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We provide advanced training in CGI.
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ENTAGMA.COMNerd Rant Special 2: Barcelona Supercomputing Center – Guillermo MarinNerd Rant Special 2: Barcelona Supercomputing Center – Guillermo Marin by Moritz 21.04.2025 comment 0 Nerd Rant Moritz visited the BSC – the Barcelona Supercomputing Center last August and had the pleasure of meeting the Designers and Scientists that work there. This is the second Part of this Interview series. His second Interviewpartner is Guillermo Marin, Designer of Data Visualization at the BSC. They talk about Guillermo’s path to the BSC and what the transition from being an artist to working in a scientific field was like for him. Guillermo explains how and when they use the Supercomputer for their work. Watch the first Episode here Barcelona Supercomputing Center Liked it? Take a second to support Moritz on Patreon!0 Comments 0 Shares 46 ViewsPlease log in to like, share and comment!
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ENTAGMA.COMUE5 Blueprints 201 – Ep.00: Building The Base ProjectUE5 Blueprints 201 – Ep.00: Building The Base Project by Christopher Kopic 17.04.2025 comment 0 Part of: UE5 Blueprints 201 Premium Course, UE5 Blueprints 201 Yup! Two course launches in a week! Ain’t that something! One of the other very requested topics by you guys was a continuation of our short and sweet Blueprints 101 course, that the amazing Matthias Winckelmann created for us back in 2020 – tackling the Houdini-ish part of Unreal Engine. And since Chris got quite comfortable in Unreal last year, this is what we’re starting again now! As per usual you’ll get a first preview of this course here for free. If you like what you see, follow the link below to support us on Patreon and get access to the next episode launching May 1st. Liked it? Take a second to support Christopher Kopic on Patreon!0 Comments 0 Shares 53 Views
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ENTAGMA.COMUE5 Blueprints 201 – Ep.01: Cellgrid Part 1UE5 Blueprints 201 – Ep.01: Cellgrid Part 1 by Christopher Kopic 17.04.2025 comment 0 Part of: UE5 Blueprints 201 Premium Course, UE5 Blueprints 201 We built our base setup, now it’s time to tackle our first actual project, which will be the dividing grid of geometric cells, you already saw teased in the first episode. We’ll also learn how to structure a project in Unreal compared to Houdini or Blender and build some of the bread and butter mechanics, like clicking on an object, or assigning meshes and materials automatically. As per usual you’ll get a first preview of this course here for free. If you like what you see, follow the link below to support us on Patreon and get access to the next episode launching May 1st. Liked it? Take a second to support Christopher Kopic on Patreon!0 Comments 0 Shares 38 Views
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ENTAGMA.COMFree Course: Introduction into APEX – Ep.01Free Course: Introduction into APEX – Ep.01 by Anthea Eichstetter 14.04.2025 comment 0 Free Course We are very excited to have Magnus Møller – Co-founder of Tumblehead Animation – as your teacher for this APEX beginner course. In this 3-part series, Magnus will introduce you into the world of Character Animation with Houdini! You will learn how and why to use APEX and how it differs from SOPs, how to rig a Character and finally you will also get an introduction into APEX script. We hope this series is helpful to you. If you have any requests or feedback, please leave them in the comments below. We would love to have Magnus back for future APEX and Animation courses. Your feedback and support are the best way we can achieve this! Liked it? Take a second to support Anthea Eichstetter on Patreon!0 Comments 0 Shares 98 Views
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ENTAGMA.COMAdvanced Setups: Using Local LLMs Inside HoudiniTo view this content, you must be a member of Entagma's Patreon at $29 or more0 Comments 0 Shares 167 Views
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ENTAGMA.COMGuest Tutorial: Folding Paper in VellumGuest Tutorial: Folding Paper in VellumYou wished for more Moritz, we bring you more Moritz-es. In this Tutorial Moritz Rudek is showing you a very simple way to create this paperfolding effect in Vellum! We hope you can tweak this animation and use it for many different scenarios.Liked it? Take a second to support Anthea Eichstetter on Patreon!0 Comments 0 Shares 161 Views
