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#physics

12+ Posts
  • Crazy good physics in Blender

    Ever squeezed someone that hard?
    Trying out a new physics engine in Blender!
    #animation #blender #physics
    Crazy good physics in Blender Ever squeezed someone that hard? Trying out a new physics engine in Blender! #animation #blender #physics
    12 Views
  • AIF26 - Visualization Deep Dive

    How are the latest visualization technologies transforming automotive design reviews, collaboration, and decision-making?

    In this technical deep dive from AIF26, Pascal Seifert, Senior Technical Product Manager for Autodesk VRED, showcases the latest innovations in visualization, rendering, simulation, and immersive workflows introduced across recent VRED releases.

    From real-time physics simulation and advanced animation controls to emerging technologies like Gaussian Splats, the session explores how designers, visualization specialists, and engineering teams can create richer digital experiences while accelerating decision-making throughout the product development process.

    Key topics include:
    • Gaussian Splats for rapid asset and environment creation
    • Physics-based simulation for realistic object placement and interaction
    • New constraint and object limit systems for animation workflows
    • Advances in real-time rendering with Vulkan
    • Deep Learning Anti-Aliasing (DLAA) and streaming performance improvements
    • Enhanced material realism, reflections, lighting, and cinematic effects
    • XR, virtual review, and immersive visualization workflows
    • The future potential of AI-driven and...
    AIF26 - Visualization Deep Dive How are the latest visualization technologies transforming automotive design reviews, collaboration, and decision-making? In this technical deep dive from AIF26, Pascal Seifert, Senior Technical Product Manager for Autodesk VRED, showcases the latest innovations in visualization, rendering, simulation, and immersive workflows introduced across recent VRED releases. From real-time physics simulation and advanced animation controls to emerging technologies like Gaussian Splats, the session explores how designers, visualization specialists, and engineering teams can create richer digital experiences while accelerating decision-making throughout the product development process. Key topics include: • Gaussian Splats for rapid asset and environment creation • Physics-based simulation for realistic object placement and interaction • New constraint and object limit systems for animation workflows • Advances in real-time rendering with Vulkan • Deep Learning Anti-Aliasing (DLAA) and streaming performance improvements • Enhanced material realism, reflections, lighting, and cinematic effects • XR, virtual review, and immersive visualization workflows • The future potential of AI-driven and...
    39 Views
  • Fluidsim Deluxe - A Niagara Experiment in Unreal Engine 5

    some fancy stuff I did in the video isn't available yet (planned for 5.1)
    however, the Niagara Fluids Learning Path page is up!
    https://t.co/DkVLRjEtuW

    there are a lot of new toys to get familiar with before you can fly. The next gen of physics based gameplay is gonna be crazy

    Explanation thread for upcoming 5.1 stuff:
    https://twitter.com/Vuthric/status/1512640001472962565

    follow me on

    Twitter @Vuthric
    Discord 🍙http://discord.gg/7NUVDWwbK4
    Youtube 🍙https://youtube.com/c/AsherZhu
    Artstation 🍙https://artstation.com/vuth
    Instagram 🍙@vuthric 

    to keep informed. Pick your poison💚
    Fluidsim Deluxe - A Niagara Experiment in Unreal Engine 5 some fancy stuff I did in the video isn't available yet (planned for 5.1) however, the Niagara Fluids Learning Path page is up! https://t.co/DkVLRjEtuW there are a lot of new toys to get familiar with before you can fly. The next gen of physics based gameplay is gonna be crazy Explanation thread for upcoming 5.1 stuff: https://twitter.com/Vuthric/status/1512640001472962565 follow me on Twitter @Vuthric Discord 🍙http://discord.gg/7NUVDWwbK4 Youtube 🍙https://youtube.com/c/AsherZhu Artstation 🍙https://artstation.com/vuth Instagram 🍙@vuthric  to keep informed. Pick your poison💚
    22 Views
  • A New & Free Retopology, UV & Baking Tool For ALL! (Walkthrough)

    Alpaca 3D is a free tool that simplifies several complex 3D tasks.
    Try out Alpaca 3D - https://alpaca3d.app
    ✨ *Get Premium Blender Addons* : https://superhivemarket.com/?ref=110
    ✨*Get Awesome & Premium Blender Assets* : https://www.blendkit.com/r/asknk

