• Elegant Warm Dining Room: Board with Shopping List
    www.home-designing.com
    Style: Elegant Warm ContemporaryColor Combination: Rich walnut, charcoal black, warm brass, natural texturesWho is it for: For the hosts who believe dinner parties are an art form and Sunday roasts are sacred rituals. The couples who want their dining room to feel special enough for celebrations but relaxed enough for weeknight family meals. Budget: $-$$Elegant Warm Dining Room: Board with Shopping ListBelow, we present a curated list of products presented on the board:1. Corenda Rectangular Dining Table2. Gunnur Wood Dining Chair3. Abstract Wool Rug4. Framed Canvas Wall Art5. Dinnerware Set6. Breelyn Ceramic Table Vase7. Rosene Sideboard8. Wood Round Wall Mirror9. Riza Ceramic Table Vase10. Cat Palm Tree11. Ciarna Metal Pot Planter12. LED Kitchen Island PendantTips and suggestionsColors that Work Together: This palette is sophisticated without being intimidating. The rich walnut brings warmth and craftsmanship, while that dramatic black table creates a stunning focal point that photographs beautifully. The brass chandelier adds glamour, and those neutral tones keep everything grounded and liveable rather than showroom-perfect.Wall details: Those abstract botanical prints in warm frames create visual interest without competing with conversation. The round walnut mirror adds softness to balance all the linear elements, and its warm wood frame ties back to the sideboard in a beautiful way. Its curated art that feels collected over time, not purchased in a single shopping trip.Furniture Foundation: The fluted black dining table is pure dramasubstantial enough to anchor the room but interesting enough to spark conversation. Those wishbone chairs are classics for a reason; theyre comfortable for long dinners and stack beautifully when you need extra space. The curved walnut sideboard provides essential storage while adding sculptural interest.Lighting: That linear brass chandelier is doing serious workit provides focused light for intimate dinners while creating visual drama during the day. The mixed heights and brass finish add warmth that prevents the space from feeling too serious or formal.Finishing Touches: The textured area rug defines the dining zone and adds comfort underfoot during long meals. That simple pottery and greenery keep the styling fresh and approachable. The key is restraintevery piece serves a purpose while contributing to the overall harmony.The Final Note: This dining room works because it balances elegance with approachability. Its impressive enough for special occasions but comfortable enough for everyday family meals. The warm wood tones and thoughtful lighting create an atmosphere that makes people want to linger over dinner, which is exactly what a dining room should do.
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  • AI and Poly Haven
    blog.polyhaven.com
    Things are a bit crazy at the moment so the usual bi-monthly Dev Log will be a bit late.In the meantime, I thought it might be time we talk about our stance on AI in general. In the 3D and related art industries, there has been a great deal of concern about the future of peoples careers and the ethics of current AI tools.As a publisher, especially of CC0 content, we obviously have some thoughts about all this.The obviously bad stuffThe rest of this post might be somewhat controversial to some, so lets be clear about what we think makes AI sometimes bad.Copyright law has yet to catch up with generative AI, so in many places, its a bit unclear what is and isnt legally allowed. Hence we need to lean more on morals and ethics than the black and white law itself.We believe that if you do not expressly give permission in some way for others to use your work for any purpose, or in a database, or specifically for AI training, then its not OK to train an AI with it.Some freelancers are receiving less work because of AI, and that sucks.Some people have been laid off because their employer chose to replace them with an AI, and that sucks.Some people are earning less, because their work has been devalued by the accessibility of AI, and that sucks.As time goes on, more and more artists will likely be affected like this and be forced to adapt or suffer.We wont make assets with AIOne thing thats always been clear about publishing content on the internet is that there are volumes and volumes of trash, particularly when it comes to free content.Long before AI-generated assets were a twinkle in anyones eyes, we made the decision to focus on quality over quantity. Its why we spend weeks on every photoscanned texture instead of pumping out dozens of procedural textures like most other publishers.With the introduction of AI-generated textures, HDRIs, and even 3D models, we predict a further increase of trash content on the internet, and we have no intention of joining this trend just to make some numbers go up.However, in the long term, we believe these tools will improve and the quality of their outputs will meet or exceed the assets we make. Even still, we will not be using generative AI tools exclusively to create assets en masse.Thats not to say we outlaw any kind of AI tool entirely we already do use some AI tools to make some of our assets sometimes. For example, ArtEngine (RIP) has some handy tools to help make our photoscanned textures seamless. They often dont work well, but when they do they save a lot of time that would have otherwise been spent painting and clone stamping manually.The way we see it, as an artist you probably dont actually care how the assets you need are made. Whether the fire extinguisher you want for your project is modeled in Blender