• Amazon Reports 88% Rise in Profits but Says Growth Could Slow
    www.nytimes.com
    The companys cloud computing business showed strong growth, while a forecast for the current quarter disappointed investors.
    0 Comentários ·0 Compartilhamentos ·52 Visualizações
  • How using a VPN can help you see location restricted content
    appleinsider.com
    One of the best VPNs for Mac will not only protect your data, but it also helps you avoid location-based restrictions. Here's how you can watch more TV shows and sports events.Use a VPN for Mac to use the BBC iPlayer on an iPhoneThe average consumer is pretty well catered to, when it comes to content consumption. With a wide selection of streaming services, broadcasters, and social media outlets at their fingertips, there's a lot to consume.However, you can't always get what you want. Sometimes, the content you want to watch is offered through a streaming service you don't have any desire in using, or it's blocked off so it's only usable in certain countries. Continue Reading on AppleInsider | Discuss on our Forums
    0 Comentários ·0 Compartilhamentos ·38 Visualizações
  • Leica Lux Grip is a $330 MagSafe iPhone camera grip
    appleinsider.com
    Leica has just announced the Leica Lux Grip, a MagSafe-compatible phone grip designed to work with its app and it has the pricing you'd expect from Leica.Image Credit: LeicaWhen it comes to digital cameras, Leica is known for being a premium, if not outright luxury, brand. That's why it shouldn't be terribly surprising that the company has released a luxury Mag-Safe phone grip that costs more than the average person spends on a point-and-shoot camera.The Lux Grip is designed primarily for the iPhone photographers and photography enthusiasts with money to burn. It adds a mechanical two-stage shutter button, a precise setting dial, and two individually assignable FN buttons. Continue Reading on AppleInsider | Discuss on our Forums
    0 Comentários ·0 Compartilhamentos ·38 Visualizações
  • Explore 30 new architecture jobs in the San Francisco Bay Area
    archinect.com
    The latest edition of our curated jobs roundup from the Archinect Job board features 16 architecture and design firms in the San Francisco Bay Area currently hiring.For helpful guidance on how to get that next job, make sure to check out Archinect's Guide to Job Titles series and our Archinect Tips collection.Moment X seeks a Senior Designer / Architect and an Interior Designer in San FranciscoSenior Designer / Architect details: "This leadership position is an essential part of our design team. In this role you will influence and further develop the firms design philosophy, while taking the lead. The Architect should enjoy seeing their designs take shape from inception to fully constructed projects."Interior Designer details: "We are seeking a creative and experienced interior designer to join our dynamic and growing team. This position is an essential part of our design team. We hope that this individual is passionate about design and has rich experience with modern residenti...
    0 Comentários ·0 Compartilhamentos ·37 Visualizações
  • Kingdom Come Deliverance 2 Guide Heres How You Can Earn Money Quickly
    gamingbolt.com
    The early game in Kingdom Come Deliverance 2 sees you practically penniless for quite a while. In order to scrape together enough Groschen to improve your circumstances, there are a few things you can do without grinding too much.This guide is all about making money as quickly and efficiently as possible in KCD 2.Slaying and looting enemiesA tried and true strategy from the first game, slaying roving bandits and then stripping them of their valuable gear to sell to merchants can be a perennial source of Groschen. Some gear may even be worth holding on to, as enemy level starts to scale up. Strength and encumbrance related Perks will come in handy here.SidequestingWhile early side quests provide paltry rewards of Groschen, eventually you will be accepting quests from more well-off patrons with more wealth to spare. While this is a finite source of money, it can be a good addition to whatever else you might be earning along the journey to the quest location.Treasure Maps and ChestsDeciphering the various treasure maps can be a chore, but the rewards from the chests themselves can provide a large, one-time influx of Groschen in a pinch.TheftA variety of stats and perks are conducive to embarking on a chaotic/evil run of pickpocketing both citizens and criminals, and burglarizing their homes and hideouts. However, these items will be tracked and you can be caught if you try to sell it to the wrong merchant. Ideally, once you go down this route, you will also have access to less discerning merchants who will buy anything without a care.CraftingSmithing weapons for sale can be the source of a steady income, with the right item and materials. The Blacksmith Radovan in Tachov can provide you with both the necessary training and item schematic to get you started. Ingredients are readily available for cheap or free, and the final product turns a nice profit in bulk quantities.Gambling and save scummingAny tavern will have a dice table where you can gamble away your precious Groschen. Save the game first, then wager every last coin on a bet. If you succeed, save again and repeat the process. Should you fail, simply reload the game to the point before you lost it all.CompetitionsWhether bare-knuckle brawling or archery, any test of skill can be wagered upon for some quick returns. Be sure to seek out and participate in these tournaments to reap their rewards.Those are all the ways to earn money quickly in Kingdom Come Deliverance 2.
