• Best Internet Providers in Waco, Texas
    www.cnet.com
    Internet options in Waco may be limited, but weve identified the ones worth considering.
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  • With Switch 2 and presumably a new 3D Mario on the horizon, it's time for me to admit Super Mario Odyssey always felt a little weird
    www.eurogamer.net
    With Switch 2 and presumably a new 3D Mario on the horizon, it's time for me to admit Super Mario Odyssey always felt a little weirdOf twists and turns.Image credit: Nintendo Feature by Christian Donlan Contributing Editor Published on Jan. 19, 2025 For a brief period, either in the 1950s or 1960s, Charles Schulz experimented with drawing adults in the backgrounds of Peanuts comic strips. I wish I could track down the one strip I've seen like this to explain it better - if anyone's seen my copy of Peanuts: A Golden Celebration, could they drop me a line? Anyway, Charlie Brown and Linus are on a golf course, I think, and there are these adults, never fully in frame because the kids are so small, and the adults are moving around, standing in the background, forming a sort of human topiary of arms and legs and torsos.It is - to be frank - super weird. Firstly, the adult clothes age the strip in a way that Charlie Brown's zig-zag shirt never has. Secondly, they completely throw out the scale. Are the kids tiny or are the adults giants? And they also clutter everything up. That shining Peanuts clarity - the expanse of sky Schulz managed to get into the tiny space of a newspaper comic panel every morning for half a century - is suddenly gone. It's very, very odd.Sadly, it's not my job to write about Peanuts all day, but I think of that weird comic strip every time I play Super Mario Odyssey, the Mario game that... how to put this? The Mario game that I find the least comforting and familiar. Super Mario Odyssey is - to be frank - super weird, if you ask me. The designers have spoken about this a little - they've talked about wanting to make a game that feels like a journey to somewhere new, and I've read that a lot of the ideas in the games have a basis in the team's own memories. But it's taken me an age to pin down why the end result feels quite so strange and so different to what's come before, even while containing so many of the same mechanics and the same thinking. I'm going to try to pin that down now, and Peanuts will maybe help.Here's a glimpse of Super Mario Odyssey in action.Watch on YouTubeFirst up: this game is wonderful. With the Switch, Mario returns to the expansive sandbox template of Mario 64 and Sunshine. The levels are really large and intricate, and there's always a handful of objectives you could be going for at any moment. The range of levels is almost overwhelming and they're all filled with secret areas, little jokes, one-shot animations and other asides.It's also wonderful because the Mario team have decided to really push things. This is probably the most technically challenging 3D Mario game to play Nintendo's made in a while. It's up there in terms of challenge with New Super Mario Bros U, an unfairly maligned Mario entry which cranked up the technical audacity for a handful of appreciative super-players. (Of which I am not, I should add, but I still loved what they were doing.)Anyway, in Odyssey you have the standard Mario move-set but you also have Mario's hat. You can throw it to capture different animals and critters, which gives the game some lovely moments when you're suddenly controlling a Mario dinosaur, for example, and there's probably an entire retrospective to be had in this aspect alone. But you can also throw it and leave it hovering in the air for a second, at which point you can jump on it, using it as a platform where there was none, and then move on from there to access particularly tricky spots.Just ponder that for a second. A platform game where you can place your own temporary platforms - if you're skilful enough and quick enough to then use them - and chain them together with other parts of the environment. (Argh, we're back to New Super Mario Bros U again.) More than ever, you're meant to simply imagine the invisible possibilities around you, the places you could reach, the tricks you could pull off. Super Mario Odyssey. | Image credit: NintendoThis is almost too much. It's brilliant, but in terms of skill it leaves me far behind it. That's fine - I love a Mario game that really guns it, even if I end up coughing in the dust. But this is possibly one of the minor reasons why Odyssey sits so