• Take a Look at This Re-Volt-Inspired Racing Simulation Made with UE5
    cgshares.com
    A Reddit user Batuhan ahin showed a clip from the WIP project, a realistic RC car simulation Recharge, inspired by the beloved classic, Re-Volt.The game is developed using ray tracing technology and Unreal Engine 5. Focused on full realism, it features meticulously created environments portrayed with various camera angles. The authentic sound effects like engine roars and tire skids contribute to the lifelike atmosphere, creating an immersive sense of presence.You can battle AI bots or compete with your friends in a multiplayer mode, as well as try out racing, exploration, and arcade modes. The game offers various customizable RC car models and the choice between first or third-person perspective.Room GamesRoom GamesRoom GamesBefore, the developers also shared a sneak peek at the gameplay:Recharge is planned to launch in Q1 2025. Meanwhile, the developers invite players to join the Beta Test Registration via the Discord community.Wishlist the game on Steam anddont forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Take a Look at This Re-Volt-Inspired Racing Simulation Made with UE5 appeared first on CG SHARES.
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  • How To Make Squid Game in Unreal Engine 5.5 (Tutorial)
    www.youtube.com
    Check Out My Multiplayer Survival Game Course:https://smartpoly.teachable.comHello guys welcome back to another video. In this video I will show you how to re-create "red light green light" from squid game. How it works is when the doll is facing the tree, it means "green light". The players are free to run towards the finish line. However, when the doll turns around and faces the players, that means "red light". And the players must stop moving immediately or be eliminated. Everything in this video is setup for multiplayer! And if you want to learn more about multiplayer games, check out my multiplayer survival game course: https://smartpoly.teachable.comDOWNLOAD THE FREE PROJECT FILES HERE: https://drive.google.com/file/d/1KnmYIa39lazaS-fBSfqrJ_mneXs8Bp3I/view?usp=sharingCheck Out My Multiplayer Survival Game Course:https://smartpoly.teachable.comLINKS:---------------------------------------------------------------------------My Courses: https://smartpoly.teachable.com Survival Game Course: https://smartpoly.teachable.com/p/ue5-multiplayer-steam-survival-game-course-remasteredChannel Membership: https://www.youtube.com/@SmartPoly/joinSupport Me on PATREON: https://www.patreon.com/smartpolyBuy My Complete Projects: https://smartpoly.gumroad.comDonate: https://www.buymeacoffee.com/smartpoly---------------------------------------------------------------------------MY PC SPECS & AFFILIATE LINKS---------------------------------------------------------------------------Mouse: https://amzn.to/46WMdjNKeyboard: https://amzn.to/3M11SpVLaptop: https://amzn.to/3M7kjJQCPU: https://amzn.to/3tKTK6ERAM: https://amzn.to/45yvWjWGPU: https://amzn.to/3rUGMmmSSD 2TB: https://amzn.to/46QcGPSSSD 4TB: https://amzn.to/46T10f9Primary Monitor 4K: https://amzn.to/3RZxqk5Secondary Monitor 1080p: https://amzn.to/3M6X16VMicrophone: https://amzn.to/3S0aLnxAudio: https://amzn.to/3S5z5VmHeadset: https://amzn.to/45BeWJP
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  • I Made a Game With Only FREE Assets In Unreal Engine 5
    www.youtube.com
    Check Out My Multiplayer Survival Game Course:https://smartpoly.teachable.comHello guys welcome back to another video. In this video I create a game inside of unreal engine 5.5 using only FREE assets. Every month, Epic Games gives away FREE asset packs. And so in this video, I decided to make a game using those free assets. Let me know what you guys think about the game down in the comments below! Also if you would be interested in a tutorial on how to create the game. LINKS:---------------------------------------------------------------------------My Courses: https://smartpoly.teachable.com Survival Game Course: https://smartpoly.teachable.com/p/ue5-multiplayer-steam-survival-game-course-remasteredChannel Membership: https://www.youtube.com/@SmartPoly/joinSupport Me on PATREON: https://www.patreon.com/smartpolyBuy My Complete Projects: https://smartpoly.gumroad.comDonate: https://www.buymeacoffee.com/smartpoly---------------------------------------------------------------------------MY PC SPECS & AFFILIATE LINKS---------------------------------------------------------------------------Mouse: https://amzn.to/46WMdjNKeyboard: https://amzn.to/3M11SpVLaptop: https://amzn.to/3M7kjJQCPU: https://amzn.to/3tKTK6ERAM: https://amzn.to/45yvWjWGPU: https://amzn.to/3rUGMmmSSD 2TB: https://amzn.to/46QcGPSSSD 4TB: https://amzn.to/46T10f9Primary Monitor 4K: https://amzn.to/3RZxqk5Secondary Monitor 1080p: https://amzn.to/3M6X16VMicrophone: https://amzn.to/3S0aLnxAudio: https://amzn.to/3S5z5VmHeadset: https://amzn.to/45BeWJP
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  • Marvel Rivals Spring Festival Introduces New Costumes And Superhero Soccer
    www.gamespot.com
    Although springtime doesn't technically begin until March 20, NetEase is getting a jump on the warmer weather by launching a Spring Festival in Marvel Rivals later this week. In the announcement video below, fans can get their first glimpse at three new costumes coming to the game as well as a soccer-like game that will temporarily be available.So far, the three new costumes under the Clashing Lions series are the Lion's Mane for Star-Lord, the Lion's Gaze for Iron Fist, and Lion's Heartbeat for Black Widow. Star-Lord's new outfit, nameplate, and spray will be available as free rewards for players who complete tasks during this event.The superhero soccer game glimpsed in the trailer is called Clash of Dancing Lions, and it drops players into a 3v3 contest on a map as they use every trick in their arsenal to get the ball into the opposite scoring zone. It's not exactly like "the beautiful game" celebrated in the World Cup, but the basic principles are the same. Each game will be played until one of the teams reaches a predetermined score.Continue Reading at GameSpot
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  • Balatro Hits Big Sales Milestone After Being Showered With Awards
    www.gamespot.com
    Developer Localthunk has revealed that Balatro has recently passed the 5 million sales milestone across all platforms."The last few weeks have been pretty wild. To everyone who picked up Balatro after seeing it at The Game Awards, we hope you're having an amazing time with it," the developer said on Twitter. "If this is your first time picking up an indie title, try to make it a habit!"The last few weeks have been pretty wild.To everyone who picked up Balatro after seeing it at @thegameawards, we hope you're having an amazing time with it!If this is your first time picking up an indie title, try to make it a habit! There's some amazing stuff out there! pic.twitter.com/ZnRpWnJlTW Balatro (@BalatroGame) January 21, 2025 According to Balatro's publisher, Playstack, the 5 million mark doesn't include downloads from Apple Arcade. Additionally, the game was sitting at 3.5 million copies sold at the first week of December, indicating that it received a boost in exposure after being nominated as a Game of the Year candidate at The Game Awards 2024.Continue Reading at GameSpot
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  • Patricia Arquette is Severance's Comedy MVP
    gamerant.com
    Apple TV+'s Severance is a unique mix of many genres, from dystopian sci-fi to nightmarish horror to workplace satire. And while it's often unsettling, ominous, and occasionally frightening, it's just as often surprisingly funny, wringing laughs from its characters' odd behavior and the inexplicable strangeness of life at Lumon Industries.
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  • Nintendo Switch 2's Mario Kart Shouldn't Be Afraid to Open a Pandora's Box
    gamerant.com
    The Nintendo Switch 2's launch line-up has been a hot topic of discussion among fans ever since the console was first rumored. Despite finally being officially revealed, the Nintendo Switch 2's launch day roster is still shrouded in mystery, but at least one new game seems to have been confirmed for the upcoming Nintendo console, and that's a new Mario Kart entry.