    0 Comentários ·0 Compartilhamentos ·33 Visualizações
  • Kingdom Come Deliverance 2 Guide Heres How You Can Increase the Inventory Limit
    gamingbolt.com
    Like every RPG, Kingdom Come Deliverance 2 has an inventory system with an encumbrance mechanic or carry capacity limit. Starting off fairly low at around 100 pounds, this limit can be raised to be close to 400 pounds, through various stats and perks. This is an important factor, as being encumbered severely affects mobility, from sprinting to mounting a horse, and even restricting fast travel.This KCD2 guide is everything to know about increasing inventory size and effectively managing limitations to carry capacity.Raise The Strength StatIncreasing the Strength statistic is the most straight-forward upgrade that can be made to encumbrance. This can be accomplished by attempting to walk around while being severely over-encumbered. For maximum efficiency, do this while simultaneously at low health for the added benefit of raising Vitality as well. Combat is another intense workout avenue that can contribute to improving Strength, each level of which adds 10 pounds to the maximum carry weight. Finally, there are 4 volumes of The Strength of the Knight to be found and read, which will help raise the Strength stat.PerksThere are multiple Perks that can provide direct increases to encumbrance:Well-Built, under Main Level, unlocked at Level 16As your Strength increases, your carrying capacity increases faster. For each level of strength, you gain 12 points of carrying capacity instead of the usual 10.Hard-Working Lad, under Strength, unlocked at Strength 6If you carry a sack or even a dead or unconscious body, the weight only counts as a half. Therefore, they will hardly burden you, and carrying them will no longer cost you extra stamina.Additionally, your carrying capacity is permanently increased by 8 pounds.Pack Mule, under Strength, unlocked at Strength 8Your carrying capacity is increased by 12 pounds.Strong as a Bull, under Strength, unlocked at Strength 12Your carrying capacity will be increased by 20 pounds.Other perks with situational increases to stats which can raise carry capacity:Burgher, under Main Level, unlocked at Level 10In towns, villages and their surrounding areas, you gain a +1 bonus to Strength, Ability, Vitality, and Speech.Local Hero, under Main Level, unlocked at Level 10If you are in an area where you have a good reputation (60 or more), you gain a +2 bonus to Strength, Agility, Vitality, and Speech.Night Crawler, under Main Level, unlocked at Level 12At night, you have a +2 bonus to Strength, Agility, and Vitality, and a +3 bonus to Stealth.Warmonger, under Main Level, unlocked at Level 14After the end of the fight, you gain a +2 bonus to Strength, Agility, and Combat skills. The effect lasts for 6 game hours. To renew it, you must enter combat again.ConsumablesCertain items can be consumed for temporary buffs to stats including Strength, which consequently increase carry capacity as well. This can be helpful to make a quick sprint to a merchant or chest while over-encumbered.StorageBe sure to store away as much as possible in the player-owned chests scattered around the world, the contents of which are accessible across chests regardless of their individual location, but unfortunately not while trading with merchants.MountYour horse can also be a large cache for items, but this is dependent on the individual horse and its equipment.That is how to increase the inventory limit in Kingdom Come Deliverance 2.
