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    Nintendo Kicks Off Mario Kart World Marketing In Japan With A Trio Of New Trailers
    Start your engines.Well folks, it looks like Nintendo is officially off the start line with its Mario Kart World marketing in Japan. The upcoming racer has just scored three new trailers, showcasing some of the new characters, courses and tricks you'll be able to see in action from 5th June.A lot of the footage might not seem all that new after yesterday's Direct, but there are a couple of fresh shots thrown into the 30-second ads for good measure. It all focuses on the standard racing (rather than Free Roam or Battle modes) and shows some of the series' familiar faces going head to head on the newly designed courses.Read the full article on nintendolife.com
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    Japanese Charts: Mario Party Jamboree Rolls Its Way To Another Victory
    Image: Nintendo LifeSorry, everyone! We were a little distracted by yesterday's Mario Kart World Direct and had to push the latest numbers from Famitsu aside for a little while. But have no fear, we're back to provide the latest look at the Japanese charts. Much like last time, it has been a pretty quiet week in the wake of Nintendo opening the floodgates on Switch 2, but Super Mario Party Jamboree has still managed to find itself on top with an additional 6,146 sales — just imagine the numbers once the + Jamboree TV expansion drops.Subscribe to Nintendo Life on YouTube808kWatch on YouTube We've got a new entry at eighth in the shape of Hakama Inc.'s Progress Orders, which managed to shift 3,349 units in its first week, but other than that, it's business as usual. Monster Hunter Wilds stands as the only non-Switch entry, and Xenoblade Chronicles X: Definitive Edition is still holding onto a top-five spot, which is more than can be said for its UK performance. For the full breakdown, here's a look at the latest top ten: Position Game Platform Unit Sales (7th - 13th Apr) Total Unit Sales 1 Super Mario Party Jamboree Switch 7,041 1,264,884 2 Monster Hunter Wilds PS5 6,149 793,546 3 Minecraft Switch 5,208 3,857,392 4 Mario Kart 8 Deluxe Switch 4,299 6,303,574 5 Xenoblade Chronicles X: Definitive Edition Switch 3,774 101,429 6 Animal Crossing: New Horizons Switch 3,550 8,106,663 7 Donkey Kong Country Returns HD Switch 3,414 253,335 8 Progress Orders Switch 3,349 NEW 9 Nintendo Switch Sports Switch 2,712 1,573,028 10 Super Smash Bros. Ultimate Switch 2,543 5,745,219 Hardware is much the same as we've come to expect in recent weeks, with pretty sluggish sales across the board. That said, the Switch family still comes out firmly on top, with the three SKUs combining for 25,035, and the three PS5 models totalling 8,866. Oh yeah, the Xboxes come in with a total of 196 weekly sales, but let's not dwell on that... Here's your look at this week's Japanese hardware chart in full: Position Console Unit Sales (7th - 13th Apr) Total Unit Sales 1 Switch OLED 14,064 8,941,474 2 Switch Lite 8,409 6,524,751 3 PlayStation 5 5,210 5,636,963 4 Switch 2,562 20,089,166 5 PlayStation 5 Pro 2,534 195,315 6 PlayStation 5 Digital Edition 1,122 964,885 7 Xbox Series S 101 333,883 8 Xbox Series X Digital Edition 58 20,149 9 Xbox Series X 37 319,706 10 PlayStation 4 17 7,929,425 < Previous charts Where to buy Switch 2 consoles, accessories & games What do you make of this week's charts? Let us know your thoughts with a comment down below. [source famitsu.com] Related Games See Also Share:0 1 Jim came to Nintendo Life in 2022 and, despite his insistence that The Minish Cap is the best Zelda game and his unwavering love for the Star Wars prequels (yes, really), he has continued to write news and features on the site ever since. Hold on there, you need to login to post a comment... Related Articles Switch 2's Backwards Compatibility List Provides Updates On Two Titles Here's what you can expect
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    Random: PaRappa The Rapper Creator Has Some Expectedly Trippy Hopes For Switch 2
    Image: Sony Computer EntertainmentIf you owned a PlayStation in the mid-'90s to early 2000s, you'll likely be aware of PaRappa the Rapper. This wacky rhythm game from musician Masaya Matsuura sees you play as a hip-hop hound trying to win the love of his life, a humanoid flower (yes, really). It's often considered the title that kickstarted the rhythm genre and, if our brief description hadn't teased it already, it was properly weird. The question is, why are we talking about this classic PS1 game on a Nintendo site? Bear with us, there is a connection here. Our good friends over on our sister site Time Extension were recently lucky enough to sit down with Matsuura-san himself to talk all things PaRappa, game development and music. Towards the end of the interview, the conversation moved to Switch 2 and, as you might expect from the mind behind the rapping dog, Matsuura-san has some pretty trippy hopes for the upcoming console. While the dev shot down any chatter about returning to the industry any time soon ("I don't have anything in mind, so I guess not"), he had the following to say when asked if Switch 2 could tempt him back: "I'm not interested in a 'switch' itself. I am interested in the darkness that is illuminated by the light that it turns on". Woah. Not the kind of down-to-earth response we usually hear. And there's even more! Time Extension inquired whether this means Matsuura-san is more interested in the act of creation rather than the tools themselves, to which he replied with an equally out-of-the-box statement. "That's true, but creation without tools is almost impossible, so tools are also important," Matsuura-san told Time Extension, "I want a mental switch that will turn on a new light inside me. I hope that Nintendo Switch 2 is that". Crikey. Here we were hoping Switch 2 would land a decent 3D Mario game, while the PaRappa creator is after something that triggers massive inspiration. No pressure, eh Nintendo? Of course, the "new light" that we're now all secretly hoping will be triggered inside Matsuura-san is a new PaRappa on Switch 2. It seems unlikely, we'll admit, but hey, we're getting Patapon, Everybody's Golf and Raidou, who's to say another PS joint won't join the list? Be sure to head over to Time Extension to read the full interview with Matsuura-san. And if you want to hear what even more developers made of the Switch 2 announcement, we recently spoke to a bunch of them about reactions, dev kits and plans for the future. What devs make of Switch 2 Are you hoping to be equally inspired by Switch 2? Let us know in the comments. [source timeextension.com] See Also Share:0 1 Jim came to Nintendo Life in 2022 and, despite his insistence that The Minish Cap is the best Zelda game and his unwavering love for the Star Wars prequels (yes, really), he has continued to write news and features on the site ever since. Hold on there, you need to login to post a comment... Related Articles Round Up: The First Impressions Of Donkey Kong Bananza Are In He's finally back... Where To Pre-Order Nintendo Switch 2 Where to buy Switch 2 consoles, accessories & games Round Up: The First Impressions Of 'Drag x Drive' For Switch 2 Are In "A showcase for dual-mouse mode" Gallery: Here's Switch 2 Compared To (Almost) Every Other Handheld ...including the Steam Deck
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    Nintendo Switch 2 US Pre-Orders Start 24th April, System & Launch Game Pricing Unchanged
    But accessories "experience price adjustments" in the US.Switch 2 will remain at the previously announced price of $449.99 USD ($629.99 CAD) for the base hardware and $499.99 ($699.99 CAD) for the Mario Kart World bundle in North America, Nintendo has announced.Prices for Mario Kart and Donkey Kong Bananza will also remain unchanged at $79.99 USD ($109.99 CAD) and $69.99 USD ($99.99 CAD), respectively. Retailer pre-orders in the US and Canada will begin on 24th April.Read the full article on nintendolife.com
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    MicroSD Express Cards Are Selling Out Thanks To Switch 2 Fever
    Image: Nintendo LifeWith the announcement that the Switch 2 requires a new type of microSD card, the microSD Express, it seems that stockists are beginning to have some issues keeping up with Nintendo fan demand. You should have known we were a frenzied bunch of gamers! Yes, as reported by the fine folks over at Tom's Hardware, news from Japan indicates a huge surge in the popularity of this faster variant of SD card. Retailer Hermitage Akihabara announced on its website that it was selling 337 microSD Express cards per hour before running out of stock, as an example of the increase in demand for a card that previously hasn't seen anywhere near these sorts of sales figures. The article says (via Google Translate) that "the next shipment is still undecided, and even if it does arrive, the price will probably be quite high." Indeed, whilst those figures seem pretty crazy, online retailers and stores seem to be keeping up with demand in the main, and purchases being recorded appear to be legit buyers picking up one or two cards for personal use, rather than scalpers purchasing wholesale numbers. Phew! You can also relax, a little at least, if you ordered your Switch 2 in Europe via invite through your official Nintendo account when they dropped emails last week, as you already have a limited-to-one-per-customer 256GB microSD Express available to pre-order at your leisure. Images: Hermitage Akihabara, Nintendo Of course, the Express version isn't a new format, but it is more expensive than regular microSD cards thanks to faster speeds and lower power consumption - a factor that's critical for Switch 2's improved performance. All of this excitement certainly points to a console that's primed to do some serious numbers when it releases, and it's giving us a nice warm feeling inside to know that so many are out there are getting prepped for some next-gen Nintendo magic. Here's hoping it lives up to expectations. Have you nabbed a microSD card yet? What size did you go for? Let us know in the comments! The chosen few Your old Switch cards won't work, it's time for an upgrade [source gdm.or.jp, via tomshardware.com] See Also Share:0 0 PJ is a staff writer across Pure Xbox and Nintendo Life. He's been playing video games pretty much nonstop since the early 1980s, and enjoys boring people with tedious stories about how long ago that really is. Hold on there, you need to login to post a comment... Related Articles Round Up: The First Impressions Of Donkey Kong Bananza Are In He's finally back... Round Up: The First Impressions Of 'Drag x Drive' For Switch 2 Are In "A showcase for dual-mouse mode" Gallery: Here's Switch 2 Compared To (Almost) Every Other Handheld ...including the Steam Deck EA Reveals Price For Split Fiction On Switch 2 Pre-orders opening soon