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  • NoTraffic Reduces Road Delays, Carbon Emissions With NVIDIA AI and Accelerated Computing
    blogs.nvidia.com
    More than 90 million new vehicles are introduced to roads across the globe every year, leading to an annual 12% increase in traffic congestion according to NoTraffic, a member of the NVIDIA Inception program for cutting-edge startups and the NVIDIA Metropolis vision AI ecosystem.Still, 99% of the worlds traffic signals run on fixed timing plans, leading to unnecessary congestion and delays.To reduce such inefficiencies, mitigate car accidents and reduce carbon emissions from vehicles, NoTraffics AI Mobility platform predicts road scenarios, helps ensure continuous traffic flow, minimizes stops and optimizes safety at intersections across the U.S., Canada and elsewhere.The platform which enables road infrastructure management at both local-intersection and city-grid scale integrates NVIDIA-powered software and hardware at the edge, under a cloud-based operating system.Its built using the NVIDIA Jetson edge AI platform, NVIDIA accelerated computing and the NVIDIA Metropolis vision AI developer stack.With NVIDIA accelerated computing, we achieved a 3x speedup in AI training and doubled AI Mobilitys energy efficiency, said Uriel Katz, cofounder and chief technology officer of NoTraffic. These optimizations in time, money and energy efficiency are all bolstered by NVIDIA Jetson, which sped our image preprocessing tasks by 40x compared with a CPU-only workflow. Plus, GPU-accelerated NVIDIA CUDA libraries increased our model throughput by 30x.These libraries include the NVIDIA TensorRT ecosystem of application programming interfaces for high-performance deep learning inference and the NVIDIA cuDNN library of primitives for deep neural networks.Taming Traffic in Tuscon, Vancouver and BeyondIn Tuscon, Arizona, more than 80 intersections are tapping into the NoTraffic AI Mobility platform, which has enabled up to a 46% reduction in road delays during rush hours and a half-mile reduction in peak queue length.The work is an expansion of NoTraffics initial deployment on Tuscons West Ajo Way. That effort led to an average delay reduction of 23% for drivers.Since installation, NoTraffic technology has helped free Tucson drivers from over 1.25 million hours stuck in traffic, the company estimates, representing an economic benefit of over $24.3 million. The company has also tracked a nearly 80% reduction in red-light runners since its platform was deployed, helping improve safety at Tucson intersections.By reducing travel times, drivers have also saved over $1.6 million in gas, cutting emissions and improving air quality to make the equivalent impact of planting 650,000 trees.In Vancouver, Canada, the University of British Columbia (UBC) is using the NoTraffic platform and Rogers Communications 5G-connected, AI-enabled smart-traffic platform to reduce both pedestrian delays and greenhouse gas emissions.Rogers Communications 5G networks provide robust and stable connectivity to the sensors embedded on the traffic poles.This advanced network infrastructure enhances the NoTraffic platforms efficacy and scalability, as the improved speed and reduced latency of 5G networks means traffic data can be processed in real time. This is critical for predicting numerous potential traffic scenarios, adjusting signal timings and prioritizing road users accordingly.With AI Mobility deployed at seven intersections across the campus, the university experienced an up to 40% reduction in pedestrian delays and significant decreases in vehicle wait time.In addition, UBC reduces 74 tons of carbon dioxide emissions each year thanks to the NoTraffic and Rogers solution, which is powered by NVIDIA edge AI and accelerated computing.The platform is also in action on the roads of Phoenix, Arizona; Baltimore, Maryland; and in 35 states through 200+ agencies across the U.S. and Canada.Honk If You Love Reducing Congestion, Carbon EmissionsThe NoTraffic AI Mobility platform offers local AI-based predictions that, based on sensor inputs at multiple intersections, analyze numerous traffic scenarios up to two minutes in advance.It can adapt to real-time changes in traffic patterns and volumes, send messages between intersections and run optimization algorithms that control traffic signals to improve overall transportation efficiency and safety through cloud connectivity.Speedups in the AI Mobility platform mean quicker optimizations of traffic signals and reduced congestion on the roads means reduced carbon emissions from vehicles.NoTraffic estimates that for every city optimized with this platform, eight hours of traffic time could be saved per driver. Plus, with over 300,000 signalized intersections in the U.S., the company says this could result in a total of $14 billion in economic savings per year.Learn more about the NVIDIA Metropolis platform and how its used in smart cities and spaces.
