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Indiana Jones and the Great Circle Update 3 Goes Live, Adds DLSS 4 and FSR 3.1 Support
gamingbolt.com
Indiana Jones and the Great Circlesthird major post-launch update has now gone live, and as recently teased by publisher Bethesda, its a significant one for the games PC version. Support has been added in for DLSS 4, FSR 3.1 and Frame Generation, and Intel XESS 1.4. Meanwhile, players using AMD and Intel graphics cards can also finally now enable Path Tracing- which, incidentally, has also seen some improvements to interior shadows in particular.Across all platforms, the first-person action-adventure title has also introduced a new quality-of-life feature that allows you to use repair kits directly from the inventory. Meanwhile, a host of bug fixes have also been applied throughout the experience, including a couple of platform-exclusive ones (for both platforms).Meanwhile, MachineGames says it is also looking into adding support for other community requested features, such as HUD modification, and support for Nvidia RTX hair, so keep an eye out for future updates. In the meantime, check out the full patch notes for Update 3 below.Indiana Jones and the Great Circleis available on Xbox Series X/S and PC. It has surpassed 4 million players, and will release for PS5 sometime this Spring. A specific release date is currently unknown.PATCH NOTES:NEW FEATURESNVIDIA DLSS 4Update 3 brings support for NVIDIA DLSS 4: a suite of rendering technologies that boosts framerates, increases performance, and improves image quality! Players using supported NVIDIA hardware can enable Multi Frame Generation (3x, 4x) using the new transformer-based model Ray Reconstruction increases the clarity and stability of ray-traced images DLAA and DLSS Super Resolution have also been updated to the transformer-based model. These options when enabled enhance native and upscaled image quality, respectivelyRay-Traced Local LightsFor players who have Path Tracing enabled, this update includes a new option for ray-traced shadows to include all light sources, which significantly increases the quality of shadows in interior locations. (Players can also choose to keep the previous setting, which provides ray-traced shadows from the sun only.)Path Tracing (Full Ray Tracing) Suppot for AMD and Intel Graphics CardsThis update brings Path Tracing to supported Intel and AMD GPUs. To use Path Tracing, your Intel or AMD graphics card must support Hardware Ray Tracing and have at least 16GB of VRAM. Please make sure to download the latest drivers from your GPU manufacturer! Note that in foliage-dense locations, such as Sukhothai, reducing Vegetation Animation Quality below the Ultra settings can reduce the occasional shadow popping that may be seen on all graphics cards using Path Tracing.FSR 3.1, including Frame Generation Update 3 adds support for AMD FSR 3.1 upscaling and frame generation technology. Intel XESS 1.4 Update 3 also adds support for Intel XESS 1.4 upscaling. Quality of Life Updates Repair kits can now also be used by selecting them directly from the inventory (Rather than only by selecting your broken weapon or tool!)BUG FIXES MINOR SPOILERS AHEAD!GeneralFixed an issue where players would be unable to use ladders, squeeze through walls, or climb vines in Sukhothai; particularly during the Blessed Pearl missionFixed an issue that could prevent players from picking up certain medicine bottles in the VaticanFixed an issue that could temporarily stop you from being able to punch or block if you had picked up an item while the game was savingFixed an issue where the camera could be stuck in third person when backing out of certain third-person interactionsFixed an issue where the player and enemies might take damage while walking through an open doorway after restarting a checkpointFixed issue where notes might clip through the front of the screen when inspecting themFixed an issue where players could accidentally drop their Camera or Lighter while inspecting items for purchaseFixed an issue that could make items disappear if players tried to pick up objects while vaulting over objectsFixed an issue where inspectable items could be lost if picked up at the same moment an enemy punched youFixed an issue that could make the Restricted Area HUD marker to be offset after restarting a checkpointFixed an issue where camera shake would permanently occur when revisiting GizehFixed an issue where a bullet could be seen in the Luger chamber even when the gun is emptyFixed an issue where players could pour wine from their Camera in the Five Sacred Wounds puzzleFixed an issue where the players view could be tilted after being released from a whip pull by VossFixed an issue that caused enemy soldiers leaning on objects to spin unnaturally when alerted by the playerGraphicsFixed remaining issues where animation update rate was inconsistent in some cutscenes, causing visible shaking or stutteringFixed issue where the pouring water streams were not visible during the initial collapse of the Ziggurat in SukhothaiFixed an issue that let players see out of world in the Vatican Dig SiteMissions and QuestsFixed an issue where players could not take a photo of Uncle Sunan when revisiting Sukhothai, or after skipping a cutscene between Sunan and PailinFixed an issue that could prevent collecting the Fried Egg Field Note in Sukhothai, and the Ostracan Shard in Gizeh after restarting checkpointsFixed an issue that could prevent players from being able to turn in Radio Frequencies at the radio stations when revisiting Sukhothai (since Gina would not be present)Fixed an issue where players could not unlock the Shadows out of Time achievement if they had any Ancient Relics placed in the Puzzle Boards in Iraq. (I.e. if you did not have all 50 Relics in your inventory.) For players who have already completed the puzzle, simply revisiting Iraq will now unlock the achievementFixed an issue where collecting the last ancient relic for Riddles of the Ancients did not update the counter in the UI, giving the impression there was still another to collect. Also fixed