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    Uh Oh, It Looks Like Select Switch 2 Games Won't Support Cloud Saves
    Image: Nintendo LifeJust when you thought the messaging around Nintendo's 'Switch 2 Edition' games couldn't get any more confusing, another discovery comes along to stir things up even further. Looking at the game's store pages, it seems some upcoming titles won't support the Nintendo Switch Online Cloud Save feature — or maybe they will, it's all a bit confusing (thanks for the heads up, Eurogamer). As was pointed out in a recent Resetera thread by user RandomlyRandom67, the Tears of the Kingdom Nintendo Switch 2 Edition page on Nintendo's website houses the following disclaimer: "Please note: this software does not support the Nintendo Switch Online paid membership's Save Data Cloud backup feature".Subscribe to Nintendo Life on YouTube808kWatch on YouTube You'll find the same message at the bottom of Nintendo's Donkey Kong Bananza listing, and the original poster claimed it could also be found on the Breath of the Wild and Super Mario Party Jamboree Nintendo Switch 2 Edition pages, but it seems to have been removed now. Hmm. Image: Nintendo Life Image: Nintendo Life Where things get really confusing, however, is how these disclaimers appear to only be present on the European and North American game listings. Eurogamer noted that no such message appears on the Japanese site for any of the games, muddying the waters even further. Again, hmmmmm. We've reached out to Nintendo for a comment on these cloud save shenanigans and will update this article when we hear back. Removing the NSO cloud save option from new Switch 2 games is a baffling move, but taking it from the likes of TOTK — which, let's not forget, supported it in its Switch 1 form — makes even less sense. We know that you'll be able to move your original BOTW and TOTK save files over to the Switch 2 editions, but, if the disclaimer is correct, you won't be able to make a new cloud save in the latter once it's there. Surely there's been a mistake here. We'll be keeping an eye out for more clarification in the run-up to Switch 2's launch, but until then, cherish you're cloud saves, folks. Who knows how long they'll last? "That DLC is available as a separate purchase" You'll need to use 'Zelda Notes', though What do you think is going on here? Let us know in the comments. [source resetera.com, via eurogamer.net] Related Games See Also Share:0 0 Jim came to Nintendo Life in 2022 and, despite his insistence that The Minish Cap is the best Zelda game and his unwavering love for the Star Wars prequels (yes, really), he has continued to write news and features on the site ever since. Hold on there, you need to login to post a comment... Related Articles Switch 2's Backwards Compatibility List Provides Updates On Two Titles Here's what you can expect Here's Why Switch 2 Joy-Con And Pro Controllers Don't Have Analogue Triggers Nintendo thought instant input was the "better option"
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    Star Wars Outlaws Switch 2 Release Date Revealed At Star Wars Celebration
    'A Pirate's Fortune' DLC shown off, too.Star Wars Outlaws is on the way to the Nintendo Switch 2 later this year and in case you missed it, it's also getting some new "story pack" DLC.Apart from 'Wild Card' (originally released last year) there's the upcoming story 'A Pirate's Fortune'. The development team has now confirmed this DLC pack will be arriving on 15th May 2025 for other platforms. So, by the time the Switch 2 version arrives, it will have already been released.Read the full article on nintendolife.com
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    Star Wars Outlaws Shows Off 'A Pirate's Fortune' DLC Ahead Of Switch 2 Release
    This one was the strangest game in the entire presentation for me, I don't know why Ubisoft haven't shown off another project in place of this one.There was plenty of room to show another FPS in the reveal, the only other FPS there was Cyberpunk and I feel if the rumors are to be believed and Rainbow Six Siege is being developed for the Switch 2, that would be the game they'd go in with. It's a competitive shooter which would directly benefit from the mouse functionality.Instead, they showed a game that had worse than middling reception from both critics and fans, the only positive note on it is that it looks kind of incredible on the Switch 2 going off the shown footage.If you wanted to show off an action adventure, just go with your Assassins Creed games to be safe?I don't know, I highly doubt this is the Ubisoft game that's coming out, I'm sure there's plenty more from them, just seems like an odd showing, even stranger that they weren't even featured in the third party rep talks on the Direct to talk about their upcoming support, it was sort of just flashed in a reel later in the Direct.
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    Atelier Yumia Free Update #1 Now Available, Here Are The Full Patch Notes
    Available now.Atelier Yumia arrived on the Switch last month and Koei Tecmo is still working on improving and updating the various aspects of the game.As part of this, it's now released "free update #1" which comes with a special update for Photo Mode, additional background music and a special items set. Here's the full rundown from Koei Tecmo:Read the full article on nintendolife.com
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    Another Fire Emblem Soundtrack Looks To Be Joining Nintendo Music
    Listen up.The Nintendo Music app is being updated on a weekly basis and it looks like we might have got a teaser of what's on the way.According to a new advert (via Wario64), it looks like Fire Emblem Engage's soundtrack will soon be added to this Switch Online music library. Here's what it says:Read the full article on nintendolife.com
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    N64 Platformer 'Glover' Is Getting Its First Patch On Switch Next Week
    Taking the gloves off.Following its arrival on the Switch and multiple other platforms in February, Glover will soon be receiving its very first patch. It's arriving on 23rd April 2025.The team says it's been listening to player feedback to ensure it can bring "important fixes and improvements to this beloved cult classic". So here's the full rundown, which covers visual upgrades, game-breaking bugs and more:Read the full article on nintendolife.com
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    Nintendo's Quiet 2024 Led To 26% Drop In Physical Game Sales (UK)
    And it's not getting much better.Nintendo had a pretty quiet year in 2024, all told. Sure, it launched some pretty significant games like The Legend of Zelda: Echoes of Wisdom and Paper Mario: The Thousand-Year Door, but there was definitely a sense that the company was starting to wind things down ahead of its big Switch 2 reveal early in 2025.As such, Nintendo's performance in 2024 has been greatly attributed to a staggering drop of 26% in UK physical game sales. As highlighted by Chris Dring in his latest The Game Business podcast episode, physical game sales for the Switch dropped by 1.8 million in 2024. By contrast, PlayStation 5 physical sales dropped by 800,000, PlayStation 4 by 600,000, and Xbox by 300,000.Read the full article on nintendolife.com
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    Gallery: Fresh Mario Kart World Screenshots Give Us Our Closest Look Yet At The New Racers
    We feel a new main coming along...The Mario Kart World Direct has been and gone, and we learnt... not all that much actually. What we did get out of it, mind you, is a fresh batch of screenshots from Nintendo, showcasing the majority of our new racers with some stunning close-ups.World appears to have the series' biggest roster yet, with an almighty line-up of characters at your disposal and even more options if you include all the unlockable costumes. We're already breaking down every confirmed character in our guide, but if you want to feast your eyes on some of the newbies, we've got the following gallery for you to see 'em at a glance.Read the full article on nintendolife.com
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    Nintendo Direct: Mario Kart World: Every Announcement - How Would You Rate It?