and textured in Substance, photoscanned from real life, or generated with some AI, you dont really care. As long as you can get a nice fire extinguisher, under a permissive license that suits your needs, you probably dont care how exactly it was made.But we do.But not because we hate AIWe have nothing against generative AI, in fact, we think its pretty cool. We just recognize that these tools rely on a good foundation of data. The more real data (as opposed to generated data) they have access to, the better their generated results will be, meaning potentially the better your game or VFX shot will be.Poly Haven has always been about lowering the barrier of entry for people to create higher quality 3D art by providing tools and content to everyone for free equally. In many ways, generative AI has similar potential to level the playing field.Our choice not to make generated content is not based on some legal or moral stance, but out of a choice to be part of the source data used for training long term.We want Poly Haven to stick to its core values, being a source of high-quality 3D content based on photographic data and real life, available to everyone as freely as possible.But at what cost?The reality of the progression of technology is that some jobs will be made less valuable as automation improves, even to the point of becoming obsolete.Many people make the counterargument that your job wont be replaced by AI, just that your job will be made easier and more efficient.Thats true in some cases, but that also means employers and clients may want to pay less for your work, or let you go because they dont need as many people for that role now.This issue has been, and still is being, debated to death on the internet (and since the Industrial Revolution of course), so thats not what I want to talk about here. Instead, I want to focus on what it means for Poly Haven.Realistically, were working ourselves out of a job to some extent. Were providing the ethically sourced no-strings-attached training data to tools that may ultimately replace us. Why go to some website to dig through hundreds of wood materials, when you can stay in your texturing software and ask it for exactly what you want?Sure, there is some value in a library of any kind (regardless of how the content is created) that you can browse through when you dont really know what you want yet, but this can be implemented alongside generative tools too.The reality is, we think, that the future of small asset libraries like Poly Haven might not look too good. Whether its generative tools removing the need for 3rd party asset libraries entirely, or just massive one-stop shops like FAB promises to be, taking over any hope of competition, we feel it might be time to start adapting.What were doing about itFirst of all, Poly Haven the website is not going anywhere. Its relatively cheap to host the website itself, so theres no danger of all our assets vanishing because AI took our jobs.Its also not fundamentally changing. Poly Haven will still be a 3D asset library of CC0 content, and were still OK with people using our assets to train their AIs. Were actually kind of proud that we can be one of the few platforms that allow this unconditionally and without questioning laws or ethics.What were talking about is Poly Haven the team: The people who make the assets.Whats the future for us?We intend to use some of our excess resources to branch out a little and work on things that are related to asset creation, but not strictly just for those purposes. Something that we can use to help us make good assets, but with other goals and benefits as well.In other words, we plan to make video games.Weve had this idea for some time, but originally more as a dogfooding idea than anything else. We wanted to make bigger content using our assets, not just static scenes and simple animations, to help guide us to make more usable assets. The Blender Studio does something similar, making short films to help guide what features are developed for Blender and how theyre implemented. We could do the same, but for us, personally, short films are perhaps not as interesting as video games. We also think video games are maybe a little safer from being replaced by AI than films or other pre-rendered media since they have several more layers of complexity.A modest game or two as a testing ground for our environment assets was the original idea. Now that we see the future of asset creation as a career in a bit of jeopardy, it seems this game development idea can serve another purpose as well: Diversifying our skills and income in the long term.We obviously dont think we can make an amazing AAA game right off the bat, but we also dont have to. The future is not here yet, so we have some time to work on this idea slowly and make sure it aligns with what Poly Haven is today, while at the same time setting us up for what our team might need to transition to tomorrow.Were not becoming a game studio. We still make assets. Were just trying to do that better, have some fun, and secure our future at the same time.As always, I have to express our undying thanks to our Patrons who support us and enable us to do what we feel is right and good for everyone, instead of chasing profits like most other corporate publishers. We couldnt do this without you <3PS: Images in this post were generated with various AIs. Sorry The satire was too tempting.
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  • Students, stop buying the MacBook Pro you're sleeping on a far better option
    www.creativebloq.com
    If you're heading back to school, the MacBook Air is all you need and more, especially with $200 off at Best Buy.