issues where this mission had no description on your map information, and certain Ancient Relic markers did not appear on the Sukhothai and Vatican mapsFixed an issue that could prevent the players from re-collecting Khmer Cogs if they changed the puzzle difficulty after solving the Khmer Gate puzzleFixed an issue where the player could obtain the rebreather in Sukhothai before ever getting the objective to talk to Tongdang, preventing the player from getting the next mission objectiveFixed an issue where Field Notes could still be tracked even when all notes had been collectedFixed several issues where an unneeded note marker would appear under the worldFixed an issue where Adventure Books were not shown on the map after acquiring the Ziggurat Guide in IraqFixed an issue where Ability Book and guide markers appeared on the Sukhothai map before players acquired the guides from TongdangFixed an issue where certain map markers near the end of the Vatican level did not appear on the main map, but only on your local mapFixed an issue where taking photos of the monkey posters in Sukhothai did not remove their in-world markersFixed an issue where the cogwheel markers might not appear if players purchased the map information pamphlet after a certain point in SukhothaiFixed an issue where the main Sukhothai main map could be lost if you put it down after inspecting it (instead of collecting it)Fixed an issue where Gina would not leave Wat Si Sawai if you left the temple while she was talking with AranFixed an issue that could prevent the desk drawer being opened in the poker tent in GizehFixed an issue where Gina could open the cavern door in Iraq by herself, leading to the cavern being empty of all enemiesAdded additional voice lines to help the player understand that they should run away from the Nephilim in the dream sequence in Sukhothai, rather than fightFixed an issue where players could not pick up the Priest outfit from Antonio if they tried to do it too quicklyFixed an issue that prevented players from getting into the boat in the escape from the Hotel sequence in Sukhothai if they pushed the interact button too many timesFixed an issue where players could spawn inside the ground when revisiting SukhothaiFixed an issue where the last objective of a mission was still displayed on the HUD after all Adventures and Field Work were completed in a levelFixed an issue where the World of Knowledge quest could complete when arriving outside the Vatican for the first timeIn Marshall College, we increased the visibility the outlines of the cat mummy photo and gramophone record (in Indys office) from further awayAudioFixed an issue where Indy would repeat his line about, The Yeak in the water, whenever surfacing from a dive in SukhothaiFixed an issue where Indy would repeat dialogue about Vosss gold stash in Sukhothai (Well youre not bribing anyone with this, Voss), long after having completed that missionFixed an issue where Gina would repeat her lines from the ambush (That was too close) while you are in the boat. Please note this will, unfortunately, not correct the issue for players who are currently experiencing the bug, but it will prevent it from happening againImprovements to combat and stealth music transitions, to make them more seamlessAdded sound for heavyweight enemies breaking out of a clinchRaised the volume of the enemy mounted machineguns in Sukhothai hotel shootoutCorrected the sound type when walking on the boat near Forrestals camp in PeruFixed Annika Lunds effort voices in Sukhothai when she is traversing objectsUpdated Indys effort voices when slidingAdded sounds for when Indy pushes the dragon statue at the Fountain of SacramentFixed Indy repeating the same VO line when picking up recipe note in Borgia TowerFixed issues where environmental sounds disappeared or were incorrect in several locations in the Vatican and SukhothaiFixed an issue where voice reactions to getting hit from a dart in Peru would get cut off prematurelyAdded voice lines when photographing the sewer bridge and Great Tower Hall in the VaticanStopped Indy from repeating his voice lines when returning to speak to Aran, or when cancelling your interaction with the Prayer Wheel in SukhothaiThe music during the game loading sequence is now affected by the overall volume settingStabilityFixed a freeze that could occur when skipping the credits at the end of the game shortly after loading a saveFixed several crashes that could occur in very specific circumstances in the following states:While writing out a save gameWhen picking up and interacting with objectsWhen updating hints while using Indys cameraAfter updating gamepad bindings and then moving to a new locationWhen inspecting Lauras journal in Voss office in GizehIn certain UI statesPC Specific fixesFixed an issue that could cause the game to crash at startup with some graphics cardsMany fixes and improvements have been made to environment lights, to present a more natural appearance when Path Tracing is enabledFixed an issue where Nvidia Low Latency mode would cause inconsistent frame ratesFixed issue where Nvidia Frame Generation became disabled when HDR was toggled onFixed an issue that could prevent Xbox Cloud saves from being loaded on the Steam release of the gameFixed an issue where game did not render correctly if using DLSS at 34401440 resolution in Widescreen picture framingFixed an issue where players could be partially control locked when opening and closing the Game Bar overlayFixed an issue where Indys hair was missing in reflections when using Path TracingFixed some issues with light leaks in underground locations in Gizeh when Path Tracing is enabledXbox Specific fixesFixed an issue where some lamps / light sources would flicker or turn off, depending on viewing angle.LocalizationMany text corrections and updates to menu text and subtitles across all languagesVarious fixes to voiceover localization in many languagesFixed some errors on stone tablet inscriptions in Gizeh and in Marshall CollegeFixed some errors in the street and shop signage in Shanghai
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