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Endless Blossom H20.5 Remake
Endless Blossom H20.5 Remake
Chris revisited his very first Tutorial here on Entagma!
He will show you a much easier way of achieving this animation in Houdini 20.5. He uses some features of Houdini 20 in a very neat way to create a petal rig and shows you how to go from animation to vellum simulation in a very easy way.
We hope you enjoy this one!
Liked it? Take a second to support Christopher Kopic on Patreon!
#endless #blossom #h205 #remakeEndless Blossom H20.5 RemakeEndless Blossom H20.5 Remake Chris revisited his very first Tutorial here on Entagma! He will show you a much easier way of achieving this animation in Houdini 20.5. He uses some features of Houdini 20 in a very neat way to create a petal rig and shows you how to go from animation to vellum simulation in a very easy way. We hope you enjoy this one! Liked it? Take a second to support Christopher Kopic on Patreon! #endless #blossom #h205 #remakeENTAGMA.COMEndless Blossom H20.5 RemakeEndless Blossom H20.5 Remake Chris revisited his very first Tutorial here on Entagma! He will show you a much easier way of achieving this animation in Houdini 20.5. He uses some features of Houdini 20 in a very neat way to create a petal rig and shows you how to go from animation to vellum simulation in a very easy way. We hope you enjoy this one! Liked it? Take a second to support Christopher Kopic on Patreon!0 التعليقات 0 المشاركاتالرجاء تسجيل الدخول , للأعجاب والمشاركة والتعليق على هذا! -
UE Blueprints201 – Ep.04: Ballpit – Adding Physics & Impulse to Objects
To view this content, you must be a member of Entagma's Patreon at or more
#blueprints201 #ep04 #ballpit #adding #physicsUE Blueprints201 – Ep.04: Ballpit – Adding Physics & Impulse to ObjectsTo view this content, you must be a member of Entagma's Patreon at or more #blueprints201 #ep04 #ballpit #adding #physicsENTAGMA.COMUE Blueprints201 – Ep.04: Ballpit – Adding Physics & Impulse to ObjectsTo view this content, you must be a member of Entagma's Patreon at $29 or more0 التعليقات 0 المشاركات -
Dividing Cell Grid – Houdini Version
Dividing Cell Grid – Houdini Version
In the first episodes of our Blueprints201 course over on our Patreon, we quickly showed a Houdini version of the Cellgrid project we built in this course.
Today this Houdini Setup finally gets it’s own tutorial.
Liked it? Take a second to support Christopher Kopic on Patreon!
#dividing #cell #grid #houdini #versionDividing Cell Grid – Houdini VersionDividing Cell Grid – Houdini Version In the first episodes of our Blueprints201 course over on our Patreon, we quickly showed a Houdini version of the Cellgrid project we built in this course. Today this Houdini Setup finally gets it’s own tutorial. Liked it? Take a second to support Christopher Kopic on Patreon! #dividing #cell #grid #houdini #versionENTAGMA.COMDividing Cell Grid – Houdini VersionDividing Cell Grid – Houdini Version In the first episodes of our Blueprints201 course over on our Patreon, we quickly showed a Houdini version of the Cellgrid project we built in this course. Today this Houdini Setup finally gets it’s own tutorial. Liked it? Take a second to support Christopher Kopic on Patreon!0 التعليقات 0 المشاركات -
UE5 Blueprints 201 – Ep.03: Creating a 3D mouse cursor
To view this content, you must be a member of Entagma's Patreon at or more
#ue5 #blueprints #ep03 #creating #mouseUE5 Blueprints 201 – Ep.03: Creating a 3D mouse cursorTo view this content, you must be a member of Entagma's Patreon at or more #ue5 #blueprints #ep03 #creating #mouseENTAGMA.COMUE5 Blueprints 201 – Ep.03: Creating a 3D mouse cursorTo view this content, you must be a member of Entagma's Patreon at $29 or more0 التعليقات 0 المشاركات -
ENTAGMA.COMAPEX – Ep. 03: APEX ScriptAPEX – Ep. 03: APEX Script by Anthea Eichstetter 12.05.2025 comment 0 Free Course It is finally time for Apex Script! In this episode Magnus will dive into the world of APEX script with you. As he said himself, what he covers in this video is only the “tip of the iceberg”, since there are so many more possibilities with APEX Script. You will learn in this first Introduction the overall structure of APEX script, how your code gets executed and you will create a tiny little sausage-rig just by APEX Script! If you enjoyed this course, leave us your feedback – so that Magnus hopefully can come back to slowly uncover this APEX-iceberg with you guys! Watch Episode 2 here Liked it? Take a second to support Anthea Eichstetter on Patreon!0 التعليقات 0 المشاركات
