• Transferring data from old laptop to new one
    www.foxnews.com
    Published March 10, 2025 6:00am EDT close 'CyberGuy': How to easily transfer files and photos off a computer to your hard drive Tech expert Kurt Knutsson helps you free up space by transferring files to an external drive: connect, copy and back up safely. This is a great time of year to buy a new computer, especially if it's been several years since your last upgrade. If you do buy a new laptop, you'll probably want to transfer all of your data from your old laptop to the new one. Roger from Findlay, Ohio, emailed us asking for help with buying a new laptop and what software he can use to affordably move his data from his old laptop to his new one. Here's what he is asking:"I am a retired 75-year-old living on a fixed income. I only use my laptop for emails, banking, and the occasional solitaire game. I currently have a Lenovo Ideapad 110. I need to buy a new laptop. What laptop would be a good replacement for me, keeping in mind the cost and the limited usage I would need? What is the most cost-effective way to transfer my data to the new laptop? I have received prices from $100.00 to $200.00 just for the transfer from old to new. I could use some direction that will help me move forward."To answer this question, I'll explain how to buy a new laptop and transfer your data. I'll also include links to a few affordable laptops that can handle your daily emails and web surfing. Please keep reading to see our favorite laptops and software for data transfers. A laptop and external storage devices on a desk (Kurt "CyberGuy" Knutsson)The best laptops to buy in 2025Laptops for everyone and at all price points Images of various laptops (Kurt "CyberGuy" Knutsson)The first thing I recommend doing is looking at Kurt's picks for the best laptops you can buy right now. You can read the article in detailhere. If you're in search of a laptop that can handle daily tasks such as browsing and emailing,check out these options from Acer, Lenovo and Asus.Each laptop has enough processing power to make everything feel snappy, but none are ideal for a heavy workload. If you are just looking for something to check your email with and play the occasional game of Solitaire, theAcer Aspire 3 is your most affordable option. If you want something with 2-in-1 touchscreen functionality, then I would recommend theLenovo Yoga 9i. TheASUS Zenbook 14 is a miniature powerhouse and a great option for anyone who wants to push a lightweight, portable laptop for content creation. Be sure to check outKurt's picks for the best laptops for 2025.How to transfer data from one device to anotherUsing external storage devices A person holding a USB flash drive (Kurt "CyberGuy" Knutsson)There are two different ways you can use an external storage device to transfer your old data to your new computer. Here they are:USB flash drive: Copy the files you want to transfer to aUSB flash drive, then plug it into the new computer and copy the files over. Be aware that many flash drive storage spaces tend to be on the smaller side. This won't be a problem if you are just transferring documents and emails to a new laptop, but if you have a lot of media files (photographs, videos, etc.), then you might be better suited with an external hard drive. Follow these steps:For WindowsPlug the USB flash drive into an available USB port on your current computerWait for your computer to recognize the deviceOpenFile Explorer on your computerLocate thefiles you want to transfer andselect themRight-click on the selected files and chooseCopy or use the keyboard shortcutCtrl+CNavigate to your USB flash drive in File ExplorerRight-click on an empty space and selectPaste or use the keyboard shortcutCtrl+VWait for thetransfer to complete.Safely eject theUSB flash drive by right-clicking on its icon and selectingEjectPlug the USB flash drive into thenew computer andrepeat steps 3-8 to copy files to the new device.For MacInsert theUSB flash drive into an availableUSB portWait for your Mac torecognize it (it should appear in Finder)Open aFinder window andlocate the files you want to transferDrag the selected files to the USB drive listed in the sidebar or right-click and chooseCopy, then navigate to the USB drive, right-click and selectPasteWait for thetransfer to completeEject the USB drive by right-clicking its icon and selecting Eject before removing itExternal hard drive: Similar to a USB flash drive, but with more storage capacity.External hard drives come as either portable Hard Disk Drives (HDDs) or Solid State Drives (SSDs). Portable SSDs tend to have higher capacity and are faster than HDDs, but cost more. If you need to transfer a lot of media files, in particular videos and photographs, I recommend choosing a portable SSD. Follow these steps:For WindowsConnect theexternal hard drive (HDD or SSD) to your current computer's USB portWait for the computer torecognize the deviceOpenFile Explorer on your computerLocate thefiles you want to transfer andselect themRight-click on theselected files and choose Copy or use Ctrl+CNavigate to your external hard drive inFile ExplorerRight-click on an empty space and selectPaste or useCtrl+VWait for thetransfer to complete. This may take longer for large files or numerous filesSafely eject the external hard drive by right-clicking on its icon and selecting EjectConnect theexternal hard drive to the new computer and repeat steps 3-8 to copy files to the new deviceFor MacConnect the external hard drive (HDD or SSD) to yourMac's USB portWait for your Mac torecognize the device (it should appear in Finder)Open aFinder window on your MacLocate thefiles you want to transfer andselect themDrag the selected files to theexternal hard drive listed in the Finder sidebar or right-click and chooseCopy, then navigate to the external drive, right-click and selectPasteAlternatively, use the keyboard shortcutsCommand-C to copy andCommand-V to paste the filesWait for thetransfer to complete. This may take longer for large files or numerous filesSafely eject the external hard drive by right-clicking its icon in Finder and selectingEjectConnect the external hard drive to the new Mac andrepeat steps 3-7 to copy files to the new deviceUsing cloud storageTransferring data from an old laptop to a new one withcloud storage makes the process easy, but it's also largely dependent on how much data you are transferring and how fast your internet speed is. Transferring data with a physical drive is always faster, but if you have a speedy internet connection and don't want to buy additional accessories, then transferring via cloud storage is an excellent way to bring your new data over to a new computer.Google Drive: Upload your files from your old computer to Google Drive, then download them to your new computer.Dropbox: Similar to Google Drive but with different features and storage options.Get a deeper dive into my top recommended cloud services here. A woman working on her laptop (Kurt "CyberGuy" Knutsson)Using network transferIf you have tried using cloud storage to transfer your data but found it too slow, you can utilize a network transfer with an Ethernet cable or over Wi-Fi to make the process go faster.Ethernet Cable: Connect both computers to the same network using anEthernet cable, enable file sharing and transfer the files directly.Wi-Fi: Ensure both computers are on the same Wi-Fi network, enable file sharing and transfer the files wirelessly.Using third-party softwareThere's a wide range of third-party software you can also use to transfer your data. We prefer EaseUS Todo PCTrans, which you can learn more about below:EaseUS Todo PCTrans (PC) This powerful data migration software simplifies transferring files, applications and user settings between computers on the same network. It offers a streamlined way to move your data without the hassle of manual transfers.Learn more about it here.Migration Assistant (Mac) Built into macOS, Migration Assistant allows you to easily transfer files, settings and applications from one Mac to another or from a Time Machine backup. This free tool ensures a smooth transition when setting up a new Mac. Learn more about ithere.If you are looking for an in-depth guide on the different ways to transfer data to a new laptop, see my in-depth guidehere.Essential steps to take when you get a new laptop or desktopBuying a new computer is exciting, but beyond transferring your data, there are several important steps to ensure a smooth setup and optimal performance. Heres what I recommend:Transfer your data Move your files, applications and settings from your old device.Install your preferred browser Get your favorite web browser set up for seamless browsing.See my picks here.Set up your operating system Configure Windows or macOS to match your preferences.Register your hardware and software Activate warranties and ensure your software is properly licensed.For a step-by-step guide on everything to do when setting up a new computer, check out these tips:Setting up a new PC |Setting up a new Mac.And once youve got your new computer up and running, dont forget to securely dispose of your old device to protect your data.Learn how to do that here.Kurt's key takeawaysBuying a new computer is an exciting time, but there are a lot of different ways to set up your new computer and make it truly yours. We have several guides on everything you need to do with a new Windows computer or a new Mac, and you can always reach out to us via email if you have more questions.What is your biggest concern when it comes to upgrading your technology? Let us know by writing us atCyberguy.com/Contact.For more of my tech tips and security alerts, subscribe to my free CyberGuy Report Newsletter by heading toCyberguy.com/Newsletter.Follow Kurt on his social channels:Answers to the most-asked CyberGuy questions:New from Kurt:Copyright 2025 CyberGuy.com.All rights reserved. Kurt "CyberGuy" Knutsson is an award-winning tech journalist who has a deep love of technology, gear and gadgets that make life better with his contributions for Fox News & FOX Business beginning mornings on "FOX & Friends." Got a tech question? Get Kurts free CyberGuy Newsletter, share your voice, a story idea or comment at CyberGuy.com.
