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    Sonic X Shadow Generations 'Sonic 3 Movie Pack' Adds Keanu Reeves
    Update: It seems we've got a standalone price.Sega's latest Sonic Central shared all sorts of updates, including a look at the story in the upcoming release Sonic X Shadow Generations. However, it didn't end there, with Sony's 'State of Play' broadcast sharing a little bit more information.In case you missed it, Sega announced there will be some special Sonic 3 movie content coming later this year on 12th December 2024. Most notably, Keanu Reeves will feature in a special update where he voices Shadow. This 'Sonic the Hedgehog 3 Movie Pack' is inspired by scenes from the third live-action movie.Read the full article on nintendolife.com
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    Poll: Box Art Brawl - Duel: Kirby: Nightmare In Dream Land (GBA)
    Image: Nintendo LifeAnother week, another edition of Box Art Brawl!Before we dive into this week's battle, let's see how things panned out last time. We looked at Double Dragon for the NES, and it was yet another close call. After over 1,600 votes from our dear readers, it was the Western design that took home the win with 53% of the vote. Well done!This week, we're heading to the GBA to check out Kirby: Nightmare in Dream Land. A remake of Kirby's Adventure, Nightmare in Dream Land launched toward the end of 2002, nearly a decade after the NES original. Although the core gameplay remained largely unchanged, it took full advantage of the GBA's more powerful specs, with completely redone visuals and a co-op mode for up to four players.Subscribe to Nintendo Life on YouTube786kWatch on YouTube It's another duel this week as North America and Europe take on Japan, so let's get to it.Be sure to cast your votes in the poll below; but first, let's check out the box art designs themselves.Europe / North AmericaImage: Nintendo / LaunchboxWhichever design you end up voting for here kind of comes down to whether you prefer something dark and foreboding or something a bit more lighthearted. The Western design is certainly the former, featuring a determined Kirby in the foreground with Meta Knight looking menacing in the background. It's definitely different from what we're used to from Kirby, but if you want something a bit more familiar, then check out the box art from...JapanImage: Nintendo / LaunchboxYes, Japan's design is a lot more in line from what we'd expect from a Kirby game. A much brighter composition, featuring a happy, smiley Kirby toward the right, and a whole bunch of stars floating about. It might not necessarily gel with the title of the game, unlike its Western counterpart, but it's a lovely piece nonetheless.Which region got the best Kirby: Nightmare in Dream Land box art? (38 votes)North America / Europe45%Japan55%Thanks for voting! We'll see you next time for another round of Box Art Brawl.
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    Talking Point: What Would Be The Ideal Way To Play DS Games On 'Switch 2'?
    Dual-screen dilemma.This week saw the Nintendo DS turn 20. Naturally, such an anniversary has got us thinking about the unstoppable passage of time delightful dual-screen once again, and more than a few of us have dusted off our old clamshells for a quick blast through some of our favourites.But, being the needy gamers that we are, ever desperate to pay 50 for a quick hit of nostalgia, the week's replays have reminded us just how many classic titles are still trapped on the handheld of days gone by. The original Professor Layton trilogy, Rhythm Heaven, Phantom Hourglass and Spirit Tracks, a boatload of Mario & Luigi RPGs, the list of DS-locked titles goes on. Heck, even Nintendogs is stuck on the DS, and that was one popular puppy!Read the full article on nintendolife.com
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    Banjo-Kazooie "Washer Banjo" Revealed, Here's A Sneak Peek
    Subscribe to Nintendo Life on YouTube786kFirst 4 Figures has released all sorts of high-quality statues and with this in mind, it's now teasing a "sneak peek" of its latest Banjo-Kazooie figure.This one is based on the transformation "Washer Banjo" and pre-orders will be opening in 10 days on 3rd December 2024. If you sign up to the First 4 Figures email, you can also get $10 off the regular price.This figure will join multiple other Banjo-Kazooie statues in the F4F line including transformations like the Walrus and Termite, and characters like Mumbo Jumbo and Gruntilda.Image: First 4 Figures, Rare Another gem from First 4 FiguresUpdate: Early bird pricing ends soonPre-orders are now liveSubscribe to Nintendo Life on YouTube786kWatch on YouTube Would you be interested in this latest Banjo-Kazooie figure? Let us know in the comments.Related GamesSee AlsoShare:00 Liam is a news writer and reviewer for Nintendo Life and Pure Xbox. He's been writing about games for more than 15 years and is a lifelong fan of Mario and Master Chief. Hold on there, you need to login to post a comment...Related ArticlesRandom: Iconic 'DK Rap' Song Has Been Remade 25 Years LaterWith help from rapper 'Substantial'
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    Prehistoric Take On Animal Crossing, 'Amber Isle', Hatches A Last-Minute Delay On Switch
    Subscribe to Nintendo Life on YouTube786kWe've been keeping an eye on Amber Isle, the Animal Crossing-meets-dinosaurs life sim from developer Ambertail Games, for a while now. This one was initially supposed to land on Switch in late October before getting a last-minute delay to November. Well, the developer has now announced yet another delay, with the planned release date shifting to February 2025.A delay like this is never something that we like to see happen, but in the accompanying statement, the developer claimed that the Switch version isn't currently up to scratch: "the island needs a little more prep time before we're ready to open our ports and have you all come ashore". Hey, we'd always rather see a delay than a bug-filled release.Subscribe to Nintendo Life on YouTube786kWatch on YouTube Ambertail and Team17 shared the statement on social media last week, confirmed by a new Switch trailer (above) released earlier today. You'll find the developer's full message and the original socials post below:Hey folks! We know you have been patiently waiting for Amber Isle's Nintendo Switch release, but we're very sorry to announce that we will be increasing the delay on our Switch port until February 2025.Seeing the excitement around the Switch launch has made this a really difficult decision. Our team has been working to iron out the bugs from our Steam release whilst making incredible strides to get our Switch version to a high standard of performance, but the island needs a little more prep time before we're ready to open our ports and have you come ashore!At launch in February 2025, our Nintendo Switch version will include all previous patches and updates from the Steam version! Additionally, for those who don't wish to wait but are able to play Amber Isle on Steam, we're part of the Team17 Fall Savings and Steam Autumn Sale so you can pick up Amber Isle at a discounted price.Our community has been incredibly kind and patient with us regarding our delays and bugs, and we'd sincerely like to thank you all for your understanding. Overall, we would hate to disappoint you with your first Switch experience of Amber Isle featuring performance issues, rather than being about meeting our friendly dinos! The extra time will be used to polish the Switch port to put out the highest-quality version of the game on this platform in February 2025. Thank you and see you soon!Hey, folks! Unfortunately, we have to delay our Switch launch of Amber Isle until February 2025. We understand how much you've been looking forward to it, and didn't feel comfortable releasing something that needed more time before it was in your hands Full details below: Ambertail Games (Amber Isle on Switch Feb 2025 PC OUT NOW!) (@ambertail.games) 2024-11-15T12:00:03.391ZThe dev confirmed that pre-orders for the Switch version of Amber Isle will go live on the eShop in January with a 20% pre-launch discount bringing things down to 20 / $20. There are, apparently, "no confirmed plans" for a physical release either, so you better snatch up the digital copies while they're hot.For those who missed the initial announcement, Amber Isle is a life sim game where you set up shop on a prehistoric island inhabited by cute dinosaurs. You'll be selling goods, making friends, decorating and customising your get-up you know, all the Animal Crossing good stuff.We're keeping our fingers crossed that this one hatches on its new (new) release date. Run your own dino-storeWill you be picking up Amber Isle next year? Let us know in the comments.[source bsky.app]Related GamesSee AlsoShare:91 Jim came to Nintendo Life in 2022 and, despite his insistence that The Minish Cap is the best Zelda game and his unwavering love for the Star Wars prequels (yes, really), he has continued to write news and features on the site ever since. Hold on there, you need to login to post a comment...Related Articles62 Switch Games You Should Pick Up In Nintendo's Black Friday Sale (Europe)Every Switch game on sale that we rated 9/10+New Metal Gear Solid: Master Collection Update Leaves The Switch BehindLa-li-lu-le-lower resolution133 Games You Should Pick Up In Nintendo's 'Cyber Deals' Switch eShop Sale (North America)Every game we scored 9/10 or higher
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    Level-5's Mech RPG 'Megaton Musashi W: Wired' Lands Online PvP Mode In Upcoming Update
    Subscribe to Nintendo Life on YouTube786kLevel-5 returned to the West in a big way earlier this year with the release of Megaton Musashi W: Wired. Eight months on, the mech battler is landing a beefy new patch, with the 'Megarobo Batroseum' update scheduled to come to Switch on 26th November.As detailed in the new trailer (above) the headline addition of this one is a new online PvP mode fittingly called 'Megarobo Batroseum' where you'll select a mech from a limited number of pre-sets and get right into a battle. You can either invite friends or hop into a room with other fighters based on your match rule preferences. Nice.Subscribe to Nintendo Life on YouTube786kWatch on YouTube Equally nice are the new Battle Royale and Team Battle modes for one-on-one duels or chaotic free-for-alls, the new stat-boosting in-game items and the fresh 'Sengi' system a unique ability to each unit that can be built up during battle.And that's still not all. The 'Megarobo Batroseum' update also throws in a fresh batch of stages and pilots, the latter of which can be used in select story missions and online play, as well as the titular PvP mode.All of these new additions are showcased in the above update trailer, but you can also see the full list of newbies on the Megaton Musashi website if you'd prefer it in written form.We had a great time with Megaton Musashi W: Wired when it landed on Switch earlier this year. In our review, we described the game as "a strong return to form for Level-5, offering up addictive mech-battling action that feels like the most slept-on release of the year". Level-5 is back!Have you picked this one up yet? Is there anything that you're particularly pleased to see in the update? Let us know in the comments.[source megaton-musashi.jp, via youtube.com]Related GamesSee AlsoShare:01 Jim came to Nintendo Life in 2022 and, despite his insistence that The Minish Cap is the best Zelda game and his unwavering love for the Star Wars prequels (yes, really), he has continued to write news and features on the site ever since. Hold on there, you need to login to post a comment...Related ArticlesNew Metal Gear Solid: Master Collection Update Leaves The Switch BehindLa-li-lu-le-lower resolution62 Switch Games You Should Pick Up In Nintendo's Black Friday Sale (Europe)Every Switch game on sale that we rated 9/10+133 Games You Should Pick Up In Nintendo's 'Cyber Deals' Switch eShop Sale (North America)Every game we scored 9/10 or higherSuper Mario Party Jamboree Version 1.1.1 Is Now Live, Here Are The Full Patch NotesAn update to online play
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    Deals: Huge Micro SD Card Discounts Appear In Early Black Friday Sales
    Upgrade your Switch's storage.Black Friday doesn't officially kick off until Friday 29th November, but that hasn't stopped the likes of Amazon and even Nintendo itself from starting the party early.If you've been hoovering up games left, right and centre in Nintendo's eShop sales (US here, UK here), you'll probably be on the lookout for a bigger microSD card to help you store them all. Thankfully, the best early gaming Black Friday deals just so happen to be within that very category.Read the full article on nintendolife.com
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    Poll: Was The Nintendo DS Prototype Really So Ugly?
