DOOM + DOOM II Switch Update 2 Now Live, Here Are The Full Patch Notes
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Subscribe to Nintendo Life on YouTube794kFollowing the announcement of DOOM: The Dark Ages last week, the retro-releases DOOM + DOOM II have today received a new update on the Switch and multiple other platforms adding multiplayer mod support.There's also a Switch-specific update, allowing 'mod subscriptions' to work between multiple user profiles. Here are the latest patch notes in full (via Bethesda's Slayers Club):On this page: DOOM + DOOM II Switch Update 2 Now Live, Here Are The Full Patch NotesSubscribe to Nintendo Life on YouTube794kWatch on YouTube DOOM + DOOM II Update 2 Release Notes (28th January 2025)Update 2 adds Multiplayer Mod support for DOOM + DOOM II and game improvements/fixes!ImprovementsAll PlatformsMultiplayer ModsHosts need to activate the mod before entering the multiplayer menuPlayers will need to subscribe to the same mod before joining a matchWe recommend using room codes to join modified matchesMods must be authored with Vanilla DOOM, DeHackEd, MBF21 or BOOM to be compatibleGeneralResolved an issue in which some red doors did not display as red on the automapFixed multiple crashes reported by the community when loading game savesImproved text line wrapping legibility for mod descriptions in Asian languagesRemoved map prefix from intermission screen to be consistent with original game behaviorMultiplayerItems can now be picked up by all players in co-op mission playAdded spectator mode when players are dead and waiting to respawn in co-op mission play (it can also be initiated manually from the scoreboard button)Fixed an issue in which disabling the crosshair would also turn off player name and co-op respawn text displayThere are now more than 4 player colors available in game and on scoreboardsResolved an issue in which players would lose weapons when respawning in co-op using modern rulesFixed an issue in which the cross-platform friends menu could not be properly backed out of when no friends were availableFurther optimized multiplayer networking codeAddressed crosshair centering issue in certain splitscreen configurationsIntermission animations now run at the correct speed in splitscreen modeModsThe mod downloader can now process more than the first 100 subscribed modsNintendo SwitchModsMod subscriptions will now work between multiple user profilesFor Mod Creators on PCMod screenshots with spaces and other non-alphanumeric characters in their file names will now upload correctly in most casesMod Compatibility UpdatesMBF21 instant kill sectors were incorrectly killing non-enemy actorsMBF21 instant kill sectors will fire immediately when a monster enters them, instead of waitingBOOM and MBF21 effects that kill monsters will deal 1 million damage instead of 10000 damage in order to fix mods that used monsters with high HP values to create an invulnerable enemyBOOM generic floor actions were not selecting the right neighbor when finding which sector ceiling or floor height they needed to move toPlayers can hurt and shoot projectiles at their own voodoo dolls (aka player model / clone), to be consistent with the original gameENTERPIC in UMAPINFO is correctly shown for the map you are entering instead of the map you just leftDeHackEd strings for BOOM keys can now be replaced through DEH patchesBOOM line action 242 (Deep water) will now transfer ceiling and floor lightingNow avoids crashing for invalid sized demos when playing the demoloopMaps using DMAPINFO will print the map name on automap, level select, and savegamesChanging DeHackEd ammo type will now actually change the ammo typeFixed Berzerk Factor not calculating correctly in the A_WeaponMeleeAttack MBF21 codepointerFixed BTSX Episode 1 and Episode 2 demo playback not rendering fullscreenMods that override DOOM (1993) Episodes 1-3 will use the correct intermission screenMBF21 A_Lower codepoint now checks for an invalid weapon before changing weapons if out of ammoIf you haven't checked out DOOM and DOOM 2 yet on the Switch, id Software rolled out an enhanced re-release of these classics last August. You can see this version in action in the trailer above and learn more in our previous coverage here on Nintendo Life. More Doomier than everPure Xbox"I mean who doesn't want that?"Update: Confirmed by MicrosoftWill you be checking out the latest updates? Let us know in the comments.[source slayersclub.bethesda.net]Related GamesSee AlsoShare:00 Liam is a news writer and reviewer for Nintendo Life and Pure Xbox. He's been writing about games for more than 15 years and is a lifelong fan of Mario and Master Chief. 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