• CapCut, a Video-Editing App From ByteDance, Returns for U.S. Users
    www.nytimes.com
    Other apps from the company behind TikTok, including CapCut and Lemon8, went dark this weekend before flickering back. The federal law banning TikTok also applies to them.
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  • AirPods Pro 2 update in coming weeks to expand hearing aid feature
    www.macworld.com
    MacworldLast fall, Apple released an AirPods Pro update that brought an impressive new set of hearing protection features to the AirPods Pro 2. However, due to the regulatory approval process, some countries, including the U.K., missed out on certain features, including the ability to use the AirPods Pro as a hearing aid.Thats finally about to change. In the coming weeks, users in the U.K. will get the hearing aid feature, presumably as part of the iOS 18.3 update, which is expected in late January or early February. Previously users in the U.K. could access the hearing test but werent able to use their AirPods Pro 2 as a hearing aid.In a statement to The Telegraph, Apple said: With the new policy guidance from the UK Department of Health and Social Care, we look forward to bringing the hearing aid feature onAirPods Pro 2in the coming weeks to help improve the daily lives of so many UK users.To use the AirPods as a hearing aid, U.K. users will likely need to run the hearing aid test again, which will open the Hearing Assistance menu. Apple will suggest using the AirPods Pro as a hearing aid only if you have mild-to-moderate hearing loss when listening to spoken-word frequencies.The Hearing Protection feature, which can reduce exposure to loud sounds, is still only available in the U.S. and Canada.You can learn more about how to use the AirPods Pro 2 as a hearing aid in our how-to article.
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  • How to change where screenshots are saved on a Mac
    www.macworld.com
    MacworldTaking a screenshot on your Mac is simple enough, but there are elements of the process that remain mysterious. Beginners may not realize where the screenshot is stored, since by default it goes to the desktop rather than to the pasteboard (as on Windows). But even quite advanced users may not be aware that you can change the destinationwhich you might want to do if your Mac desktop is getting really cluttered.In this article, we show how to change where screenshots are saved on your Mac. If you want to make screenshots go to a folder or even your pasteboard, well show you how. Where are screenshots saved on a Mac?By default, Mac screenshots are saved to the Desktop and have a name such as Screenshot 2018-09-28 at 16.20.56, indicating the date and time the screenshot was taken; in this case, a screenshot taken at 56 seconds past 4.20pm on September 28th 2018.If you are using Desktop Stacks (which is a feature that was introduced in macOS Mojave) you can organise your Desktop so that all your screenshots are neatly tidied away into a folder. (We explain how to do that, and some other ways to tidy your desktop in How to organise your Mac desktop.)Or, you can follow the steps below to select or create a folder that will keep the screenshots in one place and not littered all over your screen.If you have a really old Mac that isnt running macOS 10.14 Mojave or later (Mojave arrived in 2018) you will have a screenshotting app called Grab. Grab (which was located in a Utilities folder in the Applications folder) could be used to take screenshots. Grab usually saved screenshots to your Documents folder, and if you didnt change the name of the image it was save as Untitled.How to change screenshot location on a MacIf you have macOS Mojave or later installed it is very easy to change where screenshots are saved. (Anything older, we have the instructions at the bottom of this article).Press Command + Shift + 5. This brings up a dotted-line screenshot placement.Youll see a floating menu bar appear. Click on screen and click on Options.In the Save to section you can either pick a place to save to (e.g. Desktop) or choose Other Location.If you choose Other Location you can navigate to the folder you wish the screenshot to go to or create a new folder if required. Once you have changed the location that is where your screenshots will go until you change the location again.Tap the keyboard Esc key to close.As well as your self-defined Other Location you can choose from the following: Desktop, Documents, Clipboard, Mail, Messages, Preview.For example, you could keep all your screenshots in a folder called Screenshots that sits in your Desktop folder.This means they will reside somewhere you might expect them to, but in a far neater organization.FoundrySave screenshots to the pasteboardThe Print Screen function on a Windows PC works