• GAMERANT.COM
    BrokenLore: LOW - Official Teaser Trailer
    BrokenLore: LOW is a first-person horror game set in a mist-shrouded Japanese village. Check out the official teaser trailer here.
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  • GAMEDEV.NET
    Avoiding defenses implemented, somewhat, there's still work ahead.
    Also it's not a constant problem. If one red unit notices the guarding white units the next red unit will avoid the guarding white units by a safe margin.
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  • GAMEDEV.NET
    Avoiding defenses implemented, somewhat, there's still work ahead.
    In the video, the unit changes course a moment before the missiles launch.It should be: The missiles launch. The unit waits a moment to realize the sitatation and changing it's planIf I'm in the field (real life combat situation) and my purpose is to hit and run I will avoid unconfortable enemy units as soon as I notice them (regardless if they get to fire at me or not). I could set LOS > fire range to make units avoid the enemy without a single b
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  • GAMEDEV.NET
    Avoiding defenses implemented, somewhat, there's still work ahead.
    Oh, YT video directly in the post? How convenmient! Your marketing skills have increased. \:D/he final result might resemble machine learning a bit but how it works is not machine learning.uhh - no. Never say something like that - it just sounds stupid. terrible marketing. ; )Better say They act like real humans, but not They act like AI bots which themselves try to mimic humans., please.Cool results, but there are some typical tempora
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  • WWW.POLYGON.COM
    Palworld global community manager on its meteoric launch: We definitely panicked
    When the small Palworld team, based in Japan, hit the green light on the game on Jan. 19, 2024 successfully pushing the game public into early access developers gathered around the office vending machine to celebrate. Immediately, players started to flood in. It was an instant success. The group watched the numbers go up: ten thousand, twenty thousand, fifty thousand, one hundred thousand. Thats when a couple of the developers had to go back to their desks because things started to get a bit shaky, global community manager John Bucky Buckley told Polygon in December.And the numbers kept increasing quickly. Two hundred thousand, three hundred thousand, five hundred thousand. The Palworld team had to issue a statement on X shortly before midnight Japan time instructing players to try logging in a few times or waiting a bit to log in after launching the game; the servers were unstable due to the massive amount of people trying to play. Throughout the night it kept going, Buckley said. And there was a point, definitely after midnight because a few of us had gone home who lived far away, that the servers broke. That was around a million.Somewhere within the chaos, Epic Games (where the online servers were hosted) got in touch to help stabilize things. Over the next few days, the game surpassed 2 million players on Steam alone. It dethroned Fortnite on Xbox. All of our multiplayer capabilities started getting weird, going down and crashing, Buckley said. It was a lot of intense lag, but Epic was amazing. They super quickly allocated more resources to us and they helped out.It was help that was desperately needed: Pocketpair had one server guy when Palworld launched. One server guy who was 21 or 22 years old at the time Buckley joked he aged quickly in those first few days. He was trying his best, Buckley said. As a team, Pocketpair had about 35 people working on Palworld, including external developers. The server problems, of course, spilled over into community management, too: We had to streamline our bug reporting system because it wasnt very good at launch, Buckley said. Support was messy.With help, the servers eventually stabilized, despite Palworlds player numbers staying consistently high. Palworld held over 1 million concurrent players for days into February. I dont think we dropped under 100,000 until, I want to say, April, Buckley said. Palworld has consistently had a five-digit concurrent player base, occasionally bumping back into the six digits for updates, until late December 2024, due to the Palworld Feybreak expansion, which pushed the game into six-figure player counts again.Speaking to Polygon in December, ahead of the Feybreak announcement at The Game Awards in Los Angeles, Buckley expounded on what the team learned from the launch. We definitely panicked more than we should have, Buckley said. Didnt need to pull as many all-nighters as we did. And I wish I reached out to other people for advice sooner.He continued: You get caught up in it, especially when theres a wind of negative sentiment from players, even if its 100% valid and theyre right. Its very overwhelming when the comments are flooding in.The big lesson? No ego-searching, or egosa, as its called in Japan dont search for the game on social media, Buckley said. You pay attention to feedback reports and bugs, but the developers dont need to see everything. The level of success Palworld reached in such a short period of time before the game has even been fully released is something not a lot of developers and studios have experienced, or will experience.Theres a lot on the horizon for Pocketpair and Palworld heading into its 1.0 release. (No timing on that.) Part of Pocketpairs future will involve dealing with a lawsuit filed in Japan by The Pokmon Company and Nintendo for patent infringement related to how Pal Spheres work too close to Pok Balls, the suit claims and other details. The legal proceedings are expected to move slowly, but Pocketpair has recently made an update to Palworld that changes how Pals are summoned, something people have speculated is related to the lawsuit. (Buckley declined to comment, but said Pocketpair would explain these changes to players eventually.)