strangely in my hands. It's the first Mario game in a while where I feel that a huge part of what the game offers is completely beyond me. Not a criticism of Odyssey - if anything, this is a criticism of me. And overall, it's a choice I'm glad the designers made.So where do things really get weird? It's taken me a while to locate this feeling, but I think it's down to the art, or rather the various settings the game takes you to. Mario Odyssey is definitely not set in the Mushroom Kingdom. More than that, it's often not set in the recognisable world that all Mario games seem to inhabit, where things are soft and felty, even if they're made of only a handful of polygons, and where everything around Mario - no easy way of putting this - seems made out of Mario-esque materials. You know, the stones that make up the Princess' castle will be rounded and clean and smooth and noble. The trees will be a bobbly delight. Even something like the grotto in Sunshine has the absolute most huggable, lovable stalactites and stalagmites I have ever seen in a game.Mario Odyssey is not like that. Just like Schulz once experimented with putting adults in the background of Peanuts strips, changing the texture of the whole thing in a way that was at once trivial and completely transformative, Odyssey puts Mario in worlds that aren't built from Mario's cloth. That's the wrong way to put it, but it gets close to what I mean. It's not a question of scale, but of jarring textures and tactility and art styles. Mario is still Mario, the squat little cartoon guy with the moustache, but the worlds are often not Mario worlds. They're something else. Super Mario Odyssey. | Image credit: NintendoGranted, a few of them are Mario worlds. The Cap Kingdom where things kick off has sparse, childlike chunks of architecture set against a sea of rippling duvet. The Sand Kingdom is a wonderful toy chest of things to do, with bright Mexican influences. Bowser often turns up in a battleship plucked right out of Mario 3 and all the levels contain plenty of Goombas and other Mario-esque critters to ground-pound.But beyond that? Take the Cascade Kingdom. It's all a bit too...realistic? Sure, there are floating rocks and improbable waterfalls, but the textures suggest something like Tomb Raider, and Mario stands against them in a slightly migrainey, not-meant-to-be-there way. That T. rex Mario can control is not a Yoshi-style cartoon dinosaur in my memory of it. It's a lunge at something more photo-realistic. (The kind of lunge, it now occurs to me, that Core Design once made with... Tomb Raider.)Listen: everything you do here is classic Mario fun, but it looks different, and because it looks different, to me it lands a little different. It makes me think: what exactly am I meant to feel here? What am I meant to be making of it all? Super Mario Odyssey. | Image credit: NintendoOnwards. The Wooded Kingdom is another font of lovely Mario fun, but the textures - the trees and the gantries - suggest something I might see in a PC sim about the logging industry. Again, Mario clashes against this, as he does, for me, in Metro Kingdom, exploring an urban downtown heavily influenced by New York and filled with yellow cabs and - gah! - actual humans.Again, all of this stuff is lovely to mess around with and filled with ingenious challenges, but it looks, again and again, like the kid has broken free from the soft play and run out into a building site. It's the Peanuts thing once more - something childlike dropped into a world where they don't quite fit.Part of this is conceivably down to technology - Mario's running on hardware that can deliver a much greater range of textures than the Wii or the GameCube could. He's suddenly free from the lovely fuzziness of rim-lighting and let loose amongst convincing materials that we all live around - brick and stone and metal.But this is still a choice, and it's a choice from a team that clearly knows exactly what it's doing and always has. After Yoshis adventures in fabric and needlecraft, and Paper Mario's pop-up aesthetic, all the way back to the cardboard mountains of Yoshi's Island, it's clear that Nintendo thinks very seriously about the faux-materials it makes its games from. So its ultimately intriguing to see Mario Odyssey aiming for graphics that, well, look like graphics. I want to know why they wanted to the game to look like this. Super Mario Odyssey. | Image credit: NintendoFor a while I was stuck at this point. For a while, I found Mario Odyssey so deeply, comprehensively odd, purely on an aesthetic