    0 التعليقات ·0 المشاركات ·47 مشاهدة
  • The way ahead: Getting IT sustainability initiatives back on track to net zero
    www.computerweekly.com
    The United Nations-backed Science Based Targets Initiative (SBTi) launched a campaign with 1,045 companies participating in June 2019 to help limit the long-term, global average increase in the Earths surface temperature to 1.5C.According to a report published by the SBTi last year, charting the progress made towards achieving the 1.5C goal, 239 of the original participants were removed on 7 March 2024 for failing to meet deadlines conducive to hitting their net-zero goals.Accentures Destination net zero report, published in November 2024, says companies across all industries are making meaningful progress towards their net-zero goals, but progress is not fast enough.As once distant climate targets become near-term business priorities, only a small percentage of the worlds largest companies are on track to realise net zero by [the] mid-century, the report states.And there are several reasons why companies are finding it difficult to hit their net-zero goals, it seems.Economic pressure is a major one, with green IT initiatives and sustainability strategies often falling victim to cuts when times get tough within companies, says Shane Herath, chair of the Eco-Friendly Web Alliance.Economic uncertainty in 2024 posed a serious challenge for sustainability efforts across industries, he says. Initiatives aimed at reducing environmental impact were sometimes postponed or scaled back, viewed as cost centres rather than investments.And, when times are tough, company stakeholders and shareholders will be looking to prioritise spend that delivers short-term financial gains and tangible benefits, which is not always true of sustainability-focused investments.Carmen Ene, CEO of sustainable technology lifecycle management service provider BNP Paribas 3 Step IT, says companies across the world also deprioritised working towards their net-zero goals in 2024 because of political pressure. Sustainability and profitability arent at odds they are powerful partners Carmen Ene, BNP Paribas 3 Step ITIn some parts of the world, politicians have weaponised action on the environment, pedalling the misconception that sustainability is expensive, burdensome, and a threat to affordability and prosperity, she says.Amidst a cost-of-living crisis and rising global energy prices, this has resonated, weakening support for a swift end to fossil fuels.As a result, she says it is not surprising that some businesses have become more hesitant to embrace IT sustainability and have even rowed back on their environmental, social and governance (ESG) targets.[They are] wary of the complexities of sustainability reporting, the perceived cost of implementing green solutions, and the impact on competitiveness, she says.However, research shows that companies that embrace sustainability significantly outperform their less environmentally friendly competitors, and are more efficient too, says Ene.Its time to shift the focus from the perceived costs and complexities of sustainability to the immense opportunities and tangible advantages it presents, not just for the planet but also for businesses and the economy, she says.Lets reframe the climate discussion and tell a more persuasive story about the measurable wins we can achieve, like jobs, new partnerships, business growth, resilience and innovation.She adds: Sustainability and profitability arent at odds they are powerful partners.On this point, Herath agrees, and says senior leaders need to realise that investing in IT sustainability initiatives has long-term benefits for companies, particularly when it comes to creating efficiencies, cultivating a favourable reputation, and generating more business later on.Companies that integrated sustainability into their business models demonstrated the financial and operational benefits of going green, he says.And there are myriad ways that companies can achieve this from a technology perspective, he adds.Investing in energy-efficient hardware, cloud services powered by renewables and smarter data management systems are actionable steps that can deliver measurable results, suggests Herath.Collaborating across departments to align sustainability goals will also be critical, especially in areas like procurement and product lifecycle management. Investing in energy-efficient hardware, cloud services powered by renewables and smarter data management systems are actionable steps that can deliver measurable results Shane Herath, Eco-Friendly Web AllianceRich Gibbons, head of IT asset management, and Stephen Old, head of FinOps, at consultancy Synyega, suggest some tech-focused steps enterprises can take to reduce their environmental footprint.For instance, they recommend that enterprises regularly do a stock-take of the technology providers that make up their supply chains, to ensure they are only working with suppliers that prioritise sustainability.In a similar vein, the pair also advise enterprises to carry out regular assessments of the software and hardware assets that make up their IT estate to ensure none are using up unnecessary amounts of compute resources, in the form of unused cloud instances, for example.The way organisations acquire, use and dispose of all technologies including software and hardware contributes to good sustainability practices, say Gibbons and Old.On-premise datacentres are full of servers, storage and networking equipment, while users across an organisation account for hundreds and thousands of laptops, desktops, mobile phones, tablets and more. All of these have a carbon footprint throughout the lifecycle of creation, use and disposal.With this in mind, companies should also look to implement a circular economy model in IT operations by focusing on reusing, refurbishing, remanufacturing and recycling IT assets to extend their lifecycle and reduce waste, the pair add.Technology giants Google and Microsoft are examples of companies that have faced difficulties in balancing their climate commitments with business growth, with both posting sustainability reports in 2024 that showed their carbon emissions going up, rather than down.As reported by Computer Weekly at the time, keeping up with the growing enterprise demand for cloud and artificial intelligence (AI) services was cited as a factor in both cases.Microsofts May 2024 environmental sustainability report revealed that, despite pledging to become a carbon-negative entity by 2030, the companys greenhouse gas (GHG) emissions for 2023 were 29.1% higher than its 2020 baseline.The report attributed this rise to a 30.9% increase in the companys indirect Scope 3 emissions, generated in part by Microsofts efforts to expand its global datacentre footprint.Googles sustainability report, published in July 2024, cited an increase in datacentre energy consumption as a factor in why its 2023 GHG emissions were up 13% on the previous year.Gartner vice-president analyst Bob Johnson highlights various pressures the exponential demand for AI services from enterprises is putting on the hyperscalers datacentres and wider sustainability strategies.Gartners data shows, for example, that by 2027, 40% of AI datacentres will face operational constraints due to power shortages, because the amount of electricity consumed by these facilities is set to soar by 160% within the next three years.Such a surge threatens to overwhelm utility providers, disrupt energy availability and undermine sustainability goals as fossil fuel plants remain in operation to keep up with demand, says Johnson.The insatiable energy appetite of hyperscale datacentres is outstripping the ability of power grids to cope [because] AI models require immense computational power for training and operations, making 24/7 energy availability essential, he says.The strain on energy grids [this situation is creating] is having a knock-on effect on sustainability goals. In the short term, many datacentres will need to rely on fossil fuels, increasing their carbon footprints and delaying forward progress toward net-zero targets.That said, there are actions the hyperscalers and other enterprises can take now that could mitigate some of these impacts, until the availability of renewable energy to power AI workloads increases, for example.Balancing the deployment of energy-intensive GenAI [generative artificial intelligence] applications with environmental responsibility requires innovative approaches, such as adopting smaller language models, leveraging edge computing and collaborating with datacentre providers to optimise energy use, says Johnson.Organisations must prioritise efficiency in AI workloads, re-evaluate sustainability goals, and actively support the development of greener energy alternatives like clean hydrogen and small nuclear reactors, he adds.As the demands of GenAI reshape the global energy landscape, success will require more than just technological prowess. It will demand foresight, collaboration and a willingness to innovate sustainably.And where the wider technology community is concerned, BNP Paribas 3 Step ITs Ene says the responsibility is now on them to ensure that the roadblocks to sustainability that emerged in 2024 do not become more obstructive, and cause more enterprises to turn their backs on sustainability and circular IT.It will be up to savvy tech providers to keep championing the cause and clearly highlighting the full spectrum of business benefits sustainable business models can deliver operational, financial, reputational and beyond, she says.For me, [2025] is about making sure everyone is onboard our people, partners and customers to understand just how powerful a circular economy for technology can be in helping organisations remain competitive with the latest technology while managing legacy tech in a way that recoups its value and minimises its environmental impact, she continues.We can only foster a shared understanding of its transformative potential by engaging in open and transparent dialogue about the challenges and opportunities sustainability can create. If organisations are armed with the information, evidence and tools to make the case for sustainable investment, positive change will certainly be on the horizon.Read more about IT sustainabilityHow to use data center wind turbines for sustainable energy: Wind power is a promising way for data centers to cut carbon footprints. Despite challenges, evolving technology offers efficient turbines for substantial electricity generation.Cisco aims for better AI power consumption: At Cisco Live EMEA in Amsterdam, Cisco execs shared their thoughts on the developing issues around how artificial intelligence is affecting datacentre power consumption.
