Unreal Engine Niagara Zombie Horde Simulation - Part 2 - Chasing the Player
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Project Files: https://www.patreon.com/posts/122329050 .This is the 2nd part of the unreal engine Niagara zombie horde simulation. Here I am going to show you how to make zombies chase the player. Here we will use a line attraction force on the player's location to make zombies chase the player. And the special thing about this system is, we are using static meshes with animations for the zombie characters. I have explained the process of how to create them at the beginning of this series. Unreal Zombie Horde Full tutorial series: https://youtube.com/playlist?list=PLNTm9yU0zou4yH4FzsiAOO0ittAIJ68e2&amp ;amp;si=6vbg2Xq6tsLgD4L- // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev
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