a bit differently to Mac.Instead of saving a screenshot direct to the desktop, in Windows it saves it to the pasteboard. You then need to open Photoshop, Paint or whichever image-editing app you prefer, create a new document, and paste the screenshot onto it.If you wish, you can replicate this function on a Mac by changing the keys you hold when taking the screenshot.Once youve used Command + Shift + 4 to create the crosshairs, hold Ctrl while dragging the cursor across the desired area. The resultant screengrab will be copied to the pasteboard in other words, youll be able to paste it into Preview or a Keynote document or similar instead of it saving to the desktop. This trick works on Macs whether or not they have Mojave or later installed.Heres how to save a screenshot to the pasteboard on a Mac:Hold down Command + Shift + 4. The crosshairs will appear. You can let go of the keys.Press Ctrl and drag the crosshairs across area of screen you want to screenshot.Let go of the mouse button.Screenshot will be saved to pasteboard.How to change where Mac screenshots are saved in older macOS versionsPre-Mojave it wasnt quite so easy to tell macOS to save screenshots somewhere else: in a folder labeled Screengrabs, for example. In the following example, well assume weve created a desktop folder called exactly that, but you can change this process for different locations provided you know the file path.Click on the Finder to open a new Finder window.Create a folder in the Finder by right-clicking on the Finder window. Name it Screenshots (or whatever you want to call it)Now open Terminal (press Command + Space and start typing Terminal until the icon appears) then click on that icon to open the app.In Terminal type the following: defaults write com.apple.screencapture location (There needs to be a space after location it wont work without it)Now drag and drop your Screenshots folder on top of the Terminal window and it will automatically fill in the directory path. Now press Enter.Then type the following to make sure the change take effect:killall SystemUIServerA word of warning dont delete the folder you created!If you would still like easy access to your screenshots from the desktop you could create an alias. Just locate the folder you created in the Finder and right-click on it.Choose Create Alias.Now drag and drop the Alias to the desktop.Take a couple of screenshots to check its working.If youd like to revert to the default screenshot location, go back to Terminal and type defaults write com.apple.screencapture location ~/Desktop (with no quotation marks) and hit Enter. Then type killall SystemUIServer (no quotes) and hit Enter.
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  • iOS 18.3 RC introduces new Visual Intelligence features & notification summaries changes
    appleinsider.com
    The iPhone 16 range will receive support for two Visual Intelligence features with the iOS 18.3 update, while Apple Intelligence's notification summaries are getting much needed changes.The iOS 18.3 release candidate includes support for two Visual Intelligence features on iPhone 16.On Tuesday, Apple deployed release candidate versions of iOS 18.3 and iPadOS 18.3. Though the update is compatible with devices as old as the iPhone XR and iPhone XS, Tuesday's release candidate primarily affects the iPhone 16 line and its unique Visual Intelligence features.More general Apple Intelligence changes and fixes are also present in the update. Primarily, Apple has changed how notification summaries work after several problems with how the feature dealt with news headlines. Continue Reading on AppleInsider | Discuss on our Forums
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  • Trump signs new executive order mandating Classical styles for federal architecture
    archinect.com
    One of the two dozen or so new Trump Administrations executive orders issued since assuming office includes a mandate for the restoration of an amalgam of classicism-inspired "traditional" architectural styles in all new federal government buildings.The newly signed Promoting Beautiful Federal Civic Architecture order directs the General Services Administration (GSA) to submit recommendations within 60 days that "advance the policy that Federal public buildings should be visually identifiable as civic buildings and respect regional, traditional, and classical architectural heritage in order to uplift and beautify public spaces and ennoble the United States and our system of self-government."The President, via the Assistant to the President for Domestic Policy, would then also have to be notified within 30 days of the GSAs approval of any new building design that deviates from the newly revised Guiding Principles for Federal Architecture. A consideration for the inclusion of comm...
