• Mark Zuckerbergs makeover didnt make people like him, study shows
    techcrunch.com
    A study by the Pew Research Center found that Americans views of Elon Musk and Mark Zuckerberg skew more negative than positive. While Zuckerberg has sparked chatter in Silicon Valley with his sudden interest in high fashion, the Meta CEO is less popular than President Trumps right-hand man, Elon Musk, the report found. While about 54% of U.S. adults say they have an unfavorable view of Musk, 67% feel negatively toward Zuckerberg.The two tech executives have come under increased scrutiny since the start of President Trumps second term; both sat alongside the president at his inauguration and made donations to his inauguration fund. While Zuckerberg has upended longstanding Meta content moderation policies to limit fact-checking and action against hate speech, Musk has played a key role in Trumps camp thus far.Throughout the first month of Trumps presidency, Musk has directly involved himself in the U.S. government operations, using his political connections to gut government departments like USAID, which provides humanitarian aid around the world. All the while, Musks DOGE has overstated the impact of its budget cuts by billions of dollars.Given Musks affiliation with Trump, it follows that along party lines, 85% of respondents who are Democrats or lean Democratic-held unfavorable views of the Tesla CEO. Meanwhile, 73% of Republican or Republican-aligned respondents felt favorably toward Musk.But Zuckerberg, the Facebook founder, is more universally disliked, though he draws more ire from the left-leaning demographic. While 60% of Republican and Republican-leaning respondents hold an unfavorable view of Zuckerberg, 76% of their Democratic counterparts share that sentiment. So, while Zuck may be playing the part of the cool guy, Americans havent been fooled by his gold chains or musical ambitions, it seems. Pews study involved a panel of 5,086 randomly selected U.S. adults The survey was conducted from Jan. 27 through Feb. 2, 2025, so these responses reflect peoples recent opinions.
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  • Yazdani Studio of CannonDesign builds an undulating structure at Caltech, the Resnick Sustainability Center, for advanced climate research
    www.archpaper.com
    The California Institute of Technology, better known as Caltech, is a revered science and engineering university. Founded in 1891 in what is now Pasadena, the institution has a history of successful scientific research and development. Its faculty, alumni, and postdoctoral scholars have earned 47 Nobel Prizes, and its rocket scientists founded the Jet Propulsion Laboratory, which Caltech continues to manage for NASA. Now, thanks in large part to gifts from billionaire philanthropists Lynda and Steward Resnick, through their foundation and consumer products brand The Wonderful Company, Caltech is on a long-term mission to develop sustainability initiatives. In 2009, the Resnicks, with a matching gift from Gordon and Betty Moore, contributed $30 million to establish the Resnick Sustainability Institute, headed up by director Jonas Peters, Bren Professor of Chemistry at Caltech. The latest salvo is the Resnick Sustainability Center (RSC), part of a $750 million gift the Resnicks made in 2019, at the time, the largest donation ever for environmental sustainability research and the second-largest donation ever given to an academic institution, according to Caltech. The new $133 million RSC, an 80,000-square-foot hub currently housing four research centers, opened in October 2024. It is sited near the western edge of Caltech as a gateway building for all those who approach the campus from the west or the south. The constricted site was selected by the office of Planning, Design and Construction (PD&C), which oversees all new projects on the campus.Caltech wanted a building that would inspire research in four critical areas. (Michael Moran)After a search that included several prestigious national firms, Caltech chose the Yazdani Studio of CannonDesign, led by Mehrdad Yazdani. The selection and design review group included Peters, several Nobel Laureates, PD&C, Bernard Jazzar (the curator of the Lynda and Stewart Resnick Collection, representing the Resnicks), and the City of Pasadena Design Review Commission. Caltech challenged the design team to create a building that would inspire research in four critical areas: Sunlight to Everything, aimed at converting the suns energy into fuels and building more efficient electricity infrastructure; Climate Science, including the lowering of carbon emissions; Global Ecology and Biosphere Engineering, with a goal to help plants adapt to a changing climate and improving water and nutrient use; and Water Resources, with a focus on management and finding improvements in water treatment and reuse.The facade is wrapped in an undulating transparent skin of tilted and curving glass. (Tim Griffith Photography)Water management has a particular resonance for the Resnicks, whose privately held agribusiness The Wonderful Company sells pistachios, almonds, Fiji water, and POM Wonderful pomegranate juice. The