    Or just misunderstood?It's hard to believe that it's been 20 years since the Nintendo DS launched, yet here we are. It's been even longer since it was revealed too, with the newly-appointed VP of sales and marketing Reggie Fils-Aim taking to the stage at E3 2004 to showcase Nintendo's vision for the future of handheld gaming.We know now, of course, that the console clutched in Reggie's hands was a mere prototype. At the time, however, as far as many prospective customers were concerned, this was it. This was going to be the Nintendo DS that would wind up in millions of homes across the globe.Read the full article on nintendolife.com
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    MvC: Fighting Collection Shows Off Bonus Comic Included With Physical Version
    Image: Marvel, CapcomIn case you missed it, Marvel vs Capcom Fighting Collection: Arcade Classics is getting a physical Switch release this week.If you do happen to be picking up a hard copy, select regions and stores will be offering a bonus physical comic while supplies last. It's a "new" 32 page physical copy and will come "packed in the game". Here's a teaser, courtesy of Capcom's socials and the GameStop website:Capcom has listed this deal in the US for the Switch and PlayStation physical releases at GameStop, Amazon, Best Buy and Walmart. It will be available for $50 USD or your regional equivalent.When this collection was released for the Switch in September, we called it a stunning showcase of '90s fighter evolution, awarding it an "excellent" nine out of ten stars. Wanna take you for a rideSubscribe to Nintendo Life on YouTube785kWatch on YouTube Will you be picking up the physical collection? Let us know in the comments.Related GamesSee AlsoShare:340 Liam is a news writer and reviewer for Nintendo Life and Pure Xbox. He's been writing about games for more than 15 years and is a lifelong fan of Mario and Master Chief. Hold on there, you need to login to post a comment...Related ArticlesMario & Luigi's Future In Doubt As A Potential Sony Acquisition EmergesUpdate: Kadokawa acknowledges Sony's offerNew Metal Gear Solid: Master Collection Update Leaves The Switch BehindLa-li-lu-le-lower resolutionReview: Dragon Quest III HD-2D Remake (Switch) - Square Doesn't Drop The Ball, Just Some FramesThe wait is finally overNew Switch Emulator Devs Are Jumping Through Hoops To Avoid A Nintendo TakedownNinjas in 3... 2... 1...
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    Random: Uh-Oh, Some Dragon Quest III HD-2D Remake Players Are Struggling With The "Small" Text
    "The Switch screen is hard on my farsightedness".Dragon Quest III HD-2D Remake has been out for a week now and while it's getting a lot of praise in its home country of Japan, it seems some players are struggling with the game - especially on the Switch.As highlighted by Automaton Media, an article by Weekly Josei Prime has quoted some local player reviews of the game, and one common problem that seems to be popping up with many longtime Dragon Quest III players is the size of the text in this latest remake. Many players are claiming the "small" text is hurting their eyes.Read the full article on nintendolife.com
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    Soapbox: How Nintendo Unexpectedly Taught Me To Love Gacha Games
    From Nah-cha to Got-cha.Soapbox features enable our individual writers and contributors to voice their opinions on hot topics and random stuff they've been chewing over. Today, how Tim learned to love the lottery...When I first played Xenoblade Chronicles 2 upon its launch, I was ecstatic to once again bond with memorable characters and explore open expanses teeming with powerful beasts. Then I was faced with a foe more repugnant to me than any other encountered on my Alrestian journey: Core Crystals.Read the full article on nintendolife.com
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    Nintendo Adds Metroid Prime 4: Beyond To Official Metroid Website, Says It's "Coming Soon"
    A 2025 release has been locked in.One of the most anticipated games of 2025 is Metroid Prime 4: Beyond and to gear up for the big launch next year, Nintendo has now added this new entry to the official Metroid page on its website.It's apparently "coming soon" with Nintendo also mentioning how fans of Samus Aran will be able to embark on a new mission for the Switch in 2025. You can also get another look at the initial reveal trailer, and if you select the "learn more" section, it sends you through to the game's eShop webpage.Read the full article on nintendolife.com
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    Super Mario Party Jamboree Version 1.1.1 Is Now Live, Here Are The Full Patch Notes
    An update to online play.Nintendo has released its second update for Super Mario Party Jamboree today bumping the latest build up to Version 1.1.1.This latest update addresses a "bug" linked to online play, where there was a certain type of glitch taking place in certain circumstances. You can see the full explanation courtesy of Nintendo's official support page. Here's the full rundown:Read the full article on nintendolife.com
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    Dragon Ball Daima DLC Is On The Way To Dragon Ball Z: Kakarot And Xenoverse 2
    Subscribe to Nintendo Life on YouTube785kUpdate [Wed 20th Nov 2024, 5:45am]: Bandai Namco has now confirmed the 'Future Saga Chapter 2' DLC for Dragon Ball Xenoverse 2 will be arriving this week on 21st November 2024.Players will have access to the God of Destruction Belmod, Jiren (Full Power, Ultra Supervillain), and Goku (Mini). Additional new content includes a new extra mission, four new parallel quests, seven new skills, new costumes and accessories, more Super Souls, and more loading screen illustrations (via Gematsu)."Witness the clash of will as it travels through time and space. Jiren Ultra Supervillain, God of Destruction Belmod, and Goku (Mini) from Dragon Ball DAIMA will join the fight when Chapter 2 of the FUTURE SAGA DLC releases November 21!"Subscribe to Nintendo Life on YouTube785kWatch on YouTube Along with this, season seven of Dragon Ball: The Breakers has now officially launched for Switch and other platforms.It ties in with the game's second anniversary and includes the addition of the new raider Gamma 1 & Gamma 2. More updates are also on the way - the new skill "now it's my turn!" for "Gohan (Adult) (Beast)" and "Shenron's Gift" will be added to "Piccolo (Orange). You can also get a jacket and some stamps.Subscribe to Nintendo Life on YouTube785kOriginal Story: The new Dragon Ball Daima anime series launched last week and as part of this, there's some new themed content on the way to multiple Bandai Namco games.First up, Dragon Ball Z: Kakarot will be receiving some new DLC, officially titled 'Daima: Adventure Through the Demon Realm' with part one "coming soon".Next up, Goku's (Mini) version from the Dragon Ball Daima universe will be joining the Dragon Ball Xenoverse 2 'Future Saga Chapter 2' DLC. There will also be a free trial period for a limited time:"Goku (Mini) from Dragon Ball DAIMA will be joining the fight in the #DBXV2 FUTURE SAGA Chapter 2 DLC! A free trial campaign for Goku (Mini) will be held for a limited period. Grab the Power Pole and go on a rampage!"Bandai Namco is also offering Dragon Ball Daima content (and eventually additional DLC fighters) in its new game Dragon Ball: Sparking! Zero (released on PlayStation, Xbox and PC last week).Here's a summary of the new anime series Daima (via Crunchyroll) which features original work, story and character designs from Akira Toriyama, who passed away earlier this year:"Goku and company were living peaceful lives when they suddenly turned small due to a conspiracy! When they discover that the reason for this may lie in a world known as the "Demon Realm", a mysterious young Majin named Glorio appears before them."Subscribe to Nintendo Life on YouTube785kEpisode one of Dragon Ball Daima is now available on streaming services like Crunchyroll and can be watched with subtitles. Last month, Bandai Namco also rolled out a balance patch for Dragon Ball FighterZ. "Coming soon"Read the 21 pages of patch notes now!"Tackle life with as much energy as Goku! I'll try to do the same!"Will you be checking out any of the Daima content coming to these Dragon Ball games? Have you watched the first episode yet? What did you think? Let us know in the comments.<products id="6742">Related GamesSee AlsoShare:03 Liam is a news writer and reviewer for Nintendo Life and Pure Xbox. He's been writing about games for more than 15 years and is a lifelong fan of Mario and Master Chief. Hold on there, you need to login to post a comment...Related ArticlesMario & Luigi's Future In Doubt As A Potential Sony Acquisition EmergesMust... consolidate...New Metal Gear Solid: Master Collection Update Leaves The Switch BehindLa-li-lu-le-lower resolutionReview: Dragon Quest III HD-2D Remake (Switch) - Square Doesn't Drop The Ball, Just Some FramesThe wait is finally overThe First Review For Dragon Quest III HD-2D Remake Is InFamitsu rates it
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    Switch Online's Missions & Rewards Adds New And Returning Pokmon DLC Icons