level, that a persistent, deeply stupid part of me sometimes wondered if the game existed in part to invite speculation - speculation regarding how it came to look so strange in the first place. (If it even does. Occasionally I will ask a colleague about Mario Odyssey and how weird it looks and quite often they'll tell me that, really, it still looks like a Mario game.)In my wildest moments I'd cook up conspiracy theories. Maybe New Donk City, that late mini-level that looks like Dark Souls and even the food level whose name I can never remember, are all parodies at heart, or at least references. Maybe they're Mario dropped into the kinds of worlds you get in open-world games, Souls games and a certain kind of low-poly indie respectively, and they're there to say: Mario could be in these games, but he would still be Mario, he would still be different, he would still be his own thing.From this skewed perspective, Mario Odyssey seems like the most self-aware of Mario games, which is such an odd thing to say. Odyssey seems like the Mario game that is most aware of what other games are doing, and the Mario game that reinforces the most strongly that it's going to keep on doing its own thing anyway. Here's Mario in these other settings, but his style is still his own and he's still running and jumping and having a lovely Mario time. Super Mario Odyssey. | Image credit: NintendoBut are there other ideas to explore here? Gear shift, but I'm currently reading The Philosophy of Home, by Emanuele Coccia, a book which is exactly what its title suggests it is. In an early chapter Coccia explains this ancient Greek idea that he translates as "appropriation". He's talking about "the ability to transform ourselves into something connatural with what is around us, and, vice versa, to transform something outside ourselves into a thing from which we are inseparable." In a way I think he's talking about the ways that we fit in and that we allow ourselves to fit in, here, there, everywhere.I read that and I thought: Mario Odyssey. That plumber always fits into other Mario games, but he never fits in, or rarely fits in, when Odyssey is concerned - according to me, anyway. I play through the whole game and the worlds seem built to a different aesthetic, and maybe that's actually the governing idea to this particular adventure. Although the worlds in this game are still secretly built to Mario's scale - they're measured out in his jumps, his height, his speed at a run - they go to pains to suggest they are not. Mario never achieves appropriation. He never totally fits in. In this game he is the eternal stranger, the eternal visitor.This is probably why Odyssey is such an apt name, and it's probably why the game ultimately feels like such a weird and triumphant celebration of Mario in general. He goes to all these different places where he shouldn't make sense, and yet he can still get by through running and jumping and being a cheerful little plumber. He works through New Donk City and he beats that Dark Souls world. He swaps bodies with a toss of the hat, but he never really bends who he is. Homer would be proud?And so maybe the game's deeper message, not plucked from the Odyssey, but from someone who definitely read it, is this: simply the thing I am shall make me live. To put it another way, It's-a me, Mario.
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  • TikTok goes offline in US hours before ban comes in
    www.bbc.co.uk
    Manage consent settings on AMP pagesThese settings apply to AMP pages only. You may be asked to set these preferences again when you visit non-AMP BBC pages.The lightweight mobile page you have visited has been built using Google AMP technology.Strictly necessary data collectionTo make our web pages work, we store some limited information on your device without your consent.Read more about the essential information we store on your device to make our web pages work.We use local storage to store your consent preferences on your device.Optional data collectionWhen you consent to data collection on AMP pages you are consenting to allow us to display personalised ads that are relevant to you when you are outside of the UK.Read more about how we personalise ads in the BBC and our advertising partners.You can choose not to receive personalised ads by clicking Reject data collection and continue below. Please note that you will still see advertising, but it will not be personalised to you.You can change these settings by clicking Ad Choices / Do not sell my info in the footer at any time.