company also owns a 57 percent stake in the Kern Water Bank, an underground reservoir in Southern San Joaquin Valley. Beyond other concerns about storage, The Wonderful Company recently weathered accusations of hoarding water during the destructive wildfires around Los Angeles in January. In response, the company issued a statement refuting what it referred to as false claims and stated that it uses less than 1 percent of the states water. Officials and media organizations, including factchecking site Snopes, debunked any conspiracy theories about the Resnicks hindering firefighting efforts. The intent of the RSC is to bring together all six scientific divisions of Caltech to work in a collaborative environment. Most university laboratories serve individual departments, like chemistry, biology, or physics. This building breaks new ground by fostering experimentation and exploration of sustainable concepts. Yazdani told AN, The building does not serve a single department. It is a research hub built around an idea.The architects had to answer the question: What will a building that brings together scientists from diverse disciplines feel like and look like? How will it inspire collaboration, experimentation, and discovery?The curtain wall is supported by timber and a tensile structure. (Tim Griffith Photography)To answer these challenges Yazdani created the ground floor and 4-story atrium that is like a town square, he said. Its a place that draws various disciplines together, allowing a critical exchange of ideas. Currently, four of the six Caltech divisions are already undertaking research in the facility, and there are proposals from the remaining two divisions. It is a building that welcomes ideas from all Caltech disciplines. To foster the concept of sustainability, every freshman takes an introductory course in this building. In addition, the Brinson Exploration Hub has a lab in the building devoted to planetary astronomy. In certain ways, Caltech is conducting an experiment that really hasnt been done before, Peters told AN. We are building an institute that really tries to pull, essentially, all of the campus toward problems and solutions in sustainability. The building is on track to achieve LEED Platinum certification.The architecture sets the tone. The Resnick Sustainability Centers basic design concept is a stack of flexible research labs at the core of the building that are then wrapped in an undulating transparent skin of tilted and curving glass, creating a light-filled atrium for collaboration and innovation.Research labs have virtually no vibration. (Chris Flynn Photography)Structurally, the building is a hybrid, with mass timber columns and slabs that wrap a reinforced concrete core, creating research labs with virtually no vibration and the ability to withstand potential earthquakes. Rooftop photovoltaic arrays generate power for the building, and native plants and stormwater drywells are part of a larger sustainability effort. Announcements about the RSC noted that photosynthesis served as inspiration for the project, and offsetting carbon emissions is a theme of the landscape concept, with carbon-sequestering trees and shrubs figuring into the design.The curtain wall of the RSC is supported by a mix of timber elements and a tensile structure. The exterior of the curved, sloping, cold-bent glass is highlighted by strips of aluminum. Multiple light studies were done to create the luminous space. Its like a cathedral, but for science, Peters exclaimed.Multiple light studies were done to create the luminous space. (Michael Moran)Another key feature is the buildings breezeway, which runs north south and separates the Resnick Sustainability Center from the Noyes Lab. The space invites Caltech students and facultyand even the publicto witness in-progress research.Yazdani explained: Bringing every Caltech student into this space puts an emphasis on how integral sustainability is to all the disciplines they will encounter throughout their education at Caltech.Sketches of the Resnick Sustainability Center at Caltech (Yazdani Studio of CannonDesign)The breezeway also opens access between the southern campus and the newly restored Beckman Lawn to the north, with spectacular views of the San Gabriel Mountains. To attract visitors, a portion of the curtain wall wrapper bends out away from the southern facade, creating a shaded porch. Leandra Davis, executive director of Planning, Design and Construction, said, You get a little taste of the building from the south campus.Yazdanis designs often dont reveal the whole story at first glance. Instead, they beckon visitors inside to learn more. At Caltech, the curved glass exterior not only wraps the 4-story atrium, but it also encloses several research labs and circulation spaces on the third floor, which creates layers of transparency and allows natural light to flow into the building. The move will hopefully inspire bright minds to develop solutions to help us respond to the climate crisis.Michael Franklin Ross is president of MFR Consulting Architects.An educator and architectural journalist, Ross has published over 90 articles and taught at USC, SCI-Arc, and UCLA.