    Image: NintendoThe first Nintendo Direct dedicated to a single Switch 2 game has come and gone, giving us a 15-minute deep drive (c'mon, that's a keeper!) into everything we can expect from Mario Kart World when it launches alongside the system on 5th June. If you've been keeping up with hands-on impressions following the Switch 2 Direct and the subsequent Switch 2 Experiences, the MKW Direct probably didn't tell you much you didn't already know, but it did give us an extended look at the titular world, the courses within, and confirmed the return of Battle Mode and more. Let's take a look and round up all the details from the Mario Kart World Direct. On this page: Nintendo Direct: Mario Kart World: Every Announcement - How Would You Rate It? Mario Kart World Nintendo Direct (April 2025) - The Full Presentation If you're keen to catch up, here's the full 15-minute MKW Direct, originally broadcast at 6am PT / 9am ET / 2pm BST / 3pm CEST / 11pm AET on Thursday 17th April 2025. Subscribe to Nintendo Life on YouTube808k Nintendo Life Live Reaction And if you fancy a little watchalong with Felix and Zion, here are their live takes as the Direct happened. Subscribe to Nintendo Life on YouTube808k Mario Kart World Direct Round Up Okay, enough waffling - let's drive right into things... The New Courses Image: Nintendo First up, we got a look at a selection of the new courses, including some specific callouts: Mario Bros. Circuit Crown City Salty Salty Speedway Starview Peak Boo Cinema - Dracula Waluigi!! We also saw some old favourites highlighted: Toad’s Factory Peach Beach Wario Shipyards / Galleon We got further confirmation of returning courses that have been reworked and integrated into the world (big up for Koopa Troopa Beach!), and Day or Night racing was also confirmed. Grander Prix Characters Image: Nintendo Next up, an overview of some of the main characters. This included regulars such as: Mario (shocker!) Luigi Peach Bowser Yoshi ...plus some less expected new drivers: Goomba Spike Cow Lakitu Check out the enormous roster of confirmed characters in our guide: Every character in Switch 2 Mario Kart Game Modes We then got a closer look at the "two main styles of race" — Grand Prix and Knockout Modes — both of which allow 24 racers. Cars that shoot Bullet Bills and attacks from Hammer Bros. were highlighted as hazards to avoid, natch. Grand Prix Image: Nintendo In GP mode, you choose a cup and race four courses. So far, so Mario Kart. The difference here is that you'll have to drive between courses rather than just being plopped on the next starting grid after passing the checkered flag. While not stating it outright, the trailer essentially confirmed that completing all the Grand Prix cups would unlock "a certain colourful course", too. (That's Rainbow Road.) It's about drive, it's about Ice Flower Knockout Tour Image: Nintendo This part covered known details, giving us another look at the elimination-style 'rally' mode, Knockout Tour. The Direct showed off Golden Rally, Ice Rally, Moon Rally, and Spiny Rally - epic six-course races that eliminate the four karters at the back of the pack every checkpoint. We loved this new mode when we went hands-on with the game. The World Wide Road Items Image: Nintendo Next up, items. Plenty of old faithful in the mix, plus some newbies. Here's what was shown: Coin Shell (drops coins in your path) Ice Flower (freezes enemies when thrown) Hammer (you throw hammers that remain on the ground for a short while) Mega Mushroom (a returner that makes you big) Feather (a vintage item which gives you a big jump, letting you avoid attacks9 Kamek (transform rivals into other racers/things) Support Features A brief look at some returning accessibility features for new Mario Kart players, including Smart Steering, Auto-accelerate, and Tilt Controls. As with Mario Kart 8, everyone can get involved. Food By picking up snacks on the road, you can unlock costumes. Regional cuisine unlock regional threads inspired by the meal. You find this fast food at drive-thru joints around the world. Global fusions New Tricks Image: Nintendo Two new moves here that should prove invaluable. The first is Charge Jump, a mini turbo/trick you charge up by holding down the slide button while moving in a straight line. If you jump towards a wall, you can Wall Ride for a bit. More interestingly, you can now Rewind during a race! This reverses your movement, so you can go back and nail a jump or shortcut you missed. HOWEVER (big however), everyone else keeps moving forward when you rewind, so you'll need a pretty decent lead to make using it worthwhile. This can be used in Free Roam mode and also in races. Get ready to Rewind Modes Image: Nintendo Time Trials Groundbreaking. You can download Ghost data from other online racers. VS Race Another returning mode, although this time with up to 24 racers in up to four teams. You can choose from the Classic ruleset (three laps of the same course) or go Tour style and race between tracks. You can also customise your routes between courses. Battle Mode Okay, now we're talking. Balloon Battle is back (where you compete to burst your opponents' balloons), as is Coin Runners (where you work to collect the most coins before the time runs out). Let battle commence! Free Roam Image: Nintendo While playing a version of Bob-omb's Battlefield from Mario 64, various locations around the (Mario Kart) world were showcased with a breathless 'go anywhere, do anything' vibe. In terms of new details, we saw P-Switches dotted around the world which initiate missions involving collecting coins, racing to a destination and more. There are "hundreds" of these switches around the world, apparently. You can also find hidden coins (we saw the Peach Medallion), hidden panels, and "more" around the world, and the Photo Mode will let you capture your exploration and expression with special frames and poses. Unlocks and missions and friends, oh my! Multiplayer Image: Nintendo Four-player splitscreen is back, and it looks like the frame rate will take a hit (it looked like 30fps to our eyes, but that's unconfirmed at the moment. There's also the local wireless option, which lets you link up to eight Switch 2s together, with two players per console (if you like), meaning you can have 16-player local meetups. Heading online raises the per-race player count to 24 players. You can also play with friends online, with Free Roam accessible whilst waiting for your pals to join. Alternatively, you can just go for a cruise and use GameChat to speak with your friends. The game is compatible with the Switch 2 camera, and you'll be able to see your friends' faces onscreen even if four of you are playing locally - which should stop all the "Who's that in front of me?" questions before you whack a green shell up their tailpipe. Poll Aaand that was it. Lots of known information there, if you've been keeping up to date with all the latest info, but a decent recap nonetheless. We just want to play it, to be honest! Mario Kart World is out in a matter of weeks now, so keep your eyes on NL's road if you're keen to stay ahead of the competition - and let us know below how you'd rate the Direct as a whole. How would you rate the Mario Kart World Direct, on a scale of 1-10? (134 votes) 10 - Outstanding4%9 - Excellent10%8 - Great13%7 - Good14%6 - Not Bad10%5 - Average16%4 - Poor16%3 - Bad7%2 - Terrible  0.8%1 - Abysmal4%Didn't watch it, but polls get my motor running4% Up Next: 2nd April (Switch 2) Related Games See Also Share:0 1 Gavin first wrote for Nintendo Life in 2018 before joining the site full-time the following year, rising through the ranks to become Editor. He can currently be found squashed beneath a Switch backlog the size of Normandy. Hold on there, you need to login to post a comment... Related Articles Switch 2's Backwards Compatibility List Provides Updates On Two Titles Here's what you can expect Where To Pre-Order Nintendo Switch 2 Where to buy Switch 2 consoles, accessories & games Here's Why Switch 2 Joy-Con And Pro Controllers Don't Have Analogue Triggers Nintendo thought instant input was the "better option"
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    Mario Kart World's Costumes Unlock Via Its New "Dash Food" Cuisine
    Image: Nintendo Life As detailed during Nintendo's Mario Kart World Direct, the Switch 2-exclusive racer will allow its players to unlock a literal smorgasbord of costumes inspired by a menu made up of "dash foods" from around the world. During the show, we got a look at some Free-Roam-style portions of Mario Kart World, which are populated by Yoshi restaurants. The restaurants serve food themed on the region you are currently visiting and, by gobbling some up, you'll give yourself the chance to unlock a costume to suit the food style - as well as giving yourself a handy speed boost! Images: Nintendo Life As Nintendo details: "Drive-Thru and Roll-Out: Make a pit stop at Yoshi’s for a local delight: Dash Food! These to-go orders will give you a speed boost and sometimes also unlock outfits that can be donned from the character selection screen. There are plenty of dishes and outfits to find, so drive through when making your way around Mario Kart World." We got a look at some spinning sushi and the resulting Japanese-inspired threads Peach, in the short Direct today, as well as some natty robes for a waterborne Wario. Now we can't wait to see just how many outfits and food styles are available once the full game drops! Images: Nintendo Life What did you think of the new details that dropped with the Mario Kart World Direct? Let us know in the comments!
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    Review: I, Robot (Switch) - Another Psychedelic Success For Llamasoft & Atari
    Captured on Nintendo Switch (Docked)If you looked at the title of Atari’s latest release and thought, 'The Will Smith movie?', don’t worry. I, Robot has nothing to do with the 2004 sci-fi film, nor the original Isaac Asimov short stories upon which it was based. Instead, this is a Llamasoft-developed remake of the 1984 arcade title I, Robot from Dave Theurer (Missile Command, Tempest), a game famous for its pioneering use of 3D polygonal visuals, yet one that also commercially failed upon launch, with fewer than 1000 units manufactured. It’s the perfect game, then, for Llamasoft’s Jeff Minter, a developer who is often keen to give lesser-known titles a revival, modernising them for current platforms while still retaining their original spirit. Llamasoft’s previous game, Akka Arrh, was very much the same deal, with Minter and development partner Ivan “Giles” Zorzin revamping an ‘80s arcade game that never made it beyond the prototyping stage. Captured on Nintendo Switch (Handheld/Undocked) Oddly enough, I, Robot probably shares more in common with George Orwell’s 1984 than it does with Asimov’s short stories. The remake, like the original, sees you navigating your way across maze-like structures to remove the tiles from every inch of space. As you’re doing this, the ever-watchful eye of Big Brother has its gaze constantly fixed upon you, periodically attacking by opening wide and turning red. When it does this, you need to keep your feet firmly on the ground, as jumping will result in instant death. Jumping, however, is vital to completing many of the 55 levels, and you do so by simply moving to the edge of a tile and pushing forwards. The game lets you know if this is possible by indicating a dotted line between the tiles, making the action much easier to parse against the wild, psychedelic background – but more on that later. It’s not just Big Brother you’ll have to contend with, though. Many of the levels contain a variety of obstacles and enemies that get in your way. Black orbs float around the