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  • New Tetris Forever Update Improves Game Saves On Switch
    www.nintendolife.com
    Subscribe to Nintendo Life on YouTube793kWatch on YouTube The collection Tetris Forever has already received some updates since it dropped on the Switch last year, and to begin the new year, Digital Eclipse has now rolled out another update that improves game saves, DOS graphic modes, and much more.Here's the full rundown via the Digital Eclipse website:First, we're excited to announce an update to the way game progress is saved in certain games. For console games that originally had battery backup meaning that high scores, player profiles, and game progress were saved between play sessions the versions in Tetris Forever now work the same way.If you leave or reset the game, your progress will be retained, without having to use the Save/Load features in the in-game menu. As you work your way through the challenging campaigns of games like Tetris 2 + Bombliss on Famicom or the various modes of Super Tetris 3, you'll be able to retain your profiles and progress with ease. Additionally, the high score leaderboards for two MS-DOS games will also be persistent between game sessions, recording your accomplishments for all eternity.The games with these upgraded save features are:Famicom:Igo: Ky Roban TaikyokuTetris 2 + BomblissSuper Famicom:Super Tetris 2 + BomblissSuper Tetris 2 + Bombliss GenteibanSuper Tetris 3Super BomblissMS-DOS:Tetris (AcademySoft)Tetris (Spectrum HoloByte)Also of interest to MS-DOS players, we've expanded the graphics modes for Tetris (AcademySoft), Tetris (Spectrum Holobyte), and Welltris. Choose the Game Settings option in the in-game menu, and you'll be able to select from display settings including CGA, EGA, VGA, Tandy, and Hercules, depending on the game.We know some players grew up with these specific visual settings, so we wanted to present them as accurately as possible. MS-DOS games now also have key-repeat functionality, so holding down a button will now result in repeated presses (letting you slide a Tetrimino piece without having to repeatedly press the key, for example).You may spot a few other bug fixes as well, including a fix for the Apple II score reset issue, as well as for the haptic feedback settings during multiplayer games of Tetris Time Warp.This update is apparently just an appetiser - with "even more improvements for Tetris Forever and Tetris Time Warp" on the way. More information about this will be shared soon. The building blocks of historyPlus a couple of welcome improvementsHave you tried out this Tetris collection yet? Let us know in the comments.[source digitaleclipse.com, via nintendoeverything.com]Related GamesSee AlsoShare:00 Liam is a news writer and reviewer for Nintendo Life and Pure Xbox. He's been writing about games for more than 15 years and is a lifelong fan of Mario and Master Chief. Hold on there, you need to login to post a comment...Related ArticlesReview: Donkey Kong Country Returns HD (Switch) - Aping A Retro ClassicThat's what you get for not hailing to the chimpRound Up: The Reviews Are In For Donkey Kong Country Returns HDWorth going bananas over?
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  • Apple lists all apps it removed alongside TikTok in the U.S.
    techcrunch.com
    Amid the TikTok shutdown, in a rare move, Apple published a statement and a support document listing all affected apps that are inaccessible in the U.S. The iPhone maker typically doesnt publish information for when it blocks apps. Notably, other ByteDance apps, including CapCut, Lemon8 which surged in the last few months and Marvel Snap, are also part of the blocked apps. Here is the full list of apps that Apple has removed: TikTokTikTok StudioTikTok Shop Seller CenterCapCutLemon8HypicLark Team CollaborationLark Rooms DisplayLark Rooms ControllerGauth: AI Study CompanionMARVEL SNAPIn the support document, Apple noted that the company is following the law by blocking all these apps.Apple is obligated to follow the laws in the jurisdictions where it operates. Pursuant to the Protecting Americans from Foreign Adversary Controlled Applications Act, apps developed by ByteDance Ltd. and its subsidiaries including TikTok, CapCut, Lemon8, and others will no longer be available for download or updates on the App Store for users in the United States starting January 19, 2025, the company said. The document also highlights that people who are visiting the U.S. and have the App Store set to a non-U.S. region wont be able to update the app or purchase in-app items for these apps. TikTok and other ByteDace apps are banned as a result of a bill passed last year that would force the company to sell the short video app or face a ban. Last week, the Supreme Court upheld that law, resulting in Apple and Google blocking the app late on January 19.