    If you've been wanting more Pokmon avatars for your Switch, the Switch Online 'Missions and Rewards' program is now offering new and returning icons.As highlighted by Serebii.net, you can now get icons based on Pokmon Scarlet and Violet's DLC offerings. The first wave is now underway and will be followed by multiple other icons featuring trainers and various Pokmon from the newest entries.Here's a look at what's up for grabs (including a Shiny Rayquaza):NSO Icon Alerts on social media has provided a closer look at the first wave of offerings based on The Teal Mask. The avatars are 10 Platinum Points each and borders & backgrounds will set you back 5 Platinum Points each.In some related news, a new distribution event is also available for Scarlet and Violet. And in some other Pokmon news this week, Scarlet and Violet have also surpassed the sales of Pokmon Red and Green in Japan. You can learn more about this in our previous coverage on Nintendo Life: Finally overtaking Red and GreenGet 'em while they're hotSubscribe to Nintendo Life on YouTube785kWatch on YouTube Will you be grabbing any of these new icons? Let us know in the comments.Related GamesSee AlsoShare:00 Liam is a news writer and reviewer for Nintendo Life and Pure Xbox. He's been writing about games for more than 15 years and is a lifelong fan of Mario and Master Chief. Hold on there, you need to login to post a comment...Related ArticlesMario & Luigi's Future In Doubt As A Potential Sony Acquisition EmergesMust... consolidate...New Metal Gear Solid: Master Collection Update Leaves The Switch BehindLa-li-lu-le-lower resolutionReview: Dragon Quest III HD-2D Remake (Switch) - Square Doesn't Drop The Ball, Just Some FramesThe wait is finally overThe First Review For Dragon Quest III HD-2D Remake Is InFamitsu rates it
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    New Minecraft Movie Trailer Digs Into Steve's Backstory
    Subscribe to Nintendo Life on YouTube785kRemember back in September when Warner Bros. revealed the first trailer for the Minecraft Movie and everyone lost their minds because it didn't look great? Well, the second full-length trailer is now here and it looks... better? We guess.Prepare yourselves, folks, it looks like the live-action adaptation will feature some Steve lore. The trailer kicks off with a peek at Steve's backstory "As a child, I yearned for the mines", heh showing us how Jack Black's protagonist got to the blocky world in the first place. At least, it kinda explains it. There's only so much realism you can pour into a product like Minecraft at the end of the day.Subscribe to Nintendo Life on YouTube785kWatch on YouTube The script still sounds cheesy as hell, the green screen is more than a little distracting, and we're still not quite sure what Jason Momoa is doing here. But hey, at least this one uses the OG music.'A Minecraft Movie' (yep, that's the title they're going with) will land in North American cinemas on 4th April 2025, with an international release starting 2nd April 2025. Blocked"Please send this back to the crafting table"The goal is to authentically capture "the spirit of Minecraft"What do you make of this new Minecraft Movie trailer? Will you be heading to cinemas to check it out next year? Let us know in the comments.[source youtube.com]Related GamesSee AlsoShare:01 Jim came to Nintendo Life in 2022 and, despite his insistence that The Minish Cap is the best Zelda game and his unwavering love for the Star Wars prequels (yes, really), he has continued to write news and features on the site ever since. Hold on there, you need to login to post a comment...Related ArticlesThe First Review For Dragon Quest III HD-2D Remake Is InFamitsu rates itRound Up: The Reviews Are In For Dragon Quest III HD-2D RemakeThe Scores of SalvationDonkey Kong Country Returns HD - Best Pre-Order Deals And Cheapest PricesIncluding the new Adventure BundleSonic 3 Director Teases Another Character Reveal At The End Of The MovieBut who will it be?
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    Deals: Get Discounted eShop Credit And Switch Games In Nintendo Life's Black Friday Sale
    Save big on new games!Black Friday is almost here, which means we've officially entered the season of super-tempting discounts on Switch consoles, games, and accessories, and we're joining in on the fun too by offering you some money off Nintendo Switch eShop credit!From now until Cyber Monday (Monday 2nd December), you can treat yourself to 5% off everything at our code store depending on your region, this includes eShop credit, Switch Online subscriptions, and lots of top digital Switch games.Read the full article on nintendolife.com
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    UK Charts: Mario & Luigi: Brothership Drops Anchor Outside The Top Ten
    Dragon Quest and LEGO Horizon debut even further down.After missing key data last week, GfK has finally provided an updated look at the UK charts so we can get an idea of where all the newbies have landed.For Nintendo's latest, that's a little way down. The latest look informs us that Mario & Luigi: Brothership got off to a good start last week (not that we saw it) and arrived in third, but the same can't be said for its second appearance as the Bro-led RPG has wound up in 12th this week.Read the full article on nintendolife.com
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    The Game Awards 2024 Nominees Have Been Revealed - Zelda, Mario And Metroid Nominated
    And DLC is up for 'GOTY'.We're fast approaching 'The Game Awards' for 2024 and the nominees across each category have now been revealed by the show's creator and host Geoff Keighley.Starting with the 'Game of the Year' contenders, the nominees include Astro Bot, Balatro, Black Myth: Wukong, Final Fantasy VII Rebirth, Metaphor: Refantazio and the DLC Elden Ring: Shadow of the Erdtree.Read the full article on nintendolife.com
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    Here's A Look At Sonic The Hedgehog 3's New Movie Poster
    Arriving in cinemas next month.We're getting closer to the final month of the year and that means the blue blur is ready to return in the Sonic the Hedgehog 3 movie.Read the full article on nintendolife.com
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    Shiny Rayquaza Is Coming To Pokmon Scarlet & Violet
    Subscribe to Nintendo Life on YouTube785kPokmon Scarlet & Violet is celebrating its two-year anniversary with a bumper list of in-game events, all of which culminate in the arrival of shiny Rayquaza, which you'll be able to get for a limited time via Tera Raid Battles.The black-coloured Rayquaza will be available in Scarlet & Violet from 20th December 2024 to 5th January 2025, but you'll have to take it down and capture it in a 5-Star Tera Raid Battle. That's not before a whole slew of events taking place in Paldea, Kitakami, and the Blueberry Academy, however.Subscribe to Nintendo Life on YouTube785kWatch on YouTube Between 29th November and 19th December, three sets of Tera Raid Battle Events will be taking place. the first will feature Corbiknight and Bellibolt (until 5th December), the second Azumarill and Clodsire (until 12th December), and the third Annihilape and Kingambit (until 19th December).Three Mass Outbreaks will also be popping up across all three regions in Scarlet & Violet during those same dates. Outbreaks of Tinkatink with the Ferocious Mark will pop up in Paldea until 5th December, followed by Wooper outbreaks in Kitakami with the Absent-Minded Mark until 12th December. Then, at the Blueberry Academy, Girafarig outbreaks (with the Intellectual Mark) will be happening until 19th December.Images: The Pokmon CompanyOther featured Pokmon, during the Rayquaza part of the event, will be Cetoddle (in Paldea), Carbink (Kitakami), and Fraxure (Blueberry Academy). So you'll need both The Teal Mask and The Indigo Disk DLC if you want to get everything.Plus, if you want an easy way to level up, Chansey will also be appearing in mass outbreaks across Paldea for the duration of the event.Shiny Rayquaza will also be getting a Multi Battle campaign in Pokmon UNITE in December, so it's a busy month for what might be one of the best-looking shiny Pokmon.Will you be attempting to capture shiny Rayquaza in Scarlet & Violet? Can you believe the game is two years old already? Let us know in the comments. Sparkle and shine[source scarletviolet.pokemon.com]Related GamesSee AlsoShare:692 Alana has been with Nintendo Life since 2022, and while RPGs are her first love, Nintendo is a close second. She enjoys nothing more than overthinking battle strategies, characters, and stories. She also wishes she was a Sega air pirate. Hold on there, you need to login to post a comment...Related ArticlesNew Metal Gear Solid: Master Collection Update Leaves The Switch BehindLa-li-lu-le-lower resolutionReview: Dragon Quest III HD-2D Remake (Switch) - Square Doesn't Drop The Ball, Just Some FramesThe wait is finally overThe First Review For Dragon Quest III HD-2D Remake Is InFamitsu rates itGrand Theft Auto Trilogy Receives A Surprise Update, Here's What's IncludedUpdate: The Switch patch has also gone live
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    Dragon Quest 3 Remake Producer Would "Love" To See Final Fantasy 6 HD-2D
    How many remakes does one game need? Pixel Remaster doesn't even have the GBA content, so it's not even definitive. Did they purposefully impair the Pixel Remaster version so that they could make a HD-2D definitive version later, or what? is that why they're talking about another remake so soon after we just got one?Hey I have an idea. they won't do it, but... What if they just made Final Fantasy 17 a HD-2D pixel art game? Just straight up do the next mainline FF game in this style. Would be more interesting than yet another extremely high budget hack n slash after FF16 and FF7R , right?