    0 التعليقات ·0 المشاركات ·46 مشاهدة
  • Most AI voice cloning tools aren't safe from scammers, Consumer Reports finds
    www.zdnet.com
    Consumer Reports assessed the most leading voice cloning tools, including Descript and ElevenLabs. Here's the verdict.
    0 التعليقات ·0 المشاركات ·58 مشاهدة
  • What is DeepSeek AI? Is it safe? Here's everything you need to know
    www.zdnet.com
    Data privacy worries that circulated on TikTok, the Chinese-owned social media app nowsomewhat bannedin the US, are alsocropping uparound DeepSeek.Earlier this month, Feroot Security CEO Ivan Tsarynnytold ABCthat his firm had discovered "direct links to servers and to companies in China that are under the control of the Chinese government," which he said they "have never seen in the past."Also:ChatGPT's Deep Research identified 20 jobs it will replace. Is yours on the list?After decrypting some of DeepSeek's code, Feroot found hidden programming that can send user data, including identifying information, queries, and online activity, to China Mobile, a Chinese government-operated telecom company banned from operating in the USsince 2019 due to national security concerns.NowSecure recommendedthat organizations "forbid" the use of DeepSeek's mobile app after finding several flaws including unencrypted data (meaning anyone monitoring traffic can intercept it) and poor data storage.Last week, research firm Wizdiscoveredthat an internal DeepSeek database was publicly accessible "within minutes" of conducting a security check. The "completely open and unauthenticated" database contained chat histories, user API keys, and sensitive data.Also:Why rebooting your phone daily is your best defense against zero-click hackers"More critically, the exposure allowed for full database control and potentialprivilege escalationwithin the DeepSeek environment, without any authentication or defense mechanism to the outside world," Wiz's report explained.According toWired, which initially published the research, though Wiz did not receive a response from DeepSeek, the database appeared to be taken down within 30 minutes of Wiz notifying the company. It's unclear how long it was accessible or if any other entity discovered the database before it was taken down.Even without this alarming development, DeepSeek'sprivacy policyraises some red flags. It states: "The personal information we collect from you may be stored on a server located outside the country where you live. We store the information we collect in secure servers located in the People's Republic of China."Also:'Humanity's Last Exam' benchmark is stumping top AI models - can you do any better?The policy outlines that DeepSeek collects plenty of information, including but not limited to:IP address, unique device identifiers, and cookiesDate of birth (where applicable), username, email address and/or telephone number, and passwordYour text or audio input, prompt, uploaded files, feedback, chat history, or other content that you provide to our model and servicesProof of identity or age, feedback, or inquiries about your use of the Service [If you contact DeepSeek]The policy continues: "Where we transfer any personal information out of the country where you live, including for one or more of the purposes as set out in this Policy, we will do so in accordance with the requirements of applicable data protection laws." The policy does not mentionGDPR compliance.Also:Apple researchers reveal the secret sauce behind DeepSeek AI"Users need to be aware that any data shared with the platform could be subject to government access under China's cybersecurity laws, which mandate that companies provide access to data upon request by authorities," Adrianus Warmenhoven, a member ofNordVPN's security advisory board, told ZDNET via email.According to some observers, R1's open-source nature means increased transparency, allowing users to inspect the model's source code for signs of privacy-related activity.DeepSeek has also released smaller versions of R1, which can be downloaded and run locally to avoid any concerns about data being sent back to the company (as opposed to accessing the chatbot online).Also:ChatGPT privacy tips: Two important ways to limit the data you share with OpenAIAll chatbots, including ChatGPT, collect some degree of user data when queried via the browser.
    0 التعليقات ·0 المشاركات ·48 مشاهدة
  • This Startup Has A Way To Make Cheap, Clean HydrogenWithout Federal Subsidies
    www.forbes.com
    Graphitic Energy is opening a pilot plant in San Antonio, Texas, to make clean hydrogen and graphite.gettyClean hydrogen has the potential to power a number of industrial activities. Interest in its production amped up under President Joe Biden, whose administration earmarked billions of dollars in federal subsidies to help companies make it from things like water and renewable power. Some of those projects are at risk as the Trump Administration reverses course on clean power and climate policy, but Bay Area-startup Graphitic Energy says it has a method of generating hydrogen thats not only affordable and cleanit simultaneously produces valuable graphite.Best of all, it doesnt need federal funding.Graphitic, which has raised $65 million from backers including Bill Gatess Breakthrough Energy Ventures, Energy Capital Ventures and Trafigura, extracts hydrogen and carbon molecules from natural gas with a method that uses a relatively small amount of electricity, CEO and cofounder Zach Jones told Forbes. Rather than releasing climate-warming carbon, which happens with traditional hydrogen production, or pumping it underground to keep it out of the atmosphere, which some big energy companies are doing, Graphitic turns it into graphite that it intends to sell to industrial customers. The mineral, which can sell for more than $2,500 a metric ton, is predominantly produced in China right now.Graphitic's pilot plant in San Antonio begins operating this week.Graphitic EnergyTo validate its technique, the company is opening a pilot plant this week at the Southwest Research Institute in San Antonio, it says can make 400 kilograms of hydrogen a day and 1,000 kilograms of synthetic graphite. The plant was built without government assistance. Relative to traditional forms of industrial hydrogen production, Graphitic estimates its process reduces CO2 pollution by 90%. If all goes well, it plans to open its first large-scale facility in 2027.For the latest in cleantech and sustainability news, sign up here for our Current Climate newsletter.Hydrogen is the universes most abundant element and powers our sun, but finding cheap, clean ways to make it is tricky. It has great potential as a carbon-free energy source to clean up the production of steel, chemicals, ammonia and other dirty industries, but most of its now made by splitting natural gas at high temperatures with steam, releasing lots of carbon dioxide in the process. Graphitic reduces the amount of electricity needed by siphoning off some of the hydrogen extracted to help power the process, and this efficiency means its not worried if the electricity doesnt necessarily come from a renewable source.CEO and cofounder Zach JonesGraphitic EnergyIn the places where we think there are markets for [hydrogen] you might not have access to renewable electricity, Jones said. So you really need to figure out how to power the whole thing with natural gas.The graphite it makes from carbon isnt high enough quality for use in things like lithium-ion batteries but is in demand for things like industrial lubricants. Hydrogen also has potential as a vehicle fuel, especially for heavy-duty trucks, though right now most of the 10 million metric tons used in the U.S. annually is for oil refining and ammonia production.The company is awaiting a $53 million grant from the Energy Department, part of the federal Hydrogen Hub network created by the Biden Administration, though its fate isnt entirely clear, said Jones. Its not a huge problem if it gets killed, as Graphitics ability to produce valuable graphite is what makes its process cost competitive with traditional, dirty gray hydrogen production, he said.Based on what it learns from the pilot facility, Goleta, California-based Graphitic, which just changed its name from C-Zero, plans for its next commercial plant to produce 100,000 metric tons of hydrogen annually, which will cost about $100 million to build, Jones said.More From Forbes
    0 التعليقات ·0 المشاركات ·48 مشاهدة
  • The Mental Health Benefits Of Social Prescribing The Arts For Students
    www.forbes.com