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  • Competition: Kontraktova Square, Kyiv
    www.architectural-review.com
    An international contest is being held to transform Kyiv's historic Kontraktova Square (Deadline: 29 January)The competition organised by Danish charity DIY Ukraine seeks innovative tactical urbanism proposals for new quick-to-assemble street furniture that could transform the historic plaza which had been earmarked for a major overhaul prior to Russias invasion of Ukraine in 2022.The call for concepts aims to identify a range of quick, low-cost, and scalable solutions to upgrade the square which is located in the historic Podil commercial district of Kyiv which saw heavy fighting on its outskirts in the opening weeks of the conflict.Kontraktova Square in KyivCredit:Image by Nick Grapsy Creative Commons Attribution-Share Alike 4.0 International licenseKey aims include boosting community resilience, healing, and connection and testing out upgrades that could catalyse long-term change in the area.According to the brief: Following tactical urbanism principles, proposals should emphasize flexible, easy-to-build-and-remove interventions that also adopt trauma-sensitive design strategies ensuring the space feels safe, welcoming, and inclusive.Participants are encouraged to use sustainable materials, inclusive design practices, and user-friendly features that foster everyday comfort, social interaction, and respect for the squares cultural heritage.By championing cost-effective, quickly deployable, and empathetic solutions, this initiative strives to transform Kontraktova Square into a people-centred, resilient public space despite the constant threat of attack and to set a new standard for reimagining historic urban centres both in Ukraine and around the globe.The Russian invasion of Ukraine started more than two years ago on 24 February 2022 and has resulted in hundreds of thousands of casualties, the displacement of millions of people and the destruction of large areas of the country.The latest contest comes shortly after the Norman Foster Foundation named the winners of an open international contest to reimagine Freedom Square in Kharkiv, Ukraine. The foundation announced the winner of a separate contest to rebuild housing and public spaces in the city in November.The competition invites designers, architects, and urban planners worldwide to draw up concepts to transform Kontraktova Square into a vibrant, inclusive space that welcomes all members of the community.Kontraktova Square in KyivCredit:Image by Creative Commons Attribution-Share Alike 3.0 Unported licenseKey aims include introducing new accessible, comfortable seating areas with adequate shade and providing a peaceful haven for relaxation and recovery featuring sports and outdoor fitness facilities that encourage active living.Proposals should be harness sustainable or recycled materials, be easy to construct with a team of volunteers, be cost-effective and replicable, be resilient enough to last at least two years, and be respectful of the square's historical significance and architectural context.The contest languages are English, Ukrainian, Danish, Swedish, Norwegian and French.Judges will include Danish urbanist Mikael Colville-Andersen and Oleksandr Vaschenko of L Design Landscape Architecture. Concepts will be judgedThe overall winner of the competition due to be announced on 7 February will be built and implemented in Kontraktova Square during spring this year. The completed concept may also be relocated to other Ukrainian cities.How to applyDeadline: 29 January 2025Competition funding source: Novo Nordisk, UkraineActive, DIY UkraineProject funding source: Novo Nordisk, UkraineActive, DIY UkraineOwner of site: The City of KyivContact details: diy.ukraine.ngo@gmail.comVisit the https://www.diy-ukraine.com/design-competition
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  • Dana White Shelves Top Contender: Hes Back To The Drawing Board
    www.forbes.com
    INGLEWOOD, CALIFORNIA - JANUARY 16: UFC CEO Dana White is seen on stage during the UFC 311 press ... [+] conference at Intuit Dome on January 16, 2025 in Inglewood, California. (Photo by Cooper Neill/Zuffa LLC)Zuffa LLCUFC President Dana White didnt appear too thrilled with Arman Tsarukyan following UFC 311. Tsarukyan pulled out of the main event, where he was supposed to challenge Islam Makhachev for the UFC lightweight championship.A back and neck injury suffered during the weight cut forced Tsarukyan to withdraw, and he was replaced by Renato Moicano.Makhachev easily defeated Moicano via first-round submission to retain his title. During the post-event presser, White was asked if Tsarukyan would get the next title shot once he recovered.White quickly responded, No. Hes going back to the drawing board. I dont want anybody to ever fight hurt, ever, ya know. Weve been in these positions before. We went down there with the doctor. We went down there with Heather from the P.I. You can ask anybody from the P.I. or anywhere else, theyll tell you, shes the best in the world. You miss opportunities sometimes, and he did. So, well