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    We're Really Jealous Of Japan's Incredible New Pokmon Gold & Silver Merch
    Image: Nintendo LifeThe Pokmon Company has revealed a new range of merch based on Pokmon Gold And Silver in celebration of Gen 2's 25th anniversary.We're going to be honest, we're quite jealous. A lot of merch can look pretty grim and tacky, but the selection on offer here is really quite nice. You've got bomber jackets, heat-changing mugs, keyrings, stickers, chocolate, slide puzzles, pens, plushies, backpacks all sorts! It's a neat way to commemorate such a momentous milestone for Gold and Silver. Well, outside of releasing the games on Nintendo Switch Online, that is. Grumble...Subscribe to Nintendo Life on YouTube785kWatch on YouTube The range will become available via Pokmon Center stores in Japan from 23rd November 2025, with online outlets such as Amazon Japan no doubt offering international shipping if you're desperate to pick something up.We're particularly enamoured with the trash can. It's based on the Vermillion Gym from Gold and Silver in which you search a bunch of trash cans to find two hidden switches. There's even some text at the bottom of the can that roughly translates to "Nope, there's only trash here". Delightful stuff.Let's take a look at some of the goodies on offer:Images: The Pokmon CompanyImages: The Pokmon CompanyImages: The Pokmon Company Now, how about those mainline classics?But the leakers intend to share more "at a later date"Is there anything here that catches your fancy? Will you he heading to Japan anytime soon? Let us know with a comment down in the usual place.[source pokemon.co.jp, via nintendosoup.com]Related GamesSee AlsoShare:83 Nintendo Lifes resident horror fanatic, when hes not knee-deep in Resident Evil and Silent Hill lore, Ollie likes to dive into a good horror book while nursing a lovely cup of tea. He also enjoys long walks and listens to everything from TOOL to Chuck Berry. Hold on there, you need to login to post a comment...Related ArticlesZelda: Echoes Of Wisdom Devs Explain The Method Behind The Menu MadnessIt even took Aonuma a while to 'get it'Video: New Switch Online Trailer Highlights Classic Pokmon GamesNow, how about those mainline classics?Nintendo Has Seemingly Taken Possession Of The Ryujinx Switch Emulator WebsiteAfter being taken offline last monthNintendo's Lawsuit Against Palworld Is "A Clear Case Of Bullying", Says AnalystThe drama continues
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    Review: Little Big Adventure - Twinsen's Quest (Switch) - Charisma & Quirkiness Can't Quite Carry A Cult Classic
    Captured on Nintendo Switch (Handheld/Undocked)You may not have heard of Little Big Adventure, but if you have, its likely you remember it fondly. It popped up on PC in the last months of 1994, then found its way to PlayStation and other platforms. It didnt shift millions, but it gained cult status for its unique atmosphere, inventive controls, and memorable story of a despot, a rebellion, and a chosen one. Understanding Twinsens Quest really means understanding its origins, so its worth a recap.Little Big Adventure was the first game from French studio Adeline Software, followed a few years later by a sequel. Developer [2.21] has brought back some of the original team for this remake including composer Philippe Vachey, revisiting a memorable theme tune as well as new creatives drawn from the LBA fan community. Designer Didier Chanfray has said that the Little Big Adventure series was always intended to be a trilogy: now the goal is to remake both of the original games in a modern style, before finally completing the set. Exciting stuff for long-time fans.Twinsens Quest mostly follows the story of the original game, adding on a little prologue and switching a couple of characters around to modernise the damsel-in-distress narrative of 1994. The hero Twinsen starts the story proper incarcerated in an asylum by the evil Dr. Funfrock (seriously). His crime: having prophetic dreams about the end of the world. Twinsen must break free and discover his own role in the prophecy while setting out to rescue his little sister, travelling the planet across a colourful range of biomes, from the streets of Citadel Island to the icy Hamalayi Mountains via the sands of White Leaf Desert.Captured on Nintendo Switch (Docked)But what was so magical about this game back in 1994? The first thing to strike you were the graphics. High-resolution (640x480 pixels) 2D isometric backdrops were populated by characterful, low-poly 3D figures. Twinsen was beautifully animated, skipping sportily, tiptoeing about, and throwing weighty punches. The second thing to note was the controls: Twinsen was able to change his mood, enabling different actions. When normal he would walk around and chat to people, when athletic he would run and jump, an aggressive mood enabled fighting, and being discreet meant sneaking about, with each footstep sounding out a curious note on a double bass. Ingenious and now kind of awful.You see, Adeline originally went with tank controls. Partnered with some fairly tight spaces to navigate, an unwieldy running mode, a dangerously slow walk, and the need to stop play briefly while changing moods not to mention the loads between separate, non-scrolling screens the experience was terribly stilted. At the time, it was inventive and new; unfortunately, it now seems like a dead end in the evolution of control schemes. If youre still clinging onto the nostalgia, have a quick look at a video of the original game and it wont take long for the rose-tinted glasses to slip off your nose.All of this is to say that [2.21] had quite a challenge on its hands in revisiting a cult favourite after all this time. Some big design decisions were needed, and they have been made. Tank controls are gone, and it might sound like sacrilege, but the whole mood system is gone, too.Captured on Nintendo Switch (Handheld/Undocked)Now, you might expect, you could push the stick a little bit to sneak, a medium amount to walk, and the whole way to run, covering three of your moods instantly. But expect all you like: thats not how it works. However much you move the stick, Twinsen always runs. Clicking the stick will toggle a walk, but its completely useless, and now were back to moods anyway! We sought all over the controller for a way to tiptoe about and hear that double bass, but it seems the discreet mood has simply vanished. It feels like a missed opportunity, but it must be said that the big call here was allowing jumping and punching without having to switch between special states and that alone justifies saying goodbye to the eccentric control system of the original.In the end, then, we have a fairly normal means of navigating the world and the game has to stand or fall on the charm of its exploration and story. Fortunately, these are mostly intact. The new visuals 3D backgrounds rather than isometric pixels are all a bit jaunty and jokey compared to 1994. The sound effects were always in exactly that style, full of boings and squeaks, so the visual revamp works. Popping anthropomorphic robot elephants with your magic ball or dodging soldiers rifle shots as you charge past is more fun than it ever was. Sadly, it does feel like there are some gaps in the animation especially how Twinsen just stops dead when you release the stick, jolting back to a standing position.Captured on Nintendo Switch (Docked)Progress through the game is mostly a long trail of fetch quests and passing messages from one humanoid rabbit or talking ball-person to another. Finding the last bit of dialogue that will unlock the next section can be infuriating when it involves travelling between multiple locations, and we had our fair share of just-try-everything moments. But the story that eventually unravels is somehow compelling. Combat is not the games forte so its just as well there isnt too much of it until later stages. Throwing your magic ball is clunky and unreliable and throwing punches is the same. Platforming is equally poor but equally rare, with jumps being unwieldy and certainly not feeling in any way satisfying.But the real bad news on this one is that Twinsens Quest is severely lacking polish. We hit multiple bugs where we had to reload; various NPCs prompted dialogue then didnt say anything; Twinsen spent hours of the game asking everyone he met about the Pirate LeBorgne, even after we had solved that part and moved on; critical progress points were easily missable it was tough going at times.
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    Poll: Box Art Brawl - Duel: Double Dragon (NES)
    Double trouble.We are back, back, back with another edition of Box Art Brawl!Last time, we matched up two Game Boy covers for the weird Tetris sequel, Hatris, and oh boy was it a close contest! The colourful Japanese design just about clinched it in the end, taking 51% of the vote over North America's 49%. Talk about a photo finish!Read the full article on nintendolife.com
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    Atelier Yumia Shows Off Key Art And Second Official Trailer
    Subscribe to Nintendo Life on YouTube785kFollowing a release date announcement earlier this year, Koei Tecmo has now released its second official trailer for Atelier Yumia: The Alchemist of Memories & the Envisioned Land. It's also released some key art and more than 30 minutes of new gameplay footage, which you can check out below.This game stars the new alchemist Yumia Liessfeldt and is scheduled to bring "vast open world" RPG action to the Switch and multiple other platforms on 21st March 2025. Although it's in Japanese, this new trailer shows off more gameplay, the battle mechanics, and exploration.Subscribe to Nintendo Life on YouTube785kWatch on YouTube Once again, this adventure takes place in a world where alchemy is considered evil and explores the theme of memory. It leads to Yumia and her friends investigating the Aladissian Empire, a now-ruined kingdom, which once thrived on alchemy."Yumias quest will take her across a ruined continent, and despite the uncertainties of confronting her past, she will need to create her own path if she hopes to unravel the mysteries behind the cataclysm that destroyed Aladiss."...Players will have a wide range of actions and items at their disposal throughout the adventure, allowing them to explore a vast open world made up of different biomes as they make their way through these unknown lands gathering materials that can be used to synthesize and craft new items for use in their quest both during exploration and combat. Not only will fans be able to craft items without having to return to their base thanks to the Simple Synthesis feature, but for the first time in the series, fans will be also able to build, furnish, and decorate their own base with the all-new Building feature!"You can see the gameplay from the latest broadcast at the 35 minute mark in the video below:Subscribe to Nintendo Life on YouTube785k We could have envisioned thisWill you be checking out the next Atelier game? Let us know in the comments.[source finalweapon.net]Related GamesSee AlsoShare:00 Liam is a news writer and reviewer for Nintendo Life and Pure Xbox. He's been writing about games for more than 15 years and is a lifelong fan of Mario and Master Chief. Hold on there, you need to login to post a comment...Related ArticlesNew Metal Gear Solid: Master Collection Update Leaves The Switch BehindLa-li-lu-le-lower resolution'Switch Pro' Dongle Is Making A Comeback With New 'RGB Collection'But we're not sure what they actually doReview: Dragon Quest III HD-2D Remake (Switch) - Square Doesn't Drop The Ball, Just Some FramesThe wait is finally over
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    Review: Nairi: Rising Tide (Switch) A Satisfying Point-And-Click Sequel With A Few Bugbears
