• The Port of Portland is hiring a BIM specialist
    archinect.com
    Following our previous look at an opening for an exhibition designer at LACMA, we are using this weeks edition of ourJob Highlights seriesto explore an open role on Archinect Jobs for aBIM Specialist at the Port of Portland.The role, based in Portland with the possibility of a remote arrangement, calls for a forward-thinking and skilled Building Information Modeling specialist. Among the responsibilities of the successful candidate will be to leverage their expertise in digital modeling and collaboration to enhance the efficiency, accuracy, and overall quality of the Port of Portlands projects. At least four years experience as a Building Information Modeling specialist is required for the role, or the equivalent combination of education and/or relevant experience.Related on Archinect: ZGF's groundbreaking mass timber airport terminal design debuts in Portland. Image credit:Ema Peter PhotographyWhy the role interests usThe open role at the Port of Portland offers us t...
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  • Death Stranding 2: On the Beach Hideo Kojima Teases Editing New Trailer
    gamingbolt.com
    With a new State of Play rumored for next week, theres some buzz about Kojima Productions Death Stranding 2: On the Beach appearing. Director Hideo Kojima did promise a release date announcement this year, and based on his recent tweets, a new trailer seems a given.Sitting at the editing desk for the first time in a year. Ive been too busy to actually start editing, so Ive been air-editing in my head listening to potential tracks on my Walkman while walking or on the flight, probably about a hundred times. But now that Ive finally loaded everything into the editing system, its not quite matching the image I had in mind.The tweet includes a picture of Chocola BB Royal 2, a Vitamin B2 drink. Of course, the letters BB stand out, further hinting at the trailer being for Death Stranding 2.Theres still room for reasonable doubt with the second tweet featuring an image of A Hideo Kojima Game. However, since Kojima seemingly spoke about crunching on Death Stranding 2 and how Physints casting will resume this year, the former looks more likely. Theres also the fact that actor Shioli Kutsuna (who plays Rainy) wrapped up her part several weeks ago.Regardless, stay tuned for updates in the coming days. Death Stranding 2: On the Beach will launch this year exclusively for PS5. Check out our feature for the latest details.Sitting at the editing desk for the first time in a year. Ive been too busy to actually start editing, so Ive been air-editing in my headlistening to potential tracks on my Walkman while walking or on the flight, probably about a hundred times. But now that Ive finally pic.twitter.com/KUw1frfFgl HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) February 5, 2025https://t.co/6hjAfymF37 pic.twitter.com/HFthZI5CaQ HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) February 5, 2025
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  • Metroid Prime 4: Beyond and Pokemon Legends Z-A Reaffirmed for 2025 Launch
    gamingbolt.com
    Nintendo has a big year ahead with the Switch 2, especially with all the rumored titles. The original Switch stilll has two notable exclusives for fans to look forward to Metroid Prime 4: Beyond and Pokemon Legends Z-A. During a Q&A with investors (translation via DeepL), Nintendo president Shuntaro Furukawa reaffirmed both titles for release this year.He also reaffirmed that the company will continue to launch attractive software as soon as we can develop it for the Switch 1. However, on the other hand, Furukawa also asserted that dedicated software is very important for the launch of new hardware.With this in mind, we will consider various ways to make our games available to as many customers as possible through Nintendo Switch and Nintendo Switch 2. It seemingly implies that some titles could arrive for both platforms. Pokemon Legends Z-A was announced for Switch systems, so its pretty much a shoo-in for launching on Nintendos next console.Metroid Prime 4: Beyond has only been confirmed for the Switch, but a Switch 2 version wouldnt be surprising. Even if rumors of some Switch 1 titles receiving enhancements for the Switch 2 dont pan out, Nintendo has already confirmed backwards compatibility (with some caveats).Regardless, owners of the original Switch can rest assured that they wont be left in the dust immediately. Stay tuned for more updates on the Switch 2, especially with its dedicated Direct in April.
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  • Registration open for CCA 2025 Interuniversity Charrette
    www.canadianarchitect.com
    Cedric Price, Diagram mapping programme and community for Inter-Action Centre, London, England, 1977. Cedric Price fonds, DR1995:0252:621 CCAThe Canadian Centre for Architecture (CCA) is currently accepting applications for the 2025 edition of the Interuniversity Charrette. Teams have until March 11, 2025, at 11:00 p.m. EDT, to submit their registration.This annual competition for architecture and design students is organized by the CCA in partnership with the Universit du Qubec Montral, the Universit de Montral, and McGill University.Participating teams will have four days to develop a proposal in response to this editions theme, which will be revealed on March 13, 2025.The competition is open to all students currently registered in Canadian universities as well as recent graduates. At least one student in each team must be pursuing or must have graduated from an architecture or design program.A prize ceremony will take place on March 20, 2025, at the CCA in Montreal.To register for the Charrette, click here.To see last years projects, visit the 2024 Interuniversity Charrette microsite.The post Registration open for CCA 2025 Interuniversity Charrette appeared first on Canadian Architect.