stage, snakes slither across tiles, birds glide from the back of the stage to the front… It’s a lot, and although you do have a projectile weapon for defence, simply avoiding the enemies is often preferable to maintain your score. Captured on Nintendo Switch (Docked) Speaking of which, removing tiles adds a multiplier until you reach a maximum of 300 points per tile. Dying resets your multiplier, but the game also encourages you to keep moving where possible, chipping away at your multiplier slowly if you stay stationary for too long. When you’re first getting to grips with things, your focus will be on simply staying alive, but as you become more adept, you’ll start looking at ways in which to complete each level in the most efficient way, keeping your enemies at bay while building the maximum possible score. For example, when you reach that 300-point limit, you become invincible, and your character radiates a multicoloured aura. This means you're essentially free to navigate the levels without worrying about the enemies that might be lurking or, indeed, Big Brother itself. Again, however, you'll need to work to maintain this by directly running into enemies, Pac-Man-style. Working out the right path to take, maintaining invincibility, and keeping that 300-point multiplier going until the end is the key to — as Minter puts it — "rinsing" the level. Captured on Nintendo Switch (Handheld/Undocked) In between each stage, you’ll enter a tunnel of sorts that transports you from one maze to the next, and it’s about the closest we’ll probably ever get to a new Tempest game. Here, you’ll need to fire toward incoming ‘tetras’ while making sure that nothing hits you. It’s a great way to keep momentum going and add to your score, as destroying all tetras automatically nets you 50,000 points. If you fail to do this, simply staying alive will add an extra life, so there's good incentive to make sure you nail these sections as best you can. Finally, every four or five levels introduces an Arena stage. These are open spaces in which you have complete freedom to move around at will, but you’ll have enemies coming at you from all directions. Shooting them is completely automatic, so all you need to worry about is moving and positioning yourself correctly to ensure you’re targeting the right enemies (you can hold down 'A' to 'hold your breath', releasing to let out a wide-reaching wave of bullets). Defeating them results in small explosions that uncover the immediate surrounding tiles, so completing the level is a case of reaching a certain percentage of tiles uncovered. Think of it like a weird arcade take on Splatoon, and you’re on the right track. Captured on Nintendo Switch (Docked) Truth be told, when we played through the first couple of levels, we couldn’t help but think that I, Robot was perhaps a bit too weird, even for a Minter game. Yet there’s something about the methodical removal of the tiles mixed with the more fast-paced, Tempest-inspired gameplay that kept us hopelessly hooked. When you get into a rhythm and start increasing your score exponentially, it’s a remarkably engaging and rewarding experience; one that can stand proudly on Switch alongside Tempest 4000 and Akka Arrh. We can’t sign off without talking about the presentation, one of the most attractive aspects of Llamasoft’s titles for many fans. In short, it’s probably the most wildly psychedelic Minter release yet. You’ve got pulsing, kaleidoscopic patterns in the background, seemingly random words popping up as you start nailing your score (bangin’! rizz! proper!), and colourful effects that burst from the screen to signify the completion of a level. I, Robot uses procedural music, adding abstract tunes that increase in intensity alongside your score, along with auditory effects that will be instantly familiar if you’ve played Tempest 4000 and Akka Arrh. These have become almost synonymous with the developer's games at this point, and frankly, it would feel a bit odd if they weren’t there. Captured on Nintendo Switch (Handheld/Undocked) That said, we understand that it might prove a bit too much for some players, and it seems Llamasoft is aware of this. You can remove the psychedelic background patterns in the main menu to something that resembles the far reaches of space, bringing the visuals a bit closer in line with the original. On the flip side, if you enjoy the wilder presentation, you can also head into the Ungame mode, another callback to the arcade original that lets you mess around with the parameters of the lightsynth patterns at will. It’s a cool little extra, but not one we felt compelled to play around with for longer than a few minutes. One final note on performance: for the most part, it's absolutely rock solid throughout, with barely a dip in the 60fps frame rate. However, if we put the Switch in sleep mode without closing the game down, reloading would occasionally cause it to slow down exponentially. Following a pre-launch patch, we've not been able to replicate it, though, so hopefully it's totally eliminated in the launch version. Conclusion I, Robot is a weird game, but one that feels effortlessly engaging and rewarding once it gets its hooks into you. The psychedelic presentation can be a bit tough to parse at first, but you can remove a lot of it via the options, and once you get to grips with the gameplay and what each level is asking of you, I, Robot reveals an incredible amount of depth that you'll spend hours uncovering as you work to increase your score. This isn't a remake we were particularly begging to see, but it's one we're very thankful for. Gameplay that's irresistibly addictive once it clicksDeceptively deep when you start focusing on score-buildingThat classic 'Jeff Minter' aestheticExcellent procedural music and sound effectsYou can remove the psychedelic background if it's a bit much It takes a few moments to really 'get' what's going onThe 'Ungame' mode is cool, but won't hold your attention Great 8/10
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    Yep, It Looks Like You Can Still Dodge Blue Shells In Mario Kart World
    Image: NintendoDodging blue shells in Mario Kart has long been a tricky, albeit perfectly doable skill that players have been executing for years at this point. The good news, then, is it looks like you can still do it in Mario Kart World. While we've not yet seen evidence that the Super Horn can still knock out an incoming Blue Shell (nor have we been in a position to test it ourselves yet) we're convinced that you'll still be able to use it to get out of a tight spot in the new entry. However, as highlighted by @MarioKartActu on social media (thanks, GamesRadar+), it looks like you'll still be able to dodge a Blue Shell with a well-timed Mushroom. In fact, we can see the move being executed to perfection in the below clip, with Yoshi boosting out the line of fire at the very last moment. Some users, however, are not completely convinced by the video, believing that the effects of the Boo item – which was used prior to the Mushroom and thus also allowed the racer to avoid a lightning strike – may have also assisted in avoiding the Blue Shell. It's a tricky one, because you can see that Yoshi is still 'invisible' when the Blue Shell drops, but it also nimbly boosts out of the way at just the right moment. Either way, we can't imagine Nintendo suddenly dropping such a popular technique for the new game. Be sure to tune in later today when the Mario Kart World Direct drops at 6am PT / 9am ET / 2pm BST / 3pm CEST / 11pm AET. Our predictions for Switch 2's biggest launch game What do you think, dear readers? Will you be trying your best to avoid Blue Shells in Mario Kart World, or will you just weather the storm? Let us know with a comment. Related Games See Also Share:0 1 Nintendo Life’s resident horror fanatic, when he’s not knee-deep in Resident Evil and Silent Hill lore, Ollie likes to dive into a good horror book while nursing a lovely cup of tea. He also enjoys long walks and listens to everything from TOOL to Chuck Berry. Hold on there, you need to login to post a comment... Related Articles Switch 2's Backwards Compatibility List Provides Updates On Two Titles Here's what you can expect Round Up: The First Impressions Of Mario Kart World Are In The race begins this June Where To Pre-Order Nintendo Switch 2 Where to buy Switch 2 consoles, accessories & games
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    Nintendo Removes Variable Refresh Rate TV Mention On Switch 2 Websites
    Updated descriptions in US, Canada, Japan, not yet in Europe. Nintendo Switch 2 is sporting all sorts of modern technology and one other addition is variable refresh rate (VRR) support.This has been highlighted on Nintendo's official website alongside all the other upgrades for this new hardware. Nintendo has been nice enough to provide a description about what exactly this technology does:Read the full article on nintendolife.com
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    ICYMI: Nintendo Reminds Us Game Vouchers Won't Work On Switch 2 Exclusives
    The Switch 2 is also backwards compatible.Switch 2 is an evolution of the original device in all sorts of ways, but there's also a fair bit of overlap with current and existing systems in place.With this in consideration, Nintendo has today issued a reminder about how the current Switch Online game voucher service isn't eligible with Switch 2 exclusives. In other words, you can't redeem games like Mario Kart World or Donkey Kong Bananza which have now been confirmed as games exclusively available for Switch 2.Read the full article on nintendolife.com
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    CD Projekt Red Coy On Witcher 3 Upgrade For Switch 2
    Image: CD Projekt RedBefore Cyberpunk 2077, the Polish developer CD Projekt Red was best known for its work on The Witcher series including the award-winning third entry. With its futuristic title now confirmed for the Switch 2, it's got many Witcher fans wondering if it will maybe one day bring The Witcher 3: Wild Hunt to Nintendo's new hardware in some way or form, following the "impossible port" on the original Switch. Eurogamer asked CDPR about a potential "Switch 2 upgrade" for Witcher 3 and apparently "CD Projekt is keeping that under wraps for now" as the focus is "all in" on Cyberpunk 2077.Subscribe to Nintendo Life on YouTube808kWatch on YouTube Cyberpunk 2077 will be a launch title alongside the Switch 2 and based on early impressions, it's looking quite promising so far. It's also been confirmed Cyberpunk will be released for Switch 2 on a 64GB game card - containing all of the game and the expansion with "no download required". "It does seem to run well in some scenarios" Breathtaking? Return of the White Frost Would you like to see The Witcher 3 show up on the Switch 2 at some point? Let us know in the comments. [source eurogamer.net] Related Games See Also Share:0 0 Liam is a news writer and reviewer for Nintendo Life and Pure Xbox. He's been writing about games for more than 15 years and is a lifelong fan of Mario and Master Chief. Hold on there, you need to login to post a comment... Related Articles Switch 2's Backwards Compatibility List Provides Updates On Two Titles Here's what you can expect Round Up: The First Impressions Of Donkey Kong Bananza Are In He's finally back... Round Up: The First Impressions Of Mario Kart World Are In The race begins this June Where To Pre-Order Nintendo Switch 2 Where to buy Switch 2 consoles, accessories & games
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    Marvel vs. Capcom Fighting Collection Scores A New Switch Update