    Captured on Nintendo Switch (Handheld/Undocked)Back in 2018, the Switchs touchscreen functionality made point-and-click games, once best played on PC, much more accessible for console players. In fact, many games on our list of Best Point And Click Adventure Games launched in the hybrid consoles second year NAIRI: Tower Of Shirin among them. Six years later, Dutch developer HomeBear Studio continues the story with Nairi: Rising Tide. So does it rise to the occasion? Almost.Well elaborate in a moment, but first a quick warning that mild spoilers for Tower Of Shirin lie ahead. The first instalment isnt a prerequisite; if you havent played it or need a recap, Rising Tide has an optional narrative section in which Nairi tells the story of her previous adventure. That said, Tower Of Shirin players will come equipped with advantageous knowledge of the lore.Captured on Nintendo Switch (Handheld/Undocked)Both games take place in Shirin, a city divided into Rich, Middle, and Poor Districts. In the first game, Rich District resident Nairis parents were unlawfully arrested and she was forced into hiding where she now remains. When Rising Tide begins, we see Tower Of Shirins story from the perspective of Shiro, whose father is on the Shirin Council with Nairis father. We later switch back to Nairis point of view and the two kids try to sneak back into the Rich District, encountering corrupt governments, uprisings, kidnappings and mysterious magical forces along the way.Thats a truncated version of the full story, which we feel is a bit tricky to follow. The sequel introduces a lot of characters and subplots, yet there's not much time to comprehend them all. As the narrative tides turned, we found the best way to not drown in B stories was to hold on to Nairi and Shiros quests while the other parts washed over us.The characters long conversations give Rising Tides a visual novel feel. The dialogue is cute and contains many childlike (bordering on cheesy) jokes, though it has more serious undertones with the corruption and class conflict themes. When you traverse Shirin, the puzzles are light: you might do a trading sequence, fill in the blanks, fix things with your tools, or deliver a lost item. Youll need a sharp eye to spot the various coins and objects on the ground while you explore, as a lot of the time the interactable elements blend with the backdrop.Captured on Nintendo Switch (Handheld/Undocked)The dungeons are where the puzzles really get to shine, and with just one or two characters present the dialogue becomes sparse. The puzzles are brain-cranking and usually satisfying to solve. They arent hugely frustrating, though they can be murky in a way that seems at odds with the kid-friendly humour. There are only three dungeons but these multi-roomed, multi-levelled fortresses take up about half the game, with puzzles that see you run in and out of rooms and levels to pull a lever connecting to another floor or piece together several parts (sometimes literally). They often challenge you to think hard and use every tool, tap every wall and every piece of furniture, even if it doesnt look interactable. In one puzzle you spin a dial to colour in different icons, in another you memorise the sequence of a story, in another you direct a laser beam to hit an orb.Early on youll get access to the Hint Chick, who charges one coin for a puzzle hint in the form of a little drawing. Its not cheating, we promise; the hints can be pretty cryptic in themselves. The Hint Chick also allows you skip dungeons altogether if you get too stuck and just want to continue the story. Wed love to boast that we completed our playthrough without needing hints but, alas, many puzzles use a logic that takes some getting used to, or tap into a minute part of the lore. Oftentimes wed get our hint and mumble Oh, I never wouldve gotten that. Its clear HomeBear paid attention to feedback (such as our Tower Of Shirin review, which noted the tendency towards obtuse puzzles, which you might argue are a staple of the genre) with these hints and were grateful they did.Captured on Nintendo Switch (Handheld/Undocked)Since Rising Tide is point-and-click, handheld mode is your friend here. The screen is responsive and although a few items look miniscule, the tappable area is wide. In docked mode, menus can be fiddly with the controller, but those partial to the big screen wont find the experience dampened. It also offers the option of motion controls where you can point and click your Joy-Cons at the TV, as long as youre okay with a lack of precision.The games performance is a bit laggy and froze early on when we paused a cutscene. We also experienced slow load screens when moving between areas. Hopefully these bugbears get patched at a later date though, as they shouldnt deter keen players.Cleaner graphics and turned-up colours will be a distinguishable difference for existing fans, while newcomers will simply enjoy the hand-drawn watercolour aesthetic that paints the cute characters and classical setting. That, plus the relatively minimal animation, reminded us of picture books.The music fits so well that you might not notice it. We mean that in a good way, as its never distracting when youre trying to absorb waves of text or concentrate on a mystifying puzzle. Cheerful marimbas in the town, slow minor guitar plucks in the dungeons, and satisfying chimes for solving puzzles it all makes for an aurally pleasant experience.ConclusionNairi: Rising Tide is a solid, if slightly inferior, sequel that expands the world established in Tower Of Shirin. Some slow load screens and difficult-to-discernible items shouldnt hamper your overall enjoyment too much, especially if you loved the first entry. The tricksy puzzles are great, though you may need to shell out for hints. And while you might feel like youre wading through the story at times, theres enough narrative thread to pull you through to a tense ending. No spoilers but the final moments left us already keen to know what Nairi, Shiro, and their friends get up to next.Brain-cranking puzzlesHints are useful without giving away the answerCute storybook art styleDifficulty ebbs and flowsSome puzzle solutions are pretty ambiguousStory can get confusing, especially for newcomersGood 7/10
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    Feature: "Time To Laughter Is Like Zero" - Jackbox Games CEO On Quiplash, T-Shirts, And 10 Years Of Party Packs
    Image: Nintendo LifeRaise your hand if you havent played a Jackbox game okay, trust us, if this were a real room, this would have created a pretty solid visual for how prolific the Jackbox party games have become over the years. Almost everyone has played one, and this week, believe it or not, marks the 10th anniversary of the entire Jackbox series.Besides kicking off the franchise as we know it today, The Jackbox Party Pack console release (which would come to Switch in 2017) cemented the standard for how players connected to a home console without a controller (as well as how players could brutally lie to each other).Subscribe to Nintendo Life on YouTube785kWatch on YouTube Jackbox Games the company, not the games is also the team behind the You Dont Know Jack franchise, which became an unlikely stalwart of the video game industry, thanks to digital hits like Quiplash and Drawful, among other games that have all gone on to become family, friend, and office party staples.So, to commemorate the last decade of one-liners, trivia crowns, and bizarre t-shirts, Nintendo Life sat down with Mike Bilder, CEO of Jackbox Games since 2008, whose job it is "to simply run the company", to talk us through how the entire series came to be. The box seatYou Dont Need an App: The Story of the Jackbox ControllerAlan Lopez for Nintendo Life: Since its the 10th anniversary of the first Jackbox video game, I want to start with what I view as probably the most pivotal decision for the success of Jackbox: adopting the ability to connect to play Jackbox using only your phone browser. Can you speak to how that decision happened?Mike Bilder, CEO of Jackbox Games: Yeah, there's a storied history there, so to answer that I need to go back a little further.The company has been around since 1989. Back then, it was called Learn Television, and then it turned into what became Jellyvision, which was known for the You Don't Know Jack franchise in the 90s. The company fell on tough times, and the founder kind of shuttered the games company, then founded a new company called the Jellyvision Lab which wasnt centred on games. That company actually still exists as Jellyvision today.Its hard to get people rallied around a game where you say, Okay, you have an Android phone or an iOS phone, go to this app store, then download this thing.But [around the mid-2000s], the Nintendo Wii became really popular, and the idea of couch play and family gaming started becoming appealing again. Jellyvision thought it might be time to restart the company to try to make fun party games.Fast forward to 2013, we were coming off a number of mobile products, like Facebook gaming [with] You Dont Know Jack on mobile. And those all had various levels of success, but they weren't really sustainable, so we were looking to get back into the premium marketplace. Thats where we got into the idea of indie self-publishing.Were talking about when downloading games to your console just started to become more common, right?Right! Sony, Microsoft and Nintendo had just started to allow self-publishing from indies; before, you'd have to have a big publisher associated. So that opened a whole bunch of doors for us as a small company.But one of the big problems that occurred in the 90s, which is why the company shuttered, was the transition from the CD-ROM platform toward the first wave of disk-based consoles. I mean, You Don't Know Jack was a trivia game where you buzzed in on a keyboard and then you had to type in your answers. Translating that to a home console where you might have one controller doesn't make for a very fun party game experience. So this brings us to the controller method.We first brought You Don't Know Jack to, if you remember this, the OUYA platform. Because we had done PlayStation, Xbox, Nintendo, and PC builds, we already knew the control was going to be a hurdle. It's more fun to play the game with multiple people, [but] the OUYA consumer wasnt going to go out and buy four controllers. So we made an app called the JackPad, which was a mobile app on Android and iOS that you could download to your phone. And that app had technical hurdles: it had to be on the same network that your OUYA was connected to, and you had to connect your phone to it. We quickly learned from that OUYA experience that an app was friction.Who remembers this? Image: OUYAIts hard to get people rallied around a game where you say, Okay, you have an Android phone or an iOS phone, go to this app store, then download this thing. So we wanted to eliminate as much friction as we possibly could. It was a little bit out of necessity. It was a little bit out of opportunity. And it turned into a little bit of just the right place at the right time.But even then, there were hurdles to trying to get phone browsers to work with consoles. They were very locked-down ecosystems back in the day. If you wanted to run a cloud server that talked to a game on an Xbox or a PlayStation, you had to go through this whitelisting program and make sure it wasn't going to introduce viruses. But we pushed through, and there was a reason for it. It's not just skinning a gamepad so you don't have to go out and buy another controller, it's because you need it. You needed to be able to type or draw with your finger, and those different modes of play were only unlocked by having Microsoft, Sony, and Nintendo allowing it. But it also then unlocked for us this amazing kind of catalogue of opportunity. What can we do with this now that weve got it?You pointed out that the phone being your controller was pragmatically better, sure, but I think the decision to go in that direction is clearer in retrospect. During that era, many CEOs, people, and companies pushed app adoption as the ultimate measure of success. It would have been so easy to just try and get people to download an app, like so many others.I think having gone through the process of making the Jack app, it was still the obvious answer. And you know, we weren't the first to make your phone do some kind of control mechanism. Other people had done that kind of thing.But apps were the name of the game back then.It was all about apps. But we recognized the friction. When