount of character possibilities thanks to being fully compatible with Pathfinder 2e. I loved playing through a modified version of the adventure A Cosmic Birthday as a reincarnated android tapping into the Akashic record to heal my friends and bestow them with knowledge about how to face gremlins. Paizo has developed a wonderfully weird world and excellent mechanics for exploring it.The Slow KnifeTasha Robinson, entertainment editor at PolygonIts been two years since I wrote about the paranoid conspiracy-thriller RPG The Slow Knife and interviewed its designer for his Kickstarter launch, and the games been out nearly that long but I didnt have a chance to play it until Origins 2024. And good googly-moogly, was it ever an experience. The game is designed to tell a Count of Monte Cristo-type story of betrayal and revenge, which could be set anywhere and in any genre our playthrough was a galaxy-spanning far-future sci-fi story, but I can see how the mechanics would work just as well in a Greyhawk setting or a historical one in any era with rich opportunists and fickle allies. Highly recommended for anyone who loves drama, court intrigue, and dark, destructive endings.Subway RunnersAaron Voigt, TTRPG video essayistIve never laughed as hard during character creation than in my first session of Subway Runners a Forged in the Dark game where you play as gig workers fighting monsters and performing maintenance on the megasubway system humming beneath your citys streets. Because all characters are procedurally generated to absurd detail, it was a delight to look through the sheets of my fellow players, giggling as we discovered the hand fate had dealt us. Its all well and good to have a sweaty vibe and apple-bottomed build. But what purpose does it serve to give me an AB Double blood type, or a party magic proficiency? Subway Runners is more than happy to hand you a box of oddly shaped toys and let you smash them together in the weirdest way possible.Two Moons Rising from the World of Life Is StrangeJohnny Stanton, co-creator of Sink!: The 5e Guide to Pirates & Tattoos and former NFL fullbackIts only natural for the Life Is Strange universe to have its own official TTRPG, considering the award-winning video game series has prominently depicted dice rolling in the past. Two Moons Rising is an adventure created by Noxweiler Berf of Hunters Entertainment set within the world of the newly released game Life Is Strange: Double Exposure. Built with its own custom-made game mechanics, named the Butterfly System, this mystery boxs core mechanics utilize a shared pool of dice for character abilities designed to build tension among both the players as well as the characters they inhabit.I might be biased choosing Two Moons Rising, as I had the opportunity to be a part of the debut of the adventure in October, but when a brand-new TTRPG system is designed well with accessibility in mind and fits naturally within the context of the world, you cant help but be impressed.Yazebas Bed & BreakfastEm Friedman, associate professor of English at Auburn University, director of 18thConnect.org, actual play scholar, and Polygon contributorWhen I teach, I look for games that dont need a game master, are quick to pick up and play, and reward thinking about their structure and craft. Meanwhile, my students increasingly want a respite from any digital nonsense, clamoring for A Mending or City of Winter and plaintively asking, Dr. Friedman, do you have a physical copy of the game?So Yazebas Bed & Breakfast landing in its full glory with a satisfying thunk on my doorstep was among the highlights of 2024. While Ive played the game since its ashcan days, and adore the gloriously pixelated One More Multiverse online interface, the game really sings in its deluxe, bookish form, where I can have new players sign the Ledger, pour jewel-like tokens into their hands, and have them spread out character sheets already marked by other hands and all. those. stickers.Beyond the classroom, a Pensive chapter played in a shadowy basement this summer was a reminder that this isnt a cozy game beneath its candy-colored veneer are the kinds of questions that keep you up at night:Do you worry about losing control?Who are you trying to impress?Do you think youre too much, or never enough?What do you think people see when they look at you?
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  • SMASHINGMAGAZINE.COM
    Tight Mode: Why Browsers Produce Different Performance Results
    This article is a sponsored by DebugBearI was chatting with DebugBears Matt Zeunert and, in the process, he casually mentioned this thing called Tight Mode when describing how browsers fetch and prioritize resources. I wanted to nod along like I knew what he was talking about but ultimately had to ask: What the heck is Tight mode?What I got back were two artifacts, one of them being the following video of Akamai web performance expert Robin Marx speaking at We Love Speed in France a few weeks ago:Tight Mode discriminates resources, taking anything and everything marked as High and Medium priority. Everything else is constrained and left on the outside, looking in until the body is firmly attached to the document, signaling that blocking scripts have been executed. Its at that point that resources marked with Low priority are allowed in the door during the second phase of loading.Theres a big caveat to that, but well get there. The important thing to note is thatChrome And Safari Enforce Tight ModeYes, both Chrome and Safari have some working form of Tight Mode running in the background. That last image illustrates Chromes Tight Mode. Lets look at Safaris next and compare the two.Look at that! Safari discriminates High-priority resources in its initial fetch, just like Chrome, but we get wildly different loading behavior between the two browsers. Notice how Safari appears to exclude the first five PNG images marked with Medium priority where Chrome allows them. In other words, Safari makes all Medium- and Low-priority resources wait in line until all High-priority items are done loading, even though were working with the exact same HTML. You might say that Safaris behavior makes the most sense, as you can see in that last image that Chrome seemingly excludes some High-priority resources out of Tight Mode. Theres clearly some tomfoolery happening there that well get to.Wheres Firefox in all this? It doesnt take any extra tightening measures when evaluating the priority of the resources on a page. We might consider this the classic waterfall approach to fetching and loading resources.Chrome And Safari Trigger Tight Mode DifferentlyRobin