    Subscribe to Nintendo Life on YouTube808kUpdate [Thu 17th Apr 2025, 12:30am]: As promised, Capcom has now rolled out its new title update for the Marvel vs. Capcom Fighting Collection on the Switch and multiple other platforms. It should auto-update next time you boot it up, or you can do it manually from the Switch's Home Menu. Once again, this update comes with new resolution options, offline versus modes for games, quality-of-life enhancements, and much more. Capcom has now also uploaded the official patch notes, so here's the full rundown:Subscribe to Nintendo Life on YouTube808kWatch on YouTube Marvel vs. Capcom Fighting Collection - (16th April 2025) Update Details New Features All Titles- Added Versus Mode. About Versus Mode Fight in offline matches against a second player or the CPU. Match rules can changed in the versus menu of each game. Museum > Music- Added four new songs. Museum > Gallery- Added a new piece of artwork. X-Men vs. Street Fighter - Added the ability to switch between game versions. Versions 961023, 964001, and 960910 are available. Note: 961023 will be used for casual and ranked matches. Marvel vs. Capcom 2: New Age of Heroes - Added a resolution setting. About Resolution This setting increases the visual quality of in-game characters, background objects, and UI elements. Note: PlayStation 4, Nintendo Switch, and Xbox One versions have the following resolution options available: original and x2. Steam version has the following resolution options available: original, x2, x3, and x4. - Added random character selection. By holding a single direction before selecting a character, your character will be selected at random. In some slightly related news, Capcom has shared a trailer on YouTube for the Capcom Fighting Collection 2 physical comic.Original Story: Capcom's second fighting collection is just around the corner, but ahead of this it's actually announced a title update for the Marvel vs. Capcom Fighting Collection. It will be arriving this week on 16th April 2025 and comes with a bunch of additional features - adding resolution options, offline versus, quality-of-life enhancements, and much more. You can see the full patch notes below: Marvel vs Capcom Fighting Collection - Game Update (16th April 2025) X-Men vs Street Fighter Select which version to play for X-Men vs. Street Fighter! Choose between versions 960910, 961004, and 961023 Marvel vs Capcom 2: New Age of Heroes! Change the resolution for Marvel vs. Capcom 2: New Age of Heroes! Increase graphics quality for smoother game visuals! (Original / x2) Marvel vs Capcom: Fighting Collection changes Play Versus Mode in all fighting title! Battle to your heart's content Menus during online play can now be opened with a long press to avoid accidental inputs Reset the game directly from the pause menu View new artwork by Capcom artist Shinkiro Bonus tracks Groove out to remixes of classic songs by CAP-JAMS from the Capcom Sound Team Included songs Theme of Captain America - Arranged by CAP-JAMS Theme of Cyclops - Arranged by CAP-JAMS Theme of Jin - Arranged by CAP-JAMS Theme of Captain Commando - Arranged by Cap-Jams Capcom has also confirmed it will be bringing the resolution option, offline versus, menu button settings, and game reset to the Capcom Fighting Collection and Capcom Fighting Collection 2. Wanna take you for a ride The world warrior Will you be checking out this new update? Let us know in the comments. Related Games See Also Share:0 4 Liam is a news writer and reviewer for Nintendo Life and Pure Xbox. He's been writing about games for more than 15 years and is a lifelong fan of Mario and Master Chief. Hold on there, you need to login to post a comment... Related Articles Switch 2's Backwards Compatibility List Provides Updates On Two Titles Here's what you can expect
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    Digital Foundry Dives Into Cyberpunk 2077 On Switch 2
    Subscribe to Nintendo Life on YouTube808k Cyberpunk 2077 had a notoriously rough launch back in 2020. The game is in far better shape today, but memories of five years ago had us feeling slightly apprehensive when the open-world RPG was announced as a Switch 2 launch title — are we going to see a launch day repeat? Does Switch 2 have the power for decent performance? What about the sections that even the PS5 struggles with? To put some of those worries to rest, the tech wizards over at Digital Foundry have gone hands-on with the Switch 2 version of the game, and are here to provide a technical breakdown of what they saw. Now, it's worth bearing in mind that the Cyberpunk 2077 DF's Richard Leadbetter got to play at the recent Switch 2 Experience in London was already weeks-old code, and he flags that performance may well be better on the final launch build. That said, it seems to be okay so far — and that's in the Phantom Liberty's Dogtown (one of the most demanding areas in the game). In docked, Digital Foundry's Oliver McKenzie describes the footage as "similar to what you would expect out of last-gen consoles" (the Phantom Liberty DLC wasn't released on last-gen), with a level of visual fidelity that you'd never expect from the OG Switch. Performance is a little mixed in more demanding areas, though the pair point out that this is the same even on beefier consoles. "It seems that the game is both CPU and GPU-limited," Leadbetter commented, stating that travelling at speed or getting into large firefights does result in performance dips, though some busy market scenes ran better than expected. As for handheld, things seemed to run "fine" in earlier sections of the game, with less taxing indoor sequences running noticeably better than the more demanding outdoor sections. The HDR 10, however, is "fantastic", with Cyberpunk's neon lights and overall aesthetic working well on the Switch 2's fancy new LCD screen. "The concept that we're seeing anything playable at all is quite remarkable," Leadbetter commented, "even in this early form". The 5th June launch date is close, and Digital Foundry hopes that CD Projekt Red has some optimisations lined up before then, but the fact this even exists is cause for celebration at the moment, it seems. Breathtaking? We'll soon be playing with power Will you be picking up Cyberpunk 2077 on Switch 2? Let us know in the comments. [source youtube.com] Related Games See Also Share:0 0 Jim came to Nintendo Life in 2022 and, despite his insistence that The Minish Cap is the best Zelda game and his unwavering love for the Star Wars prequels (yes, really), he has continued to write news and features on the site ever since. Hold on there, you need to login to post a comment... Related Articles My Nintendo Adds A Switch 2 Reward (North America) It's a keychain! Nintendo Confirms US Price For 'Switch 2 Welcome Tour' Quick, act surprised! Switch 2's Backwards Compatibility List Provides Updates On Two Titles Here's what you can expect
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    One Of The Best EarthBound-Inspired Indie RPGs Is Finally Confirmed For Switch
    Oh, Jimmy...We all know just how influential EarthBound is at this point. Despite initially underselling and putting people off with weird marketing campaigns, the game (and, in turn, series) is one of the most beloved games on the SNES. So it's no wonder that EarthBound-inspired games are a dime a dozen.Here's one that may have flown under the radar for many, however — Jimmy and the Pulsating Mass from solo developer Kasey Ozymy, a "guy from Texas" who loves Japanese and Japanese-style RPGs. His debut game, made entirely in RPG Maker, launched on Steam and itch.io in August 2018. And now, Ozymy's studio, Starseed Games, is partnering with publisher Electric Airship to bring the turn-based RPG to all consoles, including Switch.Read the full article on nintendolife.com
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    Gallery: These 'Lunar Remastered Collection' Goodies Remind Us Of The Good Old Days
    Image: Alana Hagues / Nintendo Life At the end of this week, fans of classic turn-based RPGs, charming characters, and a hefty dose of cheesy '90s humour will be celebrating, as the Lunar Remastered Collection launches on Switch (and other platforms). Lunar is one of those series that, if you're in JRPG circles, you've almost definitely heard of, even if you haven't played them. Originating on the Sega CD, before receiving Sega Saturn and PS1 upgrades, both Lunar: Silver Star Story and Lunar: Eternal Blue are beloved and revered by those who grew up playing them.Subscribe to Nintendo Life on YouTube808kWatch on YouTube And, one of the biggest reasons they have such a widespread reputation among fans is in part due to some incredible Collector's Editions back when the PS1 versions of the games released. Working Designs, the studio responsible for localising the Sega CD and PS1 releases, gained a reputation for putting together elaborate special editions of games on the PlayStation. There are entire communities dedicated to getting hold of these rare sets. The two Lunar games brought us the most famous ones of the bunch. Silver Star Story Complete came with a hardback guide, a cloth map, and a puppet of villain Ghaleon, while Eternal Blue Complete also had those first two alongside a replica pendant and character standees, among other things For the time, they were premium, and they still outdo most special editions in 2025. Well, GungHo — the publisher of this new remaster — was kind enough to send us a rather beautiful press kit that echoes the quality and variety of those '90s sets. It definitely had us yearning for our younger days, just as the games themselves do. The kit contains a t-shirt, a medium-sized gaming mousepad, a beautiful cloth poster featuring series artist Toshiyuki Kubooka's new art, a lenticular card, a collection of bromide cards — replicas of the in-game cards of characters you collect in game, named after a type of Japanese portrait photos of famous singers, actors, geishas, sports stars, etc. — and, our favourite, a stunning acrylic diorama featuring scenes from both games. So, it's a chunky one — why don't we have a little look? Images: Alana Hagues / Nintendo Life Image: Alana Hagues / Nintendo Life Images: Alana Hagues / Nintendo Life Images: Alana Hagues / Nintendo Life Images: Alana Hagues / Nintendo Life Images: Alana Hagues / Nintendo Life Images: Alana Hagues / Nintendo Life Images: Alana Hagues / Nintendo Life We wish these were available to fans, as die-hard lovers of Lunar would love to add this to their collection. You can enter a competition with GungHo for a chance at winning a set (and a digital copy of the game), at least, so it's worth a shot! But for now, we're sure lots of you are waiting for this Friday when Lunar Remastered Collection drops on Switch. We think this is a pretty good version of both games, awarding the collection a 7/10, saying "if you like RPGs, they’ll almost definitely bring a smile to your face." What do you think of this little set of goodies? Do you happen to own the PS1 Collector's Editions? Let us know if you're excited for Lunar in the comments. A Lunar landing Time ExtensionGet ready for some '90s humour Time Extension"I always struggled with its stark contrast" Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our FTC Disclosure for more information. Related Games See Also Share:0 0 Alana has been with Nintendo Life since 2022, and while RPGs are her first love, Nintendo is a close second. She enjoys nothing more than overthinking battle strategies, characters, and stories. She also wishes she was a Sega air pirate. Hold on there, you need to login to post a comment... Related Articles Round Up: The First Impressions Of Donkey Kong Bananza Are In He's finally back... Round Up: The First Impressions Of Mario Kart World Are In The race begins this June Nintendo Confirms US Price For 'Switch 2 Welcome Tour' Quick, act surprised!