we first started this, I think there were still Windows phones back in the day. And it's like, do we have to support an app on a Windows phone now? Because a tenth of the population was still working on Windows. But it was really the friction in the moment of that collective groan in the room, the oh, now go to the App Store, now download this, I get on my Wi-Fi, and we learned that there needs to be something simpler and frictionless.Image: Jackbox GamesHow Jackbox Games Get InventedSo what exactly is the process of creating a new game?We do an annual release of a pack of games. And so it's open to the entirety of the studio, it doesn't matter what you do [at the company]. You can be a part of this process. If you've got a cool idea for a game, you can pitch your cool idea for a game.We don't just have a couple of ordained people who are the creative brain trust of the companyAfter a pitch, it will have one of three outcomes. It can be greenlit, which means you're in this next pack, and we'll start forming a team around it immediately. It can go into a yellow light state, which means something's not quite right. We love the concept, but we need to figure out a few things the scoring doesn't make sense or the final round isn't a thing, or it's lacking some user interaction. And then a red light is "we don't think this is right," either it's not working or it doesn't fit into what our ambitions are for this year.If we're making a pack, as we green-light games, we get a little more strict and focused. In the beginning, the funnel's huge any game idea, any concept, any mechanic [is considered]. As we start to green-light games that have certain genres or mechanics, the funnel shrinks. We don't want a pack of games that has three trivia games in it, for example.Do you personally work with Creative at all?Absolutely! There is a Chief Creative Officer [Allard Laban] at the company. But again, Jackbox is pretty unique in that everybody has had some hand in Creative. We don't just have a couple of ordained people who are the creative brain trust of the company.Some rejected game logos that didn't quite make the cut Images: Jackbox GamesAre there like, bragging rights, or even a monetary component for how many games someone has gotten made over time?Well, there's no monetary thing, in a sense. But there are a few people who have more of a knack for making a successful pitch or spearheading some successful games that have been greenlit and have been in various party packs. But it's actually broader than you would think. Again, it's not like we have one or two creatives in the studio who are the brain trust behind Jackbox.Shirtality! The History of Quiplash, Tee K.O. and MoreI would be guessing, but are you able to tell me your most popular game over the 10 years?What do you think our most popular game is?Quiplash?You got it.I mean, which is not to say that there aren't other games people are obsessed with. I love Trivia Murder Party for example! But I'm definitely curious about the development of Quiplash. Was there a moment when the team was like, "oh, this is the one"?Yeah, so while we were developing the first Party Pack, after Fibbage, there was a simple prototype of taking what was the Fibbage engine and breaking it down into something funnier. That was the basis of what became Quiplash. And it was very, very funny. Every time we played it, it was funny. And the nice thing about that game is it's accessible to anybody, it needed almost no explanation on how to play, so it naturally became the most accessible, quickest to laughs, easiest kind of prototype of the game that we made.Image: Jackbox GamesWe probably had 20-25 people tops in the studio at that time. So when ideas like that came out, we'd prototype them and play them. It was "How quickly can we build this"? The basis for which we pitch, prototype, and test games now has grown in scope and complexity because the nature of our games has gotten a little more complex and more graphically pleasing, but the basis is still: how fast do you get to laughter? With Quiplash, it was instantaneous. Time to laughter is like zero.The voice of Quiplash, how did you cast that?So there's a couple of stalwarts that we've had in the company for quite a long time. Cookie Masterson, who's the voice of You Don't Know Jack, works for us. His name's Tom Gottlieb, and he's voice hosted a number of games, including Fakin' It and Fibbage and a couple of other games. And Phil Ritterelli is a character called Schmitty in the original You Don't Know Jackand so he's the voice of Quiplash.Every time we played it, it was funny.The nice thing is we're based out of Chicago, so we have access to a lot of the Chicago comedy scene. There's the Improv Olympics, there's Second City, there's all that stuff in Chicago. And a lot of the folks who work for us have come through those programs or they still work in Second City, but they write for us. And so there's a real comedy bent and a performative bent to a lot of the folks that work for us.So you still do casting calls?We absolutely do that. We do auditions. We do auditions for writing positions, contract writing positions, and full-time writing positions. We do the same for voice talent. And there is this fandom of some of them because they know the voices from back in the 90s.What was the first game you made besides Quiplash where you felt it had a bigger impact than you anticipated?Well, Fibbage was the first standalone game that used our tech. So that, to me, is the pivotal one that was either going to prove this is going to work or not. And in all candour, back then, the company was kind of running out of money. We were trying to keep the lights on. We had great ideas and great talent, but it's like anything in the video game space: you've got to keep working at it. You've got to keep launching products.Image: Jackbox GamesBut the big thing we didn't anticipate was that Twitch was starting to grow and take off. We didn't anticipate people streaming our games. So when we did Quiplash the next year, we added an audience mode which brought the ability for up to 10,000 people to join a single game session. And that was intentionally to cater to the streamers and the Twitch community that wanted to play the games that way. That has persisted since then and throughout the franchise.So my favourite Jackbox game is Tee K.O.Great. Have you bought any T-shirts?I haven't, but I wanted to ask you about that. What on Earth was the process for scaling being able to print a t-shirt literally any time you play the game? And do you actually see all the t-shirts that come in yourself?The funny thing is, there is a screening process that happens at the printer to reject shirts, thankfully. And we pay for that so we don't have to do it ourselves, but some still get through. We get the undeliverable ones and the return ones, which are often very tame. But then we'll also get the t-shirts that should have been rejected, but somehow still got printed, and those go in the trash because they'll probably have the worst thing you can imagine printed on them.These are both acceptable Image: Jackbox GamesThere is a bin of them in the office, and sometimes we'll go through them and offer them up to people in the studio, but after that, we'll donate them. But then the terrible ones... we get rid of them.Thatsincredible. When did the idea to print the shirts come into play?That process was an interesting one. It was just a very funny pitch. We had a couple of interns at the time, and we challenged one of them to build a process that would make [printing shirts] happen. There's a very small number of vendors, even now, that will do print-on-demand, one-off shirts and not charge a ridiculous amount of money for them. Miraculously, at launch, we had it ready to go, and my directive was that this didnt need to be a big revenue item for us, it was just meant to be a fun novelty and a way to spread the word about our games. It didnt have to set the world on fire."Do you really think that's my job? Like I read every question and memorize them all?"Fast forward to now, and it's still a revenue line item for us. People buy enough shirts that we still make money off of selling them.Do you see them on people sometimes?Oh yeah. I'm sure there's people walking around in them at PAX right now. And you know immediately that it's a Tee K.O. shirt. We can spot it at least. Yeah, you see them.Of course, I have to ask you what your personal favourite game is.I get that question a lot.I know. I'm sorry (laughs)I understand. (laughs) I do really like Fibbage. It's always been my go-to, the one that I can be good at, the one that I can be funny at, the one that I can have the most fun with with the broadest of audiences. In particular, Fibbage 3 is the one that I love the best out of all the ones we've made. But it's personal. It's like asking somebody their favourite kid, I don't know. I love both of my kids, I can't pick a favourite.The better question is, as the CEO, do you always win? Are you great at it?No. No! And the problem is, I get that stereotype when I play. If I start doing well, people are like, "Oh, well, you know all the questions!" And Im like, "Do you really think that's my job? Like I read every question and memorize them all?" First off, it would be impossible. (laughs) I don't. I don't know the answers. Maybe the writers who wrote those prompts have an advantage. But, no, it depends on the group. I can win and be funny with certain groups, and then there are others that I can't. But I have fun trying.Subscribe to Nintendo Life on YouTube785kThis interview has been lightly edited for clarity.Thank you to Mike Bilder for taking the time to speak to us. Jackbox Naughty Pack and Jackbox Survey Scramble, the latest Jackbox games, are out now. You can also pick up every single Jackbox game on the eShop now. Spice, spice? MaybeRelated GamesSee AlsoShare:01 Alan is a feature writer who has contributed to Kotaku, Nintendo Life and other prominent gaming sites. He has a background in psychology research, the science of creativity, and over 30 years of Nintendo gaming behind him. Hold on there, you need to login to post a comment...Related ArticlesNew Metal Gear Solid: Master Collection Update Leaves The Switch BehindLa-li-lu-le-lower resolution'Switch Pro' Dongle Is Making A Comeback With New 'RGB Collection'But we're not sure what they actually doReview: Dragon Quest III HD-2D Remake (Switch) - Square Doesn't Drop The Ball, Just Some FramesThe wait is finally overThe First Review For Dragon Quest III HD-2D Remake Is InFamitsu rates it
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    Mario & Luigi: Brothership Was Rated Well Ahead Of Its Release
    Image: NintendoNintendo has all sorts of games in the pipeline, but it doesn't always release them as soon as they're complete.We've seen this occur during the Switch generation with series like Pikmin and Metroid Prime, and it seems another game the company could have been sitting on for quite some time was the recent release Mario & Luigi: Brothership.As highlighted by 'pierre485' on Bluesky (via GoNintendo), this new entry - which was originally revealed to the world in June 2024 - was apparently rated by the German Ratings Board USK "301 days" before it was actually released.Subscribe to Nintendo Life on YouTube785kWatch on YouTube "Some interesting data from recently released Nintendo titles (USK) : Mario & Luigi: Brothership was rated 301 days before release, the longest for an original Nintendo title since FE Engage (which was rated 515 days before release) *USK is the German rating board"Some interesting data from recently released Nintendo titles (USK) : Mario & Luigi: Brothership was rated 301 days before release, the longest for an original Nintendo title since FE Engage (which was rated 515 days before release)*USK is the German rating board pierre485 (@pierre485.bsky.social) 2024-11-16T12:59:39.917ZAgain, Mario & Luigi: Brothership isn't necessarily an isolated case here based on some of Nintendo's previous releases.Looking ahead, Nintendo has already locked in multiple first-party releases next year including Donkey Kong Country Returns HD, Xenoblade Chronicles X: Definitive Edition, Pokmon Legends: Z-A and Metroid Prime 4: Beyond.It's also rumoured it will lean heavily on third parties in 2025 to help fill the gaps in Switch's calendar as it gears up for the launch of the system's successor. Xenoblade X! Brothership! Donkey Kong Country!Remasters aplentyMicrosoft, Electronic Arts, Epic Games and more...What are your thoughts about Nintendo developing games and then releasing them at a later date to maybe fill gaps in their schedule? Let us know in the comments.[source bsky.app, via gonintendo.com]Related GamesSee AlsoShare:190 Liam is a news writer and reviewer for Nintendo Life and Pure Xbox. He's been writing about games for more than 15 years and is a lifelong fan of Mario and Master Chief. Hold on there, you need to login to post a comment...Related ArticlesNew Metal Gear Solid: Master Collection Update Leaves The Switch BehindLa-li-lu-le-lower resolution'Switch Pro' Dongle Is Making A Comeback With New 'RGB Collection'But we're not sure what they actually doReview: Dragon Quest III HD-2D Remake (Switch) - Square Doesn't Drop The Ball, Just Some FramesThe wait is finally over