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  • Lightnings AI Hub shows AI app marketplaces are the next enterprise game-changer
    venturebeat.com
    AI app marketplaces, like Lightning's new AI Hub, bring app access closer to enterprises and makes deployment faster.Read More
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  • Google drops AI weapons banwhat it means for the future of artificial intelligence
    venturebeat.com
    Google removes AI weapons ban from its ethical principles, sparking debate over Silicon Valley's approach to AI safety and raising concerns about responsible technology development in the military and surveillance sectors.Read More
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  • How Astrid Entertainment is blurring the lines between linear entertainment and gaming
    www.gamesindustry.biz
    How Astrid Entertainment is blurring the lines between linear entertainment and gamingCEO and founder Sharon Tal Yguado discusses the studio's debut project, and what players can expectImage credit: Astrid Entertainment Feature by Sophie McEvoy Staff Writer Published on Feb. 5, 2025 Three years ago, former Amazon and Fox executive Sharon Tal Yguado announced the creation of her games studio, Astrid Entertainment.Since then, the developer has been working on an untitled project described as a "social experience" focusing on the teenage demographic.Yguado tells GamesIndustry.biz that she and the team saw an opportunity in a market dominated by violent genres in AAA games and cosy games in the indie space to craft a new experience for teens."We believe it's time for experiences that are positive but at the same time dynamic, exciting and can deliver an adrenaline rush," she explains."We made an early decision to take the best elements of RPGs rich worldbuilding and story, exploration and discovery and layer in a sandbox approach, giving players the creative tools to shape the world as their own."Yguado lays out the development cycle since the studio's founding in 2022, with the first year spent prototyping and building the IP. She explains that the last ten months have involved the team putting together a proof of concept and demo, which has just been completed.Astrid is currently undergoing friends and family sessions to test out the nature of the game's use of multiplayer stories."It's an adventure game, but not a survival game," Yguado says. "Players will face challenges and obstacles, but it's not a game about killing and destroying; it's a game about powers that will allow them to shape the future of their land. Astrid Entertainment CEO Sharon Tal Yguado"Players play in worlds that they own and get to invite family and friends to join. This game isn't your typical MMO where you meet strangers on a server. You can curate your community. Ultimately, we would love to connect players with shared interests in worlds and social hubs, but they will probably come later."Yguado emphasises that this project encourages "multiplayer stories" rather than individual ones, which in turn "evolve the world in unique ways, making [it] feel personal."Having worked at Fox and Amazon for over a decade, the concept of this interactive experience was the catalyst for Yguado to move from linear entertainment to gaming."When I first heard the pitch for this new world and IP, it was clear that it had to be an interactive experience and a social one," she explains. "The pitch was for a magical, open world with an amazing twist where people can explore, connect and create together. Developing this IP as a linear experience would have been a missed opportunity."The project was also a breath of fresh air compared to previous "cynical and very edgy" stories Yguado has been involved with, including The Walking Dead, The Boys, Outcast, and Invincible."You can't go darker and edgier than The Boys," she notes. "But looking at the world we live in and the entertainment landscape, I knew it was time for a correction."Yguado also sees the opportunity for this project to cross back over to the linear entertainment sphere."Astrid isn't only a game studio but an entertainment group that looks at all media outlets and platforms as candidates," she explains. "People are obviously expected to see a film or television adaptation from us, which they will at some point, but we are going to invest in social first."Despite all the challenges the industry is facing at the moment, gaming is positioned in the most privileged intersection of content, social media, and tech."The idea of seamless crossover between the two sectors was also a significant part of the hiring process. Yguado focused on avoiding "traditional structures and processes" that felt "dated" when building Astrid's team, which includes a balance of talent from both industries."Gaming is positioned in the most privileged intersection of content, social media, and tech"Industry leaders from Industrial Light & Magic, Disney Imagineering, Epic Games, Rare, and PlayStation make up the team, with a focus on talent specialising in environmental storytelling and system design.Astrid is based in Los Angeles but works as a remote studio, with a large portion of the staff operating out of the UK. This includes design director Harry Robinson (Rare, Playtonic), head of production and operations Stuart Whyte (PlayStation London Studio), and tech director Sergio Delgado Dez (Hangar 13, Ubisoft, Electronic Arts).The team currently consists of 15 people, a number that the studio wants to keep relatively small for as long as possible so they can continue to work closely during development."We all work so well together, share similar passions, and laugh a lot," Ygaudo says. "I think that a part of our strong bond comes from the project we're developing."Yguado is proud of how far the "small but mighty" team has come in the past three years, and says 2025 looks to be a promising period of growth for the studio."We're currently hiring some new positions and starting pre-production," she explains. "It's an exciting time to take everything we learned and build on it. We hope to grow the team and process while keeping the magic, and to kick off production later this year."Outside of introducing Astrid and its IP to the gaming landscape, Ygudao hopes to see more independent developers break through the noise."Players are craving fresh, original experiences, and even though the gaming market seems saturated, there's still potential for risk-takers willing to abandon the old playbook," she says."Yes, caution is a typical response to economic uncertainty, but we all know it's not the recipe for long-term success. I'm really looking forward to seeing bolder moves in 2025."