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  • PlayStation is Forgetting What Made it Successful
    gamingbolt.com
    The PS5 has sold at roughly the same pace as its riotously successful predecessor, and that, of course, is ultimately what Sony is going to care about above most other things. But other than that one admittedly crucial metric for success, this generation of console gaming has been something of a mess from the PlayStation perspective. Over the course of the last few years, Sony has endured several public failures, made a string of bad decisions, been caught in several controversies, and all around sparked the ire of its audience way more than it had done over the course of the PS4 generation.Where the PS4 era was a golden age for PlayStation on par with the PS2 days and in some was, even exceeding those great heights the PS5 years have been way more stop-start. PlayStation continues to be successful, that much is indisputable given the impressive sales that the platform and its games continue to enjoy, and the money that Sony rakes in (even if it would like to be raking in more, as is ever the way of profit-driven businesses). But though sheer momentum, undeniably good hardware, and solid software support from the industry at large have ensured that the PS5 doesnt stumble in any significant way, Sony itself cant help but keep tripping over itself.Most recent in its long and ever-growing list of debacles is another pair of project cancellations. First reported by Bloombergs Jason Schreier, Sony has cancelled SIE Bend Studios live service open world title, as well as the mystery project that Bluepoint Games had been working on in the years since the launch of theDemons Soulsremake. Worse still, that project was, of all things, alive serviceGod of Warspinoff.Theres obviously a lot to unpack here, so lets take it studio by studio, starting with Bend. The developer ofDays Gonehas endured a torrent of bad luck in the wake ofDays Gones2019 release. After the game failed to spark the sort of widespread critical acclaim that Sony clearly cherishes, aDays Gonesequel pitch was turned down (despite the first games solid sales), with reports suggesting that the studio would be put to work on an unannouncedUnchartedproject. That project, too, was eventually scrapped, and in 2021, it was finally revealed that Bend had started working on a new open world IP that would be utilizing a lot of the tech that the studio had built up withDays Gone. Now, that project has also been cancelled in what seems like the cruelest possible twist of fate for Bend.Bluepoints situation, however, seems even more egregious somehow, and perfectly indicative of how disastrous Sonys decision-making has been. Lets break this down: after working with the studio on two acclaimed single-player remakes in the form of Shadow of the Colossus, Sony decided to acquire Bluepoint, following which it decided that 1) the best path forward for Bluepoint, a single-player studio, was to work on a live service game, 2) that live service game should be aGod of Warspinoff, which sounds like an awful idea no matter how you look at it, and 3) that they should wait until 2025 to finally cancel the project.Sony has assured that Bluepoint and Bend arent going to be shut down as a result of these project closures, which is the silver lining here surely, but that doesnt mean there is going to be no collateral damage whatsoever. The company hasnt been able to assure that there wont be any layoffs, for starters. Meanwhile, both studios have wastedyearsof work, and are now going to have to start entirely new projects from scratch- which, given the timing of everything going down, means that theres a good chance we see nothing at all from either studio on the PS5. Were more than halfway through this generation, and all signs point to the PS6 hitting shelves sometime in 2028, and its highly unlikely that either studio will be able to launch anything before then (unless they end up reusing a lot of the work they have done on their freshly-cancelled projects).And of course, all of this comes down to Sonys misguided (which is the most charitable description possible for it) push for live service games. Seriously, that whole initiative could not have gone any worse. Back in 2023, Sony proudly claimed that it intended to release 12 live service games in the next three years, and thoughHelldivers 2certainly took the world by storm last year, its the lone spark in an otherwise dire pool of failures and premature deaths.The Last of Us Online?Cancelled. BungiesProject Payback? Cancelled. Firesprites allegedTwisted Metalreboot? Cancelled. InsomniacsSpider-Man: The Great Web? Cancelled. London Studios live service game? Cancelled, and the studio itself shuttered. That mystery Deviation Games project? Cancelled, and the second-party partner studio shut down. BluepointsGod of Warspinoff? Cancelled. Bends open world game? Cancelled.And then theresConcord, of course, which is the biggest first-party software failure in the history of the medium, perhaps- certainly on the PlayStation side of things, with the game having had just two meagre weeks on the market (which saw little to no foot traffic), before Sony decided to pull the plug and shut down the studio altogether. According to journalist Jeff Grubb,Concordsembarrassing failure was exactly what drove Sony to rethink yet more of its live service portfolio, which