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  • www.archpaper.com
    HKS is thrilled to announce the formation of the Building Brains Coalition, a first-of-its kind initiative that connects built environment professionals to those in the fields of neuroscience, psychology, climate science, and public health. The coalition builds upon the growing recognition that brain health is integral to human potential and societal progress. It represents a powerful collaboration among five leading organizations: The Center for BrainHealth, Center for Advanced Design Research and Evaluation (CADRE), HKS, Brain Capital Alliance, and Rice Universitys Baker Institute Neuro-Policy Program.Together, coalition members will reimagine how we design spaces to foster resilience, well-being, and cognitive thriving.Our global economy increasingly relies on brain-based skills, creativity, and emotional intelligence, emphasizing the importance of brain capital, said Upali Nanda, HKSs Global Sector Director for Innovation. By focusing on brain health, we can create environments that enhance cognitive flexibility, emotional resilience, and collective intelligencekey drivers of innovation and societal well-being. From city plans that foster access to healthy food, movement, and the arts, to interiors that support good air quality, acoustics, daylight, and cognitive engagementthe role of the built environment is only just beginning to be uncovered in this critical conversation that has recently emerged as the top priority for WHO, AARP and now, the World Economic Forum. The coalitions vision also aligns closely with the United Nations Sustainable Development Goals (SDGs), connecting brain health to quality education, decent work, sustainable cities and climate action.The Dallas region is a nexus for progress related to brain health and brain capital in the built environment. The 2024 Building Brains Summithosted in Dallas by HKS, CADRE, and the Center for BrainHealthwas an initiation point for planning the coalitions work, and many industry leaders from the area are bringing their brain health expertise to global audiences.In addition to the five founding partner organizations, the Building Brains Coalition is strengthened by the involvement of the Academy of Neurosciences for Architecture (ANFA), Brain Health ACTION (an AARP collaborative), Euro-Mediterranean Economists Association (EMEA), International Interior Design Association (IIDA), Simtigrate Lab (Georgia Tech), and Perkins&Will.We invite more partners to join this coalition. Visit the Building Brains Coalition page to sign up for membership and stay informed with news and updates. Together, we can shape the future of built environments to prioritize resilience, well-being and cognitive thriving.
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  • Fantastical Figures Illuminate Urban Buildings in Amanda Lobos Murals and Installations
    www.thisiscolossal.com
    Ventura (2024), Festa da Luz, Belo Horizonte, Minas Gerais, Brazil. All images courtesy of Amanda Lobos, shared with permissionFantastical Figures Illuminate Urban Buildings in Amanda Lobos Murals and InstallationsFebruary 20, 2025Kate MothesVibrant contrasts, eye-opening patterns, and mischievous creatures are just a few of the characteristics of Brazilian artist Amanda Lobos beguiling scenes. Based in Vila Velha, about an eight-hour drive up the coast from Rio de Janeiro, Lobos works extensively across a range of mediums, from graphic and product design to murals and public installations.A large-scale inflatable work titled Ventura was installed last year on the top of a building in the city of Belo Horizonte. Lobos calls upon the philosophy of Indigenous Brazilian environmentalist and philosopher Ailton Krenak, who posits that humankind should live in harmony with nature rather than trying to control it.Mural for Festival Nalata (2023), 5 x 8 meters. Av. Faria Lima n822, So Paulo, BrazilLobos all-seeing Ventura, which translates to fortune, perches on a corner of a tall building and oversees its domain, double-faced with two eyes on each side and one of its legs curled up casually on the ledge.This work is about the agony and dilemma of returning a star to the sky, Lobos says