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ENTAGMA.COMUE5 Blueprints 201 – Ep.02: Cellgrid Project Part 2To view this content, you must be a member of Entagma's Patreon at $29 or more0 التعليقات 0 المشاركات
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ENTAGMA.COMAPEX – Ep. 02: Rigging a CharacterAPEX – Ep. 02: Rigging a Character by Anthea Eichstetter 28.04.2025 comment 0 Free Course Magnus Møller is back with Episode 2 of this APEX-Introduction Course! He will show you the AutoRig Component of APEX and explain the differences between the KineFX SOPs workflow and the APEX workflow! We hope you enjoy this episode and if you want to see more Tutorials by Magnus, please leave us a comment down below! Watch Episode 1 here Liked it? Take a second to support Anthea Eichstetter on Patreon!0 التعليقات 0 المشاركات
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ENTAGMA.COMNerd Rant Special 2: Barcelona Supercomputing Center – Guillermo MarinNerd Rant Special 2: Barcelona Supercomputing Center – Guillermo Marin by Moritz 21.04.2025 comment 0 Nerd Rant Moritz visited the BSC – the Barcelona Supercomputing Center last August and had the pleasure of meeting the Designers and Scientists that work there. This is the second Part of this Interview series. His second Interviewpartner is Guillermo Marin, Designer of Data Visualization at the BSC. They talk about Guillermo’s path to the BSC and what the transition from being an artist to working in a scientific field was like for him. Guillermo explains how and when they use the Supercomputer for their work. Watch the first Episode here Barcelona Supercomputing Center Liked it? Take a second to support Moritz on Patreon!0 التعليقات 0 المشاركات
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ENTAGMA.COMUE5 Blueprints 201 – Ep.00: Building The Base ProjectUE5 Blueprints 201 – Ep.00: Building The Base Project by Christopher Kopic 17.04.2025 comment 0 Part of: UE5 Blueprints 201 Premium Course, UE5 Blueprints 201 Yup! Two course launches in a week! Ain’t that something! One of the other very requested topics by you guys was a continuation of our short and sweet Blueprints 101 course, that the amazing Matthias Winckelmann created for us back in 2020 – tackling the Houdini-ish part of Unreal Engine. And since Chris got quite comfortable in Unreal last year, this is what we’re starting again now! As per usual you’ll get a first preview of this course here for free. If you like what you see, follow the link below to support us on Patreon and get access to the next episode launching May 1st. Liked it? Take a second to support Christopher Kopic on Patreon!0 التعليقات 0 المشاركات
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ENTAGMA.COMUE5 Blueprints 201 – Ep.01: Cellgrid Part 1UE5 Blueprints 201 – Ep.01: Cellgrid Part 1 by Christopher Kopic 17.04.2025 comment 0 Part of: UE5 Blueprints 201 Premium Course, UE5 Blueprints 201 We built our base setup, now it’s time to tackle our first actual project, which will be the dividing grid of geometric cells, you already saw teased in the first episode. We’ll also learn how to structure a project in Unreal compared to Houdini or Blender and build some of the bread and butter mechanics, like clicking on an object, or assigning meshes and materials automatically. As per usual you’ll get a first preview of this course here for free. If you like what you see, follow the link below to support us on Patreon and get access to the next episode launching May 1st. Liked it? Take a second to support Christopher Kopic on Patreon!0 التعليقات 0 المشاركات
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ENTAGMA.COMFree Course: Introduction into APEX – Ep.01Free Course: Introduction into APEX – Ep.01 by Anthea Eichstetter 14.04.2025 comment 0 Free Course We are very excited to have Magnus Møller – Co-founder of Tumblehead Animation – as your teacher for this APEX beginner course. In this 3-part series, Magnus will introduce you into the world of Character Animation with Houdini! You will learn how and why to use APEX and how it differs from SOPs, how to rig a Character and finally you will also get an introduction into APEX script. We hope this series is helpful to you. If you have any requests or feedback, please leave them in the comments below. We would love to have Magnus back for future APEX and Animation courses. Your feedback and support are the best way we can achieve this! Liked it? Take a second to support Anthea Eichstetter on Patreon!0 التعليقات 0 المشاركات