    Students watching a performance outdoorsgettyA 2025 report on Forbes.com discussed how the former U.S. Surgeon General, Dr. Vivek Murthys parting prescription for America can be utilized by colleges and universities to reduce loneliness and build a sense of community on campuses. Even before this parting prescription, some schools have been innovative in developing other prescriptions to increase student engagement while promoting mental health benefits. One emerging innovation is providing students opportunities to engage in arts related programs, either on campus or in the local community. Thus, students are giving social arts prescriptions to partake in programs such as attending a play, creating a sculpture, engaging in poetry writing, or visiting cultural museums and botanical gardens.Data suggests that arts prescribing programs in higher education are both popular among students and effective in promoting health benefits. To understand how these programs can be utilized, its important to learn about the transformative power of the arts, how an arts prescribing program can work, and an example of such a program on campus.The Transformative Power of the ArtsA 2023 report on Psychology Today outlined how social prescribing programs originated decades ago by healthcare providers in the UK. The intent was to address the social drivers of health, and these programs were found to enhance social connections and improve the quality of life, which lowered anxiety and depression. However, the impact of arts prescribing programs might extend further than social domains. Dr. Joe Behen serves as the Dean of the Wellness Center at the School of the Art Institute of Chicago. He argued that engaging in the arts is transformative. Experiencing the arts - both making art ourselves and witnessing works created by others - is transformative and enhances wellbeing. It engages us emotionally, mentally, and spiritually. Arts experience elevates empathy, stimulates compassion, and inspires deeper connection to our own selves and to others with whom we share the creative experiences. The association between the arts and factors such as empathy, self-awareness, compassion can be instrumental for schools to bolster the mental health of students. How A Socially Prescribing Arts Program Can WorkChris Appleton is the founder and CEO of Art Pharmacy, which is a company that provides social prescribing services to universities, healthcare systems, corporations, and government partners. According to the website, Art Pharmacy was founded in 2022 with the hope of addressing both mental health and loneliness concerns by connectingAppleton hopes to expand Art Pharmacy to all 50 states and argued that all colleges and universities can benefit from arts prescribing programs. He stated, " students need more than traditional services. Art Pharmacy is pioneering social prescribing in higher educationconnecting students to creative interventions that improve well-being, build resilience, and foster community at scale.Arts Prescribing Programs On CampusDeborah Cullinan is the Vice President for the Arts at Stanford University. She shared the results of a pilot Stanford Arts Prescribing Program, which partnered with Art Pharmacy. According to the Vice President, she was impressed by the popularity of the program. She commented that she originally hoped to secure between four and five prescribing campus/community partners, yet the program secured over 20. She provided data suggesting that the attendance engagement rate was 88%, and that scores from a self-report measurement on well-being increased by 20% after the students received their prescribed arts dosages. Furthermore, scores from a self-report measurement of loneliness decreased by 16%.Vice President Cullinan agreed with Dean Behen that engaging in the arts is transformative. She argued that the arts and creativity are just as important to health as exercise and food, and that all schools should provide arts experiences to students. She stated, Stanford was one of the first major universities to launch a social prescription program over a year ago, and interest continues to grow on and off our campus. I am thrilled that this pilot program is a model for expanded mental health support and solutions.
    0 التعليقات ·0 المشاركات ·49 مشاهدة
  • AMD FSR 4 is Very Impressive: 1440p Upscaling Tested
    www.techspot.com
    AMD really needs FSR 4 to be great. Throughout the last two GPU generations, gamers have been abandoning Radeon for GeForce, and a key contributing factor to this is DLSS. Nvidia has continued to improve DLSS upscaling year over year, culminating in their latest release with DLSS 4 which is even better than before.Meanwhile, AMD has been slipping further behind, especially for gaming at popular resolutions like 1440p, as their FSR 2.2 and FSR 3.1 upscalers just haven't been competitive enough. In most games, Nvidia has been delivering a much higher quality visual experience with upscaling enabled, and Radeon sales have suffered as a result.Why test at 1440p? Because it is a more common resolution than 4K, and previous versions of FSR struggled at 1440p. To be a truly viable option for gamers, AMD needs to deliver high-quality results at this resolution. It is far more important than 4K if they get 1440p right, they will almost certainly get 4K right as well.But that could all change with FSR 4. AMD is finally releasing an upscaler for gamers that's built around an AI model, promising significant improvements to visual quality. Previous versions of FSR used more traditional algorithms, which allowed for broad GPU support, but the quality suffered in comparison to DLSS.Editor's side note: AMD just confirmed Sony's involvement in the continued development and improvement of FSR's upscaling tech.With FSR 4 using AI AMD says it's a hybrid of a CNN and Transformer model it's much more likely to be competitive with DLSS. But where exactly does FSR 4 fall? Can it match DLSS 3? Beat DLSS 3? Match DLSS 4? That's what we will be exploring in detail throughout this article and the accompanying video footage.To assess FSR 4 image quality, we will be analyzing 14 different aspects of upscaling, including texture quality, edge stability, ghosting, disocclusion, foliage, particles, water, and more. The goal is to compare FSR 4 to DLSS, so we are carrying over many of our tests from recent DLSS 4 evaluations. However, FSR 4 game support differs slightly from DLSS, so there are some new titles included, though the areas of focus remain the same.How Does FSR 4 Work?Unlike previous FSR versions that were designed to be broadly compatible, FSR 4 only works on RDNA 4 graphics cards like the Radeon RX 9070 XT. This is because it uses FP8 processing, which isn't accelerated on previous RDNA GPUs. As a result, FSR 4 cannot be used on RDNA 3 or older GPUs, and likely never will be, even though AMD has left the door open for potential support.Accessing FSR 4 is very similar to Nvidia's latest implementation of DLSS 4. Some games have native integrations simply enable FSR 4 in the game, and you're good to go. For other titles, you can upgrade them from FSR 3.1 to FSR 4 using AMD's driver, similar to Nvidia's DLSS override feature.However, there are a couple of important things to note. First, a game must have implemented at least FSR 3.1 to be upgrade-compatible, as that was the first release to use a DLL. Games using older versions of FSR, like 2.2 or 3.0, cannot be upgraded, which is disappointing since those versions make up the majority of FSR-supported titles. Second, AMD uses a game whitelist similar to Nvidia, so only approved FSR 3.1 titles have the FSR 4 upgrade toggle.At present, most FSR 4-supported games are getting FSR 4 via the driver upgrade toggle rather than native game integration. However, during the review period, some FSR 3.1 titles were not supported, such as Stalker 2 and Indiana Jones and the Great Circle. Presumably, those titles will need to be whitelisted, making future driver updates crucial.We are kicking off the analysis of FSR 4 with a look at 1440p. Why 1440p? Because it is a more common resolution than 4K, and previous versions of FSR struggled at 1440p. To be a truly viable option for gamers, AMD needs to deliver high-quality results at this resolution. It is far more important than 4K if they get 1440p right, they will almost certainly get 4K right as well. This is a stress test, and we are holding nothing back.All FSR 4 examples were captured at 1440p using the Radeon RX 9070 XT, while all other examples were captured using the GeForce RTX 5090. A selection of games was used, with settings such as motion blur, grain, vignette, and chromatic aberration disabled.Sharpness was set to 0 for upscaling unless otherwise specified. All DLSS 3 examples were upgraded to DLSS 3.8.10, except for Hunt: Showdown, which remains on DLSS 3.7 as it cannot be upgraded. All DLSS 4 examples utilize the latest model via Nvidia's driver override.Let's get into it.FSR 3 vs FSR 4FSR 4 is a significant improvement over FSR 3.1 in almost every way. FSR 4 is much less blurry in motion and far more stable. In areas with fine detail, FSR 4 is a night-and-day difference in reducing sizzling and grain, particularly in elements like hair and grass.For a while, we thought we might have to censor FSR 3.1 images because YouTube doesn't allow offensive content on the platform, but after checking the guidelines, we think it's okay even if it has the potential to scorch your eyeballs. Just cover your eyes if it gets too ugly.For a better representation of image quality comparisons, check out the HUB video below:The difference is so massive and so obvious while gaming that it barely seems like these two technologies belong to the same family or even deserve the same name. This is almost like the leap from DLSS 1 to DLSS 2.This improvement is evident in every example using the Quality mode. If we switch to the Performance mode, it's actually surprising that AMD allowed people to use the FSR 3.1 Performance mode at 1440p because it produces terrible image quality really, really awful.FSR 4 is actually somewhat usable at 1440p in Performance mode. Yes, there are some issues in motion, but not the kind that blur and sizzle the entire screen. The difference is so significant that it's hard to describe if the FSR 4 Performance mode represents true 1440p, then the FSR 3.1 image in comparison is, what, like 360p at best?We were blown away by some of these comparisons because we weren't expecting FSR 4 to improve this much in Performance mode at 1440p. FSR 3.1 was so far behind DLSS in this configuration that we expected an improvement but still anticipated some