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    Expansion Packs And DLC Are Now "Eligible In All Categories" At The Game Awards
    This also includes remakes, remasters and new seasons.Ahead of the nominees being revealed for The Game Awards this year, it seems there's some debate online about the new eligibility rules.According to the FAQ on the official website, "expansion packs, new game seasons, DLCs, remakes and remasters" are now eligible to be nominated across "all categories". This also factors in if the jury deems it "worthy of a nomination" and also considers the overall "newness" of the content, price and value.Read the full article on nintendolife.com
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    Vampire Survivors: Ode To Castlevania Switch Update Released, Here's What's Included
    Subscribe to Nintendo Life on YouTube785kVampire Survivors recently rolled out new DLC titled 'Ode to Castlevania' on the Switch. It seems there were some bugs in the initial build, but a patch has now been released addressing some of the problems.There are some fixes for crashes, respawns, missing unlocks and more. Here's the full rundown from the official Vampire Survivor's account:- Crash when loading certain adventure stages- Librarian merchant not spawning- Missing unlock for Relic Ebony Crimson Stone- Black disk is unlocking librarian instead of pile of secretsSubscribe to Nintendo Life on YouTube785kWatch on YouTube Developer Poncle is also aware of multiple other problems including "Ferryman unlock is missing" and how "high memory usage can sometimes lead to crashes". Another patch is scheduled for later this month and it will also include "lots more"."We will have another patch coming at the end of the month... thank you all for being patient with us"Although there have been some bugs, this new DLC for Vampire Survivors is still "utterly essential" if you're a fan of this indie hit (as well as Castlevania)."Its easily the best DLC for the game, which acts as an incredible tribute to one of our favourite franchises while retaining and expanding on Vampire Survivors' endlessly addictive loop. The pile of secrets waiting for you is anything but miserable, and we guarantee you'll be gobsmacked." Finally, some vampire killers"I want to stay on the same level"Have you tried out this new DLC for Vampire Survivors yet? Leave a comment below.[source x.com]Related GamesSee AlsoShare:00 Liam is a news writer and reviewer for Nintendo Life and Pure Xbox. He's been writing about games for more than 15 years and is a lifelong fan of Mario and Master Chief. Hold on there, you need to login to post a comment...Related ArticlesNew Metal Gear Solid: Master Collection Update Leaves The Switch BehindLa-li-lu-le-lower resolutionVampire Survivors: Ode To Castlevania: All Weapon EvolutionsHow to evolve every new weapon in the DLCVampire Survivors: Ode To Castlevania: How To Unlock All CharactersHow to unlock every single character in the DLC
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    Video: New Switch Online Trailer Highlights Classic Pokmon Games
    Now, how about those mainline classics?Switch Online's retro game library has been bolstered over time with all sorts of exciting releases and there's now a handful of classic Pokmon games available on the service.With this in mind, the latest trailer from Nintendo's UK branch has put the spotlight on every Pokmon game released for the service so far - showcasing Nintendo 64 titles like Pokmon Stadium and Pokmon Snap as well as the more recent release Pokmon Mystery Dungeon: Red Rescue Team.Read the full article on nintendolife.com
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    Video: Ratatan, A Rhythm Roguelike From The Team Behind Patapon, Scores A New Trailer
    Subscribe to Nintendo Life on YouTube785kEarlier this year, it was announced the team behind the Patapon would be releasing a new rhythm side-scroller roguelike on the Switch in 2025 called Ratatan.Following the successful Kickstarter, we've now got a brand new reveal trailer showcasing a good chunk of gameplay."For everyone's convenience, here is the new trailer for Ratatan! All together...Rattata! Rattata! Rattatatta~~~!"As previously noted, Ratatan delivers solo and multiplayer roguelike rhythm action for up to four players. You can also engage in "huge melee brawls" featuring more than 100 characters duking it out.Ratatan is diving onto the roguelike scene in this combination of rhythm and side-scroller action. Players can move to the groove alone or team up with friends in multiplayer mayhem suitable for up to four players! Engage in huge melee brawls with more than 100 characters duking it out for supremacy. Defeat your enemies by riding the rhythm of Ratatan's catchy, toe-tapping soundtrack in this delightful, heartfelt adventure!Subscribe to Nintendo Life on YouTube785kWatch on YouTube Feel the beat and use rhythm commands in time with the music to order your Cobun in the direction you want them to go. The Ratatan can be moved freely, so use your better judgment to decide where best to give orders, where to stand when on the offensive, and when to retreat. A sense of rhythm and strategy is crucial in order to survive long adventures while losing as few Cobun as possible!Keep to the beat and your party will enter FEVER MODE, a feature no good rhythm game can do without! Feel the vibes shift as the background music dynamically changes and your Cobun erupt in a flurry of frenzied dance moves that'll really get the heart pumping! And if everyone's party goes into FEVER MODE at the same time, you'll really bring the house down! After passing its latest Kickstarter stretch goalWould you be interested in this upcoming release? Let us know in the comments.[source x.com]Related GamesSee AlsoShare:00 Liam is a news writer and reviewer for Nintendo Life and Pure Xbox. He's been writing about games for more than 15 years and is a lifelong fan of Mario and Master Chief. Hold on there, you need to login to post a comment...Related Articles'Switch Pro' Dongle Is Making A Comeback With New 'RGB Collection'But we're not sure what they actually doNew Metal Gear Solid: Master Collection Update Leaves The Switch BehindLa-li-lu-le-lower resolutionReview: Dragon Quest III HD-2D Remake (Switch) - Square Doesn't Drop The Ball, Just Some FramesThe wait is finally over
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    Tomb Raider IV-VI Remastered Details Returning 'Photo Mode' Feature
    Image: AspyrIn case you somehow missed it, Aspyr is working on another Tomb Raider trilogy focused on remastering three more of Lara Croft's adventures.Tomb Raider IV-VI Remastered will also come loaded with plenty of features and one of these is the returning 'Photo Mode' (which also appeared in the first trilogy). This was recently discussed on the PlayStation Blog and once again allows you to freeze frame and capture the most memorable moments in the game.This feature comes packed with new poses and outfits, customisable shots, dynamic expressions to bring Lara's character to life, and seamless integration with each game.Subscribe to Nintendo Life on YouTube785kWatch on YouTube Developer Aspyr has also shared some new screenshots of two of Lara Croft's most formidable foes - the Bronze Bull and the Minotaur from The Last Revelation. Just keep in mind these screenshots are from the PlayStation version of the game.Original (left), Remaster (right) Images: AspyrOriginal (left), Remaster (right) Images: AspyrWhen Tomb Raider I-III Remastered arrived on the Switch eShop earlier this year, we called it a "great" package:"Tomb Raider I-III Remastered is one of Aspyr's most accomplished projects to date, successfully giving three of gaming's most iconic titles a much-needed lick of paint while upgrading the controls to give newcomers a welcome leg-up. Some of the lighting is a bit off with the new visuals, and the need to manually save your game is a big no-no in 2024, but if you're curious as to how Lara Croft got her start in gaming, then this is easily the best way to experience the original trilogy." When old becomes newJust in time for Valentine's DayTomb Raider will arrive early next year on Valentine's Day. Will you be adding it to your Switch library? Let us know.[source blog.playstation.com, via gonintendo.com]Related GamesSee AlsoShare:01 Liam is a news writer and reviewer for Nintendo Life and Pure Xbox. He's been writing about games for more than 15 years and is a lifelong fan of Mario and Master Chief. Hold on there, you need to login to post a comment...Related Articles'Switch Pro' Dongle Is Making A Comeback With New 'RGB Collection'But we're not sure what they actually doReview: Dragon Quest III HD-2D Remake (Switch) - Square Doesn't Drop The Ball, Just Some FramesThe wait is finally overNew Metal Gear Solid: Master Collection Update Leaves The Switch BehindLa-li-lu-le-lower resolutionThe First Review For Dragon Quest III HD-2D Remake Is InFamitsu rates it
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    Video: Tales Of Grace f Remastered Showcases New Gameplay, QoL Features And Includes "Over 80 DLC"
    Subscribe to Nintendo Life on YouTube785kBandai Namco lifted the lid on the action RPG Tales of Graces f Remastered earlier this year and it's scheduled to launch on Switch in January 2025. Tales of Graces originally debuted on the Wii in Japan and was eventually ported and localised (with some additional content) for PlayStation 3 as Tales of Graces f.As highlighted in this new video, the remaster coming to Switch and multiple other platforms next year will feature a ton of quality-of-life features including destination icons, toggle encounter options, the ability to instantly retry battles, subtitles for post-battle dialogue and everything else you could want in a modern RPG release.Subscribe to Nintendo Life on YouTube785kWatch on YouTube In battles, you'll be able to swap between styles to freely control all aspects of your attacks. Along with this you can "quickly dodge and move in all directions" with the guard button and stick controls, and you can now continuously use arts and skills for as long as Chain Capacity lasts.Other features will allow you to enhance the battle speed with the Accel Mode, and to top it off the game will include over 80 DLC from the original release. Of course, there's also improved graphics! Good gracesWill you be revisiting this game when it arrives on Switch early next year? Let us know in the comments.Related GamesSee AlsoShare:01 Liam is a news writer and reviewer for Nintendo Life and Pure Xbox. He's been writing about games for more than 15 years and is a lifelong fan of Mario and Master Chief. Hold on there, you need to login to post a comment...Related Articles'Switch Pro' Dongle Is Making A Comeback With New 'RGB Collection'But we're not sure what they actually doReview: Dragon Quest III HD-2D Remake (Switch) - Square Doesn't Drop The Ball, Just Some FramesThe wait is finally overThe First Review For Dragon Quest III HD-2D Remake Is InFamitsu rates itMario & Luigi Fans Aren't Happy About Brothership's Battle Button TweaksIt should be 'B' for the Bro, right?