in turn led to the cancellation of Bluepoint and Bends projects. On one hand, its good that the company is responding to failures in the manner that you would want, because clearly live service projects are a huge risk, are being handed to studios whose talents lie elsewhere, and tend to find it much more difficult to win over audiences.Then again, you have to wonder what the point of this live service push was to begin with. Sure, Sony claims its not pulling out of this space just yet, in spite of all the hits and bruises it has taken. Still in the pipeline, for instance, are Horizon Online,Marathon, the unannouncedProject Gummy Bears, andFairgame$-but how successful are those games going to be? Public opinion aroundFairgame$ has been rough ever since its reveal, with suggestions that it could be headed down the same path asConcord. Meanwhile, reports have claimed thatMarathonsdevelopment is a mess, and that the game itself is in rough shape behind the scenes. Clearly, things are far from peachy even for the in-development live service projects at PlayStation that have survived the axe.An overwhelmingly large amount of people will be lining up with their told you so placards outside of PlayStation HQ, and you cant help but agree. After all, theres been no shortage of examples of companies faceplanting in their efforts to grab a slice of the live service pie, and many an acclaimed single-player studio has met with a disastrous fate due to a foolish switch to live service- and yet Sony, in all of its infinite wisdom, took a look at all of that and told itself, but we can do it better.For a while, many of us were willing to give the company the benefit of the doubt, because after the immense success it had seen with its big budget single-player offerings, maybe there was a chance that the company could indeed make huge strides in the live service space as well. Reality has reared its ugly head once again, however, and here we are one more- yet another major company has realized all too late that it has made a huge mistake. Sonys gradual but inevitable u-turn from its live service ambitions means that the company is likely going to go back to the thing that made it the juggernaut that it is that being its beloved blockbuster single-player games but its an absolute shame that we effectively had to waste an entire console generation so Sony could try and fail to follow trends that were already starting to feel outdated when the company hopped on board.Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.
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  • Ender Magnolia: Bloom in the Mist Review Beauty and The Blight
    gamingbolt.com
    After Ender Lilies exited early access in June 2021 and promptly captured my heart, Ive been eagerly anticipating Ender Magnolia: Bloom in the Mist. Unlike its predecessor, which almost came out of nowhere to deliver a traditional yet emotional Metroid-style experience, there are some pretty hefty expectations. Could developers Adglobe and Live Wire recreate the atmosphere and magic of the original? Would Mili return to deliver another incredible soundtrack?The answer, unsurprisingly for those who bought into early access last year, is yes to both. Ender Magnolia: Bloom in the Mist doesnt stray far from the same design model, and its narrative beats will be appreciated much more by those who played Ender Lilies. Nevertheless, its a finely honed Metroid-style experience, presenting yet another somber tale of a fallen world."The pacing is strong throughout the story doesnt get long-winded with its dialogue exchanges. Furthermore, the memories of various Homunculi hit the right emotional notes while progressing the story."Like its predecessor, the story begins with its protagonist, Lilac, awakening in a laboratory with almost no memories. Teaming up with the also mysterious Homunculus, Nola, the duo set out through the Land of Fumes to discover who they are. Its easier than done due to the various Homunculi who have become mutated by the toxic fumes emanating from the lands depths.Of course, Lilac is special, possessing an Attuners skills and being able to cleanse those afflicted by the mysterious sickness. She doesnt attack directly, instead harnessing the powers of various Homunculi to fight in her stead.Though she starts with Nola, it isnt long before other Homunculi join the fray, like Lito, a test subject with a powerful elemental arm; Yolvan, a gun-slinging product of animal fusion whos close to the happy-go-lucky Levy; the Shackled Beast who relies on brute strength; and more. They quickly become a motley crew of sorts, exchanging pleasantries (and digs) at rest spots when theyre not coming to terms with their own horrific pasts.Thematically, Ender Magnolia offers some familiar ones greed, discrimination, classism, hubris. However, the overall direction is compelling, as you gather notes and unravel the connections between them, Houses Frost and Milius, Lilac, and more. The pacing is strong throughout the story doesnt get long-winded with its dialogue exchanges. Furthermore, the memories of various Homunculi hit the right emotional notes while progressing the story. Other characters add some additional layers to the goings-on, assisting Lilac when necessary, though it feels like some could be fleshed out a bit more."The controls are responsive and feel great. Perhaps my only nitpick with the environments