level of disappointment. Gone are the days of FSR being completely useless at upscaling from a low render resolution.Now, the real test for FSR 4 is how it compares to DLSS 3 and DLSS 4. Beating FSR 3.1 is nice, but that bar was relatively low.The real challenge is competing with the industry leader in upscaling, so for the rest of this article, we will primarily compare FSR 4 with DLSS. How do these technologies compare in terms of blur and texture quality?Textures and BlurFSR 4 holds up really well in this regard. Previously, we found that DLSS 4 had practically eliminated TAA blur in motion, even down to the Performance mode at 1440p. This meant that texture quality was enhanced and the overall image appeared sharper relative to DLSS 3 and even native rendering. The same applies when comparing FSR 4 to DLSS 3 using the same modes in this case, Quality vs. Quality.For a better representation of image quality comparisons, check out the HUB video below:In this Spider-Man 2 example, we are rapidly switching between a still shot while stationary and a still shot captured mid-motion. The DLSS 4 version preserves almost the same level of detail and sharpness whether stationary or in motion. DLSS 3 appears quite blurry in motion compared to the stationary image. FSR 4 sits somewhere between the two, with significantly better clarity in motion than DLSS 3, but not quite reaching the level of DLSS 4.This trend was observed in other games we tested, though results varied depending on the title and scene. For example, in Hunt: Showdown, FSR 4 was much closer to DLSS 3 than DLSS 4 in terms of clarity. However, in The Last of Us Part I, the reverse was true, and FSR 4 was much closer to DLSS 4. In all of these examples, in-game sharpness was set to 0, ensuring no additional sharpening was applied after the upscale pass.It also doesn't seem like FSR 4 is simply sharpening a blurry image; rather, it appears to be handling fine texture details in motion more effectively. There are some aspects of the DLSS 3 image that cannot be sharpened to match the clarity of FSR 4, which generally gives AMD's upscaler the edge. This is great news since image crispness is a major selling point for DLSS 4, and in many cases, FSR 4 is competitive in this aspect.The performance of these upscalers across various quality settings remains relatively consistent. This means that the clarity of the Quality mode and the clarity of the Performance mode follow similar trends.In some instances, DLSS 4's Performance mode is sharper and better than FSR 4's Quality mode, though this doesn't necessarily hold true for other aspects of image quality. There are also situations where distinguishing which upscaler provides better clarity requires zooming in, which is a great result for FSR 4. In most cases, we preferred its sharpness over DLSS 3.Edge StabilityNext up is edge stability. You might have noticed in some of the previous shots that FSR 4 can struggle with maintaining stable edges in motion, particularly with characters. However, this issue was primarily observed in the two Insomniac games we used for testing Ratchet & Clank: Rift Apart and Marvel's Spider-Man 2 both of which use the same game engine.For some reason, in these specific games, FSR 4 is more prone to aliased character edges compared to DLSS 4 and DLSS 3, which can look unappealing in certain scenes.For a better representation of image quality comparisons, check out the HUB video below:However, when switching to similar third-person titles like Horizon Zero Dawn Remastered and The Last of Us Part I, this aliased edge issue was not present, and the stability of character edges in motion appeared fine. It's unclear why this happens, but in a worst-case scenario, FSR 4 does not preserve edge stability in motion as well as DLSS 3.Outside of these cases, FSR 4 delivers mixed results. While it represents a huge step forward compared to FSR 3, in the best examples, it only matches DLSS 3 in stability while DLSS 4 remains far ahead in preserving stable edges and details between frames.For example, in Ratchet & Clank, both FSR 4 and DLSS 3 performed similarly in maintaining stair edges as the player approached them. A similar trend was observed in Spider-Man 2. In Hunt: Showdown, aliasing and shimmering levels were comparable when looking at FSR 4 Quality versus DLSS 3 Quality, with DLSS 4 clearly superior in this regard.In other situations, FSR 4 is not as stable as DLSS 3 when comparing the same quality settings. For instance, in The Last of Us Part I, FSR 4 struggled in slow pan shots, creating instabilities on bricks and window edges artifacts that were absent in the DLSS 3 image and could be somewhat distracting.Strangely, in The Last of Us Part I, FSR 4 Balanced mode actually outperformed DLSS 3 Balanced in some cases, with little difference in stability between the two FSR 4 modes. At times, FSR 4 Balanced even appeared more stable than FSR 4 Quality, which is unexpected. FSR 4 winning in a Balanced vs. Balanced comparison was quite common, meaning that at worst, FSR 4 is only half or even less than half a quality tier behind DLSS 3.The challenge AMD faces is that DLSS 4 Performance mode is often more stable than DLSS 3 Quality mode, which means DLSS 4 Performance also surpasses FSR 4 Quality. It's possible that AMD prioritized reducing blur over improving stability, as FSR 4 is generally the sharper but less stable image compared to DLSS 3. Meanwhile, DLSS 4 delivers the best of both worlds. This is one of the biggest areas AMD needs to focus on when improving future versions of FSR 4.GhostingWhen it comes to ghosting, all upscalers are prone to it in the worst cases. Fortunately, across most of the examples we analyzed, FSR 4 is not particularly susceptible to ghosting and does not introduce ghosting in areas where DLSS does not.Most of the time, performance is comparable, so for example, when examining particle effects in Ratchet & Clank, both DLSS 3 and FSR 4 exhibit minor ghosting, just at different times. However, DLSS 4 is relatively more resilient in this scenario.There's another example from Spider-Man 2, where each algorithm is triggered by slightly different conditions, but no technique is completely immune. Unfortunately, we couldn't put FSR 4 through the Forza Motorsport test since FSR 4 is not supported in that title. However, in the games we did test, FSR 4 is unlikely to cause significant ghosting issues.DisocclusionA major win for FSR 4 comes in the area of disocclusion. Among the three main techniques examined here, FSR 4 generally provides the best image quality, or at the very least, matches DLSS 3, which was previously the leader.As we found in the DLSS 4 analysis, DLSS 4 prioritizes a sharper image, often resulting in worse disocclusion than DLSS 3, leading to more sizzling around characters in third-person games. In titles such as The Last of Us Part I, this trend holds when comparing DLSS 4 to FSR 4 AMD's technology comes out ahead with fewer noticeable artifacts at the same Quality mode.For a better representation of image quality comparisons, check out the HUB video below:It is harder to distinguish differences in games like Horizon Zero Dawn, but upon closer inspection, there is slightly less fizz around Aloy when running in the FSR 4 images compared to DLSS 3, and especially DLSS 4.In Hunt: Showdown, the DLSS 4 image appears slightly smeared around the gun in motion, while FSR 4 remains relatively clean with only a few disocclusion artifacts, with DLSS 3 performing similarly to FSR 4.In many situations, disocclusion artifacts in DLSS 4 are not particularly noticeable, as they typically disappear within a few frames, making them difficult to detect during real-time gameplay. However, the most impressive aspect here is that AMD has gone from having the worst disocclusion handling, with frequent sizzling around characters, to essentially having the best implementation at 1440p.HairHair quality is very similar across all three upscalers. When comparing images in Quality mode, we did not find many substantial differences in motion, even in challenging scenarios such as Aloy's hair billowing as she runs.The detail, stability, and clarity of the hair are virtually identical between FSR 4 and DLSS, meaning the ugly grain seen constantly with FSR 3 is no longer an issue. This element is now being upscaled effectively.This applies across various games, including fur rendering in Ratchet & Clank. The only major difference is that the edge of the fur appears aliased using FSR 4. However, this issue seems to be related to the aliasing problems observed in Insomniac games, as discussed earlier.This type of artifact is not present in a title like The Last of Us Part I. Speaking of The Last of Us, it was reassuring to see decent beard stability, as well as slightly improved hair rendering in one specific example when comparing FSR 4 to DLSS.It is also not a case where DLSS outperforms FSR at lower quality settings. When lowering DLSS to Balanced while keeping FSR 4 in Quality mode, FSR typically appeared slightly better in this comparison. This represents a strong result for AMD's upscaler in this area.ParticlesParticle quality presents mixed results. When observing confetti in Ratchet & Clank, there is a significant difference in how FSR 4 renders it compared to DLSS 3 and 4. With FSR 4, the confetti appears much sharper and clearer, but this also exposes more aliasing on the edges, which is less noticeable in the softer DLSS presentation.As a result, the confetti can flicker slightly in an unzoomed image, whereas DLSS 4, in particular, produces a much smoother output. However, FSR 