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  • BUILDING A BETTER MAN WITH WT FX
    www.vfxvoice.com
    By TREVOR HOGGImages courtesy of Wt FX and Paramount Pictures.At first glance, having Robbie Williams depicted as a primate in Better Man comes across as a novelty rather than inspired creative choice, but there was a method behind the madness of Michael Gracey, who was previously responsible for The Greatest Showman. The visual effects artist turned filmmaker wanted to show the British popstar as he sees himself rather than his public persona. Wt FX was hired to produce a believable CG protagonist that causes the animal persona to quickly dissipate and allows audience members to get lost in his personal struggles with addiction, mental illness and fame.He had a scream. It was like, Lets really peel those lips back and get those canines out. The nose wrinkles. Lets make it feel primal. But it was never like a full departure. We never went quadrupedal or monkeyish behavior. It helps because you get swept up with the character and story. We dont want people to go, Im looking at a monkey. Dave Clayton, Animation Supervisor, Wt FXThe costumes and fur for Robbie Williams were treated as if they were characters in their own right.When people hear the premise, they get a picture in their head about what this movie is going to be, and then they see the film and the film never matches that picture, notes Luke Millar, VFX Supervisor at Wt FX. They think it will be comedic and caricatures, but there are a lot of components that layer in the character the cinematography, the gritty British backdrop and the fact that Robbie is the only digital thing for the majority of the movie. Better Man has a lot of heart and emotion; thats what sweeps you up. The ape metaphor falls away in the first few shots or scenes. It was a fine line to get the proper onscreen performance. There is an uncanny valley that we were careful not to fall into. Robbie Williams is represented as an ape in the film, but, essentially, he is human in the way he interacts, wears clothes and the style of his hair. Compared to the previous films that weve done, this is probably one of the biggest differences, Millar notes.Three different versions of Robbie Williams had to be produced. Hes a young lad, a teenager and a young man, remarks Dave Clayton, Animation Supervisor at Wt FX. Within there, we had a little bit of give to fill in the blanks. We previsualized a lot of this movie to help not only get into all of the details of how we were going to shoot it but also to help describe the entire arc of the movie and how this character was going to evolve. Its a long journey to get the most out of a character like this; hes had a complex life. Ape characteristics were generally avoided. Its not to say that we didnt have monkey mouth shapes or do a little bit more or less here and there to help things, Clayton states. He had a scream. It was like, Lets really peel those lips back and get those canines out. The nose wrinkles. Lets make it feel primal. But it was never like a full departure. We never went quadrupedal or monkeyish behavior. It helps because you get swept up with the character and story. We dont want people to go, Im looking at a monkey.A new technology was developed by Wt FX that enabled their VFX pipeline to receive data files from concert stage lightboards that allowed them to accurately recreate the lighting digitally.As we do a take, our on-set editor, Patrick Correll, would literally take that take and cut it into the timeline, switch out the previs, and then make sure that we got the camera timing, beats and action lined up. Then we went again. For each setup we would do 30 to 40 takes to try to get the perfect take. The nice thing about this was after shooting we already knew that the things were going to work. Luke Millar, VFX Supervisor, Wt FXAll of the musical numbers were previs. As we do a take, our on-set editor, Patrick Correll, would literally take that take and cut it into the timeline, switch out the previs, and then make sure that we got the camera timing, beats and action lined up, Millar explains. Then we went again. For each setup we would do 30 to 40 takes to try to get the perfect take. The nice thing about this was after shooting we already knew that the things were going to work. The Rock DJ scene was 5,334 frames long and featured five costume changes for Robbie and 500 dancers. Michael didnt want any obvious wipe points such as someone walking in front of the camera right in front of it, Millar remarks. We always tried to do it in a way that we could have some kind of continuity of movement going over the stitch like a digital bus would drive through. Everything was handheld with a little bit of crane work. No motion control work. One of the biggest challenges was getting that single cohesive camera, and it was further complicated by the fact that the two interiors were shot in Melbourne about a year before we shot on Regent Street. We always had to dovetail into those interiors and then back out onto the street again.The wide shots of Albert Hall were filmed with a real audience in London while the orchestra pit was filmed at Melbourne Dockland Studios with 200 extras. The footage from the two locations was combined to create