    0 Comentários ·0 Compartilhamentos ·35 Visualizações
  • Take-Two CEO bullish on his games but wary on tariffs | Strauss Zelnick
    venturebeat.com
    Strauss Zelnick, CEO of Take-Two Interactive Software, talked about the latest plans the triple-A game publisher has with its upcoming titles and his view of possible tariffs on game consoles. I interviewed Zelnick briefly today and asked if Take-Two would support the Nintendo Switch 2 in a big way. He said he could not comment on their plans. AndRead More
    0 Comentários ·0 Compartilhamentos ·35 Visualizações
  • Take-Two reports $1.37B bookings for holiday quarter; no update for GTA VI launch
    venturebeat.com
    Take-Two didn't offer an update on the coming launch date of Grand Theft Auto VI, but it did report $1.37 billion net bookings.Read More
    0 Comentários ·0 Compartilhamentos ·36 Visualizações
  • Take-Two's Strauss Zelnick on tariffs, AI and GTA 6
    www.gamesindustry.biz
    Take-Two's Strauss Zelnick on tariffs, AI and GTA 6"We're looking over our shoulders at our competition. They're not asleep" Feature by Rachel Weber Contributor Published on Feb. 6, 2025 As Take-Two Interactive reported strong results for Q3 FY 2025 and readied investors for a blockbuster year that includes the release of Rockstar's long anticipated Grand Theft Auto 6, Strauss Zelnick, Chairman and CEO of Take-Two Interactive, took the time to talk to GamesIndustry.biz about the results and some of the biggest issues facing the industry in 2025.The interview below has been edited for brevity and clarity.Take-Two has a diverse portfolio this year, could you speak about the balance between more annualized properties and the space you give creative teams for more long term projects?This is a strategy that we began talking about when we took over the company in 2007. So it's been a long time in development and we've had years where, you know, where we were able to execute it rather well and other years where we just haven't been able to do it, but our view has always been that the only titles that really ought to be annualised are selected number of sports entertainment titles and pretty much everything else should not be annualised for two reasons;Number one, to make sure that you put out as perfect a product as possible to please your consumers and to build a franchise as opposed to dilute a franchise over time.And secondly, to create anticipation, to create desire. And if you know something that's coming like clockwork every year, I think it's harder to create that anticipation and desire. We're seeing that extraordinary anticipation with regard to GTA 6, for example. but I think you're also going to see anticipation with regard to Mafia. Right now, today, in Early Access, we've seen the enormous enthusiasm around the Civilisation 7.So when we get it right, we have a year like the next calendar year, this calendar year shaping up to be, where we have beloved franchises bringing back iterations that do take years, sometimes many years to create. And also having our annualised portfolio, and then when you layer on top of that catalogue, our live services and our mobile business, we feel like we're in a pretty good place. Image credit: Rockstar GamesCould you talk more about the mobile business, because it feels as though sometimes people forget what a powerhouse Zynga is behind the scenes. How have you seen that mobile market shifting?Well, the good news is that we're back in growth mode. So, you know, mid- 2022, the mobile business began to have a downturn really for the first time in its history and now the industry is back to modest growth. In our case, our current consumer spending was up 6% in the quarter, year over year and that was driven by the addition of Match Factory, which is this terrific hit that our studio Peak has created and which continues to grow. But we have seen some moderation and some legacy titles as well, so the business is not without its challenges.That said, with the addition of Zynga, we're a company that will do around five and a half plus billion in net bookings this year. We're a profitable business. We expect to be very, very profitable and sequentially to set records for net bookings in fiscal 2026 and 2027 and without the mobile portfolio, that wouldn't be the case.Also, we have to be where the consumer is, and our mobile business addresses a somewhat different consumer than our console and PC business addresses in that our mobile business tends to skew more female and tends to skew older, so now we serve every interactive entertainment consumer on earth in one form or another.How is Take-Two as a business feeling about the introduction of tariffs and the possibilities around that?Well, our industry association, the ESA, has been weighing in and in general, and I think most economists would agree, a world without tariffs is a better place.Now, tariffs do play a role when they're necessary and they could be necessary if, for example, a country is in the business of dumping on other economies, but apart from that situation, generally speaking, I am a free trader, so I think like everyone else in business, I'm somewhat concerned about the possibility of trade wars, but I'm encouraged that we seem to be avoiding those with Mexico and Canada through discussion and negotiation and I'm cautiously optimistic that that will lead to a good result.In regards to some of Take-Two's older properties there's still an active community around titles like GTA 5 and Red Dead Redemption 2, is that just Rockstar special sauce or is it a direct result of the Take-Two way of managing those teams and the ecosystem?Look, I think Rockstar does have a special sauce, I think you see it reflected in the fact that GTA 5 has sold in over 210 million units, Red Dead Redemption 2 has sold in more than 70 million units and GTA Online remains this powerful force, even though it's been in the market over 10 years.Rockstar, I think, sort of alone in the business, seeks perfection and we as an organization, we hope, provide the resources, human and financial, to allow them to pursue what they're passionate about and to seek perfection. So it's nothing extraordinary. Right now Red Dead Online, for example, has its highest concurrent users on Steam ever, it's nothing short of amazing. No one else really can tell that story and I think that's because no one else has aggregated the talent that Rockstar has aggregated. Also Rockstar has this extraordinary focus on two titles, on Red Dead and on GTA, and we are not only willing but happy to provide that support because that is what Rockstar is passionate about personally.A lot of people are relieved to see GTA 6 is still on track for a fall 2025 release, is there anything you can say about it at all at this point? And gossip or worries you want to nip in the bud?I haven't heard any sort of gossip or worries, I think to the contrary, I've heard a lot of enthusiasm and as I like to say, we never claim success before we have it. We all run scared, as an organization we just do. We're looking over our shoulders at our competition. They're not asleep, they're not waiting for us to do something.We have a mission that we take really seriously to create the best entertainment properties on earth of any type and Rockstar, I think, embodies that mission. But folks at Rockstar would say the same thing, which is we're doing the very best we can. We'll wait, we'll see, and the results will speak for themselves. Image credit: Take-Two InteractiveAnother hot topic at the moment, and you've mentioned it in the past, is AI's role in the industry. What role does it play in Take-Two's strategy going forward and are there any guardrails you think the industry needs to be considering in terms of AI? Artificial intelligence is an oxymoron, there's no such thing. Machine learning, machines don't learn. Those are convenient ways to explain to human beings what looks like magic. The bottom line is that these are digital tools and we've used digital tools forever. I have no doubt that what is considered AI today will help make our business more efficient and help us do better work, but it won't reduce employment.To the contrary, the history of digital technology is that technology increases employment, increases productivity, increases GDP and I think that's what's going to happen with AI. I think the video game business will probably be on the leading, if not bleeding, edge of using AI.But in terms of the guardrails, if you mean, you know, not infringing on other people's intellectual property by, you know, poaching their LLMs, yeah, we're not going to do that. Moreover, if we did, we couldn't protect that, we wouldn't be able to protect our own IP. So of course, we're mindful of what technology we use to make sure that it respects others' intellectual property and allows us to protect our own. Apart from that, I really can't think of any new guardrails that need to be implemented.