in a statement, describing Ventura as condemned to the duality of the fantastic and the real.Much of the artists work is intentionally left open to interpretation. I believe that what I want to communicate to viewers is already embedded in my work visually, allowing them to interpret it however they wishthats the beauty of it! Lobos tells Colossal. I dont like to be too literal or overly serious with my concepts; I enjoy the creative process and the freedom it gives me.In vivid murals, Lobos applies a similar juxtaposition of mystery and play, as coy characters dance within colorful panels or long walls illuminate the joys of learning. An expansive mural at a school in the Jardim Limoeiro neighborhood of Serra celebrates science, art, curiosity, and play.MC.Arte mural for the Penlope Municipal Early Childhood Education Center in Jardim Limoeiro, Serra, Esprito Santo, Brazil (2023). Photo by Ana LuzesMy favorite thing about painting muralsbesides seeing them come to life on a large scale from an initial sketch on paper or a 30-centimeter canvasis the process itself, Lobos tells Colossal. She adds:Executing the piece and watching it unfold is truly special. The feeling of applying paint with no Ctrl+Z is humbling, and working on such a large surface teaches you to embrace mistakes and adapt in new ways. Every wall is a fresh learning experience.Lobos is soon heading to Mexico to paint her first mural outside of Brazil looking forward to collaborating with two other artists on a pair of murals for the Movimento Cidade festival in August.Weve shared a handful of public art projects here, but you can head over to Behance or Instagram to see a wide range of the designers vibrant product collaborations and commissions.Three illustrated tarot cards created for the publishing company TAG Livros, referencing iconic authorsVenturaTropical Transformation mural for brand activation of Devassa beer at the Casa7 event venue, Vitria, Espirito Santo, BrazilSix illustrated tarot cards created for the publishing company TAG Livros, referencing iconic authorsInterior mural for CASACOR Esprito SantoMC.Arte mural in progress for the Penlope Municipal Early Childhood Education CenterNext article
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  • I tried Google Photos' AI search and it was surprisingly bad - 3 ways to fix it
    www.zdnet.com
    'Ask Photos' actually made Google Photos worse. Here are 3 ways to make it genuinely helpful.
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  • Switching to LED lightbulbs saved me hundreds of dollars - but there are 5 other reasons to do it
    www.zdnet.com
    I was curious about the benefits of LED over conventional lighting. Turns out it's more than just a money-saver.
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  • How To Turn A 2D Camera Into An Immersive, High-Performance 3D Camera
    www.forbes.com
    PxE's new Holographic RGB-IR-Depth Cameratechnology can transform standard 2D cameras in ... [+] smartphones, laptops, and cars into immersive, high-performance 3D cameras. The technology would enable the camera to capture color, infrared, and depth data simultaneously from one sensor.P X E Holographic ImagingIn 2022, 81% of smartphones had biometrics enabled, including face unlock.The face unlock feature on smartphones today traditionally requires three technologies: a laser dot projector, an infrared illuminator, and a standard 2D selfie camera.According to Yoav Berlatzky, CEO and co-founder of PxE Holographic Imaging, this results in a complex and expensive system that limits the feature to high-end phones like the iPhone.Earlier this month, PxE introduced a new Holographic RGB-IR-Depth CameraBerlatzky says that combining these technologies into one sensorcolor and 3D informationallows the face unlock feature to be released to all smartphones and laptop models, not just high-end devices."This would enable 2D color, infrared, and depth images per frame, and on a single sensor with the potential to upgrade all standard 2D cameras on the market to advanced 3D camera systems," said Berlatzky. "It can completely transform how consumers experience and capture the world through their everyday devices."Berlatzky says other applications