4 demonstrates noticeably less ghosting in this area compared to DLSS 3, making it the superior option in some respects. That said, overall, DLSS 4 looks the best, with FSR 4 Quality only really being comparable to DLSS 4 Performance.For a better representation of image quality comparisons, check out the HUB video below:The results were different in The Last of Us Part I when examining dense spore clouds. Here, FSR 4 looked particularly strong, especially in comparison to DLSS 3, which suffered significantly from ghosting. Compared to DLSS 4, FSR 4 actually reconstructed more spore particles, though DLSS 4 handled minor ghosting and shimmering more effectively.Based on these examples, FSR 4 particle quality should generally be superior to DLSS 3 in most scenarios and potentially approach DLSS 4 levels.TransparencyWe were very impressed with the quality of transparencies in FSR 4. This was a major weakness in FSR 3 and 2.2, where transparencies appeared garbled and looked terrible.With FSR 4, transparencies are much clearer, more stable in motion, and have better detail, eliminating the poor quality seen in previous versions. In fact, FSR 4 is on par with DLSS 3 and 4, with DLSS 4 perhaps having a slight edge.Not only are transparencies well-handled while standing still something that was often an issue with FSR 3 but fire also benefits significantly from superior reconstruction. Grainy, pixelated fire is much less common in FSR 4, resulting in image quality similar to DLSS.In Ratchet & Clank, the rotating hologram is clearer and resolves detail better, though DLSS 4 is slightly less aliased for some of the fine lines. The transparent logo on top of the store character now looks like any other element in the game.This also improves scenarios where characters or objects become transparent as the player moves through the game world. For example, in Spider-Man 2, when turning the camera close to a wall, Spidey briefly becomes transparent. This transparency looks very similar between DLSS and FSR 4, with DLSS 4 exhibiting slightly better edge quality, but FSR 4 still performing well.Comparing this to FSR 3 highlights just how much of an improvement has been made, even in Balanced mode. This is a huge win for games featuring many transparent objects that require upscaling.Fine DetailsWhen it comes to fine detail reconstruction, FSR 4 generally does not perform as well as DLSS 3. While the two technologies can appear similar when stationary, in motion, DLSS 3 is typically more stable and better at preserving detail in fine wires and lines on distant objects.This is especially noticeable in scenes from The Last of Us Part I, where at 1440p, FSR 4 is the least stable presentation among the options tested, while DLSS 4 is significantly more stable.For a better representation of image quality comparisons, check out the HUB video below:This issue is most apparent on very fine pixel or near-pixel level wires, where FSR 4 can become aliased in motion relative to DLSS. While the DLSS 3 image is slightly blurrier, it maintains better stability. However, FSR 4 is not far behind, and in examples like Hunt: Showdown, both DLSS 3 and FSR 4 exhibit similar stability issues for fine elements.DLSS 4 is clearly the best option for fine detail stability, meaning a lower DLSS 4 mode can often match or surpass FSR 4. In fact, there were cases where the Performance mode in DLSS 4 appeared superior to FSR 4 in Quality mode. This aligns with earlier findings on general edge stability FSR 4 is not quite at the same level when rendering at 1440p, and this remains one of its primary weaknesses.TreesTree quality is another area where FSR 4 delivers mixed results. The simplest way to describe its performance relative to DLSS 3 is that it is sharper but less stable. This creates a trade-off depending on individual preference, some may favor the sharper FSR 4 image, while others may prefer the smoother DLSS presentation.Several factors, such as motion speed and tree density, influence these results. For instance, in The Last of Us Part I and Horizon Zero Dawn, where a single tree is set against a relatively clean background, FSR 4's stability issues are less apparent, while its clarity advantages are more noticeable.However, in scenes where trees overlap, FSR 4 struggles more compared to DLSS 3, as the blurrier DLSS image helps mask potential instabilities. DLSS 4 offers the best of both worlds, often delivering similar or better clarity than FSR 4, with enhanced leaf detail and improved stability.That said, DLSS 3 does not always outperform FSR 4. In this Hunt: Showdown example, DLSS 3 maintains better stability for fine tree branch details, but the foliage itself is more stable in the FSR 4 image.Additionally, as the quality modes are lowered, FSR 4 gains ground relative to DLSS 3. In Balanced mode, the two techniques appear similar, while in Performance mode, FSR 4 has the edge. It is only in the highest quality setting that DLSS 3 holds a noticeable advantage.Overall, tree artifacts in FSR 4 are not particularly distracting, unlike in FSR 3, where trees often sizzled in motion and looked terrible. With FSR 4, there is a good chance that at 1440p, these artifacts will go unnoticed, making them less of a concern compared to other stability issues discussed earlier.GrassGrass quality in FSR 4 is very impressive, especially considering this was a major weakness in previous versions of FSR. Gone are the days of grass appearing extremely grainy and ugly in motion. At 1440p using the Quality mode, FSR 4 renders grass with detail, general stability in motion, and no grain or sizzling issues. In games like Horizon Zero Dawn, it looks fantastic, surpassing DLSS 3 in clarity and motion stability, and almost reaching the level of DLSS 4.Other titles also showed favorable results for FSR 4, such as The Last of Us Part I. While trees can be slightly less stable in FSR 4 compared to DLSS 3, the opposite is true for grass quality, which is generally better in FSR 4. DLSS 4 holds the edge in overall stability, but FSR 4 remains highly usable. In fact, the largest gap between FSR 4 and DLSS 3, favoring FSR, was observed when viewing the very thin strands of grass in Hunt: Showdown. In this case, DLSS 3 Quality mode exhibited some graininess, while FSR 4 looked fantastic by comparison.FSR 4 did struggle with the unusual purple grass and shrubs in Ratchet & Clank, which were less stable in the FSR 4 image compared to DLSS 3. However, in most other examples, FSR 4 delivered excellent grass quality, often matching either DLSS 4 Quality or Balanced modes.FencesFence quality is another area with mixed results. For fences with thicker details and repeating patterns, FSR 4 generally delivers image quality at or slightly above DLSS 3 levels. It is much less likely to introduce ugly pattern artifacts compared to FSR 3, though it still does not reach the level of stability or artifact-free rendering seen in DLSS 4. The fact that FSR 4 offers a similar or better experience than DLSS 3 is a strong result.For mesh-style fences with thinner details, FSR 4 struggles more. In this Spider-Man 2 example, there is noticeable sizzling and aliasing in the FSR 4 image compared to DLSS 3 in Quality mode, particularly when multiple meshes overlap.While DLSS 3 can appear slightly soft when upscaling these details, it produces less shimmering than FSR 4, with DLSS 4 clearly performing best. However, in some cases, such as this example in Hunt: Showdown, FSR 4 holds up relatively well against DLSS 4.A particularly strange finding was that in some fence scenarios, FSR 4 Balanced mode appeared more stable than FSR 4 Quality mode at 1440p, such as in the Spider-Man 2 overlapping meshes example.After triple-checking, we consistently found the Balanced mode to provide better visual stability. If instability becomes an issue, it may be worth experimenting with Balanced mode instead of Quality mode.ClothCloth quality in FSR 4 is generally strong when applied to character clothing and flags flying in the wind. The differences between FSR 4 and DLSS are minimal, making this a solid result for third-person games, particularly those featuring characters with capes.For a better representation of image quality comparisons, check out the HUB video below:Regarding moir effects, there is another odd situation. In a comparison of FSR 4 Quality versus DLSS 3 Quality, FSR 4 is more prone to displaying moir artifacts, as seen in this Ratchet & Clank example. However, when comparing FSR 4 Balanced mode to DLSS 3 Quality mode, the Balanced mode actually reduces moir artifacts compared to Quality at 1440p.While it is still not as good as DLSS 3, the improvement is noticeable despite the lower render resolution. AMD may need to refine the Quality mode further, as there should be no situations where it performs worse than Balanced mode, yet we have already encountered several such cases.WaterWater quality is very similar across all three technologies. Previously, FSR 3 had significant issues with aliasing on the surface of water, particularly in fast-moving streams with ripples. With FSR 4, surface quality is now comparable to DLSS 3, and in the worst cases, it is only slightly behind DLSS 4. This should no longer be a major concern when using FSR upscaling.RainWe were pleased to see that rain quality has been significantly improved in FSR 4. In our punishing snow test and we are reliably informed that snow is just a magical form of rain FSR 4 closely matches DLSS in overall quality.Previously, with FSR 3, rain effects appeared as a blurry, smeared mess, but now FSR 4 provides a much clearer and more