    0 Comentários ·0 Compartilhamentos ·35 Visualizações
  • Take-Two Interactive reports strong Q3 FY2025 Results, prepares for blockbuster 2025 lineup
    www.gamesindustry.biz
    Take-Two Interactive reports strong Q3 FY2025 Results, prepares for blockbuster 2025 lineup"This calendar year is shaping up to be one of the strongest ever for Take-Two"Image credit: Rockstar Games News by Rachel Weber Contributor Published on Feb. 6, 2025 Take-Two Interactive announced its financial results for the third quarter of fiscal year 2025, reporting net bookings of $1.37 billion, a 3% increase from the previous year and within the companys projected guidance. The company also reaffirmed its full-year net bookings outlook of $5.55 billion to $5.65 billion, citing strong performance from its core franchises and an upcoming release schedule set to drive significant growth.The numbersFor the three months ending December 31, 2024:GAAP Net revenue: $1.36 billion, slightly down from $1.37 billion last yearGAAP Net loss: $125.2 million, increased from $91.6 million last yearTotal net bookings: $1.37 billion, a 3% year-over-year increaseThe highlightsBetween October 1, 2024 and December 31, 2024 Take-Two Interactive released NBA 2K25 Arcade Edition on Apple Arcade, a PC version of Red Dead Redemption and Undead Nightmare, and Grand Theft Auto Online: Agents of Sabotage across PC, PS5, PS4, Xbox Series X and S and Xbox OneRecurrent consumer spending was up 9%, making up 79% of total Net BookingsThe biggest hitters in Netbookings were NBA 2K25, GTA Online, GTA 5, Red Dead Redemption 2, Red Dead Online and the mobile titles Toon Blast, Match Factory, Words With Friends and Toy BlastIn February the company will release Sid Meier's Civilization 7 and PGA TOUR 2K25, with WWE 2K25 slated for MarchMafia: The Old Country will have a summer 2025 release date, and GTA 6 is still on track for its fall 2025 window.Borderlands 4 is planned for release sometime in 2025.Ghost Story Games' Judas, 2K's Project ETHOS and Zynga's racing title CSR 3 remain part of a currently undated line up."We achieved solid results during the holiday season. Our Net Bookings of $1.37 billion were within our guidance range, as significant outperformance in NBA 2K helped to offset moderation experienced in several of our mobile franchises. At the same time, our operating results surpassed expectations, led by the upside from NBA 2K, as well as a shift in timing of expenses that benefited the quarter," said Strauss Zelnick, Chairman and CEO of Take-Two Interactive."For Fiscal 2025, we are reiterating our Net Bookings guidance range of $5.55 to $5.65 billion and our outlook for operating performance. Our projections for the fourth quarter balance strength in NBA 2K with a continuation of the current mobile trends, and the shift of some operating expenses into the period.""Looking ahead, this calendar year is shaping up to be one of the strongest ever for Take-Two, as we plan to launch Sid Meiers Civilization VII on February 11th, Mafia: The Old Country in the Summer, Grand Theft Auto 6 in the Fall, and Borderlands 4. We continue to invest prudently in our development pipeline and remain confident in Zyngas potential to create new mobile forever franchises as demonstrated by their ongoing success with Match Factory. As we continue to deliver hits, we remain highly confident that we will achieve sequential increases in, and record levels of, Net Bookings in Fiscal 2026 and 2027.
    0 Comentários ·0 Compartilhamentos ·37 Visualizações