see how this plays out for him next year.Next year? Like 2026 or this year, as in 2025? He wasnt asked to clarify that part of his response. White was then asked if he thought Tsarukyan could have fought on Saturday.I have no idea. I dont know that. Only he knows that, White said. You can watch the question and answer below.MORE FOR YOUTsarukyan was active on social media following the event. He congratulated Makhachev on his victory and offered encouragement to Umar Nurmagomedov, who was unsuccessful in his attempt to dethrone Merab Dvalishvili in the co-main event.INGLEWOOD, CALIFORNIA - JANUARY 16: Arman Tsarukyan of Georgia is seen on stage during the UFC 311 ... [+] press conference at Intuit Dome on January 16, 2025 in Inglewood, California. (Photo by Cooper Neill/Zuffa LLC)Zuffa LLCTsarukyan also agreed with Whites assessment that he would need to fight his way back up to earn a title shot.He even suggested a rematch with Charles Oliveira to confirm his spot as the No. 1 contender.The championship opportunity for Tsarukyan was originally on track for the fall of 2024. However, Tsarukyan was hit with a suspension after punching a fan during his walkout at UFC 300 in April 2024 ahead of his fight with Oliveira.Essentially, the UFC and Makhachev waited for Tsarukyan to become available for the UFC 311 opportunity. When he pulled out, it appears White is now ready to push the 28-year-old back in the line, while other 155-pound contenders potentially get a shot to dethrone Makhachev.UFC 311 Results(c) Islam Makhachev def. Renato Moicano via first-round submission (Darce Choke)(c) Merab Dvalishvili def. Umar Nurmagomedov via unanimous decision (48-47x2, 49-46) - FOTNJi Prochzka def. Jamahal Hill via third-round TKO (POTN)Jailton Almeida def. Serghei Spivac via first-round TKO (POTN)Reinier de Ridder def. Kevin Holland via first-round submission (rear-naked choke)Raoni Barcelos def. Payton Talbott via unanimous decision (30-26, 30-27x2)Azamat Bekoev def. Zach Reese via first-round KOBogdan Guskarov def. Billy Elekana via second-round submission (guillotine)Grant Dawson def. Diego Ferreira via unanimous decision (30-27x3)Ailn Prez def. Karol Rosa via unanimous decision (30-27, 29-28x2)Muin Gafurov def. Rinya Nakamura via unanimous decision (30-27x3)Bernardo Sopaj def. Ricky Turcios via unanimous decision (30-27, 29-28x2)Tagir Ulanbekov def. Clayton Carpenter via unanimous decision (30-27x2, 29-28)
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  • Hotel on Tile / Jimei Survey and Design
    www.archdaily.com
    Hotel on Tile / Jimei Survey and DesignSave this picture! Sun HaitingHotelsXi Cheng Qu, ChinaArchitects: Jimei Survey and DesignAreaArea of this architecture projectArea:260 mYearCompletion year of this architecture project Year: 2023 PhotographsPhotographs:Sun Haiting Lead Architect: Shengchen Yang More SpecsLess SpecsSave this picture!Text description provided by the architects. Beijing's siheyuan courtyard house is the most typical form of northern Chinese residential architecture. Early siheyuan featured strict spatial hierarchies, but with the development of society, they gradually transformed into large, communal-like courtyards, where these public spaces did indeed bring residents closer together, yet also deprived them of privacy.Save this picture!Save this picture!Save this picture!This project is an exploration by the client and designer of a new residential model for Beijing's Siheyuan. Despite the modest size of the project, the client hoped it could still accommodate both themselves and their friends, with excess rooms even potentially operated as a hotel. A "communal" lifestyle akin to that of "Friends" was envisioned, necessitating a shared living room space where everyone could gather and dine together, yet each person would have their own living unit.Save this picture!Save this picture!Save this picture!The building to be renovated is a standard single-courtyard siheyuan located in Chuziying Hutong, Tianqiao. The courtyard was enclosed years ago, transforming it into an indoor space. While this action completely altered the spatial structure of the classic siheyuan, it created more spatial possibilitiesSave this picture!Project gallerySee allShow lessProject locationAddress:Xi Cheng Qu, ChinaLocation to be used only as a reference. It could indicate city/country but not exact address.About this officePublished on January 19, 2025Cite: "Hotel on Tile / Jimei Survey and Design" 19 Jan 2025. ArchDaily. Accessed . <https://www.archdaily.com/1025908/hotel-on-tile-jimei-survey-and-design&gt ISSN 0719-8884Save!ArchDaily?You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
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  • Got flu? Promising drug shortens symptoms
    www.nature.com
    Nature, Published online: 15 January 2025; doi:10.1038/d41586-025-00041-2Influenza viruses have not evolved resistance to suraxavir marboxil, which relieves cough, fever and other symptoms.
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  • www.reddit.com
    submitted by /u/Cyber_Sheep_Film [link] [comments]
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