usable image, even when comparing Performance mode across upscalers.In fact, FSR 4 appears slightly better than DLSS 3 in some cases. Snow particles are less blurry, and background disocclusion is handled with less grain, putting FSR 4 very close to DLSS 4 in terms of overall quality.Performance BenchmarksNext, we analyze performance. The benchmarking process is straightforward: we tested the Radeon RX 9070 XT using FSR 3 and FSR 4, and the GeForce RTX 5070 Ti using DLSS 3 and DLSS 4.These cards are closely matched in overall performance, allowing for a direct comparison of the performance uplift provided by FSR relative to native rendering and DLSS relative to native rendering. Since the baseline performance of each GPU is similar, these results should be quite comparable.We start with Ratchet & Clank: Rift Apart at max settings. As observed previously, DLSS 4 runs slightly slower than DLSS 3 in this title, and we see a similar trend with FSR 4 versus FSR 3. However, the overall performance uplift from each upscaler is very similar. FSR 4 on the 9070 XT provided a 31% increase in frame rate compared to native rendering using Quality mode, while DLSS 4 on the 5070 Ti also delivered a 31% improvement. Balanced mode results were closely matched, while FSR 4 had a slight advantage in Performance mode.In The Last of Us Part I, we recorded a 22% performance improvement using FSR 4 Quality mode compared to native TAA at 1440p on the 9070 XT. On the 5070 Ti, we observed a 24% improvement, which is very similar. At each quality level, DLSS 4 provided a slightly higher performance uplift, but the difference was minimal.Horizon Zero Dawn Remastered already runs well on these GPUs at 1440p, so upscaling has a smaller impact. DLSS 4 provided a 16% uplift in Quality mode and a 24% uplift in Performance mode. FSR 4 showed a 14% improvement in Quality mode and a 29% improvement in Performance mode.Results in Spider-Man 2 were similar. Here, DLSS 4 was 24% faster in Quality mode compared to native, 29% faster in Balanced mode, and 34% faster in Performance mode. FSR 4 was 22% faster in Quality mode, 26% faster in Balanced mode, and 31% faster in Performance mode. While slightly slower than DLSS, the difference was not substantial.Looking at the geometric mean across this four-game sample, FSR 4 and DLSS 4 provide nearly identical performance boosts at 1440p on similar class hardware.Only a few percentage points separate the two technologies. In general, we see a little over a 20% boost in Quality mode and around a 30% boost in Balanced mode. Of course, upscaling has a greater impact when the base frame rate is lower, but in these games, native rendering was typically around 100 FPS or higher, reducing the overall impact of upscaling on performance.What We LearnedWhen assessing all aspects of FSR 4 upscaling at 1440p, we believe the technology comes out looking quite strong. This represents a massive step forward for AMD's upscaler at this resolution. The differences between FSR 3 and FSR 4 are enormous, providing owners of new Radeon RDNA 4 graphics cards with a significantly improved experience in supported titles.FSR 3 was mostly unusable at 1440p and not very competitive with DLSS 3, let alone DLSS 4. It suffered from severe artifacts in motion, excessive grain and sizzling, significant blur, and an inability to handle low render resolutions. The signature "fizzled" look of FSR 3 at 1440p has been eliminated in FSR 4, making the technology not just usable, but genuinely effective without major compromises to image quality. This clears the first hurdle FSR 4 needed to overcome: it is not just barely usable but actually performs well.What's most impressive is that FSR 4 image quality generally falls somewhere between DLSS 3 and DLSS 4. Since many gamers consider DLSS 3 good enough for 1440p gaming, matching or even exceeding that level of quality is a significant win for FSR 4. In most cases, FSR 4 should meet the expectations for image quality, delivering a pleasant experience. This has substantially narrowed the upscaling gap between AMD and Nvidia at 1440p.What's most impressive is that FSR 4 image quality generally falls somewhere between DLSS 3 and DLSS 4.FSR 4's biggest advantage over DLSS 3 lies in texture quality and blur reduction. AMD has effectively eliminated TAA blur, something DLSS 3 does not fully achieve. In direct comparisons, this is the most noticeable improvement FSR 4 is simply less blurry. Additionally, FSR 4 delivers enhancements in disocclusion, grass quality, particles, and rain, often appearing less grainy than DLSS 3 in motion.That's not to say FSR 4 is not universally superior though. Its biggest weakness is stability, which affects elements like edges, fine details, trees, and fences in motion. In the best cases, FSR 4 can be slightly more stable than DLSS 3 at 1440p, but there are many situations where DLSS 3 holds the advantage.This creates a trade-off: FSR 4 offers better clarity but reduced stability. AMD needs to refine this area, particularly in cases where FSR 4 Balanced mode is more stable than FSR 4 Quality mode this inconsistency needs to be addressed. Fixing this issue could further close the gap to DLSS 3. Even in instances where FSR 4 is less stable, it remains usable and is not far behind.As we mentioned just a minute ago, overall FSR 4 image quality sits between DLSS 3 and DLSS 4, meaning DLSS 4 is still the best option for 1440p gaming. DLSS 4 essentially combines the best aspects of DLSS 3 and FSR 4: it is as clear and blur-free as FSR 4, if not clearer, while also maintaining excellent stability.In certain situations, FSR 4 comes close to DLSS 4 such as with transparencies, rain, and hair but overall, DLSS 4 retains an edge in image quality. The only clear advantage FSR 4 has over DLSS 4 is in disocclusion.This puts AMD in an interesting position. While DLSS 4 is better and delivers the highest image quality for 1440p gamers, is it worth choosing an Nvidia GPU solely for access to DLSS 4 instead of FSR 4? If this were a comparison between DLSS 4 and FSR 3, or even DLSS 3 and FSR 3, the answer would be a definitive yes buying a GeForce GPU instead of a Radeon, even at a premium, would be justified.But now that FSR 4 is highly usable and effective in most scenarios, the decision becomes less clear. If two hypothetical GPUs offer the same performance at the same price one with DLSS 4 and one with FSR 4 the GeForce GPU would still be the preferred choice due to DLSS 4's superior upscaling. However, if the Radeon GPU is cheaper, the decision becomes more difficult.Would it be worth paying 10% more for DLSS 4? 15%? 20%? Previously, a 20% premium for DLSS was justifiable, but now that FSR 4 has significantly improved, that margin seems less reasonable. Right now, we would be satisfied playing games with FSR 4 at 1440p, but would also be willing to pay a small premium for DLSS 4. Beyond a certain price difference, however, it becomes harder to justify spending more on a GeForce GPU unless it offers additional compelling features beyond upscaling.The next big problem for AMD, the spanner in the works, is game support. The decision to pay extra for DLSS 4 is contingent on games also supporting FSR 4. If that's not the case, if we're instead talking about DLSS 4 versus FSR 3 or FSR 2.2, then that value comparison goes out the window, making a GeForce GPU the obvious choice. In that situation, paying a 20% premium for a GeForce GPU or even more becomes justifiable.The reality is right now Nvidia GPUs offer an acceptable level of upscaling in far more games than Radeon GPUs due to stronger DLSS support. While this may improve as more developers integrate FSR 4, AMD remains far behind Nvidia in game support.This is largely because Nvidia laid the groundwork years ago with DLSS, which uses a DLL that can easily be upgraded to DLSS 4 via first-party or third-party tools. As a result, most modern titles offer, at minimum, DLSS 2 or DLSS 3, with many now supporting DLSS 4. In contrast, while some games can be upgraded to FSR 4 and it is great to see a reasonable selection of titles at launch many remain stuck with FSR 2.2, which significantly impacts real-world game support in Nvidia's favor.Looking ahead, we hope to see the gap in game support and image quality continue to close. FSR 4 provides a solid foundation for this progress, but AMD still has work to do. The company needs to convince developers to update existing games to FSR 4, including major titles like Cyberpunk 2077, while ensuring future titles include FSR 4 support at launch. At the same time, AMD must continue refining its AI upscaling algorithm to improve image quality in edge cases.Until that happens, AMD remains in an early adoption phase with FSR 4. Yes, the upscaling gap has narrowed, but it may not be closed in the games you want to play. So you'll need to factor that in to your value calculations when tossing up between GeForce and Radeon. If you strike gold with an FSR 4 game you'll be in for a pretty great experience, and we expect Radeon owners to benefit from increasing game support over the next few years.Last but not least, based on our testing, our recommendation on quality settings at 1440p, we generally suggest using Quality mode. However, this varies by game. In most titles, Quality mode provides the best image quality, with noticeable compromises when lowering settings. However, in some games, Balanced mode can actually deliver a more stable image. If stability issues arise in Quality mode, switching to Balanced may improve the experience. Otherwise, Quality mode remains the preferred setting for most cases.