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  • Кто бы мог подумать, что в мире видеоигр нас ждет такое восхитительное погружение в «ужасы мира жуков»? Helldivers 2, похоже, решил, что просто стрелять в зомби — это слишком банально. Зачем убивать зомби, когда можно сражаться с насекомыми, которые, как оказалось, не просто ползают по земле, а имеют свои собственные дома и, видимо, с ними очень весело!

    А теперь, когда игра пришла на Xbox, можно с уверенностью сказать, что только истинные герои решатся на это «удовольствие». Так что, готовьте свои чешуйчатые д
    Кто бы мог подумать, что в мире видеоигр нас ждет такое восхитительное погружение в «ужасы мира жуков»? Helldivers 2, похоже, решил, что просто стрелять в зомби — это слишком банально. Зачем убивать зомби, когда можно сражаться с насекомыми, которые, как оказалось, не просто ползают по земле, а имеют свои собственные дома и, видимо, с ними очень весело! А теперь, когда игра пришла на Xbox, можно с уверенностью сказать, что только истинные герои решатся на это «удовольствие». Так что, готовьте свои чешуйчатые д
    Helldivers 2 Is Plunging Players Into The Horrors Of The Bug Homeworlds
    kotaku.com
    The extraction shooter will get a big update after coming to Xbox The post <i>Helldivers 2</i> Is Plunging Players Into The Horrors Of The Bug Homeworlds appeared first on Kotaku.
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  • A head-to-toe guide of how men should dress this spring, and where they should shop
    www.cnn.com
    A head-to-toe guide of how men should dress this spring, and where they should shop
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  • Best Bird Feeders With Cameras, Tested and Reviewed (2025)
    www.wired.com
    These bird feeders come with cameras and connected apps to let you see and learn about the birds in your neighborhood.
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  • A Teen Was Suicidal. ChatGPT Was the Friend He Confided In.
    www.nytimes.com
    More people are turning to general-purpose chatbots for emotional support. At first, Adam Raine, 16, used ChatGPT for schoolwork, but then he started discussing plans to end his life.
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  • Apple announces Awe Dropping iPhone 17 event for September 9
    www.macworld.com
    MacworldApple has announced its annual iPhone event will take place on Tuesday, September 9, at 10 am PT. This event, which Apple is marketing with the tagline Awe Dropping, should be where the company unveils the iPhone 17 lineup and new Apple Watches. We may also see the introduction of AirPods Pro 3, updated Apple TV hardware, or an updated HomePod mini.The event will be streamed on YouTube, Apple TV, and Apples events website. Expected and possible product announcementsThese are the products we expect Apple to announce at the Awe dropping event.iPhone 17: Available in Black, White, Steel Gray, Green, Purple, and Light Blue, the iPhone 17 will sport an A19 processor and a 24MP TrueDepth camera on the front.iPhone 17 Air: This new iPhone model will replace the iPhone Plus. Expected to be less than 6mm thick, it should be the thinnest iPhone ever. Available in Black, White, Light Blue, and Light Gold.iPhone 17 Pro: Even more powerful thanks to the A19 Pro and 12GB RAM, the Pro model will have a 48MP Telephoto camera and a new thermal management system for better peak performance. It will come in Black, White, Gray, Dark Blue, and Orange.iPhone 17 Pro Max: Expect superior battery life thanks to a 5,000mAh battery, and other specs should be similar to the iPhone 17 Pro.Apple Watch series 11: Dont expect many changes here, other than a possible spec bump thanks to a new processor. Apple Watch Ultra 3: Again, a processor upgrade is the big change here, though it may offer satellite cellular connectivity. Apple Watch SE 3: Little is known about the new model, but with the existing model still based on the Apple Watch Series 4 (minus ECG), it could see a dramatic redesign.There are a few more products Apple is expected to release this fall that could also be unveiled at the September 9 event:AirPods Pro 3: The third generation of Apples popular Pro earbuds are expected to add heart rate monitoring (similar to PowerBeats Pro 2), a new H3 chip that offers better active noice cancelling and superior sound quality, and a refreshed design with shorter stems. Apple may also announce a Live Translation feature that may also work with AirPods Pro 2.Apple TV 4K (4th gen): A processor upgrade to an A17 Pro is the big rumored upgrade. It could enable Apple Intelligence features on the set-top-box.Homepod mini: An update to the HomePod mini should give it a faster processor, but we dont know what else will change. The HomePod mini hasnt been updated since its debut in 2020, other than with new colors in 2025.
