Mesh Cutout Effect - how to approach?
realtimevfx.com
Hey all, was wondering how someone would approach making an effect like this?My first thought was the built in boolean operation, but that doesnt allow for animation. I could swap a full mesh out with a booleand one, but then Id lost any inbetween frames. Id also considered spheremask operations on the mesh, but that wouldnt provide the inside faces.If anyone could point me in a good direction itd be much appreciated!
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