is wanting some variety with the secret areas beyond finding a hidden wall that leads to some materials or a Relic with little else."When it comes to the gameplay, Ender Magnolia makes some fundamental shifts from its predecessor. There are multiple Homunculi, but the number is significantly lower than Ender Lilies. Instead, each has different abilities to unlock and equip. Nola can attack quickly with a saber, break out a scythe for more area or double-hand an axe, while Yolvan can alternate between single shots from a distance, a buzzsaw with a slower fire rate and more power, or a drill-like vortex that ignores enemy defenses. As you collect materials, each ability can be upgraded into more powerful and slightly different versions.Most lack multiple uses, instead relying on cooldowns, which is a relief during basic exploration and boss fights. It feels nice to have the Shackled Beasts roar as a defensive option or Litos burst damage to use almost whenever instead of having to carefully ration them. There are also Attuner Arts powerful, Ultimate-like skills for each equipped Homunculus. Youll need to build the SP gauge to unleash them, but theyre fairly potent.Ender Magnolia features equipment, with bangles offering stat increases, Carapaces allowing for additional skills (like counters), and Totems providing passive benefits to go with the Relics system of old. The amount of options is pretty good, and even if you stick with certain Relics for most of your playtime, theres plenty of incentive to change things up. You can also improve Relics with Scrap, having them take up fewer slots or offer flat boosts to their benefits.Otherwise, if youve played any major Metroid-style title in the last five years, youll know what to expect. Explore various interconnected environments, including hidden alcoves and caves, with your standard platforming tropes like double-jumps, air dashes, diving, wall-climbing, and even a grappling hook. Cut down opposing threats and there is a wide variety, making each new area as mystifying as it is dangerous. Eventually come across a dead end which requires a future ability to explore. Repeat.Ender Magnolia doesnt mess with this formula, delivering on every single other aspect that matters. Level design is well done, with each area offering unique hooks without disrupting the overall flow, though the Crimson Forest can get confusing if you dont pay attention to the map. The controls are responsive and feel great. Perhaps my only nitpick with the environments is wanting some variety with the secret areas beyond finding a hidden wall that leads to some materials or a Relic with little else. Nevertheless, it caters to that desire to explore and see what the next area holds."The harrowing tones of the Subterranean Testing Site, the calming ethereal vocals of Old City even the battle music, like the Shackled Beast with its fast-paced piano keys and guitar riffs is simply outstanding."While the boss fights dont quite have the intricacy of some of gamings more challenging encounters over the years, theyre still well-designed. Their discernible patterns are offset by how easily they could annihilate you if you get caught out once or twice. It may feel annoying at times, but there are thankfully difficulty options to tweak things on a granular level. For example, if youre fine with enemy damage but feel like they have too much health or dont stay stunned for long enough after depleting their break gauge, then change them.Despite some occasionally rough subject matter, the journey through the Land of Fumes is a stunning one. If Ender Lilies deserved attention for its ruined beauty aesthetic, Ender Magnolia one-ups in pretty much every way. The steampunk aesthetic, characterized by ever-present fumes and architecture that calls old London to mind, is gorgeous. Each area feels perfect in its tone and color palette, whether youre venturing through the dingy Subterranean Waterway or basking in the fantasy-leaning Crimson Forest. The mix of 2D and 3D in places is also great, like when admiring the water in places without feeling overdone.All of this is further aided by Milis soundtrack. The harrowing tones of the Subterranean Testing Site, the calming ethereal vocals of Old City even the battle music, like the Shackled Beast with its fast-paced piano keys and guitar riffs is simply outstanding. It fits the series overall vibe and atmosphere yet feels completely suited to the Magnolias setting. The attention to detail, with separate versions of tracks for the respites, is just the cherry on top of some truly stellar work."This is an arresting experience backed by excellent platforming and combat which comfortably scratches that exploration itch."In many ways, Ender Magnolia: Bloom in the Mists is a work of art, but the development team transcends the beauty of its visuals and music with genuinely compelling gameplay. Its a bigger adventure, for sure, yet never plods nor feels padded out. Fans of Ender Lilies are doubtless already on board, but if you were waiting for the full version to see if it delivers, rest assured.As for Metroid-style fans who havent played the original, I would still recommend starting with that first, if only to appreciate the lore and references. Either way, this is an arresting experience backed by excellent platforming and combat which comfortably scratches that exploration itch.This game was reviewed on PC.