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  • Dropbox to offer its genAI service Dash for download
    www.computerworld.com
    Cloud storage provider Dropbox has a generative AI (genAI) service called Dash that users will soon be able to download and install.We plan to launch a self-serve version of Dash, Dropbox CEO Drew Houston said during an earnings call earlier this month. Basically, a version anyone can download and start using similar to what we did with Dropbox 1.0.Dash, which will be available for download later this year, includes document search, summarization, AI chatbots, and writing assistance for content in its cloud and third-party workflow services.You can think of Dash as both a standalone product that allows us to reach a new audience of people beyond our file-syncing audience. And its also the AI layer across Dropbox FSS (file sync and share) for our existing customers, Houston said.Dropbox, which started in 2008, made its name in file sharing and storage. Dash is positioned as independent from the companys mainstream file-storage offerings, though customers can buy a bundle with both offerings.Itll be a separate product and separate subscription, Houston said.Dash creates intelligence from documents users store with Dropbox. For example, users will be able to search for rich media files within the storage service.Were seeing growing adoption of Dash Chat for answering questions, summarizing long documents, and providing draft writing assistance, Houston said.Additionally, the service plugs into other workflow tools such as Slack, Salesforce, Microsoft 365, and Atlassian, from which it can analyze and locate documents, communications, records, reports, and contacts.Dropbox is hoping the self-service model will attract more users to the companys other wares. It did not offer information about pricing or target audience.Since its inception, the storage provider has tried to convert free users to paid users. Virtually every subscriber started out as a free user in some form, executives said.Dropbox has 700 million users, of which 18 million were paid users in 2024. (That figure is up from 15 million in 2020.)Current file sync and share prices range from $7 to $199, depending on usage. Prices for business users start at $18.Executives dropped hints that there could be some kind of free Dash service, with Dropbox hoping to convert those users to paid subscribers.Dash is a good example of providing a lot of new value to our existing free users beyond files, right? Because all of those free users have cloud content as well and are a good fit for Dash, Houston said.
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  • Freedom Plaza developers confirm plans for Problem Gambling Resource Center
    readwrite.com
    The Soloviev Group and Mohegan, developers of the proposed Freedom Plaza entertainment and gaming venue in NYC, have signed a Memorandum of Understanding with the New York City Council on Problem Gambling (NYCPG).The initiative will establish a Problem Gambling Resource Center (PRGC) on-site to promote responsible gambling, but primarily, to support and advise users impacted by problem gambling activity.A press release detailed the full plans for the dedicated space, modelled on Ontarios PlaySmart Centres at Mohegans Niagara casinos, which will be aligned with NYCPG standards. It will offer a private space within the casino featuring both self-serve and full-serve options.Users experiencing difficulty will have access to interactive kiosks, educational videos on responsible gaming, and trained professionals on hand to provide free, confidential services to help address their needs.The resource center will be fully funded and operated by the Soloviev Group, with input from the NYCPG on budgeting and staffing, while a Problem Gambling Committee will be formed to maximize outreach and service delivery.Which casinos are bidding on New York?In the Big Apple, many of the biggest developers in the country are vying for the rights to build NYCs first dedicated casino.Eight contenders have been in the running, with the authorities set to grant up to three licenses by the end of the year.With a price tag of $11.1 billion, the Freedom Plaza development would feature 1,250 hotel rooms, more than 1,000 housing units, and a five-acre public park.The PRGC initiative is said to reflect the operators commitment to social responsibility, addressing concerns about gambling addiction, while the actual casino would be built underground, keeping the gambling venue out of sight at street level.Michael Hershman, CEO of Soloviev Group, stated, This partnership reflects our commitment to building a venue that prioritizes the health and well-being of our guests. By working together with the NYCPG, were establishing a gold standard for responsible gaming in New York.Partnering with the NYCPG to establish an on-site resource center at Freedom Plaza reflects our ongoing dedication to supporting guests and team members who may be struggling and ensuring they have access to the tools and support they need. This initiative is a critical step in fostering a safe, informed, and community-minded gaming environment for all, added Mohegan CEO, Ray Pineault.Image credit: Freedom Plaza / Bucharest StudioThe post Freedom Plaza developers confirm plans for Problem Gambling Resource Center appeared first on ReadWrite.
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