    0 التعليقات ·0 المشاركات ·47 مشاهدة
  • Repairable smartwatch one step closer to taking on the Apple Watch Ultra
    www.digitaltrends.com
    An unusual repairable, upgradeable smartwatch has taken one step closer to becoming reality after receiving a sizable investment ahead of its crowdfunding launch. Its called the Una Watch, and is described as being the worlds first modular GPS sports watch, and is shown in adventurous situations in the few promotional images on Instagram, suggesting its going to take on existing smartwatches like the Apple Watch Ultra, Samsung Galaxy Watch Ultra, and various models from Garmin and Polar.This is where the devices modularity makes sense. In extreme (and some not-so-extreme) sports its easy to damage parts of a watch, but almost all the Una Watchs components appear to be easily removed and replaced. On the preview website its promised all youll need is a single tool to take the smartwatch apart, much like with HMDs repairable smartphones, and it appears the battery, screen, front panel, and potentially even internal components will be replaceable.Recommended VideosThe Una Watch has received financial backing from SFC Capital in the U.K., adding 300,000 British pounds (around $387,360) to a variety of other investments including a share of the prestigious Scottish Edge innovation awards prize for the Edinburgh, Scotland-based company. The funding comes ahead of the Una Watchs launch on crowdfunding platform Kickstarter, where its expected to cost 270 pounds, or around $350, before any early bird discount promotions.Una WatchThis will see it cost less than the Apple Watch Ultra and its competitors, and the proposed specification tells us why. Its expected to use a 1.2-inch Memory-in-Pixel (MIP) LCD screen with a 240 x 240 pixel resolution rather than a full OLED touchscreen, along with an ARM Cortex M33 processor, which is more commonly used as a co-processor in smartwatches like the Google Pixel Watch 3. However, its the sports tech that will attract most to the Una Watch, and it has an array of sensors including a heart rate and blood oxygen sensor, and dual frequency GPS. Interestingly, the smartwatch will only need a USB-C cable to recharge, a far more convenient solution than the usual proprietary charging puck used by most other smartwatches.RelatedThe modular aspect makes the Una Watch unusual. HMD has shown repairable smartphones are still possible today, and it has made the process of taking the repairable phones apart very simple. Using modularity to upgrade hardware has been a lot less successful over the years. Worse, the most notable modular smartwatch, called Blocks, ended in failure in 2019 before it even managed to ship to its Kickstarter backers. Its a reminder to think carefully before backing any Kickstarter campaign.It appears many are interested in the Una Watch already though, with 7,000 people apparently expressing interest through the website, and around 1,000 people already placing a deposit for the smartwatch. Its unclear when the Kickstarter campaign will launch, but you can sign-up for news on its official page now.Editors Recommendations
    0 التعليقات ·0 المشاركات ·56 مشاهدة
  • Live X outage: is Twitter down?
    www.digitaltrends.com
    Skip to main content Digital TrendsComputingAIMobileGamingEntertainmentAudio / VideoAutosSmart HomeVideosSearchComputingSee All ComputingTrending TopicsTrending GuidesAIMobileSee All MobileTrending TopicsTrending GuidesGamingSee All GamingTrending TopicsTrending GuidesEntertainmentSee All EntertainmentTrending TopicsTrending GuidesWhat to WatchAudio / VideoSee All Audio / VideoTrending TopicsTrending GuidesAutosSee All AutosTrending ReviewsTrending GuidesBrowse by TypeSmart HomeSee All Smart HomeTrending TopicsBrowse by TypeBest ProductsSee All Best ProductsBest Computing ProductsBest Mobile ProductsBest Audio / Video ProductsBest Video GamesDealsSee All DealsComputingGamingMobileHome TheaterSmart HomeRetailersTrendingReviewsSee All ReviewsComputing ReviewsMobile ReviewsAudio / Video ReviewsMore ReviewsNewsVideosYouTubeGiveawaysMoreBrandsBuying GuidesOriginal SeriesMore Topics Its not just you. X (Twitter) had a blip, with thousands of users all over the globe reporting outages. A huge spike was seen with users reporting that X is down at 3am PDT / 6am EDT.Users were experiencing issues with both the X website and the X app. Some users were reporting the service was downright inaccessible; others complained about slow loading times. Were reporting live on the outage as it unfolds, and are waiting to see if X makes any sort of statement about its early morning issues.LiveLast updated March 10, 2025 3:37 AMRelatedThe liveblog has ended.No liveblog updates yet.Editors RecommendationsTopics Monica J. WhiteComputing WriterMonica is a computing writer at Digital Trends, focusing on PC hardware. Since joining the team in 2021, Monica has written It might be a good idea to review and change your two-factor authentication options for Twitter. Elon Musk's Twitter has another issue for its users to worry about.Twitter has reportedly been having issues with its SMS two-factor authentication feature (2FA). According to Wired, beginning as early as this past weekend, some Twitter users have reported difficulties logging in to their Twitter accounts due to the app's SMS 2FA feature not working properly. Essentially, the feature relies on the app sending users an authentication code via text message, which they can then enter as a second step in the login process. Read more The start of Elon Musk's tenure as owner of Twitter has not been without its struggles and chaos. And so far, the chaos Twitter currently finds itself in shows no signs of letting up anytime soon.So it seems fitting that the latest news on the Twitter front is that signups for the microblogging platform's $8-per-month Twitter Blue subscription have reportedly been suspended. On Friday, Forbes reported that new signups for Twitter's newly revamped Blue subscription have apparently been disabled, having "verified that users have not been able to sign up to the service for more than an hour," and also citing that the option to sign up for Blue on the iOS app had disappeared as further proof of the suspension. The Verge also noted that some users may still see the option to subscribe, only to then be met with an error message. One of the editors at Digital Trends said the option to sign up for the service is just missing from his iOS app's menu, noted that it had been like that "since at least 8 p.m. PT last night," and shared the following screenshot: Read more In the middle of writing an article about Twitter's initial rollout of a new gray check mark verification badge, we noticed something odd: Twitter accounts that had the new gray check marks only minutes earlier were suddenly without them again. So what happened?Elon Musk apparently happened. Mere hours after his newly purchased social media platform began its rollout of a new gray check mark in an effort to help clarify which high-profile accounts were actually verified, the new gray check marks began disappearing from various accounts, evidently at Musk's behest. Just take a look at this tweet conversation between web video producer Marques Brownlee and Musk: Read more
    0 التعليقات ·0 المشاركات ·48 مشاهدة
  • What the Dot-Com Bust Can Tell Us About Todays AI Boom
    www.wsj.com
    This week marks the 25th anniversary of the Nasdaq peak, but all wasnt lost in the ensuing downturn.
    0 التعليقات ·0 المشاركات ·60 مشاهدة