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    Splinter Cell Movie Is Reportedly Dead, Producer Admits Team "Just Couldn't Get It Right"
    Image: UbisoftIt has been a long time since we heard any news about Ubisoft's Splinter Cell movie so long, in fact, that it may come as no surprise to hear that the entire project has reportedly been cancelled (thanks for the heads up, Eurogamer).That is according to one of the producers formally attached to the project, Basil Iwanyk, who, in an interview with The Direct, described the adaptation as "one of the ones that got away".While discussing the 10th anniversary of the John Wick franchise (on which he is also a producer), Iwanyk said that the Splinter Cell movie was "going to be great", but the team "just couldn't get it right, script-wise, budget-wise".You'll find his full answer below:That movie would have been awesome... Just couldn't get it right, script-wise, budget-wise. But it was going to be great. We had a million different versions of it, but it was going to be hardcore and awesome. That's one of the ones that got away, which is really sad.The Splinter Cell movie was announced over a decade ago, with Tom Hardy set to take on the starring role and Doug Liman (Edge of Tomorrow, The Bourne Identity, Road House) set to direct. It's a pretty solid pairing and one that we could see working in an action-heavy adaptation. But the lack of any official word in recent years means that today's news isn't all that surprising.Of course, this isn't the end of all Splinter Cell adaptations. Netflix's animated take on the series, Splinter Cell: Deathwatch, got its first teaser last month, giving us our first peek at Liev Schreiber's Sam Fisher.Subscribe to Nintendo Life on YouTube785kWhat do you make of this cancellation? Were you still looking forward to a Splinter Cell movie? Let us know in the comments.
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    Anniversary: 20 Years On, Metroid Prime 2 Represents The Franchise At Its Experimental Best
    Crossing worlds.Following up on Metroid Prime was never going to be easy. Although many (this writer included) were sceptical of Retro Studios abilities to move Metroid into the 3D, first-person realm, the team not only managed to put its own spin on an established Nintendo franchise successfully, but it also created one of the greatest games of all time.How the heck are you supposed to top that? Well, Metroid Prime 2: Echoes doesnt quite reach the same heights as its predecessor, and its often regarded as the lesser entry in an eventual trilogy (though to be honest, even the worst Prime game is better than the majority of games out there). That said, it will always remain one of my personal favourites in the franchise thanks to its bold experimentation with parallel worlds.Read the full article on nintendolife.com
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    Gallery: Unboxing A Nintendo 64DD Development Kit
    Image: Shane LuisThe Nintendo 64 Disk Drive (64DD) is one of the company's most interesting releases. A long-delayed, quickly discontinued, infamous flop, the 64's bulky expansion was supposed to provide the console with an additional 'middle-ground' between cartridge and CD. Instead, it ended up being a black mark on an otherwise pretty spotless record (hey, we said "pretty") with only 10 games and a handful of sales to its name.In short, it's a pretty rare bit of kit. Even more so is the 64DD Development Kit the console Nintendo sent to studios before release so design teams could play to its unique features.Subscribe to Nintendo Life on YouTube785kWatch on YouTube As you might imagine, the Development Kit isn't the kind of thing you see very often these days, so you can only imagine our surprise when Rerez' Shane Luis took to BlueSky yesterday to announce that he had been asked to verify and photograph one for a game collector, new in box and everything!An opportunity like this wasn't one to be wasted, so Luis documented the unboxing process with a series of sweet snaps in a long BlueSky thread. We imagined that such a niche add-on would be precisely the kind of thing that you lovely lot would like to check out, so we have gathered together a selection of Luis' images (made publicly available via Internet Archive) and laid them out for you below.We'll start off with the box itself:Images: Shane LuisNext, onto the guts. The box contained two pages of official Nintendo documentation written in Japanese (obviously). Luis shared the original on BlueSky, but user Cheesemeister provided the following translation:Here's my translation of the #64DD devkit documentation. Disclaimer: this is provided for informational purposes only, not for actual usage. I am not responsible for any damage to anyone's hardware. Consider independent verification and proceed at your own risk. Cheesemeister (@cheesemeister.bsky.social) 2024-11-14T14:20:16.899ZThe Dev Kit itself appeared wrapped in plastic under a cardboard lid. Here it is snapped from all angles:Images: Shane LuisImages: Shane LuisBefore we get onto the peripheral all stacked up as it should be, here's a closer look at the other items included in the shipping box unused development disks and labels, an N64 cart, and two cart adapters 'N64JOINT-01' and 'NUS DCC-00':Images: Shane LuisImages: Shane LuisAnd when you compile all those pieces together, you get this almighty stack:Images: Shane LuisIt's quite the looker, eh? If you want to read all about the history behind this infamous Nintendo flop, our sister site, Time Extension, provided a full rundown of the peripheral's development and launch earlier this year. You'll find that history lesson in the feature below. Time ExtensionWe take a closer look at one of Nintendo's biggest failuresTime ExtensionWe've also done some digging of our own on the subject tooTime Extension"We can easily release something like a Second Quest version on the 64DD"What do you make of this unboxing? Anything in particular that catches your eye? Let us know in the comments.[source bsky.app]See AlsoShare:223 Jim came to Nintendo Life in 2022 and, despite his insistence that The Minish Cap is the best Zelda game and his unwavering love for the Star Wars prequels (yes, really), he has continued to write news and features on the site ever since. Hold on there, you need to login to post a comment...Related ArticlesMario & Luigi Fans Aren't Happy About Brothership's Battle Button TweaksIt should be 'B' for the Bro, right?Super Mario Party Jamboree: All Boards List And How To UnlockBoard meetingZelda: Echoes Of Wisdom Devs Explain The Method Behind The Menu MadnessIt even took Aonuma a while to 'get it'Round Up: The Reviews Are In For Mario & Luigi: BrothershipHere's what the critics thought
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    The Runtime Of Sonic's Third Movie Outing Has Seemingly Been Revealed
    Image: SEGA / Paramount PicturesThe blue blur (and the ultimate life form) are headed to cinemas next month and more information about this new big screen outing is starting to surface. Apart from the director Jeff Fowler teasing some new details, it seems we might also now have the runtime of Sonic the Hedgehog 3.According to a listing by AMC Theatres (via Sonic Stadium), Sonic 3 will have a runtime of 1 hour and 49 minutes, when it launches on 20th December 2024. For anyone wondering, that's apparently 13 minutes shorter than the second movie which surpassed the two-hour mark (2 hours and 2 minutes). The first movie was 1 hour and 39 minutes and was the shortest of the lot.AMC has also shared a description, which provides a basic outline of Sonic's "most thrilling adventure yet":"Sonic the Hedgehog returns to the big screen this holiday season in his most thrilling adventure yet. Sonic, Knuckles, and Tails reunite against a powerful new adversary, Shadow, a mysterious villain with powers unlike anything they have faced before. With their abilities outmatched in every way, Team Sonic must seek out an unlikely alliance in hopes of stopping Shadow and protecting the planet."This again follows the director Jeff Fowler teasing...spoiler alert...a character at the end of this new movie, which could mean we're getting more adventures beyond the current one. In saying this, there's no official confirmation of a 'Sonic the Hedgehog 4' movie at the time of writing.Sonic the Hedgehog 3 speeds into cinemas December 2024. But who will it be?Will you be watching this new movie in cinemas or are you going to be holding out for a digital release? Let us know in the comments.[source x.com, via screenrant.com]Share:00 Liam is a news writer and reviewer for Nintendo Life and Pure Xbox. He's been writing about games for more than 15 years and is a lifelong fan of Mario and Master Chief. Hold on there, you need to login to post a comment...Related ArticlesSonic X Shadow Generations Mod Runs At A Sweet 60fps on SwitchNo stuttering for ol' SonicNintendo Reconfirms Release Schedule For Its Upcoming MoviesExpect the live-action Zelda in '202X"Sonic Team Producer Says Revivals Of Older Entries Remain AppealingHe personally wants to remake Sonic '06Sonic 3 Director Teases Another Character Reveal At The End Of The MovieBut who will it be?
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    Stardew Valley's Version 1.6.9.37 Update For Nintendo Switch Is Now Available
    Image: ConcernedApeAfter the long-awaited rollout of Stardew Valley earlier this month on the Switch, the game's creator Eric 'ConcernedApe' Barone has now released a new patch bumping the game up to Version 1.6.9.37.According to the creator, this new update for Nintendo's hybrid system allows you to "put hats back on pets now". It also fixes the "bomb crash, disappearing chickens, and more". This follows our story last week about how players were removing pet hats to combat performance issues in the game.Barone has also noted in this latest update on social media how there will be "further patches" to Stardew Valley on consoles to "fix additional bugs" and eventually "get it in sync" with where the PC version is currently at.Subscribe to Nintendo Life on YouTube784kWatch on YouTube In case you missed the big 1.6 update for Stardew Valley it delivers multiple new festivals, a brand new farm layout, a new "mastery" system, the ability to have multiple pets and also adds a new Lost Items Shop. There's much more as well, which you can learn about on the official changelog.In some other news, we were also lucky enough to talk to the legend himself at PAX West recently. If you haven't already seen our amazing feature by our video producer Felix Sanchez, it's well worth reading (and watching). "I feel like I could work on it for the rest of my life"No capBack to the farm we goHave you downloaded this new patch yet? How are you finding the new update so far? Let us know in the comments.[source x.com]Related GamesSee AlsoShare:01 Liam is a news writer and reviewer for Nintendo Life and Pure Xbox. He's been writing about games for more than 15 years and is a lifelong fan of Mario and Master Chief. Hold on there, you need to login to post a comment...Related Articles'Switch Pro' Dongle Is Making A Comeback With New 'RGB Collection'But we're not sure what they actually doIt's Official, 'Switch 2' Will Be Backwards CompatibleSwitch Online will also be available on the "successor"Feature: "I Dont Want To See It Fizzle Out - Stardew Valley Creator On Why He Can't Give It Up"I feel like I could work on it for the rest of my life"Round Up: The Reviews Are In For Mario & Luigi: BrothershipHere's what the critics thoughtMario & Luigi Fans Aren't Happy About Brothership's Battle Button TweaksIt should be 'B' for the Bro, right?
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