makes this clear as day in his talk. Chrome and Safari are both Tight Mode proponents, yet trigger it under differing circumstances that we can outline like this: Chrome Safari Tight Mode triggered While blocking JS in the <head> is busy. While blocking JS or CSS anywhere is busy. Notice that Chrome only looks at the document <head> when prioritizing resources, and only when it involves JavaScript. Safari, meanwhile, also looks at JavaScript, but CSS as well, and anywhere those things might be located in the document regardless of whether its in the <head> or <body>. That helps explain why Chrome excludes images marked as High priority in Figure 2 from its Tight Mode implementation it only cares about JavaScript in this context.So, even if Chrome encounters a script file with fetchpriority="high" in the document body, the file is not considered a High priority and it will be loaded after the rest of the items. Safari, meanwhile, honors fetchpriority anywhere in the document. This helps explain why Chrome leaves two scripts on the table, so to speak, in Figure 2, while Safari appears to load them during Tight Mode.Thats not to say Safari isnt doing anything weird in its process. Given the following markup:<head> <!-- two high-priority scripts --> <script src="script-1.js"></script> <script src="script-1.js"></script> <!-- two low-priority scripts --> <script src="script-3.js" defer></script> <script src="script-4.js" defer></script></head><body> <!-- five low-priority scripts --> <img src="image-1.jpg"> <img src="image-2.jpg"> <img src="image-3.jpg"> <img src="image-4.jpg"> <img src="image-5.jpg"></body>you might expect that Safari would delay the two Low-priority scripts in the <head> until the five images in the <body> are downloaded. But thats not the case. Instead, Safari loads those two scripts during its version of Tight Mode.Chrome And Safari ExceptionsI mentioned earlier that Low-priority resources are loaded in during the second phase of loading after Tight Mode has been completed. But I also mentioned that theres a big caveat to that behavior. Lets touch on that now.According to Patricks article, we know that Tight Mode is the initial phase and constraints loading lower-priority resources until the body is attached to the document (essentially, after all blocking scripts in the head have been executed). But theres a second part to that definition that I left out:In tight mode, low-priority resources are only loaded if there are less than two in-flight requests at the time that they are discovered.A-ha! So, there is a way for low-priority resources to load in Tight Mode. Its when there are less than two in-flight requests happening when theyre detected.Wait, what does in-flight even mean?Thats whats meant by less than two High- or Medium-priority items being requested. Robin demonstrates this by comparing Chrome to Safari under the same conditions, where there are only two High-priority scripts and ten regular images in the mix:<head> <!-- two high-priority scripts --> <script src="script-1.js"></script> <script src="script-1.js"></script></head><body> <!-- ten low-priority images --> <img src="image-1.jpg"> <img src="image-2.jpg"> <img src="image-3.jpg"> <img src="image-4.jpg"> <img src="image-5.jpg"> <!-- rest of images --> <img src="image-10.jpg"></body>Lets look at what Safari does first because its the most straightforward approach:Nothing tricky about that, right? The two High-priority scripts are downloaded first and the 10 images flow in right after. Now lets look at Chrome:We have the two High-priority scripts loaded first, as expected. But then Chrome decides to let in the first five images with Medium priority, then excludes the last five images with Low priority. What. The. Heck.The reason is a noble one: Chrome wants to load the first five images because, presumably, the Largest Contentful Paint (LCP) is often going to be one of those images and Chrome is hedging bets that the web will be faster overall if it automatically handles some of that logic. Again, its a noble line of reasoning, even if it isnt going to be 100% accurate. It does muddy the waters, though, and makes understanding Tight Mode a lot harder when we see Medium- and Low-priority items treated as High-priority citizens.Even muddier is that Chrome appears to only accept up to two Medium-priority resources in this discriminatory process. The rest are marked with Low priority.Thats what we mean by less than two in-flight requests. If Chrome sees that only one or two items are entering Tight Mode, then it automatically prioritizes up to the first five non-critical images as an LCP optimization effort.Truth be told, Safari does something similar, but in a different context. Instead of accepting Low-priority items when there are less than two in-flight requests, Safari accepts both Medium and Low priority in Tight Mode and from anywhere in the document regardless of whether they are located in the <head> or not. The exception is any asynchronous or deferred script because, as we saw earlier, those get loaded right away anyway.How To Manipulate Tight ModeThis might make for a great follow-up article, but this is where Ill refer you directly to Robins video because his first-person research is worth consuming directly. But heres the gist:We have these high-level features that can help influence priority, including resource hints (i.e., preload and preconnect), the Fetch Priority API, and lazy-loading techniques.We can indicate fetchpriority=`"high"andfetchpriority="low"` on items.<img src="lcp-image.jpg" fetchpriority="high"><link rel="preload" href="defer.js" as="script" fetchpriority="low"Using fetchpriority="high" is one way we can get items lower in the source included in Tight Mode. Using fetchpriority="low is one way we can get items higher in the source excluded from Tight Mode.For Chrome, this works on images, asynchronous/deferred scripts, and scripts located at the bottom of the <body>.For Safari, this only works on images.Again, watch Robins talk for the full story starting around the 28:32 marker.Thats Tight ModeIts bonkers to me that there is so little information about Tight Mode floating around the web. I would expect something like this to be well-documented somewhere, certainly over at Chrome Developers or somewhere similar, but all we have is a lightweight Google Doc and a thorough presentation to paint a picture of how two of the three major browsers fetch and prioritize resources. Let me know if you have additional information that youve either published or found Id love to include them in the discussion.
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