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  • Researchers Have Found an Inca Tunnel Beneath the Peruvian City of Cusco
    www.smithsonianmag.com
    Spanish settlers knocked down all but the foundations of the Temple of the Sun, then built a church atop the Inca walls. Diego Delso, CC BY-SA 4.0, via Wikimedia CommonsIts long been rumored that a network of old, underground tunnels lies beneath Cusco, Peru, the capital of the ancient Incan empire. Now, thanks to archival texts and ground-penetrating radar, researchers say theyve confirmed the tunnels existence.Archaeologists Jorge Calero Flores and Mildred Fernndez Palomino, leaders of the research project, recently announced their findings at a press conference, according to a translated Facebook post by the Association of Archaeologists of Peru. Flores said the team found an underground passage connecting two of Cuscos key Inca monuments: the Temple of the Sunwhich conquistadors ruined and covered with a Catholic church in the 16th centuryand the Sacsayhuamn fortress, a 15th-century Inca monument of stone walls more than a mile away.The Inca dominated Perus Andes Mountains and jungles for centuries. They established their capital of Cusco in the 12th century, then conquered swaths of land between the early 15th and 16th centuries, after which the empire controlled some 12 million people. It was during this century of expansion that the Inca built Machu Picchu, the famed lost city perched on a mountaintop 50 miles from Cusco. In the mid- to late-16th century, the Inca empireweakened by internal strifefell to the rule of invading Spanish colonizers.The Inca left no written records of their underground constructions in Cusco, but Spaniards did. A 1594 text by an anonymous Spanish Jesuit describes a tunnel that begins at the Temple of the Sun, runs beneath the bishop housing behind Cusco Cathedral and ends at Sacsayhuamn, reports IFL Sciences Benjamin Taub. Another text, written by Jesuit chronicler Juan Anello de Oliva, alludes to several tunnels beneath Cuscoaccessible from a cave in the Sacsayhuamn fortressand says construction workers took care to avoid the tunnels during work, per Popular Mechanics Tim Newcomb. As Flores said at the press conference, these records gave his team an idea of where to look. An illustration shows the tunnel's location near the fortress. Association of Archaeologists of PeruAt the sites, researchers used acoustic prospectingdirected sound wavesto discover hollow areas underground. They then employed ground-penetrating radar to make a map of the tunnel. According to the Association of Archaeologists of Peru, the team identified a mile-long stretch of tunnel between the fortress and temple.Flores said the passage is about 8.5 feet wide and just over 5 feet tall, per El Pas Renzo Gomez Vega. Inca builders constructed the so-called Chincana by digging a ditch, lining it with stone walls and covering it with beams and ceiling. According to IFL Science, researchers say these dug-out passages probably ran directly under Cuscos aboveground streets and walkways. Inca people built Sacsayhuamn with enormous rocks. Esoltas, Public domain, via Wikimedia CommonsThe Chincanas purpose remains a mystery. Palomino said the research team plans to explore the tunnels themselves to learn more about them. Per IFL Science, she told reporters, Now we have to excavate at key points to be able to enter the Chincanaperhaps in March or April. Get the latest stories in your inbox every weekday.Filed Under: Incas, Peru, Peru Travel, South America, South American History, Spain
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  • President Trump Orders the U.S. to Exit the World Health Organization and Paris Climate Agreement on His First Day in Office
    www.smithsonianmag.com
    President Donald Trump holds up an executive order. He signed dozens of executive orders on his first day in office, undoing many of his predecessors policies. Christopher Furlong / Getty ImagesPresident Donald Trump signed a slew of executive orders on the first day of his second term in office on Monday, and among them were motions to withdraw the United States from the Paris Climate Agreement and the World Health Organization (WHO). Climate and public health experts have expressed concern about these actions, which they say will endanger the nations ability to shape the global response to climate change as well as its fight against infectious disease.During Trumps first term as president, he issued similar executive actions. His decision to exit the Paris Agreement took effect in late 2020 and was quickly overturned when Joe Biden