for the technology will enhance user experiences, such as improved photography and portrait mode. "For example, background blur known as bokeh can be improved through depth mapping and augmented HDR, enabling smartphones to optimize lighting and exposures better."2D images, depth maps, and infrared images at the same time"Standard color cameras consist of a lens that focuses rays of light on a light-sensitive film, namely, the Bayer filter, which captures the intensity of light and its color, and this information is recorded on a CMOS imaging sensor," said BerlatzkyPxE's holographic imaging sensor utilizes the same lens and CMOS imaging sensor, but instead of treating light as rays onto a light-sensitive film, It harnesses the wavefront information of light."To implement PxE's holographic imaging, the Bayer filter is replaced with a layer of holographic optics, PxE's HoloCoder," said Berlatzky. "Instead of red, blue, and green being filtered by the Bayer filter, the HoloCoder produces a white light hologram consisting of the light's wavefront information."This means that the captured holograms are decoded in real time by the company's proprietary, fully deterministic algorithm and then output as natively fused RGB-IR-Depth color, infrared, and 3D channels. Standard cameras can only generate colored 2D images, but our camera can generate colored 2D images, depth maps, and infrared images at the same time.Emerging applicationsBerlatzky says that new and upcoming applications, such as augmented reality (AR) and gaming, 3D scanning for online shopping and environment mapping, gesture recognition and touchless control, enhanced medical and wellness applications, and all things metaverse, spatial computing, and personalized AI interactions, will require 3D input."The enhancement of mobile phone cameras over the years has essentially brought professional-level cameras into the hands of consumers, unlocking a world of user-generated content, influencers, etc.," said Berlatzky. "Bringing 3D into the mix without any additional cost to the consumer will unlock the next generation of photography and videography at our fingertips.""PxE's technology enables these applications to be implemented across all phone and laptop models without adding additional cost or complexity to the product," he said.Digital twin applicationsHolographic technology from PxE enhances image quality and opens the door to immersive 3D imaging, providing a real-time digital twin on the device.A digital twin is a virtual representation of a physical object. Across the industry, digital twins are being used in markets such as energy, aerospace, automotive, construction, healthcare, and retail, utilities to allow companies to improve and optimize design and critical infrastructure, predictive maintenance, urban planning, predict diseases, and test treatments.However, according to Berlatzky, digital twins are also being used in the metaverse, smart homes, and other AI-driven applications."Users can interact with other people in the metaverse as if it were in real life as opposed to an avatar," he said. "A good example is enabling a virtual shopping experience where you can browse a store and its products online as if you were in a physical store and then use your digital twin to have a very accurate understanding of how an item will look on you."Drone applicationsAccording to Berlatzky, each product and industry has a different use case for depth and color images.In smartphones, it is user-centric and enables biometric features like face unlock or background blur."For drones, the usage can be obstacle avoidance and landing instructions," said Berlatzky. "Drones would benefit from a single-sensor solution like PxE because they are very sensitive to weight and size, and today's drones require many sensors to map the environment with color and depth information in order to have a safe and semi-autonomous drone."By reducing the form factor to a single sensor while still providing relevant information, drones can reduce their size and power consumption. This makes them safer and more operational, said Berlatzky.
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  • When Will Limited Runs Anticipated Gex Trilogy Release?