    🔗 *Find Hidden Treasures Here* : https://humblebundleinc.sjv.io/kOyQMx
    👨‍👩‍👧‍👦 *Get Character Creator 5* - https://bit.ly/3b16Wcw
    🦿 *Get IClone 8.5* - https://bit.ly/38QDfbb
    🎓 *Learn to Animate in Blender* : https://bit.ly/3A1NWac
    🪮 *FiberShop - Realtime Hair Tool* : https://tinyurl.com/2hd2t5v
    📂 *Big Ref Database* : https://bit.ly/3PLtaQ8
    🆓 *Find Awesome Free 3D Models* : https://3dexport.com/3d-models?a=askNK
    ----------------

    *Physics*
    Quick Physics: https://www.bit.ly/3T7sWbj
    Physics Dropper: https://www.bit.ly/41idAVX
    X-Muscle: https://superhivemarket.com/products/x-muscle-system?ref=110
    Bone Dynamics: https://www.bit.ly/3BlPtbL

    *Fracture*
    RBD Lab: https://blendermarket.com/products/rbdlab?ref=110
    Sanctus Liquid Works: https://www.bit.ly/3CQbMch
    Flip Fluid: https://blendermarket.com/products/flipfluids?ref=110
    Physical Water: https://www.bit.ly/3OwoK1F

    *Atmospherics*
    Physical Starlight & Atmosphere: https://www.bit.ly/3nV9cH...
    A New & Free Retopology, UV & Baking Tool For ALL! (Walkthrough) Alpaca 3D is a free tool that simplifies several complex 3D tasks. Try out Alpaca 3D - https://alpaca3d.app ✨ *Get Premium Blender Addons* : https://superhivemarket.com/?ref=110 ✨*Get Awesome & Premium Blender Assets* : https://www.blendkit.com/r/asknk 🔗 *Find Hidden Treasures Here* : https://humblebundleinc.sjv.io/kOyQMx 👨‍👩‍👧‍👦 *Get Character Creator 5* - https://bit.ly/3b16Wcw 🦿 *Get IClone 8.5* - https://bit.ly/38QDfbb 🎓 *Learn to Animate in Blender* : https://bit.ly/3A1NWac 🪮 *FiberShop - Realtime Hair Tool* : https://tinyurl.com/2hd2t5v 📂 *Big Ref Database* : https://bit.ly/3PLtaQ8 🆓 *Find Awesome Free 3D Models* : https://3dexport.com/3d-models?a=askNK ---------------- *Physics* Quick Physics: https://www.bit.ly/3T7sWbj Physics Dropper: https://www.bit.ly/41idAVX X-Muscle: https://superhivemarket.com/products/x-muscle-system?ref=110 Bone Dynamics: https://www.bit.ly/3BlPtbL *Fracture* RBD Lab: https://blendermarket.com/products/rbdlab?ref=110 Sanctus Liquid Works: https://www.bit.ly/3CQbMch Flip Fluid: https://blendermarket.com/products/flipfluids?ref=110 Physical Water: https://www.bit.ly/3OwoK1F *Atmospherics* Physical Starlight & Atmosphere: https://www.bit.ly/3nV9cH...
    12 Views
  • Optimizing Collision in Unreal: Best Practices & Performance Tips

    Watch Part 1 Here: https://youtu.be/o6woG99n248

    Resources
    --------------------------------------------------------------------------------
    - Async Queries Video:
    https://youtu.be/V5T8w7LT_WE?si=CN_4rgoIoAPSwWaG
    - Async Queries Article:
    https://medium.com/@bryan.corell/using-async-collision-traces-in-unreal-engine-4-2cc312c825f5

    --------------------------------------------------------------------------------
    Timestamps:
    00:00 Intro
    01:12 What Can Impact Collision Performance?
    02:15 Scene Setup
    03:30 Optimizing Collision Geometry
    06:45 Protecting Against Complex Collision Geometry
    07:55 Optimizing Collision Queries
    11:22 Considering Async Queries
    13:00 Recap