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    Feature: "I Can't Believe This Is Happening" - The Game Kitchen On Reviving Ninja Gaiden
    Image: DotemuAfter rinsing through Blasphemous 2 in 2023, we immediately turned our attention to the future and began to dream about what a potential third game in the series might look like. How little we knew. Of course, another Blasphemous may still be on the cards at some point, but for now, developer The Game Kitchen has instead opted for Ninja Gaiden: Ragebound, a brand new 2D title in Koei Tecmo's storied ninja series. It's a huge win for the studio, and judging from our recent hands-on experience with an early build, Ragebound is also shaping up to be a big win for fans, too.Subscribe to Nintendo Life on YouTube808kWatch on YouTube Yet despite The Game Kitchen's clear mastery of pixel-art visuals and side-scrolling gameplay, just how did this fledgling studio manage to bag one of the most beloved action series of all time? We sat down with David Jamandreu, producer and game director of Ragebound, to find out... Nintendo Life: Ninja Gaiden: Ragebound is a very different project for The Game Kitchen. Can you tell us how it got started? David Jaumandreu: We were basically contacted by Dotemu. They said that they loved the work that we did on Blasphemous and they had the opportunity to make a new 2D entry in the Ninja Gaiden series and they thought that our team was a good fit for it. We're huge fans of the series, so we immediately jumped into creating the best pitch that we could deliver because we knew it was kind of a once-in-a-lifetime opportunity, and we definitely wanted to get it. So we worked on the pitch, and we were super lucky to convince Dotemu that we were indeed the team to do the work. Note: Shortly after this interview, we gained a bit more information from Dotemu's CEO, Cyrille Imbert, about how the idea for a new Ninja Gaiden project first came to fruition: "Dotemu's team had been thinking about how to create an exciting new Ninja Gaiden game for a while, in a way that could channel the classic fun of the series while still feeling fresh and modern. Koei Tecmo was enthusiastic when we approached them with the idea and were very appreciative of our initial vision. Once we knew Koei Tecmo was open to the idea, we asked ourselves which partner would excel with bringing the idea to life - and after meeting with The Game Kitchen, the rest is history." Image: Dotemu What kind of challenges did the team face in creating a new game in an established series? It had its challenges, so we had to adapt in multiple aspects. The licensing is kind of a new thing for us – some members of the team have had previous experience with IPs, so were more used to it – but for the core team, it was a first. So learning this way of working that everything needs approval in terms of like history, background, etc, it was kind of a challenge. But I don't think it's been that complicated, in the end. We've been really lucky that cross-communication with Dotemu, Koei Tecmo, and especially with Team Ninja, which have been the ones kind of overseeing the project, has been really smooth. So yeah, it changes in the sense that it's not our IP and that we have to consult most of the important decisions that we're taking. But we're lucky that it has been a really smooth process. And then there has been a lot of adaptation in terms of game design. We've gone from Blasphemous, which is more of a Metroidvania, to a more classic stage-by-stage structure in Ninja Gaiden. And also in terms of mobility and combat, Blasphemous is a game with heavy attacks with a lot of commitment to moves, whereas Ninja Gaiden is ultra-responsive with lots of canceling. So it was also quite an adaptation in those terms. How much creative freedom were you given from Team Ninja with Ragebound? We had a lot of creative freedom. So it was basically more a process of us presenting our stuff and [Team Ninja] kind of commented like, "Oh we love this," or, "Have you tried this or that?" So yeah, there was a lot of creative freedom. Image: Dotemu What kind of research did you have to do with the series? Do you have any Ninja Gaiden experts on the team that you had to consult quite a lot? Yeah, it's kind of funny because our team has a big range of ages. So there are people from the late '70s to people of the '00s. So when the project came in and Dotemu contacted us, Raúl Vivar, the animation director, shed some tears. He said he's from the late '70s and that "Ninja Gaiden was so my thing back in the day, I can't believe this is happening." Blasphemous is a game with heavy attacks with a lot of commitment to moves, whereas Ninja Gaiden is ultra-responsive with lots of canceling. So it was also quite an adaptation And for other guys who were maybe born in the '90s, they're thinking more about the 3D Ninja Gaiden series. So yeah, the team was super psyched about it, and we certainly had a lot of knowledge of the series. But even with all of that, we of course had to go back to do a lot of research, play all the classics again, especially in terms of story, characters, and lore, so that we were able to create something that was respectful. And in that sense, Koei Tecmo and Team Ninja were really helpful. Whenever we had doubts, they were able to step in and confirm any questions. So that was really useful. Can you talk a bit more about the new protagonist, Kenji Mozu? Did you consider having Ryu Hayabusa be the main character? We actually started in terms of story and where to set the game. Because we had the 3D series, which takes place before the 2D series, but we were given the mission of reviving the 2D series. And so we started to think about what kind of story we're going to tell, and where are we going to set the game. We shifted immediately to the original NES game. We asked ourselves which was the best known game or the one that people have more memories of. That was the first thing to get. And so we came up with the idea of a game that goes back to the first one. So when we were exploring character, we saw that Ryu has gone through a lot in the 3D series. Now his father just supposedly died and so he's going to America. So then we came up with the idea of maybe creating a brand-new character; one that respects the legacy of Ryu and has a relation not only with Ryu but all of the rest of the characters. We also wanted a character that has some space to grow, because Ryu's a f***ing master, he's done all the deeds in the 3D series. It made a lot of sense both for us and for Koei Tecmo. So yeah, that's more or less how it came to be. Image: Dotemu And what about Kumori, the secondary playable character? Well, we really wanted to put some of the 2D and 3D series on the table, and the Black Spider clan is so, so iconic, so we thought if we have the opportunity to control someone from the Black Spider clan, wouldn't that be the coolest thing? And so that's how Kumori was born. She and Kenji have an entwined relationship of hate and necessity to keep themselves alive. The Blasphemous games contain some pretty hardcore violence; lots of blood and gore. Did you feel obligated to tone this down a bit for Ninja Gaiden? No, that was really a choice. So when we analysed what made the series great, of course there was no gore in the original series, and so we really focused on that. Then when we brought things from the 3D series, we thought, 'Yeah, blood has to be there.' But when we were exploring how to express that and how to please fans of the series, we found that the slow moves and executions from Blaphemous just didn't fare with the speed of what Ninja Gaiden is. So that's why we approached it with the flashy flying limb stuff, putting some splashes on the wall, etc. It very much goes hand in hand with the kind of fast gameplay that we wanted to portray. Can you give your thoughts on Ninja Gaiden 4 so far? And will there be any kind of crossover between the two titles? I can't say anything about the latter [laughs]. To be clear, they're two different games by two different studios. In terms of what we think about it, we're just super excited. One of the things that's been really hard is just knowing about it for more than two years and having to keep our mouths shut! I really love that PlatinumGames is behind it because I'm a great fan of their games. And we were kind of surprised to see that there was also a new co-protagonist there, too. So we thought, 'Wow, that's super cool, we're getting two new characters in the Ninja Gaiden series,' so yeah, we're super eager to get our hands on that game. Image: Dotemu And finally, what do you make of the Switch 2 so far? Are you hoping to support it in the future? We're really excited about it. All of the team members are super hardcore Switch users, and as indie creators, it's kind of a go-to platform. Having more raw power on hand is going to be really exciting – we're going to keep doing what we're doing, but y'know, go one step further in terms of graphics, tech stuff, etcetera. So we're really happy it got announed and we're really eager to jump on it as developers and as gamers. This interview has been lightly edited for clarity. A huge thanks to David Jaumandreu for taking the time to speak with us. Ninja Gaiden: Ragebound is heading to the Nintendo Switch later this year. You can check out our hands-on thoughts in our preview: Slice 'n' dice Related Games See Also Share:0 1 Nintendo Life’s resident horror fanatic, when he’s not knee-deep in Resident Evil and Silent Hill lore, Ollie likes to dive into a good horror book while nursing a lovely cup of tea. He also enjoys long walks and listens to everything from TOOL to Chuck Berry. Hold on there, you need to login to post a comment... Related Articles Switch 2's Backwards Compatibility List Provides Updates On Two Titles Here's what you can expect Feature: "It's Huge For Us" - Devs Talk Switch 2 Reactions, Dev-Kit Disparity, Future Plans What devs make of Switch 2
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    Guide: 126 Games You Should Pick Up In Nintendo's 'Partner Spotlight' eShop Sale (North America)
    Image: Nintendo LifeReady for some savings? Nintendo has kicked off an all-new 'Partner Spotlight' sale on the North American eShop, bringing discounts to thousands of titles until 27th April at 11:59pm PT. To help you see the best of the best, we've assembled the following list highlighting every game in the sale that we scored a 9/10 or higher. The games are accompanied by their sale price in USD, and we've presented things alphabetically so you can track down a select title at a glance. There's a fair amount of crossover with the European 'Save & Play' sale in here, but, as its name suggests, there are no first-party offerings to be found.Subscribe to Nintendo Life on YouTube808kWatch on YouTube If you want to pick up some eShop credit before diving in, we've got you covered. You'll find all credit options in the links below: Buy Nintendo eShop Credit USACANUKEURJPN Are you sitting comfortably? Then let's begin... 13 Sentinels: Aegis Rim (Switch) Publisher: Atlus / Developer: VanillawareRelease Date: 12th Apr 2022 (USA) / 12th Apr 2022 (UK/EU) $14.99 (-75%) 13 Sentinels: Aegis Rim is a wonderful achievement for dynamic storytelling, as it puts forth a compelling and multifaceted narrative that’ll keep you guessing right up until the very end. This excellent story, combined with enjoyable combat portions, a striking art style, and some top-notch voice acting make for an experience that you won’t want to miss out on. It’s the kind of game that’ll have you wishing that you could play it again for the first time, just so all its best elements could be new again. Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our FTC Disclosure for more information. Abzu (Switch eShop) Publisher: 505 Games / Developer: Giant SquidRelease Date: 29th Nov 2018 (USA) / 29th Nov 2018 (UK/EU) $4.99 (-75%) Abzû is certainly a standout release on the eShop, offering up an experience that breaks from the norm of goal-based gaming in favour of something that’s more focused on simply existing in a world and enjoying all its little intricacies. Those of you who appreciate casual adventures like taking a walk in a forest will be sure to enjoy what Abzû has to offer, as the dreamlike visuals, entrancing orchestral score, and deliberately sedate pace do a fantastic job of drawing the player into this alien world. Abzû isn't a game about winning, but about the journey (no pun intended) you take getting there. Ace Combat 7: Skies Unknown Deluxe Edition (Switch) Publisher: Bandai Namco / Developer: Project AcesRelease Date: 11th Jul 2024 (USA) / 11th Jul 2024 (UK/EU) $35.99 (-40%) Ace Combat 7: Skies Unknown is the absolute pinnacle of the series and despite coming to Switch over five years after other platforms, this 'impossible' Switch conversion does very little to degrade the experience. Long-time franchise players and military aviation enthusiasts will be overwhelmed by the fan service at every turn, from craters on the ground to airplanes, liveries, callsigns, and emblems shouting out to previous entries. We understand the genre is uniquely niche, but if this is your first foray into the franchise, this conversion is a perfect gateway into this rich, revered series. You get tons of content and an epic single-player campaign wrapped up in triple-A presentation that delivers the most comprehensive portable experience ever from Project Aces. Alien: Isolation (Switch eShop) Publisher: SEGA / Developer: Creative AssemblyRelease Date: 5th Dec 2019 (USA) / 5th Dec 2019 (UK/EU) $14.99 (-25%) Alien: Isolation is a survival horror masterpiece and straight-up one of the very best horror video games ever released. It's a nerve-wracking affair — a slow, methodical game of cat and mouse against a brilliantly clever recreation of one of cinema's most infamous killers — but if you're up to the task you'll find one of the most satisfying gameplay experiences in the genre; a brilliant and beautiful homage to one of the greatest sci-fi movies of all time. Feral Interactive has done a stellar job with this Switch port and the excellent motion controls and inclusion of all previously-released DLC only go to sweeten the deal. This is essential stuff for survival horror fans. Archvale (Switch eShop) Publisher: Humble Games / Developer: Idoz & PhopsRelease Date: 2nd Dec 2021 (USA) / 2nd Dec 2021 (UK/EU) $7.49 (-50%) Archvale is a triumphant bullet-hell/RPG genre mashup. Although you could argue its similarity to one or two recent releases, it trumps the competition with incredibly slick combat, simple and satisfying progression, and varied environments and enemies. The difficulty ramps up heavily as you progress to the later levels, so the inability to change difficulty on-the-fly may prove a bit of an issue for some players. Push through, however, and you’ll find Archvale to be one of the most satisfying twin-stick games available right now. Astral Ascent (Switch eShop) Publisher: MP2 Games / Developer: Hibernian WorkshopRelease Date: 14th Nov 2023 (USA) / 14th Nov 2023 (UK/EU) $12.49 (-50%) Astral Ascent is a prime example of a game that amounts to more than the sum of its parts. Its strong character design, hi-bit visuals, tight combat, memorable bosses, and broad build variety have all featured in games you’ve probably played before—there’s nothing ‘new’ here. But to write it off as just 'another one of those' in a crowded genre would be to miss out on one of the most delightful and surprising releases of 2023. Astral Ascent is comfortably one of the best roguelites available on the Switch. Don't miss it. Axiom Verge (Switch eShop) Publisher: Thomas Happ Games / Developer: Thomas Happ GamesRelease Date: 5th Oct 2017 (USA) / 5th Oct 2017 (UK/EU) $4.99 (-75%) Axiom Verge on Switch is truly an outstanding port of an outstanding game, no more and no less. We would strongly urge those of you who missed this game on other platforms to pick it up here; this is the full Axiom Verge experience and it's available in a format that supports both handheld and home play. For those of you who have played it before on other platforms, it’s ultimately a question of just how much you love this game. This is the exact same, excellent game that you’ve played before, so whether or not you want to buy it again is personal choice. Regardless of which side you fall on, Axiom Verge is a fantastic example of how to do a Metroidvania right. And if you fancy even more, Axiom Verge 2 is also on sale for $9.99 (-50%). Balatro (Switch eShop) Publisher: PlayStack / Developer: LocalThunkRelease Date: 20th Feb 2024 (USA) / 20th Feb 2024 (UK/EU) $12.74 (-15%) Balatro is a roguelike for gamers who don't like roguelikes... and then everybody else on top of that. It utterly nails what it sets out to do, providing an instantly accessible, satisfying, and addictive gameplay loop that anybody can grasp. It's an immensely enjoyable experience from the start, but as you get deeper in, there's really nothing else quite like it. Utterly sublime. Beyond Galaxyland (Switch eShop) Publisher: United Label / Developer: Sam EnrightRelease Date: 24th Sep 2024 (USA) / 24th Sep 2024 (UK/EU) $10.49 (-42%) Beyond Galaxyland is a well-written, artistically diverse space adventure which mixes several different flavours of RPG with puzzling and semi-open exploration. The story is filled with well-rounded characters and emotional narrative payoffs and, as much as Enright's galactic adventure is a collection of stylistic and mechanical homages, it doesn't feel like a patchwork of fan service. For all its influences and adherence to specific genre execution, Doug’s journey through multiple worlds is still very much its own thing. BioShock: The Collection (Switch) Publisher: 2K Games / Developer: 2K GamesRelease Date: 29th May 2020 (USA) / 29th May 2020 (UK/EU) $9.99 (-80%) BioShock: The Collection combines three excellent, iconic games and all their DLC into one convincing package. Stable performance, engrossing narratives, fun gameplay, and lots of content make this one an easy recommendation, even if these releases show their age from time to time. If you’re looking for a series of strong single-player shooters to pick up for your Switch, it’s tough to go wrong here. Blazing Chrome (Switch eShop) Publisher: The Arcade Crew / Developer: JoyMasherRelease Date: 11th Jul 2019 (USA) / 11th Jul 2019 (UK/EU) $5.09 (-70%) For those longing for a time when side-scrolling shooters ruled the roost, Blazing Chrome is exactly what you're looking for. Perfect for short sessions, its slick gameplay and old-school art direction make for an astonishingly fun game full of explosions, epic set pieces and spectacular boss battles. Its brutal difficulty may not be for everyone, but if you're up for the challenge, then get ready for one of the most accomplished 2D action titles in years. Botany Manor (Switch eShop) Publisher: Whitethorn Games / Developer: Balloon StudiosRelease Date: 9th Apr 2024 (USA) / 9th Apr 2024 (UK/EU) $19.99 (-20%) It looks like The Witness and it plays a bit like StreetPass Garden, but Botany Manor blooms into something that's not only entirely its own, but also something quite special. Don't let its cosy aesthetics fool you — Botany Manor is packed with nicely challenging, well-designed puzzles, and isn't afraid to tackle heavy subjects, too. Braid: Anniversary Edition (Switch eShop) Publisher: Number None / Developer: Number NoneRelease Date: 14th May 2024 (USA) / 14th May 2024 (UK/EU) $8.99 (-55%) Braid remains a landmark equally for indie game development and puzzle platformers. The time control mechanics are mind-bendingly satisfying to play with and the puzzles are wickedly inventive. This Anniversary Edition is an exquisite expression of the original concept, with everything spruced up to perfection. And, even on top of that, it includes interactive creators’ commentary that sets a high watermark for in-game analysis and represents a new key text for anyone interested in how games are made. In short: this package is an all-timer. Card Shark (Switch eShop) Publisher: Devolver Digital / Developer: NerialRelease Date: 2nd Jun 2022 (USA) / 2nd Jun 2022 (UK/EU) $6.99 (-65%) Card Shark is the kind of game that at first blush seems like it just won’t work. Lots of dialogue bookended by brief, simplistic minigame sequences seems like it would make for an experience that would lose its luster quickly, yet we couldn’t put it down. Witty writing, high-stakes gameplay, and a gorgeous art style all come together here to make for a game that’s well-executed and unique in its appeal. If you’re looking to try something awesome that notably bucks most modern gaming trends, Card Shark is absolutely something we’d recommend, well worth your time and money. Castlevania Dominus Collection (Switch eShop) Publisher: Konami / Developer: KonamiRelease Date: 27th Aug 2024 (USA) / 27th Aug 2024 (UK/EU) $19.99 (-20%) Castlevania Dominus Collection is quite possibly the best compilation that Konami and M2 have produced to date. It presents three exceptional DS games that easily stand the test of time and provide just as much enjoyment now as they did back in the 2000s. Not only that, but the impossible has seemingly been achieved with the remarkable addition of Haunted Castle Revisited. Included as a fun little bonus, this revamped take on a reviled arcade curio is fantastic, and while it can't compete with the very best 'classic' games in the franchise, it's the closest we've gotten to a brand new Castlevania in years. An exquisite package. For more Castlevania, this sale also includes the Castlevania Advance Collection for $9.99 (-50%). Catherine: Full Body (Switch) Publisher: SEGA / Developer: Studio ZeroRelease Date: 7th Jul 2020 (USA) / 7th Jul 2020 (UK/EU) $9.99 (-80%) Catherine: Full Body is a fantastic revamp of a bonafide cult classic. With an excellent new character and several new endings slickly inserted into an already highly entertaining narrative – not to mention a slew of fun new modes – this is the definitive version of an outstanding game. If you've never played Catherine before then you're in for an absolute treat, and if you have, we'd say there's enough new content here to make it worth diving in all over again. Contra Anniversary Collection (Switch eShop) Publisher: Konami / Developer: KonamiRelease Date: 11th Jun 2019 (USA) / 11th Jun 2019 (UK/EU) $3.99 (-80%) While it’s a shame that there are fewer games here than in other Konami collections – we’d have loved to have seen NES title Contra Force or the now-extinct WiiWare title Contra ReBirth – the ones included in the Contra Anniversary Collection are universally brilliant. The 8-bit and 16-bit Contra games are among the finest examples of the run ‘n gun genre, and to have almost all of them included in a single release and emulated flawlessly is an absolute treat. Whether you’re a fan of the series or a curious onlooker who’s always wanted to see what the fuss was all about, this is essential. Core Keeper (Switch) Publisher: Fireshine Games / Developer: PugstormRelease Date: 17th Sep 2024 (USA) / 17th Sep 2024 (UK/EU) $13.39 (-33%) Core Keeper is a wonderfully engaging and mysterious survival sandbox that is tough to put down once it gets its hooks in you. An expertly judged progression curve, tons of secrets and unlockables, and excellent presentation all come together to make this one an easy recommendation for anyone looking for a great new survival game. If you’ve had your fill of stalwarts like Minecraft or Terraria and are looking for the next great game to scratch that itch, look no further. Crawl (Switch eShop) Publisher: Powerhoof / Developer: PowerhoofRelease Date: 19th Dec 2017 (USA) / 19th Dec 2017 (UK/EU) $2.99 (-80%) We really like Crawl, and we’d bet our collected stash of gold and wrath you will, too. A dungeon-crawling hack-and-slash affair with roguelike elements, one player is the hero trying to get through a dungeon and the others play as monster-controlling ghosts attempting to kill said hero and take their place. It's an everyone-for-themselves free-for-all, yet there are opportunities for frantic 3v1 co-operative play — a necessity when all the non-hero ghost characters must take joint control of bosses the hero faces. It’s great fun in single-player thanks to some aggressive AI, but that consistent danger takes on a new dimension when you and three of your friends are jostling for XP and that all-important killing blow. Competitive couchplay doesn’t get much better than this on Switch. Crimzon Clover - World EXplosion (Switch eShop) Publisher: DEGICA / Developer: YotsubaneRelease Date: 29th Oct 2020 (USA) / 29th Oct 2020 (UK/EU) $11.99 (-40%) While Crimzon Clover does owe a tremendous debt to many arcade shooters through the 1990s and 2000s, it's clear that Yotsubane has a great love and understanding of them. It’s not only a homage (look at the default high score table for some familiar initials) but also brings some mechanical brilliance that makes it stand out against most of its doujin shoot-em-up peers, and enough to hang with the genre greats. It’s flashy, it’s exciting, it’s addictive, and it’s an essential purchase for genre fans.