    www.forbes.com
    Gex TrilogyCredit: Limited Run GamesA few weeks ago, a Steam page randomly showed up for Limited Run Games upcoming Gex Trilogy, a remastered (ported?) collection of beloved retro titles starring everyones favorite radical 90s gecko. Hes got jokes, man.The imminent compilation rounds up the first 2D Gex (1995)the weakest of the bunch, if you ask meas well as the two subsequent 3D sequels, Gex: Enter the Gecko (1998) and Gex 3: Deep Cover Gecko (1999). Strange to think that an IP which humbly began on Panasonics ill-fated 3DO console is seeing a resurrection on modern platforms, and in the year 2025. Us geriatric millennials sure do love our nostalgia.But speaking of release dates, the Steam listing doesnt show one, and even Limited Runs website has the game logged as COMING SOON. Weve technically know about the Gex Trilogy happening for at least a year and a half, as the reveal trailer was posted back in July of 2023. The video leaned hard into Gex 3s James Bond-esque aesthetic, stating how you can always rely on the classics. I guess what you cant rely on are the classics hitting digital and physical stores anytime soon, maybe. We just dont know.Below is the trilogys description from its new Steam page. and as the previously linked Time Extension article says, it looks as if Limited Run is going with the Dana Gould voiceover versions of Gex, although maybe there will be a toggle option so we can additionally experience the UK voice actors, which would be cool.Things are about to get weirder than the 4th of July at Rick James' place! Everyone's favorite tail-whipping, channel-surfing gecko is back in a collection that features all of his best-selling adventures!GEX Trilogy includes the original 2D platformer, GEX, and the two 3D sequels: GEX: Enter the Gecko & GEX 3: Deep Cover Gecko but these aren't just re-runs! This Carbon Engine powered collection includes extras and numerous improvements like that bring GEX back into prime time!HBO comedian Dana Gould fuels GEX with over 300 hilarious one-liners and sound effects.GEX's mouth gets him in trouble, but it's his thrashing tail and suction cup paws that get him out.GEX has been sucked into the Media Dimension, the place where cheesy 70's movies go to retire. To escape he's gotta kill TV's in each world.Over 450 frames of smooth 3D animation and hand-rendered backgrounds!GEX jumps and sticks to everything while thrashin' secret levels in search of elusive remote controls.Judging by past Limited Run titles that utilize the software emulation Carbon Engine (Tomba!, Clock Tower), I think we know pretty much what to expect here: Save states, the ability to rewind gameplay and other quality-of-life extras, plus maybe some fun behind-the-scenes bits, like design documents, game art and perhaps some developer interviews.The upcoming Croc: Legend of the Gobbos remaster certainly comes to mind here, with its extensive Crocipedia/Crocumentary features. However, the Gex Trilogy wont be getting the same loving graphical and control overhaul that Croc has enjoyed; these will essentially be the same Gex games we all played back in the '90s, only now compatible with current consoles and systems. Think one-for-one emulation with a sprinkling of current-day additions.Ive long been a fan of these run-and-jump titles, and even went so far as to chat with a few developers who worked on the games. It was for a massive 2017 Retro Gamer feature I called The History of Gex (issue #167). Theres lots of fascinating info in those pages, like the cancelled Gex Team Racing/Eidos All-Stars (with Raziel, Lara Croft and Nikki from Pandemonium!), but good luck tracking down a copy. God forbid Retro Gamer ever digitize their entire catalog and put it online. Somebody, please offer to do this for them.The History of Gex from Retro Gamer, issue #167Credit: Mitch WallaceGex may have never reached the heights of Crash Bandicoot or Mario, but like Croc, he definitely holds a special place in gaming lore, even if his presence simply reminds us of just how many mascot platformers existed in the decade that birthed the Backstreet Boys, Tamagotchi and Pogs.Ive messaged Limited Run to inquire about the status of the Gex Trilogy, but judging by the now-live Steam listing, Id say were going to hear more about a potential launch date pretty soon. Sure, you could head over to Ebay today and pick up relatively cheap disc copies of these games, and theres always the morally and legally gray emulation route, too. But if youre looking to play Crystal Dynamics classic TV-inspired adventures, both easily and on the up and up, these ports could be a solid bet. I guess theyre not remasters, exactly.I do wonder if Dana Gould be be down to reprise his reptilian role for a possible Gex 4it sounds like he actually recorded fresh dialogue for the recent trailers, so there could be interest. If the Gex Trilogy sells well enough, we might find out. Apparently, RPG giant Square Enix owns the Gex IP, so theyll have the final say. Why not put him in the next Final Fantasy?Whenever it does release, the collection will come to Nintendo Switch, PS4, PS5, Xbox Series X|S and, of course, Steam.