    --------------------------------------------------------------------------------
    #collision #physics #unrealengine #gamedev
    Optimizing Collision in Unreal: Best Practices & Performance Tips Watch Part 1 Here: https://youtu.be/o6woG99n248 Resources -------------------------------------------------------------------------------- - Async Queries Video: https://youtu.be/V5T8w7LT_WE?si=CN_4rgoIoAPSwWaG - Async Queries Article: https://medium.com/@bryan.corell/using-async-collision-traces-in-unreal-engine-4-2cc312c825f5 -------------------------------------------------------------------------------- Timestamps: 00:00 Intro 01:12 What Can Impact Collision Performance? 02:15 Scene Setup 03:30 Optimizing Collision Geometry 06:45 Protecting Against Complex Collision Geometry 07:55 Optimizing Collision Queries 11:22 Considering Async Queries 13:00 Recap -------------------------------------------------------------------------------- #collision #physics #unrealengine #gamedev
    4 Views
  • Intro to C# in Unity - (3dm Promo)

    http://3dmotive.com/series/intro-to-c-in-unity.html

    In this comprehensive Intro to C# in Unity course for beginners, instructor Alan Thorn explores how to get started at C# Programming by making games using the Unity engine. In just a few hours, you’ll learn the fundamentals of programming for designing and building games easily with professional-grade development tools; no previous experience required. Design levels, define behaviours and create playable experiences that are fun for everybody as you learn the C# language, step by step. This course explores programming fundamentals, such as variables, functions, conditional statements, loops, components and classes. Plus, we’ll see more advanced features too: including coroutines, inheritance, events, statics and singeltons. During this course, we’ll create a completely playable shooter game including object physics, NPC intelligence, post-processing camera effects; particle systems, weapon systems and lot’s more. By the end, you’ll be strongly positioned to create interesting games independently using C#, and you’ll be ready to tackle more advanced challenges that push your knowledge to the next level. This is the place for all a...
    Intro to C# in Unity - (3dm Promo) http://3dmotive.com/series/intro-to-c-in-unity.html In this comprehensive Intro to C# in Unity course for beginners, instructor Alan Thorn explores how to get started at C# Programming by making games using the Unity engine. In just a few hours, you’ll learn the fundamentals of programming for designing and building games easily with professional-grade development tools; no previous experience required. Design levels, define behaviours and create playable experiences that are fun for everybody as you learn the C# language, step by step. This course explores programming fundamentals, such as variables, functions, conditional statements, loops, components and classes. Plus, we’ll see more advanced features too: including coroutines, inheritance, events, statics and singeltons. During this course, we’ll create a completely playable shooter game including object physics, NPC intelligence, post-processing camera effects; particle systems, weapon systems and lot’s more. By the end, you’ll be strongly positioned to create interesting games independently using C#, and you’ll be ready to tackle more advanced challenges that push your knowledge to the next level. This is the place for all a...
    4 Views
  • Anisotropy & Tangent Inputs - Unreal Engine 5: The Intermediate Course Lecture 5

    Want to learn Unreal Engine? Use the following link for a huge discount on a 10-hour Unreal Engine 5 Beginner's course: https://www.udemy.com/course/unreal-engine-5-the-complete-beginners-course/?referralCode=C78D7B8367F4C839C089

    Or, use the following link for a huge discount on a 19-hour Unreal Engine 5 Intermediate course: https://www.udemy.com/course/unreal-engine-5-the-intermediate-course/?referralCode=6AAE2E8A39D4D8CD0D59

    In this lecture, I’m going to talk about two Material inputs that work in conjunction with one another - the Anisotropy and Tangent inputs.

    So in chemistry and physics, materials are either isotropic or anisotropic. Isotropic materials have the same properties in all directions at any given point, while anisotropic materials might have different properties depending on the direction or point. For example, an isotropic material will have the same strength in all directions. So if you wanted to break it in half, let’s say, it doesn’t matter what spot or at what angle you apply the pressure to - it’s not stronger or weaker at any particular spot. Whereas an anisotropic material will be weaker or stronger depending on the angle that the pressure is applied.

    T...
    Anisotropy & Tangent Inputs - Unreal Engine 5: The Intermediate Course Lecture 5 Want to learn Unreal Engine? Use the following link for a huge discount on a 10-hour Unreal Engine 5 Beginner's course: https://www.udemy.com/course/unreal-engine-5-the-complete-beginners-course/?referralCode=C78D7B8367F4C839C089 Or, use the following link for a huge discount on a 19-hour Unreal Engine 5 Intermediate course: https://www.udemy.com/course/unreal-engine-5-the-intermediate-course/?referralCode=6AAE2E8A39D4D8CD0D59 In this lecture, I’m going to talk about two Material inputs that work in conjunction with one another - the Anisotropy and Tangent inputs. So in chemistry and physics, materials are either isotropic or anisotropic. Isotropic materials have the same properties in all directions at any given point, while anisotropic materials might have different properties depending on the direction or point. For example, an isotropic material will have the same strength in all directions. So if you wanted to break it in half, let’s say, it doesn’t matter what spot or at what angle you apply the pressure to - it’s not stronger or weaker at any particular spot. Whereas an anisotropic material will be weaker or stronger depending on the angle that the pressure is applied. T...
    2 Views
  • Bringing Zebra to Life: Animating in Unreal Engine 5.8 | Inside Unreal

    Discover the power of animating directly in Unreal Engine with the new animation and rigging features in Unreal Engine 5.8.