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    Video: 20+ Things We Still Don't Know About Switch 2
    Subscribe to Nintendo Life on YouTube808k Questions, questions, questions. Since the Switch 2 Direct finally doused us with molten info and elicited the hottest of takes from us all, there's been a steady stream of questions trickling in from all Nintendo fans. Pinning Nintendo down on specifics in interviews and through other official channels has been tough as the company trundles onwards with its messaging machine. We've had tidbits suddenly appear on FAQ webpages and other nuggets crop up elsewhere, but there's still so much we don't know about the upcoming system. We've got all sorts of knowns, known unknowns, unknown unknowns - to the point that the word 'known' looks unreal now. To avoid losing ourselves in the weeks before launch, the lovely Nintendo Life video team sat down to discuss 20-ish Switch 2 questions they're dying to get answers to, including some of yours. Check out the video above for the Switch 2 queries bouncing around their brainboxes. But I don't like videos! cries someone at the back. I clicked on a thing that starts with the word 'Video' but wasn't expecting a video! Well, for anyone who wants to find out the 21 things at a glance, let's put them below in title form, shall we? You'll have to actually watch the vid for elaboration - we can't say fairer than that! How does recording gameplay work? Wallpapers, themes, folders? Switch 1 in Switch 2 dock? More than four people on call? (Yes, up to 12!) Chat with online randoms? Promiximity chat in Mario Kart World? Codes in a box? NSO Price increase? C Button use if you don't have an NSO sub? Cartridge size options for publishers? Startup sound? More Joy-Con colours? When is pre-order in the US/Canada? Precise, real-world battery life stats? Switch 1 game resolution on Switch 2 screen? Will Mouse Mode ever be forced or always optional? Metroid Prime 4 release date? Summer Direct(s)? More Bluetooth protocols supported? Who’s working on Donkey Kong Bananza? Will Switch 2 version of BOTW card work on Switch 1? Will Nintendo release an official Mouse Grip? With the Switch 2 launch now just over seven(!) weeks away, all our questions will soon be answered - and hopefully the Mario Kart World Direct tomorrow will provide some answers too. Tune in then. Our predictions for Switch 2's biggest launch game See Also Share:0 0 Gavin first wrote for Nintendo Life in 2018 before joining the site full-time the following year, rising through the ranks to become Editor. He can currently be found squashed beneath a Switch backlog the size of Normandy. Hold on there, you need to login to post a comment... Related Articles Where To Pre-Order Nintendo Switch 2 Where to buy Switch 2 consoles, accessories & games Round Up: The First Impressions Of Donkey Kong Bananza Are In He's finally back... Round Up: The First Impressions Of Mario Kart World Are In The race begins this June Round Up: The First Impressions Of 'Drag x Drive' For Switch 2 Are In "A showcase for dual-mouse mode"
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    Rumour: Pre-Orders For Switch 2 May Commence In The US Next Week
    Image: Damien McFerran / Nintendo LifeAs hype surrounding the upcoming Switch 2 was just about to reach its peak after the exceptional Direct presentation from Nintendo, the company announced that it would be delaying pre-orders in the US in light of the global tariffs from The Trump Administration. Similarly, pre-orders in Canada were also delayed, with Nintendo stating that it wished to align with its plans in the US. Now, according to billbil-kun, an individual known for providing reliable leaks from various retailers, pre-orders in the US may be set to begin next week (thanks, Eurogamer). The details are a tad sketchy at the moment, and it seems that the specific dates may be dependent on the retailer in question. Billbil-kun has not provided any retailers by name, but has stated that internal data suggests console pre-orders may begin on either 21st April or 30th April. Meanwhile, accessories such as the Pro Controller are set to become available on 30th April. As for Canada, billbil-kin states that retailer data suggests that pre-orders may kick off in the region on 23rd April. We likely won't know for certain until Nintendo itself provides official confirmation, but hopefully folks in the US and Canada won't have to wait too much longer to slap down their Switch 2 pre-orders. Where to buy Switch 2 consoles, accessories & games [source x.com, via eurogamer.net] See Also Share:0 0 Nintendo Life’s resident horror fanatic, when he’s not knee-deep in Resident Evil and Silent Hill lore, Ollie likes to dive into a good horror book while nursing a lovely cup of tea. He also enjoys long walks and listens to everything from TOOL to Chuck Berry. Comments have been disabled for this article. Related Articles My Nintendo Adds A Switch 2 Reward (North America) It's a keychain! Round Up: The First Impressions Of Donkey Kong Bananza Are In He's finally back... Where To Pre-Order Nintendo Switch 2 Where to buy Switch 2 consoles, accessories & games Round Up: The First Impressions Of Mario Kart World Are In The race begins this June Nintendo Confirms US Price For 'Switch 2 Welcome Tour' Quick, act surprised!
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    Switch 2 Split Fiction Owners Can Apparently Use GameShare To Invite Nintendo Switch Players
    No one gets left behind.EA's just confirmed the price of Split Fiction for Switch 2 and one other small but rather interesting detail has now been highlighted on social media about its use of the new GameShare feature.Not only will Switch 2 players be able to invite a player on the same platform to join them via wireless connection, but this "other player" can also apparently be a Switch owner. As a reminder, Split Fiction has only been announced for the Switch 2.Read the full article on nintendolife.com
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    Switch 2's Backwards Compatibility List Provides Updates On Two Titles
    Image: Nintendo LifeSwitch 2 was promoted as having backwards compatibility with existing Switch titles, but as we now know, not every game works properly on Nintendo's new hardware. It was previously revealed by the Japanese firm how it was testing as many games as possible and with this in mind, the company's website has provided an official update on a few titles. Fortnite (in case you missed the news during the Switch 2 Direct) has a "Nintendo Switch 2 version planned". This is now reflected in Nintendo's official document listing "Switch games with issues that are planned to be addressed".Subscribe to Nintendo Life on YouTube808kWatch on YouTube Alongside this is the news "issues" with Fitness Boxing on Switch 2 are "planned to be resolved via an update". You can see all the original Switch games with start-up issues, compatibility issues and that can't be played on Switch 2 or with Joy-Con 2 in our full guide here on Nintendo Life. How to play Switch games on Switch 2 If hear about any other Switch game issues being resolved for Switch 2, we'll be sure to let you know. [source media.nintendo.com, via x.com] Related Games See Also Share:45 0 Liam is a news writer and reviewer for Nintendo Life and Pure Xbox. He's been writing about games for more than 15 years and is a lifelong fan of Mario and Master Chief. Hold on there, you need to login to post a comment... Related Articles My Nintendo Adds A Switch 2 Reward (North America) It's a keychain! Where To Pre-Order Nintendo Switch 2 Where to buy Switch 2 consoles, accessories & games Round Up: The First Impressions Of Mario Kart World Are In The race begins this June
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