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  • WWW.TECHRADAR.COM
    Linux Foundation brings together top browser makers for more "open" approach
    Google, Meta, Microsoft and Opera have already joined the Supporters of Chromium-Based Browsers initiative.
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  • WWW.TECHRADAR.COM
    Want a cheaper Apple Pencil for your iPad? This $30 alternative comes with Find My tracking
    Want a more affordable Apple Pencil alternative? ESR has you covered with the $30 Geo Digital Pencil.
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  • WWW.TECHRADAR.COM
    Record Store Day 2025 has been announced, as if you needed an excuse to buy more records
    Get ready for a fresh stack of vinyl this April as Record Store Day 2025's date is now locked in.
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  • WWW.CNBC.COM
    Tesla launches refreshed Model Y in China to fend off domestic rivals
    The Model Y, which Tesla announced in China, will start at 263,500 Chinese yuan ($35,935), with deliveries set to begin in March.
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  • WWW.FASTCOMPANY.COM
    The dream of an affordable car is dyingand tariffs could make it worse
    Brandedis a weekly column devoted to the intersection of marketing, business, design, and culture.If youre in the market for a cheap new car, it might feel like automakers have given up on the affordable-vehicle market in the U.S. While a recent Edmunds survey found nearly half of new-car shoppers are looking to spend $35,000 or less, the average price of a new vehicle transaction in 2024 was around $48,000more than 50% above where it was a decade ago, per Kelley Blue Book estimates. There are almost no options left under $20,000. And those hoping for a cheaper electric vehicle got jolted when Elon Musk declared late last year that developing a $25,000 EV was silly. Plus, a new batch of Trump tariffs could make the budget car-shoppers road even rougher.Musks blunt dismissal of a budget EV appeared to be a reverse-course on years of promises that just such a car was in the works, but he is now promising a $25,000 robotaxi by 2026. Though theres plenty of skepticism about Tesla hitting that timetable, theres lots of agreement about the (lack of) appeal of the U.S. budget market for EVs.That market sucks, Peter Rawlinson, chief executive of Lucid Motors, maker of a $90,000 electric SUV named the Gravity, told the Wall Street Journal. In short, the argument goes, achieving even thin margins on budget vehicles requires a mass scale that the current market cant deliver.In addition, the Trump administration is expected to end or curtail the $7,500 federal tax credit designed to help bring EVs within reach of more consumers. That will likely be a hit to already-slowing EV sales, especially among the budget-conscious.At least in the U.S., that is. Its worth noting that Chinese EV makers such as BYDwhich has lately caught and even passed Tesla in unit sales volume globallysells plenty of budget-end EVs and hybrids in China, as well as the European market and elsewhere. One of BYDs popular model sells for around $12,000 in China. These are effectively kept out of the U.S. market to date by tariffs and other regulatory policies. President Biden has accused Chinese EV makers of unfair trade practices, and its not entirely clear to what extent Chinas government backing has aided its EV industry. But it is clear that its found a global market of budget buyers.The car industry in the U.S.beyond EVshas become steadily less focused on budget vehicles in general. The portion of new vehicles purchased in the U.S. that are priced at $25,000 or less has fallen from 40% to around 10% in the past 10 years.Now, some of the most popular cheaper cars may be affected by threatened 25% tariffs on vehicles manufactured in Mexico or Canada. About a third of budget vehicles for the U.S. market are built in Mexico, and tariffs could potentially drive prices beyond the reach of many target customers.Honda Civic sedans (now priced just under $25,000) are made in Canada; Kia manufactures its Forte and K4 cars (about $20,000 and 22,000, respectively) in Mexico. Plus, there are parts made in those countries that get assembled into vehicles in the U.S. Most of those costs will be passed onto consumers, potentially adding $3,000 to the cost of new vehicles, by one estimate. And again, that boost would be toughest for budget-constrained shoppersalready squeezed by higher prices for cars, and for most everything else, since the pandemic.Of course the professed goal of tariffs is to incentivize new domestic production, but much like Teslas promised robocar, that will take time if it actually happens. Until then, the already squeezed makers of both EVs and conventional cars maylike many other consumer-goods companiessimply shift the focus on more well-off customers to keep driving profits.
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