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  • A programmer got an NES to emulate a PC, and it's as ridiculous as it sounds
    www.techspot.com
    Ancient tech showcase: How far can you go in emulating old PC technology on an even older console? One programmer set out to answer this challenging question, relying on an array of software tricks to achieve his goal. Fortunately, no actual hardware was harmed in the process. NES86 is a newly unveiled project designed to bring early PC system emulation to the Nintendo Entertainment System. The emulator can seemingly recreate an Intel 8086 processor, along with essential PC hardware, with enough accuracy to boot and run a stripped-down version of the Linux kernel.A programmer known as "decrazyo" developed NES86 and released a video explaining how he accomplished this impressive feat. The original IBM PC featured an x86 CPU running at 4.77 MHz, significantly faster than the NES's 1.79 MHz processor. To overcome this gap, decrazyo relied on emulation techniques to painstakingly replicate early PC technology on Nintendo's gaming console.The NES also has considerably less RAM and addressable memory space than the IBM 5150, requiring decrazyo to implement memory mapping techniques to switch between the two systems efficiently. Choosing a Linux version to run on NES86 was a more straightforward task, as the programmer was essentially limited to using the Embeddable Linux Kernel Subset.The ELKS project provides a Linux-like operating system for 16-bit Intel processors, including the 8086 used in the IBM 5150 PC, as well as later generations such as the 8088, 80188, 80186, and 80286, before the first 32-bit x86 chip (80386) was introduced. Despite being an extremely compact Linux terminal, ELKS is unlikely to ever run on real NES hardware due to its minimum RAM requirement of 256KB, which far exceeds the capabilities of the NES.According to its official GitHub project page, NES86 is also difficult to run even on modern NES emulators for PC and other platforms. The few compatible emulators include FCEUX, Mesen2, Rustico, and the FPGA-based EverDrive N8 Pro cartridge. Notably, Mesen2 was recently updated for full compatibility with NES86. // Related StoriesHowever, the "best" NES86 experience can be achieved in a rather unexpected way by playing the original Animal Crossing on GameCube emulation. Nintendo's 2001 social simulation game included a built-in NES emulator, allowing players to collect and play various NES games through in-game mechanics.By hacking the NES emulator inside Animal Crossing while running on a GameCube emulator decrazyo managed to run the PC version of Tetris at a mind-numbing 30 seconds per frame. Yes, you read that correctly. Now, if you'll excuse me, I need to go dig out my ancient Italian-made IBM PC clone (Olivetti Prodest PC1) from my parents' garage and spend the night playing Lode Runner.
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  • Marvel pauses development on three TV shows, including Nova and Strange Academy
    www.digitaltrends.com
    Marvel is pumping the brakes on three television projects.Per Deadline, the development of Nova, Strange Academy, andTerror, Inc.has been paused by Marvel Television. These projects were never greenlit, and the studio has simply shifted its priorities at the moment.Recommended VideosThe three shows are not dead and could be developed at a later date.Please enable Javascript to view this contentMarvel continues to shift its strategy in a post-strike Hollywood. Many projects will be developed, with showrunners assigned to each show. However, not every developed project will be made.Disney CEO Bob Iger revealed his quality-over-quantity approach for Marvel during a May 2024 earnings call.Were slowly going to decrease volume and go to probably about two TV series a year instead of what had become four and reduce our film output from maybe four a year to two, or a maximum of three, Iger told investors via Variety.Out of the three paused shows,Novawas the furthest along. In March 2022, Marvel Studios hired Sabir Pirzada to write theNovaseries. Nova, real name Richard Rider, is a member of the intergalactic police force known as the Nova Corps. Marvel replaced Pirzada with Ed Bernero in December 2024. The series would have been a Disney+ release.The two other shows,Strange AcademyandTerror, Inc.,were rumored to be in development. Strange Academyfocused on a school founded by Doctor Strange that taught gifted children how to control their supernatural abilities. Terror,Inc.depicted the antihero Terror, who can use the body parts of others for his own gain.Marvels 2025 live-action TV slate begins with Daredevil: Born AgainIronheartbegins in June, whileWonder Manstreams in December.Editors Recommendations
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