Project Files: https://www.patreon.com/posts/122457205 . This is the 26th episode of the unreal engine multiplayer strategy game series we are working on. Here we are going refine the movement as a unit feature we implemented yesterday. When we have selected multiple characters and if we point to a location that does not have enough free space to form their grid formation they will prioritize moving to the destination disregarding maintaining the formation at the end. Don't miss a beat! Watch my full Unreal Engine 5 strategy top-down game playlist now: https://youtube.com/playlist?list=PLNTm9yU0zou4Eulmi8YIfzHiNZEzfbSMk // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #indiegamedev