an audience of 5,500.An internal battle literally and figuratively takes place. In Let Me Entertain You, Robbie is having an internal struggle where hes literally battling with himself, Clayton states. They were small versions of Robbie, but armies of them. Its using MASSIVE, but also our motion edit team to put together an army and some simulation tools for the tight-quarters characters getting jostled around by each other. Another fully CG scene occurs underwater for Come Undone. Robbie ends up in a surreal moment under the water, and there are these suicidal teen girls who are upset about him leaving [boyband] Take That. We did some motion capture of using a rope rig to get the performers suspended up in the air pretending to swim, Clayton remarks. We got some good movement there. Then we augmented that. We looked at some references of underwater sports like underwater hockey or rugby to see people struggling against each other.Everything was handheld with a little bit of crane work. No motion control work. One of the biggest challenges was getting that single cohesive camera, and it was further complicated by the fact that the two interiors were shot in Melbourne about a year before we shot on Regent Street. We always had to dovetail into those interiors and then back out onto the street again. Luke Millar, VFX Supervisor, Wt FXCentral to making the primate version of Robbie Williams a believable character was the motion capture performance of Jonno Davies.Atmospherics are in almost every scene. It makes things more complicated in terms of integrating Robbie because theres always these elements that are over the top of him, Millar observes. The dry ice was another level on top of that. The special effects team did a fantastic job of pumping tons of this stuff that they had, but it disappears so quickly. It was the same with the flame mortars in front of the stage. They set those up but we couldnt fire them all up because there was a crane that swept over the top of them. We were replacing half of them and patching in dry ice. However, when you have a real component onstage and were matching up to it, then youve got a great visual goal.In Let Me Entertain You, Robbie is having an internal struggle where hes literally battling with himself. They were small versions of Robbie, but armies of them. Its using MASSIVE, but also our motion edit team, to put together an army and some simulation tools for the tight-quarters characters getting jostled around by each other. Dave Clayton, Animation Supervisor, Wt FXVFX artist turned filmmaker Michael Gracey directs Raechelle Banno while shooting Better Man.At home, Robbie finds solace in his grandmother Bettys (Alison Steadman) support. Robbie Williams is represented as an ape in the film, but he is human in the way he interacts.The world-building offered something different compared to previous projects. Im proud of the scene when Robbie is on the billboard right at the start with his mate, Millar remarks. Normally, we have to build beautiful vistas and epic landscapes, and we ended up building a ring road like a dual carriageway with hideous sodium vapor lighting. Heaps of litter were digitally added. Not only litter but what would you find on the side of a motorway in the U.K. People would chuck some mattresses, shopping trolleys and beer bottles. Its that kind of rich patina of crap that is quintessentially British! That sort of world-building is an area that we never get to experience in the visual effects world. Its always creating these heightened realities, not a gritty down-to-earth reality.Raechelle Banno as Nicole Appleton and Jonno Davies as Robbie Williams performing Shes the One. Films like All That Jazz were an inspiration to director Michael Gracey because they didnt shy away from showing the darker moments and the truth that audiences respond to.At the Knebworth Festival in the U.K., a deteriorating Robbie Williams faces the nadir of his journey while performing Let Me Entertain You for 125,000 fans. The motion edit team put together an army of small Robbies and some simulation tools for the tight-quarters characters getting jostled around in the crowdWt FX was responsible for 1,968 VFX shots. The thing that I find with Better Man, now that weve finished it, is you can watch the whole movie and go, Of course, this was always going to work, Millar states. But I try to picture what was in my head right at the start of this whole process before we had done anything and you didnt know. I had complete faith and confidence in Michael Graceys vision in that we could realize it and make this world work. My first reaction when I heard of the film was, I dont get it, Clayton admits. But then I read the script and said, Yes. I would love to work on this because it sounds unique and different. I loved it. It has been such a special project to be a part of. Ive always thought this was going to be a once-in-a-lifetime, but maybe there are some filmmakers out there who want to innovate like this. I cant wait to see what everybody thinks of Better Man.Watch a behind-the-scenes VFX featurette with director Michael Gracey, Robbie Williams and Wt FX on how Better Man came to life. Click here. https://www.instagram.com/reel/DDxOxGnPTvm/
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