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3D Artist Alexandre Martin impressed the audience with his new work, a real-time environment made with 3ds Max, Substance 3D, and Unreal Engine 5.The artist detailed his workflow of creating this stunning, highly realistic setup. First, he used 3ds Max to make a plan, then proceeded to Substance 3D Sampler to create the path material. For the landscape, Alexandre Martin utilized a Height Map and then made three materials to paint the same landscape. After, he used Unreal Engine to set up lighting.Take a closer look at this photorealistic scene:In the ArtStation post, Alexandre Martin showcases more renders and WIPs, the animated version, and more pipeline details.Before, the artist joined 80 Level and explained how to create a realistic environment with minimal complexity using Unreal Engine 5s native tools, detailing the workflow for generating fully procedural terrain using only two materials:The creator also demonstrated a realistic snow effect on a sphere painted in UE5, with the use of Nanite to ensure efficient rendering of the detailed geometry:In another project, Alexandre mixed Unreal Engine with photogrammetry assets:Check out some other amazing works created by the artist:Visit Alexandre Martins ArtStation page and dont forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Take a Look at This Photorealistic Summer Scene Made with UE5 appeared first on CG SHARES.