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ENTAGMA.COMNerd Rant Special: Barcelona Supercomputing Center Fernando CucchiettiNerd Rant Special: Barcelona Supercomputing Center Fernando Cucchiettiby Moritz 17.03.2025comment 0 Nerd RantMoritz visited the BSC the Barcelona Supercomputing Center last August and had the pleasure of meeting the Designers and Scientists that work there. His first interviewpartner is Fernando Cucchietti the Head of Data Analytics and Visualization. Fernando explains how he ended up in this very special place, manages the communication between the different disciplines and what a person needs to bring to the table to be able to work in such a facility. Barcelona Supercomputing CenterLiked it? Take a second to support Moritz on Patreon!0 Comments 0 Shares 169 Views
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ENTAGMA.COMFree Tutorial: Procedural Crystal GeneratorFree Tutorial: Procedural Crystal Generatorby Manuel 03.03.2025comment 0 Free TutorialsCrystals are tedious to create by hand, especially if you want to create lots of them. In this tutorial Manuel looks into how to create a procedural crystal generator from start to finish using Blender 4.3 Geometry Nodes. Well create detailed geometry with internal crystal structures and then use a dispersion shader in Cycles.Liked it? Take a second to support Manuel on Patreon!0 Comments 0 Shares 185 Views
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ENTAGMA.COMAdvanced Setups 30 PCA Magic 2: Dejitter animationsTo view this content, you must be a member of Entagma's Patreon at $29 or more0 Comments 0 Shares 214 Views
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ENTAGMA.COMSimulating the NileRed Logo with Copernicus and OpenCLSimulating the NileRed Logo with Copernicus and OpenCLToday were covering two topics in Copernicus, that are long overdue: Cellular Automata and OpenCL. CAs because theyre a classic Entagma topic and now we actually have a way in Houdini to actually build and display them directly, without the use of 2D volumes or points. And OpenCL because its by far the fastest code for processing pixels, we can write in Houdini and its also the backbone for pretty much all of Copernicus.Liked it? Take a second to support Christopher Kopic on Patreon!0 Comments 0 Shares 254 Views
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ENTAGMA.COMAdvanced Setups 30 PCA Magic 1: Aligning ObjectsTo view this content, you must be a member of Entagma's Patreon at $29 or more0 Comments 0 Shares 253 Views
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ENTAGMA.COMML101 pt. 13: Generating Poses With Vellum And PDGTo view this content, you must be a member of Entagma's Patreon at $29 or more0 Comments 0 Shares 288 Views
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ENTAGMA.COMPainterly Renders with Houdini Curves and Blender Grease PencilWelcome to this years first Blendini Tutorial? Well, Blender has gotten really good at rendering brushstrokes with its Grease Pencil system and Chris wants to have that functionality for his Houdini setups as well! So in this video, were first going to build or own paint system in Houdini and then find a way to bring this data into Blender and render our brushstrokes there.Mushroom Asset from AixteriorBranch Asset from PolyHaven0 Comments 0 Shares 346 Views
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ENTAGMA.COMML101 pt. 12: Addendum A: Stacking Additional ModelsTo view this content, you must be a member of Entagma's Patreon at $29 or more0 Comments 0 Shares 322 Views
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ENTAGMA.COMML101 pt. 11: Building the Inference SetupTo view this content, you must be a member of Entagma's Patreon at $29 or more0 Comments 0 Shares 317 Views
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ENTAGMA.COMML101 pt. 10: Reducing our Data Encoding, Exporting and Training our Data-SetTo view this content, you must be a member of Entagma's Patreon at $29 or more0 Comments 0 Shares 302 Views
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ENTAGMA.COMSpace Filling Cable GeneratorChris recently stumbled on an old interview from SideFX with Guerilla Games, the makers of Horizon: Zero Dawn. And in that interview Vladimir Lopatim shared a really neat setup of a space filling cable generator. Now, seven years later, there are a ton of new nodes that make this setup a whole lot simpler, so its time for a modern rebuild!The interview that inspired this video0 Comments 0 Shares 317 Views