entered office months later. Because U.S. law requires one year of notice before exiting the WHO, the country had not fully withdrawn from the agency before Biden was sworn in and reversed that motion, too. This time, by issuing the orders on his first day of presidency, Trump will be able to see these decisions through, writes USA Todays Eduardo Cuevas.The president has been vocal about his frustrations with the international climate pact, which aims to limit long-term global warming to 1.5 degrees Celsius (2.7 degrees Fahrenheit) above pre-industrial levelsa threshold scientists say is necessary for avoiding the more extreme effects of climate change. In previous remarks, Trump has called the Paris Agreement unfair to Americans.His executive order regarding the Paris accords says that international agreements the U.S. has joined in recent years do not reflect our countrys values or our contributions to the pursuit of economic and environmental objectives. Moreover, these agreements steer American taxpayer dollars to countries that do not require, or merit, financial assistance in the interests of the American people.Trump also signed an executive order expressing intent to withdraw from the WHO, a United Nations agency that he has accused of being owned and controlled by China. He has said the group mishandled the COVID-19 pandemic, while the WHO has denied the presidents allegations, report Reuters Patrick Wingrove, Jennifer Rigby and Emma Farge.The U.S. is currently the WHOs largest financial backer, contributing around 18 percent of the groups funding. Removing this support from the organization will leave the WHO with fewer resources for its programs, including its work on fighting Zika and Ebola. The executive order says the WHO asked for unfairly onerous payments from the U.S.We hope the United States will reconsider, the WHO said in a statement on Tuesday. We look forward to engaging in constructive dialogue to maintain the partnership between the USA and WHO, for the benefit of the health and well-being of millions of people around the globe.Trumps order to exit the Paris Agreement comes just after 2024 became the hottest year on record and while wildfires continue to wreak havoc around Los Angeles. Iran, Yemen and Libya are currently the only countries not signed onto the Paris Agreement.President Trumps decision to withdraw once again the United States from the Paris Agreement is extremely disappointing, if not unexpected, Bob Ward, policy and communications director at the Grantham Research Institute on Climate Change and the Environment, says in a statement. It means that the worlds second largest emitter of greenhouse gases will be turning its back on the landmark agreement in a year when all countries are due to come forward with more ambitious pledges for action ahead of the next United Nations climate change summit in Brazil in November.Critics also say the U.S. will be negatively impacted by exiting the WHO. Withdrawing is really bad for the U.S. [in terms of] access to data, to surveillance, to being at the table negotiating and holding other countries accountable when there is an epidemic or pandemic, says Elisha Dunn-Georgiou, president and CEO of the Global Health Council, a nonpartisan group that advocates for global health, to NPRs Gabrielle Emanuel.Recently, conservatives have criticized an effort by the WHO to create a pandemic treaty that would require member countries to conduct surveillance of pathogens, share data and support vaccine manufacturing, per the New York Times Sheryl Gay Stolberg.Brett Schaefer, a researcher at the Heritage Foundation, the D.C.-based think tank that published the Project 2025 Presidential Transition Project, tells NPR that other global health groups, such as UNAIDS and the Vaccine Alliance, could lead the fight against health crises like pandemics.In the next pandemic, Lawrence Gostin, a global public health expert at Georgetown Universitys ONeill Institute for National and Global Health Law, tells USA Today, we might find ourselves at the back of the line, on the outside looking in.Get the latest stories in your inbox every weekday.Filed Under: American Presidents, Climate Change, Disease, Disease and Illnesses, Global Warming, Government, Health, Politics, US Government
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  • Blockchain gaming grows to 7.4M active wallets in 2024, up 421% | DappRadar
    venturebeat.com
    Blockchain gaming reached 7.4 million daily Unique Active Wallets (dUAW) in 2024, marking 421% growth from a year ago, DappRadar said.Read More
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