    Join the Epic team to see how the latest in-engine tools were used to bring the Zebra Sample to life—from body animation and physics to facial rigging and animation. We’ll also explore Fortnite Body Rig Modules and how these new workflows can help streamline character creation and animation.

    Check out the sample yourself here: https://www.fab.com/listings/8bff9602-7087-4d86-b680-f55b263e8382?lang=en

    For even more information on these tools, check out the resources below:
    Building Cartoony Facial Rigs with Control Rig in Unreal Engine - https://youtu.be/NysFumZcmcQ?si=NuZROtpiyWu4do65
    State of Rigging and Animation Tools in Unreal Engine 5.8 - https://youtu.be/yi-oDmC1nqU?si=9bNgmua_NtNhiouS
    Rigging in Unreal Engine Workshop - https://dev.epicgames.com/community/learning/talks-and-demos/jZ74/workshop-rigging-in-unreal-engine
    Bringing Zebra to Life: Animating in Unreal Engine 5.8 | Inside Unreal Discover the power of animating directly in Unreal Engine with the new animation and rigging features in Unreal Engine 5.8. Join the Epic team to see how the latest in-engine tools were used to bring the Zebra Sample to life—from body animation and physics to facial rigging and animation. We’ll also explore Fortnite Body Rig Modules and how these new workflows can help streamline character creation and animation. Check out the sample yourself here: https://www.fab.com/listings/8bff9602-7087-4d86-b680-f55b263e8382?lang=en For even more information on these tools, check out the resources below: Building Cartoony Facial Rigs with Control Rig in Unreal Engine - https://youtu.be/NysFumZcmcQ?si=NuZROtpiyWu4do65 State of Rigging and Animation Tools in Unreal Engine 5.8 - https://youtu.be/yi-oDmC1nqU?si=9bNgmua_NtNhiouS Rigging in Unreal Engine Workshop - https://dev.epicgames.com/community/learning/talks-and-demos/jZ74/workshop-rigging-in-unreal-engine
    7 Views
  • DEVLOG Making a game in Unreal Engine 5 - Adding Physics!

    Get resources for your Indie Game Dev Journey: bio.site/unfgames

    🎮Learn to create a game in Unreal Engine 5: https://www.unfgames.com/action-game

    🏫Get access to all my World Creation courses: https://www.skool.com/learn-world-building-in-ue5-7465/about

    🎭Are you creating a game in Unreal Engine? Join our community! https://discord.gg/zdcBWgqGKT

    Connect with us here:
    👦🏽Ram: https://bio.site/ramanand
    🤓Mao: https://bio.site/megamaomao
    DEVLOG Making a game in Unreal Engine 5 - Adding Physics! Get resources for your Indie Game Dev Journey: bio.site/unfgames 🎮Learn to create a game in Unreal Engine 5: https://www.unfgames.com/action-game 🏫Get access to all my World Creation courses: https://www.skool.com/learn-world-building-in-ue5-7465/about 🎭Are you creating a game in Unreal Engine? Join our community! https://discord.gg/zdcBWgqGKT Connect with us here: 👦🏽Ram: https://bio.site/ramanand 🤓Mao: https://bio.site/megamaomao
    1 Views
  • Introducing the official Unity plugin for Grok Build - bringing our engineering guidance directly to your terminal in our continued effort to meet you where you work.

    Instead of configuring tools yourself, one command in your terminal delivers:
    ✅ 30+ Unity Skills: Written by Unity feature teams covering UI Toolkit, URP, Shader Graph, Physics, LevelPlay, and Localization.
    ✅ Unity CLI Workflows: Drive a running Unity Editor and build and test through the Unity CLI, which the agent installs when needed.
    ✅ Unity 6+ Compatibility: Works right out of the box with Unity 6 and above with nothing to copy across when moving to a new machine.

    One install, no manual setup, built by Unity.