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ENTAGMA.COMML101 pt. 09: Reducing our Data the PCA NodeTo view this content, you must be a member of Entagma's Patreon at $29 or more0 Comments 0 Shares 330 Views
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ENTAGMA.COMGuest Tutorial: Truchet Tiles by Simon FiedlerGuest Tutorial: Truchet Tiles by Simon FiedlerWere very happy to have Houdini magician Simon Fiedler back on the show! Simon will show you how to build and arrange truchet tiles in Houdini! An idea he, oddly enough, got from viral soccer ball making videos!Liked it? Take a second to support Christopher Kopic on Patreon!0 Comments 0 Shares 333 Views
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ENTAGMA.COMML101 pt. 08: Pose Prep 01 Extracting DifferencesTo view this content, you must be a member of Entagma's Patreon at $29 or more0 Comments 0 Shares 356 Views
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ENTAGMA.COMThrowing A Snowball With MPMThrowing A Snowball With MPMWe havent forgotten about the other big addition to Houdini with 20.5: The MPM solver! So to get into the holiday spirits, let s simulate a snowball. In this video, were covering the full process from simulation, to postprocessing and finally to rendering.Liked it? Take a second to support Christopher Kopic on Patreon!0 Comments 0 Shares 379 Views
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ENTAGMA.COMThrowing A Snowball With MPMThrowing A Snowball With MPMWe havent forgotten about the other big addition to Houdini with 20.5: The MPM solver! So to get into the holiday spirits, let s simulate a snowball. In this video, were covering the full process from simulation, to postprocessing and finally to rendering.Liked it? Take a second to support Christopher Kopic on Patreon!0 Comments 0 Shares 377 Views
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ENTAGMA.COMML101 pt. 07: Section Overview and Pose GenerationTo view this content, you must be a member of Entagma's Patreon at $29 or more0 Comments 0 Shares 350 Views
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ENTAGMA.COMJam2Go Datamoshing in CopernicusWeve also seen the amazing video about Datamoshing in Unreal Engine by Jam2Go and couldnt help but wondering: Can pull this off in Houdini as well? And with a bit of Karma-, SOPs-, and Copernicus-Magic, this is actually quite easy and fun to pull off!Liked it? Take a second to support Christopher Kopic on Patreon!0 Comments 0 Shares 357 Views
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ENTAGMA.COMML101 pt. 04: From Python back to HoudiniTo view this content, you must be a member of Entagma's Patreon at $29 or more0 Comments 0 Shares 348 Views
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ENTAGMA.COMFree Tutorial: Triplanar Mapping pt. 2 Normal MapsFree Tutorial: Triplanar Mapping pt. 2 Normal MapsIn the second Part of this Tutorial, we will tackle Normal Maps. We will talk about coordinate systems and why they affect Normal maps and how to create a system that works even with changing objects.Watch part 1 here:Triplanar Mapping in COPs pt. 1Liked it? Take a second to support Christopher Kopic on Patreon!0 Comments 0 Shares 364 Views
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ENTAGMA.COMML101 pt. 05: Adding TensorboardTo view this content, you must be a member of Entagma's Patreon at $29 or more0 Comments 0 Shares 366 Views
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ENTAGMA.COMML101 pt. 06: Finishing our Neural NetTo view this content, you must be a member of Entagma's Patreon at $29 or more0 Comments 0 Shares 373 Views
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ENTAGMA.COMEasy Houdini: Clay 3D Printing With VellumEasy Houdini: Clay 3D Printing With VellumLets take a quick break from Copernicus and build a good, old fashioned, simple SOPs setup. And also recreate a look from additive manufacturing, that we like quite a lot here: 3d printing with clay instead of thermoplastics which is mostly like regular 3d printing, just with more chaos!Liked it? Take a second to support Christopher Kopic on Patreon!0 Comments 0 Shares 391 Views
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