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  • EA CEO says a "more meaningful update" of Apex Legends is in development
    www.gamesindustry.biz
    EA CEO says a "more meaningful update" of Apex Legends is in development"The trajectory of the business of that franchise has not been headed in the direction that we have wanted for some time"Image credit: Electronic Arts News by Sophie McEvoy Staff Writer Published on Feb. 5, 2025 Despite "performing in line with expectations," net bookings for Apex Legends were down year-over-year during Electronic Arts' Q3 FY25.EA CEO Andrew Wilson reflected on the franchise's future during the earnings call Q&A, where he laid out the firm's plan to implement changes to improve Apex Legends including the idea of 'Apex 2.0'.During EA's Q2, Wilson pushed back against the idea of an Apex 2.0 to fix the franchise, but has now revealed it's in the pipeline."The trajectory of the business of that franchise has not been headed in the direction that we have wanted for some time," he explained. "We continue to test and develop more and great content for that community. And I would say we have seen some progress in that, but probably not as much as we would have liked."We do believe there will be a time where we need to do a more meaningful update of Apex as a broad game experience, and the team is diligently working on that. You should imagine we probably wouldn't drop that on top of a Battlefield launch [which is slated for 2026]. And so from a timing standpoint, our thinking right now is that that would exist post-Battlefield."Wilson continued: "On a longer-term horizon, these franchises that exist at this level and have this much fan love don't come often. What I think we've demonstrated as a company is an ability to build franchises that last 10, 20, 30 years.Our expectation is that Apex will also be one of those franchises, and that some time on the horizon, there will be an even bigger, more meaningful update to that broader game experience an Apex 2.0 if you will. This will not be the final incarnation of Apex."EA recorded declines in revenue and net bookings for its third quarter, which Wilson described as "not the financial performance we wanted or expected." This was mainly due to the "temporary underperformance" of EA Sports FC 25.
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  • Report: ProbablyMonsters conducting more layoffs after pledging to build 'stable home for developers'
    www.gamedeveloper.com
    ProbablyMonsters, the multi-studio corporation established by former Bungie CEO Harold Ryan, has seemingly made another round of job cuts.Linkedin posts from numerous employees indicate a number of roles have been axed and hint at the cancelation of an unannounced project."Howdy all. I've also been caught in the video game layoffs. Im seeking a new role and would appreciate your support," reads one update from a senior technical software leader at the studio.A ProbablyMonsters design director explained their recent project at the studio was "closed," while a QA lead said their team has "unfortunately been laid off."ProbablyMonsters declined to comment when approached by Game Developer.Last year, the company laid off around 50 workers after canceling an in-development project called Battle Barge. One person impacted by those cuts claimed that was the third announced project cancelled by the company.At the time, ProbablyMonsters said it was realigning its studio structure to support "smaller, more nimble teams and projects.""We believe this format better matches the needs of players and the market. [...] Our hearts go out to everyone impacted as we navigate the new realities of the gaming landscape as an independent company," said a company spokesperson in October last year.Just a few months earlier, the company hired Bungie alum Chris Opdahl to lead a new internal studio called Hidden Grove.ProbablyMonsters has raised over $450 million since its inception to establish multiple studios and create a "more stable home for developers." One of those studios was Concord developer Firewalk, which was purchased by Sony in 2023 and unceremoniously shuttered last year.
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  • Amazon announces February product event
    www.theverge.com
    Amazon has sent out invites to a February Devices & Service event hosted by Panos Panay, | Image: AmazonAmazon sent out invites today for a February event in New York City. The invite gives few clues as to what will be announced at the event, which will be hosted by Panos Panay and the Amazon Devices & Services team on February 26th. However, a blue swirly logo behind the words Youre invited does give off strong Alexa vibes, and it seems very likely that the company will finally officially launch its new supercharged Alexa digital assistant.Amazon skipped its traditional Fall hardware event in 2024 amid rumors it was struggling to get its smarter Alexa in suitable shape for launch. The company announced a new, better Alexa powered by LLMs in September 2023 but has yet to ship this promised improved digital assistant. The company has said it plans to charge for the new Alexa.This will be the first big event hosted by Panos Panay since he joined the companyfrom Microsoft in 2023, replacing Dave Limp as the head of Devices & Services at Amazon. He hosted a small event for media when the new Kindles were launched in October of last year. Devices & Services is the group responsible for Echo smart speakers, Fire TVs, Kindles, and Alexa, among other products.
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