    🔗 Get started: https://on.unity.com/GrokPlugin

    _______________

    Stay connected with us:
    Games Twitter/X: https://x.com/unitygames
    Instagram: https://www.instagram.com/unitytechnologies/
    Discord: https://discord.com/invite/unity
    Discussions: https://discussions.unity.com/
    LinkedIn: https://www.linkedin.com/company/unity/
    Facebook: https://www.facebook.com/unity3d.in/
    Bluesky: https://bsky.app/profile/unity.com
    Company Twitter/X: https://x.com/unity

    #Unity #Unity #UnityCLI #UnityPlugin #Grok #GameDev
    Introducing the official Unity plugin for Grok Build - bringing our engineering guidance directly to your terminal in our continued effort to meet you where you work. Instead of configuring tools yourself, one command in your terminal delivers: ✅ 30+ Unity Skills: Written by Unity feature teams covering UI Toolkit, URP, Shader Graph, Physics, LevelPlay, and Localization. ✅ Unity CLI Workflows: Drive a running Unity Editor and build and test through the Unity CLI, which the agent installs when needed. ✅ Unity 6+ Compatibility: Works right out of the box with Unity 6 and above with nothing to copy across when moving to a new machine. One install, no manual setup, built by Unity. 🔗 Get started: https://on.unity.com/GrokPlugin _______________ Stay connected with us: Games Twitter/X: https://x.com/unitygames Instagram: https://www.instagram.com/unitytechnologies/ Discord: https://discord.com/invite/unity Discussions: https://discussions.unity.com/ LinkedIn: https://www.linkedin.com/company/unity/ Facebook: https://www.facebook.com/unity3d.in/ Bluesky: https://bsky.app/profile/unity.com Company Twitter/X: https://x.com/unity #Unity #Unity #UnityCLI #UnityPlugin #Grok #GameDev
    7 Views
  • Overgrown UE5 Environment Tutorial - Easy Workflow

    In this video, I go over how quickly one can go from a basic scene to a fully overgrown scene. It includes which tools to use and how to use them. I hope you all like it!

    Beginner Dash Tutorial: https://youtu.be/RA3yGbCvxIU
    Dash's Content Browser Tutorial: https://youtu.be/bsy4xZvhOqs
    Try Dash for FREE: https://www.polygonflow.io/

    Socials:
    Instagram: https://www.instagram.com/polygonflow3d/
    Twitter/X: https://twitter.com/polygonflow
    LinkedIn: https://www.linkedin.com/company/polygonflow/

    Chapters:
    0:00 Intro
    0:57 Material Edit
    1:32 Surface Scatter
    05:40 Path Scatter
    6:47 Vine Tool
    08:41 Physics Tool
    09:15 Decals
    10:10 Background & Details
    11:35 Outro
    Overgrown UE5 Environment Tutorial - Easy Workflow In this video, I go over how quickly one can go from a basic scene to a fully overgrown scene. It includes which tools to use and how to use them. I hope you all like it! Beginner Dash Tutorial: https://youtu.be/RA3yGbCvxIU Dash's Content Browser Tutorial: https://youtu.be/bsy4xZvhOqs Try Dash for FREE: https://www.polygonflow.io/ Socials: Instagram: https://www.instagram.com/polygonflow3d/ Twitter/X: https://twitter.com/polygonflow LinkedIn: https://www.linkedin.com/company/polygonflow/ Chapters: 0:00 Intro 0:57 Material Edit 1:32 Surface Scatter 05:40 Path Scatter 6:47 Vine Tool 08:41 Physics Tool 09:15 Decals 10:10 Background & Details 11:35 Outro
    8 Views
  • Simulating a rolling ball in Blender 5.1 (+ live Q&A)

    Hello!! Here's how to make a rolling ball animation in Blender 5.1 using Rigid Body physics and Geometry Nodes

    00:00:00 Starting soon
    00:03:05 Hello!
    00:14:12 Tutorial: Simulating a rolling ball in Blender 5.1
    01:20:27 Quick bathroom break
    01:22:41 Tutorial: Simulating a rolling ball in Blender 5.1
    01:58:01 Rendering
    02:14:39 Final result
    02:16:54 Q&A
    Simulating a rolling ball in Blender 5.1 (+ live Q&A) Hello!! Here's how to make a rolling ball animation in Blender 5.1 using Rigid Body physics and Geometry Nodes 00:00:00 Starting soon 00:03:05 Hello! 00:14:12 Tutorial: Simulating a rolling ball in Blender 5.1 01:20:27 Quick bathroom break 01:22:41 Tutorial: Simulating a rolling ball in Blender 5.1 01:58:01 Rendering 02:14:39 Final result 02:16:54 Q&A
    4 Views
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