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ENTAGMA.COMAdvanced Setups: Using Local LLMs Inside HoudiniTo view this content, you must be a member of Entagma's Patreon at $29 or more0 التعليقات 0 المشاركات
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ENTAGMA.COMGuest Tutorial: Folding Paper in VellumGuest Tutorial: Folding Paper in VellumYou wished for more Moritz, we bring you more Moritz-es. In this Tutorial Moritz Rudek is showing you a very simple way to create this paperfolding effect in Vellum! We hope you can tweak this animation and use it for many different scenarios.Liked it? Take a second to support Anthea Eichstetter on Patreon!0 التعليقات 0 المشاركات
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ENTAGMA.COMNerd Rant Special: Barcelona Supercomputing Center Fernando CucchiettiNerd Rant Special: Barcelona Supercomputing Center Fernando Cucchiettiby Moritz 17.03.2025comment 0 Nerd RantMoritz visited the BSC the Barcelona Supercomputing Center last August and had the pleasure of meeting the Designers and Scientists that work there. His first interviewpartner is Fernando Cucchietti the Head of Data Analytics and Visualization. Fernando explains how he ended up in this very special place, manages the communication between the different disciplines and what a person needs to bring to the table to be able to work in such a facility. Barcelona Supercomputing CenterLiked it? Take a second to support Moritz on Patreon!0 التعليقات 0 المشاركات
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ENTAGMA.COMFree Tutorial: Procedural Crystal GeneratorFree Tutorial: Procedural Crystal Generatorby Manuel 03.03.2025comment 0 Free TutorialsCrystals are tedious to create by hand, especially if you want to create lots of them. In this tutorial Manuel looks into how to create a procedural crystal generator from start to finish using Blender 4.3 Geometry Nodes. Well create detailed geometry with internal crystal structures and then use a dispersion shader in Cycles.Liked it? Take a second to support Manuel on Patreon!0 التعليقات 0 المشاركات
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ENTAGMA.COMAdvanced Setups 30 PCA Magic 2: Dejitter animationsTo view this content, you must be a member of Entagma's Patreon at $29 or more0 التعليقات 0 المشاركات
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ENTAGMA.COMSimulating the NileRed Logo with Copernicus and OpenCLSimulating the NileRed Logo with Copernicus and OpenCLToday were covering two topics in Copernicus, that are long overdue: Cellular Automata and OpenCL. CAs because theyre a classic Entagma topic and now we actually have a way in Houdini to actually build and display them directly, without the use of 2D volumes or points. And OpenCL because its by far the fastest code for processing pixels, we can write in Houdini and its also the backbone for pretty much all of Copernicus.Liked it? Take a second to support Christopher Kopic on Patreon!0 التعليقات 0 المشاركات
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ENTAGMA.COMAdvanced Setups 30 PCA Magic 1: Aligning ObjectsTo view this content, you must be a member of Entagma's Patreon at $29 or more0 التعليقات 0 المشاركات
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ENTAGMA.COMML101 pt. 13: Generating Poses With Vellum And PDGTo view this content, you must be a member of Entagma's Patreon at $29 or more0 التعليقات 0 المشاركات
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ENTAGMA.COMPainterly Renders with Houdini Curves and Blender Grease PencilWelcome to this years first Blendini Tutorial? Well, Blender has gotten really good at rendering brushstrokes with its Grease Pencil system and Chris wants to have that functionality for his Houdini setups as well! So in this video, were first going to build or own paint system in Houdini and then find a way to bring this data into Blender and render our brushstrokes there.Mushroom Asset from AixteriorBranch Asset from PolyHaven0 التعليقات 0 المشاركات
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